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Currant Bear with Me

Published on December 21, 2008 by Currant
Uncategorized
12 Comments

Currant had known deep in the pit of her stomach, that the moment the giant mounted its drake that things were about to get bad.  Had she known just how bad, maybe she would have run back the other way.  As it was, she was committed, along with the unlucky souls she was trying desperately to protect.

Her massive paw crashed down on on the skull of yet another unliving Vrykul and she could feel it collapse like the shell of an egg, spatter and all.  She bared her bloodied teeth and shook her muzzle back and forth as Valenna left a dagger in the corpse at her feet taking the fallen Vrykul’s spear.  She turned and threw in a single motion that defied Currant’s ability to figure out how she’d bothered finding her target, and the shaft sped upward, barely arcing.  All about them, the steaming corpses of the Vrykul’s companions littered and stained the snow, bones jutting upward like the broken stalks of rotting plants.

Valenna’s eyes narrowed in critical appraisal of her throw and she panted, her breath turning to mist as she did, "That’s the last spear."  The sound of worry in her voice was unmistakable, even through the filter of Currant’s ursine senses.  Currant could hear the drake screaming in pain from the spear, watching as its wings folded and the creature began a deceptively lazy drift toward the ground, black blood trailing behind it like streamers.  Valenna bent and retrieved the blade she’d left in the corpse and wiped the gore on the leg of her armor.

The ice-crusted thing on the drake’s back – Skadi if the informants were to be trusted – merely grunted in annoyance and leapt from it’s back as if it were any other surface and slammed into the ground, shifting bodies and snowpack alike with the impact.  Snow sprayed about its fur-bound feet and settled around it, obscuring for the briefest of moments, its features.

When the snow settled, Currant found herself gazing into the visage of hate.  Skadi was slicked in the rime of Northrend, from the bristle of the fur on its armor to the glowing blue spots that stared out at her from the blackness beneath its horned helmet.  It opened its cracked lips and bellowed.  The sound that issued forth was nearly visible, the air seeming to shake.  While her companions winced, Currant roared in challenge, and charged forward just as it did the same.

Valenna seemed to ripple and fade as she dashed through the corpses of Skadi’s minions with the grace of a dancer.  Valenna’s war-sister Khat and an insane gnome with spiked red hair approached less gracefully from Skadi’s sides, their heavy armor slowing them some, and they lashed out at the giant’s legs, their massive blades biting deep, but not deeply enough to slow it.

Currant slammed into the giant, the mass of her bear form almost overwhelmed by the mass of the undead hero that met her, and its hammer crashed down on her head.  She felt it through the heavy fur that covered her, and even caught the crack of the hammer hitting her skull and her world faded to a blur.  Her ears stopped working and something inside her head was violently trying to get out.  Behind her eyes it threw itself from side to side, pushing at her and scraping at her ears, threatening to split them with the repetition of contact, scrubbing her insides raw.

She looked again and Valenna had appeared behind the hateful thing that had landed in their midst, and was lashing out with her glistening wet blades, severing tendons and straps of leather with equal abandon.  The gnome shoved a blade of his own through Skadi’s leg, only to be backhanded and sent sprawling through the snow and cutting a miniature furrow that only stopped at a stone wall.  Khat ducked under the whirling storm of Skadi’s weapons and backed out to a temporarily safer distance.

Currant could taste blood in her mouth and feel it seeping from her ears, the sticky treacle matting her fur.  A small song coursed through her mind, like the distant hum of bees.  Soon it turned to the creaking of branches and the rustle of leaves.  The taste of blood became the clean crisp sensation of an icy stream and with sudden clarity, Currant took in the sounds of battle around her: the creak of leather, the gentle roughage of metal on metal and the soft thunk of weapons biting flesh.

With a suddenness, the bright blue in the depths of Skadi’s helmet shifted and Currant could see it looking past her and toward the last of her companions, Phaelia.  It too, had heard the gentle songs of restoration her magic brought, and somehow even its dead mind knew she was the most dangerous of its opponents.

It lifted its bloody hammer from Currant and turned toward the singer.

Currant blinked and lunged forward, a black-clawed paw catching the giant’s pelvis and pulling it to its knees.  It turned back, rage filling the air, and the three warriors pressed their attacks.  Currant dug her claws into every rotted opening she could find, holding the monster still while Khat and the gnome brutally hacked off its legs at the knees.  Currant bit hard into its chest and it began to thrash, knocking Khat to the ground but exacting a much higher toll from the gnome.  The poor thing’s skull broke apart messily as Skadi’s blindly thrashing hammer struck home.  His corpse fell spraying to the ground, painting the snow much differently than the zombies that had fallen before him.

One of Khat’s massive blades severed an arm at the elbow and Valenna managed to find enough of an opening to break in and nearly sever the thing’s head with two precisely executed slashes.  It was all the opening Currant needed.  She lunged forward and grabbed Skadi’s head in her mouth as it lolled about uselessly and she wrenched hard, pulling the entire thing to the ground.  She held it there while Valenna and Khat finished dismembering it, working her powerful teeth over the helmet to the weaker faceguard.  When she had it solidly in position, she bit down hard.  The helmet bent and broke and the gut-wrenching taste of dead flesh filled her mouth.

She shook it free and stepped back, her form flowing backward from that of a bear to that of a night elf.  She turned and spat out what was left of Skadi.  Phaelia was breathing heavily and when their eyes met, she shook her head, "I…I couldn’t…it was…too fast."

