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Phaelia Hortus: Lifebloom Cannot Trigger Nature’s Grace

Published on June 14, 2007 by Phaelia
Blue, Spells and Talents
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The patch notes from Patch 2.1 stated that the Balance talent, Nature’s Grace could be triggered by critical hits from Swiftmend and the bloom component of Lifebloom (as well as triggering from casts of Cyclone). When the patch went live, however, players noted that Nature’s Grace was still not triggering from Lifebloom crits. This was generally considered a bug, but yesterday Blizzard QA Hortus stated that Lifebloom cannot trigger Nature’s Grace due to a limitation of the spell system:

Lifebloom can not proc Natures grace, this is a current limitation of the spell system.

There was a mistake in the 2.1.1 patch notes that included Lifebloom when it should not have.

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Categories: Blue, Spells and Talents

Phaelia Rebirth Bugged (or Nerfed)

Published on May 29, 2007 by Phaelia
Spells and Talents
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On Friday I wrote about the recent egregious increase of reagent costs for Rebirth and Gift of the Wild spells with Patch 2.1. Today, another “undocumented change” was discovered, although it isn’t known whether this change was intended or accidental. As of last Tuesday, the resurrection window from the druid combat rez now disappears when the Combat flag drops from all party members. What this means is that Rebirth can no longer be used a a wipe recovery tool and can only be used for wipe prevention.

Phaelia wants to resurrect you. Unfortunately, she's a druid.

The only time Rebirth was usable for 5-man wipe recovery was if the druid had brought along a pocket rezzer (as is Blizzard’s apparent intention). In raids, it could be used by a skilled druid when Divine Intervention, Soulstone, and Reincarnation were not available, but this has always been the most difficult to execute wipe recovery method. It seems almost spiteful of Blizzard to further nerf this already limited ability.

On a more positive note, it is possible that this change is a precursor to as-yet-unannounced plans to finally give druids a normal resurrection spell. Perhaps these two changes (reagent cost increase and wipe recovery removal) were made while internally testing this new class ability. It is likely that — due to the previous backlash when ferals temporarily gained the ability to use potions and weapon procs — they are reluctant to get our hopes up for such a longed for spell until they are more sure of its effects on balance.

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Categories: Spells and Talents

Phaelia Price Gouging by Reagent Merchants

Published on May 25, 2007 by Phaelia
Spells and Talents
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Every major patch includes a long list of changes, most of which are documented in a set of formal patch notes. Some changes, however, escape the notice of whoever is responsible for compiling these notes. It may be an unintended oversight, but these changes seem to more often than not be to the detriment of players.

Patch 2.1 brought included a host of positive changes for the druid class, including the increased viability of Barkskin and our epic flightform quest. However, one undocumented change was the increase in reagent cost for both Wild Quillvine and Flintweed Seed. These two items are the reagents used by druids to cast our group buff, Gift of the Wild III, and Rebirth, our in combat resurrection spell. Quillvine saw a 50% cost increase, from 10 silver to 15 silver. Flintweed saw a 250% cost increase, from 20 silver to 50 silver.

Quillvine

15s

Flintweed

50s

There already exists a marked cost disparity between Restoration and Feral druids because of the placement of the Improved Mark of the Wild talent alongside Furor in the first tier of the Restoration tree. The burden of single-target and group buffing during raids has always fallen to Restoration druids since their buff is 35% more effective (to be fair, I have grouped and raided with many a generous and thoughtful Feral who has willingly shared his cache of Thornroot/Quillvine with me). To further increase the raiding burden upon the druids who have already foregone damage abilities seems unfair. And to increase the cost of our in combat resurrection spell so dramatically while Restoration druids are still suffering from the lack of a normal resurrection spell in 5-man instances is just salt in the wound.

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Categories: Spells and Talents

Phaelia Out of Combat Resurrection

Published on May 14, 2007 by Phaelia
Analysis, Spells and Talents
12 Comments

One of the things that makes World of Warcraft unique when compared to many of the MMOs that preceded it are the considerably lighter penalties for dying (repair bills and invulnerable corpse runs). Along with the much lessened penalties, the designers decided to spread the ability to counter these penalties among many classes instead of a few. Shamans can resurrect themselves, warlocks can conjure Soulstones, and paladins, shamans, and priests all have the ability to resurrect fallen comrades. Druids, on the other hand, have the Rebirth spell, a method of resurrection which, unlike standard Resurrection, can be employed in combat:

RebirthRank 6
68% of base Mana30 yd range
2 sec cast20 min cooldown
Reagents: Flintweed Seed
Returns the spirit to the body, restoring a dead target to life with 3200 health and 3200 mana.

