2.4 Mana Regen: Getting the Most out of Innervate
May 15, 2008Categories: Items and Equipment, Lunar Guidance, Spells and Talents
The 2.4 Mana Regen Series
- 2.4 Mana Regen: The Basics
- 2.4 Mana Regen: The Mana Regen Calculator
- 2.4 Mana Regen: Regrowth as the New Raid Heal?
- 2.4 Mana Regen: Valuing +Healing
- 2.4 Mana Regen: Paladin Blessings
- 2.4 Mana Regen: Getting the Most out of Innervate
Prior to Patch 2.4, Druids were best served by switching to a high Spirit weapon during Innervate, the idea being to boost Spirit-based mana regeneration as much as possible during that 20 second period (the [Bangle of Endless Blessings] was recommended for the same reason). Now that Intellect and Spirit both affect mana regeneration, however, Innervate frequently returns more mana than we have. In this case, use of the Bangle becomes overkill, and a high-Intellect weapon is preferable since it temporarily increases the size of our mana pool. Of course, which group you fall into depends on your current balance of stats, and you can use the Mana Regeneration Calculator to easily determine which option you should pursue: Bangle + High Spirit Weapon or No Bangle + High Intellect Weapon. For the sake of completeness, let’s look at both options.
Spirit-Based Swap
Under this strategy, you’re trying to temporarily boost your Spirit during Innervate so that your regeneration rate increases, bringing the amount of mana returned closer to your total mana pool. If you’re just starting out in your healing kit, you’ll probably end up in this group. The [Bangle of Endless Blessings] is among the best mana regeneration trinkets available to you due to it’s use granting an additional 140 Spirit for 20 seconds. Here are a few of the high Spirit weapons available at your likely level of progression:
- [Staff of the Ashtongue Deathsworn]: quest reward from Akama’s Promise in Shadowmoon Valley
- [Ameer's Judgement]: Quest reward from Nexus-King Salhadaar in Netherstorm
- [Ironstaff of Regeneration]: drops from Exarch Maladaar of Auchenai Crypts
- [Serpentcrest Life-Staff]: drops from Mekgineer Steamrigger of Steamvault.
- [Staff of Divine Infusion]: world drop, easily purchasable for around 50g on the Auction House
- [Nightstaff of the Everliving]: drops from Nightbane in Karazhan
- [Rod of the Blazing Light]: drops from Vexallus in Heroic Magister’s Terrace; 3 gem slots
- [Ethereum Life-Staff]: drops from High Astromancer Solarian in Tempest Keep; more than likely overkill at this level of gear
- [Dathrohand's Ceremonial Hammer]: Drops from Captain Skarloc in Heroic Old Hillsbrad. While the spirit on this item is lower than on the staves listed above, it frees your offhand for a [Draenei Crystal Rod of Spirit], a level 70 green item that has 32 additional Spirit.
Whether you choose a 1-hander or 2-hander, have it enchanted with [Mighty Spirit] and fill any available gem slots with [Sparkling Star of Elune]. Assuming you have the [Bangle of Endless Blessings], equip it before any fight where you think you might be pressed for mana. Including a weapon swap, your Innervate macro should look something like this:
/use Bangle of Endless Blessings
/cast [target=player] Innervate
/equip [High Spirit Weapon]
/script UIErrorsFrame:Clear();
Note: A more convenient option for Spirit-based weapon swaps is the use of the now out-of-date Evocation2 addon. It will swap to your highest Spirit-based weapon or mainhand/offhand combination while you’re under the effects of Innervate then swap back once the effect expires.
To give yourself the option to share your Innervate with another player without using the Bangle or swapping your weapon, you can add a required modifier. Your macro would then look something like this:
/use [nomodifier] Bangle of Endless Blessings
/cast [modifier:ctrl] Innervate; [target=player] Innervate
/equip [nomodifier] <High Spirit Weapon>
/script UIErrorsFrame:Clear();
Assuming you don’t use an addon like Evocation2, you’ll also want to map your regular weapon or weapon and offhand to a separate key so that you can swap back once Innervate elapses. To determine how much additional mana you’ll gain from the above swap, check the Mana Return from Innervate field on the Mana Regen Calculator at your current values then again at the value of Spirit you’ll have once you’ve made the swap (be sure to include the effects of Living Spirit, if applicable).
Intellect-Based Swap
Under this strategy, you’re trying to temporarily boost the size of your mana pool to eke out as much mana as possible from your Innervate (note, however, that Intellect will also boost your rate of regeneration). It works differently than the Spirit-based swap since it isn’t necessary to have the Intellect weapon equipped during the effects of Innervate but between the time where your mana begins to approach full until you’ve spent all the additional mana gained. You can opt to tie a weapon swap to your Innervate macro or — to maximize efficiency — you can micro-manage the weapon swap yourself by performing the swap near the point where Innervate is about to completely fill your mana bar and keeping an eye on when it will be "safe" to switch back. The addon CasterWeaponSwapper can assist with this as it has a setting for "high mana" swapping.
There are a ton of high Intellect weapons available post-Karazhan (where you’re more likely to be needing an Intellect-based swap) so I won’t list them here. Instead, I’ve created a set of filters through WoWHead to generate a list of weapons to consider:
Whether you choose a 1-hander or 2-hander, have it enchanted with [Major Intellect] and fill any available gem slots with [Brilliant Dawnstone] or [Brilliant Lionseye]. If you opt to swap your weapon on the use of Innervate, your macro might look something like this:
/cast [target=player] Innervate
/equip <High Intellect Weapon>
To determine how much additional mana you should expect to get from performing an Intellect-based weapon swap, find the amount you expect your Intellect to increase by when you change weapons and multiply it by 15. So, for instance, if I were to swap from the [Ethereum Life-Staff] with 44 Intellect to a full-gemmed and enchanted [Staff of Dark Mending], I could expect an additional 57 Intellect or 855 Mana.



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