Mailbag: Glyph Choices for Restoration
Published on January 27, 2009 by Phaelia
Lunar Guidance, Mailbag
52 Comments
Feldruid of Frostmane (US) writes in with the following question:
After some discussion with a guild-mate this morning regarding which Glyphs to use, I decided to check with the tree maven for advice. Which glyphs do you recommend for a raiding level 80 tree? Have you done any theory-crafting around which gives the most healing benefit?
This is actually a question I get asked a lot, and I haven’t responded to it publicly because several other blog authors have done such a great job tackling this subject (see also: Keeva of Tree Bark Jacket and Bellwether of 4 Haelz). I’d say that Resto Druids are mostly in agreement about prioritizing your Glyphs, but here’s a handy dandy flowchart to help you make the decision for yourself:
The [Glyph of Swiftmend] is non-optional. The [Glyph of Regrowth] is also considered pretty standard, though there’s a chance that a Nourish-oriented Glyph may surface that eclipses it in the future. How you fill your third Glyph slot depends on whether you have issues with mana; the [Glyph of Innervate] is a tremendous boost in this regard, but an additional second on Lifebloom from the [Glyph of Lifebloom] (representing more than a 10% increase to its HPM) is also pretty nice.
P.S. I apologize for my messy flowchart. It’s really hard to fit that many decisions into so narrow a horizontal space!
52 Comments
Trackbacks
- One Druid, Many Worlds » Blog Archive » The Daily Druid - Wendesday, January 28, 2009
- Glyphs for Restoration Druids « In The Fringes
- Druidenarchiv (by Arilea)
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It’s twice the entendre for half the price as Runycat from
that graph is hilarious “srsly?” that being said, i find i use lifebloom more for its bloom than the stack these days and like a shorter tick amount so it can get to the bloom quicker (think vortex) so even with mana i use innervate atm, wish we had another good choice, how win would a rejuv ticking at second one rather than three be… thinking out loud. that chart is great though , lol
I <3 flowcharts.
I have now printed that and attached it to my wall.
What? Flowcharts are accounting worthy!
There’s a bit of a fetish for the Healing Touch glyph. Personally I don’t get it — why make HT into Nourish? — but maybe it has some use for arenas (I guess…).
Nourish could really use some glyph love. I’d like an alternate/improved Rejuv glyph too; it’s an OK concept but doesn’t help much in practice. If you really want to get creative, think about glyph possibilities for Wild Growth or Tranquility. Mmm.
But for now, it’s a very easy choice, just like you describe.
Alameins last blog post..Evaluating Druid Gear – weights for Moonkin and Trees
I know it’s not a common choice, but I have found that glyph of Rebirth (increases the health of target brought back to life with Rebirth by 100%) to be very useful at times. I know there’s always the argument of “well you have to use your brez at all the group has already screwed up” but the fact is that people screw up and die, and the glyph REALLY helps them not be insta-gibbed by something as soon as they pop up.
Very cutesy flowchart =)
i love it! i recently made the switch from innervate to lifebloom, partially b/c with reasonable gear mana isn’t an issue but mainly b/c i read on EJ that the extra tick on sarth +3D makes a noticeable difference (which in my experience it does).
it seems to me the main issue with losing innervate is adjusting the expectations of greedy priests who have learnt of your ability to give them a free innervate and have become accustomed to this lifestyle. in all seriousness, there is probably an issue around the fact that the lifebloom glyph will benefit the individudal druid but the innervate glyph potentially is better for the healing output of the whole raid if you can give a full bar to a priest plus an innervate for yourself. i don’t know if anyone’s looked at that type of thing – i rerolled a resto druid for wotlk and i don’t have a very good sense (not helped by having had the glyph) of whether innervate is supposed to be for me or whether the expectation is that it should usually be for someone else. doing some numbers on the issue seems to me to be quite hard, because it’s not just a question of the extra tick on lifebloom vs full bar for a priest and innervate for yourself – in a mobile fight like sarth, the key thing about the extra tick for me is that reduces the risk of losing stacks on the tanks while you are out of range (at least the way we do it).
That’s our beloved druid queen, bringing useful information that make us giggle. Horray!
