• Home
  • Guides
  • Resources
  • Privacy Policy
  • Blogroll
  • Contact
  • Authors
  • Tree Shirts
  • Subscribe via RSS
  • Subscribe via E-Mail
  • Tree Shirts
  • Recent Comments
  • Mana Regen Calc.
  • The World Tree

I <3 the
Nostromo N52TE

Favorites

  • /hug
  • 4 Haelz
  • Banana Shoulders
  • Big Bear Butt
  • BigRedKitty
  • Gray Matter
  • Greedy Goblin
  • Leafshine: Lust for Flower
  • Of Teeth and Claws
  • Out of Mana
  • Think Tank
  • Tree Bark Jacket
  • Unbearably HoT
  • Yet Another Warlock Nerf
  • View Full Blogroll

Blogroll Highlights

  • Magickly Moo
  • Trials and Tribulations of Tree Form
  • Druid Main
  • Unbearably HoT
  • Lume the Mad

Categories

Archives

Resto4Life is regularly featured at the Daily Druid!
I blog Azeroth. Do you?

Creative Commons License

Currant Mailbag: Fallacious Bite

Published on July 16, 2008 by Currant
Analysis, Mailbag
6 Comments

As frightening as it may seem, I work for a school. I’m even getting ready to start an MAED. Currently, I hold a BSIT and do computer support for said school. It pays all right and I get to be a part of making things better for people. Oh sure, I have to put up with individuals proud of their utter tech-incompetence and hearing business-speak applied to education is disheartening to say the least, but when I really consider it I love that I do my part to make the world smarter. Heaven knows we need it.

I’m glad to see that our readers are still as intelligent as ever. Warscreamer of Moonglade (EU) sent in this damning examination of Ferocious Bite and I have to say… WTF, over? Tell us this isn’t right, that we missed something. Warscreamer would be thrilled to be wrong.  He’s given us permission to disclose the contents of the message he sent us.  Check it out and be sure to leave a comment.

Do you remember when I was soooooooo happy that Ferocious Bite would be scaling with current AP? Okay, so check this out:

Ferocious Bite Rank 8
35 Energy 5 yd range

Instant

Requires Cat Form
Finishing move that causes damage per combo point and converts each extra point of energy into [9.4 + AP / 630] additional damage. Damage is increased by your attack power.
  1 point: 410-550 damage
  2 points: 700-840 damage
  3 points: 990-1130 damage
  4 points: 1280-1420 damage
  5 points: 1570-1710 damage
 
   

Now do the math. Currently, I have more than 4000 AP. I can’t check it from work, but let’s assume that it’s 4000.

9.4 + 4000/630 = 9.4 + 6.3 = 15.7 AP per energy

In the BEST scenario, when you use Ferocious Bite at full energy (LOL), you will receive:

(100 – 35) * 15.7 = 1020 AP

Let’s compare this change to what’s live right now. Assuming you are level 70 and using Ferocious Bite (Rank 6), let’s say that you use it after one tick of energy (so you have something like 50 energy).

Current tooltip, Rank 6: Finishing move that causes damage per combo point and converts each extra point of energy into 4.1 additional damage. Damage is increased by your attack power.

While this tooltip doesn’t describe how the damage is affected by Attack Power, readers at Druid Wikispaces have determined the formula to be:

Total Damage = (AP * 0.15) + (Energy Spent * 4.1) + CP Bonus Damage

At a maximum of 5 combo points, the average bonus damage will be 951.5. If we assume that 15 energy is left after the 35 energy cost is expended and use the average bonus damage from a 5-point FB, our formula will look like this:

(0.15 * 4000) + (15 * 4.1) + 951.5 = 1613 damage

Now let’s look at Rank 6 of the WotLK version of Ferocious Bite:

WotLK tooltip, Rank 6: Finishing move that causes damage per combo point and converts each extra point of energy into [3.4 + AP / 630] additional damage.

