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	<title>Resto4Life &#187; Uncategorized</title>
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		<title>The Sprout(ed) Seed</title>
		<link>http://www.resto4life.com/2009/09/25/the-sprouted-seed/</link>
		<comments>http://www.resto4life.com/2009/09/25/the-sprouted-seed/#comments</comments>
		<pubDate>Sat, 26 Sep 2009 04:53:30 +0000</pubDate>
		<dc:creator>Phaelia</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.resto4life.com/2009/09/25/the-sprouted-seed/</guid>
		<description><![CDATA[A few readers have inquired about whether or not we’ve sprouted, so I thought I’d share a few photos of our recently expanded family.Our son Colin was born on August 28, 2009 — almost a week before his due date, weighing 7 lbs. 11 ounces. I was lucky in that my labor only lasted 5 [...]<p>This St. Patty's Day, why not celebrate your arboreal nature with a <a href="http://shirts.resto4life.com">Resto4Life Tree Shirt</a>? Now through March 12, U.S. residents can save 17% on all orders $25 or more with code <strong>MARCH39</strong> (Canadian residents can use code <strong>CADMARCH39</strong>).<br/><br/><a href="http://www.resto4life.com/2009/09/25/the-sprouted-seed/">The Sprout(ed) Seed</a></p>
]]></description>
			<content:encoded><![CDATA[<p>A few readers have inquired about whether or not we’ve sprouted, so I thought I’d share a few photos of our recently expanded family.<img style="border-bottom: 0px; border-left: 0px; display: block; float: none; margin-left: auto; border-top: 0px; margin-right: auto; border-right: 0px" title="1" border="0" alt="1" src="http://www.resto4life.com/wp-content/uploads/2009/09/1.jpg" width="400" height="267" />Our son Colin was born on August 28, 2009 — almost a week before his due date, weighing 7 lbs. 11 ounces. I was lucky in that my labor only lasted 5 hours, 3 of which I slept through and the other 2 of which were under the effects of an epidural. &lt;3 &lt;3 modern medicine</p>
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<p>I am delighted by our decision to invest in a digital camcorder. And so is Grandma. <img src='http://www.resto4life.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<p><img style="border-bottom: 0px; border-left: 0px; display: block; float: none; margin-left: auto; border-top: 0px; margin-right: auto; border-right: 0px" title="3" border="0" alt="3" src="http://www.resto4life.com/wp-content/uploads/2009/09/3.jpg" width="400" height="275" />Here Mr. Phae is posing with Colin at two weeks old, showing off the Huff v1.0/Huff v2.0 shirts I made him for Father’s Day earlier this year. Never mind the fact that Colin’s shirt is designed to be worn by a three month old, and that he’s practically swimming in it! </p>
<p><strong>Thank you to everyone for their warm wishes and kind thoughts over the past few months. I hope you are all doing well and are enjoying both Azeroth and the Druid class!</strong></p>
<p>This St. Patty&#8217;s Day, why not celebrate your arboreal nature with a <a href="http://shirts.resto4life.com">Resto4Life Tree Shirt</a>? Now through March 12, U.S. residents can save 17% on all orders $25 or more with code <strong>MARCH39</strong> (Canadian residents can use code <strong>CADMARCH39</strong>).<br/><br/><a href="http://www.resto4life.com/2009/09/25/the-sprouted-seed/">The Sprout(ed) Seed</a></p>
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		<slash:comments>86</slash:comments>
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		<title>Bear with Me</title>
		<link>http://www.resto4life.com/2008/12/21/bear-with-me/</link>
		<comments>http://www.resto4life.com/2008/12/21/bear-with-me/#comments</comments>
		<pubDate>Sun, 21 Dec 2008 18:25:14 +0000</pubDate>
		<dc:creator>Currant</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.resto4life.com/2008/12/21/bear-with-me/</guid>
		<description><![CDATA[Currant had known deep in the pit of her stomach, that the moment the giant mounted its drake that things were about to get bad.&#160; Had she known just how bad, maybe she would have run back the other way.&#160; As it was, she was committed, along with the unlucky souls she was trying desperately [...]<p>This St. Patty's Day, why not celebrate your arboreal nature with a <a href="http://shirts.resto4life.com">Resto4Life Tree Shirt</a>? Now through March 12, U.S. residents can save 17% on all orders $25 or more with code <strong>MARCH39</strong> (Canadian residents can use code <strong>CADMARCH39</strong>).<br/><br/><a href="http://www.resto4life.com/2008/12/21/bear-with-me/">Bear with Me</a></p>
]]></description>
			<content:encoded><![CDATA[<blockquote class="paper"><p><em>Currant had known deep in the pit of her stomach, that the moment the giant mounted its drake that things were about to get bad.&#160; Had she known just how bad, maybe she would have run back the other way.&#160; As it was, she was committed, along with the unlucky souls she was trying desperately to protect.</em></p>
<p><em>Her massive paw crashed down on on the skull of yet another unliving Vrykul and she could feel it collapse like the shell of an egg, spatter and all.&#160; She bared her bloodied teeth and shook her muzzle back and forth as Valenna left a dagger in the corpse at her feet taking the fallen Vrykul&#8217;s spear.&#160; She turned and threw in a single motion that defied Currant&#8217;s ability to figure out how she&#8217;d bothered finding her target, and the shaft sped upward, barely arcing.&#160; All about them, the steaming corpses of the Vrykul&#8217;s companions littered and stained the snow, bones jutting upward like the broken stalks of rotting plants.</em></p>
<p><em>Valenna&#8217;s eyes narrowed in critical appraisal of her throw and she panted, her breath turning to mist as she did, &quot;That&#8217;s the last spear.&quot;&#160; The sound of worry in her voice was unmistakable, even through the filter of Currant&#8217;s ursine senses.&#160; Currant could hear the drake screaming in pain from the spear, watching as its wings folded and the creature began a deceptively lazy drift toward the ground, black blood trailing behind it like streamers.&#160; Valenna bent and retrieved the blade she&#8217;d left in the corpse and wiped the gore on the leg of her armor.</em></p>
<p><em>The ice-crusted thing on the drake&#8217;s back &#8211; Skadi if the informants were to be trusted &#8211; merely grunted in annoyance and leapt from it&#8217;s back as if it were any other surface and slammed into the ground, shifting bodies and snowpack alike with the impact.&#160; Snow sprayed about its fur-bound feet and settled around it, obscuring for the briefest of moments, its features.</em></p>
<p><em>When the snow settled, Currant found herself gazing into the visage of hate.&#160; Skadi was slicked in the rime of Northrend, from the bristle of the fur on its armor to the glowing blue spots that stared out at her from the blackness beneath its horned helmet.&#160; It opened its cracked lips and bellowed.&#160; The sound that issued forth was nearly visible, the air seeming to shake.&#160; While her companions winced, Currant roared in challenge, and charged forward just as it did the same.</em></p>
<p><em>Valenna seemed to ripple and fade</em> <em>as she dashed through the corpses of Skadi&#8217;s minions with the grace of a dancer.&#160; Valenna&#8217;s war-sister Khat and an insane gnome with spiked red hair approached less gracefully from Skadi&#8217;s sides, their heavy armor slowing them some, and they lashed out at the giant&#8217;s legs, their massive blades biting deep, but not deeply enough to slow it.</em></p>
<p><em>Currant slammed into the giant, the mass of her bear form almost overwhelmed by the mass of the undead hero that met her, and its hammer crashed down on her head.&#160; She felt it through the heavy fur that covered her, and even caught the crack of the hammer hitting her skull and her world faded to a blur.&#160; Her ears stopped working and something inside her head was violently trying to get out.&#160; Behind her eyes it threw itself from side to side, pushing at her and scraping at her ears, threatening to split them with the repetition of contact, scrubbing her insides raw.</em></p>
<p><em>She looked again and Valenna had appeared behind the hateful thing that had landed in their midst, and was lashing out with her glistening wet blades, severing tendons and straps of leather with equal abandon.&#160; The gnome shoved a blade of his own through Skadi&#8217;s leg, only to be backhanded and sent sprawling through the snow and cutting a miniature furrow that only stopped at a stone wall.&#160; Khat ducked under the whirling storm of Skadi&#8217;s weapons and backed out to a temporarily safer distance.</em></p>
<p><em>Currant could taste blood in her mouth and feel it seeping from her ears, the sticky treacle matting her fur.&#160; A small song coursed through her mind, like the distant hum of bees.&#160; Soon it turned to the creaking of branches and the rustle of leaves.&#160; The taste of blood became the clean crisp sensation of an icy stream and with sudden clarity, Currant took in the sounds of battle around her: the creak of leather, the gentle roughage of metal on metal and the soft thunk of weapons biting flesh.</em></p>
<p><em>With a suddenness, the bright blue in the depths of Skadi&#8217;s helmet shifted and Currant could see it looking past her and toward the last of her companions, Phaelia.&#160; It too, had heard the gentle songs of restoration her magic brought, and somehow even its dead mind knew she was the most dangerous of its opponents.</em></p>
<p><em>It lifted its bloody hammer from Currant and turned toward the singer.</em></p>
<p><em>Currant blinked and lunged forward, a black-clawed paw catching the giant&#8217;s pelvis and pulling it to its knees.&#160; It turned back, rage filling the air, and the three warriors pressed their attacks.&#160; Currant dug her claws into every rotted opening she could find, holding the monster still while Khat and the gnome brutally hacked off its legs at the knees.&#160; Currant bit hard into its chest and it began to thrash, knocking Khat to the ground but exacting a much higher toll from the gnome.&#160; The poor thing&#8217;s skull broke apart messily as Skadi&#8217;s blindly thrashing hammer struck home.&#160; His corpse fell spraying to the ground, painting the snow much differently than the zombies that had fallen before him.</em></p>