@Pirate: I agree that the Glyph of Rebirth is useful, but I’d be more inclined to use it as a minor Glyph as it doesn’t seem to compare to our other options in terms of usefulness (dying immediately after being rezzed is a situation that’s mostly avoidable, assuming the Druid or the recipient are careful).
@Bel: Maybe I’m misunderstanding what you’ve written, but the Innervate Glyph works by making your self-cast Innervate 6x normal mana regeneration (normally it’s 5x or 100% + 4 * 100)%. When you instead cast Innervate on someone else, you simply get taken out of the 5SR for 20 seconds but don’t get “two Innervates.” The Innervate operates normally on the recipient.
That’s hilarious! =)
I’m thinking of switching to Lifebloom from Innervate actually.
Niniels last blog post..Lunar Festival and Elder help
Excellent flowchart (relevant xkcd comic found here: http://xkcd.com/518/ ) Swiftmend is unquestionably the #1 glyph; more healing when you need it most. Innervate is the best for if you’re still running into mana issues (swap innervates with the raid’s boomkin for 20s of o5sr AND your very own innervate) After that it goes to taste a little bit: Lifebloom helps raid healing by providing an extra GCD for spamming Rejuv/WG.
I’m not a fan of the Regrowth glyph simply because it’s only beneficial on a tank that has regrowth rolling and I find 4t7 Nourish to be a little more effective. But that says more about me than the true effectiveness.
What do you think of the Glyph of Rejuvenation? I have it along with the glyphs of regrowth and swiftmend and was thinking of taking Glyph of Lifebloom in its place but I’m not sure if it would be worth it.
@ phae – sorry, that was sloppy, obviously not correct to describe the effect on yourself as an innervate, and the full bar for the priest is on the assumption that the priest is geared to achieve that
@ gelaende – i think the problem with that glyph is the situation in which it is useful. rejuvenation only ticks every 3 seconds, and unless all your healers are very coordinated, other healers will be bringing raid members back to full health before the glyph can really have any benefit.
Messy? That was hilarious! Thanks for the chuckle Phae.
Raínes last blog post..Pride Much?
So let’s fantasize what we want. How about:
Glyph of Nourish: it reduces the cast time of your Nourish spell by 100%, but its bonus of active HOTs on the target is reduced to 5%.
@Niniel: You’ll have to post back with your impressions if you do!
@Bigtoy: I have printed out that comic and hung it outside of my cubicle. <3 XKCD
@Gelaende: I am not a fan of the Glyph of Rejuvenation because it gets better only as you get worse (the tank spends more time at less than 50% health). Yes, it’s a nice bonus on the occassions where he DOES dip below 50%, but how often does that really happen? I’d rather feel I have something that’s helpful closer to 100% of the time, at least under certain circumstances.
@Bell: Oh, good to know. Sorry that i misunderstood.
@Raíne:
I’m glad you enjoyed it!
@Fiord: Oh wait I know! How about I come home to a delicious dinner of steak with mushrooms, a delectable side salad with goat cheese and almonds, and roasted asparagus on the side. Followed by a warm, candle-lit bath and a bottle of red … oh wait you mean fantasize about NOURISH! My bad… (P.S. I like your idea.)
Phae…you didn’t answer Bel’s question! Or at least the part I’m curious about. When we are healing in a raid is it reasonable for another class to just assume that we will save an innervate for them rather then for ourselves?
Obviously if I have gear that makes mana not an issue for the content I’m in I’ll be very happy to pass out innervates to any/everybody that needs them. But while we are all gearing up, I guess I kind of wonder the same thing. “Man, I’d sure like to innervate right now, but maybe I’ll just slow down my casting and take a pot instead in case that guy over there needs it…”
/sigh
I know you’re right about these glyphs, but I love Glyph of Rebirth so much.
You can’t count on people to be smart about when they take your rez. I don’t trust that stupid ele shamin who gets cleaved during the first two seconds of Sapph to not rez into a blizzard. Yesterday I had a hunter rez into a Void Zone even though I absolutely yelled on vent for him not to. DPS classes are so eager to get back in the fight so that they can top the dmg meters I can’t stand it.