Breathing more heavily than she realized, Currant nodded, "It wasn’t your fault.  I’ll see to him."  She turned toward the fallen gnome and began to call on Elune.

A lot is being said these days about Druid tanking viability.  Some of it is well-informed, some of it is apologist, and some of it is downright lunatic fringe.  We all have opinions and insight and math but sadly, many of us seem to be thinking similar things.

Since hitting 80, I’ve only tanked a handful of encounters and fewer instances, spending most of my time as DPS.  This isn’t really a problem, it just isn’t what I expected.  I spend most of my time as a cat and was pleased to find the other night that I was competitive with other DPS in a raid.  I was only pulling 2200 DPS in my mostly pre-heroic gear (crafted epics and leveling blues mostly), but I was pleased to beat out more than one hunter.  Our career DPSers still did better than I did because they really know what they’re doing, but hey, not bad for a mostly-tank, right?

At any rate, I’ve been complaining recently about a lot of the changes, but though I whine and cry to my friends, I’m usually very tempered in my actual responses.  That said, there are some issues that still need addressing.  Commonly cited on the forums recently are issues with AoE tanking in general and Swipe in particular, itemization, and a lack of tanking tools.

Let’s look briefly at each:

AoE Tanking.  Swipe.

By some measures, Swipe allows us the greatest AoE TPS of any single AoE tanking ability, and few of us will contest that.  The problems with the ability are tactical, really, and much of it can be solved with less spastic DPS.

First, it’s a targeted frontal cone.  Most of the time, this fact is immaterial and it seems to me that the ‘cone’ is nearly 180-degrees, making it a VERY nice frontal cone.  It strikes EVERYTHING in that area.  Again, very very nice.  It can crit like crazy given the typical Feral’s crit chance and means that when tanking multiple mobs using Swipe, we are pretty much never Rage-starved.  It does nice damage, to boot.

Problematically, it is targeted.  In theory, this is a null-issue as we can simply re-target and keep on that Swipe button.  Realistically, I often lose sight of my target and it’s not unknown for me to fail to notice that my target has moved out of range and I’m just sitting there for several seconds.  As any tank knows, you can lose mobs in those seconds depending on the situation.

A far more pressing problem is mob pathing.  Far too often a mob will run behind us and out of Swipe.  While no tank actually wants a target behind them, those with true AoE abilities can afford to ignore them if they need to, in spite of the hit to mitigation they’ll take.  It’s usually trash that does this and therefore the loss of mitigation is merely annoying.  For the Druid, however, a mob behind us is a mob that is literally not being tanked.

More commonly cited is the frequency with which a Druid tank loses mobs in a pack to the DPS, especially when there’s AoE DPS being thrown about with reckless abandon.  While I’m of the opinion that the above-mentioned positioning issues are largely to blame, it has been pointed out that this could be avoided by allowing Swipe more front-loaded threat.  Such a change was recently announced.

This runs the risk of giving us far too much threat, but does allow for our laying off the Swipe button long enough to work in Barkskin, Demoralizing Roar, Mangle and other abilities without materially impacting our threat.  Interesting.

There is also a noted lack of tanking tools.

In general, I don’t think this is a huge problem.  I’m seriously pissed off that Warriors have appropriated some of my abilities (Enraged Regeneration and Damage Shield in particular – especially since both appear to be improved versions of what Druids have, at least in some ways) it’s probably only fair, with a short cooldown Barkskin usable in forms and Survival Instincts being given to Druids.  Still, it rankles.

But Druids do have fewer tanking tools.  The common retort is that "Druids can heal and buff and DPS."  Really?  As the player of a Druid I didn’t know any of that.  Seriously.  I’m glad you guys are here to tell me these things.  :eyeroll:

This is not the post to debate the merits of Druid utility.  Suffice it to say that Druids sacrifice breadth of utility in a role for breadth of utility in a class.  Warriors do the reverse.  Druids have fewer tanking tools.  Period.  End of debate.  This is true.  I don’t need a lot of tools to tank and I’m not actually concerned with asking for more.  Would a true AoE ability be nice?  Absolutely.  Can I make it work without one?  Absolutely.

This, however, leads us to itemization.

Because we have so few tools to tank with, we also have fewer statistics we can use.  Bears have Agility, Armor, Stamina, Dodge, Expertise and Hit to worry about in our tanking gear.  Warriors and Paladins add in Strength, Parry, Block and Defense.  Because all tanks share rings, trinkets, cloaks, and necklaces, this often puts us in the unenviable position of using gear with a lot of wasted itemization.  This is especially true if, as many posters have said, the armor items will still be best in slot, just by smaller margins.

True, we can use Strength to raise our AP, but it’s more efficient and practical to get that other places.  Strength is like Haste: it’s okay if it’s there, but we’ll never go looking for it.

Add in that we’re using Rogue gear for our leather an we see a near pathological resistance to itemizing for Bears at all.  Holy Paladins, Moonkin, Restoration Druids…all have specialized itemization needs as well, and continue to get it.  Cats get by just fine using Rogue gear, so it’s not totally bleak, but Dire Bear is increasingly looking like something we’re only supposed to do when there aren’t any willing plate-wearers around.

We still tank and we still tank well, don’t misunderstand me.  But when the spec and role you want to play has gone from picking up the scraps from other classes (pre-BC) to getting targeted itemization (pre-Wrath) and then back to picking up scraps from other classes (now), all while some other specs continue to receive targeted itemization, it makes you wonder what the game wants you doing.

