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	<title>Resto4Life &#187; Obsolete</title>
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	<description>So many numbers, you'll think you're getting audited</description>
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		<title>ToL Aura Change Buffs Some Spells, Nerfs Others</title>
		<link>http://www.resto4life.com/2008/08/29/tol-aura-change-buffs-some-spells-nerfs-others/</link>
		<comments>http://www.resto4life.com/2008/08/29/tol-aura-change-buffs-some-spells-nerfs-others/#comments</comments>
		<pubDate>Fri, 29 Aug 2008 17:50:29 +0000</pubDate>
		<dc:creator>Phaelia</dc:creator>
				<category><![CDATA[Analysis]]></category>
		<category><![CDATA[Obsolete]]></category>
		<category><![CDATA[Spells and Talents]]></category>

		<guid isPermaLink="false">http://www.resto4life.com/2008/08/29/tol-aura-change-buffs-some-spells-nerfs-others/</guid>
		<description><![CDATA[Note: As the Tree of Life aura was subsequently increased to a 6% bonus, this post is no longer relevant. As briefly mentioned and discussed in my previous post, Blue: Changes to Buffs and Debuffs, a significant change is being made to the way that Tree of Life aura will function in Wrath of the [...]]]></description>
			<content:encoded><![CDATA[<p><em><b>Note:</b> As the Tree of Life aura was subsequently increased to a 6% bonus, this post is no longer relevant.</em></p>
<p>As briefly mentioned and discussed in my previous post, <a href="http://www.resto4life.com/2008/08/28/blue-changes-to-buffs-and-debuffs/">Blue: Changes to Buffs and Debuffs</a>, a significant change is being made to the way that <em>Tree of Life</em> aura will function in Wrath of the Lich King. It will no longer afford benefit based on the Druid’s total Spirit but instead will function in the same was as a Paladin’s <em>Improved Devotion Aura</em>, providing a flat 3% increased healing to the raid. Although it was stated that the values listed were considered maximally-talented, it remains unclear whether 3/3 <em>Improved Tree of Life</em> will be required to meet the 3% bonus or whether it will afford an additional .45% bonus. Either way, this change will affect all spells based on their +Healing coefficient (or their corresponding spell power coefficients).</p>
<p>The TBC <em>Tree of Life</em> aura was a flat +Healing bonus that scaled with Spirit. It’s value decreased as +Healing increased, assuming Spirit stayed constant. Assuming they increased at the same rate, the value stayed the same. The WotLK aura is a multiplicative bonus that will instead scale with +Healing.</p>
<p>To help better explain the significance of this change, let’s consider two spells called <em>DirectHealage</em> and <em>Hawtness</em>. At your current +healing, <em>DirectHealage</em> derives 25% of its total amount healed from +Healing while <em>Hawtness</em> derives 75%. If you were to boost your +Healing by 8%, <em>DirectHealage</em> would get a 25%*8% = 2% total boost. <em>Hawtness</em>, on the other hand, would get a 75%*8%=6% total boost. With the new aura, both spells would simply get 3%.</p>
<p>This means that spells with high coefficients (<em>Lifebloom</em>, <em>Chain Heal</em>) will be nerfed by this change while spells with lower coefficients (<em>Nourish</em>, <a href="http://www.wowhead.com/?spell=26980" target="_blank"><em>Regrowth</em></a>) will be buffed. We can use the following formula to determine how much Spirit would be required under the current <em>Tree of Life</em> aura&#160; (25% of Spirit converted to +Healing) to match the new aura’s bonus:</p>
<blockquote class="macro"><p>Spirit = 4 *(((+Healing * +Healing coefficient) + base healed) * aura bonus) / +Healing coefficient</p>
</blockquote>
</p>
<p>By applying this formula to the 3% and possibly 3.45% auras and using numbers previously determined in <a href="http://www.resto4life.com/2008/08/17/direct-heals-in-wrath/">Direct Heals in Wrath</a>, we can graph these values of Spirit at increasing values of +Healing.</p>
<p align="center"><img title="tree_spirit_3.0" style="border-right: 0px; border-top: 0px; border-left: 0px; border-bottom: 0px" height="441" alt="tree_spirit_3.0" src="http://www.resto4life.com/wp-content/uploads/2008/08/tree-spirit-30.gif" width="481" border="0" /> </p>
<p align="center"><img title="tree_spirit_3.45" style="border-right: 0px; border-top: 0px; border-left: 0px; border-bottom: 0px" height="442" alt="tree_spirit_3.45" src="http://www.resto4life.com/wp-content/uploads/2008/08/tree-spirit-345.gif" width="481" border="0" /> </p>
<p>Assuming you have somewhere in the neighborhood of 600 Spirit and 2000 +Healing at the conclusion of TBC, this change represents a nerf to triple-stacked <em>Lifebloom</em> and <em>Chain Heal – </em>two spells with the highest +Healing coefficients – and a buff to both <em>Nourish</em> and <em>Regrowth</em>. Although the base amount healed is also a determining factor, you can generally expect heals with higher coefficients to have been reduced in effectiveness by this change while those with lower coefficients to have been increased.</p>
]]></content:encoded>
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		<slash:comments>10</slash:comments>
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		<item>
		<title>Scratching your Way to the Top</title>
		<link>http://www.resto4life.com/2008/07/21/scratching-your-way-to-the-top/</link>
		<comments>http://www.resto4life.com/2008/07/21/scratching-your-way-to-the-top/#comments</comments>
		<pubDate>Mon, 21 Jul 2008 21:20:46 +0000</pubDate>
		<dc:creator>Currant</dc:creator>
				<category><![CDATA[Obsolete]]></category>

		<guid isPermaLink="false">http://www.resto4life.com/?p=783</guid>
		<description><![CDATA[So Phae Phae is leveling a second Druid. For a class as versatile as ours, this happens a lot. Take, for instance, my friend Lardbutt on Lightbringer: he leveled a second Druid as Alliance both to try out the Alliance and to try out&#8230;Balance. I find it odd that we do that. I&#8217;ve even met [...]]]></description>
			<content:encoded><![CDATA[<p>So Phae Phae is leveling a second Druid. For a class as versatile as ours, this happens a lot. Take, for instance, my friend Lardbutt on Lightbringer: he leveled a second Druid as Alliance both to try out the Alliance and to try out&#8230;Balance. I find it odd that we do that. I&#8217;ve even met players that have one Druid of each spec. I suppose that could be an indictment of the supposed versatility our class enjoys, but I think there&#8217;s more at work here, something a bit more&#8230;pragmatic.</p>
<p>See, I think that many of us manage impressive primary roles with our mains, those Druids whose spec is most familiar to us and in which we&#8217;ve invested so much time, loot, and interest. Additionally, our guilds often rely on us to continue with what we&#8217;ve made our main focus.</p>
<p align="center"><img src="/images/cat_tree_foshizzle.gif" width="323" height="250" alt="You're welcome, Bell."></p>
<p>Phae Phae is one of our best healers. As such, there is vested interest in her remaining Restoration. When she logs on, we all know what to expect with her. The same goes for me: when I log on, people know I&#8217;m going to be able to tank for them. Additionally, the dearth of roles seems to have fallen from healers to tanks over the last year or more (ironic given that Druids and Paladins are MUCH better tanks than they used to be, thus our tanking pool includes far more people than it once did), meaning that though i wanted to try Restoration desperately the last few months, I&#8217;ve not had the opportunity to do so&#8230;I&#8217;m needed doing what I do.</p>
<p>You&#8217;re probably thinking, &quot;Don&#8217;t be a dumbass, go do dailies. Spend 50 gold per respec. Collect multiple sets.&quot; Well that&#8217;s great in theory, but for those of us that really focus on our primary role, there&#8217;s often some factor locking us in, even if it&#8217;s just peer pressure or guild expectations. Alts can be a way to break away from that and give something else a shot. Besides, there&#8217;s little like leveling a spec to help show you the ins and outs of it. I won&#8217;t whine about playtime. Or did I do just that? Ah well.</p>
<p>After all that incoherent rambling, I bet you expect this post to go somewhere, right? Right? Well, I suppose I owe you that at least. Phaelia has asked what talents she should be taking and in what order and making a general pest of herself. Thus, here&#8217;s a little leveling talent primer that&#8217;s certainly open to discussion.</p>
<p>We all know we get our first point at 10. Like most other classes your initial expenditures will feel underwhelming but are still crucial to your progression.</p>
<table cellspacing="0" cellpadding="3" border="0" width="100%">
<tr>
<td class="tdHeading"></td>
<td class="tdHeading">Talent</td>
<td class="tdHeading">Total</td>
<td class="tdHeading">Level</td>
<td class="tdHeading">Notes</td>
</tr>
<tr>
<td width="70" valign="top" class="feral">
<div class="iconlarge" style="BACKGROUND-IMAGE:url(/images/wowhead/ability_hunter_pet_hyena.jpg)">
<div class="tile">5</div>
</p></div>
</td>
<td width="250" valign="top" class="feral"><strong>Ferocity</strong><br />
   <span class="small">Reduces the cost of your Maul, Swipe, Claw, Rake and Mangle abilities by 5 Rage or Energy.</span></td>
<td width="50" valign="top" class="feral">5/5</td>
<td width="50" valign="top" class="feral">10-14</td>
<td valign="top" class="small feral"><em>Feral Aggression</em> may appear to be a nice damage reduction tool but to be honest, it scales like crap and the benefit of this talent for both feral forms cannot be understated. Without Rage or Energy, you&#8217;re not much more threatening than a soggy roll of paper towels.</td>
</tr>
<tr>
<td width="70" valign="top" class="feral">
<div class="iconlarge" style="BACKGROUND-IMAGE:url(/images/wowhead/ability_ambush.jpg)">
<div class="tile">3</div>
</p></div>
</td>
<td width="250" valign="top" class="feral"><strong>Feral Instinct </strong></p>
<p>   <span class="small">Increases threat caused in Bear and Dire Bear Form by 15% and reduces the chance enemies have to detect you while Prowling.</span></td>
<td width="50" valign="top" class="feral">3/3</td>
<td width="50" valign="top" class="feral">15-17</td>
<td valign="top" class="small feral">So you&#8217;ve had <em>Bear Form</em> for a few levels and you&#8217;re realizing that the armor it affords is more like a nice shellac than actual protection, given the way your damage falls like an anemic blue-hair when you shift. This may tempt you to invest in <em>Thick Hide</em>. This is not a bad idea. However, <em>Feral Instinct</em> gives you the benefit of inreased stealth, something you&#8217;ll enjoy immensely once you get <em>Cat Form</em>. Additionally, if you intend to tank at anypoint, the added threat isn&#8217;t something you can afford to pass up. At these levels, I&#8217;ll go out on a limb and say that threat is far more important than durability as nothing hits all that hard yet. Still, feel free to swap FI with TH at any point in this guide. It&#8217;s not a deal-breaker either way and if you spend more time solo and in bear than not, TH might serve you better. I happen to find more value in the increased stealth for soloing, however.</td>
</tr>
<tr>
<td width="70" valign="top" class="feral">
<div class="iconlarge" style="BACKGROUND-IMAGE:url(/images/wowhead/inv_misc_pelt_bear_03.jpg)">
<div class="tile">2</div>
</p></div>
</td>
<td width="250" valign="top" class="feral"><strong>Thick Hide </strong><br />
   <span class="small">Increases your Armor contribution from items by 7%.</span></td>
<td width="50" valign="top" class="feral">2/3</td>
<td width="50" valign="top" class="feral">18-19</td>
<td valign="top" class="feral small">Okay, now you invest in <em>Thick Hide</em>. At this point it&#8217;s just a point dump, but if you intend to spend any time in Bear you will eventually appreciate having this talent.</td>
</tr>
<tr>
<td width="70" valign="top" class="feral">
<div class="iconlarge" style="BACKGROUND-IMAGE:url(/images/wowhead/spell_nature_spiritwolf.jpg)">
<div class="tile">2</div>
</p></div>
</td>
<td width="250" valign="top" class="feral"><strong>Feral Swiftness </strong><br />
   <span class="small">Increases your movement speed by 30% while outdoors in Cat Form and increases your chance to dodge while in Cat Form, Bear Form and Dire Bear Form by 4%.</span></td>
<td width="50" valign="top" class="feral">2/2</td>
<td width="50" valign="top" class="feral">20-21</td>
<td valign="top" class="feral small">Here&#8217;s what you&#8217;ve been building toward for since you started spending talent points. While the increased movement rate is in itself nearly enough to justify this talent, you also get 4% dodge in all feral forms. Increased survivability and the poor-Druid&#8217;s travel form is really hard to ignore. you get <em>Cat Form</em> here as well and suddenly you&#8217;re using the talents you&#8217;ve been buying. You&#8217;ll be spending a LOT of time in <em>Cat Form</em> from here on out.</td>
</tr>
<tr>
<td width="70" valign="top" class="restoration" >
<div class="iconlarge" style="BACKGROUND-IMAGE:url(/images/wowhead/spell_holy_blessingofstamina.jpg)">
<div class="tile">5</div>
</p></div>
</td>
<td width="250" valign="top" class="restoration" ><strong>Furor</strong><br />
   <span class="small">Gives you 100% chance to gain 10 Rage when you shapeshift into Bear and Dire Bear Form or 40 Energy when you shapeshift into Cat Form.</span></td>
<td width="50" valign="top" class="restoration" >5/5</td>
<td width="50" valign="top" class="restoration" >22-26</td>
<td valign="top" class="restoration small">Phae Phae has discussed at length the merits of <em>Mark of the Wild</em> in its native and improved forms so I won&#8217;t go into that here. Rather, the 100% chance for Rage and Energy on a shift is what we&#8217;re here for. Rage and Energy are your lifelines in feral forms and you cannot afford to not take this talent.</td>
</tr>
<tr>
<td width="70" valign="top" class="restoration" >
<div class="iconlarge" style="BACKGROUND-IMAGE:url(/images/wowhead/spell_nature_healingtouch.jpg)">
<div class="tile">5</div>
</p></div>
</td>
<td width="250" valign="top" class="restoration" ><strong>Naturalist</strong><br />
   <span class="small">Reduces the cast time of your Healing Touch spell by 0.5 sec and increases the damage you deal with physical attacks in all forms by 10%.</span></td>
<td width="50" valign="top" class="restoration" >5/5</td>
<td width="50" valign="top" class="restoration" >27-31</td>
<td valign="top" class="restoration small">The first time I recommended this talent to someone, I got an earful about how they were Feral and had no intention of healing. After I got a word in edgewise and showed them the damage increase that&#8217;s part of this talent, there was silence and a visit to the trainer to respec. 10% cannot be scoffed at.</td>
</tr>
<tr>
<td width="70" valign="top" class="restoration">
<div class="iconlarge" style="BACKGROUND-IMAGE:url(/images/wowhead/spell_nature_crystalball.jpg)">
<div class="tile">1</div>
