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Phaelia Community Spotlight: US Democracy Patch Notes

Published on January 22, 2009 by Phaelia
Community, Humor
6 Comments

At the risk of revealing personal politics, I just had to share a snippet from a recent post from Sean Hyde-Moyer of Chrome Cow: US Democracy Server: Patch Day:

Vice President

  • The Vice President has been correctly reclassified as a pet.
  • No longer immune to damage from the Legislative and Judicial classes.
  • The Vice President will no longer aggro on friendly targets. This bug was identified with Ranged Attacks and the Head Shot ability.
  • Reveal Identity: this debuff will no longer be able to target Covert Operatives.
  • Messages to and from the Vice President will now be correctly saved to the chat log.
  • A rendering bug was affecting the Vice President’s visibility, making him virtually invisible to the rest of the server. This has been addressed.

Check out the full article for more of the same!

Related Posts

  • Guest Post: Leveraging Shadowmeld
  • Some Follow-Up
  • Community Spotlight
6 Comments
Categories: Community, Humor

Phaelia Community Spotlight

Published on January 20, 2009 by Phaelia
Artwork, Community, Tree-Shirts
12 Comments

It’s patch day! Here are some things to read while you wait for your download to complete.

New Tree Shirts: Stormcrow Wings and Adult Critter Form

wings_shirtThere’s a new vinyl, vector design in the Tree Shirts shop featuring the wings of the Night Elf Stormcrow, depicted in purple and brown and embellished in metallic gold. These wings are positioned on the back of the shirts on which they’re shown.

By request, I’ve also added some adult options for the Critter Form shirts, including a maternity shirt. Note that most (though not all) of these are in pre-set colors because of design limitations.

Posts of Interest from Around the Blogosphere

  • The Death Knight Survival Guide from Healer Envy
    Learn the tricks of this new Druid-obliterating hero class.
  • Druid Tanking: Overview (WotLK) from Of Teeth and Claws
    Karthis takes a moment to summarize the changes to tanking in Wrath.
  • Healing Sartharian (25-Man) with Drakes from Tree Bark Jacket
  • Leatherworking Goodies from the PTR (3.08)
    Learn about important changes to this typically Druid profession.
  • Mixology 101: Kitty Cat Consumables from Unbearably HoT
    Optimize the FITE in your Cat Form with these potent potions.
  • Prepping for Patch 3.08 from Think Tank
    A great overview of changes Feral Druids can expect to see with today’s long-awaited release of Patch 3.08.

Druid Pole Dancers Video

Are Feral Druids the new Arena Pole Dancers this season?

Credit to Aurdon of I Sheep Things for submitting this giggle-inspiring video.

New Druid Blogs

antileah_the_druid
Antileah the Druid
by Pippa

I’m re-evaluating the way I handle my blogroll. I’m no longer going to provide descriptions for blogs since they often end up sounding very generic – yet writing them takes a huge amount of time – and they don’t typically remain relevant. Druid blogs will still be categorized by spec, and I will continue to remove those who haven’t updated in a month or more, but I need to look at areas where I can save time and this is definitely one of them.

  • Achievement: Name a Blog
  • Casual Cow
  • Druid Heal
  • Druids Do It on All Fours (French)
  • Moonglade Exalted
  • Orbital Bombardment
  • The Tree House 
  • A Tree’s Tale

Related Posts

  • New Tree-Shirts!
  • Community Spotlight
  • Community Spotlight
12 Comments
Categories: Artwork, Community, Tree-Shirts

Phaelia Blue: Question, Answer, and Response

Published on January 15, 2009 by Phaelia
Blue
19 Comments

I’m super busy this week, so this will be a quick post reviewing Ghostcrawler’s responses to Resto-related questions from Arenis of Bonechewer (US).

1. Is any attention being given to how bad many Druids perceived Replenish? Maybe uping the returns of mana at the very least?

Yes, it is dreadful. Totally agree.

