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Korryna Bringing SexyMap to Druids

Published on December 12, 2008 by Korryna
Featured, UI Addons
16 Comments

This Sexymap preset is now one of the pre-installed presets in the latest version of SexyMap. The tutorial will remain to show you how to create a preset from scratch. Enjoy!

One of the most interesting addons to hit the scene in the last while doesn’t do anything to help you become more efficient by measuring your performance, organizing your inventory, or visualizing your raid’s health. All it does is make your minimap look different. Well, not just different, but f!#@ing sexy. So much so that they named it SexyMap. Now, I realize that WoW Insider highlighted SexyMap a short time ago, but after you install it, you might notice that there’s really not much there for Druids. Several generic skins, several great skins for Mages, Warlocks, Paladins, even a Rogue skin, but nothing for the citizens of Moonglade. *weep* [ed. latest edition includes this preset, so this has been remedied!]

SexyMap – Emerald Portal

Luckily, SexyMap was built with customization in mind. Every one of the default skins is recreatable — in-game — with the configuration window. I’m going to take you step-by-step through creating my Druid preset, Emerald Portal.

First, you’ll want to actually download SexyMap from Curse or your favorite addon site. Also, if you want to experiment a little more, download TexBrowser, which allows you to see all the different textures you can use with SexyMap.

Once installed and in game, right-click on the mini-map to open the options for SexyMap. There’s a lot of options, but I’ll only go over a few of them that are necessary for you to achieve the same preset described here. By default, the zone text is displayed and we’ll want to remove that from marring our SexyMap, unless, of course, we hover our mouse over it. In the options, click on Zone Button from the left menu and click on On hover from the options for Show zone text… That’s really the only thing we need to change before we begin work on the minimap design.

Now for the fun part. Click on Borders from the left menu of the SexyMap options. You’ll probably see the options for default SexyMap. Click Clear & Start Over. Don’t worry. That default preset is called Blue Rune Circles and you can go back to it later if you really want.

SexyMap allows you to create a lot of different shapes of maps. We are going to stick with a circle, but there’s an option to have a circle with a faded edge. This will help give our design an integrated look. Where it says Minimap shape, select Faded Circle (Large) from the dropdown.

Every piece that goes into a SexyMap preset is called a “border”. This can be rather misleading as many of the parts aren’t really borders, but that’s what SexyMap calls them, so that’s what we’re going to call them. You can create a new border layer by entering a name in the Create new border textbox and clicking the Okay button that appears or pressing Enter. Let’s start by creating one called Background Leaves. Type that in the textbox and click Okay. It’s important to note that it doesn’t matter at all what you name these layers. They don’t even have to be unique. They are only to help you organize your layers.

Now, I’m going to go step-by-step and explain all the options and setup for the first border layer of this preset. This may seem rather involved and I’m going to present and explain a lot of material that isn’t completely necessary if you aren’t interested in tweaking the preset. But even if you decide to skip to the bottom and start setting up the layers on your own, you may find the following information a useful reference if you need it.

The border layer Background Leaves should now be listed in the bottom under Borders in the bottom. Click on the Background Leaves border in the list to the left and you’ll see its Entry Options in the right window. Here are all the options for an individual border layer. This is also where you can delete a layer if you no longer want it by clicking the Delete button. But we aren’t going to do that, so scroll down.

Next is the Texture Path options. If you have installed TexBrowser, you can click on the Open TexBrowser button to open TexBrowser in another window. TexBrowser isn’t that complex. You basically can browse through all the textures in the game and it will tell you the path you must use to that texture. While you can use any texture, some are completely unsuitable. I’d suggest sticking to the Particles, Spells, Textures, and XTextures. For now, just type Spells\TreantLeaves.blp in the Texture path textbox and click the Okay button that appears at the end of the textbox. This entry is not case-sensitive. You can type all lowercase, uppercase or mixed case, but it must match one of the textures in the game.

Scrolling down, Texture options is the next section. Click on the white square next to Texture tint. This brings up the Color Picker which should be familar from the Blizzard options. For this border layer, leave the color white and slide the opacity slider to about 50%. Click Okay to close the window.

