After further consideration as a consequence of some coefficient testing, I am revising my original opinion on this comparison, originally published in February, 2008.

Leighbra of Sentinels (US) wrote in with this question:
At the moment, I have 494 Spirit unbuffed. I’m at about 675 fully raid buffed. I don’t have any idea how I ended up with so much Spirit and have been looking at what I can do with my enchants to play with that number, but I’m cheap and don’t like to re-enchant things… I have the [Idol of the Emerald Queen] equipped, and of course Lifebloom is my most commonly cast spell. So, from my Tree of Life aura, in raids, that means about 135ish additional +Healing for the people in my group.
I’m trying to figure out if it would be more beneficial to the guild/raid (not just my healing numbers) for me to be in a group with our tanks and to equip that often discarded [Idol of the Raven Goddess], especially after it gets buffed, than me having the [Idol of the Emerald Queen] equipped. Especially on Gruul, when after 8 growths we tell our DPS to heal themselves, and have all 8/9 healers focus on our two tanks.
Most people consider the [Idol of the Emerald Queen] to be one of the best healing idols available. This misperception is likely based on a misunderstanding of how its tooltip reads:
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While the above tooltip seems to imply that we will get 88 +Healing from this idol, we can employ the technique outlined in Method: Coefficient Testing to determine its actual +Healing value. To start with, I parsed the values for the total +Healing to the HoT portion of Lifebloom under varying conditions:
- No Idol, Tree of Life: 1624
- Emerald Queen, Tree of Life: 1670
- Raven Goddess, Tree of Life: 1654
- Naked (0 +Healing): 316
To find the amount of +Healing actually afforded by each, we can use the following formula:
From the above formula, we can determine that the [Idol of the Emerald Queen] affords 67 +Healing and the [Idol of the Raven Goddess] affords 44 +Healing. Taken at face value, you might think the Emerald Queen superior, but remember that the Raven Goddess affects not only all your spells (Regrowth, Rejuvenation, Swiftmend) but all the spells of healers healing members within your group. With the exception of fights where you will roll Lifebloom stacks on 3-4 tanks you’re not grouped with, the [Idol of the Raven Goddess] is the superior choice. Outside of such a unique circumstance, you’re choosing between 24 +Healing to your Lifebloom vs. 44 +Healing to all of your other spells and the spells of other healers in your raid. Of course, if given the option and assuming you make frequent use of the spell Regrowth, the [Idol of the Crescent Goddess] is the one I would recommend as it affords nearly a 10% mana cost reduction to Regrowth.




Druid tanks are particularly hard-hit by this. While you can argue that most sets don’t need Stamina as they shouldn’t be getting hit as it is, most encounters include damage you cannot avoid (we used to call this stupidity “wandering damage” in the old tabletop days — a sure sign of lazy design) and sometimes, situations being what they are, people draw aggro, make mistakes… you know the drill. Gear needs Stamina on it. After all, Blizzard made it clear how important Stamina is when they reduced its item budget cost to enable more of it to go on all gear for all classes. Survivability is paramount.
Continue reading ‘Achilles What?’…
Nasirah of
I hate them. Which is why I haven’t written about them before now. Maybe it’s their non-traditional effects or the fact that many of them are triggered (which means you have to remember to trigger them). Either way, there’s never been a clear best-of-breed pair of trinkets to me. So I collect them and then I put them in the bank, waiting for the day that another Druid blogger will write this article so I can gleefully dust off the pair she’s enthusiastically endorsed. Right now I’d like to take the opportunity to say that the rest of you Restos are slackers for making me do this. I hate trinkets!

