• Home
  • Guides
  • Resources
  • Blogroll
  • Contact
  • Authors
  • Tree Shirts
  • Entries | Comments
  • Subscribe via E-Mail
  • Tree Shirts
  • Recent Comments
  • Mana Regen Calc.
  • The World Tree

Favorites

  • /hug
  • 4 Haelz
  • Banana Shoulders
  • Big Bear Butt
  • BigRedKitty
  • Gray Matter
  • Leafshine: Lust for Flower
  • Lume the Mad
  • Of Teeth and Claws
  • Out of Mana
  • Parry! Dodge! Spin!
  • Think Tank
  • Tree Bark Jacket
  • Unbearably HoT
  • Yet Another Warlock Nerf
  • View Full Blogroll

Recent Achievements

Blogroll Highlights

  • Yashima Plays
  • Trials and Tribulations of Tree Form
  • Angus Meat-Shield
  • Resto4Life
  • Secret Agent Cat

Categories

Archives

I blog Azeroth. Do you?

Creative Commons License

Featured Post

Featured: Bringing SexyMap to Druids

SexyMap is a fantastic addon that improves the look of your UI by leveraging existing, in-game textures and spell effects to create beautiful map skins. Learn how to create your own, Druid-themed map in this tutorial by Korryna!

Read More | All Featured Posts

Recent Posts

  • Living Seed, Replenish, and Gift of the Earthmother
  • Guest Post: Leveraging Shadowmeld
  • 2008: A Retrospective
  • U.S. and Canada: Save 20.09% on Resto4Life Tree Shirts!

Phaelia Mana Management

Published on January 8, 2008 by Phaelia
Items and Equipment, Lunar Guidance
32 Comments

For an additional perspective on Mana Management, check out that of Bellwether from 4Haelz! She looks at talents — both Balance and Restoration — additional trinkets not listed here, and group dynamics that can aid your Mana recovery.


One of the design quirks for Restoration Druids is a heavy emphasis on Spirit. This dependence dates back to the days when the once-defining Restoration ability, Innervate, was a 31-point talent. Multiplying its recipient’s out of combat, Spirit-based Mana regeneration by 500%, it has always been best given to a high Spirit spellcaster. With the release of the Burning Crusade, the Tree of Life was introduced, converting 25% of the Druid’s Spirit directly into a +Healing received aura for her groupmates. Living Spirit, a 3/3 talent on the same tier as our Tree of Life form, gives an additional 15% bonus to total Spirit. Like Priests, Druids have a 3-point talent that allows a portion of our Spirit-based Mana regeneration to continue while in combat. Prior to 2.2, this regeneration percentage was only 15%, but has since been increased to 30%, making Spirit an even more attractive stat relative to MP5 for a Restoration Druid. And perhaps one of the most telling changes to our class came when our caster forms’ Spirit-based Mana regeneration formula was adjusted from its previous value of SPI/5 + 15 to SPI/4.5 + 15. And while Priests continue to have the stronger base regeneration formula (SPI/4 + 15), a Druid who specs for the 15% bonus from Living Spirit can close this gap considerably.

So why then do I refer to this heavy emphasis on Spirit as a design “quirk”? Primarily because, unlike Priests, a Druid cannot reasonably expect to take advantage of time spent outside the Five Second Rule. Our HoT-based style of healing — a style which first became effective with the release of the Burning Crusade and the introduction of Lifebloom — dictates that we be casting at least once every six seconds to maximize effectiveness and healing output. And if maintaining a Lifebloom stack on more than one target, you cannot expect to be outside the Five Second Rule at any time. Fortunately, there are a number of techniques and items that can be employed to assist with Mana management.

Potions

Perhaps the most intuitive and readily-available means of restoring Mana is through the consumption of Mana potions, sticky-sweet blue (or green) alchemical concoctions. Use the following guidelines when filling your bags before a raid:

  • Bring a combination of at least 12-15 [Super Mana Potions] and [Fel Mana Potions]. Fel Mana Potions are best leveraged as your final potion for longer fights. (Why?)
  • Bring a few “baby” Mana potions, potions which are the equivalent of [Major Mana Potions]. These come in several easily-obtainable varieties, including the [Unstable Mana Potion] and [Major Combat Mana Potion]. These are perfect for fights where you need a little extra push toward the end but using a larger, more expensive Super or Fel Mana Potion would be overkill (overheal?). They’re also good to use early on in fights where you don’t anticipate needing to use a larger mana potion (but would still have the option to do so two minutes later).
  • Are there any zone-specific Mana potions for this raid? These potions are generally cheaper than those purchased off the Auction House. These include the [Cenarion Mana Salve] (SSC and other Coilfang instances) and [Bottled Nethergon Energy] (Tempest Keep). Ask a Mana-using raidmate if you aren’t sure.
  • Will there be one or more “breaks” during the encounter lasting 12 seconds or more? If so, you might consider the use of a [Major Dreamless Sleep Potion]. While these share a cooldown with other Mana Potions, they return more than any other type (3600). They do, however, take you out of the fight for 12 seconds, and it’s important that your dispellers know not to remove the Magic debuff that’s caused by imbibing one, lest your potions be on cooldown and you not receive the full return. Some examples of fights where you might consider the use of a Dreamless Sleep Potion are Curator evocations and between Tidewalker earthquakes.
  • If you are an alchemist, consider wearing the craftable [Alchemist's Stone] trinket on any fight where you expect to be chain-chugging potions. This trinket will cause all the restorative potions you consume to restore 40% more Mana than they would have otherwise.
  • Alchemists can also craft the [Mad Alchemist Potion]. While the average mana return on these is lower than that of a Super Mana Potion, the components for creating them are much less expensive, and they have a chance to grant you a random elixir buff upon consumption.
  • On fights where you anticipate taking damage as well as needing a mana restore, consider downing a [Super Rejuvenation Potion]. These boysenberry-flavored draughts restore as much mana on average as the Mad Alchemist Potion (and thus, a little less on average than Super Mana Potions) but include an average health restore of 2200. As the average mana difference between a Super Mana Potion and a Super Rejuvenation is 200 and a Lifebloom costs around 220, Super Rejuvenation Potions are best leveraged when you can’t afford the GCD of a Lifebloom cast on yourself or if you cannot afford to wait for the health restore over time.

When possible, consume a potion as soon as you are missing the maximum Mana that can possibly be restored by that potion. It can be helpful to use a unitframes addon (such as Pitbull) that can be configured to display the value of Mana missing.

Flasks and Elixirs

In addition to Mana Potions that directly restore Mana, there are a variety of consumable elixirs and flasks that provide other regenerative benefits:

  • [Elixir of Major Mageblood]: Grants 16 MP5 and lasts for one hour. This is a Guardian Elixir and can be used in conjunction with an [Elixir of Healing Power].
  • [Flask of Mighty Restoration]: For the truly discerning raider, a Flask of Mighty Restoration provides 25 MP5, last two hours, and persists through death. Flasks cannot be used in combination with Guardian or Battle Elixirs, so you can’t use both a FoR and an Elixir of Major Mageblood.

Innervate

Once our spec-definining ability, Innervate is now available to Druids of all talent specs. It remains, however, of greatest benefit to a Restoration Druid since our Balance brethren tend to focus more heavily upon Intellect (I won’t even begin to delve into the politics of trying to pry an Innervate out of the [Grasp of the Moonkin], however). As a Druid, you should be aware of how much Mana will be restored by Innervate under various raid conditions (Blessing of Kings, Divine Spirit), so that you can leverage it in the same way as a potion, using it as soon as you are able to do so without wasting any of the Mana restored. (Because you can continue casting while under the effects of Innervate, you can use it a little before you’re missing the total Mana it will restore). On longer fights, using your Innervate as early as possible will often allow you to use it twice. Netherspite is one example of such a fight.

While the Mana regeneration afforded by Innervate is nice enough on its own, there are a couple of additional techniques that can be utilized to maximize your return, including an automated weapon swap to a high-Spirit weapon and the activation of the on-use effect of the [Bangle of Endless Blessings]. These techniques are detailed in my earlier article on Getting More out of Innervate.

When to share?

Depending on your guild’s policies on such things, it’s not entirely uncommon to hear “Can I get an Innervate?” over voice chat. If you look around and notice that you are the only Druid in the raid, it’s possible that the person is talking to you. So when do you share? Well, first of all if it’s a Paladin or a Shaman, it’s time to hit your self-Innervate macro so you can truthfully respond, “Oh sorry, it’s down.” If it’s a Holy Priest, it’s time to employ some discretion. Things to keep in mind when making the judgment call:

  • Is the person making the request responsibily consuming Mana potions? You should not have to subsidize someone else’s unwillingness to use consumables. Help those who help themselves.
  • Is the person making the request ordinarily a meaningful contributor? Less of an issue in progression-based guilds where dead weight is cut away with regularity, in a casual raiding guild, it isn’t uncommon to receive Innervate requests from healers performing at 60% of your throughput.
  • Bonus points for the person requesting if you know they run an addon such as Evocation2 that will automatically perform a Spirit-based weapon swap, ensuring they get more out of your Innervate.
  • Remember that a Restoration-specced Druid with 3/3 Living Spirit derives close to the same benefit from Innervate as does a Holy Priest. Many Priests aren’t aware of this and may subsequently feel a sense of entitlement to your Innervate. Remember that as a Restoration Druid, you are equally deserving of your Innervate.

In my experience, Shadow Priests are often self-conscious about requesting an Innervate since they’re aware they aren’t among the “Mana essential” healers. However, they frequently serve as Mana batteries for the raid’s healers, and so it’s a good idea to watch their Mana yourself, volunteering an Innervate when possible (or better yet, a Feral raidmate’s Innervate) to ensure that their groupmates continue benefitting from Vampiric Embrace.