The Layer dropdown determines which strata the border layers sit on. The order goes from 1 to 5, with 1 being on the bottom. Like layers of a cake, if you place something on the 1. Background all of the other layers will sit on top of it. Er, except you usually don’t have a background layer of a cake so maybe that wasn’t the best analogy. These leaves will sit under the map, so select 1. Background for Layer.

Blend Mode determines how the border layer interacts with the rest of the map. Add Blend usually makes all the colored portions of the map multiplied lighter against all layers beneath it. Alpha Key and Blend seem pretty similar in that they simply let the border layer’s opacity show what’s beneath it without making it lighter like Add Blend. Disable and Mod Blend aren’t really used in this preset and I haven’t found a good use for them. The best way to understand how the Blend Mode works is to experiment with it and see how it causes the layers to interact.

For this preset, select Blend for the Blend Mode.

The next section controls the rotation of the border layer and its layout on the minimap. If you chose to click Disable Rotation, it disables all of the rotation options and enlarges the texture for some inexplicable reason. For that inexplicable reason, I don’t recommend using that option, but rather to leave the rotation at 0 if you don’t want to use rotation.

One cool option, which I’m not using here but I’ll cover for sake of completeness, is the ability to base the rotation on the orientation of the player. In the Match player rotation box you can choose Do not match player rotation, Normal rotation, or Reverse Rotation. Normal rotation causes the texture to rotate left (counter-clockwise) when your player turns left and clockwise when your player turns right. Reverse rotation rotates left when the players turns right and vise versa. The Do not match player rotation option allows you to base the rotation on the next options below and by default isn’t selected.

If you aren’t basing the rotation on player rotation, you can either set its rotation speed or you can simply rotate the texture a set fixed rotation. Rotation Speed determines the speed with which the texture spins on its center axis. Positive values spin clockwise, negative values spin counter-clockwise. You can set the speed with the slider, or by typing in the numeric value below the slider in the textbox and pressing enter. Static Rotation rotates the layer, but doesn’t set it spin in a continual motion.

For the Background Leaves layer, enter 231 for the rotation of the leaves, or whatever other rotation looks best to you.

Lastly, we have the scale of the layer and its horizontal and vertical placement. Use 1.58 for the scale of the layer and leave the Horizontal nudge and Vertical nudge both at 0.

The first border layer is complete. Your minimap should look similar to the image to the right.

Now is a good time to save your preset. Click on the Preset tab and give your preset a name such as Emerald Portal in the Save current settings as preset… textbox. By typing the same preset name later you can save your changes into the same preset or you can branch off different versions if you want. After you’ve saved your preset, you can select it from the list of presets.

Now that you understand how to create one border layer, you should be able to recreate the rest of the border layers described below. For my version of this preset, I’ve used twelve border layers. I’m not sure how well some computers might handle this. If you need, I recommend stripping down the Nature Rune layers, removing the Glare layer and even maybe the Map Inner Glow and Map Outer Glow layers. This should lower the layers down to four layers. The nice thing about SexyMap is that you can choose and experiment as much as you want to create something that looks sexy to you.

