• Home
  • Guides
  • Resources
  • Privacy Policy
  • Blogroll
  • Contact
  • Authors
  • Tree Shirts
  • Subscribe via RSS
  • Subscribe via E-Mail
  • Tree Shirts
  • Recent Comments
  • Mana Regen Calc.
  • The World Tree

I <3 the
Nostromo N52TE

Favorites

  • /hug
  • 4 Haelz
  • Banana Shoulders
  • Big Bear Butt
  • BigRedKitty
  • Gray Matter
  • Greedy Goblin
  • Leafshine: Lust for Flower
  • Of Teeth and Claws
  • Out of Mana
  • Think Tank
  • Tree Bark Jacket
  • Unbearably HoT
  • Yet Another Warlock Nerf
  • View Full Blogroll

Blogroll Highlights

  • Moonfire
  • Druid Main
  • Laser Chicken
  • One Druid, Many Worlds
  • Moonkin Musings

Categories

Archives

Resto4Life is regularly featured at the Daily Druid!
I blog Azeroth. Do you?

Creative Commons License

Phaelia The Belkin Nostromo N52 TE

Published on November 6, 2008 by Phaelia
Featured, Lunar Guidance, Macros, UI Addons
74 Comments

belkin_nostromoA new version of the Belkin n52te Tournament Edition SpeedPad was released at end-of-year, 2007. With the impending release of Wrath of the Lich King and the new abilities it introduces, I thought now would be a good time to rewrite my previous article to update it for the new software bundle and improvements I’ve found in the planning process for key bindings.

For those of you unfamiliar with the Nostromo SpeedPad, it’s a computer peripheral that rests under your left hand and mimics the key commands of the keyboard. The keys themselves are laid out as follows:

  • 14 keys in 3 rows (the last of which only has 4 keys)
  • A rectangular thumb button
  • A circular thumb button
  • A clickable scroll wheel
  • An analog directional pad

The 14 base keys are where you map your primary abilities. The four fingers of your left hand rest on the middle row of keys (6-9), and there’s a home row marker on key 8 so that you can quickly find your hand position without having to look at the pad. The Nostromo SpeedPad works by mimicking key presses from your keyboard. So your first step is to configure your gamepad so that each of its keys corresponds to a key on your keyboard.

What You Will Need:

  • Bartender4 (via Curse.com)
  • Belkin Nostromo N52 TE (via Amazon.com)
  • Paper and pencil

ent_nostromo Quick Links

  • Configuring the Nostromo N52te
  • Laying out Action Bars with Bartender4
  • Key Binding with Bartender4
  • Pagination with Bartender4
  • Planning Your Macros
  • Sample Role-Based Layouts
  • Key Binding Character and Camera Movement
  • Key Binding Shapeshifts
  • Macro Help: Mouseover Healing
  • Macro Help: Heal Self
  • Macro Help: Form-Specific Abilities

Configuring the Nostromo N52te

Install the drivers and software that came with the Belkin Nostromo SpeedPad. If prompted to restart your computer, be sure to do so. Now we’ll want to map the keys on your Nostromo to keys on your keyboard. I have my keys mapped in the following way:

nostromo_configuration

You can, of course, map your keys however you want, but avoid using keys that are bound to common interface functions you’ve grown accustomed to using (such as C for the Character screen). I’ve bound my thumb key to ALT since that’s the “alternate” key I like to use in my macros (since it has the fewest number of characters) and my red thumb button to "jump" for interrupting spells or just hopping around to annoy people. Note that in my configuration, I use F1-F4 for shapeshifting, but I’ve never used the keys to target group members as is the default configuration.

Laying out Action Bars with Bartender4

By default, Bartender starts with several bars enabled and displayed in the center of your screen. We’ll want to start by hiding all but two of these. To do this:

  1. Open the Bartender4 configuration by typing /bt.
  2. Click on Bar 3 in the lefthand pane.
  3. Uncheck the Enabled checkbox to hide this bar.
  4. Repeat steps 1 and 2 for bars 4-10 if necessary.

Because each action bar within Bartender4 is limited to only 12 keys, we’ll have to use two bars to simulate the key layout of our Nostromo.* We’ll set up the first bar as 5 columns by 2 rows and place a second bar below it that’s 1 column by 3 rows so that it looks like this:

5x3

* Note: There are multiple configurations that can work, but this layout is one that will give you the most flexibility when it comes to activating automatic paging based on shapeshifts.

To configure bars 1 and 2 to resemble the layout shown above:

  1. Open the Bartender4 configuration by typing /bt.
  2. Uncheck the Lock checkbox at the top of the dialog box.
  3. Click on Bar 1 in the lefthand pane.
  4. Set the Buttons slider to 10.
  5. Set the Rows slider to 2.
  6. Click and drag Bar 1 into position, leaving enough room to position a second bar beneath it.
  7. Click on Bar 2 in the lefthand pane.
  8. Set the Buttons slider to 5.
  9. Set the Rows slider to 1.
  10. Click and drag Bar 2 into position beneath Bar 1.
  11. Check the Lock checkbox at the top of the dialog box.
  12. Optional: Check the Button Grid option for Bar 1 and Bar 2 so that you can easily see which buttons are unfilled.
  13. Close the Bartender4 configuration by clicking on the Close button.

Key Binding with Bartender4

Now that our action bars resemble the key layout above, we can bind the keys of our Nostromo to their corresponding action bar buttons within Bartender4. To do so:

  1. Type in /kb. This will put you into Key Binding Mode.
  2. Mouseover each key on your action bars and press the key on your Nostromo you want to associate with it. For the sake of symmetry, I like to bind the fifth button on Bar 2 to a key on the side of my mouse. I generally map this key to emergency ability such as Barkskin.
  3. Exit Key Binding Mode by clicking the OK button.

