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	<title>Comments on: Speculation: Revitalize and Wild Growth</title>
	<atom:link href="http://www.resto4life.com/2009/02/07/speculation-revitalize-and-wild-growth/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.resto4life.com/2009/02/07/speculation-revitalize-and-wild-growth/</link>
	<description>So many numbers, you'll think you're getting audited</description>
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		<title>By: WoW Druid Guide: Restoration 101 &#124; FREE World of Warcraft Guides</title>
		<link>http://www.resto4life.com/2009/02/07/speculation-revitalize-and-wild-growth/comment-page-1/#comment-9951</link>
		<dc:creator>WoW Druid Guide: Restoration 101 &#124; FREE World of Warcraft Guides</dc:creator>
		<pubDate>Thu, 28 Jan 2010 06:42:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/2009/02/07/speculation-revitalize-and-wild-growth/#comment-9951</guid>
		<description>[...] was yoked to Wild Growth (in addition to the original Rejuvenation bonus) in patch 3.1&lt; and became significantly more useful. The people who benefit most from it are death knights, rogues, and cat druids, so if your raid [...]</description>
		<content:encoded><![CDATA[<p>[...] was yoked to Wild Growth (in addition to the original Rejuvenation bonus) in patch 3.1&lt; and became significantly more useful. The people who benefit most from it are death knights, rogues, and cat druids, so if your raid [...]</p>
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		<title>By: Draezele</title>
		<link>http://www.resto4life.com/2009/02/07/speculation-revitalize-and-wild-growth/comment-page-1/#comment-9196</link>
		<dc:creator>Draezele</dc:creator>
		<pubDate>Tue, 17 Feb 2009 16:47:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/2009/02/07/speculation-revitalize-and-wild-growth/#comment-9196</guid>
		<description>Just a clarification on your Mana Tide comment ... all of the shaman water totems (Mana/Healing Spring, Mana Tide, and the Poison/Disease Cleansing totems) only affect the shaman&#039;s party, they are not raid-wide buffs unlike the rest of the totems. So while the Mana Tide is pretty potent (24% of the caster&#039;s mana pool refreshed every 5 minutes), it provides *much* less mana to the raid than Replenishment does.</description>
		<content:encoded><![CDATA[<p>Just a clarification on your Mana Tide comment &#8230; all of the shaman water totems (Mana/Healing Spring, Mana Tide, and the Poison/Disease Cleansing totems) only affect the shaman&#8217;s party, they are not raid-wide buffs unlike the rest of the totems. So while the Mana Tide is pretty potent (24% of the caster&#8217;s mana pool refreshed every 5 minutes), it provides *much* less mana to the raid than Replenishment does.</p>
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		<title>By: Milkfarm</title>
		<link>http://www.resto4life.com/2009/02/07/speculation-revitalize-and-wild-growth/comment-page-1/#comment-9155</link>
		<dc:creator>Milkfarm</dc:creator>
		<pubDate>Fri, 13 Feb 2009 10:35:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/2009/02/07/speculation-revitalize-and-wild-growth/#comment-9155</guid>
		<description>This change will not make me specc WG, the top resto tree is still very bad compared to what i get from the balance tree.

The resto tree died after improved tree of life.

Just compare shamans, paladins and priests top healing talents and tell me how the lack luster druid ones compare to them.</description>
		<content:encoded><![CDATA[<p>This change will not make me specc WG, the top resto tree is still very bad compared to what i get from the balance tree.</p>
<p>The resto tree died after improved tree of life.</p>
<p>Just compare shamans, paladins and priests top healing talents and tell me how the lack luster druid ones compare to them.</p>
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		<title>By: Camel</title>
		<link>http://www.resto4life.com/2009/02/07/speculation-revitalize-and-wild-growth/comment-page-1/#comment-9152</link>
		<dc:creator>Camel</dc:creator>
		<pubDate>Thu, 12 Feb 2009 22:42:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/2009/02/07/speculation-revitalize-and-wild-growth/#comment-9152</guid>
		<description>Thing is, warlocks and mages are getting replenish as well...</description>
		<content:encoded><![CDATA[<p>Thing is, warlocks and mages are getting replenish as well&#8230;</p>
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		<title>By: bitwaba</title>
		<link>http://www.resto4life.com/2009/02/07/speculation-revitalize-and-wild-growth/comment-page-1/#comment-9090</link>
		<dc:creator>bitwaba</dc:creator>
		<pubDate>Mon, 09 Feb 2009 18:45:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/2009/02/07/speculation-revitalize-and-wild-growth/#comment-9090</guid>
		<description>Also, something I haven&#039;t seen too many people pick up on about WG is that it doesn&#039;t have to be cast on a friendly target.  Meaning? if you&#039;re fighting a boss that does short range AoE and you have your group of melees wailing on him, then if you make the boss your target, and cast wild growth, it will successfully cast, and hit 5 of your raid members within 15yards of the boss.