As you may have guessed, I’m pretty selfish about sharing my Innervate. To do so requires holding down CTRL and the middle mouse button while panning the camera in and out. Then I have to spin around in my chair three times while reciting the EULA backwards and in Latin. A dialog window then pops up to confirm that I really, actually want to give my Innervate to [Target]. Two possible choices are displayed: “NO” and “HELL NO.” I have to click in between these two buttons on a secret “MAYBE” button. When this happened (the one time), a zone-wide announcement was made (with my blog address, of course) in addition to /rsay, /gsay, and /say. Every decision to give Innervate to a raidmate is one calculated to ensure our raid’s success.

Prioritizing Potions vs. Innervate

Because both can be used early on to ensure their respective cooldowns are available sooner, it’s important to correctly prioritize the use of each. In general, on fights lasting eight or more minutes, use Innervate as soon as it’s possible to do so without wasting any of the Mana returned. For fights that are close to the 8-minute mark, it’s okay to use it a little earlier even if a bit of Mana is wasted if it means that you will have it available to you again near the end of the fight. In any case where you Innervate before consuming a Mana potion, watch your Mana total closely so that you can drink a potion as soon as you can. On shorter (but Mana-intensive) fights, use a potion first since there is little chance of being able to use a second Innervate.

Enchants and Gems

Regemming and enchanting gear is a great (if somewhat expensive) way to shuffle around your stats if you find yourself needing more Mana regeneration on a semi-permanent basis. While far from a complete list, here are a couple that I recommend:

  • Metagems: In addition to passively granting 12 Intellect, the [Insightful Earthstorm Diamond] has a chance to proc a 300 Mana restore on every cast. According to user-submitted information on WoWHead, it’s worth up to 20 MP5 (assuming you are chain casting Lifebloom with little to no latency). Considering a Restoration Druid’s other PvE-oriented meta gem options ([Bracing Earthstorm Diamond]), it’s a great choice for a healer who often finds herself strapped for Mana. Similar to the Insightful Earthstorm Diamond, the Tier 4 2-piece set bonus has a chance to proc a 120 Mana restore on every “helpful” spellcast. With no internal cooldown, an approximate 5% spell cast, this set bonus would yield an additional 36 MP5 assuming that you were casting Lifebloom every 2 seconds.
  • Weapon Enchant: The Spellsurge weapon enchant represents approximately 8 MP5 (assuming 1 PPM) for your entire group. To obtain this, you opt to forego the 81 +Healing enchant, so it’s not the best of tradeoffs unless you know that multiple group members will be using it (5 group members = 40 MP5 for all). Alternatively, there are some addons that will automatically swap your weapons around once Spellsurge has procced, but that’s another article that needs writing…
  • Head-Slot Enchant: The [Glyph of Renewal] can be purchased from Honor Hold/Thrallmar at Revered reputation and affords an additional 7 MP5 as well as granting 35 +Healing.
  • Shoulder-slot Enchants from Aldor and Scryers: Players having chosen the Scryer faction gain access to the [Inscription of the Oracle] at Honored reputation and the [Greater Inscription of the Oracle] at Exalted. Aldor members gain access to the less regenerative [Greater Inscription of Faith] at Exalted reputation.

Other Consumables

Of course, no discussion of Mana management would be complete without a look at the various consumable foods and other items that can enhance your Mana regeneration (either directly or through Spirit):

  • [Superior Mana Oil]: Crafted by Enchanters (but usable by all), Mana Oil can be applied to your weapon to grant 14 MP5 for one hour. Best of all, this effect persists through death (unless you get killed by a roll of paper towels or a Kleenex).
  • [Drums of Restoration]: Available to Leatherworkers, each has 50 charges and affords an additional 25 MP5 to you and your groupmates when used each cooldown. Because these Drums are on a separate timer from Mana potions and affect your group, it’s best to wait until you’ve run through the batch of Mana restored by your first potion. This helps to ensure that the Mana restore is less likely to be wasted since other casters in your group are likely to also be missing Mana.
  • Foodstuffs: [Blackened Sporefish] may initially appear to be a better choice than [Golden Fish Sticks] from a purely mana regeneration viewpoint, but the MP5 of Sporefish is roughly equivalent to the mana regeneration from the Spirit afforded by Fish Sticks. Essentially, you’re choosing between 44 +Healing and 20 Stamina.

Other Items

Jewelcrafting Trinket: Talasite Owl

Jewelcrafters have access to the [Talasite Owl], a crafted trinket that affords 14 MP5 passively and can be activated to grant an additional 900 mana over 12 seconds once every five minutes. This works out to be a total of 29 MP5 if used every cooldown ((900/(5*60) * 5) + 14).

Items Granting Mana Regen while Casting

There are several items that allow a portion of your out of combat mana regeneration to continue for a certain period of time, either passively or through a proc from spellcasting:

  • [Darkmoon Card: Blue Dragon]
  • [Primal Mooncloth]
  • [Bangle of Endless Blessings]

You can determine the MP5 value of these items by determining their proc rate (if applicable) and your Spirit-based mana regeneration when outside of the 5SR.

