The Belkin Nostromo N52 TE
Published on November 6, 2008 by Phaelia
Featured, Lunar Guidance, Macros, UI Addons
74 Comments
A new version of the Belkin n52te Tournament Edition SpeedPad was released at end-of-year, 2007. With the impending release of Wrath of the Lich King and the new abilities it introduces, I thought now would be a good time to rewrite my previous article to update it for the new software bundle and improvements I’ve found in the planning process for key bindings.
For those of you unfamiliar with the Nostromo SpeedPad, it’s a computer peripheral that rests under your left hand and mimics the key commands of the keyboard. The keys themselves are laid out as follows:
- 14 keys in 3 rows (the last of which only has 4 keys)
- A rectangular thumb button
- A circular thumb button
- A clickable scroll wheel
- An analog directional pad
The 14 base keys are where you map your primary abilities. The four fingers of your left hand rest on the middle row of keys (6-9), and there’s a home row marker on key 8 so that you can quickly find your hand position without having to look at the pad. The Nostromo SpeedPad works by mimicking key presses from your keyboard. So your first step is to configure your gamepad so that each of its keys corresponds to a key on your keyboard.
What You Will Need:
- Bartender4 (via Curse.com)
- Belkin Nostromo N52 TE (via Amazon.com)
- Paper and pencil
Quick Links
- Configuring the Nostromo N52te
- Laying out Action Bars with Bartender4
- Key Binding with Bartender4
- Pagination with Bartender4
- Planning Your Macros
- Sample Role-Based Layouts
- Key Binding Character and Camera Movement
- Key Binding Shapeshifts
- Macro Help: Mouseover Healing
- Macro Help: Heal Self
- Macro Help: Form-Specific Abilities
Configuring the Nostromo N52te
Install the drivers and software that came with the Belkin Nostromo SpeedPad. If prompted to restart your computer, be sure to do so. Now we’ll want to map the keys on your Nostromo to keys on your keyboard. I have my keys mapped in the following way:
You can, of course, map your keys however you want, but avoid using keys that are bound to common interface functions you’ve grown accustomed to using (such as C for the Character screen). I’ve bound my thumb key to ALT since that’s the “alternate” key I like to use in my macros (since it has the fewest number of characters) and my red thumb button to "jump" for interrupting spells or just hopping around to annoy people. Note that in my configuration, I use F1-F4 for shapeshifting, but I’ve never used the keys to target group members as is the default configuration.
Laying out Action Bars with Bartender4
By default, Bartender starts with several bars enabled and displayed in the center of your screen. We’ll want to start by hiding all but two of these. To do this:
- Open the Bartender4 configuration by typing /bt.
- Click on Bar 3 in the lefthand pane.
- Uncheck the Enabled checkbox to hide this bar.
- Repeat steps 1 and 2 for bars 4-10 if necessary.
Because each action bar within Bartender4 is limited to only 12 keys, we’ll have to use two bars to simulate the key layout of our Nostromo.* We’ll set up the first bar as 5 columns by 2 rows and place a second bar below it that’s 1 column by 3 rows so that it looks like this:
* Note: There are multiple configurations that can work, but this layout is one that will give you the most flexibility when it comes to activating automatic paging based on shapeshifts.
To configure bars 1 and 2 to resemble the layout shown above:
- Open the Bartender4 configuration by typing /bt.
- Uncheck the Lock checkbox at the top of the dialog box.
- Click on Bar 1 in the lefthand pane.
- Set the Buttons slider to 10.
- Set the Rows slider to 2.
- Click and drag Bar 1 into position, leaving enough room to position a second bar beneath it.
- Click on Bar 2 in the lefthand pane.
- Set the Buttons slider to 5.
- Set the Rows slider to 1.
- Click and drag Bar 2 into position beneath Bar 1.
- Check the Lock checkbox at the top of the dialog box.
- Optional: Check the Button Grid option for Bar 1 and Bar 2 so that you can easily see which buttons are unfilled.
- Close the Bartender4 configuration by clicking on the Close button.
Key Binding with Bartender4
Now that our action bars resemble the key layout above, we can bind the keys of our Nostromo to their corresponding action bar buttons within Bartender4. To do so:
- Type in /kb. This will put you into Key Binding Mode.
- Mouseover each key on your action bars and press the key on your Nostromo you want to associate with it. For the sake of symmetry, I like to bind the fifth button on Bar 2 to a key on the side of my mouse. I generally map this key to emergency ability such as Barkskin.
- Exit Key Binding Mode by clicking the OK button.
Pagination with Bartender4
Druids have many abilities that are form-specific, making stance-specific pagination (automatic bar swapping when you shapeshift) especially helpful. I recommend paginating your action bars as follows:
- Open the Bartender4 configuration by typing /bt.