Pagination with Bartender4

Druids have many abilities that are form-specific, making stance-specific pagination (automatic bar swapping when you shapeshift) especially helpful. I recommend paginating your action bars as follows:

  1. Open the Bartender4 configuration by typing /bt.
  2. Click on Bar 1 in the lefhand pane.
  3. Click on the State Configuration tab in the righthand pane.
  4. Ensure the Enabled checkbox is checked.
  5. Under Bear Form, set the paging dropdown to Page 3.
  6. Under Cat Form and Cat Form Prowl, set the paging dropdown to Page 5.
  7. Under Tree of Life and Moonkin Form, set the paging dropdown to Don’t Page.
  8. Click on Bar 2 in the lefthand pane.
  9. Click on the State Configuration tab in the righthand pane.
  10. Ensure the Enabled checkbox is checked.
  11. Under Bear Form, set the paging dropdown to Page 4.
  12. Under Cat Form and Cat Form Prowl, set the paging dropdown to Page 6.
  13. Under Tree of Life and Moonkin Form, set the paging dropdown to Don’t Page.
  14. Close the Bartender4 configuration by clicking on the Close button.

Planning Your Macros

Since your default action bars will be those available to you when in caster form, you’ll want to map all those abilities you want to have easily accessible to buttons 1-14. Note that how you lay them out will probably depend upon the spec you play primarily. A Restoration Druid will probably reserve her home row of keys (6-10) for healing spells while a Moonkin will probably use those keys for her Balance spells. Because we’re limited to only 14 keys for the spells and abilities that are available from caster form, we’ll want to create macros that “pair” abilities based on the use of an alternate key such as Shift, Ctrl, or Alt (whichever key you’ve bound to the thumb key under Configuring the Nostromo SpeedPad). To do this in an intuitive way, I like to categorize my spells and abilities based on what function they perform and what they require:

Healing

Spell DPS

Direct Heal: Nourish, Healing Touch, Regrowth
Heals over Time: Lifebloom, Rejuvenation, Regrowth
Area of Effect: Flourish, Tranquility
Decursing: Remove Curse, Abolish Poison
Emergency: Swiftmend, Nature’s Swiftness
Shapeshifting: Tree of Life
Direct Damage: Wrath, Starfire
Damage over Time: Insect Swarm, Moonfire
Area of Effect: Hurricane, Typhoon, Starfall
Crowd Control: Entangling Roots, Nature’s Grasp, Cyclone, Hibernate
Debuffing: Faerie Fire, Insect Swarm
Additional Utility: Force of Nature
Shapeshifting: Moonkin Form
 

Melee DPS (Cat Form)

Tanking (Bear Form)

DD, CP Builder: Claw, Mangle, Shred*
DD, Opener: Ravage*
DD, Finisher: Ferocious Bite, Maim (stuns)
DoT, Opener: Pounce (stuns)*
DoT, Finisher: Rip
Buff: Tiger’s Fury
Buff, Finisher: Savage Roar
Debuffing: Mangle, Feral Faerie Fire
Utility: Prowl, Dash, Cower, Feral Charge
Shapeshifting: Cat Form
Direct Damage: Maul, Mangle
Damage over Time: Lacerate
Area of Effect: Swipe
Emergency: Frenzied Regeneration, Bash
Debuffing: Mangle, Demoralizing Roar, Feral Faerie Fire
Taunts: Growl, Challenging Roar
Shapeshifting: Dire Bear Form

* Must be behind the target

 

Miscellaneous

 
Buffing: Mark of the Wild, Gift of the Wild, Thorns
Protection: Barkskin, Shadowmeld
Resurrection: Rebirth, Revive
Additional Utility: Innervate, Teleport: Moonglade, Soothe Animal
Shapeshifting: Travel Form, Cheetah Form

I will often create a macro that combines two skills within the same category, with the less frequently used (or sometimes the one that feels more powerful) version set up as the alternate ability of the more commonly used one. Such a macro looks like this:

#showtooltip
/cast [mod:alt] Ability2; Ability1

The above macro will activate Ability1 by default and Ability2 when pressed and the alt key is held down. The #showtooltip line will automatically display the appropriate tooltip for the ability that will be activated (and icon if you chose the question_mark_icon icon when creating the macro). Example pairings that I like to use include:

Default Action +Alt Action
Innervate Self Innervate Target
Entangling Roots Nature’s Grasp
Abolish Poison Remove Curse
Wild Growth Tranquility
Rejuvenation Swiftmend
Nourish Healing Touch
Mark of the Wild Gift of the Wild
Wrath Starfire
Moonfire Starfall
Hurricane Typhoon
Insect Swarm Faerie Fire

Obviously, many of the above pairings are spec-dependent since a Restoration Druid won’t have access to Starfall, Typhoon, or Insect Swarm (in which case, she might instead pair Moonfire with Faerie Fire), and a Balance Druid won’t have access to Wild Growth, Swiftmend, or Nature’s Swiftness. Ferals tend to have fewer abilities available to them within a given form, so it isn’t as important to pair them up like this. However, by doing so, a Feral frees herself to keybind abilities that will shift her out of form when necessary. It can be helpful while soloing to have heals readily accessible, especially when you have “heal self by default” enabled. (Note, however, that a Bear might not want to risk accidentally popping out while tanking.) These are just to give you some ideas of how you might choose to set up paired abilities.

Sample Role-Based Layouts

Caster Form

restoration_normal
Caster (Basic)
restoration_alternate
Caster (Alternate)
Row Column Base Ability + ALT  
1 1 Innervate Self Innervate Target  
1 2 Entangling Roots Nature’s Grasp  
1 3 Cyclone Hibernate  
1 4 Remove Curse Abolish Poison  
1 5 Shapeshift: Tree of Life /cancelform  
2 1 Lifebloom Activate Trinket  
2 2 Rejuvenation Swiftmend  
2 3 Regrowth Nourish *  
2 4 Wild Growth Tranquility  
2 5 Healing Touch NS + Healing Touch  
3 1 Moonfire Faerie Fire  
3 2 Wrath Starfire  
3 3 Hurricane    
3 4 Mark of the Wild Gift of the Wild  
3 5 Barkskin Shadowmeld  

