Fun with Forms
Published on February 5, 2008 by Phaelia
Lunar Guidance, Macros, Spells and Talents
21 Comments 
I used to be so die-hard Resto4Life (haha) that I refused to even map my shapeshifting abilities. If I turned into a Bear, it was only to /dance. Fortunately however, PvP has opened my eyes to a whole host of advantages to our various forms, and I’m happy to say that I’m now never more than a thumb movement away from turning into a happy woodland — or underwater — creature. Here are a few of the tricks I’ve learned for each form:
Cat Form
- Prowl + Dash past groups of enemies the rest of your group or raid has to carefully avoid.
- Bravely leap from ledge to ledge on the ramps in Karazhan.
- Dash back to your raid after being the victim of an ability that signficantly displaces you (ex. waterfalls on Morogrim).
- Dash back to your raid (wait for a straightaway like that of Curator’s hall in Karazhan) after a wipe so you can blog — I mean, buff — after a wipe.
Bear Form
- Mob out of control and running to bash your skull in? Turn into a bear and Bash his skull in instead, giving your tank 3 seconds to mosey over and give you a hand. PvP-specced Druids often have the Brutal Impact skill, making this a 4-second stun instead of 3.
- Impending doom from a Gruul Shatter? Pop Barskin and turn into a Bear. You’ll get more hit points and take 20% less damage than you would otherwise.
Aquatic Form
Turning into a seal lets you travel through water faster than everyone else. This is great for getting back to the circular platform that surrounds The Lurker Below in SSC after a Whirl, Geyser, or ill-timed Spout. And does anyone else get really annoyed by the fact that a few random AIR bubbles knock us out of Aquatic Form on our way through the drainpipe to Coilfang Reservoir?
Tree of Life
Use Tree of Life form on Blackheart the Inciter (possibly any mob that charms; I’m not sure) and during the phases where he charms your whole group, you’ll wander around ineffectually slapping your groupmates with your branches.
Flight Form
- Die in an unsafe spot? Click the “Resurrect” button and hit your Flight Form button for a quick getaway!
- One of my favorite things to do in game is to leap off Aldor Terrace, drop halfway down, turn into a bird, glide into the bank, and shift out so that I’m thrown across the room and land beside the mailbox. Sometimes, I even /bow. Not exactly combat-focused, but tremendously entertaining.
All-Terrain Travel Form Macro
Rather than creating and using multiple buttons for your various forms, consider creating a macro that will use Travel Form, Flight Form, Aquatic Form, or your mount based upon your current conditions:
/cast [swimming] Aquatic Form; [flyable,nocombat,noswimming] Swift Flight Form; [noswimming,outdoors,combat] Travel Form;
/use [noswimming,outdoors,nocombat,noflyable] Reins of the Swift Frostsaber
So what special form-based tricks do you use?



I hate them. Which is why I haven’t written about them before now. Maybe it’s their non-traditional effects or the fact that many of them are triggered (which means you have to remember to trigger them). Either way, there’s never been a clear best-of-breed pair of trinkets to me. So I collect them and then I put them in the bank, waiting for the day that another Druid blogger will write this article so I can gleefully dust off the pair she’s enthusiastically endorsed. Right now I’d like to take the opportunity to say that the rest of you Restos are slackers for making me do this. I hate trinkets!


One of the design quirks for Restoration Druids is a heavy emphasis on Spirit. This dependence dates back to the days when the once-defining Restoration ability, Innervate, was a 31-point talent. Multiplying its recipient’s out of combat, Spirit-based Mana regeneration by 500%, it has always been best given to a high Spirit spellcaster. With the release of the Burning Crusade, the Tree of Life was introduced, converting 25% of the Druid’s Spirit directly into a +Healing received aura for her groupmates. Living Spirit, a 3/3 talent on the same tier as our Tree of Life form, gives an additional 15% bonus to total Spirit. Like Priests, Druids have a 3-point talent that allows a portion of our Spirit-based Mana regeneration to continue while in combat. Prior to 2.2, this regeneration percentage was only 15%, but has since been increased to 30%, making Spirit an even more attractive stat relative to MP5 for a Restoration Druid. And perhaps one of the most telling changes to our class came when our caster forms’ Spirit-based Mana regeneration formula was adjusted from its previous value of SPI/5 + 15 to SPI/4.5 + 15. And while Priests continue to have the stronger base regeneration formula (SPI/4 + 15), a Druid who specs for the 15% bonus from Living Spirit can close this gap considerably.
I’m probably behind the times on this one, but I recently discovered a quick and easy change that I can make to the interface options that has has greatly improved my soloing ability — and one that will likely be a big help when I start PvPing again. This is the Auto Self Cast toggle on the Basic interface options tab. This causes any helpful spell you cast to be cast on you by default should no other target be selected (be it a standard target, a mouseover, a focus target, etc.).

