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	<title>Comments on: Blue: 3.1 Changes (Mana Regen and More)</title>
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	<link>http://www.resto4life.com/2009/02/06/blue-31-changes-mana-regen-and-more/</link>
	<description>So many numbers, you'll think you're getting audited</description>
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		<title>By: Gedraan</title>
		<link>http://www.resto4life.com/2009/02/06/blue-31-changes-mana-regen-and-more/comment-page-1/#comment-9594</link>
		<dc:creator>Gedraan</dc:creator>
		<pubDate>Wed, 18 Mar 2009 18:15:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/2009/02/06/blue-31-changes-mana-regen-and-more/#comment-9594</guid>
		<description>I think it is a shame that druids are being singled out as the &quot;overpowered&quot; of the group.  Most of the time, just to keep up with the priests I end up using all of my mana as well as innervate just to compete.  Looking at the PTR notes, I also see that the priests main healing spell is not only getting a buff, but 40% increase!  
Hots are great, but sometimes, especially for a 5 man instance, you can&#039;t keep up the initial beating repair on a tank and the entire group with just hots.  I understand the need to get the mana in check, but what&#039;s with buffing the already better than 95% of druid healers, priests!</description>
		<content:encoded><![CDATA[<p>I think it is a shame that druids are being singled out as the &#8220;overpowered&#8221; of the group.  Most of the time, just to keep up with the priests I end up using all of my mana as well as innervate just to compete.  Looking at the PTR notes, I also see that the priests main healing spell is not only getting a buff, but 40% increase!<br />
Hots are great, but sometimes, especially for a 5 man instance, you can&#8217;t keep up the initial beating repair on a tank and the entire group with just hots.  I understand the need to get the mana in check, but what&#8217;s with buffing the already better than 95% of druid healers, priests!</p>
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		<title>By: jkong</title>
		<link>http://www.resto4life.com/2009/02/06/blue-31-changes-mana-regen-and-more/comment-page-1/#comment-9121</link>
		<dc:creator>jkong</dc:creator>
		<pubDate>Wed, 11 Feb 2009 08:52:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/2009/02/06/blue-31-changes-mana-regen-and-more/#comment-9121</guid>
		<description>I guess we just have to wait and see how exactly will play out in the PTR.

With regards to the blue note, it did say that our MP5 should stay about the same, what will suffer is regen whilst not casting. Honestly I do not see how will this affect us, or I am the only one that is constantly casting? Actually come to think about it, maybe what Blizzard doing might not be all that wrong. I am constantly casting because I have endless mana and I literally healing the whole raid all the time, with this change, probably more healer&#039;s will land their heal instead of overheal, but I digress. 

Honestly what I find imbalance is not mana. It is the gear scaling VS content difficulty. Why I say that? Because in a 25man raid - though we bring 6 healers, but most of the time our top priest, myself and another healer will probably combined delivering total heal of over 80%. I have not try it, but I am pretty sure 25man Naxx can be done with 4 geared and well played healer, even maybe 3 is enough. Maybe the only real hard content where we need to manage mana is Satharion with 3 Drakes.....</description>
		<content:encoded><![CDATA[<p>I guess we just have to wait and see how exactly will play out in the PTR.</p>
<p>With regards to the blue note, it did say that our MP5 should stay about the same, what will suffer is regen whilst not casting. Honestly I do not see how will this affect us, or I am the only one that is constantly casting? Actually come to think about it, maybe what Blizzard doing might not be all that wrong. I am constantly casting because I have endless mana and I literally healing the whole raid all the time, with this change, probably more healer&#8217;s will land their heal instead of overheal, but I digress. </p>
<p>Honestly what I find imbalance is not mana. It is the gear scaling VS content difficulty. Why I say that? Because in a 25man raid &#8211; though we bring 6 healers, but most of the time our top priest, myself and another healer will probably combined delivering total heal of over 80%. I have not try it, but I am pretty sure 25man Naxx can be done with 4 geared and well played healer, even maybe 3 is enough. Maybe the only real hard content where we need to manage mana is Satharion with 3 Drakes&#8230;..</p>
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		<title>By: Conifer ~ Silver Hand</title>
		<link>http://www.resto4life.com/2009/02/06/blue-31-changes-mana-regen-and-more/comment-page-1/#comment-9088</link>
		<dc:creator>Conifer ~ Silver Hand</dc:creator>
		<pubDate>Mon, 09 Feb 2009 17:02:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/2009/02/06/blue-31-changes-mana-regen-and-more/#comment-9088</guid>
		<description>Although basically done gearing for T8.5 content, I think I will still value spirit as my #1 stat for the moment. I&#039;m not going to start picking up ilvl213/226 mp5 gear just because spirit MAY devalue a little bit.

