Season 3 Armor Values Released
Published on October 16, 2007 by Phaelia
Analysis, Items and Equipment, PvP
1 Comment
The folks over at MMO Champion are currently previewing the stats (and aesthetics) for Season 3 armor. The trend of inflating the armor values of cloth-wearers to nearly the level of leather wearers apparently continues in Season 3 with the following total armor values for 5-piece Season 3 armor:
- Priest: 1903 (3.0% increase)
- Mage: 1903 (3.6% increase)
- Warlock: 1903 (3.6% increase)
- Restoration Druid: 2088 (6.3% increase)
- Rogue: 2186 (25.63% increase)
Huzzah for the Rogues whose armor values are seeing a significant increase after being the squishiest targets in Season 2. I’m happy, at least, to be seeing a larger percent increase than the clothies. There is a a 9.7% difference in armor between Restoration Druids and Holy Priests in Season 3, up from the 6.3% difference of Season 2 (yay). I’m still of the opinion that the difference is too marginal, but at least it’s a step in the right direction.



For those who aren’t aware, the Season 3 armor sets for melee classes and specs will include Armor Penetration rating. Armor Penetration is a stat that allows the attacker to ignore that amount of their target’s armor. This stat is ostensibly being added to Season 3 armor to prevent PvE Tier 6 armor (which includes Armor Penetration) from being superior to PvP Season 3 armor. At this news, cloth-wearing casters were outraged, declaiming this addition to give an unfair advantage to melee players. 