Blizzard has given us new talents, allowed us to be competitive for the leather we do use, and made many fundamental changes we’ve needed for ages though, so I can’t help but feel that the state of the Druid as a class is pretty good.  I even think the upcoming armor change will ultimately be beneficial in freeing up itemization options (though I have some real issues with the implementation – it feels too much like a Band-Aid).  I just want reassurances that I won’t be hearing: "This is so much easier with a Warrior/Paladin," when I tank for much longer.

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12 Comments
Categories: Uncategorized

Currant A Plethora of Claws

Published on November 19, 2008 by Currant
Blue, Spells and Talents
24 Comments

So it appears that kitties will be getting an AoE ability:

Yeah, if I can offer a suggestion, please don’t disregard a player’s argument just because their class is good in aspects of the game you care about that the OP may not. :)

We think we are going to remove the cooldown of Fan of Knives altogether. There are just too many PvE situations where rogues feel at a disadvantage without a reliable ranged attack. The example that came up recently is Meathook in CoT:Stratholme and having the spawning zombies causing pushback on your healers. Rogues can FoK once and then have to run over to help the healer.

And in case it gets asked, Feral druids we haven’t forgotten about your AE either.

We’ll try and announce something soon.

I CAN HAZ ADAMANTIUM?Or is that really what that comment means?  Not forgetting about it doesn’t actually mean they’re going to give it to us, just that they’re thinking about it.

What do you think about that?  How would that work?  Would we Purr the enemy to death, rattling the integrity of their skeletal structure into nothing but a fine powder?  Maybe the Angry-Kitty Death Shriek where we make that creepy baby sound cats make when they’re hurt, tearing the tympanum from the eardrums of our foes with an awful wail?  Or could it be the Spastic LoLCat Scritch-Scratch, blinking from alien girl to alien girl like James T. Kirk on Red Bull?

Who knows?

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24 Comments
Categories: Blue, Spells and Talents

Currant Currant: Not One of the Cool Kids

Published on November 10, 2008 by Currant
Spells and Talents
15 Comments

ElfBearCat We all like to think we don’t care what other people think of us, but this is patently untrue.  As small children, we seek largely for the approval of the adults in our lives, and as teenagers – the point in our lives where we push hard for our independence from those same adults – even the fringe activities we engage in are given their veracity primarily through the fact that they continue to express themselves through grouping.  From goths and cheerleaders to geeks and soccer-queens, human beings not only group, but seek acceptance through conformity, even if that conformity takes the shape of rebellion or rejection.  As a 30-something I see grouping in people my age and older.  Even the marginalized and socially rebellious group for approval and acceptance.

So it was that Phae showed me Talent Chic and I noticed that my spec is nowhere on the list.  My initial reaction was that I must have missed the boat.  Somewhere, somehow, people were seeing things I wasn’t and suddenly, I had to rethink my spec.

But as I started looking it over, I realized that were I to respec, I’d likely pick the same points all over again.  Why?  I’ve read the arguments for and against certain talents and I’ve looked at the math involved and I know that not all my choices are optimal, so why did I pick what I did?

Well, let’s look it over and find out.

First, I think it’s important to understand the realities of the way you play.  What content do you find yourself in frequently and what content do you need to be able to perform well in?  What sort of role do you play in said content and what are the classes and capabilities of the people you’ll be grouping with?  How much do you solo, how much do you tank, group, quest for dailies or PvP?

For a long time, I’ve been the big bad Druid tank of my guild.  My playtime is limited, thus my raid time is also limited and based in part on my performance (I’m really not trying to be arrogant, I’ve just done it for a long time and several cited me as an inspiration), several others have also taken up the mantle of the Dire Bear.  As such, my capabilities have been eclipsed in no small measure.  Most of them are my statistical equal or superior at this point and are accomplished tanks in their own right, independent of any guidance or inspiration I may have been.

Many of the others have followed Phae Phae into Resto while a few more than that have gone the route of the Laser Chicken, confidently calling death and destruction from the heavens.  To whit: DPS and Healing, when not covered by “pure” classes, are as well and truly covered as Bear tanking.

As has been discussed many times over, there is a fundamental lack of tanking Mains in the world, something our guild never really felt until daily Heroics were implemented.  In and of themselves, they didn’t – of course – cause a tank shortage.  What they did, with their lockouts and badge bonuses, was make it so that only about half the guild had ready access to daily Heroic runs.

So the net result of all this is that I am still needed to tank frequently, but just as frequently, I find myself soloing dailies, filling in for a DPSer that drops from a run in progress, or some other task that requires a generalized Feral Druid.  My role, as I approached my build, was one of MT/DPS/OT, about in that order.  I must be able to drop into an MT role in a raid (I can and have, even for one boss fight I made it to in MH) just as easily as I must be able to become a purple kitty (please, FSM, please let me be a Snow Leopard soon!).

So first things first.

Furor, while nice, is really just a speed bump to Naturalist and Omen of Clarity.  I happen to be one of those who shifts a lot even in PvE content, moving between encounters in Elf form and shifting to Dire Bear during a pull.  My typical pull involves Moonfire on a secondary un-CC’d target, then shifting and going to my tanking rotation.  I hate looking at my big fuzzy ass all the time so I shift.  It’s likely not the most efficient method.  Sue me.  I still like Furor for its mechanics, though.