Border Name: Background Leaves
Texture Path: Spells\TreantLeaves.blp
Texture Tint: White, 50% opacity
Layer/Blend Mode: 1. Background / Blend
Rotation/Scale: Static: 231 / Scale: 1.58
Horiz, Vertical: 0,0
Border Name: Moss Ring
Texture Path: XTextures\splash\splash.blp
Texture Tint: Dark green, 100% opacity
Layer/Blend Mode: 4. Overlay / Add Blend
Rotation/Scale: Speed: +8 / Scale: 1.17
Horiz, Vertical: 2,-1
Border Name: Edge Shimmer CW
Texture Path: Spells\Shockwave_InvertGrey.blp
Texture Tint: Green, 75% opacity
Layer/Blend Mode: 1. Background / Blend
Rotation/Scale: Speed: -1 / Scale: 1.45
Horiz, Vertical: 0,0
Border Name: Edge Shimmer CCW
Texture Path: Spells\Shockwave_InvertGrey.blp
Texture Tint: Green, 75% opacity
Layer/Blend Mode: 2. Border / Add Blend
Rotation/Scale: Speed: 2 / Scale: 1.46
Horiz, Vertical: 0,0
Border Name: Map Inner Glow
Texture Path: Textures\Moon02Glare.blp
Texture Tint: Light green, 10% opacity
Layer/Blend Mode: 3. Artwork / Add Blend
Rotation/Scale: Static: 0 / Scale: 1.07
Horiz, Vertical: 0,0
Border Name: Map Outer Glow
Texture Path: Textures\moonglare.blp
Texture Tint: Yellow, 100% Opacity
Layer/Blend Mode: 1. Background / Add Blend
Rotation/Scale: Static: 0 / Scale: 1.6
Horiz, Vertical: 0,0
Border Name: Glare
Texture Path: Spells\Aura_01.blp
Texture Tint: Sky blue, 75% opacity
Layer/Blend Mode: 4. Overlay / Add Blend
Rotation/Scale: Speed: +41 / Scale: 1.22
Horiz, Vertical: 41,38
Border Name: Nature Rune Large
Texture Path: Spells\Nature_Rune_128.blp
Texture Tint: Green, 10% Opacity
Layer/Blend Mode: 3. Artwork / Add Blend
Rotation/Scale: Speed: -14 / Scale: 1.81
Horiz, Vertical: 0,0
Border Name: Nature Rune Small 1
Texture Path: Spells\Nature_Rune_128.blp
Texture Tint: Dark green, 10% Opacity
Layer/Blend Mode: 3. Artwork / Add Blend
Rotation/Scale: Speed: -8 / Scale: 0.84
Horiz, Vertical: -57,32
Border Name: Nature Rune Small 2
Texture Path: Spells\Nature_Rune_128.blp
Texture Tint: Yellow, 10% Opacity
Layer/Blend Mode: 3. Artwork / Add Blend
Rotation/Scale: Speed: +8 / Scale: 0.87
Horiz, Vertical: 39,-45
Border Name: Nature Rune Small 3
Texture Path: Spells\Nature_Rune_128.blp
Texture Tint: Blue green, 10% Opacity
Layer/Blend Mode: 3. Artwork / Add Blend
Rotation/Scale: Speed: -13 / Scale: 0.78
Horiz, Vertical: 53,39
Border Name: Nature Rune Small 4
Texture Path: Spells\Nature_Rune_128.blp
Texture Tint: Blue green, 10% Opacity
Layer/Blend Mode: 3. Artwork / Add Blend
Rotation/Scale: Speed: -6 / Scale: 0.85
Horiz, Vertical: -48,-45

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16 Comments
Categories: Featured, UI Addons

Korryna Festival … That’s What!

Published on June 27, 2008 by Korryna
Community, Humor
4 Comments

Queen of Style.  See there's a crown and everything! Phaelia’s got it all wrong!  The Midsummer Fire Festival is a celebration of one of the sacred responsibilities of trees!  Even in death, we bring warmth, joy and happiness to people by giving them something to gather around in cold and to cook over for those they love!

Besides, did you see these SUUWEEET threads?!

The festival not only reminds us of duties we continue to perform after this life, but Druids are one of the best equipped classes to complete the quests!  With Travel Form and the non-busy floor of Exodar, I feel like I’m almost cheetahing doing the More Torch Catching quest.  And with Prowl, stealing the flames right under the noses of the Horde in their capital cities makes me stop, drop and roll with laughter!

Don't mess with the Wisp Mafia! Ah…  but, the Midsummer Fire Festival also gives us our first taste of Fire Tree Form from the Wrath of the Lich King.  Collect the [Vestment of Summer] and [Sandals of Summer] and you can experience Tree of Death in all its fiery glory! Release the [Captured Flame] for a glimpse at our future Force of Fire minions!  Instead of a Tree Mafia, we’ll have a deadly, fiery Wisp Mafia!

And didn’t Phae notice how many people submitted Trees on fire for the Arbor Day gallery?  Blizzard is just giving people what they wanted.  FIRE!

