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Phaelia 2.4 Mana Regen: The Basics

Published on March 3, 2008 by Phaelia
Analysis, Lunar Guidance, Obsolete
47 Comments

The 2.4 Mana Regen Series

  1. 2.4 Mana Regen: The Basics
  2. 2.4 Mana Regen: The Mana Regen Calculator
  3. 2.4 Mana Regen: Regrowth as the New Raid Heal?
  4. 2.4 Mana Regen: Valuing +Healing
  5. 2.4 Mana Regen: Paladin Blessings
  6. 2.4 Mana Regen: Getting the Most out of Innervate

Moonwells provide mana regeneration! With the release of Patch 2.4, the way that Spirit-based mana regeneration is calculated will be changing so that Intellect is also a factor. On the up side, it’s a marked improvement for Spirit-based spellcasters, and the improvement actually scales exponentially with gear. Notably, all mana users will now use the same base formula for their mana regeneration with no more delineations by class. Classes like the Druid and Priest will still derive additional benefit when talenting Intensity and Meditation, however, and the Druid spell Innervate means that we get an even larger benefit than most. Notably, this also means that a Druid who shifts into Bear Form or Cat Form will continue to regenerate her mana just as before rather than at the decreased rate prior to Patch 2.4.

On the down side, it obsoletes many of the previously written articles here at Resto4Life that deal specifically with the issue of mana regeneration. Slowly, I’ll be replacing those out of date articles with new ones to help you continue to make the best decisions with regard to your gear and playstyle. This article will be focused on helping you determine the optimal ratio between Intellect and Spirit. Because of the complicated interaction between the two, this is no longer a set number and changes based on how much Intellect/Spirit you have, the length of the fight, the use of Innervate, the presence of Intensity, and the use of the Bangle of Endless Blessings. For those that don’t want to get into the gritty details presented below, a good rule of thumb for boss fights will be to aim for 40% more Spirit than Intellect.

Continue reading ’2.4 Mana Regen: The Basics’…

Next in series

Related Posts

  • 2.4 Mana Regen: The Mana Regen Calculator
  • Revaluing Spirit
  • 2.4 Mana Regen: Getting the Most out of Innervate
47 Comments
Categories: Analysis, Lunar Guidance, Obsolete

Phaelia Mailbag: Idol of the Raven Goddess

Published on February 14, 2008 by Phaelia
Items and Equipment, Mailbag, Obsolete
14 Comments

I have revised my original opinion on this topic. You can find the updated analysis here: Idol Chatter.


Leighbra of Sentinels (US) writes in with this question:

At the moment, I have 494 Spirit unbuffed. I’m at about 675 fully raid buffed. I don’t have any idea how I ended up with so much Spirit and have been looking at what I can do with my enchants to play with that number, but I’m cheap and don’t like to re-enchant things… I have the [Idol of the Emerald Queen] equipped, and of course Lifebloom is my most commonly cast spell. So, from my Tree of Life aura, in raids, that means about 135ish additional +Healing for the people in my group.

I’m trying to figure out if it would be more beneficial to the guild/raid (not just my healing numbers) for me to be in a group with our tanks and to equip that often discarded [Idol of the Raven Goddess], especially after it gets buffed, than me having the [Idol of the Emerald Queen] equipped. Especially on Gruul, when after 8 growths we tell our DPS to heal themselves, and have all 8/9 healers focus on our two tanks.

Phaelia as a 'Raven Goddess'First of all, great question, especially in light of the upcoming update to our idols. Previously, the [Idol of the Emerald Queen] was indisputably the best one available to us. This is kind of sad considering it’s a blue item from a non-Heroic dungeon (Shadow Labyrinth). It really speaks to the — likely unanticipated — power of Lifebloom. With Patch 2.4, however, the bonus to your Tree of Life aura from the [Idol of the Raven Goddess] will jump from 20 to 44, certainly a marked improvement. And while I hesitate to tell you definitively which Idol will be better for you and your raid, I can help give you a list of considerations to help you decide!