</p></div>
</td>
<td width="250" valign="top" class="restoration"><strong>Omen of Clarity </strong><br />
   <span class="small">Imbues the Druid with natural energy.  Each of the Druid&#8217;s melee attacks has a chance of causing the caster to enter a Clearcasting state.  The Clearcasting state reduces the Mana, Rage or Energy cost of your next damage or healing spell or offensive ability by 100%.  Lasts 30 min.</span></td>
<td width="50" valign="top" class="restoration">1/1</td>
<td width="50" valign="top" class="restoration">32</td>
<td valign="top" class="restoration small">This is what we really came to Resto for. This one talent arguably does more for your overall dps than any other talent you&#8217;ll take. Melee clear-casting for your special abilities.</td>
</tr>
<tr>
<td width="70" valign="top" class="feral">
<div class="iconlarge" style="BACKGROUND-IMAGE:url(/images/wowhead/inv_misc_monsterclaw_04.jpg)">
<div class="tile">3</div>
</p></div>
</td>
<td width="250" valign="top" class="feral"><strong>Sharpened Claws</strong><br />
   <span class="small">Increases your critical strike chance while in Bear, Dire Bear or Cat Form by 6%.</span></td>
<td width="50" valign="top" class="feral">3/3</td>
<td width="50" valign="top" class="feral">33-35</td>
<td valign="top" class="feral small">6% increase in Crit chance in forms. Eventually you&#8217;ll come to see how insanely high your crit chance will be as a Feral and this is really more of an enabler for other abilities than for the damage, though eventually it&#8217;s really nice for that, too.</td>
</tr>
<tr>
<td width="70" valign="top" class="feral">
<div class="iconlarge" style="BACKGROUND-IMAGE:url(/images/wowhead/ability_racial_cannibalize.jpg)">
<div class="tile">2</div>
</p></div>
</td>
<td width="250" valign="top" class="feral"><strong>Primal Fury</strong><br />
   <span class="small">Gives you a 100% chance to gain an additional 5 Rage anytime you get a critical strike while in Bear and Dire Bear Form and your critical strikes from Cat Form abilities that add combo points  have a 100% chance to add an additional combo point.</span></td>
<td width="50" valign="top" class="feral">2/2</td>
<td width="50" valign="top" class="feral">36-37</td>
<td valign="top" class="feral small">I take this over the alternative because it is once again a set of immediate returns that will give for the rest of your feral life. Rage in Bear and Combo Points in Cat are useful no matter your style.</td>
</tr>
<tr>
<td width="70" valign="top" class="feral">
<div class="iconlarge" style="BACKGROUND-IMAGE:url(/images/wowhead/ability_hunter_pet_cat.jpg)">
<div class="tile">3</div>
</p></div>
</td>
<td width="250" valign="top" class="feral"><strong>Predatory Strikes</strong><br />
   <span class="small">Increases your melee attack power in Cat, Bear, Dire Bear and Moonkin Forms by 150% of your level.</span></td>
<td width="50" valign="top" class="feral">3/3</td>
<td width="50" valign="top" class="feral">38-40</td>
<td valign="top" class="feral small">Far more impressive now than it will be ever again, this is nonetheless, a critical talent to take. Not only is the Attack Power a nice dps boost, but it unlocks <em>Heart of the Wild</em> for later.</td>
</tr>
<tr>
<td width="70" valign="top" class="feral">
<div class="iconlarge" style="BACKGROUND-IMAGE:url(/images/wowhead/ability_druid_ravage.jpg)">
<div class="tile">2</div>
</p></div>
</td>
<td width="250" valign="top" class="feral"><strong>Savage Fury</strong><br />
   <span class="small">Increases the damage caused by your Claw, Rake, and Mangle (Cat) abilities by 20%.</span></td>
<td width="50" valign="top" class="feral">2/2</td>
<td width="50" valign="top" class="feral">41-42</td>
<td valign="top" class="feral small">At this point, you&#8217;re still using <em>Claw</em> as your primary <em>Cat Form</em> attack with <em>Rake</em> being a bleed that&#8217;s still worth using. Another 10% damage buff that will transfer to <em>Mangle</em>? Yes, please.</td>
</tr>
<tr>
<td colspan="5" valign="top" >So now we have 3 points to spend before we get to the meat. There&#8217;s more wiggle room here than I&#8217;ll be letting on, but this is a guide so prepare yourselves for more guidage.</td>
</tr>
<tr>
<td width="70" valign="top" class="feral">
<div class="iconlarge" style="BACKGROUND-IMAGE:url(/images/wowhead/inv_misc_pelt_bear_03.jpg)">
<div class="tile">1</div>
</p></div>
</td>
<td width="250" valign="top" class="feral"><strong>Thick Hide</strong><br />
   <span class="small">Increases your Armor contribution from items by 10%.</span></td>
<td width="50" valign="top" class="feral">3/3</td>
<td width="50" valign="top" class="feral">43</td>
<td valign="top" class="feral small">Finish <em>Thick Hide</em>. You have <em>Dire Bear Form</em> now, and the armor contribution is much more valuable should you intend to be tanking at any point.</td>
</tr>
<tr>
<td width="70" valign="top" class="feral">
<div class="iconlarge" style="BACKGROUND-IMAGE:url(/images/wowhead/ability_hunter_pet_bear.jpg)">
<div class="tile">1</div>
</p></div>
</td>
<td width="250" valign="top" class="feral"><strong>Feral Charge</strong><br />
   <span class="small">Causes you to charge an enemy, immobilizing and interrupting any spell being cast for 4 sec.</span></td>
<td width="50" valign="top" class="feral">1/1</td>
<td width="50" valign="top" class="feral">44</td>
<td valign="top" class="feral small">I use this as a tank quite frequently, and I think a lot of Warriors would kill to not have to stance-dance to access <em>Intercept</em>, making this ability a no-brainer if you like tanking or just making like Phae&#8217;s Rocket-Bear. It can be a useful &mdash; if situational &mdash; interrupt too if you can time it right.</td>
</tr>
<tr>
<td width="70" valign="top" class="feral">
<div class="iconlarge" style="BACKGROUND-IMAGE:url(/images/wowhead/spell_nature_faeriefire.jpg)">
<div class="tile">1</div>
</p></div>
</td>
<td width="250" valign="top" class="feral"><strong>Faerie Fire (Feral) </strong><br />
   <span class="small">Decrease the armor of the target by 610 for 40 sec.  While affected, the target cannot stealth or turn invisible.</span></td>
<td width="50" valign="top" class="feral">1/1</td>
<td width="50" valign="top" class="feral">45</td>
<td valign="top" class="feral small">Useful for pulling, some rage-free threat, and the armor reduction it carries. Some make do without this, but I find that when I have a full rage bar and am moving to the next pull, this ability saves me a lot of lost Rage.</td>
</tr>
<tr>
<td width="70" valign="top" class="feral">
<div class="iconlarge" style="BACKGROUND-IMAGE:url(/images/wowhead/spell_holy_blessingofagility.jpg)">
<div class="tile">5</div>
</p></div>
</td>
<td width="250" valign="top" class="feral"><strong>Heart of the Wild </strong><br />
   <span class="small">Increases your Intellect by 20%.  In addition, while in Bear or Dire Bear Form your Stamina is increased by 20% and while in Cat Form your attack power is increased by 10%.</span></td>
<td width="50" valign="top" class="feral">5/5</td>
<td width="50" valign="top" class="feral">46-50</td>
<td valign="top" class="feral small">20% more Intellect for that m4d f3r4l h33lin&#8217;, 20% more Stamina for <em>Dire Bear Form</em>, and 10% more AP for Cat. Can you, in good conscience, go Feral without this? I think not.</td>
</tr>
<tr>
<td width="70" valign="top" class="feral">
<div class="iconlarge" style="BACKGROUND-IMAGE:url(/images/wowhead/spell_nature_unyeildingstamina.jpg)">
<div class="tile">1</div>
</p></div>
</td>
<td width="250" valign="top" class="feral"><strong>Leader of the Pack </strong><br />
   <span class="small">While in Cat, Bear or Dire Bear Form, the Leader of the Pack increases ranged and melee critical chance of all party members within 45 yards by 5%.</span></td>
<td width="50" valign="top" class="feral">1/1</td>
<td width="50" valign="top" class="feral">51</td>
<td valign="top" class="feral small"> Yes, I&#8217;m suggesting this over <em>Survival of the Fittest</em> for now. Why? You&#8217;re leveling and your forays into instances are likely to be few and far between. Your PvP is pretty limited here as well, so it&#8217;s unlikely that you&#8217;ll need SotF yet. LotP, however, increases that ever-important Crit chance you&#8217;ve been building. Add in that it&#8217;s party-wide and suddenly you&#8217;re the Belle of the Ball.</td>
</tr>
<tr>
<td width="70" valign="top" class="feral">
<div class="iconlarge" style="BACKGROUND-IMAGE:url(/images/wowhead/spell_nature_unyeildingstamina.jpg)">
<div class="tile">2</div>
</p></div>
</td>
<td width="250" valign="top" class="feral"><strong>Improved Leader of the Pack </strong><br />
   <span class="small">Increases the effect of all healing spells by 10%.</span></td>
<td width="50" valign="top" class="feral">2/2</td>
<td width="50" valign="top" class="feral">52-53</td>
<td valign="top" class="feral small">Your Leader of the Pack ability also causes affected targets to have a 100% chance to heal themselves for 4% of their total health when they critically hit with a melee or ranged attack.  The healing effect cannot occur more than once every 6 sec.</td>
</tr>
<tr>
<td width="70" valign="top" class="feral">
<div class="iconlarge" style="BACKGROUND-IMAGE:url(/images/wowhead/ability_druid_enrage.jpg)">
<div class="tile">3</div>
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</td>
<td width="250" valign="top" class="feral"><strong>Survival of the Fittest </strong><br />
   <span class="small">Increases all attributes by 3% and reduces the chance you&#8217;ll be critically hit by melee attacks by 3%.</span></td>
<td width="50" valign="top" class="feral">3/3</td>
<td width="50" valign="top" class="feral">54-56</td>
<td valign="top" class="feral small">Critical (Ha!) for tanking and incredibly useful generally. 3% increase to all your stats. That can be huge depending on how heavily you&#8217;ve stacked things. -3% chance to be critted is why you&#8217;ll take this as a tank. It means you only need 415 Defense or more practically a further 2.6% reduction to your chance to be critted. I cannot stress this talent enough, especially now that you&#8217;re at a level where enemies are becoming dangerous.</td>
</tr>
<tr>
<td width="70" valign="top" class="feral">
<div class="iconlarge" style="BACKGROUND-IMAGE:url(/images/wowhead/ability_druid_predatoryinstincts.jpg)">
<div class="tile">4</div>
</p></div>
</td>
<td width="250" valign="top" class="feral"><strong>Predatory Instincts</strong><br />
   <span class="small">While in Cat Form, Bear Form, or Dire Bear Form, increases your damage from melee critical strikes by 8% and your chance to avoid area effect attacks by 12%.</span></td>
<td width="50" valign="top" class="feral">4/5</td>
<td width="50" valign="top" class="feral">57-60</td>
<td valign="top" class="feral small">We take this primarily for the critical damage boost. The AoE resistance is nice, and was once crucial. Now, it&#8217;s a convenient damage-boosting method of getting to&#8230;</td>
</tr>
<tr>
<td width="70" valign="top" class="feral">
<div class="iconlarge" style="BACKGROUND-IMAGE:url(/images/wowhead/ability_druid_mangle2.jpg)">
<div class="tile">1</div>
</p></div>
</td>
<td width="250" valign="top" class="feral"><strong>Mangle</strong><br />
   <span class="small">Mangle the target, inflicting damage and causing the target to take additional damage from bleed effects for 12 sec.  This ability can be used in Cat Form or Dire Bear Form.</span></td>
<td width="50" valign="top" class="feral">1/1</td>
<td width="50" valign="top" class="feral">61</td>
<td valign="top" class="feral small">
<p><em>Mangle</em> will now replace <em>Claw</em>. Take <em>Claw</em> off your bar. <em>Mangle</em> has the same energy cost and does more damage in addition to boosting the damage from bleeds, the damage type that is crucial to your raid performance. You could be tempted to leave <em>Claw</em> on because it has not the 6 second cooldown of <em>Mangle</em>, but you would be making a mistake. <em>Claw</em> will use up rage better suited for <em>Mangle</em> and that cannot be allowed. Forget <em>Claw</em>. Put it in your underwear drawer and only take it out to thank it for getting you to level 61. Then quickly hide it lest anyone think you might click it.</p>
<p>No clickie. Stop it!</p>
</td>
</tr>
<tr>
<td width="70" valign="top" class="feral">
<div class="iconlarge" style="BACKGROUND-IMAGE:url(/images/wowhead/ability_druid_predatoryinstincts.jpg)">
<div class="tile">1</div>
</p></div>
</td>
<td width="250" valign="top" class="feral"><strong>Predatory Instincts </strong><br />
   <span class="small">While in Cat Form, Bear Form, or Dire Bear Form, increases your damage from melee critical strikes by 10% and your chance to avoid area effect attacks by 15%.</span></td>
<td width="50" valign="top" class="feral">5/5</td>
<td width="50" valign="top" class="feral">62</td>
<td valign="top" class="feral small">By now you may have noticed how much our damage stems from two sources: Critical hits and bleeds. Finish this.</td>
</tr>
<tr>
<td width="70" valign="top" class="feral">
<div class="iconlarge" style="BACKGROUND-IMAGE:url(/images/wowhead/spell_shadow_vampiricaura.jpg)">
<div class="tile">2</div>
</p></div>
</td>
<td width="250" valign="top" class="feral"><strong>Shredding Attacks </strong><br />
   <span class="small">Reduces the energy cost of your Shred ability by 18 and the rage cost of your Lacerate ability by 2.</span></td>
<td width="50" valign="top" class="feral">2/2</td>
<td width="50" valign="top" class="feral">63-64</td>
<td valign="top" class="feral small">In any group where you aren&#8217;t the tank, you&#8217;ll be scratching. When you do, Shred is far and away your best special ability, but it is very expensive. You&#8217;ll likely be using the following rotation: Mangle-Shred to 5 CP &#8211; Rip. Rinse and repeat. OOC helps, but you still want Shred to be as cheap as you can make it. Additionally, you&#8217;re only 2 levels away from Lacerate, one of your primary tanking tools. Cheaper on the Rage makes you a more efficient tank&#8230;and it&#8217;s a bleed.</td>
</tr>
<tr>
<td valign="top" class=""></td>
<td valign="top" class="">&nbsp;</td>
<td valign="top" class="">?/?</td>
<td valign="top" class="">65-70</td>
<td valign="top" class="small">This range is purely discretionary. You&#8217;ve gotten the critical talents and now have to examine a few things. If you still rely heavily on <em>Bash</em>-Shift-Pot/Root/Heal you may want to invest in <em>Brutal Impact</em>. If you&#8217;re like me, <em>Natural Shapeshifter</em> is also a boon, given early Feral gear&#8217;s dearth of Intellect. Another juicy morsel is <em>Intensity</em>. <em>Intensity</em> allows mana regen while casting for those times when you have to strap on a dress and tend to the wounded. It also grants instant Rage on the use of <em>Enrage</em>. <em>Primal Tenacity</em> is probably the last one you&#8217;ll want to consider. It&#8217;s primarily tanking-focused and can help make up some distance with fearing mobs. It is unreliable though, like Gnomish engineers.</td>
</tr>
</table>