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4 Comments
Categories: Community, Humor

Korryna Oriental Druids

Published on June 6, 2008 by Korryna
Community
10 Comments

Submit an entry or we'll bite you! RAWR!No, this isn’t about Chinese gold farmers. It’s about the subtle Asian influence that Blizzard choose to use for the Night Elves and by association, Druids. Whether because Night Elves have several anime qualities like long ears and angular faces, or because Blizzard simply wanted an Asian theme applied to one of the races, it’s undeniable. From the Night Elf pagoda roofs in Darnassus (as pointed out by Keredria) to the open air architecture of the Night Elf buildings to Moonglade’s hosting of the Lunar Festival mirroring the Chinese New Year in real life, it’s clear that there’s a connection. I’m a big fan of Asian culture myself and it was probably this connection that has always drawn me to the Night Elves.

But why do I mention this today? Because I wanted to highlight Runy’s haiku contest over at Unbearably Hot! Celebrate your Cenarion heritage by writing up a quick haiku about being a Druid. I’m very excited about the contest and just wrote this for one of my three entries I’ll be making:

A rustle of leaves
Life to the fallen warrior
By Elune’s grace born

So, head over to Unbearably Hot to submit your entries. Do not post them here! The contest, featuring a prize, ends on June 15th, so make your entries before the deadline!

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10 Comments
Categories: Community

Korryna Druid vs. Rogue

Published on June 5, 2008 by Korryna
Blog
9 Comments

How can you beat this superior fashion? =P Hiya! Phaelia invited me to post here and asked that I look after the place a bit in her absence.  So, I thought I might introduce myself. As some may know or have already surmised, I am also Valenna from Parry! Dodge! Spin! I started playing Korryna as Restoration only recently, about two months ago after a long absence.  I was looking for a change from doing damage.

At first, I wasn’t sure what I was going to do. I had access to Korryna that was leveled from 60 to 70 mostly as Feral and geared as such, not Restoration. Also, I had a level 70 Hunter that was very well geared pre-BC and still could produce adequate DPS via over enthusiastic play. However, I’ve been playing Valenna for since beta and although I love her dearly, I needed a break from DPS.  No, if you read PDS, I’m not going to stop posting, nor am I going to stop providing commentary on Rogues. However, at this time, I’m not primarily playing Valenna either.

I contemplated playing the Hunter, but doing DPS as another class didn’t really appeal to me. I wanted a change and healing would definitely be different from doing damage.  I also think I started playing Korryna to get a better understand of the other side of the fence.  Phaelia and I (and Mr. Phae and Mrs. Valenna) all started playing at the same time.  Three of us have stuck with the same character from the beginning.  Phaelia, Valenna and Khatrina (Mrs. Valenna) all began under three completely different names (having since transferred servers), but we all still play them today.  And since the beginning, it’s been fairly easy to get a grasp of the playstyle and challenges that Khatrina, a Warrior, faces.  However, it’s hard for a player who has only ever played a Rogue to grasp the challenges faced by a Druid healer.  Many interesting conversations resulted from this over the years and as time has moved on, I feel like I had gained a better understanding of Druids and their plights.  So, I finally decided to actually play one and see for myself.

I was somewhat lucky in that I have an awesome guild and friends that helped me gear up Korryna quickly with Restoration gear.  I also worked diligently myself running every quest I could, spending whatever gold required and running any instance with PUGs if necessary to work up my rep and get the drops I needed to start participating as a raider.  My first foray into Karazhan resulted in a windfall of upgrades.  And finally, working through SSO reputation and switching to Alchemy helped me acquire two easy upgrades to my neck and trinket.  At this time, Korryna is geared well enough to participate in the highest raids our guild runs.  I’ll have to admit having one of the most knowledgeable Restoration druid as a best friend I can bug ask her about strategies, abilities and gear certainly doesn’t hurt.

So, what I have I learned going from a Rogue to a Restoration Druid?

