Analysis, Artwork, Obsolete, Spells and Talents
I know that it may sound like blasphemy against Elune to suggest that Regrowth — or really any spell — might be a preferred choice over that holiest of holies (most restorative of restorations?), Lifebloom, in any capacity, but please bear with me.
What are the key components of a spell suitable for raid healing?
- Must be quick enough to cast that we can heal more than one person in between refreshing Lifebloom.
- It must not disrupt or prevent our role of rolling stack(s) of Lifebloom on the tank(s).
- Ideally, should guard against being "overwritten" by heals such as Chain Heal, Flash of Light, or Prayer of Mending.
With the above characteristics in mind, I am going to perform an analysis of 7 seconds of Lifebloom (including its bloom since this is raid healing, not tank healing) vs. the direct heal of Regrowth. The +Healing coefficient values I will use are derived here and summarized below:
|Spell, Component||+Healing Coefficient|
For the coefficients listed above I’m assuming the following:
- Empowered Rejuvenation (affects all four pieces unequally)
- Gift of Nature
- Improved Regrowth (+50% additional crit rate for the direct heal of Regrowth)
- 10% base spell crit (affecting the direct heal of Regrowth) for a total of 60% crit