<p><em>One of Khat&#8217;s massive blades severed an arm at the elbow and Valenna managed to find enough of an opening to break in and nearly sever the thing&#8217;s head with two precisely executed slashes.&#160; It was all the opening Currant needed.&#160; She lunged forward and grabbed Skadi&#8217;s head in her mouth as it lolled about uselessly and she wrenched hard, pulling the entire thing to the ground.&#160; She held it there while Valenna and Khat finished dismembering it, working her powerful teeth over the helmet to the weaker faceguard.&#160; When she had it solidly in position, she bit down hard.&#160; The helmet bent and broke and the gut-wrenching taste of dead flesh filled her mouth.</em></p>
<p><em>She shook it free and stepped back, her form flowing backward from that of a bear to that of a night elf.&#160; She turned and spat out what was left of Skadi.&#160; Phaelia was breathing heavily and when their eyes met, she shook her head, &quot;I&#8230;I couldn&#8217;t&#8230;it was&#8230;too fast.&quot;</em></p>
<p><em>Breathing more heavily than she realized, Currant nodded, &quot;It wasn&#8217;t your fault.&#160; I&#8217;ll see to him.&quot;&#160; She turned toward the fallen gnome and began to call on Elune.</em></p>
</blockquote>
<p>A lot is being said these days about Druid tanking viability.&#160; Some of it is well-informed, some of it is apologist, and some of it is downright lunatic fringe.&#160; We all have opinions and insight and math but sadly, many of us seem to be thinking similar things.</p>
<p>Since hitting 80, I&#8217;ve only tanked a handful of encounters and fewer instances, spending most of my time as DPS.&#160; This isn&#8217;t really a problem, it just isn&#8217;t what I expected.&#160; I spend most of my time as a cat and was pleased to find the other night that I was competitive with other DPS in a raid.&#160; I was only pulling 2200 DPS in my mostly pre-heroic gear (crafted epics and leveling blues mostly), but I was pleased to beat out more than one hunter.&#160; Our career DPSers still did better than I did because they really know what they&#8217;re doing, but hey, not bad for a mostly-tank, right?</p>
<p>At any rate, I&#8217;ve been complaining recently about a lot of the changes, but though I whine and cry to my friends, I&#8217;m usually very tempered in my actual responses.&#160; That said, there are some issues that still need addressing.&#160; Commonly cited on the forums recently are issues with AoE tanking in general and <em>Swipe</em> in particular, itemization, and a lack of tanking tools.</p>
<p>Let&#8217;s look briefly at each:</p>
<p>AoE Tanking.&#160; <em>Swipe</em>.</p>
<p>By some measures, <em>Swipe</em> allows us the greatest AoE TPS of any single AoE tanking ability, and few of us will contest that.&#160; The problems with the ability are tactical, really, and much of it can be solved with less spastic DPS.</p>
<p>First, it&#8217;s a targeted frontal cone.&#160; Most of the time, this fact is immaterial and it seems to me that the &#8216;cone&#8217; is nearly 180-degrees, making it a VERY nice frontal cone.&#160; It strikes EVERYTHING in that area.&#160; Again, very very nice.&#160; It can crit like crazy given the typical Feral&#8217;s crit chance and means that when tanking multiple mobs using Swipe, we are pretty much never Rage-starved.&#160; It does nice damage, to boot.</p>
<p>Problematically, it is targeted.&#160; In theory, this is a null-issue as we can simply re-target and keep on that Swipe button.&#160; Realistically, I often lose sight of my target and it&#8217;s not unknown for me to fail to notice that my target has moved out of range and I&#8217;m just sitting there for several seconds.&#160; As any tank knows, you can lose mobs in those seconds depending on the situation.</p>
<p>A far more pressing problem is mob pathing.&#160; Far too often a mob will run behind us and out of <em>Swipe</em>.&#160; While no tank actually wants a target behind them, those with true AoE abilities can afford to ignore them if they need to, in spite of the hit to mitigation they&#8217;ll take.&#160; It&#8217;s usually trash that does this and therefore the loss of mitigation is merely annoying.&#160; For the Druid, however, a mob behind us is a mob that is literally not being tanked.</p>
<p>More commonly cited is the frequency with which a Druid tank loses mobs in a pack to the DPS, especially when there&#8217;s AoE DPS being thrown about with reckless abandon.&#160; While I&#8217;m of the opinion that the above-mentioned positioning issues are largely to blame, it has been pointed out that this could be avoided by allowing <em>Swipe</em> more front-loaded threat.&#160; Such a change was recently announced.</p>
<p>This runs the risk of giving us far too much threat, but does allow for our laying off the <em>Swipe</em> button long enough to work in <em>Barkskin</em>, <em>Demoralizing Roar</em>, <em>Mangle</em> and other abilities without materially impacting our threat.&#160; Interesting.</p>
<p>There is also a noted lack of tanking tools.</p>
<p>In general, I don&#8217;t think this is a huge problem.&#160; I&#8217;m seriously pissed off that Warriors have appropriated some of my abilities (<em>Enraged Regeneration</em> and <em>Damage Shield</em> in particular &#8211; especially since both appear to be improved versions of what Druids have, at least in some ways) it&#8217;s probably only fair, with a short cooldown <em>Barkskin</em> usable in forms and <em>Survival Instincts</em> being given to Druids.&#160; Still, it rankles.</p>
<p>But Druids do have fewer tanking tools.&#160; The common retort is that &quot;Druids can heal and buff and DPS.&quot;&#160; Really?&#160; As the player of a Druid I didn&#8217;t know any of that.&#160; Seriously.&#160; I&#8217;m glad you guys are here to tell me these things.&#160; :eyeroll:</p>
<p>This is not the post to debate the merits of Druid utility.&#160; Suffice it to say that Druids sacrifice breadth of utility in a role for breadth of utility in a class.&#160; Warriors do the reverse.&#160; Druids have fewer tanking tools.&#160; Period.&#160; End of debate.&#160; This is true.&#160; I don&#8217;t need a lot of tools to tank and I&#8217;m not actually concerned with asking for more.&#160; Would a true AoE ability be nice?&#160; Absolutely.&#160; Can I make it work without one?&#160; Absolutely.</p>
<p>This, however, leads us to itemization.</p>
<p>Because we have so few tools to tank with, we also have fewer statistics we can use.&#160; Bears have Agility, Armor, Stamina, Dodge, Expertise and Hit to worry about in our tanking gear.&#160; Warriors and Paladins add in Strength, Parry, Block and Defense.&#160; Because all tanks share rings, trinkets, cloaks, and necklaces, this often puts us in the unenviable position of using gear with a lot of wasted itemization.&#160; This is especially true if, as many posters have said, the armor items will still be best in slot, just by smaller margins.</p>
<p>True, we can use Strength to raise our AP, but it&#8217;s more efficient and practical to get that other places.&#160; Strength is like Haste: it&#8217;s okay if it&#8217;s there, but we&#8217;ll never go looking for it.</p>
<p>Add in that we&#8217;re using Rogue gear for our leather an we see a near pathological resistance to itemizing for Bears at all.&#160; Holy Paladins, Moonkin, Restoration Druids&#8230;all have specialized itemization needs as well, and continue to get it.&#160; Cats get by just fine using Rogue gear, so it&#8217;s not totally bleak, but Dire Bear is increasingly looking like something we&#8217;re only supposed to do when there aren&#8217;t any willing plate-wearers around.</p>
<p>We still tank and we still tank well, don&#8217;t misunderstand me.&#160; But when the spec and role you want to play has gone from picking up the scraps from other classes (pre-BC) to getting targeted itemization (pre-Wrath) and then back to picking up scraps from other classes (now), all while some other specs continue to receive targeted itemization, it makes you wonder what the game wants you doing.</p>
<p>Blizzard has given us new talents, allowed us to be competitive for the leather we do use, and made many fundamental changes we&#8217;ve needed for ages though, so I can&#8217;t help but feel that the state of the Druid as a class is pretty good.&#160; I even think the upcoming armor change will ultimately be beneficial in freeing up itemization options (though I have some real issues with the implementation &#8211; it feels too much like a Band-Aid).&#160; I just want reassurances that I won&#8217;t be hearing: &quot;This is so much easier with a Warrior/Paladin,&quot; when I tank for much longer.</p>
<p>This St. Patty&#8217;s Day, why not celebrate your arboreal nature with a <a href="http://shirts.resto4life.com">Resto4Life Tree Shirt</a>? Now through March 12, U.S. residents can save 17% on all orders $25 or more with code <strong>MARCH39</strong> (Canadian residents can use code <strong>CADMARCH39</strong>).<br/><br/><a href="http://www.resto4life.com/2008/12/21/bear-with-me/">Bear with Me</a></p>
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		<slash:comments>12</slash:comments>
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		<title>Our Exciting Wrath Release Plans!</title>
		<link>http://www.resto4life.com/2008/11/10/our-exciting-wrath-release-plans/</link>
		<comments>http://www.resto4life.com/2008/11/10/our-exciting-wrath-release-plans/#comments</comments>
		<pubDate>Mon, 10 Nov 2008 23:58:10 +0000</pubDate>
		<dc:creator>Phaelia</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.resto4life.com/2008/11/10/our-exciting-wrath-release-plans/</guid>
		<description><![CDATA[ So while other bloggers are coordinating awesome pre-release parties – some immediately prior to the few Blizzard-sponsored launches – Mr. Phae apparently reserved our two copies at the local 7-11.
/facepalm
Doesn’t he know that it’s too cold in Northrend for a Slurpee?