<p>So there you have it, a self-important list of things to pick up while questing as a Cat and instancing as a Bear. It isn&#8217;t the Dire Cat thing I mentioned last time. Sue me. I think better minds are at work on it already.</p>
]]></content:encoded>
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		<slash:comments>24</slash:comments>
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		<title>Innervate and the Arcane Mage</title>
		<link>http://www.resto4life.com/2008/05/24/innervate-and-the-arcane-mage/</link>
		<comments>http://www.resto4life.com/2008/05/24/innervate-and-the-arcane-mage/#comments</comments>
		<pubDate>Sat, 24 May 2008 23:22:45 +0000</pubDate>
		<dc:creator>Phaelia</dc:creator>
				<category><![CDATA[Obsolete]]></category>
		<category><![CDATA[Spells and Talents]]></category>

		<guid isPermaLink="false">http://www.resto4life.com/?p=537</guid>
		<description><![CDATA[Given unlimited mana, an Arcane Mage is capable of sustaining the highest single-target DPS in the game. An Arcane Mage relies primarily upon the spell Arcane Blast, a spell that only gains viability with the 2-piece T5 set bonus that increases its damage by 20%: Arcane Blast Rank 1 195 Mana 30 yd range 2.5 [...]]]></description>
			<content:encoded><![CDATA[<p>Given unlimited mana, an Arcane Mage is capable of sustaining the highest single-target DPS in the game. An Arcane Mage relies primarily upon the spell <em>Arcane Blast</em>, a spell that only gains viability with the 2-piece T5 set bonus that increases its damage by 20%:</p>
<table onclick="window.open('http://www.wowhead.com/?spell=30451','_blank');" style="cursor:pointer; cursor:hand;">
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<td><b>Arcane Blast</b></td>
<th><b class="q0">Rank 1</b></th>
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<td>195 Mana</td>
<th>30 yd range</th>
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</table>
<p>2.5 sec cast</td>
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</table>
<table width="100%">
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<td><span class="q">Blasts the target with energy, dealing 648 to 752 Arcane damage. &nbsp;Each time you cast Arcane Blast, the casting time is reduced while mana cost is increased. &nbsp;Effect stacks up to 3 times and lasts 8 sec.</span></td>
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<p><em>Arcane Blast</em> is unique in that it applies a debuff to the caster that simultaneously increases its casting speed and mana cost. At three applications, the base casting speed is reduced to 1.5 seconds (from 2.5) and its mana cost is increased by 225%. With a full stack of <em>Arcane Blast</em>, an Arcane Mage is capable of spending more than 2000 MP5. Obviously, this isn&#8217;t sustainable over the course of an entire boss fight and, at some point, Mages end up having to scale back the use of <em>Arcane Blast</em> in favor of a less expensive, lower output spell (such as <em>Frostbolt</em> or <em>Arcane Missiles</em>). However, <em>Innervate</em> can be used to postpone a Mage&#8217;s &#8220;burnout&#8221; point, increasing his DPS dramatically.</p>
<p><img style="border-top-width: 0px; border-left-width: 0px; border-bottom-width: 0px; border-right-width: 0px" height="224" alt="nesbit_druid" src="http://www.resto4life.com/wp-content/uploads/2008/05/nesbit-druid.gif" width="202" align="right" border="0">With the changes to mana regeneration in Patch 2.4, all casting classes use the same formula for determining their base mana regen. But while Druids and Shamans share the same formula, Shamans don&#8217;t possess a talent like <em>Intensity</em>, making Intellect- and Spirit-based mana regeneration less attractive. At 60% regeneration while casting via <em><a href="http://www.wowhead.com/?spell=27125">Mage Armor</a></em> and <em><a href="http://www.wowhead.com/?spell=18464">Arcane Meditation</a>,</em> an Arcane Mage effectively derives even greater benefit from increasing his Intellect and Spirit values. In fact, you will often find Arcane Mages sacrificing +spell damage and +spell crit in favor of more Spirit or Intellect. Taken together, these factors make the Arcane-specced Mage an ideal candidate for receiving <em>Innervate</em>. And if you still happen to have any doubt about Blizzard&#8217;s intentions for the Mage as a Spirit-driven spellcaster, take a look at these two talents rumored to be in the WotLK alpha:</p>
<blockquote><p><font color="#5e5e5e"><em>Potent Spirit</em>: Increases your spell critical strike rating by an amount equal to 15% of your total Spirit.<br /><em>Student of the Mind</em>: Increases your total spirit by 10%.</font></p>
</blockquote>
<h3>Mages: Asking for (and Receiving) an <em>Innervate</em></h3>
<p>It&#8217;s important to coordinate the use of <em>Innervate </em>to avoid two people giving it to the same person simultaneously. Not only does the effect not stack, but even if it did, it might actually be overkill (restoring more Mana than can be consumed in twenty seconds). Ideally, a Feral Druid should be assigned to give her <em>Innervate</em> to each Arcane Mage. Many encounters provide this opportunity, even to a Feral who is tanking or off-tanking, though it may be necessary to be aware of transitions and aggro changes .</p>
<p>If a Feral Druid isn&#8217;t available to give away her <em>Innervate</em>, you can instead call upon a Restoration or Balance Druid. However, in this case, the Arcane Mage should try to burn through as much of her mana as possible so that <em>Innervate</em> can be used early, giving the Restoration or Balance Druid the opportunity to use her own <em>Innervate</em> six minutes later in the fight if it proves to be necessary. On fights where it&#8217;s valuable to really pour out the DPS, a Restoration or Balance Druid can bestow an early <em>Innervate</em>, and a Feral Druid can give hers later.</p>
<p>Whether a Feral, Restoration, or Balance-specced <em>Innervate</em>, it&#8217;s a good idea to create a macro that whispers your assigned Druid, politely letting her know that you&#8217;re ready for an <em>Innervate</em> when it&#8217;s convenient to do so. For example:</p>
<blockquote class="macro"><p>/tell Currant ** When possible, I could use an Innervate. Thank you. **</p>
</blockquote>
<p>Try not to allow your mana reserves to run dry before asking, just in case it&#8217;s not possible for the Druid to stop what she&#8217;s doing immediately to <em>Innervate</em> you; this is particularly likely if your Feral Druid is off-tanking and won&#8217;t be free until a transition or if the Restoration Druid is maintaining <em>Lifebloom</em> stacks on multiple tanks. Remember to be understanding if a Restoration or Balance Druid refuses you her <em>Innervate</em>, particularly if she&#8217;s died early and needs it to replenish her own mana stores or if the fight is known to be especially mana intensive for healers (though the latter case should be discussed prior to an encounter).</p>
<p>One thing to keep in mind as an Arcane Mage is that, unlike a healer, you can burn through a <em>lot</em> more mana in twenty seconds if you make a concerted effort to do so. If you&#8217;re spending mana at a rate of 2000 MP5 or more, it&#8217;s generally possible to get the full value of an <em>Innervate</em> as early as 80% mana. Watch your typical mana expense when you&#8217;re really pushing yourself and adjust accordingly.</p>
<p>If you are lucky enough to be the recipient of <em>Innervate</em>, be a responsible consumer and do all you can to maximize its benefits. Use the techniques described in <a href="http://www.resto4life.com/2008/05/15/24-mana-regen-getting-the-most-out-of-innervate/">Mana Regen 2.4: Getting the Most out of <em>Innervate</em></a> to determine what your gear-appropriate weapon swap should be and swap to it automatically.</p>
<h3>Druids: Giving away Your <em>Innervate</em></h3>
<p>To avoid two Druids giving an <em>Innervate</em> to the same person simultaneously, announce when you&#8217;re giving your <em>Innervate </em>to someone else, both to your raid and to the lucky recipient (so that she can perform any necessary weapon swaps). Such a macro might look like this:</p>
<blockquote class="macro"><p>/cast Innervate<br />/rsay ** This Innervate brought to %t by Resto4Life.com! ** <br />/script SendChatMessage(&#8220;Innervating you!&#8221;, &#8220;WHISPER&#8221;, nil, UnitName(&#8220;target&#8221;));</p>
</blockquote>
<p>You can modify the above macro so that it casts <em>Innervate</em> on yourself by default but casts it on your target if you hold down CTRL:</p>
<blockquote class="macro"><p>/cast [mod:ctrl]Innervate;[target=player]Innervate;<br />/script if IsControlKeyDown() then SendChatMessage(&#8220;** Innervating you!&#8221;,&#8221;WHISPER&#8221;,nil,UnitName(&#8220;target&#8221;));SendChatMessage(&#8220;** Innervating %t!&#8221;,&#8221;RAID&#8221;,nil,nil);end;</p>
</blockquote>
<p>Naturally, giving your <em>Innervate</em> away puts you at risk for needing it later yourself and not having it available. Do your best to be conscious of when you think you&#8217;ll need it, and work the details out ahead of time so that the Mages in your raid know whether they should conserve their Mana. But keep in mind that, even if giving away your <em>Innervate</em> forces you to use one or more mana potions, it&#8217;s probably worth it on DPS-sensitive encounters (assuming that the potions are enough to allow you to continue healing). And, should you need further convincing to pry an <em>Innervate</em> from your waggly little fingers, here is an (only partially self-motivated) example from <strong>Mr. Phae</strong>:</p>
<blockquote><p>With 1200 spell damage and a 20% base spell crit, <em>Frostbolt</em> spam does about 810 DPS for an Arcane Mage, while <em>Arcane Blast</em> is about 1385 DPS. So every extra second an Arcane Mage can spend spamming AB will do about 576 extra damage. The base mana cost for <em>Frostbolt</em> is 246 after talents for a 2.5 second spell versus 612 for <em>Arcane Blast</em> for a 1.5 second spell (factoring in the value of <em>Arcane Concentration</em>), so each extra second of AB spam costs 310 extra mana, and every extra point of mana you give an Arcane Mage will cause 1.86 extra damage. For a typical Arcane Mage with 650 Intellect and 350 Spirit raid buffed, an <em>Innervate</em> would provide 8323 mana, so you can think of it as an insta-cast, zero threat nuke that does 15,485 damage.</p>
</blockquote>
<p>And hey, at least you aren&#8217;t feeding a Holy Priest more mana with which to outheal you! <img src='http://www.resto4life.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
<hr noshade>
<p>For a Mage&#8217;s point of view, check out <a href="http://larisamage.blogg.se/2008/may/do-you-dare-to-ask-for-innervates.html">Do you dare to ask for innervates?</a> by Larisa of <a href="http://larisamage.blogg.se">Larisa&#8217;s Corner</a>!</p>
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		<slash:comments>9</slash:comments>
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		<title>2.4 Mana Regen: Getting the Most out of Innervate</title>
		<link>http://www.resto4life.com/2008/05/15/24-mana-regen-getting-the-most-out-of-innervate/</link>
		<comments>http://www.resto4life.com/2008/05/15/24-mana-regen-getting-the-most-out-of-innervate/#comments</comments>
		<pubDate>Thu, 15 May 2008 23:03:41 +0000</pubDate>
		<dc:creator>Phaelia</dc:creator>
				<category><![CDATA[Items and Equipment]]></category>
		<category><![CDATA[Lunar Guidance]]></category>
		<category><![CDATA[Obsolete]]></category>
		<category><![CDATA[Spells and Talents]]></category>

		<guid isPermaLink="false">http://www.resto4life.com/?p=527</guid>
		<description><![CDATA[Prior to Patch 2.4, Druids were best served by switching to a high Spirit weapon during Innervate, the idea being to boost Spirit-based mana regeneration as much as possible during that 20 second period (the [Bangle of Endless Blessings] was recommended for the same reason). Now that Intellect and Spirit both affect mana regeneration, however, [...]]]></description>
			<content:encoded><![CDATA[<div class='series_toc'><div class="series"><h3>The 2.4 Mana Regen Series</h3><ol><li><a href='http://www.resto4life.com/2008/03/03/24-mana-regen-part-1-the-basics/' title='2.4 Mana Regen: The Basics'>2.4 Mana Regen: The Basics</a></li><li><a href='http://www.resto4life.com/2008/03/16/24-mana-regen-part-2-the-mana-regen-calculator/' title='2.4 Mana Regen: The Mana Regen Calculator'>2.4 Mana Regen: The Mana Regen Calculator</a></li><li><a href='http://www.resto4life.com/2008/03/09/regrowth-the-new-raid-heal/' title='2.4 Mana Regen: Regrowth as the New Raid Heal?'>2.4 Mana Regen: Regrowth as the New Raid Heal?</a></li><li><a href='http://www.resto4life.com/2008/04/19/24-mana-regeneration-part-3-valuing-healing/' title='2.4 Mana Regen: Valuing +Healing'>2.4 Mana Regen: Valuing +Healing</a></li><li><a href='http://www.resto4life.com/2008/04/25/24-mana-regen-paladin-blessings/' title='2.4 Mana Regen: Paladin Blessings'>2.4 Mana Regen: Paladin Blessings</a></li><li>2.4 Mana Regen: Getting the Most out of Innervate</li></ol></div></div> <p><img style="border-top-width: 0px; border-left-width: 0px; border-bottom-width: 0px; border-right-width: 0px" height="273" alt="Nice Rack!" src="http://www.resto4life.com/wp-content/uploads/2008/05/weapon-rack.gif" width="128" align="right" border="0" /> Prior to Patch 2.4, Druids were best served by switching to a high Spirit weapon during <em>Innervate</em>, the idea being to boost Spirit-based mana regeneration as much as possible during that 20 second period (the <a class="q3" href="http://www.resto4life.com/guides/calculator-mana-regeneration/">[Bangle of Endless Blessings]</a> was recommended for the same reason). Now that Intellect and Spirit both affect mana regeneration, however, <em>Innervate</em> frequently returns more mana than we have. In this case, use of the Bangle becomes overkill, and a high-Intellect weapon is preferable since it temporarily increases the size of our mana pool. Of course, which group you fall into depends on your current balance of stats, and you can use the <a href="http://www.resto4life.com/guides/calculator-mana-regeneration/">Mana Regeneration Calculator</a> to easily determine which option you should pursue: Bangle + High Spirit Weapon or No Bangle + High Intellect Weapon. For the sake of completeness, let&#8217;s look at both options.</p>
<h3>Spirit-Based Swap</h3>
<p>Under this strategy, you&#8217;re trying to temporarily boost your Spirit during <em>Innervate</em> so that your regeneration rate increases, bringing the amount of mana returned closer to your total mana pool. If you&#8217;re just starting out in your healing kit, you&#8217;ll probably end up in this group. The <a class="q3" href="http://www.resto4life.com/guides/calculator-mana-regeneration/">[Bangle of Endless Blessings]</a> is among the best mana regeneration trinkets available to you due to it&#8217;s use granting an additional 130 Spirit for 20 seconds. Here are a few of the high Spirit weapons available at your likely level of progression:</p>
<ul>