Continue reading ‘Mailbag: Idol of the Raven Goddess’…

Related Posts

  • Idol Chatter
  • ToL Aura Change Buffs Some Spells, Nerfs Others
  • Mailbag: A Deforested Restoration Build?
14 Comments
Categories: Items and Equipment, Mailbag, Obsolete

Phaelia Arrrghhh!!! Trinkets!!!

Published on January 26, 2008 by Phaelia
Analysis, Items and Equipment, Lunar Guidance, Obsolete
52 Comments

This article would have been released faster if I'd spent less time stomping around the apartment screaming about how much I dislike trinkets!I hate them. Which is why I haven’t written about them before now. Maybe it’s their non-traditional effects or the fact that many of them are triggered (which means you have to remember to trigger them). Either way, there’s never been a clear best-of-breed pair of trinkets to me. So I collect them and then I put them in the bank, waiting for the day that another Druid blogger will write this article so I can gleefully dust off the pair she’s enthusiastically endorsed. Right now I’d like to take the opportunity to say that the rest of you Restos are slackers for making me do this. I hate trinkets!

The trinkets I’m going to be looking at are the Eye of Gruul, Fel Reaver’s Piston, the Lower City Prayerbook, Essence of the Martyr, Living Root of the Wildheart, the Ribbon of Sacrifice, Bangle of Endless Blessings, Scarab of the Infinite Cycle, the Alchemist’s Stone, the Pendant of the Violet Eye, and the Darkmoon Card: Blue Dragon.

Name and Source Passive Effect Active Effect or Proc Notes

[Alchemist's Stone]
Crafted
Requires Alchemy (350)
15 Intellect, 15 Spirit, 15 Stamina Equip: Increases the effect that healing and mana potions have on the wearer by 40%. To find the value of this trinket, I summed the MP5 values for its Intellect and Spirit with the average MP5 values of various potions.

[Bangle of Endless Blessings]
Warp Splinter
Botanica
Equip: Your spell casts have a chance to allow 15% of your mana regeneration to continue while casting for 15 sec. Use: Increases your Spirit by 130 for 20 sec. (2 Min Cooldown) This was the most complicated trinket to analyze since its value is dependent upon cast frequency, whether you have Living Spirit, your base Spirit, and the use of Innervate once every 6 minutes. Please see the graph at the bottom of this article for more information.

[Battlemaster's Perseverance]
75 Heroic Badges
Equip: Increases healing done by up to 88 and damage done by up to 30 for all magical spells and effects. Use: Increases maximum health by 1750 for 15 sec. Shares cooldown with other Battlemaster’s trinkets. (3 Min Cooldown) It is difficult to place a value on the on-use effect of this trinket. Its rank relative to the others in this list is subject to the dynamics of an individual encounter. Obviously, if you would have otherwise died, it is the best trinket to have used.

[Darkmoon Card: Blue Dragon]
Deck of Beasts
Darkmoon Faire
— Equip: 2% chance on successful spellcast to allow 100% of your Mana regeneration to continue while casting for 15 sec. MP5 value varies widely on caster Spirit. At 400 Spirit and 3 sec casting time, BD is worth 16.5 MP5. At 700 Spirit and 2 sec casting time, BD is worth 39.5 MP5. See below for graph.

[Essence of the Martyr]
Heroic Badge Reward
Equip: Increases healing done by up to 84 and damage done by up to 28 for all magical spells and effects. Use: Increases healing done by spells by up to 297 and damage done by spells by up to 99 for 20 sec. (2 Min Cooldown) (20sec/2min * 207) + 84 = 118.5 +Healing on average

[Eye of Gruul]
Gruul the Dragonkiller
Gruul’s Lair
Equip: Increases healing done by up to 44 and damage done by up to 15 for all magical spells and effects. Equip: Each healing spell you cast has a 2% chance to make your next heal cast within 15 sec cost 450 less mana. This trinket can be considered to proc a free Rejuvenation (the most efficient use of its proc) 2% of the time. So, 2% of the time, you will get an extra 415 mana “back” in caster form (332 mana in Tree of Life). This works out to 20.75 MP5 in caster form or 16.6 MP5 in Tree of Life. At a casting rate of once every 3 seconds, it works out to 13.8 MP5 in caster form or 11.01 MP5 in Tree of Life.

