Rebirth Cooldown to Be Reduced to 20 Minutes
Published on September 26, 2007 by Phaelia
Blue, Patches, Spells and Talents
23 Comments The cooldown on our combat resurrection spell Rebirth will be reduced from 30 minutes to 20 minutes in an upcoming patch:
We want to whack the cooldown from 30 minutes down to 20 minutes.
And just to say it, we have no current plans to lower it further and make it usable in arenas. A full druid team with a bunch of Rebirths sounds a little wonky.
While I am appreciative of any attention given to the lack of viability of Druids as 5-man healers (except when “backed up” by another healer), a reduced cooldown on Rebirth doesn’t address the essential problem of not having a standard resurrection spell: you can’t ressurect more than one group member unless one of those that died is herself another Druid or a “real” rezzer. If anything, this change is discouraging because it’s likely the only improvement they’ve decided to make.
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Well first of all, Barkskin is self-only, like Paladin Divine Shield. Its damage reduction is percentage-based which means it scales automatically with the damage taken (unlike Power Word: Shield which scales with +Healing). Best of all, it can be cast through most forms of crowd control: stuns, ice, incpacitation, fears, or sleep. The damage reduction combined with spellcasting delay prevention and ability to cast while crowd controlled makes this an excellent PvP spell that’s available 12 seconds out of every minute. Unfortunately, it can only be cast from one of our casting forms — Elf, Moonkin, and recently Tree — which leaves Cat and Bear out in the cold (fortunately, they have fur).