<li><a class="q3" href="http://www.wowhead.com/?item=31417">[Staff of the Ashtongue Deathsworn]:</a> quest reward from <a href="http://www.wowhead.com/?quest=10708">Akama&#8217;s Promise</a> in Shadowmoon Valley </li>
<li><a class="q3" href="http://www.wowhead.com/?item=30012">[Ameer's Judgement]</a>: Quest reward from <a href="http://www.wowhead.com/?quest=10408">Nexus-King Salhadaar</a> in Netherstorm </li>
<li><a class="q3" href="http://www.wowhead.com/?item=27412">[Ironstaff of Regeneration]</a>: drops from <a href="http://www.wowhead.com/?npc=18373">Exarch Maladaar</a> of Auchenai Crypts </li>
<li><a class="q3" href="http://www.wowhead.com/?item=27791">[Serpentcrest Life-Staff]</a>: drops from <a href="http://www.wowhead.com/?npc=17796">Mekgineer Steamrigger</a> of Steamvault. </li>
<li><a class="q3" href="http://www.wowhead.com/?item=31289">[Staff of Divine Infusion]</a>: world drop, easily purchasable for around 50g on the Auction House </li>
<li><a class="q4" href="http://www.wowhead.com/?item=28604">[Nightstaff of the Everliving]</a>: drops from <a href="http://www.wowhead.com/?npc=17225">Nightbane</a> in Karazhan </li>
<li><a class="q4" href="http://www.wowhead.com/?item=34608">[Rod of the Blazing Light]</a>: drops from <a href="http://www.wowhead.com/?npc=24744">Vexallus</a> in Heroic Magister&#8217;s Terrace; 3 gem slots </li>
<li><a class="q4" href="http://www.wowhead.com/?item=29981">[Ethereum Life-Staff]</a>: drops from <a href="http://www.wowhead.com/?npc=18805">High Astromancer Solarian</a> in Tempest Keep; more than likely overkill at this level of gear </li>
<li><a class="q3" href="http://www.wowhead.com/?item=28216">[Dathrohand's Ceremonial Hammer]</a>: Drops from <a href="http://www.wowhead.com/?npc=17862">Captain Skarloc</a> in Heroic Old Hillsbrad. While the spirit on this item is lower than on the staves listed above, it frees your offhand for a <a class="q2" href="http://www.wowhead.com/?item=25099">[Draenei Crystal Rod of Spirit]</a>, a level 70 green item that has 32 additional Spirit. </li>
</ul>
<p>Whether you choose a 1-hander or 2-hander, have it enchanted with <a href="http://www.wowhead.com/?item=19448">[Mighty Spirit]</a> and fill any available gem slots with <a class="q3" href="http://www.wowhead.com/?item=24035">[Sparkling Star of Elune]</a>. Assuming you have the <a class="q3" href="http://www.resto4life.com/guides/calculator-mana-regeneration/">[Bangle of Endless Blessings]</a>, equip it before any fight where you think you might be pressed for mana. Including a weapon swap, your <em>Innervate </em>macro should look something like this:</p>
<blockquote class="macro"><p>/use Bangle of Endless Blessings      <br />/cast [target=player] Innervate       <br />/equip [High Spirit Weapon]       <br />/script UIErrorsFrame:Clear();</p>
</blockquote>
<p><em>Note: A more convenient option for Spirit-based weapon swaps is the use of the now out-of-date <a href="http://www.curse.com/downloads/details/7386/">Evocation2</a> addon. It will swap to your highest Spirit-based weapon or mainhand/offhand combination while you&#8217;re under the effects of Innervate then swap back once the effect expires. Users of the <a href="http://wow.curse.com/downloads/details/4784/">Outfitter</a> addon can use the walkthrough provided by <strong>Walkere of <a href="http://rolling-horde.net">Rolling Horde</a></strong> to set up a <a href="http://rolling-horde.net/2008/05/innervate-gear-auto-swap-weapons-with-outfitter/">custom outfit that activates automatically during Innervate</a>.</em></p>
<p>To give yourself the option to share your <em>Innervate</em> with another player without using the Bangle or swapping your weapon, you can add a required modifier. Your macro would then look something like this:</p>
<blockquote class="macro"><p>/use [nomodifier] Bangle of Endless Blessings      <br />/cast [modifier:ctrl] Innervate; [target=player] Innervate       <br />/equip [nomodifier] &lt;<em>High Spirit Weapon&gt;</em>       <br />/script UIErrorsFrame:Clear();</p>
</blockquote>
<p>Assuming you don&#8217;t use an addon like <a href="http://www.curse.com/downloads/details/7386/">Evocation2</a>, you&#8217;ll also want to map your regular weapon or weapon and offhand to a separate key so that you can swap back once <em>Innervate</em> elapses. To determine how much additional mana you&#8217;ll gain from the above swap, check the <strong>Mana Return from <em>Innervate</em></strong> field on the <a href="http://www.resto4life.com/guides/calculator-mana-regeneration/">Mana Regen Calculator</a> at your current values then again at the value of Spirit you&#8217;ll have once you&#8217;ve made the swap (be sure to include the effects of <em><a href="http://www.wowhead.com/?spell=34153">Living Spirit</a></em>, if applicable).</p>
<h3>Intellect-Based Swap</h3>
<p>Under this strategy, you&#8217;re trying to temporarily boost the size of your mana pool to eke out as much mana as possible from your <em>Innervate </em>(note, however, that Intellect will also boost your rate of regeneration). It works differently than the Spirit-based swap since it isn&#8217;t necessary to have the Intellect weapon equipped <em>during</em> the effects of <em>Innervate</em> but between the time where your mana begins to approach full until you&#8217;ve spent all the additional mana gained. You can opt to tie a weapon swap to your <em>Innervate</em> macro or &#8212; to maximize efficiency &#8212; you can micro-manage the weapon swap yourself by performing the swap near the point where <em>Innervate</em> is about to completely fill your mana bar and keeping an eye on when it will be &quot;safe&quot; to switch back. The addon <a href="http://www.curse.com/downloads/details/2646/">CasterWeaponSwapper</a> can assist with this as it has a setting for &quot;high mana&quot; swapping.</p>
<p>There are a ton of high Intellect weapons available post-Karazhan (where you&#8217;re more likely to be needing an Intellect-based swap) so I won&#8217;t list them here. Instead, I&#8217;ve created a set of filters through WoWHead to generate a list of weapons to consider:</p>
<ul>
<li><a href="http://www.wowhead.com/?items=2&amp;filter=qu=4;ub=11;cr=110:119:23;crs=1:1:1;crv=0:0:20">High Intellect weapons</a> </li>
</ul>
<p>Whether you choose a 1-hander or 2-hander, have it enchanted with <a href="http://www.wowhead.com/?item=22551">[Major Intellect]</a> and fill any available gem slots with <a class="q3" href="http://www.wowhead.com/?item=24047">[Brilliant Dawnstone]</a> or <a class="q4" href="http://www.wowhead.com/?item=32204">[Brilliant Lionseye]</a>. If you opt to swap your weapon on the use of <em>Innervate</em>, your macro might look something like this:</p>
<blockquote class="macro"><p>/cast [target=player] Innervate      <br />/equip <em>&lt;High Intellect Weapon&gt;</em></p>
</blockquote>
<p>To determine how much additional mana you should expect to get from performing an Intellect-based weapon swap, find the amount you expect your Intellect to increase by when you change weapons and multiply it by 15. So, for instance, if I were to swap from the <a class="q4" href="http://www.wowhead.com/?item=29981">[Ethereum Life-Staff]</a> with 44 Intellect to a full-gemmed and enchanted <a class="q4" href="http://www.wowhead.com/?item=33490">[Staff of Dark Mending]</a>, I could expect an additional 57 Intellect or 855 Mana.</p>
 <div class='series_links'><a href='http://www.resto4life.com/2008/04/25/24-mana-regen-paladin-blessings/' title='2.4 Mana Regen: Paladin Blessings'>Previous in series</a> </div>]]></content:encoded>
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		<slash:comments>11</slash:comments>
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		<item>
		<title>Idol Chatter</title>
		<link>http://www.resto4life.com/2008/05/01/idol-chatter/</link>
		<comments>http://www.resto4life.com/2008/05/01/idol-chatter/#comments</comments>
		<pubDate>Thu, 01 May 2008 05:13:13 +0000</pubDate>
		<dc:creator>Phaelia</dc:creator>
				<category><![CDATA[Items and Equipment]]></category>
		<category><![CDATA[Obsolete]]></category>

		<guid isPermaLink="false">http://www.resto4life.com/?p=484</guid>
		<description><![CDATA[After further consideration as a consequence of some coefficient testing, I am revising my original opinion on this comparison, originally published in February, 2008. Leighbra of Sentinels (US) wrote in with this question: At the moment, I have 494 Spirit unbuffed. I&#8217;m at about 675 fully raid buffed. I don&#8217;t have any idea how I [...]]]></description>
			<content:encoded><![CDATA[<p><em>After further consideration as a consequence of some coefficient testing, I am revising my <a href="http://www.resto4life.com/2008/02/14/mailbag-idol-of-the-raven-goddess/">original opinion</a> on this comparison, originally published in February, 2008.</em></p> <p><img height="225" alt="Phaelia as a 'Raven Goddess'" src="/images/phae_raven_goddess.gif" width="128" align="right"></p> <p><strong>Leighbra of Sentinels (US)</strong></strong> wrote in with this question:</p> <blockquote class="paper"> <p>At the moment, I have 494 Spirit unbuffed. I&#8217;m at about 675 fully raid buffed. I don&#8217;t have any idea how I ended up with so much Spirit and have been looking at what I can do with my enchants to play with that number, but I&#8217;m cheap and don&#8217;t like to re-enchant things&#8230; I have the <a class="q3" href="http://www.wowhead.com/?item=27886">[Idol of the Emerald Queen]</a> equipped, and of course <em>Lifebloom</em> is my most commonly cast spell. So, from my <em>Tree of Life</em> aura, in raids, that means about 135ish additional +Healing for the people in my group.</p> <p>I&#8217;m trying to figure out if it would be more beneficial to the guild/raid (not just my healing numbers) for me to be in a group with our tanks and to equip that often discarded <a class="q3" href="http://www.wowhead.com/?item=32387">[Idol of the Raven Goddess]</a>, especially after it gets buffed, than me having the <a class="q3" href="http://www.wowhead.com/?item=27886">[Idol of the Emerald Queen]</a> equipped. Especially on Gruul, when after 8 growths we tell our DPS to heal themselves, and have all 8/9 healers focus on our two tanks.</p></blockquote>

<p>Most people consider the <a class="q3" href="http://www.wowhead.com/?item=27886">[Idol of the Emerald Queen]</a> to be one of the best healing idols available. This misperception is likely based on a misunderstanding of how its tooltip reads:</p>

<p><table onclick="window.open('http://www.wowhead.com/?item=27886','_blank');" style="cursor:pointer; cursor:hand;">
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<table width="100%"><tr><td><table width="100%"><tr><td><b class="q3">Idol of the Emerald Queen</b><br />Binds when picked up<br />Unique<table width="100%"><tr><td>Relic</td><th>Idol</th></tr></table><!--e-->Requires Level 68</td></tr></table><table width="100%"><tr><td><span class="q2">Equip: Increases the periodic healing of your Lifebloom by up to 88.</span></td></tr></table></td><th style="background-position: top right"></th></tr><tr><th style="background-position: bottom left"></th><th style="background-position: bottom right"></th></tr></table>
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<p>While the above tooltip seems to imply that we will get 88 +Healing from this idol, we can employ the technique outlined in <a title="Method- Coefficient Testing" href="http://www.resto4life.com/2008/03/08/method-coefficient-testing/">Method: Coefficient Testing</a> to determine its actual +Healing value. To start with, I parsed the values for the total +Healing to the HoT portion of <em>Lifebloom</em> under varying conditions:</p> <ul> <li>No Idol, <em>Tree of Life</em>: 1624  <li>Emerald Queen, <em>Tree of Life</em>: 1670  <li>Raven Goddess, <em>Tree of Life</em>: 1654  <li>Naked (0 +Healing): 316 </li></ul> <p>To find the amount of +Healing actually afforded by each, we can use the following formula:</p> <blockquote class="macro"><a href="http://www.resto4life.com/wp-content/uploads/2008/05/idol-formula.gif"><img style="border-top-width: 0px; border-left-width: 0px; border-bottom-width: 0px; border-right-width: 0px" height="34" alt="idol_formula" src="http://www.resto4life.com/wp-content/uploads/2008/05/idol-formula-thumb.gif" width="445" border="0"></a> </blockquote> <p>From the above formula, we can determine that the <a class="q3" href="http://www.wowhead.com/?item=27886">[Idol of the Emerald Queen]</a> affords 67 +Healing and the <a class="q3" href="http://www.wowhead.com/?item=32387">[Idol of the Raven Goddess]</a> affords 44 +Healing. Taken at face value, you might think the Emerald Queen superior, but remember that the Raven Goddess affects not only all your spells (<em>Regrowth</em>, <em>Rejuvenation</em>, <em>Swiftmend</em>) but all the spells of healers healing members within your group. With the exception of fights where you will roll <em>Lifebloom</em> stacks on 3-4 tanks you&#8217;re not grouped with, the <a class="q3" href="http://www.wowhead.com/?item=32387">[Idol of the Raven Goddess]</a> is the superior choice. Outside of such a unique circumstance, you&#8217;re choosing between 24 +Healing to your <em>Lifebloom</em> vs. 44 +Healing to all of your other spells and the spells of other healers in your raid. Of course, if given the option and assuming you make frequent use of the spell <em>Regrowth</em>, the <a class="q4" href="http://www.wowhead.com/?item=30051">[Idol of the Crescent Goddess]</a> is the one I would recommend as it affords nearly a 10% mana cost reduction to <em>Regrowth</em>.</p>]]></content:encoded>
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		<slash:comments>16</slash:comments>
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		<item>
		<title>2.4 Mana Regen: Paladin Blessings</title>
		<link>http://www.resto4life.com/2008/04/25/24-mana-regen-paladin-blessings/</link>
		<comments>http://www.resto4life.com/2008/04/25/24-mana-regen-paladin-blessings/#comments</comments>
		<pubDate>Fri, 25 Apr 2008 17:49:08 +0000</pubDate>
		<dc:creator>Phaelia</dc:creator>
				<category><![CDATA[Analysis]]></category>
		<category><![CDATA[Obsolete]]></category>

		<guid isPermaLink="false">http://www.resto4life.com/?p=474</guid>
		<description><![CDATA[With the changes to mana regeneration in Patch 2.4, it&#8217;s worth revisiting my earlier post on Blessing of Kings vs. Blessing of Wisdom. Just as before, the MP5 from Blessing of Wisdom is straightforward: Blessing of Wisdom Rank 7 150 Mana 30 yd range Instant cast Places a Blessing on the friendly target, restoring 41 [...]]]></description>