[Fel Reaver's Piston]
Void Reaver
Tempest Keep
Equip: Restores 16 mana per 5 sec. Equip: Your direct healing spells have a chance to place a heal over time on your target, healing 500 over 12 sec. As this trinket’s effect only procs from direct heals, I consider its value to only be the 16 MP5.

[Living Root of the Wildheart]
Hydross the Unstable
Serpentshrine Caverns
— Equip: Procs [Sylvan Blessing] in Tree Form and [Cenarion Blessing] in caster form. At a cast rate of once every 2 sec, the proc will be active 20% of the time. At a rate of once every 3 sec, the proc will be active 14.1% of the time. The effects are different for caster vs. Tree of Life. Caster @ 2 sec = 35.7 +Healing. Caster @ 3 sec = 24.7 +Healing. Tree @ 2 sec = 66.6 +Healing. Tree @ 3 sec = 46.1 +Healing.

[Lower City Prayerbook]
Lower City Revered
Equip: Increases healing done by up to 70 and damage done by up to 24 for all magical spells and effects. Use: Your heals each cost 22 less mana for the next 15 sec. (1 Min Cooldown) If used every cooldown and assuming a cast rate of once every 2 seconds, this trinket is worth 22 mana every 2 seconds … 25% of the time. This works out to 13.75 MP5. At a cast rate of once every 3 seconds, it’s worth 9.2 MP5.

[Memento of Tyrande]
Illidan Stormrage
Black Temple
Equip: Increases healing done by up to 118 and damage done by up to 40 for all magical spells and effects. Equip: Each time you cast a spell, there is chance you will gain up to 76 mana per 5 for 15 sec. As with the Bangle, the buff from this trinket should be up an average of 23% of the time, making its average MP5 work out to 17.48 at a cast time of 2.0, 15.2 at a cast time of 3.0.

[Pendant of the Violet Eye]
Shade of Aran
Karazhan
40 Intellect Use: Each spell cast within 20 seconds will grant a stacking bonus of 21 mana regen per 5 sec. Expires after 20 seconds. Abilities with no mana cost will not trigger this trinket. (2 Min Cooldown) I found the average mana regeneration during the 20 seconds the buff is active based upon casting speed. This value can be summed with the MP5 equivalent of the passive 40 Intellect. Final results were 24.38 MP5 @ 2 sec and 18.58 MP5 @ 3 sec.

[Rejuvenating Gem]
Blackwing Lair
Equip: Increases healing done by up to 66 and damage done by up to 22 for all magical spells and effects. Restores 9 mana per 5 sec. — Included for completeness, if you don’t already have this trinket, you aren’t likely to acquire it.

[Ribbon of Sacrifice]
Opera Event
Karazhan
Equip: Increases healing done by up to 73 and damage done by up to 25 for all magical spells and effects. Use: For the next 20 sec, your direct heals grant Fecundity to your target, increasing the healing received by the target by up to 30. Fecundity lasts 10 sec and stacks up to 5 times. (2 Min Cooldown) Unless you’re using Healing Touch extensively (as with a Dreamstate build), this trinket’s on use effect holds little value.

[Scarab of the Infinite Cycle]
Aeonus
Black Morass
Equip: Increases healing done by up to 70 and damage done by up to 24 for all magical spells and effects. Equip: Your direct healing and heal over time spells have a chance to increase your spell haste rating by 320 for 6 secs. HoTs do not benefit from the spell haste procced by this trinket.

[Figurine - Talasite Owl]
370 Jewelcrafting
Equip: Restores 14 mana per 5 sec. Use: Restores 900 mana over 12 sec. (5 Min Cooldown) The MP5 on-use effect of this trinket averages out to 15 MP5 (900/(5*60/5)), bringing its total MP5 value to 29.

[Tome of Diabolic Remedy]
Hex Lord Malacrass
Zul’Aman
Equip: Restores 18 mana per 5 sec. Use: Increases healing done by spells by up to 396 and damage done by spells by up to 132 for 20 sec. (2 Min Cooldown) The +Healing on-use effect of this trinket averages out to 66 +Healing.