Replenish is pretty lackluster and doesn’t justify its 3-point expense. The returns are either negligible or unnecessary and Rejuvenation is an awkward healing spell to leverage in anything but a 5-man instance where you’re guaranteed to be the only healer. It also doesn’t have any hope of comparing to the awesomeness of Replenishment. Not that it necessarily should, but the effects are similar enough that the comparison will be drawn. » More on Replenish

2. Is any attention being given to how bad many Druids perceive Living Seed? Living Seed is very low on overall healing for 3 talent points mostly because it is based off crits, which outside Regrowth aren’t a Druid’s strong stat, it is over-heal the majority of the time.

I don’t think Seed is nearly as bad as Replenishment. We get caught in this cycle sometimes where a class says "I don’t want X stat" so we give them a talent that uses it and then the response is "now you are making me want a stat I don’t want." That’s overly pithy to describe the situation, but it does come up a lot.

That’s definitely overly pithy. Resto doesn’t value crit because our primary method of healing, heals over time, do not benefit from it. What crit we DO benefit from is easily achievable through Improved Regrowth, making stacking crit for our other direct heal(s) kind of silly.

3. Is any attention being give to how bad our PvP survivability is? We can’t stay in Tree if a warlock is around. We can’t CC if we are in Tree. If we aren’t in Tree we lose our armor and melee tear through us faster than if we are in it. Lifeblooms that cost about 1500 mana to stack to 3 are being wisped away by DKs without so much as a thought or bloom. The regen in what PvP gear is accessible to losing teams is terrible. The numbers show Resto Druids are the worst Healers in arena atm. Yes even worse than priests.

PvP survivability is not something we want to address on a class by class basis at this point. A lot of players feel they are dying too quickly. Going through all the talent trees to offer survivability doesn’t get at the root of this concern. As an aside, non-tanks often skip survivability talents anyway unless they are borderline OP in PvP. We are trying to bundle more of them with offensive effects.

Resto is definitely paying for its dominance in S2-S4 right now. I spend more time in Wisp Form than Elf Form in battlegrounds these days. If they buff Holy Paladins with Resto Druids and Holy and/or Discipline Priests, I’m going to be peeved.

4. Haste and Crit on our gear is pretty useless to us after a certain point. Once we reach the Haste softcap for raids, which is pretty low, we don’t need that anymore. Crit is also pretty situational as it will only really affect Nourish and we don’t get enough Crit on our gear for it to be a substantional boost to the spell. Perhaps Haste affecting Hot Ticks. Perhaps Crit affecting Hots – yeah i am dreaming on that one, but can u tell us why not?

Honestly, there is a technical limitation that prevents hots (and dots) from being able to crit. We are removing that limitation though, so who knows. :)

Haste and armor pen are things we put on lower level gear to make it lower level gear. Higher level gear will be more suitablly optimized.

–

I did not say your hots will just start critting in the next patch. I said we had the technology to do that if we think it is necessary. We would certainly have to nerf Resto in other ways to compensate for those higher healing numbers.

Critting HoTs is potentially promising though I have to disagree with the idea that we would need to be nerfed to make up for such a change. Tanks are the primary beneficiaries of our HoT ticks, and much of that healing is already overhealing (regardless of whether it displays as such on the meters). Providing a more sporadically beneficial health buffer shouldn’t necessitate a reduction of throughput in other areas.

5. Poor Idol choices. Currently there is 1 for lifebloom and 1 for rejuv. Any hopes of getting more for other spells or perhaps less specific idols?

We will try and add more. Typically these need to go on vendors (though not always) since they are so spec specific (and therefore prone to causing frustration when they drop).

The idol choices in Wrath really, really stink. As Arenis points out, they only benefit Lifebloom (nerfed so badly that it’s only useful triple-stacked) or Rejuvenation (generally reserved for tanks). I’m worried that if they only put these items on token-based vendors, that we won’t get anything as cool as the [Idol of the Crescent Goddess] was in TBC. There’s a certain something extra special that can be given to items that are acquired from individual bosses that you don’t typically see from items that are token-purchased. Qwezar of Zangarmarsh (US) made a really good suggestion that these idols could be acquired through a token system similar to the tier tokens. This would allow one item to drop that was possibly redeemable by a Protection Paladin, Elemental Shaman, or Restoration Druid.

6. Why can’t we cast thorns in Tree Form?

We want druids to be shapeshifters so we constantly struggle with how much to allow them to do without shifting. Feral and Balance have a lot of the same questions.