			<content:encoded><![CDATA[<div class='series_toc'><div class="series"><h3>The 2.4 Mana Regen Series</h3><ol><li><a href='http://www.resto4life.com/2008/03/03/24-mana-regen-part-1-the-basics/' title='2.4 Mana Regen: The Basics'>2.4 Mana Regen: The Basics</a></li><li><a href='http://www.resto4life.com/2008/03/16/24-mana-regen-part-2-the-mana-regen-calculator/' title='2.4 Mana Regen: The Mana Regen Calculator'>2.4 Mana Regen: The Mana Regen Calculator</a></li><li><a href='http://www.resto4life.com/2008/03/09/regrowth-the-new-raid-heal/' title='2.4 Mana Regen: Regrowth as the New Raid Heal?'>2.4 Mana Regen: Regrowth as the New Raid Heal?</a></li><li><a href='http://www.resto4life.com/2008/04/19/24-mana-regeneration-part-3-valuing-healing/' title='2.4 Mana Regen: Valuing +Healing'>2.4 Mana Regen: Valuing +Healing</a></li><li>2.4 Mana Regen: Paladin Blessings</li><li><a href='http://www.resto4life.com/2008/05/15/24-mana-regen-getting-the-most-out-of-innervate/' title='2.4 Mana Regen: Getting the Most out of Innervate'>2.4 Mana Regen: Getting the Most out of Innervate</a></li></ol></div></div> <p>With the changes to mana regeneration in Patch 2.4, it&#8217;s worth revisiting my earlier post on <a href="http://www.resto4life.com/2007/12/14/mailbag-blessing-of-kings-vs-blessing-of-wisdom/">Blessing of Kings vs. Blessing of Wisdom</a>. Just as before, the MP5 from <em>Blessing of Wisdom</em> is straightforward:</p>
<table onclick="window.open('http://www.wowhead.com/?spell=27142','_blank');" style="cursor:pointer; cursor:hand;">
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<td><b>Blessing of Wisdom</b></td>
<th><b class="q0">Rank 7</b></th>
</tr>
</table>
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<td>150 Mana</td>
<th>30 yd range</th>
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</table>
<p>Instant cast</td>
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<td><span class="q">Places a Blessing on the friendly target, restoring 41 mana every 5 seconds for 10 min. &nbsp;Players may only have one Blessing on them per Paladin at any one time.</span></td>
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<p>Paladins can also pick up a 2-point talent from their Holy tree called <em>Improved Blessing of Wisdom</em>. This talent increases the MP5 from <em>Blessing of Wisdom</em> by an additional 20%, from 41 MP5 to <strong>49.2 MP5</strong>. Since this Blessing grants pure MP5 it is unaffected by Spirit, Intellect, or percent time inside the Five Second Rule.</p>
<p><a href="http://www.resto4life.com/wp-content/uploads/2008/04/mrc-kings.gif"><img style="border-right: 0px; border-top: 0px; border-left: 0px; border-bottom: 0px" height="411" alt="mrc_kings" src="http://www.resto4life.com/wp-content/uploads/2008/04/mrc-kings-thumb.gif" width="275" align="right" border="0"></a>While the effective contribution of <em>Blessing of Wisdom</em> is pretty cut and dry, <em>Blessing of Kings</em> is not so straightforward. It grants an additional 10% to both Intellect and Spirit which, in turn, affects your overall mana regeneration. The easiest and quickest way to determine its contribution to our mana regeneration is to use the <a href="http://www.resto4life.com/guides/calculator-mana-regeneration/">Mana Regen Calculator</a> to find our regeneration without Kings and then again with it. I&#8217;ll use myself as an example, but obviously you should do the same using your own stats:</p>
<p>Raid buffed but without <em>Blessing of Kings</em>, I have around 640 Spirit and 540 Intellect. With Kings, those numbers jump to 704&nbsp; and 594. I can plug these values into the MRC as follows:</p>
<p>As you can see, my mana regeneration increases from 401 to 455, an increase of 54 MP5 from <em>Blessing of Kings</em> alone. This is in addition to the other benefits afforded me by <em>Blessing of Kings </em>such as 800 more mana, 16 +Healing to my <em>Tree of Life</em> aura, and some extra hit points from the Stamina increase. For me, at least, there is no question which of the two buffs I&#8217;d rather have if required to make the decision. In general, my order of preference for Blessing requests is as follows:</p>
<ul>
<li><strong>Trash Fights:</strong> Salvation, Kings, Wisdom</li>
<li><strong>Boss Fights:</strong> Kings, Wisdom, Light *</li>
</ul>
<p><em>* Of course if the boss fight is an aggro-sensitive one, you might interpose Salvation before or after Wisdom. Examples of such aggro-sensitivity can include needing to heal through an aggro wipe, adds that spawn throughout the fight that will need to be picked up by one or more tanks, or a threat-sensitive pull. (Thanks to commentor Treibh for these examples!)</em></p>
 <div class='series_links'><a href='http://www.resto4life.com/2008/04/19/24-mana-regeneration-part-3-valuing-healing/' title='2.4 Mana Regen: Valuing +Healing'>Previous in series</a> <a href='http://www.resto4life.com/2008/05/15/24-mana-regen-getting-the-most-out-of-innervate/' title='2.4 Mana Regen: Getting the Most out of Innervate'>Next in series</a></div>]]></content:encoded>
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		<slash:comments>6</slash:comments>
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		<item>
		<title>2.4 Mana Regen: Valuing +Healing</title>
		<link>http://www.resto4life.com/2008/04/19/24-mana-regeneration-part-3-valuing-healing/</link>
		<comments>http://www.resto4life.com/2008/04/19/24-mana-regeneration-part-3-valuing-healing/#comments</comments>
		<pubDate>Sat, 19 Apr 2008 05:02:41 +0000</pubDate>
		<dc:creator>Phaelia</dc:creator>
				<category><![CDATA[Analysis]]></category>
		<category><![CDATA[Lunar Guidance]]></category>
		<category><![CDATA[Obsolete]]></category>

		<guid isPermaLink="false">http://www.resto4life.com/2008/04/10/24-mana-regeneration-part-3-valuing-healing/</guid>
		<description><![CDATA[Karom in Restoration by Orsolya Berecz One big question that&#8217;s arisen time and time again since the initial discussion of mana regeneration post-2.4 has been how we should value +Healing relative to MP5. It&#8217;s a question that kept the [Staff of Dark Mending] and [Rod of the Blazing Light] gathering dust in my backpack because [...]]]></description>
			<content:encoded><![CDATA[<div class='series_toc'><div class="series"><h3>The 2.4 Mana Regen Series</h3><ol><li><a href='http://www.resto4life.com/2008/03/03/24-mana-regen-part-1-the-basics/' title='2.4 Mana Regen: The Basics'>2.4 Mana Regen: The Basics</a></li><li><a href='http://www.resto4life.com/2008/03/16/24-mana-regen-part-2-the-mana-regen-calculator/' title='2.4 Mana Regen: The Mana Regen Calculator'>2.4 Mana Regen: The Mana Regen Calculator</a></li><li><a href='http://www.resto4life.com/2008/03/09/regrowth-the-new-raid-heal/' title='2.4 Mana Regen: Regrowth as the New Raid Heal?'>2.4 Mana Regen: Regrowth as the New Raid Heal?</a></li><li>2.4 Mana Regen: Valuing +Healing</li><li><a href='http://www.resto4life.com/2008/04/25/24-mana-regen-paladin-blessings/' title='2.4 Mana Regen: Paladin Blessings'>2.4 Mana Regen: Paladin Blessings</a></li><li><a href='http://www.resto4life.com/2008/05/15/24-mana-regen-getting-the-most-out-of-innervate/' title='2.4 Mana Regen: Getting the Most out of Innervate'>2.4 Mana Regen: Getting the Most out of Innervate</a></li></ol></div></div> <p>
<table cellspacing="0" cellpadding="2" width="2" align="right" border="0">
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<td><a href="http://shaksaag.deviantart.com/art/Karom-in-restoration-41715277"><img style="border-top-width: 0px; border-left-width: 0px; border-bottom-width: 0px; border-right-width: 0px" height="200" alt="Karom in Restoration by Orsolya Berecz" src="http://www.resto4life.com/wp-content/uploads/2008/04/karom-in-restoration.gif" width="200" border="0" /></a> </td>
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<td class="tdCaption"><a href="http://shaksaag.deviantart.com/art/Karom-in-restoration-41715277">Karom in Restoration</a>             <br />by Orsolya Berecz</td>
</tr>
</tbody>
</table>
<p> One big question that&#8217;s arisen time and time again since the initial discussion of mana regeneration post-2.4 has been how we should value +Healing relative to MP5. It&#8217;s a question that kept the <a class="q4" href="http://www.wowhead.com/?item=33490">[Staff of Dark Mending]</a> and <a class="q4" href="http://www.wowhead.com/?item=34608">[Rod of the Blazing Light]</a> gathering dust in my backpack because I initially didn&#8217;t know how I should best gem them. How you value +Healing relative to mana regeneration will not only be subject to the conditions of an encounter &#8212; fight length, assigned targets, intensity of healing necessary &#8212; but subject to your personal playstyle, as well. Rather than stating a rule about how much +Healing is equivalent to 1 MP5 &#8212; be it from the MP5 stat or the MP5 determined from your personal Spirit and Intellect values &#8212; I&#8217;m instead going to walk you through the steps to determine your own personal healing value, using an encounter that I parsed using <a href="http://wowace.com/wiki/Recount">Recount</a> for just such a purpose.</p>
<h3>Step 1: Reasoning</h3>
<p>The comparison of MP5 to +Healing involves a less straightforward set of calculations than those used to determine the relative values of Spirit, Intellect, and MP5. Whereas the latter deal primarily with up front mana and mana return, +Healing can only be compared to mana return in terms of what you would <em>do</em> with the extra mana returned by MP5, be it in the form of pure MP5 or Spirit or Intellect contributing to your overall regeneration. As this blog is <strong>Resto</strong>4Life, I&#8217;m going to assume that we&#8217;re going to use that additional mana to cast more heals, although you could perform a very similar analysis for increasing your total damage (although, from what Mr. Phae tells me, for most DPS casters it&#8217;s pretty much DAMAGEDAMAGEDAMAGEDAMAGEheywhere&#8217;dmymanago?). For this example and as a personal choice, I&#8217;m going to assume that any additional mana &#8212; i.e., mana left over at the end of the fight or mana remaining while Potions and <em>Innervate</em> are on cooldown &#8212; will go toward increasing my healing output via converting single stack <em>Lifebloom</em> into a cast of <em>Regrowth</em>. For my reasoning on this conversion, please see <a title="Regrowth- the New Raid Heal-" href="http://www.resto4life.com/2008/03/09/regrowth-the-new-raid-heal/">Regrowth: the New Raid Heal?</a>&#160;</p>
<p>On the other hand, +Healing <em>also</em> allows you to do more healing, albeit by augmenting each spell as it&#8217;s cast rather than allowing you to cast more individual spells. To help quantify this, we first need to determine the marginal value 1 +Healing or, in other words, how much additional effective healing we could expect to do if we increase our +Healing by 1. Once we know the marginal value of +1 Healing, we can determine the additional mana needed to eke out the same amount of effective healing (through our conversion of <em>Lifebloom</em> to <em>Regrowth</em>) and have a good estimate of how the two compare.</p>
<h3>Step 2: Data Collection</h3>
<p>The first thing you will want to do is to select one or more encounters that your guild currently considers challenging. Parsing the Maiden of Virtue fight if your guild is currently farming Mount Hyjal will give you a number that&#8217;s greatly skewed toward +Healing, so be sure to select something that you find difficult. For this example, I choose the Morogrim Tidewalker encounter. Here was my <a href="http://wowace.com/wiki/Recount">Recount</a> output for that fight:</p>
<table cellspacing="0" cellpadding="2" width="87" align="center" border="0">
<tbody>
<tr>
<td><a href="http://www.resto4life.com/wp-content/uploads/2008/04/recount-morogrim.gif"><img style="border-top-width: 0px; border-left-width: 0px; border-bottom-width: 0px; border-right-width: 0px" height="268" alt="Shhh! Don&#39;t tell anyone I cast Healing Touch!" src="http://www.resto4life.com/wp-content/uploads/2008/04/recount-morogrim-thumb.gif" width="229" border="0" /></a> </td>
</tr>
<tr>
<td class="tdCaption">Morogrim Tidewalker Parse</td>
</tr>
</tbody>
</table>
<p>As you can see from the output above, <em>Lifebloom</em> is still my greatest source of effective healing, followed by <em>Regrowth</em>. I&#8217;ve selected each spell and taken a screenshot of their individual contributions as well as the breakdown of direct vs. HoT ticks. Due to an unfortunate limitation of the combat log, <a href="http://wowace.com/wiki/Recount">Recount</a> is unable to determine the following:</p>
<ul>
<li>How many times your <em>Lifebloom</em> bloomed and for how much. </li>
<li>How much of your <em>Lifebloom</em> heal over time healing was from a single stack vs. a triple stack. </li>
<li>How many times <em>Swiftmend</em> affected <em>Regrowth</em> vs. <em>Rejuvenation</em>. </li>
</ul>
<p>None of these values are included in the above breakdown so we&#8217;ll have to guesstimate them. Data items you should also record at the time of your healing parse(s) include your +Healing, Spell Crit %, and length of the fight. At the time I performed the above parse, I had 1749 +Healing and 8.49% spell crit with an additional 50% spell crit from 5/5 <em><a href="http://www.wowhead.com/?spell=17078">Improved Regrowth</a></em>. The fight took somewhere around nine minutes.</p>
<h3>Step 3: Math</h3>
<p>While I eventually hope to add these calculations to the Mana Regen Calculator, I&#8217;m first going to walk you through setting up an Excel spreadsheet since it&#8217;s a great way to go through the math. From the <a href="http://wowace.com/wiki/Recount">Recount</a> parse above, I&#8217;ve recorded the following values:</p>
<table cellspacing="0" cellpadding="2" width="670" border="0">
<tbody>
<tr class="tdHeading">
<td valign="top" width="186">Spell, Component</td>
<td valign="top" width="103">Breakdown from Recount</td>
<td valign="top" width="106">Total Healed from Recount</td>
<td valign="top" width="118">Est. Breakdown by Component</td>
<td valign="top" width="153">Amt.Healed by Component</td>
</tr>
<tr>
<td valign="top" width="185"><em>Lifebloom</em>, Single Stack HoT</td>
<td valign="top" width="105">
<p>0.672</p>
</td>
<td valign="top" width="106">
<p>308504</p>
</td>
<td valign="top" width="118">0.2*</td>
<td valign="top" width="153">61700.8</td>
</tr>
<tr>
<td valign="top" width="185"><em>Lifebloom</em>, Triple Stack HoT</td>
<td valign="top" width="107">
<p>0.672</p>
</td>
<td valign="top" width="105">
<p>308504</p>
</td>
<td valign="top" width="118">0.8*</td>
<td valign="top" width="153">246803.2</td>
</tr>
<tr class="tdShaded">
<td valign="top" width="184"><em>Rejuvenation</em></td>
<td valign="top" width="109">
<p>0.104</p>
</td>
<td valign="top" width="105">
<p>47787</p>
</td>
<td valign="top" width="118">1</td>
<td valign="top" width="153">47787</td>
</tr>
<tr>
<td valign="top" width="183"><em>Regrowth</em>, Direct</td>
<td valign="top" width="110">
<p>0.123</p>
</td>
<td valign="top" width="105">
<p>56478</p>
</td>
<td valign="top" width="118">
<p>0.5654 ** </p>
</td>
<td valign="top" width="153">31932.7</td>
</tr>
<tr>
<td valign="top" width="183"><em>Regrowth</em>, HoT</td>
<td valign="top" width="111">
<p>0.123</p>
</td>
<td valign="top" width="105">
<p>56478</p>
</td>
<td valign="top" width="118">
<p>0.4346 **</p>
</td>
<td valign="top" width="153">24545.3</td>
</tr>
<tr class="tdShaded">
<td valign="top" width="182"><em>Swiftmend</em>, <em>Rejuvenation</em></td>
<td valign="top" width="112">
<p>0.104</p>
</td>
<td valign="top" width="105">
<p>37729</p>
</td>
<td valign="top" width="118">
<p>0.85*</p>
</td>
<td valign="top" width="153">32069.7</td>
</tr>
<tr class="tdShaded">
<td valign="top" width="181"><em>Swiftmend</em>, <em>Regrowth</em></td>