[Warp Scarab Brooch]
Nexus-Prince Shaffnar
Mana-Tombs (Heroic)
Equip: Restores 13 mana per 5 sec. Use: Increases healing done by spells and effects by up to 282 and damage done by spells by up to 94 for 20 sec. (2 Min Cooldown) The +Healing on-use effect of this trinket averages out to 47 +Healing.

Prioritizing

From these summarized values and excluding those trinkets irrelevant to the Druid HoT-based style of healing, I would personally prioritize these trinkets in the following way:

Rank Trinket Value
1. [Bangle of Endless Blessings] “Endless” is right! I tried to summarize the sheer awesomeness of this trinket and my table exploded! Please see the addendum at the bottom of this post for math, graphs, and pretty-colored lines.
2. [Alchemist's Stone] 15 Stamina AND
69.25 MP5 when used with [Major Dreamless Sleep Potion]
62.55 MP5 when used with [Fel Mana Potion]
49.25 MP5 when used with [Super Mana Potion]
42.6 MP5 when used with [Mad Alchemist Potion]
3. [Memento of Tyrande] 118 +Healing AND
17.48 MP5 @ 2 sec
15.2 MP5 @ 2 sec
4. [Eye of Gruul] 44 +Healing AND
20.75 MP5 in caster @ 2 sec
16.6 MP5 in Tree @ 2 sec
13.8 MP5 in caster @ 3 sec
11.01 MP5 in Tree @ 3 sec
5. [Tome of Diabolic Remedy] 66 +Healing AND
18 MP5
6. [Darkmoon Card: Blue Dragon]* 16.5 MP5 @ 400 SPI and 3 sec
39.5 MP5 @ 700 SPI and 2 sec
7. [Figurine - Talasite Owl]* 29 MP5
8. [Pendant of the Violet Eye]* 24.38 MP5 @ 2 sec
18.58 MP5 @ 3 sec
9. [Lower City Prayerbook]* 70 +Healing AND
13.75 MP5 @ 2 sec
9.2 MP5 @ 3 sec
10. [Rejuvenating Gem] 66 +Healing AND
9 MP5
11. [Essence of the Martyr] 118.5 +Healing on average
12. [Warp Scarab Brooch] 47 +Healing AND
13 MP5
13. [Living Root of the Wildheart] 35.7 +Healing in caster @ 2 sec
66.6 +Healing in Tree @ 2 sec
24.7 +Healing in caster @ 3 sec
46.1 +Healing in Tree @ 3 sec

* The differences between these are marginal and largely dependent upon external factors such as cast speed. Use your best judgment.

Without a doubt, the Bangle comes out on top. It simply blows all the others away. I was shocked to discover this, especially considering that it’s a blue item from a non-Heroic instance. A significant portion of its value comes from its use in conjunction with Innervate, so if you aren’t already doing this … well, I can’t believe you’re reading Resto4Life and not already doing this! I’m strongly considering a follow-up piece to this one that looks at the Bangle in more depth .. and I suspect I may not have a choice in the matter once the incredulous comments start. ;-)


Math

Because not everyone likes math, I’ve separated it out from the comparison portion. Here are some of the fundamentals used to determine the values of these trinkets:

Proc to Restore Mana

The formula to determine the MP5 value of an item that procs a mana restore a certain % of the time is as follows:

MP5 = 5 * (mana restored / (cast frequency/proc rate))

This formula can be applied to the [Eye of Gruul] and applied toward the 415 mana cost of a Rejuvenation when in caster form:

MP5 = 5 * (415 / (2/0.02)) = 20.75

Proc Duration for Items without an Internal Cooldown

The formula to determine the proc duration (in %time) for an item without an internal cooldown is as follows:

t% = 1 – (1 – proc rate)^(duration of buff/casting frequency)

We can apply this formula to the [Living Root of the Wild Heart] (3% proc rate with a proc duration of 15 seconds). This works out to (1 – (1 – 0.03)^(15/2) or 20% of the time, assuming a cast rate of 2.0 seconds. At a cast rate of 3.0 seconds, it drops to 14.1% of the time.

