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Guest Post: Leveraging Shadowmeld

Published on January 5, 2009 by Vreenash
Community, PvP, Spells and Talents
41 Comments

Or “How I Learned to Stop Worrying and Run and Hide”
by Vreenash of Dragonblight (US)

vreenash_shadowmeld Shadowmeld has changed. Previous uses of this ability involved hiding from mobs while outside of combat or getting out of combat in Arena, sitting to drink, and using Shadowmeld to hide from your opponents. Now however, thanks to the powers that be, this Night Elf racial can remove you from combat and even temporarily from the hate list – permanently if you happen to be alone. We can all see the obvious advantages of Shadowmeld in a PvE dungeon setting, but you might be underestimating its full potential. Let’s consider a few additional uses:

While in a PvE dungeon setting (5-man only), use SM to take you out of combat mid-fight to:

  • Drink or Eat: Even in a heroic dungeon where downtime is low, you can find yourself an 8-second quick drink (think of it as another mana pot).
  • Revive: Yes, you can use our 10 second resurrection mid-battle (good luck finding those 10 seconds, though).
  • Gear Change: If you have Itemrack or another gear-swapping mod installed, a Boomkin could switch over to healer if the healer goes down.

In PvP:

  • If Shadowmeld is paired up with Nature’s Grasp via macro (neither is tied to the global cooldown and will therefore activate at the same time), the pursuer will drop you from their target list and will need to reacquire you. In such a situation, you will most likely be running and will break Shadowmeld immediately. The first attack after the pursuer reacquires you will most likely be an auto-attack and not a stun, thus entangling your opponent and giving you some breathing room.
  • Outdoor PvP holds a cheeky benefit. If you’re being ganked, use Shadowmeld to take you out-of-combat, hit Swift Flight Form, and high tail it to the nearest bed and breakfast.
  • There is currently a bug in Wintergrasp that will keep you in combat for long periods of time, even though there is no battle to be seen. Using Shadowmeld will break you out of combat so you can mount up.
  • You can still use Shadowmeld to drink in Arenas, though it’s more challenging since your stealth will break once you’ve started drinking. Alternatively, you could use it in the same manner as before, running to get out combat long enough to sit and drink then activate Shadowmeld. However, given the now longer cooldown on the ability (3 minutes), you only get one shot at this in most matches.

Can you think of any other uses for this revised ability?

Related Posts

  • Night Elf is to Ninja as Tauren is to Giant, Stompy Cheeseburger
  • Natural Perfection No Longer Triggers from Crits while Sitting
  • Line of Sight in Arenas
41 Comments
Categories: Community, PvP, Spells and Talents

Phaelia Blue: Nourish may be Affected by Wild Growth

Published on December 23, 2008 by Phaelia
Blue, Spells and Talents
17 Comments

Ghostcrawler announced yesterday that Nourish may get its 20% effectiveness increase from the HoT conferred by Wild Growth in an effort to make Nourish a more attractive raid heal. Bamft of Azshara (US) originally posed this suggestion in the Healing forums:

Subject: GC: Allow WG to count towards Nourish bonus?
I know I’d use the spell a lot more if I could WG a party and then tab/nourish them all off of that HoT. Just something to consider.

To which Ghostcrawler encouragingly responded:

Yeah, there is a good chance we’ll do this.

This change would mean that a Druid could better leverage Nourish by casting Wild Growth on her raid group, watching to see who had been hit with the HoT, and then patch heal whoever needed it with Nourish, effectively switching it over to the “tank heal” graphs of Direct Healing in Wrath. In this case, Regrowth would not get the +20% bonus from the [Glyph of Regrowth] which could make Nourish a more competitive option.  This news comes hot on the heels of an earlier announcement that Blizzard will look to both increase talent-based benefits to Nourish and to add a Nourish-specific Glyph to help increase its viability relative to Regrowth:

We think there is some validity to the notion that Nourish is not propped up enough by talents. It will also be getting a glyph at some point.