I must say, I don&#039;t know why they just don&#039;t go back to the way it was in 2.3. Remove Int from the equation. Force people to choose between mana pool and mana regen. I don&#039;t see what the big deal is. The regen formula is so convoluted - it&#039;s a mess. Just another example of how PvP is messing up the PvE world.</description>
		<content:encoded><![CDATA[<p>Although basically done gearing for T8.5 content, I think I will still value spirit as my #1 stat for the moment. I&#8217;m not going to start picking up ilvl213/226 mp5 gear just because spirit MAY devalue a little bit.</p>
<p>I must say, I don&#8217;t know why they just don&#8217;t go back to the way it was in 2.3. Remove Int from the equation. Force people to choose between mana pool and mana regen. I don&#8217;t see what the big deal is. The regen formula is so convoluted &#8211; it&#8217;s a mess. Just another example of how PvP is messing up the PvE world.</p>
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		<title>By: Upyursh</title>
		<link>http://www.resto4life.com/2009/02/06/blue-31-changes-mana-regen-and-more/comment-page-1/#comment-9078</link>
		<dc:creator>Upyursh</dc:creator>
		<pubDate>Sun, 08 Feb 2009 23:10:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/2009/02/06/blue-31-changes-mana-regen-and-more/#comment-9078</guid>
		<description>I think that the changes are a hit for druids but overall it will make spamming classes less appealing and may improve the likelyhood of being taken into groups etc

I think that my game-play will suit the changes but it may have some changes to my current spec :)

&lt;abbr&gt;&lt;em&gt;Upyurshs last blog post..&lt;a href=&quot;http://upyursh.blogspot.com/2009/02/bliz-announces-druid-mana-regen-changes.html&quot; rel=&quot;nofollow&quot;&gt;Bliz Announces Druid &amp; Mana Regen Changes&lt;/a&gt;&lt;/abbr&gt;&lt;/em&gt;</description>
		<content:encoded><![CDATA[<p>I think that the changes are a hit for druids but overall it will make spamming classes less appealing and may improve the likelyhood of being taken into groups etc</p>
<p>I think that my game-play will suit the changes but it may have some changes to my current spec <img src='http://www.resto4life.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p><abbr><em>Upyurshs last blog post..<a href="http://upyursh.blogspot.com/2009/02/bliz-announces-druid-mana-regen-changes.html" rel="nofollow">Bliz Announces Druid &amp; Mana Regen Changes</a></em></abbr></p>
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		<title>By: Aertimus</title>
		<link>http://www.resto4life.com/2009/02/06/blue-31-changes-mana-regen-and-more/comment-page-1/#comment-9066</link>
		<dc:creator>Aertimus</dc:creator>
		<pubDate>Sun, 08 Feb 2009 01:26:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/2009/02/06/blue-31-changes-mana-regen-and-more/#comment-9066</guid>
		<description>Many of you are far better people than me! I AM QQing about the spirit and Darkmoon Card: Blue Dragon nerf. I loved them too much...

I am trying to suspend judgment until we get more information and just keep reminding myself that 3.1 is still far away.

