So many numbers, you’ll think you’re getting audited

  • Home
  • Guides
  • Blogroll
  • Contact
  • Authors
  • Entries | Comments
  • Recent Comments
  • Add to Technorati
  • Mana Regen Calc.
  • The World Tree
  • Support Resto4Life
Show your Druid pride, help support Resto4Life, and look GREAT!

Favorites

  • /hug
  • 4 Haelz
  • Banana Shoulders
  • Big Bear Butt
  • BigRedKitty
  • Gray Matter
  • Kestrel’s Aerie
  • Lume the Mad
  • Moon Chicken
  • Out of Mana
  • Parry! Dodge! Spin!
  • Pookies is not a Bear
  • The Hunter’s Mark
  • Unbearably HoT
  • View Full Blogroll

Recent Additions

  • Druids do it Animal Style
  • Leader of the Pack
  • Unpack Your Adjectives

Blogroll Highlights

  • Tree of Life
  • Kung Pow!
  • Pookies is not a Bear

Categories

  • Analysis
  • Artwork
  • Blog
  • Blue
  • Community
  • Humor
  • Items and Equipment
  • Macros
  • Mailbag
  • Media
  • Patches
  • PvP
  • Spells and Talents
  • Tree-Shirts
  • UI Addons
  • Wrath of the Lich King
  • Uncategorized

Archives

  • August 2008
  • July 2008
  • June 2008
  • May 2008
  • April 2008
  • March 2008
  • February 2008
  • January 2008
  • December 2007
  • November 2007
  • October 2007
  • September 2007
  • August 2007
  • July 2007
  • June 2007
  • May 2007
  • April 2007
  • March 2007
Parry Dodge Spin
Plus Heal
I blog Azeroth. Do you?


    Recent Posts
    • Community Spotlight
    • Bear Form Armor and Downranking Woes
    • <3 in the Battlegrounds
    • Direct Heals in Wrath
    • WotLK Dwarven Female Hairstyles
    • Wrath Recap
    • Druid-Themed Achievements
    • Berries and Cream: Tasty Tidbits
    • Koraa: We hope to tone down Lifebloom in WotLK
    • Druid Changes May Indicate Possibility of Indoor Arenas
Phaelia

Addicted to Progress

November 16, 2007
Categories: Uncategorized

Valenna and I were discussing the other day some of the reasons that World of Warcraft has managed to be so successful, especially relative to its competitors who have managed to capture only a fraction of the market share that Blizzard has. One of the reasons we decided they've done so well is that they've included so many outlets for progression, outlets which are — in many cases — independent of gear and level. Here is a list of the progress "tracks" we were able to come up with:

  1. Level
    This is one of the more obvious ones, and pretty much all MMOs have it. It is, however, fairly easy to max out and really serves as a catalyst to grant access to many of the other tracks. The Talent trees can probably be considered part of levelling since you can only progress further in them as you gain in level, even though you can pay to adjust your points later.
  2. Reputations
    While there were several faction grinds available prior to the Burning Crusade (Cenarion Circle, Thorium Brotherhood, Wintersabers, Furbolgs), TBC introduced a plethora of new factions. So many added at once allowed Blizzard to make each individual faction easier (and more fun) to improve.
  3. Inventory and Bank Space
    This includes the number of bank slots you've purchased. It would also include the size of your profession-related bags (such as a 24-slot enchanting bag). Take it a step further to include the size of your bank slot bags (I only have two 18-slotters in my bank). And while we all have the same 16-slot backpack we received at character creation, that may soon change. Even the keyring grows with you.
  4. Professions
    This includes your two Primary Professions as well as the three Secondary Professions (Fishing, Cooking, and First Aid). Gathering professions unlock new levels of potentially gatherable materials while production tradeskills allow you to build a repertoire of rare, often expensive recipes. Even if I know I will never use a recipe (Mail resist gear, for example), I will still buy it to help complete my collection.
  5. Keys and Attunements
    This includes both Heroic and non-Heroic keys (like the key to Scholomance and Scarlet Monastery) as well as character "flags" like the attunements necessary to enter Molten Core or Blackwing Lair. I personally didn't complete my Scholomance key until a few months after the release of Burning Crusade. And I know many players still hope to complete their Naxxramas attunements, even if it won't be necessary in Wrath of the Lich King.
  6. Gear
    This is a pretty self explanatory one, but can be measured in a variety of ways (individual stats). Some enjoy the "quest" for gear so much that they dedicate an inordinate amount of time toward building gear sets for their offspecs or complete resistance sets they don't necessarily need. This would also include a PvP set, which often require players to optimize differently than they might for PvE content.
  7. Raid Progression
    Strongly tied to gear progression, raid progression is something that's generally derived from one's guild or a guild alliance. This is so strongly typed that different class-specific sets are numbered for the "tier" of dungeon from which they are acquired (Tier 4, 5, 6).
  8. Battlegrounds Stats
    There are a number of progression stats associated with Battlegrounds and the Honor System including Honorable Kills, Honor totals, reputations with each BG faction (including the special title for reaching Exalted with several), and total damage/healing/kills/etc. in a given game. Alterac Valley even has a separate progression track for the trinket that hearths you to your base.
  9. Arena Stats
    Your wins-losses record, team rating, overall participation and how much of a particular Season's items you've been able to purchase all help comprise this 3-bracket track. At the end of each season, the top-performing players are additionally rewarded with special titles (Challenger, Rival, Duelist, and Merciless Gladiator) and the best of the best receive a special flying mount. And coming in Season 3, you'll be able to improve your Personal Rating, as well. This is one of the few progression tracks that is necessarily competitive.
  10. Mount Class
    The different levels of mount class can be described as standard ground mount, epic ground mount, prestige ground mount (rare dungeon drops and reputation-based), standard flying mount, epic flying mount, and prestige flying mount (Netherdrake, Hippogryph, Skyguard). This idea is parodied by the Blood Elf female flirt emote, "I normally only ride on EPIC mounts ... but let's talk." (In real life, I drive a standard ground mount, a Ford Escort. I guess that makes me a car n00b.)
  11. Money
    Often used as a catalyst to propel you along one or more of the other progression tracks, some players horde their money and make playing the Auction House for fun and profit a whole game in and of itself. Raliah, an adorable gnome Rogue in my guild, has been known to go Scrooge McDuckin' in her bank vault.
  12. Interface Layout
    Whether you develop addons yourself or simply pride yourself on your computer's ability to run at more than 5 FPS with 150 addons going, developing the "perfect" UI layout is a lofty goal for many players (myself included).
  13. Exploration
    Newly-discovered zones in World of Warcraft have a Fog of War enabled before you've mapped out individual regions (which also yield experience prior to reaching max level). At one point I played with this Fog of War disabled via an addon but I found exploration a lot less fun and rewarding. Exploration also includes the collection of new Flight Points, making your overall travel easier.
  14. Consumables
    I take a great deal of pride in the number of inventory slots wasted occupied by glass bottles of colorful fluids. I carry five types of mana potions, health potions, Battle and Guardian Elixirs, zone-specific Flasks, delicious fishies, bandages, three types of mana regenerative water, Intellect and Spirit scrolls — not to mention four stacks of Druid-specific reagents. One would assume that these items would take up less space over time since they're called "consumables," but that doesn't appear to be the case.
  15. Collectibles
    This category includes things like non-combat pets (particularly the rare ones like those acquired from seasonal events), dresses and special occassion clothing, and fun "toys" like Steam Tonks, the Snowball machine, and [Elune's Lantern]. Due to the perceived difficulty in acquiring these items, they are also one of the largest culprits for "wasted" bank space. A special subtype in this category are the items acquired from TCG "loot" cards (like my fishing chair). These items are "special" because not everyone can get them. And the people who desire them most for the sake of character "completeness" are more likely to get "hooked" on a collectible card game, as well. It's a win-win for Blizzard!
  16. Class-Specific Skills
    This includes skills like Lockpicking, Pick-Pocketing, and the special, vanity Polymorphs available to Mages. These are skills that you might not ordinarily increase or progress in the course of levelling. This might also include the optionally quested Warlock pets (such as the Infernal) or even the Hunter pets tamed from rare, aesthetically different wild animals.
  17. /played time
    For some, a high /played time is something to celebrate; for others, a low /played time relative to their accomplishments is considered better. The latter is generally true of alternate characters or newly-minted mains as it's often an indication of how quickly the player was able to get the new character "up to speed" with those of his peers.
  18. "Landmark" quests
    These are quests that players might feel are "essential" to their characters' backgrounds. These might include the quest to kill Van Cleef in Deadmines or Onyxia Attunement. Some players even get a kick out of completing ten daily quests every day (sickos).