This St. Patty&#8217;s Day, why not celebrate your arboreal nature with a Resto4Life Tree [...]<p>This St. Patty's Day, why not celebrate your arboreal nature with a <a href="http://shirts.resto4life.com">Resto4Life Tree Shirt</a>? Now through March 12, U.S. residents can save 17% on all orders $25 or more with code <strong>MARCH39</strong> (Canadian residents can use code <strong>CADMARCH39</strong>).<br/><br/><a href="http://www.resto4life.com/2008/11/10/our-exciting-wrath-release-plans/">Our Exciting Wrath Release Plans!</a></p>
]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.resto4life.com/wp-content/uploads/2008/11/711.jpg" rel="lightbox"><img title="7-11" style="border-right: 0px; border-top: 0px; display: inline; margin-left: 0px; border-left: 0px; margin-right: 0px; border-bottom: 0px" height="313" alt="7-11" src="http://www.resto4life.com/wp-content/uploads/2008/11/711-thumb.jpg" width="200" align="right" border="0" /></a> So while other bloggers are coordinating awesome pre-release parties – some immediately prior to the few Blizzard-sponsored launches – Mr. Phae apparently reserved our two copies at the local 7-11.</p>
<p>/facepalm</p>
<p>Doesn’t he know that it’s too cold in Northrend for a Slurpee?</p>
<p>This St. Patty&#8217;s Day, why not celebrate your arboreal nature with a <a href="http://shirts.resto4life.com">Resto4Life Tree Shirt</a>? Now through March 12, U.S. residents can save 17% on all orders $25 or more with code <strong>MARCH39</strong> (Canadian residents can use code <strong>CADMARCH39</strong>).<br/><br/><a href="http://www.resto4life.com/2008/11/10/our-exciting-wrath-release-plans/">Our Exciting Wrath Release Plans!</a></p>
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		<slash:comments>27</slash:comments>
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		<item>
		<title>Phaelia, Guardian of Cenarius</title>
		<link>http://www.resto4life.com/2008/10/22/phaelia-guardian-of-cenarius/</link>
		<comments>http://www.resto4life.com/2008/10/22/phaelia-guardian-of-cenarius/#comments</comments>
		<pubDate>Wed, 22 Oct 2008 15:23:07 +0000</pubDate>
		<dc:creator>Phaelia</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.resto4life.com/2008/10/22/phaelia-guardian-of-cenarius/</guid>
		<description><![CDATA[I’m sure that this is probably old hat to many of you — especially those of you who spent long and arduous hours smushing bugs in AQ20/AQ40 — but I finally reached Exalted with the Cenarion Circle last night after discovering that the Guardian of Cenarius achievement carried with it a very smexy Druid-oriented title [...]<p>This St. Patty's Day, why not celebrate your arboreal nature with a <a href="http://shirts.resto4life.com">Resto4Life Tree Shirt</a>? Now through March 12, U.S. residents can save 17% on all orders $25 or more with code <strong>MARCH39</strong> (Canadian residents can use code <strong>CADMARCH39</strong>).<br/><br/><a href="http://www.resto4life.com/2008/10/22/phaelia-guardian-of-cenarius/">Phaelia, Guardian of Cenarius</a></p>
]]></description>
			<content:encoded><![CDATA[<p>I’m sure that this is probably old hat to many of you — especially those of you who spent long and arduous hours smushing bugs in AQ20/AQ40 — but I finally reached Exalted with the Cenarion Circle last night after discovering that the <a href="http://www.wowhead.com/?achievement=953">Guardian of Cenarius</a> achievement carried with it a very smexy Druid-oriented title by the same name. Prior to the release of TBC, Mr. Phae and I spent two months in the sandy wastes of Silithus, running quests and collecting … stuff … required to raise our reputation. He was after something at Exalted, but I was only after a reward at Revered, the <a href="http://www.wowhead.com/?item=21181">[Grace of Earth]</a>, then the only on-use threat reducer. Various AQ runs pushed me to about 13/21k toward Exalted, leaving me 8,000 reputation left when I headed back to Silithus last night.</p>
<p>In all, it probably took me 3-4 hours to grind out that last bit of reputation, which was so much less painful at 70 both because I could kill mobs in 2-3 spell casts and because they’ve quintupled the reputation gain from turning in sets of 10 x <a href="http://www.wowhead.com/?item=20404">[Encrypted Twilight Text]</a> to <a href="http://www.wowhead.com/?npc=15306">Bor Wildmane</a>, from 100 to 500 reputation. If you’re after the title yourself and are curious about the method I used, here’s a brief summary:</p>
<ol>
<li>Run to the area marked in yellow on the map below:      <br /><a href="http://www.resto4life.com/wp-content/uploads/2008/10/silithus-map.jpg" rel="lightbox"><img title="Silithus Map with Marker for Twilight Prophet" style="border-top-width: 0px; display: inline; border-left-width: 0px; border-bottom-width: 0px; border-right-width: 0px" height="258" alt="Silithus Map with Marker for Twilight Prophet" src="http://www.resto4life.com/wp-content/uploads/2008/10/silithus-map-thumb.jpg" width="386" border="0" /></a> </li>
<li>There’s a Twilight camp around this area. You’ll want to stand on the south end and kill Twilight NPCs, collecting both <a href="http://www.wowhead.com/?item=20404">[Encrypted Twilight Text]</a> and the various articles of clothing (<a href="http://www.wowhead.com/?item=20407">[Twilight Cultist Robe]</a>, <a href="http://www.wowhead.com/?item=20408">[Twilight Cultist Cowl]</a>, <a href="http://www.wowhead.com/?item=20406">[Twilight Cultist Mantle]</a>). </li>
<li>Be watching for the spawn of the Twilight Prophet and her two cronies from some rocks to the West.&#160; Tag her as soon as you see her. She can drop 7-10 <a href="http://www.wowhead.com/?item=20404">[Encrypted Twilight Text]</a> by herself, saving you tons of time. Once you’ve killed her (or someone else has), you should expect a respawn 25-35 minutes later and are free to move about the camp causing mayhem and destruction until that time. If you should ever need to return to town (to sell or turn in), be sure you only do so between Prophet respawns. </li>
<li><a href="http://www.resto4life.com/wp-content/uploads/2008/10/silithus-wind-stone.jpg" rel="lightbox"><img title="Silithus Wind Stone" style="border-top-width: 0px; display: inline; border-left-width: 0px; border-bottom-width: 0px; margin-left: 0px; margin-right: 0px; border-right-width: 0px" height="220" alt="Silithus Wind Stone" src="http://www.resto4life.com/wp-content/uploads/2008/10/silithus-wind-stone-thumb.jpg" width="220" align="right" border="0" /></a> As you complete a Twilight ensemble (collecting a hat, robe, and mantle), use one of the two Lesser Wind Stones in the camp to summon a Templar. Each of these that you kill will drop an <a href="http://www.wowhead.com/?item=20513">[Abyssal Crest]</a>. 3 x <a href="http://www.wowhead.com/?item=20513">[Abyssal Crest]</a> can be turned in to <a href="http://www.wowhead.com/?npc=15306">Bor Wildmane</a> for 150 additional reputation. </li>
</ol>
<p>There are probably faster, more complex ways of gaining reputation that involve summoning Dukes, but as I only needed 8,000 reputation, it wasn’t worth the effort to investigate for me.</p>
<p>Here are a couple of pictures of the happy result:</p>
<p><a href="http://www.resto4life.com/wp-content/uploads/2008/10/guardian-of-cenarius-achievement.png" rel="lightbox"><img title="Guardian of Cenarius Achievement" style="border-top-width: 0px; display: block; border-left-width: 0px; float: none; border-bottom-width: 0px; margin-left: auto; margin-right: auto; border-right-width: 0px" height="77" alt="Guardian of Cenarius Achievement" src="http://www.resto4life.com/wp-content/uploads/2008/10/guardian-of-cenarius-achievement-thumb.png" width="468" border="0" /></a>&#160;<a href="http://www.resto4life.com/wp-content/uploads/2008/10/phae-guardian.jpg" rel="lightbox"><img title="Phaelia, Guardian of Cenarius" style="border-top-width: 0px; display: block; border-left-width: 0px; float: none; border-bottom-width: 0px; margin-left: auto; margin-right: auto; border-right-width: 0px" height="320" alt="Phaelia, Guardian of Cenarius" src="http://www.resto4life.com/wp-content/uploads/2008/10/phae-guardian-thumb.jpg" width="320" border="0" /></a> Having acquired the title, I finally gave into my long-standing urge to buy a <a class="q4" href="http://www.wowhead.com/?item=33999">[Cenarion War Hippogryph]</a>, the Exalted reputation mount from Cenarion Expedition. He’s a flavor addition to my very small mount collection since I’ll probably still primarily use <em><a href="http://www.wowhead.com/?spell=40120">Swift Flight Form</a></em>, but <a href="http://www.wowhead.com/?npc=17904">Fedryen Swiftspear</a> practically foisted him on me for a mere 1,600 gold. His name is Tairneanach, and he enjoys chasing Warriors, eating apples, and having his beak scratched.</p>
<h3>Additional Resources</h3>
<ul>
<li><a href="http://www.wowwiki.com/Cenarion_Expedition">Cenarion Expedition Reputation Guide</a> via WoWWiki</li>
<li><a href="http://www.wowwiki.com/Cenarion_Circle_Reputation_Guide">Cenarion Circle Reputation Guide</a> via WoWWiki</li>
</ul>
<p>This St. Patty&#8217;s Day, why not celebrate your arboreal nature with a <a href="http://shirts.resto4life.com">Resto4Life Tree Shirt</a>? Now through March 12, U.S. residents can save 17% on all orders $25 or more with code <strong>MARCH39</strong> (Canadian residents can use code <strong>CADMARCH39</strong>).<br/><br/><a href="http://www.resto4life.com/2008/10/22/phaelia-guardian-of-cenarius/">Phaelia, Guardian of Cenarius</a></p>
]]></content:encoded>
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		<slash:comments>32</slash:comments>
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		<item>
		<title>Build 8962 Changes</title>
		<link>http://www.resto4life.com/2008/09/18/build-8962-changes/</link>
		<comments>http://www.resto4life.com/2008/09/18/build-8962-changes/#comments</comments>
		<pubDate>Thu, 18 Sep 2008 14:09:26 +0000</pubDate>
		<dc:creator>Phaelia</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.resto4life.com/?p=1114</guid>
		<description><![CDATA[I seriously need to work on my title for these types of posts. Of course, I guess you know exactly what you’re getting into if you clicked through! 
