Spells and Talents
Azou of Sargeras wrote an insightful post about the perceived lack of crowd control available to Druids. He posits that — rather than not having sufficient crowd control in the form of spell — we instead suffer from a lack of appropriate creatures upon which our crowd control spell (Hibernate) can be applied. Here’s a snippet:
Hibernate is a very solid form of CC. It does not heal the mob, meaning you can sleep anything and not worry about having to damage it all over again. The mob stays put, meaning it won’t wonder into other mobs or maybe in the range of CC. And it lasts long enough with no diminishing returns.
We just don’t have mobs to CC. In TBC, the main mob types are humanoids and demons. Beasts show up here and there, but they are generally A) Non-elite and easily killed B) Straight-up immune.
Azou would like Blizzard to increase the number of CC-able Beasts and Dragonkin in the Wrath of the Lich King expansion. From a Restoration Druid’s point of view, I would rather not have the additional responsibility of having to crowd control each pull. It’s often difficult enough to maintain Hibernate and heal at the same time in Heroics. However, I know that it’s an issue for our Balance-specced brethren, so perhaps a new ability — or a Talent to augment Hibernate — could be added. Maybe Hibernate could be modified to also affect plants, Elementals, and/or Undead. We are, after all, so in tune with Nature that I can see us having some powers over the abomination of unlife (although perhaps a “Banish” type spell would make more sense). This would increase the number of undead CCers from one (Priest) to two (Priest and Balance Druid) and could help reduce the difficulties of many Balance Druids when trying to find group spots in Heroics, especially given the strong Undead theme that will likely permeate many of the new instances.
Another option could be to grant heavily Balanced-specced druids a 51-point talent for Poylmorph: Plant, a spell already being used by some NPCs in BC instances. This would allow a fully Balance-specced Druid to more closely emulate its “parent” class (the Mage) since they would have had to sacrifice almost all other hybrid abilities to do so.