Ammeli of Defias Brotherhood (EU) has kindly offered to share a video of her guild Ubiquity downing the Illidari Council of Black Temple. Because I’m obviously not familiar with this fight, I asked Runycat of Unbearably HoT for her ever fresh and unique perspective:
The Illidari Council is a retardedly long fight that subjects the raid to randomly thrown centers of AOE that, inevitably, kills the people who aren’t smart enough to run out of it immediately. Basically, it’s a 15-minute long fight that taxes your mana. There are four members of the Council: a Paladin, a Priest, a Rogue, and a Mage.
Mage: The fight is initiated (in our case) by a Mage who gets BoP’d and blinks up to the platform (and then everyone else grabs his or her target). The Mage tanks the Mage mob, similar to what you’d see for Maulgar. The Mage tank also needs a dedicated healer. The Mage Councilman will randomly cast Blizzard and Flamestrike all over the entire area, and if you don’t get out of those areas immediately, you WILL die. It’s something like 4000 to 5000 damage a tick.
Priest: Generally tanked on the platform by a Warrior and flanked by basically anyone who can spell interrupt (Rogues, Elemental Shamans) her Circle of Healing. She will occasionally cast Divine Wrath on an individual on the raid, and it essentially destroys your health (generally speaking, you watch your timers to see who gets it so that you can spam heal them).
Rogue: Total loser who is tanked by anyone in the middle of the room. He periodically vanishes and applies a poison debuff to various individuals. The poison ticks a little bit and then “blooms” in one fell swoop that brings your health down by about 75%. These people need to be healed immediately. Once he reappears from Vanish, the tank needs to go chase him down ASAP before he runs around and kills clothies. Occasionally, the Rogue will get BoP’d by the Paladin right out of Vanish, and the tank essentially needs to be like OH SHIT and blow all threat generating cooldowns (Taunt, Challenging Shout/Roar).
Paladin: Tanked off to the side by an intrepid Warrior tank who definitely needs at least two dedicated healers. His judgements need to be spell reflected or the tank gets smacked around; additionally, that tank needs to kite him out of all the AOE (Flamestrike, Blizzard, Consecrate).
This all goes on simultaneously, and all the members share health. That’s pretty much it. Intensive raid healing. Blow cooldowns early on because they’ll be up again by the end (Innervate, etc.).
Ammeli describes her role in this fight as, “12 minutes of main tank healing along with a Priest.” She finds the fight to be taxing on her mana as it’s the only fight where she finds herself needing to chain pot.
From the video, you may notice a couple of different things:
- Extensive use of Healing Touch
When I asked Ammeli about this (being surprised at how much it’s used), she explained that the nature of the fight requires the healers assigned to the MT to deal with a lot of spike damage. While she still continues to roll Lifebloom she also uses the tried-and-tested method of pre-casting a Healing Touch (Rank 10) and interrupting it if it proves unnecessary. - Spell Icons Popping up in the Middle of her Screen
This is from an addon called Ghost Pulse (or Ghost Cooldown Pulse). It essentially flashes the icons of spells and items whose cooldowns have elapsed and are ready to use again. I was so enamored with this idea that I installed it myself for last night’s ZA run. I found it especially helpful for keeping track of my Swiftmend, Nature’s Swiftness, and Innervate cooldowns.
Thank you, Ammeli, for being willing to share this video with the rest of us, particularly those of us who may never see the fight for ourselves! Also, thank you for not subjecting us to a horrible, speed metal soundtrack (I love the music chosen for this video).



And thanks to 