Balance

Talents

Earth and Moon (Tier 10) changed so your Wrath and Starfire spells have a 100% chance to apply the Earth and Moon effect. It now also increases [...]<p>This St. Patty's Day, why not celebrate your arboreal nature with a <a href="http://shirts.resto4life.com">Resto4Life Tree Shirt</a>? Now through March 12, U.S. residents can save 17% on all orders $25 or more with code <strong>MARCH39</strong> (Canadian residents can use code <strong>CADMARCH39</strong>).<br/><br/><a href="http://www.resto4life.com/2008/09/18/build-8962-changes/">Build 8962 Changes</a></p>
]]></description>
			<content:encoded><![CDATA[<p>I seriously need to work on my title for these types of posts. Of course, I guess you know exactly what you’re getting into if you clicked through! </p>
<h3>Balance</h3>
<blockquote class="blue"><div class="top"></div>
<p><b>Talents</b></p>
<ul>
<li>Earth and Moon (Tier 10) changed so your Wrath and Starfire spells have a 100% chance to apply the Earth and Moon effect. It now also increases your spell damage by 1/2/3/4/5%. (Previously had a 20/40/60/80/100% chance to apply the Earth and Moon Effect) </li>
<li>Eclipse (Tier 9) changed so when you critically hit with Starfire, you have a 33/66/100% chance of increasing damage done by Wrath by 10%. (Previously 20/40/60% chance) </li>
<li>Improved Moonkin Aura (Tier 7) gives 3% spell haste for all ranks and now you gain 5/10/15% of your spirit as additional spell damage. </li>
<li>Improved Faerie Fire (Tier 7) increases your critical strike chance against targets afflicted with Faerie Fire by 1/2/3%. </li>
<li>Nature&#8217;s Splendor (Tier 3) changed to &#8211; When you cast Moonfire, Insect Swarm, Rejuvenation, Regrowth or Lifebloom you have a 33/66/100% chance to increase it&#8217;s duration by 3 sec. </li>
</ul>
</blockquote>
<p>Overall, some excellent changes to Balance. Still no bloat reduction yet, though, and the improvement to <em>Eclipse</em> certainly isn’t making things easier:</p>
<ul>
<li>The change to <em>Earth and Moon</em> is really nice and means that Balance Druids will be able to apply the 13% increase to damage taken much more quickly. The additional spell damage is also awesome, of course. <em></em></li>
<li><em>Eclipse</em> is obviously an improvement. </li>
<li>The percentage haste granted by <em>Improved Moonkin Aura</em> used to ramp up with the number of points invested (1/2/3%), and the spell damage based on Spirit is, in my opinion, a fantastic change since it means Blizzard won’t have to design separate Moonkin and Tree leather (though we still don’t benefit from spell crit as much as we do from other stats). </li>
<li><em>Improved Faerie Fire</em> formerly only affected the chance to hit the target with spells but has also been given a self-only buff to spell crit against the target. This gives Moonkin a better reason to pick up this spell again.</li>
<li><em>Nature’s Splendor</em> has been changed once again. If you remember, it was originally a scaling, percentage-based increase to duration (10/20/30%) and was then changed to a constant increase of 1/2/3 seconds. The change so that each point increases the chance of increasing the duration of your spells is probably going to make having just 1 or 2 points in the ability annoying when it comes to maintaining a <em>Lifebloom</em> stack. It also no longer affects <em>Flourish</em> (renamed in this build to <em>Wild Growth</em>). /cry </li>
</ul>
<p><a href="http://graymatterwow.blogspot.com/2008/09/wotlk-beta-update-build-8962.html">» Read Graylo’s impressions of the Balance changes</a></p>
<h3>Feral</h3>
<blockquote class="blue"><div class="top"></div>
<p><b>Skills</b></p>
<ul>
<li>Shred &#8211; Effects which increase Bleed damage also increase Shred damage. </li>
<li>Maul &#8211; Effects which increase Bleed damage also increase Maul damage. </li>
<li>Bash now interrupts spell casts for 3 sec. </li>
<li>Barkskin is now usable in all forms. </li>
</ul>
<p><b>Talents</b></p>
<ul>
<li>Berserk (Tier 11) no longer causes your Mangle (Bear) and Maul attacks to hit up to 3 targets </li>
<li>Predatory Instincts (Tier 8 ) reduces the damage taken by area of effect attacks by 3/6/9/12/15%. (Previously increased your chance to avoid them) </li>
<li>Protector of the Pack (Tier 8 ) damage reduction is now at 3% for each party member across all ranks. </li>
<li>Improved Leader of the Pack (Tier 7) &#8211; In addition, you gain 4% of your maximum mana when you benefit from Improved Leader of the Pack heal. </li>
<li>Feral Charge (Cat) (Tier 5) &#8211; Causes you to leap behind an enemy, dazing them for 3 sec. 30 second cooldown. </li>
<li>Faerie Fire (Feral) (Tier 3) now deals damage and causes extra threat while in bear form. </li>
<li>Brutal Impact (Tier 2) now reduces the cooldown of bash by 15/30 sec in addition to its previous effect. </li>
</ul>
<p><b>Glyphs</b></p>
<ul>
<ul>
<li>Glyph of Swipe has been removed. </li>
<li>Glyph of Maul has been added &#8211; Your Maul ability now hits 1 additional target. </li>
</ul>
</ul>
</blockquote>
<p>Finally, we see some of the changes they’ve been working on to help Ferals:</p>
<ul>
<li>While not reclassified as bleeds themselves (they aren’t DoTs), <em>Shred</em> and <em>Maul</em> will benefit from talents and abilities that cause bleed damage to increase. More damage/threat is always good, right? </li>
<li>The two changes to <em>Bash</em> will no doubt be helpful in PvP (interrupts spellcasting and gains a reduced cooldown from <em>Brutal Impact</em>). </li>
<li>From earlier blue posts this week, we knew that <em>Barkskin</em> would be usable in <em>Dire Bear Form</em> and you can read more about <a href="http://www.unbearably.net/2008/09/17/popping-some-wood-feral-qa-points-to-barkskin-usable-in-dire-bear/">this change</a> over at <a href="http://www.unbearably.net/" target="_blank">Unbearably HoT</a>. </li>
<li>A Bear can now forego spending three points in <em>Protector of the Pack</em> and just pick up the first one to get all 12% of the damage reduction (losing out on the additional 40% attack power increase). I don’t really know enough to say whether that will be desirable, but it does make the talent a little more flexible and less mandatory to max out. </li>
<li>The mana regeneration change to <em>Improved Leader of the Pack</em> was also expected. Thankfully, it’s based on maximum mana rather than base mana. As Currant points out, Ferals will still have to be mindful not to shift out without enough mana to shift back in since the effect obviously fades when in caster form. </li>
<li>The additional threat from <em>Feral </em><em>Faerie Fire</em> is a nice change, though I’m not sure if the damage it deals is so that it does come with increased threat or just to keep it from being used to build threat on mobs that are crowd controlled. </li>
<li><strike>I don’t understand what was changed about <em>Feral Charge (Cat)</em>. I believe that it has always dazed for 3 seconds.</strike> Edit: Apparently it now causes you to land facing your target rather than facing away from them. (Thanks, Kalon!)</li>
<li>I was sad to see the Glyph of Swipe removed, but it’s nice that Bears can make their Maul ability multi-target if they want to. Of course, using the Glyph of Maul would limit a Bear to using only <em>Mangle</em> and <em>Lacerate</em> for building threat with a mob standing beside one or more mobs that are crowd-controlled. </li>
</ul>
<p><a href="http://www.unbearably.net/2008/09/18/slightly-less-unbearable-beta-build-8962/">» Read Runycat’s impressions of the Feral changes</a></p>
<h3>Restoration</h3>
<blockquote class="blue"><div class="top"></div>
<p><b>Skills</b></p>
<ul>
<li>Gift of the Wild now affects the whole raid. </li>
<li>Lifebloom healing reduced. Mana cost increased. (Check Skill list for details) </li>
</ul>
<p><b>Talents</b></p>
<ul>
<li>Flourish renamed Wild Growth. </li>
<li>Wild Growth (Tier 11) &#8211; Heals up to 5 friendly party or raid members within 15 yards of the target for 350 over 7 sec. The amount healed is applied quickly at first, and slows down as the Wild Growth reaches its full duration. </li>
<li>Gift of the Earthmother (Tier 10) changed to reduce the base global cooldown of your Rejuvenation and Lifebloom spells by 4/8/12/16/20%. </li>
<li>Tree of Life (Tier 9) increases healing received by 6%. (Previously 3%). </li>
<li>Improved Tree of Life (Tier 9) now increases your healing spell power by 5/10/15% of your spirit while in Tree of Life Form. (Previously reduced the mana cost by 5/10/15%) </li>
</ul>
</blockquote>
<p>Earlier this week, Ghostcrawler indicated that the endless mana of Restoration Druids was considered an issue:</p>
<blockquote class="blue"><div class="top"></div>
<p>We are still playing with deep Resto a little. One of the concerns (for us, though probably not you!) is that with all the tree talents and some decent Spirit that druids never run out of mana. </p>
</blockquote>
<blockquote class="blue"><div class="top"></div>
<p>On the other hand, we&#8217;re having trouble getting Resto druids to ever run out of mana. </p>
</blockquote>
<p>In an effort to redress this &quot;problem,&quot; the base mana cost of <em>Lifebloom</em> is being increased from 10 to 14%, an increase of 40%. The base amount healed by the HoT portion is simultaneously being reduced from 462 to 371, ostensibly to increase the use of other spells to make up the difference. I haven&#8217;t had the chance to test the coefficient, yet, but it sounds like it&#8217;s been reduced, as well, for a decrease to total healing of 25%. This is, by far, the largest nerf to the spell we&#8217;ve seen.</p>
<p><em>Flourish</em> has been replaced with a spell called <em>Wild Growth</em>. I say &quot;replaced&quot; rather than &quot;renamed&quot; because, while the core mechanic hasn&#8217;t changed (an AoE HoT that tapers off over time), the numbers are drastically different:</p>
<ul>
<li><em>Wild Growth</em> costs 35% base mana, up from the 32% of <em>Flourish</em> </li>
<li><em>Wild Growth</em> heals for 1085 over 7 seconds, down from the 4410 of <em>Flourish</em> </li>
<li><em>Wild Growth </em>is not affected by <em>Nature&#8217;s Splendor</em> (<em>Flourish</em> was) </li>
<li><em>Wild Growth</em> has a 15 yard radius, down from the 20 yard radius of <em>Flourish</em> (40 yard range) </li>
</ul>
<p><strong>Beta Tester Naois</strong> is reporting that the ticks from this spell have dropped off as follows:</p>
<blockquote><p>Before: 893, 893, 893, 1216, 1108, 1000, 893, 785, 678, 570 = 8929 Total      <br />After: 439, 411, 383, 355, 326, 299, 271 = 2484 Total</p>
</blockquote>
<table cellspacing="0" cellpadding="0" align="right" border="0">
<tbody>
<tr>
<td valign="top"><img title="204" style="border-top-width: 0px; border-left-width: 0px; border-bottom-width: 0px; border-right-width: 0px" height="244" alt="204" src="http://www.resto4life.com/wp-content/uploads/2008/09/204.jpg" width="172" border="0" /> </td>
</tr>
<tr>
<td class="tdCaption" valign="top" align="center">Flourish even got a name nerf.</td>
</tr>
</tbody>
</table>
<p>If you multiply the final amount healed by the new <em>Wild Growth </em>by 5 targets, you end up with a value that&#8217;s probably pretty close to what you&#8217;d expect a maximum rank Healing Touch critical to heal for&#8230; for essentially the same mana cost. Of course, a <em>Healing Touch</em> is a targeted spell that doesn&#8217;t have the potential to tick away ineffectually the same way that HoTs do. Compare this new spell to <em>Circle of Healing</em> which costs less mana and does all of its healing up front. This nerf is way, way too extreme, and <em>Wild Growth</em> will probably be skipped over by a lot of Druids.</p>
<p>They&#8217;ve removed the mana refund portion of <em>Gift of the Earthmother</em> (causes your Healing Touch and Nourish spells to refund 5% of their base cost for each healing over time effect on the target) while increasing the GCD reduction portion from 10% to 20%.&#160; This means at 5 points, it will reduce the global cooldown of <em>Rejuvenation</em> and <em>Lifebloom</em> from 1.5 to 1.2 seconds. This is, of course, down from its original value of 0.5 seconds (that also included the mana reduction). This talent is now officially in the &quot;worthless&quot; category. Save those 5 points and put them into something useful.</p>
<p>Both <em>Tree of Life</em> and <em>Improved Devotion Aura</em> are being boosted from 3% to 6% which is a very nice change. Every raid will want one or the other present (but there&#8217;s no reason to bring two Restoration Druids which is their stated intent). At the same time, the 15% mana reduction on HoTs bonus from 3/3 <em>Improved Tree of Life</em> is being replaced with a talent to convert 15% Spirit into Spell Power. This directly parallels the change being made to <em>Improved Moonkin Aura</em>. I&#8217;m happy to have more reason to stack Spirit (though I was never convinced we wouldn&#8217;t want to because <em>Intensity</em> is so valuable), but I&#8217;m really concerned that they&#8217;ve gone way overboard with the mana efficiency nerfs to Restoration Druids.</p>
<p>Yes, Restoration Druids were exceptionally mana efficient. That was intended, however, to offset the fact that a large portion of what HoTs heal for is often ineffectual. To make things even more difficult to test, <em>Omen of Clarity</em> is bugged and proccing too frequently, making it difficult to get an idea of what kind of efficiency hit we&#8217;ve taken without dropping the skill altogether. Overall, the nerf to <em>Flourish</em> has gutted the skill that made healing in Wrath so much more fun for me than in TBC.</p>
<p>This St. Patty&#8217;s Day, why not celebrate your arboreal nature with a <a href="http://shirts.resto4life.com">Resto4Life Tree Shirt</a>? Now through March 12, U.S. residents can save 17% on all orders $25 or more with code <strong>MARCH39</strong> (Canadian residents can use code <strong>CADMARCH39</strong>).<br/><br/><a href="http://www.resto4life.com/2008/09/18/build-8962-changes/">Build 8962 Changes</a></p>
]]></content:encoded>
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		<slash:comments>51</slash:comments>
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		<item>
		<title>Refer-a-Friend? What about Marry-a-Gamer?</title>
		<link>http://www.resto4life.com/2008/08/21/refer-a-friend-what-about-marry-a-gamer/</link>
		<comments>http://www.resto4life.com/2008/08/21/refer-a-friend-what-about-marry-a-gamer/#comments</comments>
		<pubDate>Thu, 21 Aug 2008 20:33:01 +0000</pubDate>
		<dc:creator>Phaelia</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.resto4life.com/2008/08/21/refer-a-friend-what-about-marry-a-gamer/</guid>
		<description><![CDATA[This post is in response to this week’s Shared Topic over at Blog Azeroth. It was originally suggested by Wrathbringer from Metal up Your WoW. For additional takes on this topic, I invite you to read Runycat&#8217;s Recruit a Friend (or Yourself) and Megan&#8217;s New Rules, Part I.