Break out the tinsel and Winter Veil lights, everyone. We might have a new toy to play with soon! :-)

Related Posts

  • Nourish to Benefit from Moonglow and Wild Growth HoT (and Blues)
  • Wild Growth … Grows a Pair *
  • Ghostcrawler: Healers not to be Interchangeable
17 Comments
Categories: Blue, Spells and Talents

Phaelia PTR Changes: 6-Second Cooldown on Wild Growth

Published on December 11, 2008 by Phaelia
Blue, Patches, Spells and Talents
33 Comments

The long expected 6-second cooldown has been applied to Wild Growth on the Public Test Realms today, along with a host of other Druid-related changes. All I can say is, “PHOOEY!” I don’t see why Wild Growth should be subject to the same degree of nerfage that Circle of Healing is when Blues have repeatedly acknowledged that Circle of Healing is a considerably larger problem. While this isn’t going to have much effect in 5-man instances, it’s going to be quite painful in 10-man and 25-man. To make you (and me) feel better, here is an illustration from Eggo “Crabsmacker” Egoo:

THIS! IS! NORTHREND!

“Resto4Life” is sounding more like a prison sentence lately. And here are the rest of the Druid-specific changes announced (or discovered) today:

  • Feral Attack Power: All weapons now have the potential to grant feral attack power based on their dps (as compared to the best superior-quality weapons available at level 60).  Players will see their existing feral weapons grant roughly the same attack power as they did before (+/- 2 or so), but many new weapons will be options for the feral druid.  Some feral weapons have had strength converted to attack power to be more appealing to other classes able to equip them.  All druids will see the amount of feral attack power granted by an item in the item tooltip, if it grants any, but other players will not see that information.
  • Bonus Armor: The mechanics for items with bonus armor on them has changed (any cloth, leather, mail, or plate items with extra armor, or any other items with any armor).  Bonus armor beyond the base armor of an item will no longer be multiplied by any talents or by the bonuses of Bear Form, Dire Bear Form, or Frost Presence.
  • Genesis: Now works with Tranquility and Hurricane.
  • King of the Jungle: The Bear effect is now physical, and thus cannot be dispelled.
  • Nature’s Grace: Now also effects Revive.
  • Primal Tenacity: Now reduces the cost of Bear Form, Cat Form, and Dire Bear Form by 17/33/50% in addition to its previous effects.
  • Protector of the Pack: No longer changes value based on party size.
  • Savage Roar: The buff now persists outside of Cat Form but only provides its benefits while in Cat Form.
  • Starfall : Now be cancelled by any shapeshifting.
  • Survival of the Fittest: This talent now grants 22/44/66% bonus armor in Bear Form and Dire Bear Form in addition to all of its previous effects.
  • Swipe: Swipe (Cat) has now been added at level 71, dealing 260% weapon damage, costs 50 energy with no cooldown. All talents affecting the Bear Form version affect the Cat Form one as well.
  • Wild Growth: Now has a 6 second cooldown.
  • Savage Fury: Mangle (Bear) damage was being increased by a higher percentage than intended. This has been fixed, and in result Mangle (Bear) should see roughly a 16% damage reduction. Also fixed a bug with Savage Fury where the Rake bleed effect was not being increased.

I’m really excited about the addition of a mana cost reduction for Feral forms on Primal Tenacity. This is essentially what I suggested last month in light of Feral mana woes and should make PvP as a BearCat much more fun and sustainable. On the other hand, the bug fix to Mangle – Bear was unexpected. I wasn’t aware this was an issue. Either way, ouch. Or maybe “less ouch.”

Not necessarily Druid-specific but still interesting:

Tapping: All player spells which cause a creature to become aggressive to you will now also immediately cause the creature to be tapped.  

This means we’ll be able to “tag” mobs using the slightly cheaper Faerie Fire rather than having to spend 4% additional base mana on a Moonfire. Not a big deal, but nice if you’re Restoration-specced and grouped with your husband’s leather-wearing DPS Warrior where your Moonfire is less than necessary to help kill things (and your mana would be better spent keeping your partner from impaling himself).

Want more delicious Feral stuff? Be sure to check out Kalon’s recent post The Collected Ideas on How to Fix Bears (But what if I wanted cubs!?) and Runy’s recent post on tanking idols (or the lack thereof), Azerothian Idol: Bears to Rock Out with New Idols.