Of the four classes who can primary heal (priests, druids, paladins, and shamans), druids are the only class who do not have a resurrection spell not subject to a cooldown, the idea being that Rebirth is a strong enough spell — even with its 30 minute cooldown — that druids should not also be able to cast a time-unrestricted version. It has also been stated that Blizzard worries about the combination of an unlimited resurrection spell being used in conjunction with Stealth.

Prior to and immediately following the release of the Burning Crusade, druids were more or less quiet about the issue of not having a normal resurrection spell. However, as more and more druids performed the role of main healer for the new 5-man instances, the concern grew. And today with many druids reaching the threshold where their gear can only be further improved by Heroic instances (or raiding), the forums are cacophonous with complaints about the lack of this ability. Restoration-specced druids struggle to find places among Heroic groups because groups rightfully worry that the inevitable result of using a druid for main healer will be endless, time consuming runs back to the instance. There are ways to get around this limitation, such as being sure to bring a paladin, shaman, or priest along, but this makes druids the only class required to bring someone else along to perform part of what should be considered their role (when specced and geared for it). It also assumes a plethora of available healing-types which does not always exist and imposes a competition for healing items to which other healers are not subjected.

Druitt of Lothar made a post asking those druids clamoring for the addition of a normal Resurrection spell address five issues that he perceives with the spell being given to druids. Like most threads of its type, you have to filter out a lot of superfluous bickering to find logical discussion, but I thought that the points he raised would serve as an excellent framework for this entry.

1. Stealth + Resurrection would be overpowered.

It is possible for a group of rogues and druids to stealth to the back of some instances, assassinate the boss mob(s), and hearth out (this is currently possible in Sethekk Halls and is considered the best way for rogues and druids to acquire the Shoulderpads of Assassination). It is also an instance dynamic that Blizzard has been aware of for some time, dating back to stealth runs for the Seal of Ascension quest in LBRS. When Blizzard wants to prevent this from being a viable option, they employ one or more of the following methods:

  • Mobs which have Truesight and have a larger aggro radius toward characters who are stealthed. Partied rogues are frequently unable to sap a given group of mobs because one or more of them see through stealth.
  • Stealthed and triggered spawn mobs. These are mobs that you can't see until they're in range to aggro and attack you. These mobs include the assassins in the room with Blackheart the Inciter.
  • Narrow corridors in which mobs patrol, making it harder to stay out of the perception range. Sometimes these corridors have the added difficulty of one or more stealthed or triggered spawn mobs, making getting through while stealthed even more difficult.

It's also worth noting that stealth and resurrection is the most difficult and time consuming method of respawn circumvention. A group would be much better off with a Soulstone, Reincarnation, or Divine Intervention. And in many cases, it would often be faster to reclear the mobs that have respawned.

2. Rebirth + Resurrection would be overpowered.

According to Druitt:

"No other healing class has a full-blown IC rez. Soulstones, Ankhs, etc, have specific limitations and do not work like your standard rez. If Druids get an unlimited, OOC rez then a unique IC rez becomes OP."

While it is true that Soulstone, Reincarnation, and Divine Intervention all have specific limitations, it is also true that Rebirth is subject to some pretty hefty limitations:

  • Only usable once every 30 minutes (identical to Soulstone/Divine Intervention/Reincarnation).
  • Hugely prohibitive mana cost (68% of base mana), forcing you to often forgo its use as wipe prevention for fear you won't have enough mana to complete the encounter.
  • Nominal reagent cost (18s).

I feel that these costs sufficiently offset the costs associated with other classes' wipe prevention/wipe recovery abilities. And all of those classes (with the exception of the Warlock) also have a standard Resurrection spell.

3. "All the other healers can do it" is not a valid reason for needing the ability.