&lt;abbr&gt;&lt;em&gt;Aertimuss last blog post..&lt;a href=&quot;http://feedproxy.google.com/~r/Hotstree/~3/pVD3N2qlZow/awesome.html&quot; rel=&quot;nofollow&quot;&gt;Awesome...&lt;/a&gt;&lt;/abbr&gt;&lt;/em&gt;</description>
		<content:encoded><![CDATA[<p>Many of you are far better people than me! I AM QQing about the spirit and Darkmoon Card: Blue Dragon nerf. I loved them too much&#8230;</p>
<p>I am trying to suspend judgment until we get more information and just keep reminding myself that 3.1 is still far away.</p>
<p><abbr><em>Aertimuss last blog post..<a href="http://feedproxy.google.com/~r/Hotstree/~3/pVD3N2qlZow/awesome.html" rel="nofollow">Awesome&#8230;</a></em></abbr></p>
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		<title>By: Alamein</title>
		<link>http://www.resto4life.com/2009/02/06/blue-31-changes-mana-regen-and-more/comment-page-1/#comment-9065</link>
		<dc:creator>Alamein</dc:creator>
		<pubDate>Sun, 08 Feb 2009 00:44:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/2009/02/06/blue-31-changes-mana-regen-and-more/#comment-9065</guid>
		<description>According to the notes, both Frost Mages and Destro Warlocks will have Replenishment talents in 3.1. That raises to 5 specs that can bring the buff. Beyond that...

It&#039;s safe to assume we haven&#039;t seen the whole picture yet, both because they haven&#039;t released the whole thing and because they&#039;ll change their minds (a bit) before launch. Details *are* going to change. We saw that in the WotLK beta too.

Stuff that I think still may be addressed includes:

- Retaining value of spirit on gear
- (Likewise) relative value of Int vs. Spi
- Value of mana regen trinkets that rely on Spirit (MDF, Spirt-world glass)
- Effectiveness of Innervate
- Mana recovery out of combat (&#039;drinking on trash&#039;)
- Relative buffage/nerfage of various healing classes (they will try to balance this impact among classes, unclear how effective that will be)

Stuff that is intended and will probably happen:

- Removing the 5SR from casting considerations
- Removing OOC procs as something to watch for and manage around
- (as a result) Slight stealth nerf to Regrowth
- Value of bringing Replenishment
- One potion per fight

Just my guesses. I like the 5SR change as a goal but I share the worries about the value of Spirit in general. Spirit *is* the regen stat, and I can&#039;t imagine that they&#039;ll let that go away. Otherwise everyone will just stack Int+MP5 and we&#039;ll get back where we started.

The worst case scenario is that the Spirit on our gear will be outdated, while Ulduar gear will have very little Spirit and will be much more prized as a result. Possible, I suppose, but I&#039;m doubtful that it&#039;ll play out that way.