How is this useful?  well, its not, because your tank will probably be your target at that point anyways, so WG will his the melee group, but in the case of a rogue screen click where you end up clicking the boss (because, you know, that guy does take up a pretty large portion of the screen) you won&#039;t have to panic to find a target in the mass up there and you should be OK.


As for the actual topic at hand - I agree with Mayfax.  This change will have people casting wild growth on groups that are at full life, just because they get a kick ass buff that regens a lot more mana for a group than it does to cast in the first place.  You shouldn&#039;t be blowing your 6sec cooldown on someone unless they need the life.

  I think this entire talent needs to be reworked by blizzard.  They need to first figure out what they want this talent to do. Do they want it to help regen the stuff all the classes use for their abilities?  Maybe they could make it an aura put off by our tree with a certain radius, and its proc chance increases with more talents, or the range increases with talents, or both.  Or do they want this to just be a low # of targets kind of thing?  Then they could add it to lifebloom, and let the proc chance increase with the number on the stack.

Whatever the case, I think they need to start from ground zero with this talent and figure out what it is exactly that they want it to do.</description>
		<content:encoded><![CDATA[<p>Also, something I haven&#8217;t seen too many people pick up on about WG is that it doesn&#8217;t have to be cast on a friendly target.  Meaning? if you&#8217;re fighting a boss that does short range AoE and you have your group of melees wailing on him, then if you make the boss your target, and cast wild growth, it will successfully cast, and hit 5 of your raid members within 15yards of the boss.</p>
<p>How is this useful?  well, its not, because your tank will probably be your target at that point anyways, so WG will his the melee group, but in the case of a rogue screen click where you end up clicking the boss (because, you know, that guy does take up a pretty large portion of the screen) you won&#8217;t have to panic to find a target in the mass up there and you should be OK.</p>
<p>As for the actual topic at hand &#8211; I agree with Mayfax.  This change will have people casting wild growth on groups that are at full life, just because they get a kick ass buff that regens a lot more mana for a group than it does to cast in the first place.  You shouldn&#8217;t be blowing your 6sec cooldown on someone unless they need the life.</p>
<p>  I think this entire talent needs to be reworked by blizzard.  They need to first figure out what they want this talent to do. Do they want it to help regen the stuff all the classes use for their abilities?  Maybe they could make it an aura put off by our tree with a certain radius, and its proc chance increases with more talents, or the range increases with talents, or both.  Or do they want this to just be a low # of targets kind of thing?  Then they could add it to lifebloom, and let the proc chance increase with the number on the stack.</p>
<p>Whatever the case, I think they need to start from ground zero with this talent and figure out what it is exactly that they want it to do.</p>
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		<title>By: Paininabox</title>
		<link>http://www.resto4life.com/2009/02/07/speculation-revitalize-and-wild-growth/comment-page-1/#comment-9087</link>
		<dc:creator>Paininabox</dc:creator>
		<pubDate>Mon, 09 Feb 2009 15:00:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/2009/02/07/speculation-revitalize-and-wild-growth/#comment-9087</guid>
		<description>Wild growth will hit up to 5 players within 15 yards of the person you cast it on, i.e. if you cast it on someone that&#039;s alone it will only be applied to him.  Therefore, the spell is used to best effect on melee groups, or other instances where people are grouped fairly closely.</description>
		<content:encoded><![CDATA[<p>Wild growth will hit up to 5 players within 15 yards of the person you cast it on, i.e. if you cast it on someone that&#8217;s alone it will only be applied to him.  Therefore, the spell is used to best effect on melee groups, or other instances where people are grouped fairly closely.</p>
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		<title>By: Averna</title>
		<link>http://www.resto4life.com/2009/02/07/speculation-revitalize-and-wild-growth/comment-page-1/#comment-9086</link>
		<dc:creator>Averna</dc:creator>
		<pubDate>Mon, 09 Feb 2009 14:38:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/2009/02/07/speculation-revitalize-and-wild-growth/#comment-9086</guid>
		<description>I&#039;m sorry, this is like my 298342th post here (well, actually my 5th), but I have a question: 