Note that this tooltip explicitly states how AP is factored into the total damage output; it appears that Ferocious Bite is being changed so that AP modifies the rate at which energy converts to damage rather than the base damage. If we assume that the formula is straightforward as it sounds, it looks like this:

Total Damage = (AP/630 + 3.4) * Energy Spent + CP Bonus Damage

Applying this revised formula with the same assumptions as above, we get:

(4000/630 + 3.4) * 15 + 951.5 = 1098 damage

Even if we assume Ferocious Bite is activated at 100 Energy (65 Energy consumed), the total damage drops from 1819 to 1586.

Please… correct my math. Because now I’m crying.

While I don’t have any experience with the Alpha-version of the ability myself, if we were to assume that the previous factor of AP * 0.15 is still factored into the total damage, this would actually be a buff since it would cause the ability to scale with AP in two ways. The formula would then look like this:

Total Damage = (AP * 0.15) + (AP/630 + 3.4) * Energy Spent + CP Bonus Damage

The total damage for the revised version of Ferocious Bite (Rank 6) would then be 1698 which is not only slightly higher than what we see now but also means the ability will scale better than it once did.

Ferocious Bite is getting a nice boost to crit (talented and only against a bleeder), and coupled with what could be much higher AP totals at 80 we may be an increase in the use of this ability. Is this right? Let us know, and I’ll be back soonish with another installment of "Why does it smell like wet bear over here?" Okay, I actually intend to take a gander at Dire Cat Form, but with my usual level of superb insight and amazing deductive skill… or something. Oh hell, I think we all know that if it doesn’t look like a ball of string or a river full of salmon, I’m lost.

See you then!

Rawr? Mew?

Related Posts

  • Living Seed, Replenish, and Gift of the Earthmother
  • Spell Power, +Healing, and Coefficients
  • Omen of Clarity
6 Comments
Categories: Analysis, Mailbag

Currant Oracular Bear

Published on June 16, 2008 by Currant
Uncategorized
17 Comments

People love to speculate. Whether it’s oil, futures, gold, or changes to our favorite game, we love to scry the future using dubious methods that range from rolling the bones to data mining. Me? It gives me hives. Okay, not really, but I hate speculating. Why? Because I could be wrong. It’s odd, yes, but that idea that I really don’t know keeps me from wanting to get crazy with preliminary information simply because I know how often I have been wrong. Assumptions are funny that way. Blogging isn’t exactly held to a high standard, let’s be frank, but one thing we try to do here at R4L is ensure that we aren’t just talking out of our knotholes. Even when we are.

That said, it’s hard not to want to know what’s going on and what the loudmouths in the blogosphere like me think about it. So here it is, commentary from a solitary bear in the woods about what may or may not be. Speaking as your unsolicited ursine seer, these are the Feral-relevant points I’ve found.

Continue reading ‘Oracular Bear’…

Related Posts

  • Build 8962 Changes
  • Official "Beta" Changes to Druids
  • Beta Patch Changes (Build 8681)
17 Comments
Categories: Uncategorized

Currant Hammer’s Slammers

Published on April 29, 2008 by Currant
Uncategorized
25 Comments

A thread topic that comes up over and over is “Where are all the tanks?”  They tend to come in groups, and I’ve seen them since at least the launch of Burning Crusade (prior to BC, all the threads seemed to be lamenting the absence of healers), with little sign of dissipating completely.

I read a lot of those threads and watch as people offer explanations and criticisms and just snipe stupidly at other people for little reason other than to push buttons.  There are accusations of elitist tanks, the inevitable bickering between Warriors/Paladins/Druids, and the random Shaman clown who thinks buying Toughness from Enhancement should secure him a ringside seat.

Whenever a thread like this raises its ugly head, one of the most frequently seen flippant responses is, “Re-roll a tank if you need one.”

It’s the same response that gets trotted out whenever someone laments the lack of healers, or the difficulty of what they do, or the lack of appreciation for their role.  “Roll DPS if you don’t like healing, nub.”  As with all stupidly brief responses to forum topics, the answer avoids the issue and indeed, exaggerates it should the target follow said input.

Oddly, it seems that their advice may have been followed to some degree.

