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Phaelia Resto Druids: 5 Things You Should Know (about Yourself)

Published on April 8, 2008 by Phaelia
Lunar Guidance
16 Comments

I’m writing this post in response to a recent post by Pummra of Part Time Druid in which he details several of the strengths and weaknesses of our class for the benefit of other players. I didn’t agree 100% with all of his points and wanted to present my own point of view. Thank you, Pummra, for the inspiration!

  1. What We Lack in Buffs, We Help Compensate for with Debuffs

    While Druids don’t have totems or blessings and Mark of the Wild is oft-disparaged, we have a few unique capabilities not possessed by other healers:

    • With 11 points invested in Balance, we can reduce the hit chance of a mob by 2%, reducing damage needing to be healed for a pittance of mana. (See also: Debuffing Your Focus Target)
    • We can reduce the armor of mobs through Faerie Fire, allowing melee and ranged DPS to do more damage against them. (See also: Rogues and Armor Penetration)
    • We can increase the TPS of our tanks via Thorns (and sometimes Brambles), a threat increase that scales with the number of mobs while our own healing threat decreases. (See also: Don’t Poke Fun at Thorns (They Hurt))
  2. We Have Great Crowd Control…

    Druids Need to be Versatile …for a healer. We have the best assortment of crowd control tools available to any healer. Hibernate is essentially Shackle Undead for Beasts and Dragonkin. While these two mob types are arguably less common than Undead, we also have Cyclone, a spell which when leveraged properly, can take a mob out of contention for up to 10 seconds (more if the mob is a spellcaster and you time things well). While Cyclone does suffer from diminishing returns, it can be rotated among several mobs in fights like Priestess Delrissa in Magister’s Terrace or be used to give another group member a little breathing room when having to reapply forms of crowd control such as Polymorph. Entangling Roots is restricted to outdoors-only instances, but when available is another great tool at your disposal. (Just make sure your groupmates know not to stand beside a rooted mob.) Finally, Bear Form + Bash can buy your tank four seconds to regain the mob’s interest if you get into trouble, five if you’re PvP-specced and have Brutal Impact. (See also: Handling Threat)

    As a Druid, expect to occasionally have to argue for the ability to use crowd control in a group. Many players assume limitations that do not exist. (I actually had a guildmate suggest the Hibernate target be killed first on Hex Lord because "Hibernate is the worst form of crowd control.")

  3. Resurrection

    Perhaps the one shortcoming that I happen to agree with. (See also: Out of Combat Resurrection) Rebirth is pretty amazing, though.

  4. We Eat Spike Damage for Breakfast! (RAWR! =^_^=) 

    While we excel at HoT-based healing — a form of healing which in most cases prevents spike damage from occurring — we also have an assortment of tools available for handling spikes of damage when they do occur. Swiftmend can be used to convert a Rejuvenation or Regrowth to a burst of healing and is available every 15 seconds. Once every three minutes, we can deliver a staggering burst of HP in the form of Nature’s Swiftness + Healing Touch. While less mana efficient than the Paladin’s Flash of Light, a Regrowth heals for around the same amount for only half a second more, while providing an additional 21-second HoT that can immediately be converted via a Swiftmend. Expecting a set of AoE damage to your group during a fight like Selin Fireheart? Throw Lifebloom on all five members for a burst of healing after the effect goes off. Should group healing get out of your control, you can always fall back on Tranquility, essentially a fight "reset" on a 10-minute cooldown.

  5. But Wait, There’s More!

    Like the Shaman’s Poison Cleansing Totem, Druids have the ability to cast a "set it and forget it" spell called Abolish Poison that will make repeated attempts to dispel any poisons applied during a fight. We are also the only healers who have the ability to Remove Curse.

We Druids are creatures simultaneously of limitations and special exceptions. To play a Druid well, you must be willing to work harder and play more creatively than many other classes. You have to press more than the buttons that make people’s health bars refill. In return for your efforts, you have the potential to be viewed as one of the most skilled and versatile players in your guild, raid, or group of friends.

Related Posts

  • Handling Threat
  • Barkskin (Barkbark)
  • Adding Trinkets to Your Macros
16 Comments
Categories: Lunar Guidance

Phaelia Debuffing Your Focus Target

Published on April 7, 2008 by Phaelia
Lunar Guidance, Macros, Spells and Talents
19 Comments

Bzzt! I’ve covered a couple of uses for the /focus command in the past in such articles as Hibernating via Focus Target and Healing via Focus Target. However, there is so much more that can be done with this highly versatile command, and I wanted to demonstrate just one more fun and interesting adaptation I discovered over the weekend: debuffing your focus’s target.