Naturalist provides me with both threat and damage and as such, is a nice payoff, even if you consider it’s essentially 1% per point if Furor is useless to you.  2% per point if you make active use of it.

Omen of Clarity.  Oddly, this talent has seen a lot of discussion as to its relative worth on the boards.  I still see it proc a lot and free rage and energy is hybrid utility in a talent at its best.  I also get endless amusement at having it go off when I’m crafting.

Now here’s where, in the Resto tree, it gets a little dicey.  I shift enough and occasionally PvP such that Natural Shapeshifter is immensely appealing, and the crit from Master Shapeshifter is also tempting to the point of salivation.  However – and you knew that was coming because you are far more astute than any Druid Pundit credits you with – we are now looking at slightly less than 1% damage increase per point for MSS if we factor in the cost of NSS.  This discounts the bonuses Cat gets talented from critical hits, but you get the point.  It’s a pair of skills that would increase my combo point usage and increase my quality of life (not to mention my PvP viability for those rare times I PvP), but that come at a cost of 5 points quite possibly better spent elsewhere.

It’s important to note that I am not a believer that any and all talents should be valued on their ROI (Return On Investment) but on a broader spectrum of form, function, and perk.  So take it with a grain of salt when I say something isn’t worth it.  Even though I’m probably right.  =P

That said, anyone who tells you Feral Aggression should be taken over Ferocity needs to go play Hello Kitty Island Adventure and never look back.  ‘Nuff said.

Now is when we really get to the meat of my odd little spec and I attempt futilely to defend and explain my choices.

Feral Instinct gives us tanking utility and a measure of padding for both soloing and PvP while Savage Fury gives us a damage boost to the most commonly used abilities we have, increasing our DPS and threat.  That’s got to be a no-brainer.  Zombie players of Druids probably have the sense to spec that.

Thick Hide is purely for tanking.  With our armor lost from items, it’s even more critical for players that want to tank to snatch up this talent in its entirety.  For an end-game Druid it’s worth more than 2000 armor.

Feral Swiftness is as much for moving faster unmounted as it is for the dodge bonus, though the dodge bonus is how we justify this talent because even I wouldn’t touch it if all it did was let me run faster.  I don’t PvP enough for me to get a skill that’d only do that.

Survival Instincts I almost skipped.  Before you groan at my stupidity, let me explain myself.  I’m a Druid tank.  To date, my only emergency tools in tanking form have been, in order of access: Frenzied Regeneration, a potting macro, and a couple trinkets.  I am flat-out not used to tanking with any way to stave off the inevitable and I’ve been remarkably successful for it.  My first reaction to it, thus, was to wonder if I’d even remember to use it, let alone use it effectively.  But when I realized that it’d bestow an emergency 6k (or close to it) health for 20 seconds, it was really hard to keep telling myself the point would be wasted.

Here’s hoping I remember to use it.

Sharpened Claws is our crit boost and good for both bear and cat, but for obviously different reasons.  Slaved to Primal Fury the efficacy of this talent is enough to kick me in the face.  More please.  The other talent opened up with Sharpened Claws is Primal Precision.  Now, there appears to be a significant amount of Expertise gear in the game later on, so this could be something I spec out of later, but for now, the boost to Expertise is outstanding, not to mention the energy return portion of this talent making it really nice for cats, too.  I wonder how much of the benefit of the refund is negated by the other portion of the talent, though (that’s idle curiosity, nothing more really).

Feral Charge should be obvious, and Survival of the Fittest has significant value even if you don’t need or want the crit immunity (though why you wouldn’t, even if you aren’t a tank, is beyond me) just for the stat boost.  Predatory Strikes and Heart of the Wild boost threat and damage.  Good deal.

Nurturing Instinct was skipped because… well because it’s garbage.  I wouldn’t even put that in a PvP build.  Brutal Impact looks tasty for both forms, but I’ll be honest and admit I don’t use my stuns much.  2 points saved.  Shredding Attacks is nice, but I need to be group DPSing to really get the mileage out of it I’d want, so I skipped that, too.  I do DPS in groups, but not enough to warrant the talent.

Ah, Leader of the Pack.  Gateway talent to awesome.  The crit bonus, Mangle, and Improved Mangle are all reason enough to get this talent, but there are the other ornaments I’m also interested in.

I have serious issues with Protector of the Pack, but it’s the best thing we’ve got of its kind, and I can’t really pimp Thick Hide if I’m willing to skip this one.  Improved Leader of the Pack isn’t really a necessity, but I like it and the soloing longevity I get from it, as well as the rather miniscule cushion it provides my healers.  The mana regen mechanic is interesting, but I’d still like to see something more fundamental to the form to handle that, since it seems we’re not getting mana on our gear anymore.

Finally, I put 2/3 into Infected Wounds.  Widely regarded as primarily a PvP talent, the tanking applications and even soloing application should be obvious.  It’s more damage reduction.

King of the Jungle, Rend and Tear, and Berserk are juiciness I skipped.  Why?

The easy cop-out answer is that I don’t have enough points.  So juggle some around, you might say!  After all, many of those I picked (after all Infected Wounds, Improved Leader of the Pack, Feral Charge and Survival Instincts are more luxury than necessity) can be dumped to make room, and some would make the case that all the points I put into Resto are wasted.

Perhaps.