&lt;abbr&gt;&lt;em&gt;Alameins last blog post..&lt;a href=&quot;http://pptshandris.blogspot.com/2009/02/balance-gear-weights-revisited.html&quot; rel=&quot;nofollow&quot;&gt;Balance gear weights, revisited&lt;/a&gt;&lt;/abbr&gt;&lt;/em&gt;</description>
		<content:encoded><![CDATA[<p>According to the notes, both Frost Mages and Destro Warlocks will have Replenishment talents in 3.1. That raises to 5 specs that can bring the buff. Beyond that&#8230;</p>
<p>It&#8217;s safe to assume we haven&#8217;t seen the whole picture yet, both because they haven&#8217;t released the whole thing and because they&#8217;ll change their minds (a bit) before launch. Details *are* going to change. We saw that in the WotLK beta too.</p>
<p>Stuff that I think still may be addressed includes:</p>
<p>- Retaining value of spirit on gear<br />
- (Likewise) relative value of Int vs. Spi<br />
- Value of mana regen trinkets that rely on Spirit (MDF, Spirt-world glass)<br />
- Effectiveness of Innervate<br />
- Mana recovery out of combat (&#8216;drinking on trash&#8217;)<br />
- Relative buffage/nerfage of various healing classes (they will try to balance this impact among classes, unclear how effective that will be)</p>
<p>Stuff that is intended and will probably happen:</p>
<p>- Removing the 5SR from casting considerations<br />
- Removing OOC procs as something to watch for and manage around<br />
- (as a result) Slight stealth nerf to Regrowth<br />
- Value of bringing Replenishment<br />
- One potion per fight</p>
<p>Just my guesses. I like the 5SR change as a goal but I share the worries about the value of Spirit in general. Spirit *is* the regen stat, and I can&#8217;t imagine that they&#8217;ll let that go away. Otherwise everyone will just stack Int+MP5 and we&#8217;ll get back where we started.</p>
<p>The worst case scenario is that the Spirit on our gear will be outdated, while Ulduar gear will have very little Spirit and will be much more prized as a result. Possible, I suppose, but I&#8217;m doubtful that it&#8217;ll play out that way.</p>
<p><abbr><em>Alameins last blog post..<a href="http://pptshandris.blogspot.com/2009/02/balance-gear-weights-revisited.html" rel="nofollow">Balance gear weights, revisited</a></em></abbr></p>
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		<title>By: Fiord</title>
		<link>http://www.resto4life.com/2009/02/06/blue-31-changes-mana-regen-and-more/comment-page-1/#comment-9063</link>
		<dc:creator>Fiord</dc:creator>
		<pubDate>Sat, 07 Feb 2009 22:46:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/2009/02/06/blue-31-changes-mana-regen-and-more/#comment-9063</guid>
		<description>I dislike several aspects of this change:
1) it goes against their previous claim that they want to balance raids so as people bring &quot;players&quot; instead of &quot;classes&quot;. Now, if you MUST have Replenishment to maintain your mana - it limits your choice of players. In my 10 man actually we do NOT have Replenishment in some configurations (people bringing their alts etc.) and I dislike the idea of being forced to compose the raid with this in mind.
2) if healing is supposed to be &quot;more fun&quot;, then the changes should be towards making mana management more creative (as it was with 5SR game, looking out for OOC procs etc.) rather than dumbed down to passive Replenishment and stacking Intellect.
3) after several months of making clear choices in my gear to favor Spirit, now we will be forced to regear. This might mean going back to heroics for badges or running Naxx again while we should be moving forward.
4) Some objects in the end-game (Majestic Dragon Figurine?, Nobles Deck trinkets with Spirit) will become completely obsolete.
5) as pointed above, changes in the gear stats will mean druids will start competing with other classes for non-spirit gear. This will lead to more frustration over DE&#039;d items vs. desirable items with many more rolls. With this changes, loot tables should be updated to increase drop rates of desirable items vs. obsolete items.</description>
		<content:encoded><![CDATA[<p>I dislike several aspects of this change:<br />
1) it goes against their previous claim that they want to balance raids so as people bring &#8220;players&#8221; instead of &#8220;classes&#8221;. Now, if you MUST have Replenishment to maintain your mana &#8211; it limits your choice of players. In my 10 man actually we do NOT have Replenishment in some configurations (people bringing their alts etc.) and I dislike the idea of being forced to compose the raid with this in mind.<br />
2) if healing is supposed to be &#8220;more fun&#8221;, then the changes should be towards making mana management more creative (as it was with 5SR game, looking out for OOC procs etc.) rather than dumbed down to passive Replenishment and stacking Intellect.<br />
3) after several months of making clear choices in my gear to favor Spirit, now we will be forced to regear. This might mean going back to heroics for badges or running Naxx again while we should be moving forward.<br />
4) Some objects in the end-game (Majestic Dragon Figurine?, Nobles Deck trinkets with Spirit) will become completely obsolete.<br />
5) as pointed above, changes in the gear stats will mean druids will start competing with other classes for non-spirit gear. This will lead to more frustration over DE&#8217;d items vs. desirable items with many more rolls. With this changes, loot tables should be updated to increase drop rates of desirable items vs. obsolete items.</p>
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		<title>By: Natarumah</title>
		<link>http://www.resto4life.com/2009/02/06/blue-31-changes-mana-regen-and-more/comment-page-1/#comment-9056</link>
		<dc:creator>Natarumah</dc:creator>
		<pubDate>Sat, 07 Feb 2009 15:28:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/2009/02/06/blue-31-changes-mana-regen-and-more/#comment-9056</guid>
		<description>Well, my druid&#039;s got some awefully dodgy gear and even she managed to heal heroics and VoA without any threat to mana pool. Even so, I imagine this change will hurt poorly geared healers in heroics more than good-geared healers. Then again, the times for healers to drink between every fight will be upon us again.