Cat Form

This layout assumes level 75+ for Savage Roar and Maim (but was created on my level 62 Feral Druid, hence the question_mark_icon icons):

feral_normal
Cat (Basic)
feral_alternate
Cat (Alternate)
Row Column Base Ability + ALT  
1 1 Prowl    
1 2 Tiger’s Fury    
1 3 Cower Nature’s Grasp  
1 4 Feral Charge – Cat Dash  
1 5 Shapeshift: Dire Bear Form /cancelform  
2 1 Ravage  
2 2 Rake    
2 3 Mangle – Cat    
2 4 Shred    
2 5 Rip    
3 1 Feral Faerie Fire    
3 2 Savage Roar    
3 3 Maim (nostealth)*, Pounce (stealth)  
3 4 Regrowth Self Rejuvenation Self  
3 5 Barkskin Survival Instincts  

Bear Form

I tried to match abilities between Cat Form and Dire Bear Form to make the learning curve between the two a little less steep. For example, the Bear Form stun, Bash, is mapped to the same key as Pounce/Maim for Cat Form, and Barkskin/Survival Instinct remains the same. This layout assumes level 51+ for Berserk (but was created on my level 62 Feral Druid, hence the question_mark_icon icons):

bear_normal
Bear (Basic)
bear_alternate
Bear (Alternate)
Row Column Base Ability + ALT  
1 1 Growl Challenging Roar  
1 2 Enrage    
1 3 Frenzied Regeneration Nature’s Grasp  
1 4 Feral Charge – Bear    
1 5 Shapeshift: Cat Form /cancelform  
2 1 Maul    
2 2 Swipe    
2 3 Mangle – Bear    
2 4 Berserk    
2 5 —    
3 1 Feral Faerie Fire    
3 2 Demoralizing Roar    
3 3 Bash    
3 4 Regrowth Self Rejuvenation Self  
3 5 Barkskin Survival Instincts  

And to help you plan your own custom layout(s), I’ve created a printable template in Acrobat Reader.

key_bindingsKey Binding Character and Camera Movement

Movement — including strafing — is important in many PvE encounters and especially in PvP content. To facilitate this, I keybind my Nostromo like this:

  • Analog Down: down arrow key, back up
  • Analog Right: F2, strafe right
  • Analog Left: F3, strafe left
  • Analog Up: up arrow key, move forward
  • Round Thumb button: spacebar, jump

Then I use the in-game key bindings (Escape> Key Bindings > Movement Keys) menu to bind F2 and F3 to strafing.

Note: you may find the analog directional pad to have a non-intuitive orientation (where the up/forward key feels like it should instead be right/strafe right). If this is the case, feel free to shift your directional bindings clockwise one position.

To maneuver the camera, I hold down the right mouse button, and to turn without strafing, I hold down the right and left mouse buttons and move the mouse left or right.

Key Binding Shapeshifts

Even pairing up abilities as described above, you may find yourself short on space when it comes to being able to map your different forms. Over time, I’ve settled on using the scroll wheel for shapeshifting. I use "scroll down" for Dire Bear Form and "scroll up" for Cat Form. I then reserve key 5 for my spec-specific form — either Tree of Life or Moonkin Form. This macro won’t shift you out of the specified form unless you hold down ALT:

#showtooltip Tree of Life
/cast [nomod,nostance:5] Tree of Life
/cancelform [mod:alt]

Because my bars are set up to switch to another page when I’m in a Feral form, I use key 5 to switch between the two forms. In other words, if I shapeshift into Dire Bear Form, key 5 is set up to let me switch into Cat Form and will shift me back into Bear if I’m in Cat Form. The Bear to Cat version of this macro looks like this:

#showtooltip
/cast [nomod,stance:1] Cat Form;
/cancelform [mod:alt]

And the Cat to Bear version of this macro looks like this:

#showtooltip
/cast [nomod,stance:3] Dire Bear Form;
/cancelform [mod:alt]

Macro Help: Mouseover Healing

Mouseover techniques are worth mentioning here because of their potential when paired with a gamepad like the Nostromo SpeedPad. By setting all of your heals (and decurses) up as mouseover macros, you can heal raidmates and groupmates by simply sliding your mouse over their unitframe and pressing the corresponding key on your gamepad, all without ever having to click to target. This is a particularly great technique when paired with the Grid addon and is often used in lieu of a mouse-based healing addon like Clique. I personally prefer this technique to Clique-based healing as the number of our heals increase. This also gives you increased visual feedback on what heal you’ve selected rather than requiring you to memorize which of the 5+ buttons on your mouse perform which function. A simple mouseover healing macro looks like this:

/cast [target=mouseover] Rejuvenation

And when we pair it with an alternate ability, it will look like this:

#showtooltip
/cast [mod:alt, target=mouseover] Swiftmend; [target=mouseover] Rejuvenation

If we want to get really fancy (and we do), we can build a macro like this:

#showtooltip
/cast [mod:alt,target=mouseover,exists,help][mod:alt,target=target,help][mod:alt,target=player] Swiftmend; [target=mouseover,exists,help][target=target,help][target=player] Rejuvenation

The above macro will do the following:

  1. If ALT is not pressed and the target under your mouse is one you can help, it will cast Rejuvenation on her.
  2. If ALT is not pressed and the target under your mouse is one you cannot help but your current target is one you can, it will cast Rejuvenation on your current target.
  3. If ALT is not pressed and both the target under your mouse and your current target are ones you cannot help, it will cast Rejuvenation on you. (This is particularly helpful for healing on the run via insta-cast HoTs in PvP!)
  4. If ALT is pressed and the target under your mouse is one you can help, it will cast Swiftmend on her.
  5. If ALT is pressed and the target under your mouse is one you cannot help but your current target is one you can, it will cast Swiftmend on your current target.
  6. If ALT is pressed and both the target under your mouse and your current target are ones you cannot help, it will cast Swiftmend on you.

It’s a long macro, so it helps to cut-and-paste into notepad, make modifications for applicable spells, then paste it into the macro creation window. You can do something similar for other paired heals like Wild Growth and Tranquility or for Remove Curse and Abolish Poison.