- Click on Bar 1 in the lefhand pane.
- Click on the State Configuration tab in the righthand pane.
- Ensure the Enabled checkbox is checked.
- Under Bear Form, set the paging dropdown to Page 3.
- Under Cat Form and Cat Form Prowl, set the paging dropdown to Page 5.
- Under Tree of Life and Moonkin Form, set the paging dropdown to Don’t Page.
- Click on Bar 2 in the lefthand pane.
- Click on the State Configuration tab in the righthand pane.
- Ensure the Enabled checkbox is checked.
- Under Bear Form, set the paging dropdown to Page 4.
- Under Cat Form and Cat Form Prowl, set the paging dropdown to Page 6.
- Under Tree of Life and Moonkin Form, set the paging dropdown to Don’t Page.
- Close the Bartender4 configuration by clicking on the Close button.
Planning Your Macros
Since your default action bars will be those available to you when in caster form, you’ll want to map all those abilities you want to have easily accessible to buttons 1-14. Note that how you lay them out will probably depend upon the spec you play primarily. A Restoration Druid will probably reserve her home row of keys (6-10) for healing spells while a Moonkin will probably use those keys for her Balance spells. Because we’re limited to only 14 keys for the spells and abilities that are available from caster form, we’ll want to create macros that “pair” abilities based on the use of an alternate key such as Shift, Ctrl, or Alt (whichever key you’ve bound to the thumb key under Configuring the Nostromo SpeedPad). To do this in an intuitive way, I like to categorize my spells and abilities based on what function they perform and what they require:
Healing |
Spell DPS |
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Melee DPS (Cat Form) |
Tanking (Bear Form) |
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* Must be behind the target |
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Miscellaneous |
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I will often create a macro that combines two skills within the same category, with the less frequently used (or sometimes the one that feels more powerful) version set up as the alternate ability of the more commonly used one. Such a macro looks like this:
#showtooltip
/cast [mod:alt] Ability2; Ability1
The above macro will activate Ability1 by default and Ability2 when pressed and the alt key is held down. The #showtooltip line will automatically display the appropriate tooltip for the ability that will be activated (and icon if you chose the
icon when creating the macro). Example pairings that I like to use include:
| Default Action | +Alt Action |
| Innervate Self | Innervate Target |
| Entangling Roots | Nature’s Grasp |
| Abolish Poison | Remove Curse |
| Wild Growth | Tranquility |
| Rejuvenation | Swiftmend |
| Nourish | Healing Touch |
| Mark of the Wild | Gift of the Wild |
| Wrath | Starfire |
| Moonfire | Starfall |
| Hurricane | Typhoon |
| Insect Swarm | Faerie Fire |
Obviously, many of the above pairings are spec-dependent since a Restoration Druid won’t have access to Starfall, Typhoon, or Insect Swarm (in which case, she might instead pair Moonfire with Faerie Fire), and a Balance Druid won’t have access to Wild Growth, Swiftmend, or Nature’s Swiftness. Ferals tend to have fewer abilities available to them within a given form, so it isn’t as important to pair them up like this. However, by doing so, a Feral frees herself to keybind abilities that will shift her out of form when necessary. It can be helpful while soloing to have heals readily accessible, especially when you have “heal self by default” enabled. (Note, however, that a Bear might not want to risk accidentally popping out while tanking.) These are just to give you some ideas of how you might choose to set up paired abilities.
Sample Role-Based Layouts
Caster Form
Cat Form
This layout assumes level 75+ for Savage Roar and Maim (but was created on my level 62 Feral Druid, hence the
icons):
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Bear Form
I tried to match abilities between Cat Form and Dire Bear Form to make the learning curve between the two a little less steep. For example, the Bear Form stun, Bash, is mapped to the same key as Pounce/Maim for Cat Form, and Barkskin/Survival Instinct remains the same. This layout assumes level 51+ for Berserk (but was created on my level 62 Feral Druid, hence the
icons):
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And to help you plan your own custom layout(s), I’ve created a printable template in Acrobat Reader.
Key Binding Character and Camera Movement
Movement — including strafing — is important in many PvE encounters and especially in PvP content. To facilitate this, I keybind my Nostromo like this:
- Analog Down: down arrow key, back up
- Analog Right: F2, strafe right
- Analog Left: F3, strafe left
- Analog Up: up arrow key, move forward
- Round Thumb button: spacebar, jump
Then I use the in-game key bindings (Escape> Key Bindings > Movement Keys) menu to bind F2 and F3 to strafing.
Note: you may find the analog directional pad to have a non-intuitive orientation (where the up/forward key feels like it should instead be right/strafe right). If this is the case, feel free to shift your directional bindings clockwise one position.