If you put wild growth on someone who is showing up as &quot;in range&quot; (meaning, within 40 yards), but is more than 15 yards away, will WG still hit 4 people who ARE in the 15 yard range of you? Or does it not go off at all?

Thanks =)

&lt;abbr&gt;&lt;em&gt;Avernas last blog post..&lt;a href=&quot;http://goldenfishsticks.blogspot.com/2009/02/mana-regen-nerf-but-but.html&quot; rel=&quot;nofollow&quot;&gt;Mana regen nerf?! But - but -&lt;/a&gt;&lt;/abbr&gt;&lt;/em&gt;</description>
		<content:encoded><![CDATA[<p>I&#8217;m sorry, this is like my 298342th post here (well, actually my 5th), but I have a question: </p>
<p>If you put wild growth on someone who is showing up as &#8220;in range&#8221; (meaning, within 40 yards), but is more than 15 yards away, will WG still hit 4 people who ARE in the 15 yard range of you? Or does it not go off at all?</p>
<p>Thanks =)</p>
<p><abbr><em>Avernas last blog post..<a href="http://goldenfishsticks.blogspot.com/2009/02/mana-regen-nerf-but-but.html" rel="nofollow">Mana regen nerf?! But &#8211; but -</a></em></abbr></p>
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		<title>By: Averna</title>
		<link>http://www.resto4life.com/2009/02/07/speculation-revitalize-and-wild-growth/comment-page-1/#comment-9085</link>
		<dc:creator>Averna</dc:creator>
		<pubDate>Mon, 09 Feb 2009 14:01:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/2009/02/07/speculation-revitalize-and-wild-growth/#comment-9085</guid>
		<description>Keeva, Mai - now that I&#039;ve seen the light (&gt;.&lt;), I completely understand what you&#039;re saying, and agree. (And thanks for not making me feel like a total idiot nub. Even though in this particular case, I am.  /hang head) One thing I was thinking though: Rejuv still works with Revitalize as a very direct and predictable heal. Perhaps we&#039;ll still have to use Rejuv a decent amount if we want a specific person to make use of Revitalize, and just have WG there as an added &quot;maybe&quot; bonus. 

Mai - oh man, I can just see some total nub standing in a void zone being like, WG WILL NOW HIT ME I WILL GET TEH MANA I R SMART. 
1. If someone is that stupid to think that&#039;s a good idea, they&#039;re (hopefully) probably not smart enough to know what WG does and how Revitalize works with WG.... hopefully. =P
2. If someone *does* do that, I&#039;m exclusively healing them with LBs and regrowth, and making sure I&#039;m more than 15 yards away ^.^