The basic idea behind this technique is to set up one or more macros that cast debuff spells on your current focus’s target. In my case, I created a macro that would ordinarily cast Insect Swarm on my focus’s target and Faerie Fire if I hold down CTRL. If a focus target cannot be found (as it cannot when I am soloing), the target defaults to my own target instead. My macro looks like this:

#showtooltip
/cast [modifier:ctrl, exists, target=focustarget, nodead] [modifier:ctrl] Faerie Fire;[exists, target=focustarget, nodead] [] Insect Swarm

When in a 5-man group, I set my focus to my group’s tank and am able to debuff his current target’s hit chance by 2% (decreasing damage taken and needing to be healed) while also decreasing its armor by 610. This means the mob dies quicker and does less damage on the way out. It’s also a great use of the time in between stacking up 3 x Lifebloom when it’s not necessary to get your stack rolling as quickly as possible. This technique is also a great compliment to mouseover-based healing since those who use mouseover aren’t generally as comfortable clicking to select targets, and it’s more convenient than having to set a separate assist key.

Focus Target vs. No Focus Target In addition to the macro described above, you will want to set up a focus target window so that you can monitor what your tank is actually targeting. (But be careful not to cast Insect Swarm on a target that’s crowd controlled or needs to be!) Most of the better unitframes addons such as Pitbull and Ag Unitframes include the ability to display these frames. For my UI, I set up a panel beneath the place where my Focus Target frame appears when I do have a focus set. That way I can tell at a glance whether I’ve remembered to focus my tank and if both of my debuffs are currently running on the target. You can see a preview of this setup at left, using Andrige’s lovely Heart of the Wild UI as a backdrop.

So far, I’ve employed this technique in both normal and Heroic Magister’s Terrace. I’ve been told that it seems to make fights easier (though admittedly it doesn’t get much easier than grouping with a Paladin tank on AOE pulls). If nothing else, I feel more proactive than simply pressing my heal buttons, and it’s nice to see my name actually show up on the damage meters, even if it’s only for the paltry amount from Insect Swarm. :-) Just remember not to use Faerie Fire if your tank happens to be a Druid, as I know most like using the Feral version for extra threat.

Related Posts

  • Leveraging Insect Swarm as a Healer
  • Healing via Focus Target
  • Hibernating via Focus Target
19 Comments
Categories: Lunar Guidance, Macros, Spells and Talents

Phaelia 2.4 Mana Regen: The Mana Regen Calculator

Published on March 16, 2008 by Phaelia
Analysis, Lunar Guidance, Obsolete
31 Comments

The 2.4 Mana Regen Series

  1. 2.4 Mana Regen: The Basics
  2. 2.4 Mana Regen: The Mana Regen Calculator
  3. 2.4 Mana Regen: Regrowth as the New Raid Heal?
  4. 2.4 Mana Regen: Valuing +Healing
  5. 2.4 Mana Regen: Paladin Blessings
  6. 2.4 Mana Regen: Getting the Most out of Innervate

Note: The Graph, decision tree, and calculator have been updated as of 3/17/2008 to correct a couple of logic errors and to add the marginal values for Spirit and Intellect vs. MP5.


Does anyone know if there's an abacus anywhere in the model viewer? To help you determine the value of your personal MRC and resulting base mana regeneration. I’ve created a JavaScript-based mana regeneration calculator. It determines how you can optimize your Intellect vs. Spirit ratio by taking into account the following variables:

  • Current Intellect and Spirit (raid-buffed)
  • %FSR
  • Fight Length
  • Number of times Innervate is used
  • Cast Frequency (for determining proc rate on the two trinkets included)
  • Intensity (or Meditation) and Dreamstate
  • [Darkmoon Card: Blue Dragon], [Bangle of Endless Blessings], and [Primal Mooncloth] set bonus

From these variables, we can determine the following:

  • Mana Pool
  • Spirit/Intellect-based Mana Regeneration (excluding the effects of additional MP5 from gear)
  • Recommended Spirit if Intellect is held constant
  • Recommended Intellect if Spirit is held constant
  • Returned mana during Innervate and whether Innervate will completely refill the mana pool
  • What type of weapon is recommended during Innervate

Continue reading ’2.4 Mana Regen: The Mana Regen Calculator’…

Previous in series Next in series

Related Posts

  • MP5 vs. Intellect
  • Revaluing Spirit
  • 2.4 Mana Regen: Getting the Most out of Innervate
31 Comments
Categories: Analysis, Lunar Guidance, Obsolete

Phaelia Method: Coefficient Testing

Published on March 8, 2008 by Phaelia
Analysis, Lunar Guidance, Spells and Talents
12 Comments

I dunno! Excited about the upcoming changes to Regrowth‘s mana cost, I have been working on a comparative analysis of Regrowth‘s HPM value to that of Lifebloom. Part of any analysis of this nature is factoring in the +Healing coefficient for each spell — no small task when you consider the number of talents that can affect your final numbers! Usually, I’ll check WoWWiki to look for the relevant numbers. When I pulled up the numbers for Regrowth, however, I noticed something odd: WoWWiki lists the +Healing coefficient for the direct heal of Regrowth as 16.6%. That’s really low, even for a spell that takes 2.0 seconds to cast and even considering that the spell includes a HoT component with a coefficient of its own. It also didn’t seem consistent with the numbers I experience when using Regrowth. So I loaded up the game and tried it out for myself. I discovered a coefficient of 0.4582. I’m going to describe how I performed these tests in the hopes that some readers can do the same and let me know what results they get.