Note: While you could opt to use the interface option for “Heal Self by Default”, this option won’t attempt to heal you should you have someone harmful targeted. The above parameters are necessary to achieve the PvP-friendly behavior described above.

Macro Help: Heal Self

A Feral or Balance Druid might find these macros useful, whether for soloing or PvPing. They’ll shift you out and cast the heal spell on yourself:

#showtooltip
/cast [target=player] Rejuvenation

Macro Help: Form-Specific Abilities

Because Druids have so many form-specific abilities, it’s easy to run out of character-specific macro slots. Save on macro space by building one macro that performs an action based on your current form then map that macro to the same position in either form! For example:

#showtooltip
/cast [stance:3] Feral Charge – Cat
/cast [stance:1] Feral Charge – Bear

You might be wondering why you would want to make such a simple macro when you could just as easily drag the two different abilities to your paginated action bar, but you can add alternate abilities onto this macro like so:

#showtooltip
/cast [stance:3,mod:alt] Dash; [stance:3] Feral Charge – Cat
/cast [stance:1] Feral Charge – Bear

I like to call the above macro my "Go!" macro. For your reference, the Druid forms/stances are:

  1. Bear / Dire Bear
  2. Aquatic Form
  3. Cat
  4. Cheetah
  5. Tree of Life/Moonkin

Related Posts

  • Hibernating via Focus Target
  • Macros for Reagent-Driven Spells
  • Heal Self by Default
74 Comments
Categories: Featured, Lunar Guidance, Macros, UI Addons

Graylo Guest Post: Balance vs. Restoration Gear

Published on October 28, 2008 by Graylo
Community, Featured, Items and Equipment, Lunar Guidance
31 Comments

Phaelia: This week, I’m honored to share a guest post from Graylo of Gray Matter, a premier Balance blog featuring tons of theorycraft beneficial to any Balance (or Restoration) Druid seeking to improve her DPS or learn vital feather-preening techniques.


The night after patch 3.0.2 dropped my guild was running Black Temple and the [Naaru-Blessed Life Rod] dropped off of the Reliquary of Souls, and my GM, who plays a Warlock, said “looks like a Warlock item to me.”

Before you start writing angry comments about how my GM is an idiot, rest assured that he was joking. Though his comment does highlight one of the issues we are going to have after Wrath of the Lich King is released. With the merger of Healing and Spell Damage into a single stat, Moonkin and Trees are going to be seeking some of the same gear. However, this does not mean that every piece of leather gear with Spell Power is ideally suited for a Tree or a Moonkin. While any item with Spell Power maybe good for both builds, it is my opinion that most items with Spell Power will lend themselves more to one spec than the other.

In this article, I will take a look at each of the relevant stats to see how they lean. Then I will look at a couple of examples to answer the question: Is it Resto gear or Moonkin gear?

I Think I Can Take Him!

Spell Power

I only mention it to get it out of the way. This is the primary stat for both builds and provides no insight into who benefits from this item most. Plus, when considering items of a similar level the amount of Spell Power will be fairly close on both items.

Hit Rating

Unless something has changed in WotLK, a heal is not going to be miss or be resisted by its target. Therefore Resto Druids have no use for Hit Rating. This is the most obvious indicator of how an item leans. If it has Hit then it’s Moonkin gear.

Note from Phae: If it’s “hit” then it’s sh— … er … that is to say, it’s not something you want to GET. ;-)

Crit Rating

Crit is a little more ambiguous. It is not the most important stat for either build, but definitely has its purpose in both builds. In TBC, Crit Rating was good for Moonkin, but horrible for Trees since few Druid heals could crit. That has changed somewhat in WotLK. Regrowth will play a much bigger role in Druid healing, Healing Touch can now be cast in Tree of Life, and the new spell Nourish can crit. All of this points to a bigger role for Crit Rating in a Resto Druid’s life.

However, it is my opinion that Crit Rating favors Moonkin more. Over 80% Moonkin DPS comes from spells that can crit. Critical hits not only increases Moonkin damage but also increases our average casting speed for Starfire and returns mana. A majority of druid healing will still come from HoTs, and critical heals have an increased risk of wasted heals due to overhealing.

Note from Phae: Yes, spell crit is better for Restoration Druids than it once was, but try not to go overboard. HoTs still can't crit, and the 50% additional crit from Improved Regrowth actually makes spell crit less desirable to Restoration Druids, not more. To understand why, imagine you have 0 crit chance and pick up gear that gives you 10% crit chance. Your net improvement would be 1.1/1.0 or 10%. Now imagine you have 50% crit chance and pick up gear that gives you an additional 10% crit chance. Your net improvement is 1.6/1.5 or 6%, a substantially lower improvement. For the sake of clarity, this assumes you get exactly double the benefit from a crit, which is actually close due to Living Seed but not exact.

Haste Rating

Haste rating has the biggest question mark. When I talked to Phae about this stat she said she was slightly inclined to defer to Moonkin on this stat, but I think it is much more even.

Haste can be a significant DPS increase for Moonkin but it comes at a cost. It doesn’t increase mana efficiency at all so if you don’t have the mana pool for it, it won’t help your DPS much. From a Restoration perspective, haste does not decrease the duration of your HoTs, but it does have several benefits that can make a Resto Druid more effective. A shorter global cooldown means you can roll Lifebloom on more targets, or allow you to get more direct heals off in between refreshes. It also will help you to get off an emergency heal if both Nature’s Swiftness and Swiftmend are down.

In my opinion Haste doesn’t lend itself to one spec over the other. So, there is no help here.

Note from Phae: The value of haste depends almost entirely upon your style of healing. A healing style that relies primarily upon insta-cast HoTs – Lifebloom, Rejuvenation, and Wild Growth – will little benefit from haste; its global cooldown reduction is overpriced. On the other hand, an unglyphed Healing Touch or heavy Regrowth build would benefit from stacking spell haste. Still, it’s rare for a Restoration Druid to so vigorously eschew her HoTs to focus instead on direct heals.