Conclusions

All of these techniques when used together may be overkill. Or they might just free you up to bestow your Innervate on a deserving raidmate (if there is such a thing; personally I think this is just a quaint myth used to scare sapling Restos). But for fights where longevity is key, you can opt into one or more of these methods to ensure you can keep on going when other healers have run bone dry.

Related Posts

  • 2.4 Mana Regen: Getting the Most out of Innervate
  • Fel Mana Potions
  • 2.4 Mana Regen: The Mana Regen Calculator
Categories: Items and Equipment, Lunar Guidance

32 Comments

Make A Comment | Set My Avatar
  • Gravatar Surania Lorezon

    Pardon my confusion, but did they change the proc rate on the Insightful Earthstorm Diamond? My understanding is that its a 2% chance to proc for 300 mana, or an average of 6 mana per cast. Assuming a cast every 1.5 seconds (chain casting our instant heals), you can get, at most, 20 mana/5 seconds out of the gem on average.

    5:30 pm on 1/8/08
  • Gravatar Tabithy

    “And while Priests continue to have the stronger base regeneration formula (SPI/4 + 15), a Druid who specs for the 15% bonus from Living Spirit actually ends up with the strongest Spirit-based Mana regeneration”

    Ah, but if you are going to factor in Living Spirit, then to be fair, you probably would also want to consider the priest talent Spirit of Redemption, which adds 5% to their base spirit, and which most raiding priests will have.

    (spirit * 1.15 / 4.5) < (spirit * 1.05 / 4)

    So priests still have the strongest spirit-based mana regeneration, but the difference is pretty darn small. I’m not sure if it’s worth arguing over, although I guess I just did! :)

    Anyways, thanks Phae for another great article :)

    5:36 pm on 1/8/08
  • Gravatar Phaelia

    @Surania: Wow, not sure where I pulled 45 MP5 from… in my defense, I have a cold and am drugged up on Nyquil. Corrected - thank you. =)

    @Tabithy: I didn’t realize that Spirit of Redemption also granted 5% bonus Spirit! Thanks to you, as well! =) (Also, your avatar rocks.)

    6:54 pm on 1/8/08
  • Gravatar Kaera

    An additional note on meta gem choices:

    The choice between Insightful and Bracing when it comes to needing more +heal or more regen extends beyond the meta itself.

    Because Bracing’s requirement is “More Red/Yellow than Blue gems” every Royal purple gem used has to be accounted for by using 2 Luminous orange gems. If you choose to go Bracing, you’re downplaying your regen needs on all your gems. And Luminous is a fairly weaker gem for trees in general. Most Druids who go Bracing socket all Teardrop reds into their gear, with a token Luminous to count as yellow. Doing so can cost you a fair amount of mana/5 from the gems.

    From personal experience, there is enough spirit and mana/5 on Tier 5/6 gear that gearing all red gems and a bracing meta doesn’t shortchange your personal regen, but in earlier content regen is more needed. Druids may find themselves doing a paradigm shift when it comes to their sockets as they progress — Moving from the Insightful meta with Royals and a mix of gems for sockets, to the all +heal all the time mode.

    8:29 pm on 1/8/08
  • Gravatar Fleethoof

    Fantastic article as always phae :)

    1:29 am on 1/9/08
  • Gravatar Niniel

    Great article as always!

    I’d like to mention the Mad Alchemist’s Potion( http://www.wowhead.com/?item=34440 ) in this context for the consumables section.

    It’s cheap way for alchemist healers to get both health and mana back with a random elixir buff and it’s equivalent to
    a Super Rejuvenation Potion( http://www.wowhead.com/?item=22850 ) and I tend to prefer it in fights with a lot of raid damage.

    // Niniel

    3:52 am on 1/9/08
  • Gravatar Arianrhod

    Great article, very helpful reading! Hope your cold gets better soon too.

    3:55 am on 1/9/08
  • Gravatar Hokuto

    I just think you missed two items, Phae: major dreamless sleep potion and the Alchemist’s Stone.

    The pot is extremely situational. Granted you have the oportunity to stay put and unharmed for 12s (and that the priests will pay attention to your “/y SLEEPING, DO *NOT* WAKE ME UP” and won’t dispel it off you), it’s a lot better than a mana potion. No value randomness: it gives you 3600 mana/health, no less. So far, I could use it in-betweens earthquakes at Tidewalker and evocations at Curator (serious business, I know). I’m going to test it next week on Lurker, after the adds are down and before he comes back from a dive.

    The trinket is simply awesome. Chaining pots, I end up never having mana issues AND keeping my innervate for an emergency, like our main healer going OOM. The sad part is getting used to it… I forgot to equip it yesterday at Lurker and ended up burning 3 pots and 2 innervates, where I was just used to skip the innervates. God bless feral druids…

    Oh yeah: a critting mana pot makes me /cry in joy.

    6:02 am on 1/9/08
  • Gravatar Graylo

    Hi Phaelia. Great article. I thought I would post something based upon my experiance as a moonkin.