This is another silly limitation. Expect to see Thorns duration increased to 30 minutes or Tree of Life able to cast it … in the Emerald Dream expansion.

7. We can’t Trees cast Barkskin while silences. Trees do have bark afterall.

If you have bark, then why do you need more? :) Seriously, this is something we are considering.

This would be a nice change but won’t affect me a ton since I currently have no plans to participate in Arenas.

8. Having more than 1 Tree in a Raid usually only happens if there is a lack of other healers. Any input on what can be done about Trees stacking better with eachother? Like a boost to Hots if another tree has one up on a target?

I am not finding this is a general rule (one tree per raid) except for groups that just tended to keep the same players they had in BC. Except for paladins with their weird buff stacking mechanics (something we are looking at) I do see plenty of concerns from all classes that there isn’t enough reason to bring more than one of them. Yet, that was kind of the point. All things being equal, we would prefer you to bring a diverse group (to avoid raid stacking and get everyone into the raids) but we don’t want to overly penalize you if you cannot for whatever reason.

I also haven’t experienced this personally. Given, my guild isn’t the type that necessarily min/maxxes its raid composition (nor is WotLK raid content such that this is necessary so far), but I don’t really feel any less effective if there’s a second Druid on board.

Overall, it was really nice to see some responses in the healer forum to something other than Priest whining, and I’m encouraged by the acknowledgement that Replenish is “dreadful.”

Related Posts

  • Blue: Mana Regen Complexity and Restoration Scaling
  • Forum Watch: Class Feedback for WotLK Solicited
  • Blue: Changes to Buffs and Debuffs
19 Comments
Categories: Blue

Phaelia Pre-Raid Gear: Back, Waist, Wrist, Neck, and Fingers

Published on January 13, 2009 by Phaelia
Items and Equipment, Lunar Guidance
18 Comments

This is part two of my series on recommended pre-raid gear, organized by item slot and roughly ordered by my preference/recommendation. Note that, while there might exist items better than some of those listed here, these are the items that I consider ideally itemized for the Restoration Druid (and thus, the ones I think you should focus your efforts on acquiring).

  • Part I: Head, Shoulder, Chest, Hands, Legs, Feet
  • Part II: Back, Waist, Wrist, Neck, and Fingers
  • Part III: Two-Handed Weapons, One-Handed Weapons, and Offhands (coming soon)

Quick Links

  • Back
  • Waist
  • Wrist
  • Neck
  • Fingers

Back

  1. [Reanimator’s Cloak] – Drak’tharon Keep (Heroic) Zone Drop
    Despite being a blue item, this is a great cloak and one of the few that includes Spirit. The additional red gem slot with a +4 Intellect socket bonus is pretty great, too.
  2. [Wispcloak] – Tailoring (BoE)
    While it does waste some itemization points on MP5 (a relatively pricey stat compared to the equivalent amounts of Intellect/Spirit), this is the only Epic back slot we have access to pre-Naxx. The graphic is pretty awesome, to boot.
  3. [Shroud of Moorabi] – Moorabi in Gundrak (Heroic)
    Great Intellect and high spell power but lacking the customization of the [Reanimator’s Cloak]. Still a viable option on par with the Wispcloak.
  4. [Subterranean Waterfall Shroud] – Jedoga Shadowseeker in Ahn’kahet: The Old Kingdom (Heroic)
    The highest available Spirit value of any of the ILevel 200 cloaks but lacking in Intellect.

Compare these items

Waist

  1. [Sash of Jordan] – World Drop (BoE)
    Tons of Spirit and a red gem slot make this the best-in-slot item for a pre-Naxx Resto Druid, although you can expect to pay a hefty sum for the pleasure of wearing it.
  2. [Vine Belt of the Woodland Dryad] – 40 x Emblem of Heroism
    Similar to the [Elegant Temple Gardens’ Girdle] in potency, the fact that this belt is made of leather makes it the slight favorite.
  3. [Elegant Temple Gardens’ Girdle] – 40 x Emblem of Heroism
    One of the few items to include both Spirit (YAY) and MP5 (boo). Also includes a yellow gem slot with +4 Spirit socket bonus.
  4. [Girdle of Bane] – King Ymiron in Utgarde Pinnacle (Heroic)
    Because of the hit rating on this item, be courteous and defer first to the DPS casters in your group.