To maneuver the camera, I hold down the right mouse button, and to turn without strafing, I hold down the right and left mouse buttons and move the mouse left or right.
Key Binding Shapeshifts
Even pairing up abilities as described above, you may find yourself short on space when it comes to being able to map your different forms. Over time, I’ve settled on using the scroll wheel for shapeshifting. I use "scroll down" for Dire Bear Form and "scroll up" for Cat Form. I then reserve key 5 for my spec-specific form — either Tree of Life or Moonkin Form. This macro won’t shift you out of the specified form unless you hold down ALT:
#showtooltip Tree of Life
/cast [nomod,nostance:5] Tree of Life
/cancelform [mod:alt]
Because my bars are set up to switch to another page when I’m in a Feral form, I use key 5 to switch between the two forms. In other words, if I shapeshift into Dire Bear Form, key 5 is set up to let me switch into Cat Form and will shift me back into Bear if I’m in Cat Form. The Bear to Cat version of this macro looks like this:
#showtooltip
/cast [nomod,stance:1] Cat Form;
/cancelform [mod:alt]
And the Cat to Bear version of this macro looks like this:
#showtooltip
/cast [nomod,stance:3] Dire Bear Form;
/cancelform [mod:alt]
Macro Help: Mouseover Healing
Mouseover techniques are worth mentioning here because of their potential when paired with a gamepad like the Nostromo SpeedPad. By setting all of your heals (and decurses) up as mouseover macros, you can heal raidmates and groupmates by simply sliding your mouse over their unitframe and pressing the corresponding key on your gamepad, all without ever having to click to target. This is a particularly great technique when paired with the Grid addon and is often used in lieu of a mouse-based healing addon like Clique. I personally prefer this technique to Clique-based healing as the number of our heals increase. This also gives you increased visual feedback on what heal you’ve selected rather than requiring you to memorize which of the 5+ buttons on your mouse perform which function. A simple mouseover healing macro looks like this:
/cast [target=mouseover] Rejuvenation
And when we pair it with an alternate ability, it will look like this:
#showtooltip
/cast [mod:alt, target=mouseover] Swiftmend; [target=mouseover] Rejuvenation
If we want to get really fancy (and we do), we can build a macro like this:
#showtooltip
/cast [mod:alt,target=mouseover,exists,help][mod:alt,target=target,help][mod:alt,target=player] Swiftmend; [target=mouseover,exists,help][target=target,help][target=player] Rejuvenation
The above macro will do the following:
- If ALT is not pressed and the target under your mouse is one you can help, it will cast Rejuvenation on her.
- If ALT is not pressed and the target under your mouse is one you cannot help but your current target is one you can, it will cast Rejuvenation on your current target.
- If ALT is not pressed and both the target under your mouse and your current target are ones you cannot help, it will cast Rejuvenation on you. (This is particularly helpful for healing on the run via insta-cast HoTs in PvP!)
- If ALT is pressed and the target under your mouse is one you can help, it will cast Swiftmend on her.
- If ALT is pressed and the target under your mouse is one you cannot help but your current target is one you can, it will cast Swiftmend on your current target.
- If ALT is pressed and both the target under your mouse and your current target are ones you cannot help, it will cast Swiftmend on you.
It’s a long macro, so it helps to cut-and-paste into notepad, make modifications for applicable spells, then paste it into the macro creation window. You can do something similar for other paired heals like Wild Growth and Tranquility or for Remove Curse and Abolish Poison.
Note: While you could opt to use the interface option for “Heal Self by Default”, this option won’t attempt to heal you should you have someone harmful targeted. The above parameters are necessary to achieve the PvP-friendly behavior described above.
Macro Help: Heal Self
A Feral or Balance Druid might find these macros useful, whether for soloing or PvPing. They’ll shift you out and cast the heal spell on yourself:
#showtooltip
/cast [target=player] Rejuvenation
Macro Help: Form-Specific Abilities
Because Druids have so many form-specific abilities, it’s easy to run out of character-specific macro slots. Save on macro space by building one macro that performs an action based on your current form then map that macro to the same position in either form! For example:
#showtooltip
/cast [stance:3] Feral Charge – Cat
/cast [stance:1] Feral Charge – Bear
You might be wondering why you would want to make such a simple macro when you could just as easily drag the two different abilities to your paginated action bar, but you can add alternate abilities onto this macro like so:
#showtooltip
/cast [stance:3,mod:alt] Dash; [stance:3] Feral Charge – Cat
/cast [stance:1] Feral Charge – Bear
I like to call the above macro my "Go!" macro. For your reference, the Druid forms/stances are:
- Bear / Dire Bear
- Aquatic Form
- Cat
- Cheetah
- Tree of Life/Moonkin