    Some people will disagree with me, but even as a moonkin I think innervate is one of the things that makes me viable. However, I haven’t found a healer yet that will call for it early so that I can use it twice. As a result I will usually use it on myself with in the first minute of a long fight. It generally returns between a third to a half of my mana. If I blow it when I’m down 25% I can it will use usually fill me up while I continue to cast.

    After that I will save my innervate for a healer.

    There are a couple of acceptions to this rule. Some fights like fathom-lord have situations where a caster can lose a lot of mana very quickly. In this case I save it for a healer from the beginning.

    Another situation is if I have to rez some one. Since this drains a lot of mana i will usually blow my innervate right after.

    9:27 am on 1/9/08
  • Gravatar Bullar

    I have to agree with Hokuto. the Alchemist Stone is simply the best mana regen trinket you can get. If you chain chug Super Mana pots its about 40MP5. If using Fel Mana pots it goes up to 53MP5. This is in addition to the +15 all stats which is pretty good in itself. Using this trinket has allowed me to re-gem to all pure healing.

    11:01 am on 1/9/08
  • Gravatar Nasirah

    Another Moonkin speaking up here. I’ll always keep an eye on the healers’ mana during boss fights, and throw out an innervate when needed. Also, after I do a battle rez (if it’s a healer) I’ll give them the innervate rather than myself, to help get them back in the game. I have an Alchemist’s Stone so pots usually keep me up without a problem. Yes, Rebirth uses a lot of mana, and it might slow me down later, but I’d rather make sure the healer is able to keep going.

    Of course, I’m only into Kara. I have no idea how these tactics could change in 25-mans.

    11:28 am on 1/9/08
  • Gravatar Bigtoy

    Mana conservation is an interesting question. I’m a spirit stacker (I’m usually the “tank tree”) so my innervate fills me up from zero to full with a Bangle usage. As a rule of thumb I don’t risk the early innervate unless I know I can hit a another. But getting two innervates in is always better than just one.

    I like hitting my Bangle whenever the +15% procs. Maybe not that meaningful but it makes me feel like I’m paying attention.

    “Urgent” fights (Najentus, Malacress) These are fights where I’m pushing out constant heals, some/lots of regrowth, and generally pushed to the limit. Here I pot aggressively (the moment I’m 3k down, I pot) and hit drums every minute as well. My innervate is saved for when I’m almost dry and then it refills.

    “Pacing” fights (Kael, Vashj) Fights with multiple phases, but generally very long. Here I try to figure out the best time to use a partial innervate (phase 3 kael, early phase 2 for vashj) where I can still squeeze in an innervate towards the end.

    “Many breaks” (Lurker, Grave healing, Supremus) Anytime I have prolonged downtime, I save my innervate for whoever wants it most (priest, shadow priest, DPS etc.) Being a spirit stacker is super nice here because with any 5sr I’m usually gravvy.

    12:40 pm on 1/9/08
  • Gravatar Phaelia

    @Kaera: That’s a very good point about using the Bracing gem and one I hadn’t actually considered. I’m glad that the Insightful has much more lax requirements as little delights me more than seeing the occasional “+300 Mana” procs during boss encounters. It’s like playing the slots and getting a free spin. =)

    @Fleethoof: Thanks!!

    @Niniel: Oh, I completely forgot to discussion Mad Alchemist and Super Rejuvenation Potions. I’ve restructured the article to move all of the potion-related information under Potions and made the Consumables section address only non-Potion consumables. Thanks for the tips!

    @Arianrhod: Thanks very much. I am feeling much better today. =)

    @Hokuto: Major Dreamless Sleep potions and the Alchemist Stone are two great additions that also slipped my mind. I’ve added them both under the Potions subheading. And you know, I stopped using MDS because I never seemed to get more than a few seconds’ benefit. I had no idea the effect was dispellable … I wonder who was cleansing me!

    P.S. Mana pots can crit? Or do you mean pots that hit their max values?

    @Graylo: Excellent comments regarding Moonkin use of Innervate. I think that could make a GREAT topic for an article on your blog (I’d read it/share it for sure).

    @Bullar: Wow. I didn’t realize how incredible the MAS was. Makes me REALLY wish I’d picked up Alchemy over Leatherworking now!

    @Nasirah: I run into similar problems using Rebirth. I swear some raid members don’t take into account that their foolish deaths are costing me a lot of mana. >.<

    @Bigtoy: You mentioning the occassional (non Innervate) use of the Bangle for its Spirit regen has convinced me to map its use to a key for raiding. This would be ideal for times where I don’t anticipate needing to do anything for a few seconds. Thanks for the recommendation. =) You also do a great job of breaking out different boss fights into the style of mana regen that will be necessary and available. I’ll have to remember to come back to your comments when we start on those encounters.

    5:13 pm on 1/9/08
  • Gravatar Zackoria

    When i use my bangle thats all i ever use the spirit part of the trinket for. Whenever it procs i just pop the spirit and watch my Mp5 sour, its real nice.