Applying this formula to the [Darkmoon Card: Blue Dragon] (2% chance with a proc duration of 15 seconds), we find that the buff should be active (1 – (1 – 0.02)^15/2) or 14% of the time at a cast rate of 2.0 seconds. At a cast rate of 3.0 seconds, this buff should be active 9.6% of the time. I found the additional 70% mana regeneration provided by the Dragon card when the proc was up (100% – 30% from Intensity) and discarded the at least 5.56% of the time you’d be likely to be under the effects of an Innervate. I then graphed the contribution of the Dragon Card to your mana regeneration at values of Spirit ranging from 300-700:

Proc Frequency for Items with an Internal Cooldown

The formula to determine the proc rate (measured in PPM) for an item with an internal cooldown is as follows:

PPM = 60 / ((casting frequency/proc rate) + internal cooldown)

We can apply this formula to the [Bangle of Endless Blessings]. With a 10% proc rate and 45 second internal cooldown, the Bangle would have an average PPM of 60 / ((2/0.1) + 45) or 0.92 PPM, assuming a cast rate of 2.0 seconds. At a cast rate of 3.0 seconds, the PPM would drop to 0.8 PPM. So that we can reuse the method used to determine the MP5 value at varying levels of Spirit for the Blue Dragon, we need to convert PPM into the percent of time that the buff will be active. This formula is simply:

%t = (duration * PPM) / 60

With a 15 second duration and cast frequency of 2.0 seconds, the percent time this buff will be active is 23%. With a casting time of 3.0 seconds, 20%. As with the Blue Dragon, the proc is worthless to us while under the effects of Innervate, so we have to exclude its benefits by multiplying what it gives by (1 – 20/360) or 94%. Graphed against values of Spirit ranging from 300-700:

Of course, the world would be too simple a place if this were the only component involved in determining the value of the Bangle. We also have to take into consideration its on use effect, twice without Innervate and once with Innervate. Luckily, this calculation isn’t too heinous since it’s a flat Spirit bonus of 130 for 15 seconds (149.5 if you have Living Spirit). We can determine the value of a tick of Spirit-based mana regeneration with the following formula:

MP5Spirit = SPI/4.5 * 5/2

We then multiply this value by 4 since there are 4 ticks in 20 seconds:

Mana Return = MP5Spirit * 4

And then multiply it again by 0.3 due to Intensity and given the nature of Lifebloom:

Mana Returnin combat = Mana Return * 0.3

So if we plug in 130 for the value of Spirit, we get 86.7 total mana back when used. With Living Spirit, we’d get 99.7 mana back each use. In a six minute period, we’ll include two of those uses and then a third use in conjunction with Innervate:

Mana ReturnInnervate = SPI/4.5 * 5/2 * 4 * 500%

Without Living Spirit this comes out to an additional 1444.4 mana. With Living Spirit, it’s worth 1661.1. To determine the MP5 afforded by this trinket’s on use effect we consider 2 instances of it without Innervate plus one instance of it with then divide the total additional mana return by the number of ticks in 6 minutes:

MP5w/o Living Spirit = (86.7 + 86.7 + 1444.4) / (6*60/5) = 22.5 MP5

MP5w/ Living Spirit = (99.7 + 99.7 + 1661.1) / (6*60/5) = 25.8 MP5

Since the two components rely upon cast frequency, your Spirit total, and Living Spirit, we end up with a range of possible values.

Download the spreadsheet used to calculate these values.

Valuing the [Alchemist's Stone]

Using the analysis from MP5 vs. Intellect and assuming a fight length of 8 minutes and the 10% bonus from Blessing of Kings, 15 Intellect converts to 2.58 MP5. Applying the analysis from MP5 vs. Spirit and assuming Blessing of Kings, Living Spirit, Innervate, and 80% of the time in FSR, the 15 Spirit converts approximately to 6.67 MP5. The MP5 value from stats alone is therefore 6.67 + 2.58 or 9.25 MP5. The MP5 value of its potion augmenting effect will depend upon the type of potion used but can be determined as:

MP5Potion Increase = Avg. Additional Mana Returned/Ticks in 2 Min

Therefore, the additional MP5 contribution for various mana potions will be:

  • [Major Dreamless Sleep Potion]: 1440/24 = 60 MP5
  • [Fel Mana Potion]: 1280/24 = 53.3 MP5
  • [Super Mana Potion]: 960/24 = 40 MP5
  • [Mad Alchemist Potion]: 880/24 = 33.3 MP5

By summing the MP5 value of its stats and the MP5 increase for various potions, we arrive at the following values:

  • [Major Dreamless Sleep Potion]: 9.25 + 60 = 69.25
  • [Fel Mana Potion]: 9.25 + 53.3 = 62.55
  • [Super Mana Potion]: 9.25 + 40 = 49.25 MP5
  • [Mad Alchemist Potion]: 9.25 + 33.3 = 42.6 MP5

Valuing the [Pendant of the Violet Eye]

As with the Alchemist’s Stone, we can convert the 40 Intellect on this item into MP5. Assuming a fight length of 8 minutes and the 10% bonus from Blessing of Kings, 40 Intellect converts to 6.88 MP5. Since the mana regeneration afforded by each application of the buff within 20 seconds increases in a linear fashion, we can determine the likely number of applications (based on cast frequency) and use the average mana regeneration between the first and last applications:

Avg. MP5 = ((duration/cast frequency) * 21 MP5) / 2

At a cast frequency of once every 2 seconds, the average MP5 value of this trinket while the buff is active would be 105 MP5. At a cast frequency of once every 3 seconds, this value is 70 MP5. If used every cooldown, it is active for 20 seconds out of every 2 minutes or 16.7% of the time. Multiplying this percentage by the MP5 values gives an MP5 of 17.5 with a cast frequency of 2.0 and 11.7 with a cast frequency of 3.0. Adding the MP5 equivalent of its passive +40 Intellect, we arrive at a final value of 24.38 at 2.0 and 18.58 at 3.0.

Related Posts

  • Getting More out of Innervate
  • Omen of Clarity
  • Revaluing Spirit
52 Comments
Categories: Analysis, Items and Equipment, Lunar Guidance, Obsolete

Phaelia Talent Spec: Leveling Restoration/Balance

Published on January 19, 2008 by Phaelia
Obsolete, Spells and Talents
46 Comments

This is a reference to one of my favorite Dark Legacy strips, DL's Guide to 5v5.Visitors frequently ask for recommendations or critiques on prospective talent builds. These builds range from builds for leveling to just starting out in Karazhan, to specs that allow for a mix of farming (hello, Epic Flight Form) and instance/raid healing. This is the first in a series of posts designed to address these types of questions, giving me something to which I can refer readers who write in.

While it’s possible to level purely Restoration, I don’t recommend it unless you have a constant companion for the duration of your leveling experience. Instead, I encourage players who want to level up while learning to heal to consider a talent spec that mixes Balance and Restoration. Because although many Druids opt to level with a Feral spec, if your passion is for Healing, you’re more likely to gravitate toward and derive more enjoyment from damage dealing via spells than claws. I also think that the synergy between Balance and Restoration is stronger than that between Feral and Restoration. Here is a guide of recommended talent selection from levels 10-70 with an emphasis upon Healing talents alongside a smattering of Balance talents to provide you with the firepower to get to the Outlands (where, as we all know, the real fun begins).

Talent Total Level Notes
5

Starlight Wrath
Reduces the cast time of your Wrath and Starfire spells by 0.5 sec.
5/5 10-14  
2

Improved Moonfire
Increases the damage and critical strike chance of your Moonfire spell by 10%.
2/2 15-16 Although you will eventually need Focused Starlight to unlock Vengeance, Improved Moonfire provides more “bang for your buck” at this level.
5

Improved Mark of the Wild
Increases the effects of your Mark of the Wild and Gift of the Wild spells by 35%.
5/5 17-21 While I take issue with the value of this spell at later levels, it’s nice when leveling.
5

Naturalist
Reduces the cast time of your Healing Touch spell by 0.5 sec and increases the damage you deal with physical attacks in all forms by 10%.
5/5 22-26 At around this level, you will gain access to the stronger, slower ranks of Healing Touch. Naturalist will make the use of these — both while soloing and group healing — more viable.
3