  • Healers are fun, a completely different type of fun from doing damage.
  • Health bars are your life.  You tend to ignore everything else.  Unless an encounter depends on it, you don’t worry about where you are standing or which direction you are facing.
  • You have to make hard choices on who to heal and when it boils down to it you know that the order is tank, healer and then DPS.
  • As a healer and someone with a battle rez, I’m even more concerned with the meters because I’m giving it my all to prove I should be there, I don’t want to resurrect or spend my emergency healing abilities on someone that isn’t giving it their all.
  • Healers aren’t as rare or indispensable as tanks and good DPS is hard to find and greatly appreciated.
  • Meters still matter.  It’s never about bragging about being on the top, but pushing to get there is what motivates me the most.
  • Healing still requires you to understand the fights, but from a totally different angle.  You need to be able to anticipate when to use certain heals at certain times.  Using those abilities prematurely will leave you empty-handed moments later when you really needed them more.
  • Healing is more stressful than DPS.  When someone dies, you feel bad even if you did everything you could do to save them.  You get more mad when someone else gets another character killed and doesn’t seem to care.
  • If you talent and gear for Restoration, you can’t do much else except damage at the bottom of the damage meters with IS+MF,Wx6.  Unless you have a lot of time and a lot of money, Druids can’t do everything.
  • As a Druid, you look after people a lot.  From healing to Gift of the Wild, it’s a large change from simply ensuring that my own buffs are up and ready.  Also, Brambles is something that Restoration Druids are expected to refresh.
  • In a raid, you have no emergency abilities to escape death.  You can try to Barkskin, heal yourself or go to Dire Bear Form.  But if things look bad, suck it up and accept your fate.
  • Out in the world, Druids are much tougher than they appear.  I can solo several 70s at the same time in my restoration gear, just by tab-targeting with Moonfire, Insect Swarm and healing myself.  And I can pull from ranged with Moonfire and tag mobs before other players can get them. Yeah, I hate when it happens to me as a Rogue, but I’m evil that way, perhaps it’s my Rogue ancestry. If things go bad, I use Barkskin, switch to Cat Form, Dash, and then fly away as soon as I can.
  • Druid Flight Form is completely unfair and cheesy.  Don’t get me wrong. I love the ability, being able to instantly shift in and out even when falling.  But every time I play Valenna, I lament having to come to a complete stop and wait 3 seconds to be able to fly.
  • Collecting three to four sets of gear is annoying and fun, but everyone seems to expect it of Druids.

Anyhow, when Phaelia gets back in a few days, she’ll still be making the majority of the posts, especially in regards to theorycrafting, but you’ll see me around posting as well.

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Recent Comments

The Sprout(ed) Seed (91)

Triadx
Gratz on the mini sprout!

Keybinding
Oh my gosh! You look beautiful. Is that a new druid in training? Maybe he will rebel and spec feral or oomkin? /cheer!

Bolink
Beautiful! Congratulations! (I know this is just a tad late) .-= Bolink´s last blog ..Druid Defense in Warsong Gulch =-.

Teledris
Awesome, dude! Congratulations!

tkc
15 short years till he wants to borrow the car! Cheers!
Druids (Not) to Pick Locks in Cat Form (17)

Claire Swazey
I have a cat who has learned to open the pet door lock. I’d never have thought…
The Belkin Nostromo N52 TE (74)

Alahnna (Mama Druid)
Over two years later and this is still relevant and so very helpful. I hope you are having a blast with your little sprout, who’s probably running all over the place now. =D

Marc
Hi, Too bad this blog is no longer maimtained. Thanks for you post though. I wanted to address the issue of lefties. I am on, and use the N52TE. I use a trackball with my right hand and the n52TE with my left, no problems.

Costo
I didn’t read the pages upon pages of comments so I don’t know if these issues have already been hit, but I can think of two things as a boomkin/tank druid that have helped immensely with my nostromo. First off, turn off the diagonals on the D-pad. Wow kindof accounts for these innately by combining vert/horizontal key presses. Having the nostromo keyed to do this is redundant and screws up movement. The second is key spam macro’s. I have my nostromo 6 buttom set to...
Andrige’s Shapeshift Skins (72)

Asher
Sweet thanks for sharing! And i thought I was the only one disappointed in WoW’s art and character customization! Let’s hope Cataclysm has more in the works of real visual art like this instead of middle school quality graphic farts!
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