You may remember a while back how excited [...]<p>This St. Patty's Day, why not celebrate your arboreal nature with a <a href="http://shirts.resto4life.com">Resto4Life Tree Shirt</a>? Now through March 12, U.S. residents can save 17% on all orders $25 or more with code <strong>MARCH39</strong> (Canadian residents can use code <strong>CADMARCH39</strong>).<br/><br/><a href="http://www.resto4life.com/2008/08/21/refer-a-friend-what-about-marry-a-gamer/">Refer-a-Friend? What about Marry-a-Gamer?</a></p>
]]></description>
			<content:encoded><![CDATA[<p><em>This post is in response to this week’s </em><a href="http://www.blogazeroth.com/viewtopic.php?t=1017"><em>Shared Topic</em></a><em> over at Blog Azeroth. It was originally suggested by Wrathbringer from </em><a href="http://metalupyourwow.wordpress.com/"><em>Metal up Your WoW</em></a><em>. For additional takes on this topic, I invite you to read Runycat&#8217;s </em><a href="http://www.unbearably.net/2008/08/19/blog-azeroth-weekly-shared-topic-recruit-a-friend-or-yourself/"><em>Recruit a Friend (or Yourself)</em></a><em> and Megan&#8217;s </em><a href="http://outofmana.blogspot.com/2008/08/new-rules-part-i.html"><em>New Rules, Part I</em></a><em>.</em></p>
<hr noshade="noshade" />
<p>You may remember a while back how excited I was when <a href="http://www.mmo-champion.com/">MMO Champion</a> discovered the presence of <a href="http://www.resto4life.com/2008/04/26/blood-elf-druids-who-knew/">unicorn-esque Zhevra mounts</a> in the game files. I previously had reason to believe that these mounts would be acquirable through quests from the Hemet Nesingwary expedition in Northrend. It turns out, however, that these amazing ground mounts are only available to those who can convince a friend who is not already playing to play the game for two months or more. I find this incredibly, ridiculously frustrating for a number of reasons.</p>
<p align="center"><img title="Blizzard Loves N00bs" height="349" alt="Blizzard Loves N00bs" src="http://www.resto4life.com/wp-content/uploads/2008/08/blizzard-loves-noobs.gif" width="380" border="0" /> </p>
<p>First of all, everyone that I know that would enjoy playing World of Warcraft already has an account, active or otherwise. This program should extend to encouraging canceled accounts to renew. Why should a friend who tried the game, became disenchanted with the leveling curve (or quests, or hair selection, or whatever), and canceled have to purchase an entirely <em>new</em> account? This new program should have been added onto the lackluster <a href="http://www.worldofwarcraft.com/scroll/">Scroll of Resurrection program</a> already in place for renewals. A returning player should be viewed as at least as valuable as a new player.</p>
<p>I&#8217;ve been playing World of Warcraft since the first day of release. In City of Heroes/City of Villains, they issue <a href="http://www.cityofheroes.com/community/veteranrewards.html">Veteran Rewards</a> at various playtime milestones, both to encourage and reward their long-term subscribers. While I thought that was really neat for CoX, I didn&#8217;t really expect for Blizzard to follow suit &#8230; until they implemented a new program that makes me think they value a potential new customer more than they value my years of past and future dedication. Every year that you play should afford a percentage-based experience bonus for alts that you create.</p>
<p>As you may know, I play with my husband. Shouldn&#8217;t we be able to &quot;link accounts&quot; to help us level new characters without having to buy a third account? This “linking” could be available to any two accounts from which character transfers would be allowed (same last name and/or billing information). To obtain the same benefits that a new player would, not only would we have to purchase a new account, but we&#8217;d later have to pay $25 to transfer the character onto one of our existing accounts or continue paying an additional monthly fee. I understand that Blizzard is in business to make money, but surely encouraging the creation and advancement of alts will make them money in the long term.</p>
<p>As it stands, Blizzard is essentially charging $X for 300% bonus experience, 30 free levels, and a special mount not available through any other means. In my mind, this puts them a step away from allowing players to purchase gear directly from them. All in all, it feels very much like receiving a fantastic pricing offer in the mail from my cable company/ISP but when calling in to switch to the new plan with all its bells and whistles, being informed that only <em>new</em> customers are eligible for the deal and that I shouldn&#8217;t have received the offer in the first place (true story).</p>
<p>This St. Patty&#8217;s Day, why not celebrate your arboreal nature with a <a href="http://shirts.resto4life.com">Resto4Life Tree Shirt</a>? Now through March 12, U.S. residents can save 17% on all orders $25 or more with code <strong>MARCH39</strong> (Canadian residents can use code <strong>CADMARCH39</strong>).<br/><br/><a href="http://www.resto4life.com/2008/08/21/refer-a-friend-what-about-marry-a-gamer/">Refer-a-Friend? What about Marry-a-Gamer?</a></p>
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		<slash:comments>13</slash:comments>
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		<title>Phaelia v3.0</title>
		<link>http://www.resto4life.com/2008/08/20/phaelia-v30/</link>
		<comments>http://www.resto4life.com/2008/08/20/phaelia-v30/#comments</comments>
		<pubDate>Wed, 20 Aug 2008 14:02:46 +0000</pubDate>
		<dc:creator>Phaelia</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.resto4life.com/?p=979</guid>
		<description><![CDATA[Thanks to the generosity of a reader who asked to remain anonymous, I’m now the ecstatic owner of a beta account for Wrath of the Lich King! The reader in question e-mailed me yesterday afternoon, surprised that I hadn’t yet gotten my hands on a beta key and generously offering me the one he had. [...]<p>This St. Patty's Day, why not celebrate your arboreal nature with a <a href="http://shirts.resto4life.com">Resto4Life Tree Shirt</a>? Now through March 12, U.S. residents can save 17% on all orders $25 or more with code <strong>MARCH39</strong> (Canadian residents can use code <strong>CADMARCH39</strong>).<br/><br/><a href="http://www.resto4life.com/2008/08/20/phaelia-v30/">Phaelia v3.0</a></p>
]]></description>
			<content:encoded><![CDATA[<p><img title="thaelia" style="border-top-width: 0px; border-left-width: 0px; border-bottom-width: 0px; border-right-width: 0px" height="262" alt="thaelia" src="http://www.resto4life.com/wp-content/uploads/2008/08/thaelia-thumb.png" width="200" align="left" border="0" />Thanks to the generosity of a reader who asked to remain anonymous, I’m now the ecstatic owner of a beta account for Wrath of the Lich King! The reader in question e-mailed me yesterday afternoon, surprised that I hadn’t yet gotten my hands on a beta key and generously offering me the one he had. Once <a href="http://www.parrydodgespin.com/" target="_blank">Valenna</a> pried me off the ceiling over my cubicle, I accepted his offer. I tried to send my benefactor a <a href="http://resto4life.spreadshirt.com/">Tree-Shirt</a> to say “thank you,” but he graciously declined. <img src='http://www.resto4life.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<p>By the time I got home from work yesterday and got the beta client installed and patched, it was 11 o’clock, so I didn’t have as much time to play as I would have liked. I managed to convince myself not to call in sick to work today, but I’m watching the clock for 5 PM! In my so far limited time in Northrend, I did discover a few things I thought worth sharing:</p>
<ul>
<li>Playing with the default UI is <em>painful</em>. Most addons aren’t WotLK-ready, yet, including any of the mainstream action bars. Luckily, WoWInterface.com has created a whole new category for those <a href="http://www.wowinterface.com/downloads/cat110.html">addons that are working in the WotLK beta</a>, including a new action bar addon called <a href="http://www.wowinterface.com/downloads/info10409-N52Bar.html">N52Bar</a> that’s modeled after the layout of my Nostromo game pad. That’s all I’ve installed so far, but I’m going to add a few more tonight, including agUnitframes, Outfitter, and hopefully Baggins. </li>
<li>There are a lot of monsters in Northrend. A lot. And they all want to eat me. Also, much like fiery ground effects, floating ziggurats = bad. </li>
<li>Phaelia looks much better with no marks on her face. I’m so happy that they’re allowing us to remove/change them. I ended up picking the Dwarven hairstyle with the hair pulled loosely back to the nape of your neck with a single braid. Very Gaelic chic. I’ll probably change again tonight. At 12 gold a haircut, it’s a good thing I brought a bunch of money with me! </li>
<li>Respecs only cost a copper on Beta. That made the accidental misclick of 2 points in <em>Natural Perfection</em> a LOT less frustrating. It also means that I’ll get to play with lots of different talent specs. </li>
<li>I love the new learned pets and mounts system. It was really nice to be able to clear out so much bank space, though a bit disconcerting when my Frost saber POOFED on me when I went to mount for the first time! (I seriously freaked out before I remembered that he had been added to my mounts list.)</li>
</ul>
<p>If you also happen to have a beta key and have an active character on the PvE server, please say hello! My character name there is <strong>THAELIA</strong> (the name “Phaelia” was taken /shakes fist at her impersonator). Maybe if there are enough of us that are as-yet-unattached, we could form an all-Druid, all-the-time guild. If we do, we&#8217;re totally getting a rabbit tabard to symbolize our ongoing dedication to acquiring Critter Form! We could even call the guild, “Critter Form or Bust” I&#8217;m soooo not getting tells now, am I? <img src='http://www.resto4life.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<p>This St. Patty&#8217;s Day, why not celebrate your arboreal nature with a <a href="http://shirts.resto4life.com">Resto4Life Tree Shirt</a>? Now through March 12, U.S. residents can save 17% on all orders $25 or more with code <strong>MARCH39</strong> (Canadian residents can use code <strong>CADMARCH39</strong>).<br/><br/><a href="http://www.resto4life.com/2008/08/20/phaelia-v30/">Phaelia v3.0</a></p>
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		<slash:comments>24</slash:comments>
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		<title>Wrath Recap</title>
		<link>http://www.resto4life.com/2008/08/14/wrath-recap/</link>
		<comments>http://www.resto4life.com/2008/08/14/wrath-recap/#comments</comments>
		<pubDate>Thu, 14 Aug 2008 14:15:56 +0000</pubDate>
		<dc:creator>Phaelia</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.resto4life.com/?p=930</guid>
		<description><![CDATA[Sorry things have been quiet around here lately. I’ve been absolutely swamped at work the past couple of weeks which is where I do most of my blogging and blog-related activity (like answering e-mails). Here’s a wrap up of the changes affecting Druids over the past week, along with some of my impressions.