Phaelia's Next
Progression Track?

This got me to thinking that, if I'm not necessarily enjoying the 25-man raid content, maybe I should explore some of these other avenues of progress. So for the past couple of nights I've been working on profession-related objectives such as the new cooking dailies and collecting fish for our guild bank. I've also cleaned out some bank and inventory space, used my tradeskill timers, and done a few of the standard daily quests for the Skyguard. All in all, it's been very laid back and refreshing and has helped to renew my interest in other activities such as Heroics.

The sheer number of individual progression tracks (of which I've only mentioned a few) is likely one of the reasons so many enjoy playing alternate characters. The instant gratification of being able to progress so many new tracks at the same time is ... well ... gratifying. It's also likely a big reason that Blizzard has been so reticent to introduce Player Housing to the game. To be excecuted well, such a momentous endeavor should likely incorporate many of those tracks listed above in addition to several new tracks that would need to be introduced. I have no doubt that, should we ever gain the ability to "play house" in Azeroth, I will neglect all of the above-mentioned progression tracks in pursuit of Sims-like progress. And all my guildmates will be left asking if I can "come out and play."

Related Posts

  • In-Game Doldrums
  • Someone Call the Fashion Police
  • Top 10 WoW Memories
Categories: Uncategorized

8 Comments

Make A Comment | Set My Avatar
  • Gravatar Urthona Said:
    November 16th, 2007 at 6:28 pm

    If your “next progression track” is a sideways hint to IRL endeavors, good luck.

    :-)

    Personally, I wish there were more class-specific progression tracks. As I also play a druid, I wish there ws a way to complete my Cenarion Circle reputation without going to Silithus. I’m a treehugger, I know it. Tell me again why I need to kill random geomancers and bugs in a desert?

    I wish there was some form of expanded action in Felwood or something. “Preserve” the world by killing demons and picking flowers.

  • Gravatar Athryn Said:
    November 16th, 2007 at 6:41 pm

    Awesome post that reminds me of everything I love about this game!

  • Gravatar Auryann Said:
    November 16th, 2007 at 7:28 pm

    That’s one ugly baby. I hope mine doesn’t look like that. ^_^ Looks like Yoda.

  • Gravatar Someone Said:
    November 16th, 2007 at 9:12 pm

    You forgot one more: ALTS! :)
    If all other routes fail, start a brand new and fresh char of a different race/class/gender/faction. And you’ll get new quests, new sights, new ways of solving problems…

    If it weren’t for alts, I’d be LONG gone!

  • Gravatar Lolmoonfire Said:
    November 17th, 2007 at 2:01 am

    They removed the Life-Step Belt from the badge vendor, so no one can purchase it via badges now. Just letting you know if you didn’t already.

  • Gravatar Phaelia Said:
    November 19th, 2007 at 2:00 pm

    @Urthona: Oh, how I wish that were the case. Not for another couple of years, however. Mr. Phae still has to finish his doctorate before we can think of having kids! I agree with you that class-specific progression is one of the most enjoyable kinds. I think that’s the reason that class quests are so popular, even when levelling up an alt who will only be of a level to take advantage of the rewards for a relatively short period of time. And why many Druids clamor for the addition of a Cat Form quest.

    @Athyrn: I’m glad. It made a big difference for me, too!

    @Auryann: Hahaha. Yes, it does look like Yoda. His one saving grace is the little patch of fluffy white hair (also, Yoda-esque, however).

    @Someone: ALTS!! How could I forget. =) However, as I mention, the reason alts are so fun is that they essentially double your access to all of the listed forms of progression. I’ve been toying with my baby Priest alt the last few days and been having a ball.

    @Lolmoonfire: First of all, cute name. Second of all, I wonder why they did that. Shouldn’t affect me directly since I use the PMC set and can’t afford to break the set bonus. ^_^

  • Gravatar millionairs Said:
    November 20th, 2007 at 6:01 am

    millionairs…

    When you feel let down because of the alarming amount of effort it requires to find what you\’re searching for, cheer up because you are one step closer to your goal….

