Preliminary patch notes for Patch 2.2 have been released, with no mention of the promised Voice Chat and Guild Bank features so one can assume that the patch either isn’t completed or that these two features will be coming prior to the release of 2.2. Like most major patches, extensive revisions are being made to most classes. Here are the changes included which effect the Druid class:
- Cat Form (Night Elf) melee attack range was too short compared to Tauren Cat Form and other attack ranges. It has been increased.
- Cyclone: It is no longer possible to Cyclone two targets at the same time in the outdoor world.
- Cyclone: Paladin Auras, Trueshot Aura, and Aspect of the Pack will now be automatically reactivated when Cyclone wears off of a victim who had one of the abilities active.
- Enrage: If this buff is clicked off early, the armor penalty it causes will now be removed as well.
- Enrage and Furor should no longer initiate combat, though it will prevent rage decay for the duration.
- Entangling Roots: It is no longer possible to have Entangling Roots on two targets at the same time in the outdoor world.
- Entangling Roots: It is no longer possible to have more than one rank of this spell active on a player.
- Force of Nature: Using this spell in a neutral town will no longer cause its victim to be attacked by town guards. It also will no longer cause nearby party members to lose stealth.
- Hibernate and Entangling Roots duration against PvP targets has been reduced to 10 seconds.
- Hurricane: This spell is now affected by area damage caps. Its bonus damage coefficients have also been increased.
- Hurricane: A tooltip error in rank 3 has been corrected.
- Lacerate: The damage from this ability will now stack properly when two different characters are applying Lacerate to a target.
- Mangle: The duration remaining graphic will now display properly for Mangle after it has been refreshed on a target. It will also no longer sometimes apply the Mangle debuff to nearby targets when the Mangle victim is killed by Mangle.
- Nature’s Grasp: This ability can now trigger while the Druid is sitting.
- Tree of Life: The party aura from this shapeshift now extends the full 40-yard radius as stated in the tooltip.
Additional changes which will affect Druids listed separately from Druid-specific changes are:
- Mass Dispel will no longer remove Catform Stealth.
- Shiny Red Apple: Druids in animal forms can no longer eat this food item.
- Spyglass of the Hidden Fleet: This item is now useable by shapeshifted Druids.
- Anzu can no longer be kited far from his spawn point and will properly leash.
- Merciless Gladiator’s Legguards: This item now appears as a kilt. (Yes!)
- Blessing of Freedom cooldown increased to 25 seconds. (Listed because it serves as a counter for and gives subsequent, temporary immunity to Entangling Roots.)
- Formula: Enchant Cloak – Subtlety: This enchanting recipe is now available from the Thrallmar Quartermaster and Honor Hold Quartermaster. The reagents required have been adjusted to match the level 70 content.
- Formula: Enchant Cloak – Dodge: This enchanting recipe is now available from the Lower City Quartermaster. The reagents required have been adjusted to match the level 70 content.
- Formula: Enchant Cloak – Stealth: This enchanting recipe is now available from the Cenarion Expedition Quartermaster. The reagents required have been adjusted to match the level 70 content.
It’s odd that the range on Night Elf cats is being increased but not that of Taurens when it’s all cats who complain of their range being bugged. Does anyone know what the previous maximum duration of Entangling Roots was in PvP?



By now, you’ve almost certainly heard about the change to itemization whereby the +Healing and +Spell Damage stats are being retired for the less specialized Spell Power stat. What, exactly does this mean, though, and what can you expect at the release of Patch 3.0?
One of the most frequently asked questions on the official Druid Forums seems to be, “How much +Healing do I need to successfully heal in Karazhan/Heroics?” While different players may choose to focus on one stat or another (pursuing longevity through MP5 or a larger mana pool through Intellect), due to the balanced nature of most of the items that can be acquired before entering Karazhan and Heroics, +Healing is a good indicator of the overall quality of a healer’s equipment. But how much healing is enough? For Karazhan, somewhere around 900 is recommended. But what does this number mean and how does it apply to the myriad of healing spells available to the Druid?







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The Druid class is somewhat under-represented in the Arenas, which there of course are various reasons for. The developers are looking into the Druids overall performance in the Arenas, so I would say that it is too soon to give up on your Druid just yet.