Spirit

In the Burning Crusade, Spirit clearly lent itself to Restoration build,s and it is still a good stat for Trees in WotLK due to talents like Intensity, Living Spirit, and Improved Tree of Life. Moonkin on the other hand had very little use for Spirit. It was good for mana regeneration because most Moonkin picked up Intensity, but it did little for our DPS. That is changing with the addition of Improved Moonkin Form, which increases Spell Damage by 15% of your total Spirit.
Despite this change, I still believe that Spirit lends itself more to Restoration then Balance. The Resto Tree has more talents that benefit from Spirit, and I think healers in general benefit more from mana regen then DPSers do. Restos can easily blow through their mana really quickly trying to keep someone up and prevent a wipe. A Moonkin’s mana usage is much more consistent and can be managed in other ways. Plus, the extra DPS a Moonkin will get from Spirit is fairly small.

Note from Phae: I’m the one with Spirit; I don’t wanna hear it! Living Spirit means a Restoration Druid gets 1.15 Spirit for every 1 Spirit that a Moonkin would get. If said Moonkin doesn’t even have Intensity, I’d punch it in the beak for trying to take an item with a ton of Spirit.

Intellect

Obviously both builds need some amount of Intellect, but an item with an extraordinary large amount of Intellect probably lends itself more to a Moonkin. The Balance tree has two talents, Lunar Guidance and Dreamstate, that buff the druid based upon his level of Intellect. Restos can’t get these buffs without putting over 20 points in the Balance Tree.

Note from Phae: I believe that the new mana regeneration effect, Replenishment, makes Intellect desirable for all casters since the amount of mana restored is based on your total mana. As a result, I would be less inclined to consider this a stat that favors solely Moonkin, though I agree that Lunar Guidance and Dreamstate does seem to give the slight advantage to Balance Druids.

MP5

To be honest this isn’t a great stat for either build. It is a very expensive relative to the other stats listed above. Plus, it has only a situational impact on performance. If you don’t have mana issues currently, then more MP5 isn’t going change anything.

That being said, I believe that MP5 lends itself more to Restoration builds. As I said before I believe that mana regen is a little more important for healers then it is for DPS.

Note from Phae: Ewwwww … MP5! This stat continues to be overpriced for those casters with an Intensity-esque ability (ex. Meditation, Arcane Meditation). I’d look the other way on an item who sinks a large portion of its item budget into MP5.

Examples

To illustrate these points lets look at two pairs of boots that drop in Naxx25:

Boots of Septic Wounds
Binds when equipped
FeetLeather
398 Armor
+64 Stamina
+53 Intellect
+49 Spirit
Blue Socket
Socket Bonus: +4 Critical Strike Rating
Durability 60 / 60
Requires Level 80
Equip: Improves critical strike rating by 38 (0.73% @ L80).
Equip: Increases spell power by 78.
Boots of the Escaped Captive
Binds when picked up
FeetLeather
398 Armor
+46 Stamina
+57 Intellect
+38 Spirit
Durability 60 / 60
Requires Level 80
Equip: Improves haste rating by 60 (1.61% @ L80).
Equip: Increases spell power by 88.

I think both boots would be good for either a Restoration or Balance Druid, but I think I know which one Restos would prefer. Despite having 38 Crit rating, I believe the [Boots of Septic Wounds] are more of a Resto item. They have a large amount of Spirit and the gem socket allow for more potent heals and greater longevity. On the other hand, the [Boots of the Escaped Captive] favor a Moonkin build in my opinion. The sheer quantity of Haste means that they will provide more DPS at the expense of less valuable base stats.

For another example look at these two chest pieces, also drops from Naxx25:

Vest of Vitality
Binds when picked up
ChestLeather
578 Armor
+76 Stamina
+77 Intellect
Yellow Socket
Blue Socket
Socket Bonus: +7 Spell Power
Durability 120 / 120
Requires Level 80
Equip: Improves critical strike rating by 67 (1.28% @ L80).
Equip: Increases spell power by 99.
Equip: Restores 20 mana per 5 sec.
Tunic of Prejudice
Binds when picked up
ChestLeather
578 Armor
+75 Stamina
+77 Intellect
+72 Spirit
Durability 120 / 120
Requires Level 80
Equip: Improves haste rating by 58 (1.56% @ L80).
Equip: Increases spell power by 118.

In my opinion, the [Vest of Vitality] is clearly a Moonkin item. The large quantity of Crit and complete lack of Spirit say this item is for all out DPS. The [Tunic of Prejudice] is a much more balanced item that has lots of Spirit that I think Restos will find more attractive.

Leather vs Cloth

I want to make a quick comment on the Leather vs. Cloth debate. Moonkin are used to having to fight with Mages, Warlocks, and Priests for cloth gear because there was very little leather caster DPS gear in the Burning Crusade. My guess is that in Wrath of the Lich King we are going to see clothies push back and say they should get priority over Druids.

I still believe that armor type doesn't matter for the most part. The stats on the gear are what cause you to do more DPS or be a more effective healer. Therefore, I say rolling on cloth items that are clearly better then the other options available should be okay. That being said, be mindful of the clothies' needs. Don't roll on a cloth item when there is a leather item that is equally accessible. For example, a Moonkin should probably pass on [Slippers of the Seacaller] if a clothie wants it, because the [Naturewarden's Treads] are available just a few bosses later.

Final Note

None of this means that Restos shouldn’t roll on the [Vest of Vitality], or that Moonkin shouldn’t use the Boots [Boots of Septic Wounds]. All of these items could be upgrades for either spec. These are just guidelines to help you navigate your gear choices.

My suggestion is that you talk to the other caster druids in your guild and see what gear they are looking for and how big of an upgrade it is. This type of planning with your shape shifting brethren can prevent arguments and feelings of animosity. It can also save you DKP and help you get the item that best suits your needs when it drops.

I want to say thanks to Phae for giving me this opportunity and supporting my blog. The Druid community would be at a loss without you. Note from Phae: <3 Thanks, Gray!