Nature’s Grasp
While active, any time an enemy strikes the caster they have a 65% chance to become afflicted by Entangling Roots. Only useable outdoors. 1 charge. Lasts 45 sec.
3/5 27-29 As Nasirah points out, “[Control of Nature and Nature's Grasp] serve very similar functions.” My preference is for Nature’s Grasp. If you prebuff with Nature’s Grasp, cast Entanging Roots to begin combat, and begin nuking, you can usually rely upon NG to reroot the mob once it gets loose, reducing the amount of time during the fight spent casting non-damage spells.
1

Insect Swarm
The enemy target is swarmed by insects, decreasing their chance to hit by 2% and causing X Nature damage over 12 sec.
1/1 30 More DoTs! More DoTs!
3

Intensity
Allows 30% of your Mana regeneration to continue while casting and causes your Enrage ability to instantly generate 10 rage.
3/3 31-33  
2

Nature’s Focus
Gives you a 14% chance to avoid interruption caused by damage while casting the Healing Touch, Regrowth and Tranquility spells.
2/5 34-35 Investing 2 points here will unlock the next tier of Restoration talents. We’ll come back to Nature’s Focus later on to continue fleshing it out.
2

Focused Starlight
Increases the critical strike chance of your Wrath and Starfire spells by 4%.
2/2 36-37  
2

Nature’s Reach
Increases the range of your Balance spells and Faerie Fire (Feral) ability by 20%.
2/2 38-39 Nature’s Reach will allow you to initiate attacks from 20% further away (6 yards on Wrath). That’s more time to cast damage spells before the mob reaches you.
5

Vengeance
Increases the critical strike damage bonus of your Starfire, Moonfire, and Wrath spells by 100%.
5/5 40-44  
5

Nature’s Grace
All spell criticals grace you with a blessing of nature, reducing the casting time of your next spell by 0.5 sec.
1/1 45  
3

Moonglow
Reduces the Mana cost of your Moonfire, Starfire, Wrath, Healing Touch, Regrowth and Rejuvenation spells by 9%.
3/3 46-48 You may be surprised to find that we stop here without picking up Lunar Guidance. Because your Intellect won’t be particularly high at this level, you’re better off moving back over to Restoration to augment your healing and to pick up Lunar Guidance once you’re seeing the high Intellect totals afforded by Outlands gear.
3

Improved Rejuvenation
Increases the effect of your Rejuvenation spell by 15%.
3/3 49-51  
2

Nature’s Focus
Gives you a 42% chance to avoid interruption caused by damage while casting the Healing Touch, Regrowth and Tranquility spells.
4/5 52-53  
1

Nature’s Swiftness
When activated, your next Nature spell becomes an instant cast spell.
1/1 54 Druids don’t get Vanish or Feign Death. The second you’ve picked up this talent, it’s time to create a macro that ties it directly to your highest available rank of Healing Touch. It’s a great survival tool.
5

Gift of Nature
Increases the effect of all healing spells by 10%.
5/5 55-59  
4

Subtlety
Reduces the threat generated by your spells by 16% and reduces the chance your spells will be dispelled by 24%.
4/5 60-63 You’re in the Outlands now and should be running instances to help you level, collect gear, and learn to heal in a group environment (an opportunity which may not have been available until now).
1

Swiftmend
Consumes a Rejuvenation or Regrowth effect on a friendly target to instantly heal them an amount equal to 12 sec. of Rejuvenation or 18 sec. of Regrowth.
1/1 64 Druids gain access to Lifebloom this level and many opt to switch to a more HoT-oriented build that includes the Tree of Life form. This type of build will be discussed in a later article.
3

Lunar Guidance
Increases your spell damage and healing by 25% of your total Intellect.
3/3 65-67 Outlands gear is rich in Intellect, making this an attractive option now.
2

Empowered Touch
Your Healing Touch spell gains an additional 20% of your bonus healing effects.
3/3 68-69 Again, your +Healing is probably beginning to flesh itself out, making this talent a better value than it might have been before.
1

Subtlety
Reduces the threat generated by your spells by 20% and reduces the chance your spells will be dispelled by 30%.
5/5 70 You may instead opt for another point in Nature’s Focus according to your preference.