Because the direct heal component of Regrowth exists as a range of numbers, it’s more difficult to determine its coefficient than for something simple like a HoT tick or the bloom of Lifebloom. Therefore, I cast Regrowth on myself about 100 times to find a maximum, non-crit value of 2140 and minimum of 1989. These numbers were generated at 1617 +Healing. I don’t have 5/5 Improved Regrowth which made testing easier since I didn’t have to worry as much about critical heals (I excluded the few that did crit). If you decide to perform this test on your own (and I hope that you will), you should disregard any critical heals that you get; we can factor the crit rating and bonus in later. For the sake of clarity, I performed my calculations with Gift of Nature (+10% to all heals) and Empowered Rejuvenation (+20% to +Healing effects on Heals over Time), two talents that most non-Dreamstate, healing Druids are likely to have.

Continue reading ‘Method: Coefficient Testing’…

Related Posts

  • Nordrassil Raiment and Regrowth
  • 2.4 Mana Regen: Regrowth as the New Raid Heal?
  • 2.4 Mana Regen: Valuing +Healing
12 Comments
Categories: Analysis, Lunar Guidance, Spells and Talents

Phaelia 2.4 Mana Regen: The Basics

Published on March 3, 2008 by Phaelia
Analysis, Lunar Guidance, Obsolete
47 Comments

The 2.4 Mana Regen Series

  1. 2.4 Mana Regen: The Basics
  2. 2.4 Mana Regen: The Mana Regen Calculator
  3. 2.4 Mana Regen: Regrowth as the New Raid Heal?
  4. 2.4 Mana Regen: Valuing +Healing
  5. 2.4 Mana Regen: Paladin Blessings
  6. 2.4 Mana Regen: Getting the Most out of Innervate

Moonwells provide mana regeneration! With the release of Patch 2.4, the way that Spirit-based mana regeneration is calculated will be changing so that Intellect is also a factor. On the up side, it’s a marked improvement for Spirit-based spellcasters, and the improvement actually scales exponentially with gear. Notably, all mana users will now use the same base formula for their mana regeneration with no more delineations by class. Classes like the Druid and Priest will still derive additional benefit when talenting Intensity and Meditation, however, and the Druid spell Innervate means that we get an even larger benefit than most. Notably, this also means that a Druid who shifts into Bear Form or Cat Form will continue to regenerate her mana just as before rather than at the decreased rate prior to Patch 2.4.

On the down side, it obsoletes many of the previously written articles here at Resto4Life that deal specifically with the issue of mana regeneration. Slowly, I’ll be replacing those out of date articles with new ones to help you continue to make the best decisions with regard to your gear and playstyle. This article will be focused on helping you determine the optimal ratio between Intellect and Spirit. Because of the complicated interaction between the two, this is no longer a set number and changes based on how much Intellect/Spirit you have, the length of the fight, the use of Innervate, the presence of Intensity, and the use of the Bangle of Endless Blessings. For those that don’t want to get into the gritty details presented below, a good rule of thumb for boss fights will be to aim for 40% more Spirit than Intellect.

Continue reading ’2.4 Mana Regen: The Basics’…

Next in series

Related Posts

  • 2.4 Mana Regen: The Mana Regen Calculator
  • Revaluing Spirit
  • 2.4 Mana Regen: Getting the Most out of Innervate
47 Comments
Categories: Analysis, Lunar Guidance, Obsolete
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Phaelia
Hey, Stormwalker! Great to hear from you! Our little sprout is growing fast, but don’t call him “little” when he’s around or he’s sure to tell you “I a little bit big!” :-)

Stormwalker
I…I…kinda miss you and your Druidic writings of old. Good to see you’re still around, busy with RL. The little sproutling looks a little bigger now! Regards, Stormwalker, of old.
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Triadx
Gratz on the mini sprout!

Keybinding
Oh my gosh! You look beautiful. Is that a new druid in training? Maybe he will rebel and spec feral or oomkin? /cheer!

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Beautiful! Congratulations! (I know this is just a tad late) .-= Bolink´s last blog ..Druid Defense in Warsong Gulch =-.

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tkc
15 short years till he wants to borrow the car! Cheers!
Druids (Not) to Pick Locks in Cat Form (17)

Claire Swazey
I have a cat who has learned to open the pet door lock. I’d never have thought…
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Alahnna (Mama Druid)
Over two years later and this is still relevant and so very helpful. I hope you are having a blast with your little sprout, who’s probably running all over the place now. =D

Marc
Hi, Too bad this blog is no longer maimtained. Thanks for you post though. I wanted to address the issue of lefties. I am on, and use the N52TE. I use a trackball with my right hand and the n52TE with my left, no problems.
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