Related Posts

  • Nourish to Benefit from Moonglow and Wild Growth HoT (and Blues)
  • Homer’s WoW Patch
  • Patch 2.4 Official Class Changes
33 Comments
Categories: Blue, Patches, Spells and Talents

Currant A Plethora of Claws

Published on November 19, 2008 by Currant
Blue, Spells and Talents
24 Comments

So it appears that kitties will be getting an AoE ability:

Yeah, if I can offer a suggestion, please don’t disregard a player’s argument just because their class is good in aspects of the game you care about that the OP may not. :)

We think we are going to remove the cooldown of Fan of Knives altogether. There are just too many PvE situations where rogues feel at a disadvantage without a reliable ranged attack. The example that came up recently is Meathook in CoT:Stratholme and having the spawning zombies causing pushback on your healers. Rogues can FoK once and then have to run over to help the healer.

And in case it gets asked, Feral druids we haven’t forgotten about your AE either.

We’ll try and announce something soon.

I CAN HAZ ADAMANTIUM?Or is that really what that comment means?  Not forgetting about it doesn’t actually mean they’re going to give it to us, just that they’re thinking about it.

What do you think about that?  How would that work?  Would we Purr the enemy to death, rattling the integrity of their skeletal structure into nothing but a fine powder?  Maybe the Angry-Kitty Death Shriek where we make that creepy baby sound cats make when they’re hurt, tearing the tympanum from the eardrums of our foes with an awful wail?  Or could it be the Spastic LoLCat Scritch-Scratch, blinking from alien girl to alien girl like James T. Kirk on Red Bull?

Who knows?

Related Posts

  • Indoor Roots and Mark(ed) Improvements
  • Barkskin to be Usable in Cat and Travel Forms
  • Druids Have the Blues
24 Comments
Categories: Blue, Spells and Talents

Currant Currant: Not One of the Cool Kids

Published on November 10, 2008 by Currant
Spells and Talents
15 Comments

ElfBearCat We all like to think we don’t care what other people think of us, but this is patently untrue.  As small children, we seek largely for the approval of the adults in our lives, and as teenagers – the point in our lives where we push hard for our independence from those same adults – even the fringe activities we engage in are given their veracity primarily through the fact that they continue to express themselves through grouping.  From goths and cheerleaders to geeks and soccer-queens, human beings not only group, but seek acceptance through conformity, even if that conformity takes the shape of rebellion or rejection.  As a 30-something I see grouping in people my age and older.  Even the marginalized and socially rebellious group for approval and acceptance.

So it was that Phae showed me Talent Chic and I noticed that my spec is nowhere on the list.  My initial reaction was that I must have missed the boat.  Somewhere, somehow, people were seeing things I wasn’t and suddenly, I had to rethink my spec.

But as I started looking it over, I realized that were I to respec, I’d likely pick the same points all over again.  Why?  I’ve read the arguments for and against certain talents and I’ve looked at the math involved and I know that not all my choices are optimal, so why did I pick what I did?

Well, let’s look it over and find out.

First, I think it’s important to understand the realities of the way you play.  What content do you find yourself in frequently and what content do you need to be able to perform well in?  What sort of role do you play in said content and what are the classes and capabilities of the people you’ll be grouping with?  How much do you solo, how much do you tank, group, quest for dailies or PvP?

For a long time, I’ve been the big bad Druid tank of my guild.  My playtime is limited, thus my raid time is also limited and based in part on my performance (I’m really not trying to be arrogant, I’ve just done it for a long time and several cited me as an inspiration), several others have also taken up the mantle of the Dire Bear.  As such, my capabilities have been eclipsed in no small measure.  Most of them are my statistical equal or superior at this point and are accomplished tanks in their own right, independent of any guidance or inspiration I may have been.

Many of the others have followed Phae Phae into Resto while a few more than that have gone the route of the Laser Chicken, confidently calling death and destruction from the heavens.  To whit: DPS and Healing, when not covered by “pure” classes, are as well and truly covered as Bear tanking.

As has been discussed many times over, there is a fundamental lack of tanking Mains in the world, something our guild never really felt until daily Heroics were implemented.  In and of themselves, they didn’t – of course – cause a tank shortage.  What they did, with their lockouts and badge bonuses, was make it so that only about half the guild had ready access to daily Heroic runs.

So the net result of all this is that I am still needed to tank frequently, but just as frequently, I find myself soloing dailies, filling in for a DPSer that drops from a run in progress, or some other task that requires a generalized Feral Druid.  My role, as I approached my build, was one of MT/DPS/OT, about in that order.  I must be able to drop into an MT role in a raid (I can and have, even for one boss fight I made it to in MH) just as easily as I must be able to become a purple kitty (please, FSM, please let me be a Snow Leopard soon!).

