As frightening as it may seem, I work for a school. I’m even getting ready to start an MAED. Currently, I hold a BSIT and do computer support for said school. It pays all right and I get to be a part of making things better for people. Oh sure, I have to put up with individuals proud of their utter tech-incompetence and hearing business-speak applied to education is disheartening to say the least, but when I really consider it I love that I do my part to make the world smarter. Heaven knows we need it.
I’m glad to see that our readers are still as intelligent as ever. Warscreamer of Moonglade (EU) sent in this damning examination of Ferocious Bite and I have to say… WTF, over? Tell us this isn’t right, that we missed something. Warscreamer would be thrilled to be wrong. He’s given us permission to disclose the contents of the message he sent us. Check it out and be sure to leave a comment.
Do you remember when I was soooooooo happy that Ferocious Bite would be scaling with current AP? Okay, so check this out:
Ferocious Bite Rank 8
35 Energy 5 yd range Instant
Requires Cat Form
Finishing move that causes damage per combo point and converts each extra point of energy into [9.4 + AP / 630] additional damage. Damage is increased by your attack power.
1 point: 410-550 damage
2 points: 700-840 damage
3 points: 990-1130 damage
4 points: 1280-1420 damage
5 points: 1570-1710 damageNow do the math. Currently, I have more than 4000 AP. I can’t check it from work, but let’s assume that it’s 4000.
9.4 + 4000/630 = 9.4 + 6.3 = 15.7 AP per energy
In the BEST scenario, when you use Ferocious Bite at full energy (LOL), you will receive:
(100 – 35) * 15.7 = 1020 AP
Let’s compare this change to what’s live right now. Assuming you are level 70 and using Ferocious Bite (Rank 6), let’s say that you use it after one tick of energy (so you have something like 50 energy).
Current tooltip, Rank 6: Finishing move that causes damage per combo point and converts each extra point of energy into 4.1 additional damage. Damage is increased by your attack power.
While this tooltip doesn’t describe how the damage is affected by Attack Power, readers at Druid Wikispaces have determined the formula to be:
Total Damage = (AP * 0.15) + (Energy Spent * 4.1) + CP Bonus Damage
At a maximum of 5 combo points, the average bonus damage will be 951.5. If we assume that 15 energy is left after the 35 energy cost is expended and use the average bonus damage from a 5-point FB, our formula will look like this:
(0.15 * 4000) + (15 * 4.1) + 951.5 = 1613 damage
Now let’s look at Rank 6 of the WotLK version of Ferocious Bite:
WotLK tooltip, Rank 6: Finishing move that causes damage per combo point and converts each extra point of energy into [3.4 + AP / 630] additional damage.
Note that this tooltip explicitly states how AP is factored into the total damage output; it appears that Ferocious Bite is being changed so that AP modifies the rate at which energy converts to damage rather than the base damage. If we assume that the formula is straightforward as it sounds, it looks like this:
Total Damage = (AP/630 + 3.4) * Energy Spent + CP Bonus Damage
Applying this revised formula with the same assumptions as above, we get:
(4000/630 + 3.4) * 15 + 951.5 = 1098 damage
Even if we assume Ferocious Bite is activated at 100 Energy (65 Energy consumed), the total damage drops from 1819 to 1586.
Please… correct my math. Because now I’m crying.
While I don’t have any experience with the Alpha-version of the ability myself, if we were to assume that the previous factor of AP * 0.15 is still factored into the total damage, this would actually be a buff since it would cause the ability to scale with AP in two ways. The formula would then look like this:
Total Damage = (AP * 0.15) + (AP/630 + 3.4) * Energy Spent + CP Bonus Damage
The total damage for the revised version of Ferocious Bite (Rank 6) would then be 1698 which is not only slightly higher than what we see now but also means the ability will scale better than it once did.
Ferocious Bite is getting a nice boost to crit (talented and only against a bleeder), and coupled with what could be much higher AP totals at 80 we may be an increase in the use of this ability. Is this right? Let us know, and I’ll be back soonish with another installment of "Why does it smell like wet bear over here?" Okay, I actually intend to take a gander at Dire Cat Form, but with my usual level of superb insight and amazing deductive skill… or something. Oh hell, I think we all know that if it doesn’t look like a ball of string or a river full of salmon, I’m lost.
See you then!




Continue reading ‘Oracular Bear’…
A thread topic that comes up over and over is “Where are all the tanks?” They tend to come in groups, and I’ve seen them since at least the launch of Burning Crusade (prior to BC, all the threads seemed to be lamenting the absence of healers), with little sign of dissipating completely.
Druid tanks are particularly hard-hit by this. While you can argue that most sets don’t need Stamina as they shouldn’t be getting hit as it is, most encounters include damage you cannot avoid (we used to call this stupidity “wandering damage” in the old tabletop days — a sure sign of lazy design) and sometimes, situations being what they are, people draw aggro, make mistakes… you know the drill. Gear needs Stamina on it. After all, Blizzard made it clear how important Stamina is when they reduced its item budget cost to enable more of it to go on all gear for all classes. Survivability is paramount.