King of the Jungle is a damage boost in bear and an energy burst in cat.  God that’s tempting.  I really do want it.  Tiger’s Fury finally useful?  Wow.  I’m in shock.

Rend and Tear speaks directly to how we do our damage, through bleeds and abilities that augment or are augmented by them.  It also makes Ferocious Bite… bite less.  Overall, a very tasty talent.

I fully intend to grab both of those when I level.

So… Berserk.  51 points.  I’m not sure what to think of the talent, to be honest.  I have a tendency to forget cooldown abilities and I’m unnaturally tied to Omen of Clarity, too much for my own good, I think.

A few things that stand out to me is that Barkskin is okay for tanking, but the damage reduction is fairly underwhelming in the few situations I’ve used it while Frenzied Regeneration is my new best friend (especially glyphed).  Survival Instincts is interesting and something I’m trying to learn to use effectively.

Overall, I’ve been pretty underwhelmed by the patch in general, though I am starting to suspect that my spec is part of the issue.  I think I’ll be trying out a full Cat and full Bear spec in the near future to see what happens.

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15 Comments
Categories: Spells and Talents

Currant Berries and Cream: Tasty Tidbits

Published on August 6, 2008 by Currant
Items and Equipment
6 Comments

Rogue with a StaffSo with the announcement that WotLK will likely be released in Q4 of this year, the countdown to shiny new levels begins and with it, an increase in not only speculation but in Blue posts discussing what’s to come, what to expect, and why. Today, an interesting Blue post landed and along with the changes we’ve already seen or heard discussed, drops a lot of excitement and worry onto our fuzzy little heads. First, a few notes: Ferals are now known to be sharing the majority of our armor with Rogues. This means that the absolute armor available to us will be going down as high armor pieces in leather may be unknown as we know them today. Survival of the Fittest, when maxxed, will reduce the chance we’ll be critted by 6%, more than enough for a raid boss as it stands today. The implication is that we will not need Defense on our armor and perhaps not even on our jewelry. This further strengthens the case we’ll be sharing gear with Rogues. We are also getting some apparently significant buffs to our DPS capabilities in Cat Form via improved Feral AP, a new finisher, and refined talents. Warriors and Paladins look to have their AoE tanking improved. I don’t see anything being done to improve Bear tanking with the exception of the reduced timer on Challenging Roar… which doesn’t cut it. Taunts != Threat-building tools, they’re just emergency buttons. Well, here we go:

The changes made to things like armor were done mostly to solve itemization problems. We didn’t make them to nerf Ferals (or anyone). We did them because we started to consider bosses who needed to drop 30 different pieces of armor (or tokens to trade for them or whatever) because classes and even specs were heading off into distinct niches. You’ll get something to make up for it. No, you aren’t there yet.

Hopeful. Very hopeful. One one hand, I’m not keen to look like a Rogue with a staff, but we all know how much that affects our Robert Smith costume, while on the other, I do enjoy that this could reduce frustration at farming a given piece quite a bit. The vague promise of more to come is tantalizing, but the cynic in me thinks that the implication is juicier than the reality.

We’re not entirely happy with the way the Feral ended up in BC. The idea was that you could be a decent tank and a decent melee DPS class, so Ferals were something you wanted to bring if you weren’t the kind of guild that swapped different people out for every boss. But I don’t think "convenience factor" is ultimately a great value to bring to a raid. The problem was we were kind of stuck because if we made Ferals end-game tanks and amazing melee, then the rogues were screwed, because they couldn’t go respec to tank or heal.

Interesting. Not entirely happy. It’s nice to see that they’ve noticed the vaunted versatility of the hybrid classes was never a reality in BC. Given the general difficulty of instanced encounters, specialization was and is highly encouraged, such that I still don’t consider Druids to be Hybrids in the commonly accepted sense of the term. Spec-dependent specialist, perhaps. What is disheartening, though, is to see the tired refrain that Rogues can’t do this or that so we shouldn’t compete. Warriors, for instance, are frequently seen to perform as well as Rogues on the meters, yet they can respec to be phenomenal tanks. Is it our extra role, the healing? No, it’s that we can do much of our tanking and DPS with the same spec. Still, the comparison is weak. I don’t intend to get into ground I’ve covered before but we’re talking about a difference of scope and function, and the two classes just aren’t comparable, regardless of surface similarities.

But now we have a chance to add some new talents, and we’d like for some of them to be the kind that let a druid declare that she is more of a cat or more of a bear. It doesn’t have to be shoehorning two whole talent trees into one, but even offering a few choices would go a long way.

Druids are unique in that they “ought” to have 4 talent trees if the intent is to separate tanking and DPS talents, but as that’s not likely an option I do think we’ll continue to have a mixed tanking/DPS feral build with the real separation of spec coming in PvE and PvP flavors when it all shakes out. I am inclined to say that because they keep talking about improved DPS for both Protection specs, among others, which minimizes complaints about Druids being simultaneously tanks and DPS.

I didn’t mean to sound condescending. The pot example was to offer that we haven’t forgotten about bears. My point was NOT: hey, you lost armor but gee you got health stones, so why all the QQing? It was cool to see those big armor numbers on bears, and we have some plans for how to replace them (and not just with pots).