Most Warriors in Burning Crusade seem to be DPS, ostensibly to PvP but also because of the “massive” buffs they provide to group DPS or conversely, the massive DPS output they can achieve with the perfect group.  The majority of Paladins are still healers, though a growing proportion are picking up a Warrior’s 2-hander, putting on Warrior DPS plate, and smacking things, too.  And Druids… well, foliage spec is still an amazing instance healer and remains our best ticket to 133t PvP stuffage.

So perhaps there really are fewer tanks because they decided to go dps either within their class or with another.  Perhaps two of the tanking classes have rediscovered that their DPS specs can be viable (as the player of both non-Warrior tanking classes, I can say with a fair degree of certainty that this is definitely a factor).  Everyone needs DPS if just to farm or do dailies, and many raid encounters are as much DPS checks as anything.  DPS climbs ever higher in the ranks of desirable traits and specs.

Some say that tanks, like the healers of old, are busy tanking for their guilds and won’t touch a PUG.  While there is some truth to this, I also find that I am in high demand even in my guild.  That isn’t to say that many tanks don’t feel this way.  Hell, I feel this way a lot, but given the level of demand I see for my services even within the comforting bounds of my own guild, there’s definitely something else going on.

Like many others who choose to tank, I really enjoy it.  It is without a doubt the hardest thing I’ve done in the game (I’ve done DPS and played two raiding healers at the cap extensively), but the payoff for doing it successfully is equally great. 

My success, though, is tied to the rest of the group.  “But so is mine,” you may opine, but the truth of this is simply greater for a tank.  No matter how tuned in and on my game I may be, 1-2 bad players can make me look like an idiot.  No matter my level of skill, my job requires everyone else to be part of the plan.  I can’t do it without the rest of the team pulling their weight and paying attention.  If my healer and I are the only ones on our game, we will fail.  It really is that simple.

Tanking is work.  I’m not going to say the other jobs aren’t because I know healing can be but my DPS experience is fairly limited.  But when you accept a PUG invitation you’re risking a lot.  It can be an absolute blast to tank, but it’s work, and it’s not unexpected that most people either don’t want to do it or don’t want to do it for people they don’t know and therefore, trust. Let’s face it, as the tank, I have to trust all of you even more than you have to trust me. Only the healer is in a similar situation. So if I don’t know you, I’m risking my playtime and I’m not always willing to do that.

But sometimes I will.  After all, I learned to tank by tanking for PUGs because my guild doesn’t challenge me to step up my game.  They’re really good and I don’t need to.  For a PUG, you’ll need all your skill to succeed.

Inevitably that begs the question, what skills are those?  What does it take to be a tank?  What if you’ve read all this and still think tanking sounds fun?  Well, that’s what I’m here for.  Rather than discuss the specific tools used to tank as a bear, I’d like to talk about what any tank needs to be successful, in no particular order.

Arguably the most important trait for a tank to have is situational awareness.  As a tank you need to be aware of everything.  During any given fight, you need to have an idea who is being hit and why, and if you’re not trying to lock them down, why you’re not.  It’s your job to enable the DPS.  Without you, they can’t do their job because…well, because they’ll die trying.  Just as important (and Phae would undoubtedly argue MORE important) is protecting the healer.  Without her, you’re dead.  Sure sometimes you can pull of something amazing with a few standing DPS and no healer, but that isn’t the norm, especially for encounters at your gear level.

It’s crucial to be watching for patrols, managing your positioning so that runners are handled effectively, pulling behind corners to corral casters and so on.  You more than anyone in the group need to be aware of everything that’s happening and understand why it’s happening.  Sometimes you can do something about it and sometimes you can’t, but every bit of information builds knowledge that paints the greater picture of conflict.  It is this picture of the tactical landscape that determines what you can, should, and will do.

You will also need cash.

Tanking is expensive business.  Sure anyone can make that claim but the reason I point it out specifically is because it is vital to any tank that they have the best gear they can obtain.  The best enchants and gems are also crucial.  The reason is simple: you want to give you healer the biggest cushion you possibly can because the easier you are to heal, the better able the healer will be to cope with the inevitable wandering damage all encounters stupidly sport these days.  That inevitably involves cash: cash to buy rare gems, cash to buy armor kits, cash to buy craftables to use until the drop you need comes.  You will find yourself at your most successful when you aren’t stingy with what you’ve made, when you are willing to dump it on gear, materials for crafting, and the right enchantments.