Compare these items

Wrist

  1. [Putrescent Bands] – Grobbulus or Gluth in Naxxramas (BoE)
    A great balance of stats, leather, and featuring haste over crit, these are my best-in-slot choice and can be picked up from the auction house for around 1,000 gold.
  2. [Cuffs of Winged Levitation] – Cache of Eregos in the Oculus (Heroic)
    These bracers and the [Plague-Infected Bracers] are pretty evenly matched with the nod going toward the Cuffs because I prefer spell haste to spell crit.
  3. [Plague-Infected Bracers] – Dark Runed Chest in the Culling of Stratholme (Heroic)
    Also a great choice if you can get your hands around them – or get them around your hands – these bracers are also leather.
  4. [Ancestral Sinew Wristguards] – Wyrmrest Accord (Revered)
    One of the few available reputation-based items to include Spirit (if somewhat lacking). Includes a blue slot just begging to be slotted with Spirit or Spirit/spell power with a +4 Intellect socket bonus.
  5. [Wound-Binder’s Wristguards] – Knights of the Ebon Blade (Revered)
    Preferring Intellect to Spirit, these are an easily obtainable faction-based reward. P.S. They’re leather.
  6. [Handler’s Arm Strap] – King Dred in Drak’tharon Keep (Heroic)
    Similarly statted to the [Cuffs of the Trussed Hall], these have the advantage of being made of leather.
  7.  [Cuffs of the Trussed Hall] – Svala Sorrowgrave in Utgarde Pinnacle (Heroic)
    You’ll be all trussed up with nowhere to go in these high-Spirit ILevel 200 bracers.

Compare these items

Neck

  1. [Encircling Burnished Gold Chains] – 25 x Emblem of Heroism
    The one epic option for necklaces, what this chain lacks in Spirit it makes up for in spell power and Intellect. Unfortunately, wastes itemization points on spell hit so you’re better off saving your badges for the T7 equivalent gloves and chest first.
  2. [Necromancer’s Amulet] – Salramm the Fleshcrafter in the Culling of Stratholme (Heroic)
    The highest Intellect of the ILevel 200 blues make this the top contender among the three.
  3. [Dragon Prow Amulet] – Utgarde Keep (Heroic) Zone Drop
    Purchaseable from the Auction House, this item comes with a lot of Spirit.
  4. [Zuramat’s Necklace] – Zuramat the Obliterator in the Violet Hold (Heroic)
    At 64 Stamina, this is the beefy choice among necklaces, though obviously Intellect and Spirit remain preferred.

Compare these items

Fingers

This was a particularly difficult slot to fill with most rings including wasted stat points on spell crit, spell haste, or spell hit.

  1. [Loop of the Kirin Tor] – 6400g at Exalted with Kirin Tor
    A great option for the Restoration Druid whose primary benefit is perhaps its ability to teleport you to Dalaran once an hour. This ring would be a tremendous boon for completing daily quests, allowing you to set your hearthstone to a more convenient reputation-proximate locale. Still, 6400g is hardly a sum to sneeze at so I only recommend this if you intend to make use of its teleportation aspect.
  2. [Signet of Hopeful Light] – Argent Crusade Exalted
    Amazing Intellect and haste over spell crit make this my second choice for rings, though honestly what Druid worth their sawdust will waste time raising their faction with those Paladin goodie-two-shoes?
  3. [Spectral Seal of the Prophet] – The Prophet Tharon’ja in Drak’Tharon Keep (Heroic)
    A blue ILevel 200 ring and the only option aside from the [Loop of the Kirin Tor] that includes Spirit.
  4. [Titanium Spell-Shock Ring] – Jewelcrafting (BoE)
    Wasted itemization points on spell crit but also includes a red gem slot with +5 spell power for customizability. Purchaseable via the auction house.
  5. [Band of Guile] – Dark Runed Chest in the Culling of Stratholme (Heroic)
    Pretty evenly matched with the [Titanium Spell-Shock Ring] but with the advantage of spell haste instead of spell crit.