So first things first.

Furor, while nice, is really just a speed bump to Naturalist and Omen of Clarity.  I happen to be one of those who shifts a lot even in PvE content, moving between encounters in Elf form and shifting to Dire Bear during a pull.  My typical pull involves Moonfire on a secondary un-CC’d target, then shifting and going to my tanking rotation.  I hate looking at my big fuzzy ass all the time so I shift.  It’s likely not the most efficient method.  Sue me.  I still like Furor for its mechanics, though.

Naturalist provides me with both threat and damage and as such, is a nice payoff, even if you consider it’s essentially 1% per point if Furor is useless to you.  2% per point if you make active use of it.

Omen of Clarity.  Oddly, this talent has seen a lot of discussion as to its relative worth on the boards.  I still see it proc a lot and free rage and energy is hybrid utility in a talent at its best.  I also get endless amusement at having it go off when I’m crafting.

Now here’s where, in the Resto tree, it gets a little dicey.  I shift enough and occasionally PvP such that Natural Shapeshifter is immensely appealing, and the crit from Master Shapeshifter is also tempting to the point of salivation.  However – and you knew that was coming because you are far more astute than any Druid Pundit credits you with – we are now looking at slightly less than 1% damage increase per point for MSS if we factor in the cost of NSS.  This discounts the bonuses Cat gets talented from critical hits, but you get the point.  It’s a pair of skills that would increase my combo point usage and increase my quality of life (not to mention my PvP viability for those rare times I PvP), but that come at a cost of 5 points quite possibly better spent elsewhere.

It’s important to note that I am not a believer that any and all talents should be valued on their ROI (Return On Investment) but on a broader spectrum of form, function, and perk.  So take it with a grain of salt when I say something isn’t worth it.  Even though I’m probably right.  =P

That said, anyone who tells you Feral Aggression should be taken over Ferocity needs to go play Hello Kitty Island Adventure and never look back.  ‘Nuff said.

Now is when we really get to the meat of my odd little spec and I attempt futilely to defend and explain my choices.

Feral Instinct gives us tanking utility and a measure of padding for both soloing and PvP while Savage Fury gives us a damage boost to the most commonly used abilities we have, increasing our DPS and threat.  That’s got to be a no-brainer.  Zombie players of Druids probably have the sense to spec that.

Thick Hide is purely for tanking.  With our armor lost from items, it’s even more critical for players that want to tank to snatch up this talent in its entirety.  For an end-game Druid it’s worth more than 2000 armor.

Feral Swiftness is as much for moving faster unmounted as it is for the dodge bonus, though the dodge bonus is how we justify this talent because even I wouldn’t touch it if all it did was let me run faster.  I don’t PvP enough for me to get a skill that’d only do that.

Survival Instincts I almost skipped.  Before you groan at my stupidity, let me explain myself.  I’m a Druid tank.  To date, my only emergency tools in tanking form have been, in order of access: Frenzied Regeneration, a potting macro, and a couple trinkets.  I am flat-out not used to tanking with any way to stave off the inevitable and I’ve been remarkably successful for it.  My first reaction to it, thus, was to wonder if I’d even remember to use it, let alone use it effectively.  But when I realized that it’d bestow an emergency 6k (or close to it) health for 20 seconds, it was really hard to keep telling myself the point would be wasted.

Here’s hoping I remember to use it.

Sharpened Claws is our crit boost and good for both bear and cat, but for obviously different reasons.  Slaved to Primal Fury the efficacy of this talent is enough to kick me in the face.  More please.  The other talent opened up with Sharpened Claws is Primal Precision.  Now, there appears to be a significant amount of Expertise gear in the game later on, so this could be something I spec out of later, but for now, the boost to Expertise is outstanding, not to mention the energy return portion of this talent making it really nice for cats, too.  I wonder how much of the benefit of the refund is negated by the other portion of the talent, though (that’s idle curiosity, nothing more really).

Feral Charge should be obvious, and Survival of the Fittest has significant value even if you don’t need or want the crit immunity (though why you wouldn’t, even if you aren’t a tank, is beyond me) just for the stat boost.  Predatory Strikes and Heart of the Wild boost threat and damage.  Good deal.