Related Posts

  • Pre-Raid Gear: Back, Waist, Wrist, Neck, and Fingers
  • Guest Post: So You Want to Rip Some Face?
  • Pre-Raid Gear: Head, Shoulder, Chest, Hands, Legs, Feet
31 Comments
Categories: Community, Featured, Items and Equipment, Lunar Guidance

Phaelia Runy and Phae Get Their Nethers in a Twist

Published on September 23, 2008 by Phaelia
Community, Featured, Media
16 Comments

Critter depopulation, refrigerator raiding, homogenization, permanent disfigurement, and big bear butts. All this and more in the latest episode of the Twisted Nether blogcast, Hybrid Hijinks, featuring Runycat of Unbearably HoT and me! It’s twice the entendre for half the price!

twistednetherblogcast

Tree-Shirts Deadline Extended

On an unrelated note, because I’ve been asked by a couple of participants and because I’m a bit overwhelmed at the moment, I’m extending the Tree-Shirts Contest deadline until Sunday, September 28th. I’ll display the submissions on the 29th or 30th! Thanks for your understanding, all!

Related Posts

  • Shift Happens Submissions!
  • "Shift Happens" Contest and Community Spotlight
  • Timberrrrrrrrrr!!! Arbor Day is Coming!!
16 Comments
Categories: Community, Featured, Media

Phaelia So You Think You Can Blog … You’re Right!

Published on September 3, 2008 by Phaelia
Blog, Featured, Lunar Guidance, Mailbag
38 Comments

Thelyne of Eonar (US) writes in with the following great question:

My name is Thelyne and I’m a blooming Resto druid from Eonar. I’d like to know how you got this lovely blog started as I’d like to start my own! Thanks!

What an exciting question to be asked! I’m always happy to see new blogs being created, especially by other Druids like myself, and I’m flattered that Thelyne chose to ask me for some advice. Because I think a blog reader is 10x more likely to create their own blog than a non-reader, I thought I’d share step-by-step, the process of creating a blog to show you just how easy and rewarding it can be.

Step 1: Decide on a Focus

This is really important. As enthusiastic as you might be to start writing immediately, it’s helpful if you can first refine what you want your blog to accomplish. There are limitless options to the type of blog you can create. Here are just a few and examples of each:

  • Spec/Class Niche: Haelz, Unbearably HoT, Yet Another Warlock Nerf, Parry! Dodge! Spin!
  • Guild Leadership/Officership education: Lume the Mad, Chick GM
  • Role Niche: ThinkTank, Tank Hard!
  • Roleplay: Too Many Annas (though not exclusively), Blogatelle, Need More Rage
  • PvP (Mis)adventures: Out of Mana
  • One or More of the Above: Big Bear Butt, BigRedKitty

Step 1a: Familiarize Yourself with the Other Players in your Niche

Learn about the other bloggers who write about the same topics you do. Pick out things you like and don’t like to help you refine the plans for your own blog. Take note of their blog titles to avoid stepping on any toes with too similar a name. Familiarizing yourself with your fellow bloggers will also help later on when you’re trying to gain exposure.

Step 1b: Pick a Title

Don't get "Trapped" by your Blog Title later on!
Don’t get "Trapped" by your title later on!

Hand-in-hand with your blog’s focus, you will want to choose a title that reflects that focus. Be careful here; if you choose a focus and title that’s super-specific, you may find yourself feeling restricted later on. When I created Resto4Life, for instance, I recognized that — unless I wanted to switch focus to playing a Restoration Shaman — I was pretty much committed to Phaelia. Common inspiration for class or spec-specific blog titles include talents and spells, forum-based pop culture references, and in-game places associated with that class or spec. Don’t name your blog after your character unless you’re relatively certain you won’t be switching mains or renaming them (or are considering a server transfer).

Step 2: Choose a Platform

Focus defined and prospective blog title in hand, you’ll want to pick out a space for your new home. There are several different options for a blogging platform, and I’ll discuss the most common here:

  1. Blogspot.com
    This is Google’s blogging platform. It’s extremely popular among new bloggers due to its ease of use and relative customizability. Many bloggers also already have a Google account, making creating a blog a relatively simple process. Theme selection is relatively limited, but you can customize available themes to your heart’s content. Image uploading can be cumbersome.
  2. WordPress.com
    This is the company-hosted version of WordPress. Similarly easy to use. There are many different themes available, but once selected, your ability to make changes is extremely limited unless you wish to pay. Extremely limited customization.
  3. WordPress.org
    This is a downloadable copy of the WordPress blogging platform for use with your own web host. Requires a bit of technical know-how to set up as well as paid web space and a custom domain name. Extremely customizable and flexible with practically unlimited available themes, but much more difficult to use than the previous two options.

It is not uncommon for a blogger to initially create a blog through Blogspot or WordPress.com only to move to a self-hosted option later on when he/she is more certain of her future commitment. Resto4Life actually started out at Blogspot.com before moving to a self-hosted option. (A detailed walkthrough of completing such a migration is available here.)

If you’re pretty certain that you’ll want to be self-hosted eventually but find yourself daunted at the idea of creating a database and completing a WordPress installation yourself, I recommend choosing a web host that includes an automatic install (and upgrades) of WordPress. Resto4Life is hosted with HostMonster.com, who is not only affordable but reliable and includes one-click installs for several packages, including WordPress. They’ll also throw in a free domain registration.

Step 2a: Register a Domain Address (Optional)

This step is optional for those choosing to host their blog through Blogspot.com or WordPress.com, but at $10 or less per year, I recommend it. Having a custom domain name lends a feeling of permanency and can make you easier for readers to find and remember. Just be careful. If you are considering purchasing a domain name, do not search for that domain name unless you are ready to purchase it. There are unscrupulous types that monitor domain searches so they can buy them up and "squat" on them to resell them for higher prices and/or to advertise on them. Also be aware that there have been some cases where squatters will purchase domain names that match the titles of blogs on Blogger or WordPress.com on the possibility that the author will later want to purchase a custom domain.

Help registering a custom domain name is available here.

Note: Many web hosts will include a complimentary domain registration when you choose them as your web host. Be sure to check to see if this feature is included with purchased web space before registering a domain separately.