Assuming you chose a fifth point of Subtlety at level 70, this build looks like this. This build emphasizes the use of Healing Touch over HoTs which generally fare better at higher levels of gear than you will have first starting out. It’s more or less a variation on the popular Dreamstate build which dips deeper into the Balance tree at the expense of Swiftmend. I’ve gone back to this build several times, and it remains one of my favorites, being especially useful in Heroic instances since you will rely heavily upon the high HPS of your Healing Touch — at least at first — whether specced for Tree of Life or not.

There are, of course, several other possible viable talent builds at level 70, but I’ll save those for a later time.


If you are looking for a build that more heavily emphasizes the firepower of the Balance tree and are comfortable with learning the in’s and out’s of Druid healing later, check out the great guide Beneficial Balance Builds from Nasirah’s “A Tale of Two Druids”! And for Big Bear Butt’s perspective on a Feral leveling build, check out his recent article over on WoWInsider.com! Note that you are only permitted to use one of these two specs if you promise to spec back to healing once you hit 70. /shakes finger

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  • Talent Updates from Alpha
46 Comments
Categories: Obsolete, Spells and Talents

Phaelia MP5 vs. Intellect

Published on December 17, 2007 by Phaelia
Analysis, Obsolete
28 Comments

This article became obsolete as of Patch 2.4. For Intellect and MP5 comparisons relevant as of 2.4, please see 2.4 Mana Regen – Part 1: The Basics and 2.4 Mana Regen – Part 2: The Mana Regen Calculator.


Look at me; I'm pink and nerdy.Intellect and Mana per Five share an interesting relationship. While every point of Intellect gives you mana up front, the MP5 statistic returns mana over time, assuming you aren’t already at your maximum. As you might have intuited, determining their relative values involves a consideration of time. Luckily, the formula that determines their relationship is one of the simplest.

For every point of Intellect, a caster adds 15 more mana to her base mana pool. And every point of MP5 returns 1 Mana every 5 seconds. Therefore, at 1 minute and 15 seconds, a single point of MP5 is worth a point of Intellect. This sliding scale can be expressed by the following formula:

(Fight Length in Seconds/5)/15 = Intellect required to Equal 1 MP5

If we consider the value of Blessing of Kings, a buff grantiing 10% to all stats that is available in most 25-man raids, it increases the value of Intellect by 10%, changing our formula to the following:

(Fight Length in Seconds/5)/(15*1.1) = Intellect required to Equal 1 MP5

Applying these two formulas to fights varying from 0 to 10 minutes, we can derive the following graph:

Intellect vs. MP5

Therefore, to know how much you value Intellect, you will want to consider the average length of those boss fights which which your guild is currently struggling (i.e., disregard encounters you have on farm; they are less likely to require optimization).

Download the spreadsheet used to calculate these values.

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28 Comments
Categories: Analysis, Obsolete
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Phaelia
Hey, Stormwalker! Great to hear from you! Our little sprout is growing fast, but don’t call him “little” when he’s around or he’s sure to tell you “I a little bit big!” :-)

Stormwalker
I…I…kinda miss you and your Druidic writings of old. Good to see you’re still around, busy with RL. The little sproutling looks a little bigger now! Regards, Stormwalker, of old.
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Triadx
Gratz on the mini sprout!

Keybinding
Oh my gosh! You look beautiful. Is that a new druid in training? Maybe he will rebel and spec feral or oomkin? /cheer!

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Beautiful! Congratulations! (I know this is just a tad late) .-= Bolink´s last blog ..Druid Defense in Warsong Gulch =-.

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Claire Swazey
I have a cat who has learned to open the pet door lock. I’d never have thought…
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Alahnna (Mama Druid)
Over two years later and this is still relevant and so very helpful. I hope you are having a blast with your little sprout, who’s probably running all over the place now. =D

Marc
Hi, Too bad this blog is no longer maimtained. Thanks for you post though. I wanted to address the issue of lefties. I am on, and use the N52TE. I use a trackball with my right hand and the n52TE with my left, no problems.
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