Compare these items

Related Posts

  • Pre-Raid Gear: Head, Shoulder, Chest, Hands, Legs, Feet
  • Mailbag: Zul’Aman Healing Chests
  • Guest Post: Balance vs. Restoration Gear
18 Comments
Categories: Items and Equipment, Lunar Guidance

Phaelia Nourish to Benefit from Moonglow and Wild Growth HoT (and Blues)

Published on January 8, 2009 by Phaelia
Blue, Patches, Spells and Talents
39 Comments

According to the most recent patch notes, a couple of improvements to the oft-derided spell Nourish will go live with the next patch:

  • Moonglow: This talent now also benefits Nourish.
  • Nourish: Wild Growth applied to a target now increases the healing done by this spell by 20% like other heal over time effects.

This means that instead of spamming Regrowth as a raid heal, you’ll cast Wild Growth on the five raid members at lowest health (hopefully) and then apply Nourish to supplement the healing (WG will now grant a 20% throughput bonus). This not only gives Nourish a special niche (high HPM raid heal) but lessens the sting of the 6-second cooldown simultaneously being applied to Wild Growth. Also, it’s worth noting that, while Nourish remains the lowest option in terms of HPS, you’ll be using it on targets who are already getting healed over time by Wild Growth. A Regrowth bomb would likely just waste that HoT. I’m especially pleased about this new synergy and the idea that a Druid will “nourish” a “wild growth.”

Here are the revised HPM/HPS graphs for the new variations of Nourish. I’ll update the Direct Healing in Wrath article with these graphs (and updated observations) when these changes go live:

hpm_direct_hots hps_direct_hots hpm_direct_no_hots

hps_direct_no_hots

And, in case you missed them, here are all the other announced Druid-related changes in the upcoming patch:

  • Aquatic Form is now available from druid trainers at level 16.
  • Feral Attack Power: All weapons now have the potential to grant feral attack power based on their dps (as compared to the best superior-quality weapons available at level 60). Players will see their existing feral weapons grant roughly the same attack power as they did before (+/- 2 or so), but many new weapons will be options for the feral druid. Some feral weapons have had strength converted to attack power to be more appealing to other classes able to equip them. All druids will see the amount of feral attack power granted by an item in the item tooltip, if it grants any, but other players will not see that information.
  • Remove Curse and Abolish Poison can now be used in Moonkin form.
  • Genesis: Now works with Tranquility and Hurricane.
  • Growl: Range increased to 30 yards.
  • King of the Jungle – The Bear effect is now physical, and thus cannot be dispelled.
  • Moonglow: This talent now also benefits Nourish.
  • Nature’s Grace – Now also effects Revive.
  • Nourish: Wild Growth applied to a target now increases the healing done by this spell by 20% like other heal over time effects.
  • Polearms: Now trainable by Druids.
  • Primal Tenacity: Now reduces the cost of Bear Form, Cat Form, and Dire Bear Form by 17/33/50% in addition to its previous effects.
  • Protector of the Pack: No longer changes value based on party size.
  • Savage Roar: The buff now persists outside of Cat Form but only provides its benefits while in Cat Form.
  • Starfall: Instead of canceling shapeshifting, now cancels on shapeshifting into an animal form.
  • Survival of the Fittest: This talent now grants 22/44/66% bonus armor in Bear Form and Dire Bear Form in addition to all of its previous effects.
  • Swipe: Swipe (Cat) has now been added at level 71, dealing 260% weapon damage, costs 50 energy with no cooldown. All talents affecting the Bear Form version affect the Cat Form one as well.
  • Wild Growth now has a 6 second cooldown.
  • Bear Form: This ability will now grant the correct attack power per level for levels 71-80.
  • Entangling Roots: When determining if a new Entangling Roots should overwrite an old one, and will now calculate the correct damage modifiers for the creature type of the target.
  • Maim: Tooltip adjusted to match the duration the ability has always had.
  • Opening: Opening doors and objects should no longer cause shapeshifted forms to be cancelled.
  • Rake: The initial damage from this ability is now properly considered bleed damage, and will be increased by Mangle and Trauma.
  • Savage Fury – Mangle (Bear) damage was being increased by a higher percentage than intended. This has been fixed, and in result Mangle (Bear) should see roughly a 16% damage reduction. Also fixed a bug with Savage Fury where the Rake bleed effect was not being increased.
  • Starfall will no longer cause nearby creatures to become hostile for no apparent reason while the Druid is affected by fear effects. In addition, it will no longer pick ambient creatures as targets.
  • Survival Instincts: The extra health from this ability now persists in all forms, but the ability can only be activated in Cat Form, Bear Form, or Dire Bear Form. This prevents the health gain from occurring multiple times if constantly shapeshifting.
  • Swiftmend: Riptide will no longer cause this ability to light up, and this ability will no longer sometimes consume Earthliving off the target.
  • Idol of the Emerald Queen: This idol was providing greater healing than implied by its tooltip. It has been reduced to correct value.
  • Glyph of Rejuvenation: The heal from this glyph is now properly considered a periodic heal.
  • Soul Preserver: This item will now interact correctly with Desperate Prayer, Lay on Hands, Riptide, and Wild Growth.