Step 3: Write, Write, Write!

Write, write, then write some more!
The best way to improve
your writing is through
practice… or so I’ve read.

So you have your blog named, hosted, and created. Before you go shouting to the rooftops about your admirable accomplishment, you’ll want to shore up your concept with a few posts. Remember what you’ve learned from others sharing your blogging niche and start sharing your own thoughts. If you get stuck for ideas, you can always choose or pull inspiration from one of the Blog Azeroth Shared Topics to help get the words flowing!

Step 3a: Refine Your Style

This includes the style of your blog as well as the style of your posts. While you might have great things to say and share, if they aren’t in an easily digestible format, it will be difficult to attract and keep readers. There are a million-and-a-half recommendations on this topic, but here are a few of the easiest to implement:

  1. Avoid critting your readers with a wall of text. Break up huge paragraphs which can be difficult to digest. Use special formatting like bold, italics, and subheadings to make things more readable and organize your thoughts. A couple of examples of blogs that make good use of formatting include Yet Another Warlock Nerf and Parry! Dodge! Spin!
  2. Include pictures. Try to be consistent with the images you choose, be they in-game screenshots, pictures from the Model Viewer, or stock photography. For some great examples blogs that leverage images to best effect, check out /hug and Too Many Annas!
  3. Use a spell checker. It’s easy. It’s free. If you use Google Bar, it is that button labeled "Check" at the top of your browser. Firefox users will find spell-check is built in to their browser, as well.
  4. Categorize or tag your posts to make it easy for readers to find more information on those topics. For help learning about the difference between tags and categories, click here.
  5. Give your blog a unique personality. Try to make your blog’s aesthetics and writing style speak to its focus so that you’re not only easily identifiable but memorable, too. In the words of Runycat:

    Choose a title that will make wayward porn searchers stumble upon your site.
    I cannot tell you how many keyword hits I get for " bare ass"

    Obviously, this is hyperbole (well, for most people anyway), but you get the idea. Find some way to make your blog stand out from the rest! Great examples of blogs with distinct personality that shines through in every post include Need More Rage, Big Bear Butt, and BigRedKitty.

  6. Tip from Valenna: Work towards consistency in your posts, speech and tone. If you are in character 100% of the time and you switch out to talk about your real life, your readers are going to jolted.  The same applies to the way you write. If you post even-keeled, balanced posts that look at all sides of an issue and then post a rant, your readers will be surprised. Let your readers know what to expect when returning to your blog, and they’ll keep coming back.

Behemothdan of More Pew Pew, Less QQ shares a great resource for helping to improve your blog’s overall aesthetics here.

Step 3b: Grow Your Blog

plant
Grow your blog … but
hopefully not into a
rust-colored fern like this one.

Once you’re happy with the content and appearance of your blog, start getting your name out there! Here are a few different ways you can do this:

  • Offer to swap links with other blogs within your niche (and, of course, it’s helpful to add a link to the blog in question before asking if they’d be willing to link to you). Druid blogs can request to be added to the World Tree listing here at Resto4Life, a project designed to specifically help new and old blogs increase their exposure.
  • If you write on a topic that’s similar to one written by another author, try to incorporate what they’ve already written by providing a brief quote or a link back to their original post. Many blog authors monitor incoming links, and this can be a great way to get some free link love in return.
  • Join and participate in Blog Azeroth. Learn from others and share what you’ve experienced. Ask (and answer) questions. Meet other bloggers.

For non WordPress.com bloggers, I recommend Statcounter or — for the more technically savvy — Google Analytics to help you monitor your blog’s growth (WordPress.com includes built-in stats). Try not to get discouraged by slow growth, though. Building a blog takes both time and commitment.

Conclusion

I hope that I’ve been able to show you how easy it is to create your own web presence. I know that it can be daunting when faced with some of the more well-established blogs out there, but we all started somewhere. In fact, I’d like to share a small snippet of a chat conversation I had with Valenna back in March of 2007:

[11:26:07 AM] Phaelia: I would like to blog about being a Resto druid
[11:26:31 AM] Valenna: Make a new blog and call it Resto For Life?
[11:27:00 AM] Phaelia: good idea
[11:28:36 AM] Phaelia: I like that idea a lot.
[11:31:09 AM] Phaelia: resto4life.blogspot.com

Just remember: you’ll never get there without taking the first few steps!

Additional Resources

The number of resources available to bloggers is practically endless. For World of Warcraft bloggers, the Blog Azeroth forum is a great repository of knowledge and friendly faces willing to help you with just about anything. Additional recommended resources include:

  • Lorelle @ WordPress
    Don’t let the title discourage you if you happen to choose Blogger. Lorelle’s has tons of information for bloggers of all types.
  • WoWModelViewer.org
    The model viewer is a fantastic program that will let you model and take pictures of your character, creatures, and items from within the game. This can be an invaluable resource for creating a consistent style.
  • Twisted Nether
    A brand new "blogcast" each week featuring interviews with other bloggers. Can be a great way to learn more about the world of blogging!
  • News Sources
    MMO Champion and WoWInsider are great resources for newly-released information. Just don’t fall into the trap of simply reposting news, though. Include your own commentary and personal take on the info.

Related Posts

  • Welcome to the New Resto4Life!
  • Starting Over
  • Druids vs. Priests
38 Comments
Categories: Blog, Featured, Lunar Guidance, Mailbag

Phaelia Spell Power, +Healing, and Coefficients

Published on September 1, 2008 by Phaelia
Analysis, Featured, Lunar Guidance
20 Comments

By now, you’ve almost certainly heard about the change to itemization whereby the +Healing and +Spell Damage stats are being retired for the less specialized Spell Power stat. What, exactly does this mean, though, and what can you expect at the release of Patch 3.0?