    Wonderfull write up on regen all in all Phae ^_^

    7:43 pm on 1/9/08
  • Gravatar Hokuto

    Yeah, MDS is dispellable, the sleep part is a magic debuff. It got me OOM on my last Tidewalker fight: warned the healers to not cleanse me, chugged it, got a cleanse before the second tick and the pots CD along… ugh.

    And sorry, actually I don’t recall mana pots critting, I probably confused it with healthstones.

    6:30 am on 1/10/08
  • Gravatar Brent

    Something to note on Innervate:

    If you are inside the FSR, you gain the 400% Mana Regen bonus, plus 4x the in-combat regen rate of 30%. Therefore:

    Outside FSR : 400%
    Inside FSR : 520%

    This has been the case since patch 1.0 :-P and continues to this day. When I drop innervate on myself I’m usually ramping *up* the healing, rather than backing off to wait for mana to come back.

    Also, I was amused to read “(assuming you are chain casting Lifebloom with little to no latency)” right before “it’s a great choice for a healer who often finds herself strapped for Mana”. Thats why I don’t like Insightful. If you need the mana you can’t cast often enough to get the mana. If you don’t need the mana, you can cast often enough to get mana you don’t need. If you often find yourself strapped for Mana, stop chain casting lifebloom to try to proc your Insightful :-P

    6:05 pm on 1/10/08
  • Gravatar Phaelia

    @Brent: Wait, what? Are you 100% sure that’s correct about Innervate? I’ve done a lot of reading about it and never read anything like that before.

    And I’m not chain casting Lifebloom to try to get Insightful to proc. I’m chain casting it to keep people alive. =)

    6:15 pm on 1/10/08
  • Gravatar Brent

    Having done some looking about, the concept’s existence seems to have disappeared.

    e.g. A post back at 1.11 pre-patch discussions:

    http://wow.incgamers.com/forums/archive/index.php/t-369525.html

    Read the final post in the thread. I’m going to have to do some more research and testing to work out the truth as of now.

    Edit: I guess Blizzard changed the world and forgot to mention it to some of us >.< http://forums.worldofwarcraft.com/thread.html?topicId=11982826&sid=1&pageNo=8

    Post 147 highlights the fact that Intensity (was Reflection back in the day) doesn’t stack any more. Apparently the 1.11 changes in the talent tree where we all got Innervate and Reflection became Intensity, stomped all over that.

    10:06 pm on 1/10/08
  • Gravatar Phaelia

    You actually edited with a correction while I was in game testing. =) I’ve been playing since release but never had the Stormrage set bonus to have experienced what you describe (although I never noticed the compounding effect with Intensity; the things we miss out on, I guess).

    12:08 am on 1/11/08
  • Gravatar Bellwether

    onoes! I was writing up a similar post when I was like “Hmm, I want to refer back to Phaelia’s fel mana pot post, let’s go look it up!” And lo and behold, you had done it before me. Darn you and your helpful information brought about quicker (and probably prettier and more informative) than my own!

    *hearts*

    11:08 am on 1/12/08
  • Gravatar Hokuto

    Phae, what do you think about the DC:Blue Dragon? I found the deck on AH today for 220g and decided to give a try.

    I was doing a light theorycrafting and testing off-raids and theorically it’s useful. Given that it has no internal cooldown, I’m barely out the FSR that I’m over 600 spi raid-buffed, I suppose it could replace my alchemist stone or the essence of the martyr.

    12:57 pm on 1/12/08
  • Gravatar Phaelia

    @Bellwether: Oh, I’m so sorry! I hate it when that happens. I actually wrote this one up over vacation on the plane, but only recently got around to finishing it enough to post it. There’s no reason that I can see for you NOT to finish writing yours, though. Multiple perspectives are always welcome, and I would happily crosslink if you do.

    @Hokuto: I think I am quite envious of you. I have been looking for the Ace of Beasts for more than a month after reading Aftereight’s post on the Blue Dragon here: http://natural-perfection.blogspot.com/2007/09/blue-dragon-card-of-awesomeness.html

    You will have to let me know how you like it. As it is, the rest of the deck is taking up way too many slots in my bank! =)

    12:26 am on 1/13/08
  • Gravatar Hokuto

    I actually didn’t think much before hitting the “buyout” button (or something like that) for that reason: I’ve never found many cards around, and I heard that the ace only drops on pre-BC stuff, being REALLY rare.

    I didn’t test it a lot, since I just raided once since then. I’ve done Mag yesterday, being at MT/raid healing (like everybody else, actually), and it procs quite a lot for something with a 2% chance. I’ve had tries where it didn’t more than once, but I had two that it did at least two times even before Mag broke free - and when it happened, I ended up being at full mana at that moment.