Okay. Interesting. So our armor won’t be great big, but with the rumors that Crushing Blows are going away, the actual need for the huge armor is lessened. Sure it’s not nearly as much fun and given all the other tools they have it’ll be disheartening to see a Warrior or Paladin potentially sporting more of it, but I don’t think this is the end of bears. The thing is, healthstones are nice, but they’re something we should have had all along. We never should have had to write a macro cheat to use them. So…whatever else you have on tap better be good.

The DK gets a lot of attention because it has a lot of catching up to do. There were no DKs in UBRS or MC or TK or even Arathi Basin. Nobody knows how their abilities and power system are going to work so we feel like we have to cover a lot of the ground that was explored literally years ago for some of these other classes.

There is some speculation that it is the complaints of Death Knights that is in part, causing us grief. I don’t read the beta boards nearly enough to say whether this is true. What I do know is that the implementation of a new class is likely very time-consuming from a balance standpoint. I’m willing to bet the biggest post WotLK nerfs won’t be for us, y’know? That said, I’m GLAD they’re trying to avoid that.

We will be really disappointed if there aren’t bears main tanking Naxx and later raids, and cats that if not consistently as high as rouges are at least a lot closer than they are now.

Well, it’s nice to see that even Blizzard likes their ruddy powder. Oh wait, that’s not what they were talking about, was it? So, we’re already great tanks, often limited in the player base’s minds merely by the fact that Crushing Blows aren’t something we can realistically avoid (so we mitigate with incredibly high armor). It’s obvious we’re getting help in the Cat arena but I’m a bit apprehensive about the actual role Bears will play in the tanking sphere. The above assertions are nice, but platitudes are just that, and in an election season we are all too aware of how hollow that can be. I don’t think Druids will realistically be able to move away from an essentially combined Cat/Bear spec, nor do I think they should. Moves to make other classes share a tank spec with some damage output are better spent. Improvements to the class are always welcome, though, and I’m excited to see where we end up. As with all things, changes are unnerving and not always easy to deal with. So for DPS, I’m fairly optimistic and excited; for tanking, I think I’m still hanging outside the polling booth trying to figure out who to vote for.


For more on this topic, I invite you to read one or more of the following:

  • Think Tank: What a Feral Wants from WotLK
  • Leader of the Pack: Feral in the Future

Related Posts

  • Bear Ninjas
  • Heroic-Sized Ursine…
  • The Cloak off My Back
6 Comments
Categories: Items and Equipment

Currant Scratching your Way to the Top

Published on July 21, 2008 by Currant
Obsolete
24 Comments

So Phae Phae is leveling a second Druid. For a class as versatile as ours, this happens a lot. Take, for instance, my friend Lardbutt on Lightbringer: he leveled a second Druid as Alliance both to try out the Alliance and to try out…Balance. I find it odd that we do that. I’ve even met players that have one Druid of each spec. I suppose that could be an indictment of the supposed versatility our class enjoys, but I think there’s more at work here, something a bit more…pragmatic.

See, I think that many of us manage impressive primary roles with our mains, those Druids whose spec is most familiar to us and in which we’ve invested so much time, loot, and interest. Additionally, our guilds often rely on us to continue with what we’ve made our main focus.

You're welcome, Bell.

Phae Phae is one of our best healers. As such, there is vested interest in her remaining Restoration. When she logs on, we all know what to expect with her. The same goes for me: when I log on, people know I’m going to be able to tank for them. Additionally, the dearth of roles seems to have fallen from healers to tanks over the last year or more (ironic given that Druids and Paladins are MUCH better tanks than they used to be, thus our tanking pool includes far more people than it once did), meaning that though i wanted to try Restoration desperately the last few months, I’ve not had the opportunity to do so…I’m needed doing what I do.

You’re probably thinking, "Don’t be a dumbass, go do dailies. Spend 50 gold per respec. Collect multiple sets." Well that’s great in theory, but for those of us that really focus on our primary role, there’s often some factor locking us in, even if it’s just peer pressure or guild expectations. Alts can be a way to break away from that and give something else a shot. Besides, there’s little like leveling a spec to help show you the ins and outs of it. I won’t whine about playtime. Or did I do just that? Ah well.

After all that incoherent rambling, I bet you expect this post to go somewhere, right? Right? Well, I suppose I owe you that at least. Phaelia has asked what talents she should be taking and in what order and making a general pest of herself. Thus, here’s a little leveling talent primer that’s certainly open to discussion.

We all know we get our first point at 10. Like most other classes your initial expenditures will feel underwhelming but are still crucial to your progression.

Talent Total Level Notes
5

Ferocity
Reduces the cost of your Maul, Swipe, Claw, Rake and Mangle abilities by 5 Rage or Energy.
5/5 10-14 Feral Aggression may appear to be a nice damage reduction tool but to be honest, it scales like crap and the benefit of this talent for both feral forms cannot be understated. Without Rage or Energy, you’re not much more threatening than a soggy roll of paper towels.
3

Feral Instinct

Increases threat caused in Bear and Dire Bear Form by 15% and reduces the chance enemies have to detect you while Prowling.