<td valign="top" width="113">
<p>0.104</p>
</td>
<td valign="top" width="105">
<p>37729</p>
</td>
<td valign="top" width="118">0.15*</td>
<td valign="top" width="153">5659.4</td>
</tr>
<tr>
<td valign="top" width="182"><em>Healing Touch</em></td>
<td valign="top" width="114">
<p>0.019</p>
</td>
<td valign="top" width="105">
<p>8691</p>
</td>
<td valign="top" width="118">1</td>
<td valign="top" width="153">8691</td>
</tr>
<tr>
<td class="tdCaption" valign="top" colspan="5"><strong>Table 1:</strong> Gathered Data</td>
</tr>
</tbody>
</table>
<p><em>* These values were not available from the Recount parse and were therefore estimated.      <br />** While these values are from Recount, they are not intuitively obvious. To determine them, you must sum the total healed from Hit (Count * Avg) and the total healed from Crit (Count * Avg) and divide this value by the total amount Regrowth Healed for (in my case, 56478). The amount healed by its HoT component is simply 1 minus this value.</em></p>
<p>In <strong>Table 1</strong> above, I&#8217;ve included an <strong>Estimated Breakdown by Component </strong>that represents the percentage of the spell&#8217;s total healing that came from the various components of the spell. For instance, I&#8217;m estimating that 20% of my Lifebloom&#8217;s total HoT healing came from single stack while 80% was from triple stack on tanks. Using these breakdowns, we can determine the average amount healed by component (Avg. Amt Healed by Component = Estimated Breakdown by Component * Total Healed from Recount).</p>
<h4></h4>
<h4>Full Heal Equivalents</h4>
<p>The next step is to determine the value of <strong>Full Heal Equivalents</strong> for each spell and component. A <strong>Full Heal Equivalent</strong> is the number of times a spell would have to be cast and never been overwritten or overhealed. For instance, if 50% of my <em>Rejuvenation </em>HoT were wasted due to OP Brain Heal, the number of FHE for my <em>Rejuvenation </em>would be 1/2 the total number of times I cast <em>Rejuvenation</em> over the course of the fight. We can determine this number by dividing the total amount healed by each component by the average of what we would expect it to heal were none of the healing ineffective.</p>
<blockquote class="macro"><p><font color="#5e5e5e">Full Heal Equivalent = Total Healed by Component / Average Healed</font></p>
</blockquote>
<p>To determine the average of what we expect a spell to heal for, we must take into account its base heal (determined from tooltips and applicable talents like <em><a href="http://www.wowhead.com/?spell=24946">Gift of Nature</a></em>), its +Healing Coefficient, and our value of +Healing. For spells which list a range (such as <em>Healing Touch</em>), we can average the minimum and maximum values. For all direct heals, we&#8217;ll also need to factor in our spell crit percentage.</p>
<blockquote class="macro"><p><font color="#5e5e5e">Average Healed = Base Amount Healed + (+Healing Coefficient * +Healing)</font></p>
</blockquote>
<p>Using the values in <strong>Table 1: Gathered Data </strong>and the formulas above, we can generate the following table:</p>
<table cellspacing="0" cellpadding="2" width="669" border="0">
<tbody>
<tr class="tdHeading">
<td valign="top" width="191">Spell, Component</td>
<td valign="top" width="56">Amt. Healed</td>
<td valign="top" width="102">+Healing Coefficient*</td>
<td valign="top" width="96">Avg. Base Healed</td>
<td valign="top" width="112">Avg. Healed per Cast</td>
<td valign="top" width="112">Full Heal Equivalents</td>
</tr>
<tr class="tdShaded">
<td valign="top" width="191"><em>Lifebloom</em>, Single Stack HoT</td>
<td valign="top" width="56">
<p>61700.8</p>
</td>
<td valign="top" width="103">
<p>0.6858</p>
</td>
<td valign="top" width="96">
<p>300.3</p>
</td>
<td valign="top" width="113">1499.764</td>
<td valign="top" width="113">
<p>41.140</p>
</td>
</tr>
<tr class="tdShaded">
<td valign="top" width="191"><em>Lifebloom</em>, Triple Stack HoT</td>
<td valign="top" width="56">
<p>246803.2</p>
</td>
<td valign="top" width="103">
<p>2.0574</p>
</td>
<td valign="top" width="96">
<p>990.99</p>
</td>
<td valign="top" width="113">4589.383</td>
<td valign="top" width="113">
<p>53.777</p>
</td>
</tr>
<tr>
<td valign="top" width="191"><em>Lifebloom</em>, Single Direct**</td>
<td valign="top" width="56">???</td>
<td valign="top" width="103">
<p>0.4533</p>
</td>
<td valign="top" width="96">
<p>688.017</p>
</td>
<td valign="top" width="113">???</td>
<td valign="top" width="113">???</td>
</tr>
<tr class="tdShaded">
<td valign="top" width="191"><em>Rejuvenation</em></td>
<td valign="top" width="56">
<p>47787</p>
</td>
<td valign="top" width="103">
<p>1.2610</p>
</td>
<td valign="top" width="96">
<p>1166</p>
</td>
<td valign="top" width="113">3371.402</td>
<td valign="top" width="113">
<p>14.174</p>
</td>
</tr>
<tr>
<td valign="top" width="191"><em>Regrowth</em>, Direct</td>
<td valign="top" width="56">
<p>31932.7</p>
</td>
<td valign="top" width="103">
<p>0.5941</p>
</td>
<td valign="top" width="96">
<p>1881.613</p>
</td>
<td valign="top" width="113">
<p>2920.694</p>
</td>
<td valign="top" width="113">
<p>10.933</p>
</td>
</tr>
<tr>
<td valign="top" width="191"><em>Regrowth</em>, HoT</td>
<td valign="top" width="56">
<p>24545.3</p>
</td>
<td valign="top" width="104">
<p>0.9716</p>
</td>
<td valign="top" width="96">
<p>1401.4</p>
</td>
<td valign="top" width="113">
<p>3100.768</p>
</td>
<td valign="top" width="113">
<p>7.916</p>
</td>
</tr>
<tr class="tdShaded">
<td valign="top" width="191"><em>Swiftmend</em>, <em>Rejuvenation</em></td>
<td valign="top" width="56">
<p>32069.7</p>
</td>
<td valign="top" width="104">
<p>1.3145</p>
</td>
<td valign="top" width="96">
<p>1215.497</p>
</td>
<td valign="top" width="113">
<p>3514.518</p>
</td>
<td valign="top" width="113">
<p>9.125</p>
</td>
</tr>
<tr class="tdShaded">
<td valign="top" width="191"><em>Swiftmend</em>, <em>Regrowth</em></td>
<td valign="top" width="56">
<p>5659.4</p>
</td>
<td valign="top" width="104">
<p>0.8682</p>
</td>
<td valign="top" width="96">
<p>1252.191</p>
</td>
<td valign="top" width="113">2770.625</td>
<td valign="top" width="113">
<p>2.043</p>
</td>
</tr>
<tr>
<td valign="top" width="191"><em>Healing Touch</em></td>
<td valign="top" width="56">
<p>8691</p>
</td>
<td valign="top" width="104">
<p>1.1467</p>
</td>
<td valign="top" width="96">
<p>2997.461</p>
</td>
<td valign="top" width="113">5003.030</td>
<td valign="top" width="113">
<p>1.737</p>
</td>
</tr>
<tr>
<td class="tdCaption" valign="top" colspan="6"><strong>Table 2:</strong> Full Heal Equivalent Calculations</td>
</tr>
</tbody>
</table>
<p><em>* Assumes <a href="http://www.wowhead.com/?spell=24946">Gift of Nature</a>, <a href="http://www.wowhead.com/?spell=17113">Improved Rejuvenation</a>, <a href="http://www.wowhead.com/?spell=17078">Improved Regrowth</a>, and <a href="http://www.wowhead.com/?spell=33890">Empowered Rejuvenation</a>.       <br /></em><em>** No concrete values are available for the fields marked &quot;???&quot;</em></p>
<h4>Marginal Value of 1 +Healing</h4>
<p>To determine the marginal value of 1 +Healing for each component, simply multiply FHE by the component&#8217;s +Healing coefficient:</p>
<blockquote class="macro"><p><font color="#5e5e5e">Marginal Value of 1 +Healing = FHE * +Healing Coefficient</font></p>
</blockquote>
<p>
<table cellspacing="0" cellpadding="2" width="100%" border="0">
<tbody>
<tr class="tdHeading">
<td valign="top" width="218">Spell, Component</td>
<td valign="top" width="144">+Healing Coefficient*</td>
<td valign="top" width="135">Full Heal Equivalents</td>
<td valign="top" width="101">Marginal Value of 1 +Healing</td>
</tr>
<tr>
<td valign="top" width="218"><em>Lifebloom</em>, Single Stack HoT</td>
<td valign="top" width="144">
<p>0.6858</p>
</td>
<td valign="top" width="135">
<p>41.140</p>
</td>
<td valign="top" width="101">
<p>28.214</p>
</td>
</tr>
<tr>
<td valign="top" width="218"><em>Lifebloom</em>, Triple Stack HoT</td>
<td valign="top" width="145">
<p>2.0574</p>
</td>
<td valign="top" width="136">
<p>53.777</p>
</td>
<td valign="top" width="102">
<p>110.641</p>
</td>
</tr>
<tr class="tdShaded">
<td valign="top" width="215"><em>Rejuvenation</em></td>
<td valign="top" width="145">
<p>1.2610</p>
</td>
<td valign="top" width="136">
<p>14.174</p>
</td>
<td valign="top" width="102">
<p>17.873</p>
</td>
</tr>
<tr>
<td valign="top" width="215"><em>Regrowth</em>, Direct</td>
<td valign="top" width="145">
<p>0.5941</p>
</td>
<td valign="top" width="136">
<p>10.933</p>
</td>
<td valign="top" width="102">
<p>6.495</p>
</td>
</tr>
<tr>
<td valign="top" width="215"><em>Regrowth</em>, HoT</td>
<td valign="top" width="145">
<p>0.9716</p>
</td>
<td valign="top" width="136">
<p>7.916</p>
</td>
<td valign="top" width="102">
<p>7.691</p>
</td>
</tr>
<tr class="tdShaded">
<td valign="top" width="215"><em>Swiftmend</em>, <em>Rejuvenation</em></td>
<td valign="top" width="145">
<p>1.3145</p>
</td>
<td valign="top" width="136">
<p>9.125</p>
</td>
<td valign="top" width="102">
<p>11.994</p>
</td>
</tr>
<tr class="tdShaded">
<td valign="top" width="215"><em>Swiftmend</em>, <em>Regrowth</em></td>
<td valign="top" width="145">
<p>0.8682</p>
</td>
<td valign="top" width="136">
<p>2.043</p>
</td>
<td valign="top" width="102">
<p>1.773</p>
</td>
</tr>
<tr>
<td valign="top" width="215"><em>Healing Touch</em></td>
<td valign="top" width="154">
<p>1.1467</p>
</td>
<td valign="top" width="147">
<p>1.737</p>
</td>
<td valign="top" width="127">
<p>1.992</p>
</td>
</tr>
<tr>
<td valign="top" width="215"><strong>Sum</strong></td>
<td valign="top" width="154">&#160;</td>
<td valign="top" width="147">&#160;</td>
<td valign="top" width="127">
<p>186.674</p>
</td>
</tr>
<tr>
<td class="tdCaption" valign="top" colspan="4"><strong>Table 3:</strong> Marginal Value of 1 +Healing Calculations</td>
</tr>
</tbody>
</table>
<p>Once again, the Marginal Value of 1 +Healing in the <strong>Table 3</strong> above represents the additional amount of effective healing we could expect to do from that component over the course of the fight were we to increase our +Healing by 1. As a triple stacked <em>Lifebloom</em> not only has a high +Healing coefficient but comprises a large portion of my overall healing output, it&#8217;s understandable that it would have the highest marginal value. By summing these values together, we find an overall MV of 186.7 which is the total additional effective healing I would expect to derive from increasing my +Healing by 1.</p>
<h4>Alternative Uses for Mana</h4>
<p>We&#8217;re assuming that any additional mana we have left over can be used to convert a single-stack <em>Lifebloom</em> into <em>Regrowth</em>. But how much mana would we need to make that possible? Assuming <em>Tree of Life</em> and the <a class="q4" href="http://www.wowhead.com/?item=30051">[Idol of the Crescent Goddess]</a>, it costs 488 mana to cast <em>Regrowth</em>. Since <em>Lifebloom</em> under the same conditions costs 177 mana to cast, we&#8217;ll spend 312 additional mana to cast <em>Regrowth</em> instead. How much MP5 would be required to give me 312 additional mana? Our 9-minute fight has 108 ticks. 312 mana divided by 108 5-second ticks equals 2.89 MP5.</p>
<p>We know that an average <em>Regrowth </em>will heal for 3765.2 (summing the average healed for both direct and HoT portions). Because we&#8217;re looking at a <em>single</em> stack <em>Lifebloom</em> application, we&#8217;re going to have to guess at how much of the bloom we expect to be effective and how much of the HoT we expect to be effective (<a href="http://wowace.com/wiki/Recount">Recount</a> can&#8217;t break down Lifebloom&#8217;s HoT portion by triple vs. single stack). I used two sets of values, one an optimistic 75% HoT/65% Bloom and the other a more conservative 40% HoT/20% Bloom. To determine the average effective amounts, we multiply these values by the average base heal for each component:</p>
<blockquote class="macro"><p>Avg. Healed <em>Lifebloom</em><sub>75/65</sub> = 0.75 * 1499.8 + 0.65 * 1480.8 = 2087.4       <br />Avg. Healed <em>Lifebloom</em><sub>40/20 </sub>= 0.4 * 1499.8 + 0.2 * 1480.8 = 896.1</p>
</blockquote>
<p>These two values can be subtracted from the average amount healed by <em>Regrowth</em> (3665.2) to determine how much additional healing we&#8217;d expect to derive from converting a <em>Lifebloom</em> to a <em>Regrowth</em>. Under the 75/65 and 40/20 breakdowns, we get 1677.8 and 2869.1 HP respectively.</p>
<p>Now that we know how much extra mana it will cost to convert a <em>Lifebloom </em>to a <em>Regrowth </em>and the estimated amount of additional effective healing we&#8217;ll derive from doing so, we can determine the relative value of amount healed to MP5 like this:</p>
<blockquote class="macro"><p>Healing equal to 1 MP5 = Addtl. Amount Healed / Addtl. Mana Cost    <br />Amt Healed vs. MP5<sub>75/65</sub> = 1667.8 / 2.89 = 580.8     <br />Amt Healed vs. MP5<sub>40/20</sub> = 2869.1 / 2.89 = 993.2</p></blockquote>
<p>Note that this is the <em>amount healed</em> and <em>not</em> +Healing. To convert these values to +Healing, we have to divide them by the total <strong>Marginal Value of 1 +Healing</strong> (186.7) we derived earlier, giving us values of 3.1 and 5.3. Therefore, from the above calculations, 1 MP5 is approximately worth between 3 and 5 +Healing. Conversely, 1 HEP equals between 0.19 and 0.32 MP5.</p>
<div class="file"><a href="http://www.resto4life.com/files/2.4_Healing.xls">Download the Spreadsheet used to calculate these values.</a></div>
<h3>Final Thoughts</h3>
<p><a href="http://www.resto4life.com/wp-content/uploads/2008/04/magical-implement.gif"><img style="border-right: 0px; border-top: 0px; border-left: 0px; border-bottom: 0px" height="183" alt="" src="http://www.resto4life.com/wp-content/uploads/2008/04/magical-implement-thumb.gif" width="164" align="right" border="0" /></a> Unlike some previous articles, the purpose of this article was not to give you a concrete value for how you should personally value +Healing relative to MP5. These calculations were based upon a very specific fight under specific conditions but, if applied to your own circumstances, could help you determine your own value (alternatively, you could just wait until I&#8217;ve built the math into the Mana Regen Calculator). I wouldn&#8217;t consider these conditions <em>ideal</em> as I&#8217;m still learning to leverage <em>Regrowth</em> and would like to see a larger portion of my overall healing coming from that spell rather than <em>Lifebloom</em>. Nonetheless, I feel like this &quot;educated estimate&quot; is close enough to have made several gear decisions upon it, including which staff to use and how it should be gemmed.</p>
 <div class='series_links'><a href='http://www.resto4life.com/2008/03/09/regrowth-the-new-raid-heal/' title='2.4 Mana Regen: Regrowth as the New Raid Heal?'>Previous in series</a> <a href='http://www.resto4life.com/2008/04/25/24-mana-regen-paladin-blessings/' title='2.4 Mana Regen: Paladin Blessings'>Next in series</a></div>]]></content:encoded>
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		<slash:comments>26</slash:comments>
		</item>
		<item>