I even checked out some sort of build which allows Balance to give us some Dreamstate abilty: 

http://talent.mmo-champion.com/?druid=00000000000000000000000000000230033312031500531050013000532203105031020000000000000&amp;glyph=000000000000

But, I have to say it does not make me happy (especially Wild Growth which is a great boost to AoE healing). Still, if I find I cannot maintain a full fight with my mana pool, I may be forced to do so.

I hope my penchant for healing on my druid will not be nipped in the bud by suddenly going from all-right to suckage in one go ^_^

Greetz!

Natarumah

&lt;abbr&gt;&lt;em&gt;Natarumahs last blog post..&lt;a href=&quot;http://twistedfaith.wordpress.com/2009/02/06/preview-on-31/&quot; rel=&quot;nofollow&quot;&gt;Preview on 3.1&lt;/a&gt;&lt;/abbr&gt;&lt;/em&gt;</description>
		<content:encoded><![CDATA[<p>Well, my druid&#8217;s got some awefully dodgy gear and even she managed to heal heroics and VoA without any threat to mana pool. Even so, I imagine this change will hurt poorly geared healers in heroics more than good-geared healers. Then again, the times for healers to drink between every fight will be upon us again.</p>
<p>I even checked out some sort of build which allows Balance to give us some Dreamstate abilty: </p>
<p><a href="http://talent.mmo-champion.com/?druid=00000000000000000000000000000230033312031500531050013000532203105031020000000000000&#038;glyph=000000000000" rel="nofollow">http://talent.mmo-champion.com/?druid=00000000000000000000000000000230033312031500531050013000532203105031020000000000000&#038;glyph=000000000000</a></p>
<p>But, I have to say it does not make me happy (especially Wild Growth which is a great boost to AoE healing). Still, if I find I cannot maintain a full fight with my mana pool, I may be forced to do so.</p>
<p>I hope my penchant for healing on my druid will not be nipped in the bud by suddenly going from all-right to suckage in one go ^_^</p>
<p>Greetz!</p>
<p>Natarumah</p>
<p><abbr><em>Natarumahs last blog post..<a href="http://twistedfaith.wordpress.com/2009/02/06/preview-on-31/" rel="nofollow">Preview on 3.1</a></em></abbr></p>
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		<title>By: A Druid&#8217;s Response to the Upcoming Change in Mana Regeneration : World of Matticus</title>
		<link>http://www.resto4life.com/2009/02/06/blue-31-changes-mana-regen-and-more/comment-page-1/#comment-9055</link>
		<dc:creator>A Druid&#8217;s Response to the Upcoming Change in Mana Regeneration : World of Matticus</dc:creator>
		<pubDate>Sat, 07 Feb 2009 15:01:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/2009/02/06/blue-31-changes-mana-regen-and-more/#comment-9055</guid>
		<description>[...] that stands to affect us more than any other class. As such, druid bloggers have taken notice; both Phaelia and Keeva have their own takes on the 3.1 changes. In this article I am going to take a look at the [...]</description>
		<content:encoded><![CDATA[<p>[...] that stands to affect us more than any other class. As such, druid bloggers have taken notice; both Phaelia and Keeva have their own takes on the 3.1 changes. In this article I am going to take a look at the [...]</p>
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		<title>By: Almah</title>
		<link>http://www.resto4life.com/2009/02/06/blue-31-changes-mana-regen-and-more/comment-page-1/#comment-9046</link>
		<dc:creator>Almah</dc:creator>
		<pubDate>Sat, 07 Feb 2009 01:55:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/2009/02/06/blue-31-changes-mana-regen-and-more/#comment-9046</guid>
		<description>&quot;We think mana regen is too trivial at the moment in PvE [...]. Part of it is because we’ve given players a lot of reasons to avoid having to worry about the FSR. [...]. Part of it was the change to let Int scale regen to some degree.&quot;


Am I the only one who thinks that the changes to mana regeneration don&#039;t make any sens compared to that?</description>
		<content:encoded><![CDATA[<p>&#8220;We think mana regen is too trivial at the moment in PvE [...]. Part of it is because we’ve given players a lot of reasons to avoid having to worry about the FSR. [...]. Part of it was the change to let Int scale regen to some degree.&#8221;</p>
<p>Am I the only one who thinks that the changes to mana regeneration don&#8217;t make any sens compared to that?</p>
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