3/3 15-17 So you’ve had Bear Form for a few levels and you’re realizing that the armor it affords is more like a nice shellac than actual protection, given the way your damage falls like an anemic blue-hair when you shift. This may tempt you to invest in Thick Hide. This is not a bad idea. However, Feral Instinct gives you the benefit of inreased stealth, something you’ll enjoy immensely once you get Cat Form. Additionally, if you intend to tank at anypoint, the added threat isn’t something you can afford to pass up. At these levels, I’ll go out on a limb and say that threat is far more important than durability as nothing hits all that hard yet. Still, feel free to swap FI with TH at any point in this guide. It’s not a deal-breaker either way and if you spend more time solo and in bear than not, TH might serve you better. I happen to find more value in the increased stealth for soloing, however.
2

Thick Hide
Increases your Armor contribution from items by 7%.
2/3 18-19 Okay, now you invest in Thick Hide. At this point it’s just a point dump, but if you intend to spend any time in Bear you will eventually appreciate having this talent.
2

Feral Swiftness
Increases your movement speed by 30% while outdoors in Cat Form and increases your chance to dodge while in Cat Form, Bear Form and Dire Bear Form by 4%.
2/2 20-21 Here’s what you’ve been building toward for since you started spending talent points. While the increased movement rate is in itself nearly enough to justify this talent, you also get 4% dodge in all feral forms. Increased survivability and the poor-Druid’s travel form is really hard to ignore. you get Cat Form here as well and suddenly you’re using the talents you’ve been buying. You’ll be spending a LOT of time in Cat Form from here on out.
5

Furor
Gives you 100% chance to gain 10 Rage when you shapeshift into Bear and Dire Bear Form or 40 Energy when you shapeshift into Cat Form.
5/5 22-26 Phae Phae has discussed at length the merits of Mark of the Wild in its native and improved forms so I won’t go into that here. Rather, the 100% chance for Rage and Energy on a shift is what we’re here for. Rage and Energy are your lifelines in feral forms and you cannot afford to not take this talent.
5

Naturalist
Reduces the cast time of your Healing Touch spell by 0.5 sec and increases the damage you deal with physical attacks in all forms by 10%.
5/5 27-31 The first time I recommended this talent to someone, I got an earful about how they were Feral and had no intention of healing. After I got a word in edgewise and showed them the damage increase that’s part of this talent, there was silence and a visit to the trainer to respec. 10% cannot be scoffed at.
1

Omen of Clarity
Imbues the Druid with natural energy. Each of the Druid’s melee attacks has a chance of causing the caster to enter a Clearcasting state. The Clearcasting state reduces the Mana, Rage or Energy cost of your next damage or healing spell or offensive ability by 100%. Lasts 30 min.
1/1 32 This is what we really came to Resto for. This one talent arguably does more for your overall dps than any other talent you’ll take. Melee clear-casting for your special abilities.
3

Sharpened Claws
Increases your critical strike chance while in Bear, Dire Bear or Cat Form by 6%.
3/3 33-35 6% increase in Crit chance in forms. Eventually you’ll come to see how insanely high your crit chance will be as a Feral and this is really more of an enabler for other abilities than for the damage, though eventually it’s really nice for that, too.
2

Primal Fury
Gives you a 100% chance to gain an additional 5 Rage anytime you get a critical strike while in Bear and Dire Bear Form and your critical strikes from Cat Form abilities that add combo points have a 100% chance to add an additional combo point.
2/2 36-37 I take this over the alternative because it is once again a set of immediate returns that will give for the rest of your feral life. Rage in Bear and Combo Points in Cat are useful no matter your style.
3

Predatory Strikes
Increases your melee attack power in Cat, Bear, Dire Bear and Moonkin Forms by 150% of your level.
3/3 38-40 Far more impressive now than it will be ever again, this is nonetheless, a critical talent to take. Not only is the Attack Power a nice dps boost, but it unlocks Heart of the Wild for later.
2

Savage Fury
Increases the damage caused by your Claw, Rake, and Mangle (Cat) abilities by 20%.
2/2 41-42 At this point, you’re still using Claw as your primary Cat Form attack with Rake being a bleed that’s still worth using. Another 10% damage buff that will transfer to Mangle? Yes, please.
So now we have 3 points to spend before we get to the meat. There’s more wiggle room here than I’ll be letting on, but this is a guide so prepare yourselves for more guidage.
1

Thick Hide
Increases your Armor contribution from items by 10%.
3/3 43 Finish Thick Hide. You have Dire Bear Form now, and the armor contribution is much more valuable should you intend to be tanking at any point.
1

Feral Charge
Causes you to charge an enemy, immobilizing and interrupting any spell being cast for 4 sec.
1/1 44 I use this as a tank quite frequently, and I think a lot of Warriors would kill to not have to stance-dance to access Intercept, making this ability a no-brainer if you like tanking or just making like Phae’s Rocket-Bear. It can be a useful — if situational — interrupt too if you can time it right.
1

Faerie Fire (Feral)
Decrease the armor of the target by 610 for 40 sec. While affected, the target cannot stealth or turn invisible.
1/1 45 Useful for pulling, some rage-free threat, and the armor reduction it carries. Some make do without this, but I find that when I have a full rage bar and am moving to the next pull, this ability saves me a lot of lost Rage.
5

Heart of the Wild
Increases your Intellect by 20%. In addition, while in Bear or Dire Bear Form your Stamina is increased by 20% and while in Cat Form your attack power is increased by 10%.
5/5 46-50 20% more Intellect for that m4d f3r4l h33lin’, 20% more Stamina for Dire Bear Form, and 10% more AP for Cat. Can you, in good conscience, go Feral without this? I think not.
1

