Blue, Spells and Talents
The European Community Managers are soliciting feedback in each of the class forums about the talent builds of players and what changes, if any, they feel should be made to current talents:
We would like to conduct a small survey on your opinions regarding talents. We are interested in finding out if there was 1 particular talent that led you to speccing the way you did. To that end, we would like to ask that players post in this thread following this template:
- Build: XX/XX/XX (Focus: PvE / PvP)
- What, in your opinion, is the key talent to your build and why?
- What talent, in your build, would you replace if you could and with what?
Please confine answers to less than 100 words, we’re not looking for essays
If you wish to discuss issues raised in this thread we have setup a discussion thread here:
We would like to remind you that this is meant as an informative survey; it does not necessarily imply any future modification of talents.
Unfortunately, as these discussions are taking place on the European forums, U.S. players like myself can’t respond to the thread. If I could, I would respond in the following way:
PvE Build – 26/0/35: Lunar Guidance, Moonglow, Swiftmend (link)
Key Talent: Moonglow and Lunar Guidance; these two talents help simulate the benefits of Tree of Life at all times, not just while in form. Compare a 9% mana reduction to all healing spells except Lifebloom versus a 20% mana reduction to all healing spells except Healing Touch when in Tree of Life. Compare 25% bonus +Healing from Intellect versus 25% bonus +Healing applied to group members based upon Spirit. Keep in mind that Intellect is a far more plentiful and generally beneficial stat to optimize for.
Superfluous Talent: Improved Mark of the Wild; 5 Talent Points for the same percentage benefit afforded to other classes for only 2 points and to a buff that is widely regarded as inferior to Fortitude and Brilliance. I’d rather see this talent entirely replaced or reduced to 2 points with one of our 5 point talents moved into first tier (ideally, Nature’s Focus). This would help reduce the bloat of our Restoration tree.
PvP Build – 12/11/38: Feral Charge, Nature’s Reach, Swiftmend (link)
Key Talent: Feral Charge and Swiftmend; the charge greatly increases a Restoration Druid’s survivability in 2v2 Arenas as well as providing an additional spell interrupt once the DR on Cyclone have elapsed. Swiftmend is a must-have for delivering fast, uninterruptable heals to oneself and one’s teammate.
Superfluous Talent: None in this build. While some talents do not lend themselves to an increase of PvP ability (such as Improved Moonfire, these talents are appropriate for those specializing in their parent tree. It is unfortunate, however, that only those Restoration who PvP have a useful Tier 1 Talent (Furor).
I would love for other U.S. readers to comment with their responses to these questions, especially since the majority of respondents on the forum thread so far have been Feral-specced.