I haven’t had any issues not having the extra healing that one of the other glyphs would provide on my guild’s Naxx-10′s, and I like that using Glyph of Rebirth makes my battle res just a little more idiot proof.
Once we get into more difficult content (the Maly-10 planned for tomorrow (which we should probably already have done)), I’m sure I’ll want to change up my glyphs.
*giggle*
I love it!
Keevas last blog post..Grid followup: copy my layout
I love the innervate glyph, it got me through that hard ‘omg i’m oom again’ in naxx 10. But you’re right I could easily switch to lifebloom now and not miss it.
Doh now I have to choose
Thank you much for the answer Phae! Love the flowchart!
Yeah, well, that’s about the consensus I’ve seen. I very much approvate of the flow chart version, though
I’ve thought about switching to the lifebloom glyph since I haven’t had mana issues since the expansion hit, but haven’t done so yet. Part of me really enjoys being able to hit innervate on myself and literally spam regrowth for the entire duration, coming out at full mana. I don’t know if I could do that without the glyph. I bet it’d be more effective for me to hit up the lifebloom glyph – I think I’m just attached to the innervate glyph (it is nice, though, to get a potion out of innervate if you have to throw it to a priest).
I’m also curious to see how Ulduar goes.
This is just me, though. I’m not trying to argue for innervate over lifebloom or anything :p Love the chart form of this, hehe (and the xkcd comic, thanks bigtoy – I forget to check the site too often. The ‘Wait, what?’ part makes that one if you ask me)
Fantastic!!! That is exactly what goes through my mind every time someone asks me about what glyphs to use.
Aertimuss last blog post..Guide: Heroic: 4 Horsemen and And They Would All Go Down Together
super nice – how cant one love flowcharts
Phae I enjoy your input on options for my tree.
One thing I would love to see your opinions on is a complete list of best in slots items from all instances available. What would be the best gear to have for uldaar?
@Copey: the right answer is “whatever makes your raid successful.”
My experience is that my Disc priest partner is usually better off than me for mana, so it’s not usually an issue. Of course our MT is a Feral Druid… and her husband too. So he will usually Innervate her before I even notice a mana issue. Same Room > Vent!
Some fights, like when we’ve struggled with enrage timers, I’ll try to save it for DPS who are going all-out.
But admittedly, I seem to struggle more with mana than most of my raid. 3.0.8 has helped a lot though… because it pushed our hunter to respec from BM to Survival. Replenishment, yay!
Alameins last blog post..Evaluating Druid Gear – weights for Moonkin and Trees
Swiftmend is the obvious first choice, I do have Innervate in now, but like others, I need it rarely, so I will likely change out to Lifebloom.
But that third spot IS the major rebirth glyph because when that Critical Error does happen, it means you can get that person back in the fight that much faster, and if that someone is a tank especially, it saves you the time getting their 35k+ health back up before they dive back in to the fight.
I do have the minor glyph as well, but that one means you just dont need the reagent for the spell. Bag space ftw!
I seriously LOVE the flow chart…. You should put it on a T-shirt, Phae!
Obviously I’m in the minority, but I don’t consider Glyph of Swiftmend required. I’m using it now because mana just isn’t an issue, but if/when mana becomes an issue again, Swiftmend is what I’d swap out for Innervate (my other 2 are Lifebloom and Regrowth). The Swiftmend Glyph is useful during ‘oh no’ situations when you need a swiftmend to save someone because there’s no time to wait for HOTs or direct heals. Since I actively try to avoid getting into those spots (obviously unavoidable at times though), I don’t consider it a bit deal to reapply a HOT when they occur. I think it really depends on your healing style as to whether Swiftmewnd is the optimal glyph or not. In my case, I’d never part with the Lifebloom glyph because that extra 1s is more 5s regen time or more time to squeeze in other heals before needing to refresh the lifebloom stack on the tanks.
In the end, I don’t think you can go wrong using any combination of Lifebloom, Swiftmend, Regrowth, and Innervate. Just comes down to what enhances your healing style the most.