Leader of the Pack
While in Cat, Bear or Dire Bear Form, the Leader of the Pack increases ranged and melee critical chance of all party members within 45 yards by 5%.
1/1 51 Yes, I’m suggesting this over Survival of the Fittest for now. Why? You’re leveling and your forays into instances are likely to be few and far between. Your PvP is pretty limited here as well, so it’s unlikely that you’ll need SotF yet. LotP, however, increases that ever-important Crit chance you’ve been building. Add in that it’s party-wide and suddenly you’re the Belle of the Ball.
2

Improved Leader of the Pack
Increases the effect of all healing spells by 10%.
2/2 52-53 Your Leader of the Pack ability also causes affected targets to have a 100% chance to heal themselves for 4% of their total health when they critically hit with a melee or ranged attack. The healing effect cannot occur more than once every 6 sec.
3

Survival of the Fittest
Increases all attributes by 3% and reduces the chance you’ll be critically hit by melee attacks by 3%.
3/3 54-56 Critical (Ha!) for tanking and incredibly useful generally. 3% increase to all your stats. That can be huge depending on how heavily you’ve stacked things. -3% chance to be critted is why you’ll take this as a tank. It means you only need 415 Defense or more practically a further 2.6% reduction to your chance to be critted. I cannot stress this talent enough, especially now that you’re at a level where enemies are becoming dangerous.
4

Predatory Instincts
While in Cat Form, Bear Form, or Dire Bear Form, increases your damage from melee critical strikes by 8% and your chance to avoid area effect attacks by 12%.
4/5 57-60 We take this primarily for the critical damage boost. The AoE resistance is nice, and was once crucial. Now, it’s a convenient damage-boosting method of getting to…
1

Mangle
Mangle the target, inflicting damage and causing the target to take additional damage from bleed effects for 12 sec. This ability can be used in Cat Form or Dire Bear Form.
1/1 61

Mangle will now replace Claw. Take Claw off your bar. Mangle has the same energy cost and does more damage in addition to boosting the damage from bleeds, the damage type that is crucial to your raid performance. You could be tempted to leave Claw on because it has not the 6 second cooldown of Mangle, but you would be making a mistake. Claw will use up rage better suited for Mangle and that cannot be allowed. Forget Claw. Put it in your underwear drawer and only take it out to thank it for getting you to level 61. Then quickly hide it lest anyone think you might click it.

No clickie. Stop it!

1

Predatory Instincts
While in Cat Form, Bear Form, or Dire Bear Form, increases your damage from melee critical strikes by 10% and your chance to avoid area effect attacks by 15%.
5/5 62 By now you may have noticed how much our damage stems from two sources: Critical hits and bleeds. Finish this.
2

Shredding Attacks
Reduces the energy cost of your Shred ability by 18 and the rage cost of your Lacerate ability by 2.
2/2 63-64 In any group where you aren’t the tank, you’ll be scratching. When you do, Shred is far and away your best special ability, but it is very expensive. You’ll likely be using the following rotation: Mangle-Shred to 5 CP – Rip. Rinse and repeat. OOC helps, but you still want Shred to be as cheap as you can make it. Additionally, you’re only 2 levels away from Lacerate, one of your primary tanking tools. Cheaper on the Rage makes you a more efficient tank…and it’s a bleed.
  ?/? 65-70 This range is purely discretionary. You’ve gotten the critical talents and now have to examine a few things. If you still rely heavily on Bash-Shift-Pot/Root/Heal you may want to invest in Brutal Impact. If you’re like me, Natural Shapeshifter is also a boon, given early Feral gear’s dearth of Intellect. Another juicy morsel is Intensity. Intensity allows mana regen while casting for those times when you have to strap on a dress and tend to the wounded. It also grants instant Rage on the use of Enrage. Primal Tenacity is probably the last one you’ll want to consider. It’s primarily tanking-focused and can help make up some distance with fearing mobs. It is unreliable though, like Gnomish engineers.

So there you have it, a self-important list of things to pick up while questing as a Cat and instancing as a Bear. It isn’t the Dire Cat thing I mentioned last time. Sue me. I think better minds are at work on it already.

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Categories: Obsolete
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LoniHuff.NET (2)

Phaelia
Hey, Stormwalker! Great to hear from you! Our little sprout is growing fast, but don’t call him “little” when he’s around or he’s sure to tell you “I a little bit big!” :-)

Stormwalker
I…I…kinda miss you and your Druidic writings of old. Good to see you’re still around, busy with RL. The little sproutling looks a little bigger now! Regards, Stormwalker, of old.
The Sprout(ed) Seed (91)

Triadx
Gratz on the mini sprout!

Keybinding
Oh my gosh! You look beautiful. Is that a new druid in training? Maybe he will rebel and spec feral or oomkin? /cheer!

Bolink
Beautiful! Congratulations! (I know this is just a tad late) .-= Bolink´s last blog ..Druid Defense in Warsong Gulch =-.

Teledris
Awesome, dude! Congratulations!

tkc
15 short years till he wants to borrow the car! Cheers!
Druids (Not) to Pick Locks in Cat Form (17)

Claire Swazey
I have a cat who has learned to open the pet door lock. I’d never have thought…
The Belkin Nostromo N52 TE (74)

Alahnna (Mama Druid)
Over two years later and this is still relevant and so very helpful. I hope you are having a blast with your little sprout, who’s probably running all over the place now. =D

Marc
Hi, Too bad this blog is no longer maimtained. Thanks for you post though. I wanted to address the issue of lefties. I am on, and use the N52TE. I use a trackball with my right hand and the n52TE with my left, no problems.
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