Your repair bills will be enormous.

A sense of sacrifice helps.  No, tanks are not altruistic paragons of self-sacrifice such that the Dalai Llama comes to us for monthly training seminars, but you do need to have a healthy dose of “team” over “self.”  After all, you’re the one getting hit in the face so the pretty DPS corps and the healers can use their fundage for vanity nose jobs and not reconstructive surgery.  You will often die while others live either by running out to reset an encounter, feigning death, vanishing or even the semi final application of Divine Intervention.  This is in part why your repair bill will suck, but it can also easily leave you with a sour taste in your mouth as you and your healer are running back while your Hunters and Rogues (and even Mages it seems, from time to time) slap each other on the back for living through the deadly pull — sometimes repeatedly.

If you can’t deal with that, maybe you should rethink your goals.

As I pointed out earlier in the article, you are utterly reliant on your team.  You cannot survive without them, you cannot succeed without them, you cannot kill without them.  Their performance will override yours.  Most often this means that if they stink, your run will fail, but it also means that if they’re good enough, they can carry you on a bad day or struggle through teaching you the ins and outs of your job.

It’s because of this reality that I believe tanking for competent groups, while helpful, is not ultimately educational the way it should be in order to hone truly impressive tanking skills.

Marking your targets is a skill every tank should hone.  Perhaps you don’t believe this to be a skill, but if that’s the case, you’ve probably never had to alphabetize anything either.  Marking targets is a carefully coordinated opus where you’re taking the resources you have (your teammates, their skill, their tools, their gear…) and comparing it to the obstacle at hand whereupon you prioritize targets, assign control duties, and discuss what to do when you have leftover targets.

This requires a knowledge of your class, a working knowledge of the capabilities of other classes, a knowledge of the mobs you’re dealing with and their capabilities… and most importantly, a willingness to listen to input.

Sometimes you don’t know what’s best and you need to listen to your team so they can tell you what they’re capable of or comfortable doing.  One Hunter may barely know what a trap is while another could chain trap anything you pointed her at.  The other side of this is that eventually, you have to make a decision, and that decision may fly in the face of what those people say they can do.  Ultimately, you’re the one that takes the fall for control and you’re the one that needs to say, “I know you don’t like trapping or feel you are best at this, but I need it done.”

It’s also possible to have someone else mark targets.  This is less than ideal because it means you have to react to someone else’s priorities and assumptions, ones you may disagree with.  You aren’t in control, and you need to be.  It can be helpful when learning an instance from someone who knows, though, and in that light, it’s an option to be considered, but learning to effectively mark targets is fairly critical for a tank.

Finally, you need to be something of an attention whore.  All of us are attention whores on some level, but the dirty secret of tanking is that it puts you firmly in the spotlight, and who doesn’t like to be there?  In a hard encounter, when the Main Tank goes down, it’s a wipe.  Keeping you alive is priority one for most groups because when you fall, so do they.

While there is significant responsibility to the role of a tank, there is also a significant amount of narcissistic self-indulgence.  You stand toe to toe with the biggest and the baddest with absolutely everyone there relying on you to do your job so they can do theirs and collect the magical treasure that comes with success.

I’m sure other tanks have other lists, and this one is by no means complete, but if none of this has turned you off and you have the requisite dash of prima donna, give it a shot and see if you can help minimize the tank shortage.

I’ll see you at the reconstructive surgeon between instance runs.

Related Posts

  • What to Know…
  • The Bond between a Healer and Her Tank(s)
  • One of these Druids is not like the Other …
25 Comments
Categories: Uncategorized

Currant Achilles What?

Published on February 21, 2008 by Currant
Items and Equipment
10 Comments

Phaelia already provided the links below, so I won’t regurgitate them, but the Thunderheart belt, boots, and bracers have been posted and none of them have Stamina on them.  In fact, the only Tier 6 sets that retain Stamina at all are the Protection Warrior set and the Protection Paladin set.