Boo at no longer being able to Swiftmend Bobo the Shaman’s Riptide!

Blue Tidbits

Responding to concerns from Priests that they’re not strong enough in PvE or PvP, Ghostcrawler made the following (much abbreviated) statement:

If your raid is stacked with Paladin healers your group healing will suffer. If your raid is stacked with Druid healers, your tank healing will suffer. If your raid is stacked with Priests, you won’t have any problems.

Um … what? Am I the only one who finds it alarming that developer opinion is that Druids aren’t good tank healers? Especially given that three (arguably four) out of five of our healing spells are designed for use on tanks? Lifebloom is too inefficient to use single-stacked, Rejuvenation generally heals too slowly to use as a raid heal and better serves as a buffer, Nourish works best on a target with one or more HoTs (and don’t even get me started on the 4-piece T7 set bonus), and Regrowth gets a 20% throughput bonus when used on a target who already has Regrowth (assuming the [Glyph of Regrowth], of course). With a 6-second cooldown on Wild Growth and 4-minute cooldown on Tranquility, we are definitely not specialized as raid healers. The changes to Nourish above will certainly help counteract the Wild Growth nerf, but I find it worrisome that a developer would make a statement that seemingly flies in the face of the spells and tools we’ve been given.

On a separate topic entitled It’s time for the silence mechanic to change, Ghostcrawler shared this bit of PvP-specific but encouraging news:

We are considering DR for silence effects.

Praise Elune! Am I the only one who’s tried trinketing out of a silence? Silence is nothing but a form of caster-specific crowd control and should have been subject to diminishing returns from the beginning.

Related Posts

  • PTR Changes: 6-Second Cooldown on Wild Growth
  • Blue: Nourish may be Affected by Wild Growth
  • Speculation: Revitalize and Wild Growth
39 Comments
Categories: Blue, Patches, Spells and Talents
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LoniHuff.NET (2)

Phaelia
Hey, Stormwalker! Great to hear from you! Our little sprout is growing fast, but don’t call him “little” when he’s around or he’s sure to tell you “I a little bit big!” :-)

Stormwalker
I…I…kinda miss you and your Druidic writings of old. Good to see you’re still around, busy with RL. The little sproutling looks a little bigger now! Regards, Stormwalker, of old.
The Sprout(ed) Seed (91)

Triadx
Gratz on the mini sprout!

Keybinding
Oh my gosh! You look beautiful. Is that a new druid in training? Maybe he will rebel and spec feral or oomkin? /cheer!

Bolink
Beautiful! Congratulations! (I know this is just a tad late) .-= Bolink´s last blog ..Druid Defense in Warsong Gulch =-.

Teledris
Awesome, dude! Congratulations!

tkc
15 short years till he wants to borrow the car! Cheers!
Druids (Not) to Pick Locks in Cat Form (17)

Claire Swazey
I have a cat who has learned to open the pet door lock. I’d never have thought…
The Belkin Nostromo N52 TE (74)

Alahnna (Mama Druid)
Over two years later and this is still relevant and so very helpful. I hope you are having a blast with your little sprout, who’s probably running all over the place now. =D

Marc
Hi, Too bad this blog is no longer maimtained. Thanks for you post though. I wanted to address the issue of lefties. I am on, and use the N52TE. I use a trackball with my right hand and the n52TE with my left, no problems.
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