Koraa Follows up [...]<p>This St. Patty's Day, why not celebrate your arboreal nature with a <a href="http://shirts.resto4life.com">Resto4Life Tree Shirt</a>? Now through March 12, U.S. residents can save 17% on all orders $25 or more with code <strong>MARCH39</strong> (Canadian residents can use code <strong>CADMARCH39</strong>).<br/><br/><a href="http://www.resto4life.com/2008/08/14/wrath-recap/">Wrath Recap</a></p>
]]></description>
			<content:encoded><![CDATA[<p>Sorry things have been quiet around here lately. I’ve been absolutely swamped at work the past couple of weeks which is where I do most of my blogging and blog-related activity (like answering e-mails). Here’s a wrap up of the changes affecting Druids over the past week, along with some of my impressions.</p>
<ul>
<li><a href="#koraa_lifebloom">Koraa Follows up on Lifebloom Change</a> </li>
<li><a href="#downranking">Downranking No Longer Possible</a> </li>
<li><a href="#pushback">Spell Pushback Changes</a> </li>
<li><a href="#feral_summary">Feral Summary</a> </li>
</ul>
<h3><a name="koraa_lifebloom">Koraa Follows up on Lifebloom Change</a></h3>
<p><strong>Developer Koraa</strong> went on to <a href="http://forums.worldofwarcraft.com/thread.html?topicId=8557248684&amp;sid=2000&amp;pageNo=3#55" target="_blank">respond</a> to further questions about the previously reported coefficient reduction of <em>Lifebloom</em>, asserting that Blizzard rarely nerfs an ability for the purpose of PvP balance if it effects PvE, confirming that this is an intentional PvE nerf. She goes on to explain that <em>Flourish</em>, <em>Nourish</em>, and talents like <em>Living Seed</em> are intended to help compensate. It appears that she did, in fact, misspeak in her earlier post about the intention for Druids to be high throughput healers, which is comforting.</p>
<blockquote class="blue"><div class="top"></div>
<p>I&#8217;ve noticed many players use the &quot;PvP excuse&quot; as a way to dismiss that abilities or spells are too good in PvE. For example, Illumination&#8230; that wasn&#8217;t nerfed for PvP reasons (like many believe).</p>
<p>Whenever we change abilities we always consider the outcomes for all aspects of the game, very rarely will we change an ability that will reduce it&#8217;s effectiveness in PvE or PvP for the sake of the other. And if we do, it&#8217;s intended.</p>
<p>In the case of Lifebloom, it&#8217;s too good in both aspects of the game. Again, it&#8217;s not our intention to merely just reduce the effectiveness of Lifebloom, but to also introduce new healing mechanics (Flourish, Nourish, talents like Living Seed and the improvements to Tree of Life) to compensate.</p>
<p>HoTs are intended to be effective in HPS and efficient, but have the drawback of requiring time to heal. The issue today is that you&#8217;ll HoT a player who got hit by a big AOE, and some other class will use a downrank direct heal and cause you HoT to be ineffective. This is being addressed through downrank penalties. We want other classes to say &quot;Hey, I could heal that guy back up who just got hit by that AOE, but I&#8217;ll let the Druid do it instead and preserve my mana.&quot; Note that I&#8217;m not saying random AOE damage is not what HoTs are only intended to be for, I&#8217;m just using that as an example.</p>
</blockquote>
<p>Of particular interest is the quote, “The issue today is that you&#8217;ll HoT a player who got hit by a big AOE, and some other class will use a downrank direct heal and cause you HoT to be ineffective.” which speaks directly to another important change coming down the pipeline … </p>
<h3><a name="downranking">Downranking No Longer Possible</a></h3>
<p><strong>Developer Wryxia</strong> explained a significant change to the game’s spellcasting system that’s coming in Wrath of the Lich King:</p>
<blockquote class="blue"><div class="top"></div>
<p>As you may have noticed, in this latest build we have updated spells and abilities using mana. These no longer cost a fixed amount and instead they&#8217;re a percentage of your base mana, not including any mana increase from Intellect. For the most part this should mean mana-based spells and abilities are costing roughly the same amount as they do in the live game, though there might be some slight changes either up or down. But we have tried to keep them as close as possible to the same mana cost for a level 70 as they are now in the live game.</p>
<p>What will change though is that lower rank spells will lose their appeal. We have made this mana cost change purely to prevent downranking, which is an unintended technique that we were not at ease with. We&#8217;ve previously tried ways to discourage it, but have decided that we&#8217;d rather find a solution than continue to find ways to penalize those who choose to downrank. The solution we chose was to make downranking obsolete, encouraging people to always use their highest rank of each spell and nothing else.The highest rank of a mana-based spell or ability will now remain the most powerful effect, but at the same mana cost as earlier ranks.</p>
<p>We&#8217;re certain that for some people this will cause a period of readjustment. Hopefully removing a few more of the extra buttons you&#8217;ve been pressing will eventually be seen as a good thing; it might also be easier for some people to do their role without having to learn to downrank. We are anticipating such a big change may have some teething problems, perhaps causing balance issues, and we&#8217;re all set to deal with them as they arise. In the meantime, we appreciate any comments and feedback related to this change. </p>
</blockquote>
<p>Another Blizzard poster by the name of <strong>Zarhym</strong> commented on this change, as well:</p>
<blockquote class="blue"><div class="top"></div>
<p>In the latest WotLK beta push, we made a large change to the mana cost of spells. All player spells now cost a percentage of base mana rather than a fixed cost. Base mana is a special value determined by the player’s level and class, regardless of any effects or items that increase intellect. It is the size of a player’s mana pool if the player has zero intellect.</p>
<p>This change was made primarily to prevent downranking, as it&#8217;s a technique that was never quite intended. Rather than continue to find ways to penalize players for casting low-rank spells, we decided to essentially make doing so obsolete. If rank 5 and rank 6 of a spell cost the same amount of mana, but rank 6 does more damage/healing, then there is no reason to consider casting rank 5. </p>
<p>So, each spell line (eg. Frostbolt, Shadowbolt, Greater Heal, Rejuvenation, etc.) has a fixed percentage of base mana that it costs for most of its ranks. That means each time a player gains a level the cost will go up some. The percentages were picked to attempt to keep the costs relatively similar to what they are currently in World of Warcraft. For most spells, that percentage will drop some when the player receives their highest-rank spell in existing Burning Crusade content. This was done to better fit the existing cost curve, and to keep the mana cost for level 70 players as close as possible to existing costs. Level 70 characters will see most of their maximum rank spells change in cost slightly up or down, but not by significant amounts.</p>
<p>We anticipate there being some balance concerns due to this change, and our development staff will be ready to implement new spells, abilities, or talents to resolve those issues as the testing process continues. </p>
</blockquote>
<p>This is a significant change to those healing classes who rely on having multiple ranks of their largest heal available to them, adjusting their selection based on their target’s current health, most notably Priests who frequently downrank <em>Greater Heal</em>. <em>Healing Touch</em>-based Druids would also be affected by this change, but I suspect that HT-based builds may be going the way of the dodo in Wrath with the introduction of <em>Nourish</em> and improvements to <a href="http://www.wowhead.com/?spell=26980" target="_blank"><em>Regrowth</em></a>. What this <em>will </em>effect is the downranking of <em>Lifebloom</em>. While in live we only have one rank to work with, Wrath will introduce two new ranks of <em>Lifebloom</em>. While mana costs aren’t yet set in stone, our third rank of <em>Lifebloom</em> is projected to cost about twice the mana as our first, representing a significant increase in the cost to maintain a stack. This combined with the reduction to its heal over time coefficient will likely go a long way toward bringing <em>Lifebloom</em> down a couple of steps in terms of efficiency.</p>
<p>According to an earlier quote by Koraa, Blizzard was concerned about HoTs being overwritten by downranked spells. It seems that Blizzard’s intention is for HoTs to see a greater percentage of effective healing done. An admirable goal, but the main reduction to effective healing from our HoTs is not because Priests, Paladins, and Shamans are actively downranking single target heals but instead because of AoE and multi-target heals like <em>Circle of Healing</em>, <em>Prayer of Mending</em>, and <em>Chain Heal</em>. With the addition of the Paladin AoE heal, <em>Beacon of Light</em>, and <em>Flourish</em>, these “fire and forget” group heals are going to be even more prevalent in Wrath.</p>
<p><em>Lifebloom</em> is currently cheap enough to throw on a target on the chance that something else doesn&#8217;t “overwrite” the HoT. Nonetheless, <em>Regrowth</em> is already often a better choice for raid healing.This will exacerbate the difference, and this makes using a slow-acting <em>Rejuvenation</em> and the HoT-portion of <em>Regrowth</em> less viable for raid healing. While the stated intention is to allow heals over time to be used for raid healing, the combined effects of increased mana cost, a decreased HoT coefficient, and more widespread group healing will have the reverse effect.</p>