		<title>2.4 Mana Regen: The Mana Regen Calculator</title>
		<link>http://www.resto4life.com/2008/03/16/24-mana-regen-part-2-the-mana-regen-calculator/</link>
		<comments>http://www.resto4life.com/2008/03/16/24-mana-regen-part-2-the-mana-regen-calculator/#comments</comments>
		<pubDate>Sun, 16 Mar 2008 21:57:06 +0000</pubDate>
		<dc:creator>Phaelia</dc:creator>
				<category><![CDATA[Analysis]]></category>
		<category><![CDATA[Lunar Guidance]]></category>
		<category><![CDATA[Obsolete]]></category>

		<guid isPermaLink="false">http://www.resto4life.com/2008/03/16/24-mana-regen-part-2-the-mana-regen-calculator/</guid>
		<description><![CDATA[Note: The Graph, decision tree, and calculator have been updated as of 3/17/2008 to correct a couple of logic errors and to add the marginal values for Spirit and Intellect vs. MP5. To help you determine the value of your personal MRC and resulting base mana regeneration. I&#8217;ve created a JavaScript-based mana regeneration calculator. It [...]]]></description>
			<content:encoded><![CDATA[<div class='series_toc'><div class="series"><h3>The 2.4 Mana Regen Series</h3><ol><li><a href='http://www.resto4life.com/2008/03/03/24-mana-regen-part-1-the-basics/' title='2.4 Mana Regen: The Basics'>2.4 Mana Regen: The Basics</a></li><li>2.4 Mana Regen: The Mana Regen Calculator</li><li><a href='http://www.resto4life.com/2008/03/09/regrowth-the-new-raid-heal/' title='2.4 Mana Regen: Regrowth as the New Raid Heal?'>2.4 Mana Regen: Regrowth as the New Raid Heal?</a></li><li><a href='http://www.resto4life.com/2008/04/19/24-mana-regeneration-part-3-valuing-healing/' title='2.4 Mana Regen: Valuing +Healing'>2.4 Mana Regen: Valuing +Healing</a></li><li><a href='http://www.resto4life.com/2008/04/25/24-mana-regen-paladin-blessings/' title='2.4 Mana Regen: Paladin Blessings'>2.4 Mana Regen: Paladin Blessings</a></li><li><a href='http://www.resto4life.com/2008/05/15/24-mana-regen-getting-the-most-out-of-innervate/' title='2.4 Mana Regen: Getting the Most out of Innervate'>2.4 Mana Regen: Getting the Most out of Innervate</a></li></ol></div></div> <p><em>Note: The Graph, decision tree, and calculator have been updated as of 3/17/2008 to correct a couple of logic errors and to add the marginal values for Spirit and Intellect vs. MP5.</em></p>
<hr noshade="noshade" />
<p><img style="border-top-width: 0px; border-left-width: 0px; border-bottom-width: 0px; border-right-width: 0px" height="128" alt="Does anyone know if there&#39;s an abacus anywhere in the model viewer?" src="http://www.resto4life.com/wp-content/uploads/2008/03/toolbox.gif" width="163" align="right" border="0" /> To help you determine the value of your personal MRC and resulting base mana regeneration. I&#8217;ve created a JavaScript-based <a href="http://www.resto4life.com/guides/calculator-mana-regeneration/">mana regeneration calculator</a>. It determines how you can optimize your Intellect vs. Spirit ratio by taking into account the following variables:</p>
<ul>
<li>Current Intellect and Spirit (raid-buffed) </li>
<li>%FSR </li>
<li>Fight Length </li>
<li>Number of times <em><a href="http://www.wowhead.com/?spell=29166">Innervate</a></em> is used </li>
<li>Cast Frequency (for determining proc rate on the two trinkets included) </li>
<li><em><a href="http://www.wowhead.com/?spell=17108">Intensity</a></em> (or <em><a href="http://www.wowhead.com/?spell=14777">Meditation</a></em>) and <em><a href="http://www.wowhead.com/?spell=33956">Dreamstate</a></em> </li>
<li><a class="q4" href="http://www.wowhead.com/?item=19288">[Darkmoon Card: Blue Dragon]</a>, <a class="q3" href="http://www.wowhead.com/?item=28370">[Bangle of Endless Blessings]</a>, and <a class="q4" href="http://www.wowhead.com/?itemset=554">[Primal Mooncloth]</a> set bonus </li>
</ul>
<p>From these variables, we can determine the following:</p>
<ul>
<li>Mana Pool </li>
<li>Spirit/Intellect-based Mana Regeneration (excluding the effects of additional MP5 from gear) </li>
<li>Recommended Spirit if Intellect is held constant </li>
<li>Recommended Intellect if Spirit is held constant </li>
<li>Returned mana during <em>Innervate</em> and whether <em>Innervate</em> will completely refill the mana pool </li>
<li>What type of weapon is recommended during <em>Innervate</em> </li>
</ul>
</p>
<h3>Table of Contents:</h3>
<ul>
<li><a href="#MR_Part1_Example">Using the Calculator: An Example</a> </li>
<li><a href="#MR_Part1_Graph">Sample Graph with Regions of Significance</a> </li>
<li><a href="#MR_Part1_Decisions">Behind the Scenes: Decision-Making</a> </li>
<li><a href="#MR_Part1_Formulas">Behind the Scenes: Formulas</a> </li>
</ul>
<h3><a name="MR_Part1_Example">Using the Calculator: An Example</a></h3>
<p>As an example of how to use the calculator, I&#8217;ll use the hypothetical Restoration Druid, Thaelia:</p>
<blockquote><p>Thaelia is a member of the questionably-Latin-named guild &quot;Aegis Vesta.&quot; Ever the trendsetters, AV is currently working its way through Serpentshrine Caverns but is stalled out on the Morogrim Tidewalker encounter. Thaelia estimates that the fight &#8212; if ever successful &#8212; will last approximately eight minutes. Raid buffed, Thaelia has 450 Spirit and 575 Intellect. Naturally, she has <em>Intensity</em> and plans to use <em>Innervate</em> once in this time period (and to scowl at the Holy Paladins for asking for it). To boost her mana return during <em>Innervate</em>, she wears the Bangle but does not have the Darkmoon Card: Blue Dragon. She thinks that she casts every 2.0 seconds. Using the <a href="http://wow.curse.com/downloads/details/fubar-regenfu/">RegenFu</a> addon, she determines that she spends about 85% inside the Five Second Rule on this encounter.</p>
<p>Plugging these values into the Mana Regeneration Calculator, she sees that her current estimated mana regeneration is 321 MP5. She can also see that <em>Innervate</em> will return more mana than she has and that she should be using a High Intellect weapon during <em>Innervate</em>. From the optimization recommendations, she can see that she can either choose to optimize by decreasing her Spirit from 450 to 378 or by increasing her Intellect to 628. She opts for the latter option which will boost her overall mana regeneration under these conditions from 321 MP5 to 339 MP5. </p>
</blockquote>
<p>In the above example, Thaelia chose to optimize by increasing her Intellect rather than decreasing her Spirit. This may seem like an intuitive choice, but keep in mind that had she opted to scale back her Spirit (and thus mana regen), she could have shifted those points more toward +Healing.</p>
<h3><a name="MR_Part1_Graph">Sample Graph with Regions of Significance</a></h3>
<p>Using the conditions described above (8 minute fight, 1 <em>Innervate</em>, <em>Intensity</em>, Bangle, 85% FSR, 2.0 sec cast frequency), we can generate a graph of the relative value of Intellect to Spirit and the resulting MP5 when these are optimized. Please keep in mind that this graph is under <em>very</em> specific conditions and should not be used to make gear decisions unless your conditions happen to match those described above. This graph is intended to help demonstrate significant trends among these stats.</p>
<p align="center"><a href="http://www.resto4life.com/wp-content/uploads/2008/03/2.4-spirit-vs-intellect-calculator1.gif"><img style="border-top-width: 0px; border-left-width: 0px; border-bottom-width: 0px; border-right-width: 0px" height="348" alt="2.4_spirit_vs_intellect_calculator" src="http://www.resto4life.com/wp-content/uploads/2008/03/2.4-spirit-vs-intellect-calculator-thumb.gif" width="481" border="0" /></a>&#160; </p>
<p>I have color-coded three significant bands on the above graph, each of which represents a change in the way you optimize mana regeneration:</p>
<ol>
<li><strong>Yellow</strong>       <br />In the first band, <em>Innervate</em> does not yet completely fill your mana pool so Intellect is not especially valuable. </li>
<li><strong>Purple</strong>       <br />At the start of the second band , <em>Innervate</em> has caught up to your mana pool. As you progress through this band, your best option is to increase Intellect so that <em>Innervate</em> will continue to max out your mana pool. During this band, Intellect is significantly more valuable than Spirit. In this example, 330 Spirit is worth 540 Intellect. </li>
<li><strong>Orange</strong>       <br />Because <em>Innervate</em> essentially gives you a second (or third) mana bar when it&#8217;s used at these higher values, the value of Intellect is significantly higher than Spirit for most of this band. The value of Spirit does approach it at the uppermost values (900+), however, as the extra mana regeneration outside of <em>Innervate</em> begins to outweigh the contribution to mana regeneration from Intellect during <em>Innervate</em>. At this level of gear, if you continue to stack Intellect to maximize <em>Innervate</em>, you will actually hurt your mana regeneration outside of <em>Innervate</em> to such a degree that you will be disadvantaged overall. Should we increase the number of Innervates used during the same time period, this band will shift slightly to the right. </li>
</ol>
<p><em>Note: You can build a personalized graph by specifying your own conditions and then graphing input Spirit as it increases vs. the recommended Intellect and resulting mana regeneration.</em></p>
<h3><a name="MR_Part1_Decisions">Behind the Scenes: Decision-Making</a></h3>
<p>Thanks to insight from readers MK and Concillian, I discovered that Intellect was more valuable due to the fact that <em>Innervate</em> will eventually completely refill your mana pool. This required a significant rethinking of the way optimal values were calculated. The following is a decision diagram (gg, ISDS 3100) that will hopefully help you visualize some of the logic involved in optimizing Spirit (the same logic was used for optimizing Intellect):</p>
<p align="center"><img style="border-top-width: 0px; border-left-width: 0px; border-bottom-width: 0px; border-right-width: 0px" height="138" alt="2.4_decision_tree_optimizing_spirit" src="http://www.resto4life.com/wp-content/uploads/2008/03/2.4-decision-tree-optimizing-spirit1.gif" width="593" border="0" /> </p>
<p>Those with programming experience (or insatiable curiosity), are welcome to <a href="http://www.resto4life.com/js/calculator.js">examine the JavaScript code</a> itself to see how the many decisions interact with each other. I&#8217;ve tried to name functions and variables in a clear manner and to provide comments at important decision.</p>
<h3><a name="MR_Part1_Formulas">Behind the Scenes: Formulas</a></h3>
<p>Building upon the math presented in <a href="http://www.resto4life.com/2008/03/03/24-mana-regen-part-1-the-basics/">2.4 Mana Regen &#8211; Part 1: The Basics</a> and with a few key adjustments in which the effects of <em>Innervate</em> were completely isolated from the calculation of MRC, here are the formulas used in the calculator. Heavy theorycrafters are encouraged to take a look and point out any perceived inaccuracies:</p>
<blockquote class="macro"><p>Let:</p>
<ul class="condensed">
<li>c = 5 * 0.009327 </li>
<li>MRC = Mana Regeneration Coefficient, without <em>Innervate</em> </li>
<li>m = MP5 </li>
<li>t = fight length in ticks </li>
<li>S = Spirit </li>
<li>I = Intellect </li>
<li>d = <em>Dreamstate</em> (0 or 1) </li>
<li>b = Bangle (0 or 1) </li>
<li>n = number of Innervates </li>
</ul>
</blockquote>
<p align="center"><img style="border-top-width: 0px; border-left-width: 0px; border-bottom-width: 0px; border-right-width: 0px" height="306" alt="2.4_spirit_vs_intellect_formulas1" src="http://www.resto4life.com/wp-content/uploads/2008/03/2.4-spirit-vs-intellect-formulas11.gif" width="574" border="0" /> </p>
<p>The last formula derived above is for determining the value of Spirit relative to Intellect, assuming <em>Innervate</em> doesn&#8217;t completely fill your mana bar. To determine the value of Spirit relative to Intellect when <em>Innervate</em> <em>does </em>completely refill your mana bar, the following formula is used:</p>
<p align="center"><img style="border-top-width: 0px; border-left-width: 0px; border-bottom-width: 0px; border-right-width: 0px" height="40" alt="2.4_spirit_vs_intellect_formulas2" src="http://www.resto4life.com/wp-content/uploads/2008/03/2.4-spirit-vs-intellect-formulas21.gif" width="167" border="0" /></p>
 <div class='series_links'><a href='http://www.resto4life.com/2008/03/03/24-mana-regen-part-1-the-basics/' title='2.4 Mana Regen: The Basics'>Previous in series</a> <a href='http://www.resto4life.com/2008/03/09/regrowth-the-new-raid-heal/' title='2.4 Mana Regen: Regrowth as the New Raid Heal?'>Next in series</a></div>]]></content:encoded>
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		<slash:comments>31</slash:comments>
		</item>
		<item>
		<title>2.4 Mana Regen: Regrowth as the New Raid Heal?</title>
		<link>http://www.resto4life.com/2008/03/09/regrowth-the-new-raid-heal/</link>
		<comments>http://www.resto4life.com/2008/03/09/regrowth-the-new-raid-heal/#comments</comments>
		<pubDate>Mon, 10 Mar 2008 01:58:29 +0000</pubDate>
		<dc:creator>Phaelia</dc:creator>
				<category><![CDATA[Analysis]]></category>
		<category><![CDATA[Artwork]]></category>
		<category><![CDATA[Obsolete]]></category>
		<category><![CDATA[Spells and Talents]]></category>

		<guid isPermaLink="false">http://www.resto4life.com/2008/03/09/regrowth-the-new-raid-heal/</guid>
		<description><![CDATA[I know that it may sound like blasphemy against Elune to suggest that Regrowth &#8212; or really any spell &#8212; might be a preferred choice over that holiest of holies (most restorative of restorations?), Lifebloom, in any capacity, but please bear with me. What are the key components of a spell suitable for raid healing? [...]]]></description>
			<content:encoded><![CDATA[<div class='series_toc'><div class="series"><h3>The 2.4 Mana Regen Series</h3><ol><li><a href='http://www.resto4life.com/2008/03/03/24-mana-regen-part-1-the-basics/' title='2.4 Mana Regen: The Basics'>2.4 Mana Regen: The Basics</a></li><li><a href='http://www.resto4life.com/2008/03/16/24-mana-regen-part-2-the-mana-regen-calculator/' title='2.4 Mana Regen: The Mana Regen Calculator'>2.4 Mana Regen: The Mana Regen Calculator</a></li><li>2.4 Mana Regen: Regrowth as the New Raid Heal?</li><li><a href='http://www.resto4life.com/2008/04/19/24-mana-regeneration-part-3-valuing-healing/' title='2.4 Mana Regen: Valuing +Healing'>2.4 Mana Regen: Valuing +Healing</a></li><li><a href='http://www.resto4life.com/2008/04/25/24-mana-regen-paladin-blessings/' title='2.4 Mana Regen: Paladin Blessings'>2.4 Mana Regen: Paladin Blessings</a></li><li><a href='http://www.resto4life.com/2008/05/15/24-mana-regen-getting-the-most-out-of-innervate/' title='2.4 Mana Regen: Getting the Most out of Innervate'>2.4 Mana Regen: Getting the Most out of Innervate</a></li></ol></div></div> <p><a href="http://www.resto4life.com/wp-content/uploads/2008/03/happy-dpsers.gif"><img style="border-top-width: 0px; border-left-width: 0px; border-bottom-width: 0px; border-right-width: 0px" height="240" alt="DPSers need heals, too!" src="http://www.resto4life.com/wp-content/uploads/2008/03/happy-dpsers-thumb.gif" width="212" align="right" border="0" /></a> I know that it may sound like blasphemy against Elune to suggest that <em>Regrowth</em> &#8212; or really any spell &#8212; might be a preferred choice over that holiest of holies (most restorative of restorations?), <em>Lifebloom</em>, in any capacity, but please bear with me.</p>