&lt;abbr&gt;&lt;em&gt;Avernas last blog post..&lt;a href=&quot;http://goldenfishsticks.blogspot.com/2009/02/mana-regen-nerf-but-but.html&quot; rel=&quot;nofollow&quot;&gt;Mana regen nerf?! But - but -&lt;/a&gt;&lt;/abbr&gt;&lt;/em&gt;</description>
		<content:encoded><![CDATA[<p>Keeva, Mai &#8211; now that I&#8217;ve seen the light (&gt;.&lt;), I completely understand what you&#8217;re saying, and agree. (And thanks for not making me feel like a total idiot nub. Even though in this particular case, I am.  /hang head) One thing I was thinking though: Rejuv still works with Revitalize as a very direct and predictable heal. Perhaps we&#8217;ll still have to use Rejuv a decent amount if we want a specific person to make use of Revitalize, and just have WG there as an added &#8220;maybe&#8221; bonus. </p>
<p>Mai &#8211; oh man, I can just see some total nub standing in a void zone being like, WG WILL NOW HIT ME I WILL GET TEH MANA I R SMART.<br />
1. If someone is that stupid to think that&#8217;s a good idea, they&#8217;re (hopefully) probably not smart enough to know what WG does and how Revitalize works with WG&#8230;. hopefully. =P<br />
2. If someone *does* do that, I&#8217;m exclusively healing them with LBs and regrowth, and making sure I&#8217;m more than 15 yards away ^.^</p>
<p><abbr><em>Avernas last blog post..<a href="http://goldenfishsticks.blogspot.com/2009/02/mana-regen-nerf-but-but.html" rel="nofollow">Mana regen nerf?! But &#8211; but -</a></em></abbr></p>
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		<title>By: Mai</title>
		<link>http://www.resto4life.com/2009/02/07/speculation-revitalize-and-wild-growth/comment-page-1/#comment-9079</link>
		<dc:creator>Mai</dc:creator>
		<pubDate>Mon, 09 Feb 2009 01:01:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/2009/02/07/speculation-revitalize-and-wild-growth/#comment-9079</guid>
		<description>Yea you could actually take it to the sick extreme where a bad player will figure out that he would get revitalize if he took more damage than the good player. It&#039;s very poorly designed when you look at it that way.</description>
		<content:encoded><![CDATA[<p>Yea you could actually take it to the sick extreme where a bad player will figure out that he would get revitalize if he took more damage than the good player. It&#8217;s very poorly designed when you look at it that way.</p>
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		<title>By: Keeva</title>
		<link>http://www.resto4life.com/2009/02/07/speculation-revitalize-and-wild-growth/comment-page-1/#comment-9077</link>
		<dc:creator>Keeva</dc:creator>
		<pubDate>Sun, 08 Feb 2009 21:41:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/2009/02/07/speculation-revitalize-and-wild-growth/#comment-9077</guid>
		<description>That&#039;s ok, Averna.

When WG was announced, I hoped it would be a party heal. At first I thought the smart aspect was a good idea - it would pick the people who needed my heals - but sometimes I really, really wish I could choose who it applies to, so I could be more in control. I don&#039;t like smart heals very much; hitting a button and letting it choose the targets doesn&#039;t take very much skill, and I resent that.

It isn&#039;t even guaranteed to land on the person you are targetting - if they are topped off, it will go to 5 people around them instead. So there&#039;s no way of actually choosing who gets it, unless particular groups are set apart (eg if melee are all bunched up, casters are all bunched up, etc - but even then it&#039;s not guaranteed).

That&#039;s why I&#039;m not very enthusiastic about this change - I can&#039;t pick who it lands on, I can&#039;t guarantee it will land on all 5 people, I can&#039;t guarantee it won&#039;t land on those same 5 people AGAIN next time, and I don&#039;t even know if it will go to people who need it.  

As usual we&#039;ll have to wait and see, but with the prospect of so many classes having a Replenishment option, and the pseudo-random nature of WG, I don&#039;t think it is a very exciting change. At least not for 25 mans - 5 and 10s will be pretty good, I suppose.</description>
		<content:encoded><![CDATA[<p>That&#8217;s ok, Averna.</p>
<p>When WG was announced, I hoped it would be a party heal. At first I thought the smart aspect was a good idea &#8211; it would pick the people who needed my heals &#8211; but sometimes I really, really wish I could choose who it applies to, so I could be more in control. I don&#8217;t like smart heals very much; hitting a button and letting it choose the targets doesn&#8217;t take very much skill, and I resent that.</p>
<p>It isn&#8217;t even guaranteed to land on the person you are targetting &#8211; if they are topped off, it will go to 5 people around them instead. So there&#8217;s no way of actually choosing who gets it, unless particular groups are set apart (eg if melee are all bunched up, casters are all bunched up, etc &#8211; but even then it&#8217;s not guaranteed).</p>
<p>That&#8217;s why I&#8217;m not very enthusiastic about this change &#8211; I can&#8217;t pick who it lands on, I can&#8217;t guarantee it will land on all 5 people, I can&#8217;t guarantee it won&#8217;t land on those same 5 people AGAIN next time, and I don&#8217;t even know if it will go to people who need it.  </p>
<p>As usual we&#8217;ll have to wait and see, but with the prospect of so many classes having a Replenishment option, and the pseudo-random nature of WG, I don&#8217;t think it is a very exciting change. At least not for 25 mans &#8211; 5 and 10s will be pretty good, I suppose.</p>
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