<p>This change will make using an addon that displays incoming heals practically essential, and I hope that we’ll see something built into the UI that makes this process smoother and less resource intensive. Non-Druid healers may also want to consider configuring their raid frames so that heals over time — even those they didn’t cast themselves — are displayed since mana conservation is going to be a much larger concern. Of course, this would have been helpful to the raid as a whole <em>before</em> the downranking change, and it’s certainly not a widespread technique. Healers are often too concerned with not handicapping their own stats.</p>
<p>Finally, the elimination of downranking will have a significant effect on one of our deep Restoration talents, <em>Replenish</em> since it will no longer be possible to derive its benefits by casting a 20 Mana (assuming <em>Tree of Life</em>) Rank 1 <em>Rejuvenation</em>.</p>
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<td><b>Replenish</b></td>
<th><b class="q0">Rank 3</b></th>
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<td><span class="q">Your Rejuvenation spell has a 15% chance to restore 10 Energy, 5 Rage, 2% Mana or 10 Runic Power per tick.</span></td>
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<p>However, lest you deride the 3/3 talent mercilessly, consider the fact that assuming assuming a 20k mana pool in Wrath of the Lich King, we can use a <em>Rejuvenation </em>to gain an average return of 120 mana:</p>
<blockquote class="macro"><p>Mana /Tick = 0.15 * (0.02 * Total Mana)</p>
</blockquote>
<p>In <em>Tree of Life</em>, <em>Rejuvenation</em> is projected to cost around 516 mana. This change will make a <em>Rejuvenation</em> effectively cost 120 less mana when cast upon oneself, which is a 23% mana cost reduction. This mana is effectively “transferred” to someone else if you cast it on them. However, this gets back to the basic problem that <em>Rejuvenation</em> is too slow acting to not get overwritten by another healer. Even if a healer opts not to overwrite the <em>Rejuvenation</em> that’s been cast on her, another healer almost certainly will, at least in a 25-man raid.</p>
<p>Of course, the obvious solution to this problem is to modify the talent such that it reads, “Makes the target immune to group heals.” Heck, I’d just settle for making them immune to <em><a href="http://www.wowhead.com/?spell=25423">Brain Heal</a></em>.</p>
<h3><a name="pushback">Spell Pushback Changes</a></h3>
<p>A change with tremendous PvP-implications is that being made to the way that spell pushback works. For those who are unfamiliar with the term, spell pushback refers to the delay incurred while being hit and casting a spell. To quote the <a href="http://www.wowwiki.com/Pushback">current description</a> at WoWWiki:</p>
<blockquote><p>The first attack will set your casting time back by 1 sec. Any [subsequent] attack will set it back by a lower amount. The amount decreases by 0.2 sec with every attack, down to a minimum of 0.2 sec per attack. However, no attack will actually increase the casting time. For example if you cast only 0.2 sec. of a spell, it would only be set back by that amount.</p>
</blockquote>
<p>This means that three successful hits could delay your spell’s casting time by 2.4 seconds; four would delay it by 2.8 seconds. In Wrath of the Lich King, this dynamic is being changed:</p>
<blockquote class="blue"><div class="top"></div>
<p>
<ul>
<li>When casting a spell:
<ul>
<li>The first and second hit will add .5 secs each to the cast time. </li>
<li>All hits after the second will have no effect. </li>
</ul>
</li>
<li>When channeling a spell:
<ul>
<li>The first and second hit reduces current duration by 25% of total duration each. </li>
<li>All hits after the second will have no effect. </li>
</ul>
</li>
</ul>
</blockquote>
<p>This means that the maximum pushback for any number of hits will be 1.0 seconds, making it much easier to deal with fast-hitting pets, Rogues, Feral Druids (sorry, guys), and a group of melee whose interrupts all happen to be on cooldown. While this may initially seem like a buff to healers and spellcasting DPS of all sorts, keep in mind that one of the strengths of a Restoration Druid is their ability to use insta-cast HoTs, both to “heal on the run” and to guard against spell interruption and pushback. This change will be make Priests, Paladins, and Shamans more competitive relative to Druids. Despite this, I view it as a positive change that will make healing less tedious and frustrating in PvP.</p>
<p>For a Warlock’s view on this change, I invite you to visit Horns’ post, <a href="http://www.locksucks.com/2008/08/spell-pushback-gone/">Spell Pushback Gone</a>. </p>
<h3><a name="feral_summary">Feral Summary</a></h3>
<p>There are way, way too <a href="http://blue.mmo-champion.com/2/8537784293-feral-concerns-in-wotlk.html">many posts regarding Feral tanking</a> for me to post on a blog labeled “Resto4Life&quot;, and this post is already growing like the opposite of a shriveled up, rotten broccoli-looking <em>Tree of Life</em>, so I&#8217;ll try to summarize what I&#8217;ve read so far:</p>
<ul>
<li>Bears will become more viable MTs at the expense of some of their OT ability. It will still be possible to OT if that is your desire. </li>
<li>With the addition of a new tanking class and improvements being made to Bears and Paladins, a Protection Warrior will no longer be <em>required</em> for a raid to be successful. </li>
<li>Bears will not see the high armor values they saw in TBC due to the desire to streamline the items dropped in raids. </li>
<li>Ferals they will get potions and weapon procs and are intended to be able to perform better than in TBC. </li>
<li>Blizzard does not consider the &quot;convenience&quot; of a hybrid tank/melee DPS to be a compelling enough reason to bring Feral Druids to a raid. By forcing a Feral to choose between a primarily tanking spec or primarily cat spec, they hope to make each character more desirable overall. </li>
<li>&quot;We will be really disappointed if there aren&#8217;t bears main tanking Naxx and later raids, and cats that, if not consistently as high as Rogues, are at least a lot closer than they are now. &quot; </li>
<li>Druids are not yet considered &quot;finished&quot; and are due for a review before ship. &quot;We&#8217;re not done with Ferals&quot; is stated about 4-5 times. </li>
<li>Blizzard does not intend for &quot;talent bloat&quot; (among existing talents) to be the way to force Druids to choose between Cat and Bear, but instead wants to introduce new talents that will strengthen one role or the other. </li>
<li>Feral tanks need more attention to bring them up to par with Paladins and Warriors. </li>
<li>Ferals may see an increase in utility to make them more viable, though no concrete information is available. </li>
<li>Bears will have larger health pools and Warriors will have higher mitigation. </li>
</ul>
</p>
</p>
<p>Finally, kitties can rejoice in their newfound faster feet with <em>Feral Swiftness</em> now active indoors. Just be careful as I&#8217;ve known a few cats to have difficulty avoiding walls indoors!</p>
<p>This St. Patty&#8217;s Day, why not celebrate your arboreal nature with a <a href="http://shirts.resto4life.com">Resto4Life Tree Shirt</a>? Now through March 12, U.S. residents can save 17% on all orders $25 or more with code <strong>MARCH39</strong> (Canadian residents can use code <strong>CADMARCH39</strong>).<br/><br/><a href="http://www.resto4life.com/2008/08/14/wrath-recap/">Wrath Recap</a></p>
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		<title>Wrath of the Lich King Female Hairstyles Preview!</title>
		<link>http://www.resto4life.com/2008/07/31/wrath-of-the-lich-king-female-hairstyles-preview/</link>
		<comments>http://www.resto4life.com/2008/07/31/wrath-of-the-lich-king-female-hairstyles-preview/#comments</comments>
		<pubDate>Thu, 31 Jul 2008 20:51:30 +0000</pubDate>
		<dc:creator>Phaelia</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.resto4life.com/?p=889</guid>
		<description><![CDATA[ It is with great pleasure that I share with you the first real preview of the new hairstyles for female characters in Wrath of the Lich King! The contents of these images were discovered (NOT created) and submitted by community figure Andrige, best known for his modified shapeshift skins and a host of other [...]<p>This St. Patty's Day, why not celebrate your arboreal nature with a <a href="http://shirts.resto4life.com">Resto4Life Tree Shirt</a>? Now through March 12, U.S. residents can save 17% on all orders $25 or more with code <strong>MARCH39</strong> (Canadian residents can use code <strong>CADMARCH39</strong>).<br/><br/><a href="http://www.resto4life.com/2008/07/31/wrath-of-the-lich-king-female-hairstyles-preview/">Wrath of the Lich King Female Hairstyles Preview!</a></p>
]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.resto4life.com/wp-content/uploads/2008/07/barber-pole.gif" rel="lightbox"><img title="barber_pole" height="226" alt="barber_pole" src="http://www.resto4life.com/wp-content/uploads/2008/07/barber-pole-thumb.gif" width="119" align="right" border="0" /></a> It is with great pleasure that I share with you the first real preview of the new hairstyles for female characters in Wrath of the Lich King! The contents of these images were discovered (NOT created) and submitted by community figure <a href="http://triggerman.deviantart.com/" target="_blank">Andrige</a>, best known for his <a href="http://www.resto4life.com/2008/03/11/andriges-shapeshift-skins/" target="_blank">modified shapeshift skins</a> and a host of other Druid-related art projects. He sent the female images to me and the male images to John of <a href="http://www.thebigbearbutt.com" target="_blank">Big Bear Butt</a>. You can check out the male preview <a href="http://thebigbearbutt.com/2008/07/31/hairstyles-of-the-wrath-and-lichness/" target="_blank">here</a>!</p>
<p>Thanks, Andrige!!</p>
<p><em><strong>Disclaimer:</strong> Andrige wanted me to mention that, because he isn’t familiar with all of the existing hairstyles, that it’s possible some of these may already be in the game. Also, there don’t appear to be new hairstyles for Dwarves, yet. Some hairstyles look as-yet incomplete like the right-most Night Elf style with the bald spot.</em></p>
<p align="center"><a href="http://www.resto4life.com/images/wotlk_hairstyles/female_bloodelf.jpg" rel="lightbox"><img height="197" src="http://www.resto4life.com/images/wotlk_hairstyles/female_bloodelf_thumb.jpg" width="600" border="0" /></a></p>
