Balance Tree … Uprooted and Transplanted
Published on August 29, 2008 by Phaelia
Spells and Talents
33 Comments 
Incredible, shocking, awe-inspiring changes to the Balance Tree. The changes summarized below were derived from a comparison of the recently updated official talent calculator to the not-yet-updated WoWHead calculator for WotLK.
- Tier 1
- Nature’s Grasp is being made a base ability for all Druids. « Source »
- Nature’s Grasp been replaced with Genesis:
Genesis (5-point talent)
Increases the damage and healing done by your periodic spells by 1/2/3/4/5%.
- Tier 2
- Control of Nature is being rolled into Nature’s Focus. « Source »
- Control of Nature has been replaced with Moonglow.
- Focused Starlight has been removed from the game and has been replaced with Nature’s Mastery:
Nature’s Mastery (2-point talent)
Increases the critical strike chance of your Wrath, Starfire, Starfall, Nourish, and Healing Touch spells by 2/4%. - Nature’s Mastery, is now the pre-requisite for Nature’s Grace and Nature’s Splendor.
- Tier 3
- Nature’s Grace and Insect Swarm have swapped Tiers. Nature’s Grace is now in Tier 3; Insect Swarm is now in Tier 5.
- Nature’s Spendor has been added to Tier 3:
Nature’s Splendor (3-point talent)
Increases the duration of your Moonfire, Insect Swarm, Rejuvenation, Regrowth, Lifebloom, and Flourish spells by 10/20/30%.
- Tier 4: Celestial Focus no longer reduces casting time lost while when damaged but instead grants 3% spell haste.
- Tier 5
- Insect Swarm and Nature’s Grace have swapped Tiers. Insect Swarm is now in Tier 5; Nature’s Grace is now in Tier 3.
- Moonglow has been replaced with Improved Insect Swarm:
Improved Insect Swarm (3-point talent)
Increases your damage done by your Wrath spell to targets afflicted by your Insect Swarm by 1/2/3%, and increases the critical strike chance of your Starfire spell by 1/2/3% on targets afflicted with your Moonfire spell
- Tier 6: No discernible changes
- Tier 7: No discernible changes; change so that Improved Faerie Fire only affects spells not yet made to talent calculator
- Tier 8: No discernible changes
- Tier 9: Typhoon base damage increased from 400 to 516-517.
- Tier 10: No discernible changes; change so that Earth and Moon grants 13% additional damage for all schools of magic not yet made to talent calculator
- Tier 11: No discernible changes
I’ll leave the primarily Balance-focused changes to authors like Graylo to explore in depth. It’s shockingly apparent to me, however, that I’m actually going to have to make some tough decisions about how I will spec for Restoration. Insect Swarm has been moved entirely out of my reach, and Nature’s Grasp has been made a base class skill at 100%. I can’t possibly pass up the benefits from Genesis, Moonglow, Nature’s Mastery, or Nature’s Splendor. Nature’s Grace, formerly a talent that required a complete paradigm shift in your healing style, is now a perfectly attainable talent, requiring a mere 11-point talent investment. All told, Phaelia’s Balance investment will likely total 14 points:
- 5/5 Genesis
Increases the damage and healing done by your periodic spells by 1/2/3/4/5%. - 2/2 Nature’s Mastery
Increases the critical strike chance of your Wrath, Starfire, Starfall, Nourish, and Healing Touch spells by 2/4%. - 3/3 Moonglow
Reduces the mana cost of your Moonfire, Starfire, Starfall, Wrath, Healing Touch, Regrowth, and Rejuvenation spells by 9%. - 1/1 Nature’s Grace
All spell criticals grace you with a blessing of nature, reducing the casting time of your next spell by 0.5 seconds. - 3/3 Nature’s Splendor
Increases the duration of your Moonfire, Insect Swarm, Rejuvenation, Regrowth, Lifebloom, and Flourish spells by 10/20/30%.
This forgoes the 3% spell haste from the revised version of Celestial Focus which is something I’m not sure I want to do. All in all, a very interesting dilemma!




Druids aren’t the only class to have some form of clearcasting. Shamans, Mages, and Priests do, as well. However, the frequent use of instant-cast spells like Rejuvenation and Lifebloom make clearcasting even more desirable for Druids. Clearcasting procs are determined server side, so it can take more than half a second to find out that your next spell will be free once you’re spell has finished casting. If you were casting a spell with cast time, it’s usually not worth it to cancel and cast another spell that costs more mana instead. If, however, you’ve cast an insta-cast spell that procs Omen of Clarity, you’ll probably notice the proc while waiting for the global cooldown to expire. Gift of the Earthmother, a 5-point talent that reduces the GCD associated with Lifebloom and Rejuvenation to 1.0 seconds, will make these procs more difficult to catch and adjust to, but it should still be possible, especially since there’s an audible sound when OOC procs.