    I’ll test it more this week, but so far I think it’s worth the trinket slot for long, mana-sensitive fights. Maybe, MAYBE if I learn to use innervate on myself I can replace the alchemist stone :P

    5:30 am on 1/14/08
  • Gravatar Bellwether

    Here you are! http://4haelz.blogspot.com/2008/01/mana-recovery_14.html It’s shorter than yours, but I don’t like repeating other people :P It’s for resto and balance, though my balance knowledge is a bit rusty.

    11:35 am on 1/14/08
  • Gravatar Bellwether

    Thanks for the link, I really appreciate it! Though…one small thing…um…

    I’m a “she.”

    >_>

    <_<

    But thank you! XD

    1:44 pm on 1/14/08
  • Gravatar Phaelia

    @Ms. Bellwether: Whoops! Corrected. =)

    3:48 pm on 1/14/08
  • Gravatar Kuhbi

    Ever since I heard about the nerf to trinketed Lifeblooms I have switched from two +Heal on Use trinkets to the Lower City trinket and the Darkmooncard: Blue Dragon. The Lower City one is macro’d to my Lifebloom and thus always on cooldown. They are just amazing for manaregenration. Raidbuffed I’m at 650 Spirit and just over 260 MP5 (in FSR), so a Blue Dragon proc should give just over 1000 mana which is fine.

    As I’m always in the MainTank’s group I have only myself to rely on for mana regeneration and with those two trinkets and an odd PvP-manapotion I hardly run out of mana from rollen Lifeblooms or Rejuv. It’s only when I have to spam Regrowth that I really need to rely on my inervate to bring me mana back. In fact my inervate usually goes to another group’s shadowpriest or our CoH spamming priest.

    The only thing that bothers me is that there’s no better trinket in sight at my current level so these two will have to stick with me for quite some time (We’re at 5/6 SSC, 3/4 TK). The Lifebloom nerf has limited trinket choices way too much imo :(

    5:11 am on 1/15/08
  • Gravatar Phaelia

    @Kuhbi: I’ll have to give the Lower City Prayerbook a try. I like the idea of macroing it to your Lifebloom that way. I’ve previously had my +Healing trinket tied to Lifebloom so that I would start off with it each fight. My Spirit is pretty paltry (having something to do with the fact I wear two pieces of PvP gear - I’ll have to do something to correct that soon), but I still want to get the Ace of Beasts (which only drops from the Beast in UBRS of all places). With this change, I really think they should open up the [Earring of Soulful Meditation] to Druids!

    12:48 pm on 1/15/08
  • Gravatar Phaelia

    Zal originally wrote:

    “I’m currently working on getting my Beasts deck all completed (3 cards left and just got my ubrs key finally so i can get at the Beast himself) and was wondering if in the meantime it’s worth me using my [Mar'li's Eye] which I got way back in the mists of time from ZG?

    Currently I have my Oshu’gun Relic and my Airmans Ribband of Gallantry. I know the ribband wont help one jot with healing but i dont really have anything more useful other than what i linked above!”

    This comment was lost in the last move, and I wanted to make sure it made it back on here! Considering that Mar’li’s Eye only affords you a maximum of 10 MP5, there are many trinkets out there that would be better for you (even the Mindtap Talisman from Dire Maul gave 11 MP5). You should complete the Netherstorm quest line for [Heavenly Inspiration] for use in the meantime while you run Botanica to get your [Bangle of Endless Blessings]. You might also consider the [Lower City Prayerbook] as a mana regenerative trinket. It’s available at Revered reputation with Lower City.

    I hope this helps!

    2:09 am on 1/17/08
  • Gravatar Zal

    Great thanks for that Phae. I seem to have got into the trap of thinking that just because something is green that it isn’t very good. I have the Heavenly Inspiration on my priest and I don’t know why I never thought about it for my druid!

    9:29 am on 1/17/08
  • Gravatar Starkore

    Nice article. I’ve found that keeping my spirit stat as high as possible at the expense of less heal bonus has been a nice balance for my resto. Nothing scares me more than running out of mana and often I’ve gotten so caught up in the action as to wonder why my rejuv isn’t casting, (am I spell-locked, silenced), no, oom! Emergency innervate, phew, tank still alive, carry on as before with just a little more attention to mana bar please. The beauty of being herb/alch is 2 fold, you make your own pots and you benefit form you Alchemist stone buff, now redeemers, the must have healing trinket. Equipped as such, I usually get by with just pots, and I try to keep my innervate for holy priests, but I love the idea of using a feral innervate on a SP, great that.
    I keep my innervate for emergencies I guess, dual benefits of resto druid being, should one of your holy priests die half way through a boss fight, not only can you get them back from the dead, but also give them back all their mana - a major boost to a raid.
    On that subject, you probably have a thread on ‘Who to use your Rebirth on?’, I’ll go look. I get asked for battle rez as much as I do innervate ><

    7:36 am on 7/29/08
  • Gravatar Phaelia

    @Zal: I think that even more common than discounting the value of a Green is discounting the value of a Blue. The Bangle of Endless Blessings is actually one of the best trinkets available for a Kara-level Druid, despite the fact that she has access to several purples of a similar item level.