<p align="center"><a href="http://www.resto4life.com/images/wotlk_hairstyles/female_draenei.jpg" rel="lightbox"><img height="197" src="http://www.resto4life.com/images/wotlk_hairstyles/female_draenei_thumb.jpg" width="600" border="0" /></a></p>
<p align="center"><a href="http://www.resto4life.com/images/wotlk_hairstyles/female_dwarf.jpg" rel="lightbox"><img height="197" src="http://www.resto4life.com/images/wotlk_hairstyles/female_dwarf_thumb.jpg" width="600" border="0" /></a></p>
<p align="center"><a href="http://www.resto4life.com/images/wotlk_hairstyles/female_gnome.jpg" rel="lightbox"><img height="197" src="http://www.resto4life.com/images/wotlk_hairstyles/female_gnome_thumb.jpg" width="600" border="0" /></a></p>
<p align="center"><a href="http://www.resto4life.com/images/wotlk_hairstyles/female_human.jpg" rel="lightbox"><img height="197" src="http://www.resto4life.com/images/wotlk_hairstyles/female_human_thumb.jpg" width="600" border="0" /></a></p>
<p align="center"><a href="http://www.resto4life.com/images/wotlk_hairstyles/female_nightelf.jpg" rel="lightbox"><img height="197" src="http://www.resto4life.com/images/wotlk_hairstyles/female_nightelf_thumb.jpg" width="600" border="0" /></a></p>
<p align="center"><a href="http://www.resto4life.com/images/wotlk_hairstyles/female_orc.jpg" rel="lightbox"><img height="197" src="http://www.resto4life.com/images/wotlk_hairstyles/female_orc_thumb.jpg" width="600" border="0" /></a></p>
<p align="center"><a href="http://www.resto4life.com/images/wotlk_hairstyles/female_tauren.jpg" rel="lightbox"><img height="197" src="http://www.resto4life.com/images/wotlk_hairstyles/female_tauren_thumb.jpg" width="600" border="0" /></a></p>
<p align="center"><a href="http://www.resto4life.com/images/wotlk_hairstyles/female_troll.jpg" rel="lightbox"><img height="197" src="http://www.resto4life.com/images/wotlk_hairstyles/female_troll_thumb.jpg" width="600" border="0" /></a></p>
<p align="center"><a href="http://www.resto4life.com/images/wotlk_hairstyles/female_undead.jpg" rel="lightbox"><img height="197" src="http://www.resto4life.com/images/wotlk_hairstyles/female_undead_thumb.jpg" width="600" border="0" /></a></p>
<p>Personally, I am a little disappointed that so many hairstyles appear to simply be crossovers from one race to another (Blood Elves appear to borrow styles from Night Elves, Gnomes, Humans, and Draenei). They look nice enough, and I can appreciate that it reduces development time to reuse previously created content, but I hope there are some new additions, as well!</p>
<p>P.S. For a nice preview of the new barber shop, check out Banana Shoulders’ guide, <a href="http://www.bananashoulders.com/2008/07/29/shave-and-a-haircut/" target="_blank">Shave and a Haircut</a>!</p>
<p>This St. Patty&#8217;s Day, why not celebrate your arboreal nature with a <a href="http://shirts.resto4life.com">Resto4Life Tree Shirt</a>? Now through March 12, U.S. residents can save 17% on all orders $25 or more with code <strong>MARCH39</strong> (Canadian residents can use code <strong>CADMARCH39</strong>).<br/><br/><a href="http://www.resto4life.com/2008/07/31/wrath-of-the-lich-king-female-hairstyles-preview/">Wrath of the Lich King Female Hairstyles Preview!</a></p>
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		<title>Beta Patch Changes (Build 8681)</title>
		<link>http://www.resto4life.com/2008/07/29/more-beta-patch-changes/</link>
		<comments>http://www.resto4life.com/2008/07/29/more-beta-patch-changes/#comments</comments>
		<pubDate>Tue, 29 Jul 2008 07:05:58 +0000</pubDate>
		<dc:creator>Phaelia</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.resto4life.com/2008/07/29/more-beta-patch-changes/</guid>
		<description><![CDATA[In addition to the newly-discovered Glyphs, these are the Druid-related patch from the latest build on the Beta servers:

Feral 

Primal Tenacity now reduces the duration of Fear effects by 10/20/30% and reduces all damage taken while stunned by 10/20/30%.         Old version: 5/10/15% fear reduction and 5/10/15% damage [...]<p>This St. Patty's Day, why not celebrate your arboreal nature with a <a href="http://shirts.resto4life.com">Resto4Life Tree Shirt</a>? Now through March 12, U.S. residents can save 17% on all orders $25 or more with code <strong>MARCH39</strong> (Canadian residents can use code <strong>CADMARCH39</strong>).<br/><br/><a href="http://www.resto4life.com/2008/07/29/more-beta-patch-changes/">Beta Patch Changes (Build 8681)</a></p>
]]></description>
			<content:encoded><![CDATA[<p>In addition to the <a href="http://www.resto4life.com/2008/07/28/inscription-for-druids/">newly-discovered Glyphs</a>, these are the Druid-related patch from the latest build on the Beta servers:</p>
<blockquote class="blue"><div class="top"></div>
<p><b>Feral</b> </p>
<ul>
<li><em>Primal Tenacity</em> now reduces the duration of Fear effects by 10/20/30% and reduces all damage taken while stunned by 10/20/30%.         <br /><em>Old version: 5/10/15% fear reduction and 5/10/15% damage reduction while stunned</em> </li>
<li><em>Infected Wounds</em> effect now reduces the movement speed of the target by 10% and its attack speed by 3%.         <br /><em>Old version: 10% reduction to both movement and attack speed</em> </li>
<li><em>Challenging Roar</em> now has a 3 minute cooldown, reduced from 10 minutes. </li>
</ul>
<p><b>Restoration</b>
<ul>
<li><em>Replenish</em> now gives a 5/10/15% chance to restore 10 Energy/<strong>5 Rage</strong>/2% Mana or 10 Runic Power per tick.         <br /><em>Old version: 5/10/15% chance to restore 10 Energy/4 Rage/2% Mana/10 Runic Power per tick</em> </li>
</ul>
</blockquote>
<h3><em>Flourish</em> Amount Healed Unchanged; <em>Nourish</em> Dynamic Changed</h3>
<p>MMO Champion is reporting the total amount healed for Rank 1 of <em>Flourish</em> as 1610, which means the overall amount healed as not been nerfed as we had feared. Everyone celebrate, but do so quietly so as not to attract the attention of the nerf bat!</p>
<p>As expected, a change has been made to <em><a href="http://wotlk.wowhead.com/?spell=50464">Nourish</a></em> whereby it heals for an additional 20% provided <em>you</em> have a <em>Rejuvenation</em>, <em>Lifebloom</em>, and <em>Regrowth </em>running on the target. I say “expected” because with two Restoration Druids and a Priest in the raid, you could feasibly have healed for 35% more (<em>Lifebloom</em> x 2 + <em>Rejuvenation</em> x2 + <em>Regrowth</em> x 2 + <em>Renew</em>). <em><a href="http://wotlk.wowhead.com/?spell=51183">Gift of the Earthmother</a></em> appears to remain unchanged, still restoring 5% mana cost on <em>Healing Touch</em> and <em>Nourish</em> per heal over time on the target. It’s probably safe to expect a change similar to the one made to <em>Nourish</em>, however.</p>
<h3>Balance Druids to Benefit from <em>Improved Scorch</em></h3>
<p>A recent change was made to the Mage talent, <em>Improved Scorch:</em></p>
<blockquote class="blue"><div class="top"></div>
<p>Improved Scorch &#8211; More damage types added, now your Scorch spells have a 33/66/100% chance to cause your target to be vulnerable to Fire, Frost and Arcane damage, increasing damage taken by 2/4/6/6/10% and lasts 30 seconds. Stacks up to 5 times.</p>
</blockquote>
<p>This means that a Balance Druid can expect to receive an additional 10% damage on all <em>Starfire</em>, <em>Moonfire</em>, and <em>Starfall</em> spells, assuming a Mage with 18 points in Fire is present.</p>
<h3>Changes to Energy, Mana Regeneration and Potion Mechanics</h3>
<p>Mana- and Energy-users can expect to see an interesting difference in the way they regenerate mana. It now regenerates steadily over time rather than waiting for 2-second “ticks” to increase. The overall effect is a more constant stream of mana, though it not clear if the actual formula has changed. You can view a video of this new mechanic via Filefront <a href="http://files.filefront.com/regenmechavi/;11267790;/fileinfo.html">here</a>.</p>
<p>Say goodbye to chain-potting in the expansion. Blizzard is implementing a &quot;one potion per encounter&quot; debuff called <a href="http://wotlk.wowhead.com/?spell=53787">Potion Sickness</a>:</p>
<p align="center"><a href="http://www.mmo-champion.com/index.php?topic=11464.0"><img title="Potion Sickness: Unable to consume potions until you rest out of combat for a short duration." style="border-top-width: 0px; border-left-width: 0px; border-bottom-width: 0px; border-right-width: 0px" height="184" alt="Potion Sickness: Unable to consume potions until you rest out of combat for a short duration." src="http://www.resto4life.com/wp-content/uploads/2008/07/potionsickness.jpg" width="531" border="0" /></a> </p>
<p>While I&#8217;m personally pleased at the idea that I may not have to bring 20 Super-Duper Mana Potions to each raid (or whatever they&#8217;re called in the expansion), I recognize that this as a nerf to Alchemists who use trinkets that afford them X MP5. Also, keep in mind that, while I&#8217;m sure at this point that most of us are accustomed to having ample regeneration and not <em>needing</em> to chain pot, that probably won&#8217;t be the case&#160; when we reach level 80 and start to gear up. Mana management and personal mana-restorative abilities will become essential for raids. This also places increased pressure on DPS to complete encounters before their healing corps runs dry.</p>
<p>Note also that this debuff will apply to Super-Duper Health Potions, a consumable frequently brought in mass quantity by tanks. Healers will have to be more careful not to have our tanks <em>need</em> the use of such consumables since they are no longer going to be available more than once per encounter.</p>
<p>This St. Patty&#8217;s Day, why not celebrate your arboreal nature with a <a href="http://shirts.resto4life.com">Resto4Life Tree Shirt</a>? Now through March 12, U.S. residents can save 17% on all orders $25 or more with code <strong>MARCH39</strong> (Canadian residents can use code <strong>CADMARCH39</strong>).<br/><br/><a href="http://www.resto4life.com/2008/07/29/more-beta-patch-changes/">Beta Patch Changes (Build 8681)</a></p>
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