Converting +Healing to Spell Power

Balance Druids should see a direct translation of their spell damage into spell power at a 1:1 ratio. (This doesn’t account for the loss of spell power due to the reduction being made to Lunar Guidance, however.) Restoration Druids – or anyone wearing their healing kit – can expect to see their +Healing converted to Spell Power in the following manner:

Spell Power = +Healing * 0.532

In other words, players can expect to see a 46.8% reduction in their +Healing when converting to Spell Power. Note that this change will not affect your effective healing as spell coefficients are being adjusted to account for this reduction (more on this below). 0.532 was derived by comparing the ten staves with the highest +Healing values available in TBC:

  +Healing
Before
Spell Power After +Damage Before Conversion Ratio Spell Damage Gain
[Nightstaff of the Everliving] 348 185 116 0.532 59%
[Rod of the Blazing Light] 348 185 116 0.532 59%
[Exodar Life-Staff] 364 194 122 0.533 59%
[Crystalheart Pulse-Staff] 382 204 128 0.534 59%
[Staff of Dark Mending] 407 216 136 0.531 59%
[Ethereum Life-Staff] 415 221 138 0.533 60%
[Staff of Immaculate Recovery] 443 236 148 0.533 59%
[Apostle of Argus] 486 259 162 0.533 60%
[Crystal Spire of Karabor] 486 259 162 0.533 60%
[Golden Staff of the Sin'dorei] 550 293 183 0.533 60%
Average       0.532 60%

At the same time, you can expect to see your Bonus Spell Damage (in the form of spell power) increased by approximately 60%. This increase in fire power – or Arcane/Nature power, as the case may be – should make leveling in your Resto-kit a lot more viable than it would have been otherwise.

Adjusting Coefficients

While it was Blizzard’s intention to streamline spellcaster gear by having DPS and Healer casters use the same items, it wasn’t their intention to nerf the effectiveness of our spells. Therefore, the +Healing coefficients for Healing spells pre-WotLK will be increased to compensate for the reduction of +Healing. In order to keep the effective amount healed for a given spell the same, we’d expect the original coefficients to be multiplied by 1/0.532 or 1.88. To verify this, I returned to Outlands on the Beta server (no small feat for someone bound in Borean Tundra) and did some coefficient testing for the HoT portion of Rejuvenation and Regrowth. In both cases, using the same gear and same level of +Healing, each spell ticked for the same amount on beta and live (there was a very small difference in a few HoT ticks, but that is no doubt due to rounding issues).

Note: At some point, I hope to publish some revised spell power coefficients for Wrath, but haven’t had the time to perform data collection, yet.

Talent Implications

In Wrath of the Lich King, the Spell Power afforded by Lunar Guidance will be reduced from 25% to 12%. This is a reduction of 52% which is, not coincidentally, about the same percent reduction being applied to +Healing. I believe this talent was reduced in effectiveness to avoid making it too desirable to Healers (as it otherwise would have afforded more than twice the benefit that it did in TBC). This had the unfortunate side effect of harming Balance Druids in the process, however. I suspect that the relocation of both Nature’s Grace and Moonglow to much higher in the Balance tree was similarly meant to discourage Restoration Druid’s from dipping so deeply into Balance. Blizzard probably didn’t want to repeat the perceived mistake of making a hybrid build like the Dreamstate healer even close to as viable as a deeply Restoration-specced Druid.

At first glance, it might appear that the effectiveness of Empowered Touch is being doubled from its previous value of 20% to its post-Wrath value of 40%:

Empowered Touch (Before) Rank 2
Your Healing Touch spell gains an additional 20% of your bonus healing effects.
 
   

Empowered Touch (After) Rank 2
Your Healing Touch spell gains an additional 40% of your bonus healing effects.
 
   

However, the wording of the bonus afforded by Empowered Touch is significant. Note that its description reads, “gains an additional X% of your bonus healing effects.” This means that the bonus is applied additively (X + 0.2). This is in comparison to the bonus from Empowered Rejuvenation whose description reads, “The bonus healing effects of your healing over time spells is increased by 20%.” From its description, we can tell that Empowered Rejuvenation’s bonus is applied multiplicatively (X * 1.2) and will, therefore, automatically scale with the conversion to spell power. With the change to spell power cutting +Healing almost in half, the HT spell power coefficient had to be increased to compensate. The increase to 0.4 is actually a slight buff over the value of 0.38 that would have been necessary for Empowered Touch to maintain its effectiveness.

Related Posts

  • ToL Aura Change Buffs Some Spells, Nerfs Others
  • Direct Healing in Wrath
  • Mystery No More: +Healing Explained
20 Comments
Categories: Analysis, Featured, Lunar Guidance
2 of 4«1234»
 

Recent Comments

LoniHuff.NET (2)

Phaelia
Hey, Stormwalker! Great to hear from you! Our little sprout is growing fast, but don’t call him “little” when he’s around or he’s sure to tell you “I a little bit big!” :-)

Stormwalker
I…I…kinda miss you and your Druidic writings of old. Good to see you’re still around, busy with RL. The little sproutling looks a little bigger now! Regards, Stormwalker, of old.
The Sprout(ed) Seed (91)

Triadx
Gratz on the mini sprout!

Keybinding
Oh my gosh! You look beautiful. Is that a new druid in training? Maybe he will rebel and spec feral or oomkin? /cheer!

Bolink
Beautiful! Congratulations! (I know this is just a tad late) .-= Bolink´s last blog ..Druid Defense in Warsong Gulch =-.

Teledris
Awesome, dude! Congratulations!

tkc
15 short years till he wants to borrow the car! Cheers!
Druids (Not) to Pick Locks in Cat Form (17)

Claire Swazey
I have a cat who has learned to open the pet door lock. I’d never have thought…
The Belkin Nostromo N52 TE (74)

Alahnna (Mama Druid)
Over two years later and this is still relevant and so very helpful. I hope you are having a blast with your little sprout, who’s probably running all over the place now. =D

Marc
Hi, Too bad this blog is no longer maimtained. Thanks for you post though. I wanted to address the issue of lefties. I am on, and use the N52TE. I use a trackball with my right hand and the n52TE with my left, no problems.
© 2009 Resto4Life. Some Rights Reserved. Original theme by Dezinerfolio. Respecced by Phaelia.