  • Gravatar Parry! Dodge! Spin! » Day of Thanks Said:
    March 3rd, 2008 at 7:59 pm

    [...] want to thank Blizzard for making something so fun to play. Like Phaelia posted on her blog, Blizzard filled World of Warcraft with multiple ways to feel like you’re improving your [...]

Comments RSS Feed   TrackBack URL

Leave a comment

 

Recent Comments

Community Spotlight: Art from Andrige and More Blogs (3)

Flyv
Hey, thanks for the nice plug for my blog!
Direct Heals in Wrath (21)

Kelerain
Do you have a source on the coefficients thing? I can’t find a good source after some digging. Reading the official talents, it appears empowered rejuvenation is the same style of bonus, but did not get doubled. I’m not sure I see the logic in it relating to spell power. 40% of healing vs 40% of spell power should be the same relative increase no matter the coefficient being multiplied by. 40% spell power before hand is the same as 40% after the coefficient. Same for the...

Kelerain
Regarding the coefficient, I think the glyph would be complete garbage at half the coefficient. I can see no role for it to play there. Assuming a full coefficient, It seems to get somewhat poor HPM, but not unreasonably poor (in the range of a current HT or one-off regrowth). Nourish is much better in this department. It does seem, however, to get good enough HPS to make this a reasonable ‘tradeoff’, getting HPS numbers in the chain-regrowth-with-glyph range. If you had...

Phaelia
@Kelerain: The 1.4 change was made because of spell power changes. It was necessary to increase its bonus from 1.2 to 1.4 so that the overall bonus was unchanged. However, since we’re working with +Healing rather than spell power, the 1.2 is actually still the relevant statistic. You aren’t the first person to ask about that, though, so maybe I should have explained it in the article itself. Thanks for following up!

Kelerain
You really got me interested in this one. I’ve been playing with the HT Glyph analysis, and I may have uncovered an error. From above (and your spreadsheet): “CoefficientHealing Touch = Base Coefficient * Gift of Nature * Empowered Touch * Master Shapeshifter = 1.0 * 1.1 * 1.2 * 1.04 = 1.3728″ Empowered touch is now a 40% increase, instead of a 20% increase, giving: 1.0 * 1.1 * 1.4 * 1.04 = 1.6016 This is substantially better, and may influence your analysis. Ht...

Phaelia
@Kelearin: I do see what you mean about the potential for HT. It’s still not clear, though, if its casting time reduction will function the same way that Naturalist does (i.e., it won’t get a smaller +Healing coefficient, despite a faster cast time). It seems like a 1.5 second spell with a 100% coefficient would just be insanely OP. The fact that healing is reduced by 50% makes me suspect that they also reduce the coefficient, but we won’t know until those Glyphs are...
Bear Form Armor and Downranking Woes (21)

Phaelia
@Nyxtaru: Sadly, I didn’t realize Rank 1 roots were so effective until just recently. Poo. @Tone: To be honest, the loss of green armor is a bit disappointing for me, too. With Improved Tree of Life giving an armor bonus, I was looking forward to finding some myself. Although I guess there wouldn’t really have been any with healy stats. ^_^ Definitely going to try to shy away from cloth, tho! Great point about being able to role-shift during combat. @Tildir: That would be...
<3 in the Battlegrounds (8)

Phaelia
@Nielari: Glad you enjoyed it as much as I do! @Zackoria: LOL @Tiagantar: GRAMMAR IS FOR THE WEAK (in Battlegrounds). @Kestrel: Ooo that would be some fun. :-D
Community Spotlight (7)

Phaelia
@Adremma: Oh, I’m sorry about the confusion. >.< Thanks for the correction! @Kalfurion: That store looks a lot like the Anthropologie stores we have in the States. I probably couldn’t afford anything there, either! :-D @Eglador: Thanks. Corrected! :-) @Graylo: Oh, my mistake!! I’ve adjusted the description to be more clear.
Wrath Recap (21)

Phaelia
@Tone: I agree, and I really worry about the viability of a “Cat Druid.” Rogues really struggle to justify their raid spots these days due to the superiority of ranged damage. How can a Druid compete if, as they’ve indicated, they still do less damage than a Rogue even when specialized?
© 2008 Resto4Life. All Rights Reserved. Original theme by Dezinerfolio. Respecced by Phaelia.