Bornakk: Druids Not to be "Big Green Blobs"
Published on April 28, 2008 by Phaelia
Blue, Spells and Talents
59 Comments Jiryn of Gorefiend (US) posted to the Wrath of the Lich King forums, requesting once again that Druids be considered for the addition of an out of combat resurrection spell:
In Wrath of the Lich King please give Druids something they’ve needed for quite a while. A Non-cooldown res, much like a Priest, Shaman or Paladin resurrection. This would be a second rez of theirs to use at the end of fights or after wipes when they have been Soulstoned. We’ve waited long enough; give us the FULL healing potential we were supposed to [have]!
The post was blue-tagged with this (disheartening) response from Bornakk:
Then after this it would probably be Mortal Strike that’s needed, right? We understand there are many spells and abilities that other classes have that would make things easier for players, but we also need to be careful in morphing all classes into one big green blob that all have the same skills. Right now having an awesome ability like Battle Resurrection sets Druids apart from the regular ressing classes.
And before anybody asks, we are working on the new talents and spells for each class but we don’t have any details to provide on them at this time.
Because clearly, Mortal Strike is an ability commonly associated with the healing role. That’s just silly. Shamans have wipe recovery in the form of Reincarnate, Paladins have wipe recovery in the form of Divine Intervention (well, assuming they’re grouped with someone that can also rez). Both of these abilities are in addition to having access to a standard resurrection spell. Bornakk goes on to follow up on his original comment with the following:
I was just pointing out that instead of the normal out-of-combat res that other classes have, Druids have a much more unique and special ability. I understand that having more out-of-combat res abilities on more classes would make wipe recovery easier, but we want to be careful in not having abilities given out to every class and make them less unique.
If you are in a 5-person dungeon and the Druid is the only healer, while you don’t have wipe recovery (cables and Soulstones aside), you can organize your group and approach each of the pulls with this in mind and be more cautious to avoid the wipes. It make take a wipe or two to straighten things out, but adapting to the situation can make things run a lot smoother.
So essentially, Druids (and the people who decide to group with them) just have to be better at the game than other healers and their groupmates. I’m glad someone is telling me this now! Rather than go off on a another gigormous rant on this subject, I’d like to share one of my favorite responses:
Where are people getting off on the idea that an OOC rez is unique and giving one to druids would remove the ability’s/class’s uniqueness? Re: the ability–three classes have it. Unique = three identical abilities across three classes but no more? Re: the class–we are unique in that we are the only class that can main heal yet cannot rez the party after a messy pull/boss fight. That is, we are uniquely disadvantaged.
…
I would like to remind Blizzard that not everyone gets to run in guild groups where mistakes never happen and everyone is a machine. Things crop up in real groups. Kids get chased off their computers by mom. Connections are subject to hiccups, lag spikes, and bottoming out entirely. Sometimes you just have to put out that grease fire on the stove. We get punished for not only being in groups with horribad players, but for little unpredictable occurrences that any other healer can make up for once the damage is done. At one point, a long time ago that is now a hazy druid memory, I could understand this; few instances had stealth-spotting mobs, and druids were rarely main healers. This is not the case anymore. Please, let the game change with the times. We are not asking for an ability that makes any other healer unique; we are asking for an ability that every other healer has.
— Alice of Kirin Tor




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