To the contrary, the game post Burning Crusade is heavily balanced around creating solid, capable groups, both in PvP and PvE. When a Restoration druid has sacrificed the ability to farm, solo, or kill other players to be a better healer, she does so with the understanding that she will be "compensated" for her sacrifices by increased desirability in groups. A druid should have every reason to expect to be as desired as a Holy priest or Holy paladin. A paladin can even have fewer points in her Holy talent tree and still be more desirable since she has the Resurrection spell which is needed so often for Heroic instances. Just as a feral-specced druid can expect to have tools comparable to those of a warrior so that she is desired as a group tank, so too should a Restoration druid be granted tools that make her competitive with priests, paladins, and shamans.

4. Druid abilities that are not unique to Druids, but are not shared by all healing classes.

This, I feel, is probably the weakest argument presented by Druitt in his post, the basic premise being that we should not ask to have the same abilities of other healers. Some examples of these abilities might be Fade, Blessing of Protection, or Power Word: Shield. The difference is that these abilities, while very strong and helpful, are not necessary to the role of a healer. Resurrection very much is, to the point where druids are turned down for advertised healing spots because, "sorry, we need a rezzer."

5. Druids are flexible in filling roles even when off-spec.

Finally, Druitt puts forth the argument that, because druids can also tank and dps, they should not expect to be on par with other healers. This is a disappointing sentiment to hear from a Druid. Feral-specced, he should recognize that he is far from a stellar healer when he's specced for Bear Form tanking (what is odd is that he claims to be superior to his restoration-specced Shaman when healing from his Feral spec). Similarly, I cannot hope to tank anything (besides possibly 5 STV gorillas) with my 43-point Restoration build. I made the tradeoff to be a good healer and expect to have the necessary tools available to me as a result.

All in all, I don't see that any of the above arguments holds much water when really scrutinized. I can only hope that Blizzard takes some of these things into consideration and levels the playing field among all the healers of various classes.


Additional Thoughts:

Along with the discussion of whether or not druids should have access to Resurrection, there has been substantial discussion as to the form/limitations that said access should take. Many ferals have expressed reticence at being given access to a spell that would force them into the role of a healer post raid wipe (helping with resurrection). With that in mind, I think that it should probably be a talented skill, on the same level as Nature's Swiftness, 21 points into the Restoration tree. This would allow players who enjoy using the Dreamstate build to heal to pick up the skill as well as the forest of more deeply-specced Restoration druids.

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12 Comments
Categories: Analysis, Spells and Talents

Phaelia Ommra: Barkskin to Be Usable by Tree of Life

Published on April 26, 2007 by Phaelia
Blue, Spells and Talents
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European CM Ommra just announced that Tree of Life will finally gain access to the Barkskin spell with the release of patch 2.1:

Druids will be able to cast Barkskin in Tree of Life form in 2.1.

Severely limited in defensive ability, Tree of Life will gain a small amount of usability in arena with this change. This will also allow trees to pair of Tranquility + Barkskin in 5-man instances and raids.

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Categories: Blue, Spells and Talents
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Phaelia
Hey, Stormwalker! Great to hear from you! Our little sprout is growing fast, but don’t call him “little” when he’s around or he’s sure to tell you “I a little bit big!” :-)

Stormwalker
I…I…kinda miss you and your Druidic writings of old. Good to see you’re still around, busy with RL. The little sproutling looks a little bigger now! Regards, Stormwalker, of old.
The Sprout(ed) Seed (91)

Triadx
Gratz on the mini sprout!

Keybinding
Oh my gosh! You look beautiful. Is that a new druid in training? Maybe he will rebel and spec feral or oomkin? /cheer!

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Beautiful! Congratulations! (I know this is just a tad late) .-= Bolink´s last blog ..Druid Defense in Warsong Gulch =-.

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Druids (Not) to Pick Locks in Cat Form (17)

Claire Swazey
I have a cat who has learned to open the pet door lock. I’d never have thought…
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Alahnna (Mama Druid)
Over two years later and this is still relevant and so very helpful. I hope you are having a blast with your little sprout, who’s probably running all over the place now. =D

Marc
Hi, Too bad this blog is no longer maimtained. Thanks for you post though. I wanted to address the issue of lefties. I am on, and use the N52TE. I use a trackball with my right hand and the n52TE with my left, no problems.
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