Nurturing Instinct was skipped because… well because it’s garbage.  I wouldn’t even put that in a PvP build.  Brutal Impact looks tasty for both forms, but I’ll be honest and admit I don’t use my stuns much.  2 points saved.  Shredding Attacks is nice, but I need to be group DPSing to really get the mileage out of it I’d want, so I skipped that, too.  I do DPS in groups, but not enough to warrant the talent.

Ah, Leader of the Pack.  Gateway talent to awesome.  The crit bonus, Mangle, and Improved Mangle are all reason enough to get this talent, but there are the other ornaments I’m also interested in.

I have serious issues with Protector of the Pack, but it’s the best thing we’ve got of its kind, and I can’t really pimp Thick Hide if I’m willing to skip this one.  Improved Leader of the Pack isn’t really a necessity, but I like it and the soloing longevity I get from it, as well as the rather miniscule cushion it provides my healers.  The mana regen mechanic is interesting, but I’d still like to see something more fundamental to the form to handle that, since it seems we’re not getting mana on our gear anymore.

Finally, I put 2/3 into Infected Wounds.  Widely regarded as primarily a PvP talent, the tanking applications and even soloing application should be obvious.  It’s more damage reduction.

King of the Jungle, Rend and Tear, and Berserk are juiciness I skipped.  Why?

The easy cop-out answer is that I don’t have enough points.  So juggle some around, you might say!  After all, many of those I picked (after all Infected Wounds, Improved Leader of the Pack, Feral Charge and Survival Instincts are more luxury than necessity) can be dumped to make room, and some would make the case that all the points I put into Resto are wasted.

Perhaps.

King of the Jungle is a damage boost in bear and an energy burst in cat.  God that’s tempting.  I really do want it.  Tiger’s Fury finally useful?  Wow.  I’m in shock.

Rend and Tear speaks directly to how we do our damage, through bleeds and abilities that augment or are augmented by them.  It also makes Ferocious Bite… bite less.  Overall, a very tasty talent.

I fully intend to grab both of those when I level.

So… Berserk.  51 points.  I’m not sure what to think of the talent, to be honest.  I have a tendency to forget cooldown abilities and I’m unnaturally tied to Omen of Clarity, too much for my own good, I think.

A few things that stand out to me is that Barkskin is okay for tanking, but the damage reduction is fairly underwhelming in the few situations I’ve used it while Frenzied Regeneration is my new best friend (especially glyphed).  Survival Instincts is interesting and something I’m trying to learn to use effectively.

Overall, I’ve been pretty underwhelmed by the patch in general, though I am starting to suspect that my spec is part of the issue.  I think I’ll be trying out a full Cat and full Bear spec in the near future to see what happens.

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15 Comments
Categories: Spells and Talents
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Recent Comments

LoniHuff.NET (2)

Phaelia
Hey, Stormwalker! Great to hear from you! Our little sprout is growing fast, but don’t call him “little” when he’s around or he’s sure to tell you “I a little bit big!” :-)

Stormwalker
I…I…kinda miss you and your Druidic writings of old. Good to see you’re still around, busy with RL. The little sproutling looks a little bigger now! Regards, Stormwalker, of old.
The Sprout(ed) Seed (91)

Triadx
Gratz on the mini sprout!

Keybinding
Oh my gosh! You look beautiful. Is that a new druid in training? Maybe he will rebel and spec feral or oomkin? /cheer!

Bolink
Beautiful! Congratulations! (I know this is just a tad late) .-= Bolink´s last blog ..Druid Defense in Warsong Gulch =-.

Teledris
Awesome, dude! Congratulations!

tkc
15 short years till he wants to borrow the car! Cheers!
Druids (Not) to Pick Locks in Cat Form (17)

Claire Swazey
I have a cat who has learned to open the pet door lock. I’d never have thought…
The Belkin Nostromo N52 TE (74)

Alahnna (Mama Druid)
Over two years later and this is still relevant and so very helpful. I hope you are having a blast with your little sprout, who’s probably running all over the place now. =D

Marc
Hi, Too bad this blog is no longer maimtained. Thanks for you post though. I wanted to address the issue of lefties. I am on, and use the N52TE. I use a trackball with my right hand and the n52TE with my left, no problems.
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