Druid Tanks don't need pants, amirite?Druid tanks are particularly hard-hit by this.  While you can argue that most sets don’t need Stamina as they shouldn’t be getting hit as it is, most encounters include damage you cannot avoid (we used to call this stupidity “wandering damage” in the old tabletop days — a sure sign of lazy design) and sometimes, situations being what they are, people draw aggro, make mistakes… you know the drill.  Gear needs Stamina on it.  After all, Blizzard made it clear how important Stamina is when they reduced its item budget cost to enable more of it to go on all gear for all classes.  Survivability is paramount.

But let’s run with the idea that if you’re healing or doing damage, you can get by with less, which is generally true in spite of certain mechanics designed to ensure we all place at least some value on Stamina.

In this case, a lack of Stamina on DPS and healing gear isn’t game-breaking and, by many measures, for some pieces this is desirable in order to make more room in the budget for healing and damaging statistics.

For tanks, though, Stamina is more important than for any other class in the game.  Granted, we use avoidance and mitigation statistics such as armor and dodge (and block and parry for Warrior and Paladin tanks), but Stamina and the resulting health pool is a critical factor that gives a healer the cushion they need to keep us alive.

So why is it that Druid tanks are the only ones with a Tier set that neglects Stamina?

Continue reading ‘Achilles What?’…

Related Posts

  • Bear Ninjas
  • Wearing PvP Gear for PvE Content
  • The Cloak off My Back
10 Comments
Categories: Items and Equipment

Currant Cheetaz R 4 Run

Published on February 15, 2008 by Currant
PvP
13 Comments

Well, it’s happened, and the haters are out in force yet again.  Their comments range from the triumphant to the deranged and to a thread are spiteful and petty.  It’s a common activity any time a class gets a nerf but seems especially popular when it happens to one of the three auxiliary healing classes: the Druid, Paladin, or Shaman.  It could be my predilection for playing these (I have two of the three aforementioned classes at 70, after all) that makes it all so apparent to my mind, but no matter the objective truth of it, the trend bothers me especially when the nerfs in question are so… well, you’ll see.

So what really is going on?

Continue reading ‘Cheetaz R 4 Run’…

Related Posts

  • PTR Report: 4-Piece Set Bonus Changes
  • Arena 2 Class Set
  • PTR: Cyclone Range Reduced to 20 Yards
13 Comments
Categories: PvP
2 of 6«12345»...Last »
 

Recent Comments

LoniHuff.NET (2)

Phaelia
Hey, Stormwalker! Great to hear from you! Our little sprout is growing fast, but don’t call him “little” when he’s around or he’s sure to tell you “I a little bit big!” :-)

Stormwalker
I…I…kinda miss you and your Druidic writings of old. Good to see you’re still around, busy with RL. The little sproutling looks a little bigger now! Regards, Stormwalker, of old.
The Sprout(ed) Seed (91)

Triadx
Gratz on the mini sprout!

Keybinding
Oh my gosh! You look beautiful. Is that a new druid in training? Maybe he will rebel and spec feral or oomkin? /cheer!

Bolink
Beautiful! Congratulations! (I know this is just a tad late) .-= Bolink´s last blog ..Druid Defense in Warsong Gulch =-.

Teledris
Awesome, dude! Congratulations!

tkc
15 short years till he wants to borrow the car! Cheers!
Druids (Not) to Pick Locks in Cat Form (17)

Claire Swazey
I have a cat who has learned to open the pet door lock. I’d never have thought…
The Belkin Nostromo N52 TE (74)

Alahnna (Mama Druid)
Over two years later and this is still relevant and so very helpful. I hope you are having a blast with your little sprout, who’s probably running all over the place now. =D

Marc
Hi, Too bad this blog is no longer maimtained. Thanks for you post though. I wanted to address the issue of lefties. I am on, and use the N52TE. I use a trackball with my right hand and the n52TE with my left, no problems.
© 2009 Resto4Life. Some Rights Reserved. Original theme by Dezinerfolio. Respecced by Phaelia.