    @Starkore: Your experience sounds similar to mine. I could probably have a much higher +Healing value if I gemmed more pure red gems, but I tend to put +Healing/Spirit into blue slots, +Healing/Intellect into yellow slots, and pure +Healing into red slots. This gives me what I feel is a good balance of stats and makes my Innervate available more often than not for other raidmates.

    One thing you might benefit from is MikScrollingBattleText. It’s configurable to play a sound when your mana and/or health reach a certain minimum threshold, making it a lot easier to keep track of when to Innervate.

    I actually don’t have an article on battle rez order, although I do have one on resurrection order after a wipe. I like the idea of writing about battle rez precedence, though. :-)

    5:20 pm on 7/30/08

Trackbacks

Comments RSS Feed   TrackBack URL

Leave a comment

 

Recent Comments

Living Seed, Replenish, and Gift of the Earthmother (14)

Kloro
Even though Replenish gives utility to Rejuvenation, my job is healing and I won’t put talent points in something that doesn’t explicitly contribute to healing. The only time I use Rejuvenation in a raid setting is when I need to Swiftmend someone who doesn’t already have a HoT on them. It simply is too slow and weak to be of use before another healer tops up the player.

Werebeef
I don’t think viewing living seed as a % of total healing is really the best way to look at it. It’s great for helping a player that is at very low health get back up to very high health and do so quickly. You don’t look at nature’s swiftness as a percentage of overall healing. I don’t think it makes that much sense here either. It’s also a talent that is better when the content is hard, when you have less overhealing. There’s also something...

Kalfurion
Hi Phae, long time no talk. I want to point out that I’m 0/0/71 and I love it. I don’t really find the talents in the balance tree to be that useful for my needs. I’m in a raiding guild as I’m sure you know and the three talents you spoke about suit my needs so well. My rogues, DK’s and our feral druid love me when I keep a rejuv on them for replenish. I’ve joined pugs and people look at my spec and make silly jokes and I don’t know why,...

Kiryn
I really like Replenish, personally. I find myself with far more mana regen than I need in most boss fights, so mana conservation isn’t much of an issue for me. I don’t even know why I carry mana potions if I never use them, and I’m far more likely to be innervating the priests than myself. I often treat rejuv-swiftmend as a near-instant 8k heal on a 15 second cooldown. It isn’t cheap, but it can bring someone back from the brink of death in a little over a second...

Perrin
Phae, One thing that needs to be pointed out clearly to everyone is the misconception about “After spell haste” and the tooltip for GotEM. GotEM removes 0.3 seconds from your GCD. It doesn’t matter if its applied after or before spell haste, because its a factor of the 1.5 BASE GCD. Spell Haste is also a factor of the 1.5 BASE GCD. Therefore they don’t affect each other. The tooltip says 20%, but unlike the usual use of % based talents, the reduction is additive...
Guest Post: Leveraging Shadowmeld (23)

Penguinator
Our guild tried instructor Razuvious in H naxx and we had to try many different strategies, wiping a bunch or times because we had only 1 priest. Most of the time, i was assigned to raid healing and could heal in a corner above the arena. Whenever our tank died and he started one-shotting our raid (90k on a clothie, 30k on a tank) i shadowmelded and could start rezzing people. This was very useful, especially when the pallies ran out of reagents to DI.

Riverwish
As far as i’m aware they changed it so that when you meld in a raid instance you don’t leave combat so you can’t drink/eat or reset pot cooldowns in a raid bossfight, this is why you have to be quite lucky at escaping combat in a raid situation. I did manage to escape for Patchwerk numerous times but other bosses are trickier, I think it depends really on who your fighting and what room you’re in :) All these things can be done in 5 mans though. Riverwishs...

Vreenash
Thanks for posting this up Phae :) Keep the ideas flowing guys. It’s good to hear the different ideas and situations you’ve all been using shadowmeld in. Here’s another one for you: While leveling my way to 78 (still with the ground mount in northrend), there were quests that required killing a normal mob boss. They were usually in the centre of a town, camp or cave. Instead of killing all the mobs on the way to boss, just mount up and run directly to him....

Bearess
One note about SM that should be brought up. Yes it will bring you out of the fight in a lot of cases, but some bosses can still find you. AOE attacks will bring you out of a SM. So watch that. I learned that the hard way when Instructor Razuvious broke loose, and I skittered off a corner and SM. His next “victim” was too close to me when he let out his “Distrupting Shout” and I became next on his list. Figured I’d drop a line since it is a weakness to SM...

Arcaedus
Great info! I’ve often used SM to get out of combat when soloing but have put it to limited use in the instance/raid environment. @Riverwish: I’m not sure that you have to be the last player alive/targetable. I’ve had both successful and unsuccessful attempts with SM hiding on a wipe. My main example is on Patchwork. When multiple tanks go down and its a sure wipe, you are able to run behind one of the pillars and meld. As long as no one drags Patchy to you he should...
© 2008 Resto4Life. Some Rights Reserved. Original theme by Dezinerfolio. Respecced by Phaelia.