<p>What are the key components of a spell suitable for raid healing?</p>
<ol>
<li>Must be quick enough to cast that we can heal more than one person in between refreshing <em>Lifebloom</em>. </li>
<li>It must not disrupt or prevent our role of rolling stack(s) of <em>Lifebloom</em> on the tank(s). </li>
<li>Ideally, should guard against being &quot;overwritten&quot; by heals such as <em>Chain Heal</em>, <em>Flash of Light</em>, or <em>Prayer of Mending</em>. </li>
</ol>
<p>With the above characteristics in mind, I am going to perform an analysis of 7 seconds of <em>Lifebloom</em> (including its bloom since this is raid healing, not tank healing) vs. the direct heal of <em>Regrowth</em>. The +Healing coefficient values I will use are derived <a href="http://www.resto4life.com/2008/03/08/method-coefficient-testing/">here</a> and summarized below:</p>
<table cellspacing="0" cellpadding="2" width="362" align="center" border="0">
<tbody>
<tr class="tdHeading">
<td valign="top" width="199">Spell, Component</td>
<td valign="top" width="161"><strong>+Healing Coefficient</strong></td>
</tr>
<tr>
<td valign="top" width="220"><em>Lifebloom</em>, HoT</td>
<td valign="top" width="170">
<p>0.6858</p>
</td>
</tr>
<tr class="tdShaded">
<td valign="top" width="224"><em>Lifebloom</em>, Direct</td>
<td valign="top" width="173">
<p>0.4533</p>
</td>
</tr>
<tr>
<td valign="top" width="224"><em>Regrowth</em>, HoT</td>
<td valign="top" width="173">0.9227</td>
</tr>
<tr class="tdShaded">
<td valign="top" width="224"><em>Regrowth</em>, Direct</td>
<td valign="top" width="173">0.5941</td>
</tr>
</tbody>
</table>
<p>For the coefficients listed above I&#8217;m assuming the following:</p>
<ul>
<li><em><a href="http://www.wowhead.com/?spell=33890">Empowered Rejuvenation</a></em> (affects all four pieces unequally) </li>
<li><em><a href="http://www.wowhead.com/?spell=24946">Gift of Nature</a></em> </li>
<li><em><a href="http://www.wowhead.com/?spell=17078">Improved Regrowth</a></em> (+50% additional crit rate for the direct heal of <em>Regrowth</em>) </li>
<li>10% base spell crit (affecting the direct heal of <em>Regrowth</em>) for a total of 60% crit </li>
</ul>
<p>Applying the coefficients listed above, we can determine the values for amount healed at increasing levels of +Healing:</p>
<table cellspacing="0" cellpadding="2" width="600" align="center" border="0">
<tbody>
<tr class="tdHeading">
<td valign="top">Spell, Component</td>
<td valign="top"><strong>1000</strong></td>
<td valign="top">1250</td>
<td valign="top">1500</td>
<td valign="top">1750</td>
<td valign="top">2000</td>
</tr>
<tr>
<td valign="top"><em>Lifebloom</em>, Direct</td>
<td valign="top">
<p>1113.3</p>
</td>
<td valign="top">
<p>1226.6</p>
</td>
<td valign="top">
<p>1340.0</p>
</td>
<td valign="top">
<p>1453.3</p>
</td>
<td valign="top">
<p>1566.6</p>
</td>
</tr>
<tr class="tdShaded">
<td valign="top"><em>Lifebloom</em>, HoT</td>
<td valign="top">
<p>985.8</p>
</td>
<td valign="top">
<p>1157.3</p>
</td>
<td valign="top">
<p>1328.7</p>
</td>
<td valign="top">
<p>1500.2</p>
</td>
<td valign="top">
<p>1671.6</p>
</td>
</tr>
<tr>
<td valign="top"><em>Lifebloom</em>, Direct + Tick</td>
<td valign="top">
<p>2099.1</p>
</td>
<td valign="top">
<p>2383.9</p>
</td>
<td valign="top">
<p>2668.7</p>
</td>
<td valign="top">
<p>2953.4</p>
</td>
<td valign="top">
<p>3238.2</p>
</td>
</tr>
<tr class="tdShaded">
<td valign="top"><em>Regrowth</em>, Direct</td>
<td valign="top">
<p>2486.7</p>
</td>
<td valign="top">
<p>2635.2</p>
</td>
<td valign="top">
<p>2783.8</p>
</td>
<td valign="top">
<p>2932.3</p>
</td>
<td valign="top">
<p>3080.8</p>
</td>
</tr>
</tbody>
</table>
<p>Notice that the initial healing from <em>Regrowth</em> essentially does the same amount of healing as a full <em>Lifebloom </em>and in two seconds instead of seven. But which is better? Obviously, <em>Regrowth</em> costs more mana than does <em>Lifebloom </em>with HPM values summarized below:</p>
<table cellspacing="0" cellpadding="2" width="600" align="center" border="0">
<tbody>
<tr class="tdHeading">
<td valign="top">&#160;</td>
<td valign="top"><strong>1000</strong></td>
<td valign="top">1250</td>
<td valign="top">1500</td>
<td valign="top">1750</td>
<td valign="top">2000</td>
</tr>
<tr>
<td valign="top"><em>Regrowth</em>, Direct; Caster, 676</td>
<td valign="top">
<p>3.679</p>
</td>
<td valign="top">
<p>3.898</p>
</td>
<td valign="top">
<p>4.118</p>
</td>
<td valign="top">
<p>4.338</p>
</td>
<td valign="top">
<p>4.557</p>
</td>
</tr>
<tr class="tdShaded">
<td valign="top"><em>Regrowth</em>, Direct; <em>Tree of Life</em>, 540</td>
<td valign="top">
<p>4.605</p>
</td>
<td valign="top">
<p>4.880</p>
</td>
<td valign="top">
<p>5.155</p>
</td>
<td valign="top">
<p>5.430</p>
</td>
<td valign="top">
<p>5.705</p>
</td>
</tr>
<tr>
<td valign="top"><em>Regrowth</em>, Direct; Caster + Idol, 611</td>
<td valign="top">
<p>4.070</p>
</td>
<td valign="top">
<p>4.313</p>
</td>
<td valign="top">
<p>4.556</p>
</td>
<td valign="top">
<p>4.799</p>
</td>
<td valign="top">
<p>5.042</p>
</td>
</tr>
<tr class="tdShaded">
<td valign="top"><em>Regrowth</em>, Direct; <em>Tree of Life</em> + Idol, 488</td>
<td valign="top">
<p>5.096</p>
</td>
<td valign="top">
<p>5.400</p>
</td>
<td valign="top">
<p>5.704</p>
</td>
<td valign="top">
<p>6.009</p>
</td>
<td valign="top">
<p>6.313</p>
</td>
</tr>
<tr>
<td valign="top"><em>Lifebloom</em>, Caster, 220</td>
<td valign="top">
<p>9.541</p>
</td>
<td valign="top">
<p>10.836</p>
</td>
<td valign="top">
<p>12.130</p>
</td>
<td valign="top">
<p>13.425</p>
</td>
<td valign="top">
<p>14.719</p>
</td>
</tr>
<tr class="tdShaded">
<td valign="top"><em>Lifebloom</em>, <em>Tree of Life</em>, 176</td>
<td valign="top">
<p>11.927</p>
</td>
<td valign="top">
<p>13.545</p>
</td>
<td valign="top">
<p>15.163</p>
</td>
<td valign="top">
<p>16.781</p>
</td>
<td valign="top">
<p>18.399</p>
</td>
</tr>
</tbody>
</table>
<p>Mana costs aside, <em>Regrowth</em> is superior to <em>Lifebloom</em> as a raid heal because it does in two seconds what it takes <em>Lifebloom</em> seven. This is nothing new and has been true since the release of TBC. The problem, however, has been that the mana cost was too high. With the release of Patch 2.4, the mana costs for <em>Regrowth</em> will be reduced by 20%. Additionally, the changes to Intellect affecting Spirit-based mana regeneration will result in a significant increase to the amount of regeneration you can expect within the 5SR (which was also boosted with the changes to <em>Intensity</em> in Patch 2.3).</p>
<p>Many players complained that they would be unable to compensate for the HPS nerf to <em>Lifebloom</em>&#8216;s HoT because they are already having difficulty finding use for near bottomless mana pools. But imagine if you had another version of <em>Lifebloom</em>, meeting the following characteristics:</p>
<ul>
<li>Elapses for its full value in two seconds but takes 0.5 seconds longer to cast </li>
<li>When it elapses, grants its recipient a 21- to 27-second heal over time for 2197 to 3119 points of damage </li>
<li>Allows the use of a <em>Swiftmend</em> any time within 21-27 seconds (but with no greater frequency than once every 15 seconds) </li>
<li>Costs around 300 extra mana </li>
</ul>
<p>If you have the extra mana to spare, then you would <em>have</em> to use this &quot;new&quot; <em>Lifebloom</em>. And with the new mana regeneration, it looks like we&#8217;re all going to have a lot of extra mana.</p>
<p>Traditionally, the weakness of Druid raid healing has been a lack of fast-casting, affordable spells such as <em>Flash Heal</em> or set-it-and-forget-it type spells like <em>Prayer of Mending</em> or <em>Chain Heal</em>. Regrowth is <em>both:</em> it&#8217;s fast-casting and set-it-and-forget it. But until now, it hasn&#8217;t been affordable. We&#8217;ve all been in the situation where we&#8217;re frantically spamming <em>Lifebloom</em> 2-3 times in between refreshing stacks on the tank only to see a drunken Priest with the reaction time of an inebriated sloth cast a <em>Flash Heal</em> and ruin all that hard work a second later. The changes to <em>Regrowth</em> and mana regeneration may be just the boost we need to put Tharfor&#8217;s foot-in-mouth assertion to rest:</p>
<blockquote class="blue"><div class="top"></div>
<p>Resto Druids are still very strong at what they do. I notice when I&#8217;m raiding with mine that I don&#8217;t do very well on the healing meters, but that&#8217;s just because of the way that Druid healing works.</p>
</blockquote>
<p>
<table cellspacing="0" cellpadding="0" align="right" border="0">
<tbody>
<tr>
<td><a href="http://www.resto4life.com/wp-content/uploads/2008/03/dalmuln-regrowth.png"><img style="border-right: 0px; border-top: 0px; border-left: 0px; border-bottom: 0px" height="200" alt="dalmuln_regrowth" src="http://www.resto4life.com/wp-content/uploads/2008/03/dalmuln-regrowth-thumb.png" width="200" border="0" /></a> </td>
</tr>
<tr>
<td class="tdCaption"><a href="http://dalmuln.deviantart.com/art/Regrowth-65986203" target="_blank">Regrowth</a>            <br />by Dalmuln</td>
</td>
</tr>
</tbody>
</table>
<p>   <em>Regrowth</em> is still on the expensive side, and I seriously doubt it will completely replace <em>Lifebloom </em>for single-stack healing in all situations. Try to think of <em>Regrowth</em> as a Priest&#8217;s <em>Flash Heal</em> or Paladin&#8217;s <em>Flash of Light</em>, since its direct portion alone has a higher +Healing coefficient (adjusting for the 0.5 sec longer cast time, the coefficients are roughly equal). We pay a lot of extra mana for this capability, but it brings with it a 21- to 27-second HoT, the bread-and-butter of the Druid class. And maybe much of this heal over time will go to overhealing, but I&#8217;ve never heard a raid member complain about having a HoT on them! My sense is that we, as a Druid community, undervalue this component. Certainly, a raid frames display that indicates those raid members who currently have <em>Regrowth</em> on them (ex. Grid) will be a valuable tool, since we&#8217;ll have even greater use for <em>Swiftmend</em>.</p>
<p>We&#8217;re getting a lot of &quot;free&quot; mana with Patch 2.4. And like any good (Female) Druid, I&#8217;m immediately trying to think, &quot;How am I going to spend this?&quot; A few pairs of <em>Regrowth</em> (size 7.5) are looking awfully good to me!</p>
 <div class='series_links'><a href='http://www.resto4life.com/2008/03/16/24-mana-regen-part-2-the-mana-regen-calculator/' title='2.4 Mana Regen: The Mana Regen Calculator'>Previous in series</a> <a href='http://www.resto4life.com/2008/04/19/24-mana-regeneration-part-3-valuing-healing/' title='2.4 Mana Regen: Valuing +Healing'>Next in series</a></div>]]></content:encoded>
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		<title>Resurrection Sickness to Resurrection Fitness</title>
		<link>http://www.resto4life.com/2008/03/06/resurrection-sickness-to-resurrection-fitness/</link>
		<comments>http://www.resto4life.com/2008/03/06/resurrection-sickness-to-resurrection-fitness/#comments</comments>
		<pubDate>Thu, 06 Mar 2008 23:14:54 +0000</pubDate>
		<dc:creator>Phaelia</dc:creator>
				<category><![CDATA[Humor]]></category>
		<category><![CDATA[Obsolete]]></category>

		<guid isPermaLink="false">http://www.resto4life.com/2008/03/06/resurrection-sickness-to-resurrection-fitness/</guid>
		<description><![CDATA[Dear Drunken-Priest-who-was-Soulstoned, Of all our fallen guildmates, thank you for rezzing me first. However, for future reference Druids still cannot cast out of combat resurrection. Therefore, you should rez someone else first. No, no &#8230; not the Warrior. How about that nice Paladin instead? Your friend, The Tree Seriously, though. Those of you with the [...]]]></description>
			<content:encoded><![CDATA[</p>
<blockquote class="paper"><p>Dear Drunken-Priest-who-was-Soulstoned, </p>
<p>Of all our fallen guildmates, thank you for rezzing me first. However, for future reference Druids still cannot cast out of combat resurrection. Therefore, you should rez someone else first. No, no &#8230; not the Warrior. How about that nice Paladin instead? </p>
<p>Your friend,      <br />The Tree</p>
</blockquote>
<p>Seriously, though. Those of you with the <em>Resurrection</em> spell, please take a moment to consider the order in which you help resurrect the raid. An efficient cycle can greatly help speed your raid&#8217;s recovery efforts and, when learning new content, can earn you an extra attempt over the course of the evening. If I were ever given an out of combat resurrection spell, this is the order I would prefer:</p>
<ol>
<li><strong>Other people who can help you rez.</strong> This includes Priests, Paladins, and Shamans. Yes, even the Retribution Paladin. He might be rezzing from his spellbook, but he can still rez. </li>
<li><strong>Druids.</strong> We have to rebuff <em>Mark of the Wild</em> (only because people complain if we don&#8217;t). Our HoTs are cheap and can help raidmates get topped off, allowing you to focus on rezzing rather than healing. Plus, depending upon how soon she expects to need it, you might even get her <em>Innervate</em>. </li>
<li><strong>Mages.</strong> These guys need to drink so they can rebuff <em>Arcane Intellect.</em> </li>
<li><strong>Warlocks.</strong> Despite not having a group buff, Warlocks have a lot of preliminary maintenance to perform before they can click &quot;ready.&quot; Pet summoning, <em>Sacrifice </em>or <em>Soul Link</em>, <em>Fel Armor</em>, a round or two of <em>Healthstones</em>, and sometimes even a fresh <em>Soulstone</em>. </li>
<li><strong>Hunters.</strong> Not only do they have mana and health to regenerate, but they have to resurrect and feed their pet companion. </li>
<li><strong>Warriors.</strong> These guys just swap stance and are ready to go. You may have to yell out over voice chat at any Fury Warriors as they tend to have the attention span of a gnat.&#160; Whatever you do, don&#8217;t rez them first. If you do, they&#8217;ll probably be dead again by the time you&#8217;re done. </li>
<li><strong>Rogues.</strong> <del datetime="2008-03-08T16:45:13+00:00">Slightly higher priority than Warriors because they have to reapply poisons.</del> Thanks to Aurik, I now know that poisons last through death. Rez these guys last. They&#8217;re just going to stealth up and wonder why they didn&#8217;t get group buffs.</li>
</ol>
<p align="center"><a href="http://www.resto4life.com/wp-content/uploads/2008/03/spirit-healer.jpg"><img style="border-top-width: 0px; border-left-width: 0px; border-bottom-width: 0px; border-right-width: 0px" height="196" alt="Can I get Frequent Flyer Miles?" src="http://www.resto4life.com/wp-content/uploads/2008/03/spirit-healer-thumb.jpg" width="574" border="0" /></a></p>
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