@Copey: Whoops! As for when I give my Innervate to someone else, I will never do so if I think I will need it. I have absolute faith that I will give my utmost on a given encounter, but I can’t necessarily say with the same confidence that someone else will. Frequently, I have no need for my Innervate, however, and will be generous with it, frequently Rebirthing a Priest and giving it to him (once I’m sure he isn’t going to die again).
@Hobert: While you may not be able to count on people not to be dumb when to take your rez, you should theoretically be able to count on yourself on not being dumb when to give it. That isn’t to say that I haven’t rezzed a fair number of people at an inopportune time only to have them whine that they died immediately, but I see that more as lining the blacksmiths’ pockets with repair bills. ^_^
@Riverwish: I think we might both be making that switch soon.
@Fel: Thank you for the question!
@Nilianil: The Innervate Glyph may be more necessary if they revamp mana regeneration as they seem to indicate they will (they are unhappy with how trivial it has become in PvE). This is one of the reasons I’m not updating anything mana regen related right now. I think they’re going to scrap the current system in favor of something simpler that doesn’t scale as well.
@Aertimus: Glad to hear it.
@Tiroq: I have best-of-slot gear lists pre-Naxx. I would think it would be easy to see a pattern for what I prefer (hint: Spirit, Intellect, Spell Power!) and apply that to the items that drop in Naxx to extend those lists. I really don’t want to set up the expectation of creating new gear lists every time a raid instance is added.
@Alamein: On Enrage-based fights, which DPS do you generally prefer to give your Innervate to?
@Kayeri: Thanks for the suggestion, but I’m not sure how well a flow chart would translate to a T-Shirt. ^_^
@Traylon: Blasphemer!
I think I’d rather scrap Glyph of Regrowth than Glyph of Swiftmend (though obviously I’d rather scrap Lifebloom or Innervate). I think this stems back to the spastic /cast Rejuvenation /cast Swiftmend silliness I’ve (guiltily) used over the years.
Regarding the rejuvenation glyph. I actually like it a lot for pvp, since there are often extended periods where someone is going to be below 50% health
In PvE though, it’s pretty laughable on easy content. Last Naxx run, we played it safe with 6 healers and were going for immortal. I did 3 million healing with rejuvenation.
The glyph did just over 10,000.
http://wowwebstats.com/kufawlu6k1i3w?a=x35bd5
It’s not worth it in current content
@Phae: We are running 10-man raids so there’s usually not a lot of choice. It’s mostly a matter of watching mana bars and seeing who needs it. I won’t give it to the warlock (Life Tap) and I’ve never seen our hunter need it (even when he was BM). I think it’s mostly gone to either a mage or an ele shaman that join with us sometimes.
If I were running 25s, I’d find a mana-based high-output DPSer that I trust and discuss with them in advance. If they know their stuff, they will plan for that extra mana and adjust their rotation accordingly.
Last night though, it went to me. We ran Patchwerk with 3 healers, and all 3 of us were DPSing between heals. Another big win for the Lifebloom glyph, actually, since I could keep up 2 LB stacks and still get in a Starfire + Wrath, or 2 Rejuvs + Starfire.
Alameins last blog post..Evaluating Druid Gear – weights for Moonkin and Trees
I just don’t use regrow as often as I do rejuv. Thus I tend to find rejuv glyph to be very useful (more useful than Living Seed at this time) as a group raid healer. I throw HoTs on the tank(s) when needed, but my next job is to find the person with the lowest health and throw them a heal or three. And the rejuv glyph does wonders to get them above the half-way marker at no real extra mana cost for an instance spell.
I’ve watched my WWS parses and it does a good job (not top 5 good, but still good). However, this only shows there is play within the druid tree for different styles of healing.
As for the Innervate glyph.. In 10-man I just don’t find it of interest enough. I run with either a priest, shammie, or pallie, and as such, I rarely need to throw them an Innervate. In fact, *frowns* I’m the only druid regular in our 10-man raids.. *mumbles about bloody hunters and death knights* And for those who will state it will restore my mana faster.. I have to say the current version restores it pretty dang quick. =)
If the Innervate glyph reduced it to 250% but allowed it to be cast every 3 minutes.. Then it may be more useful to me in 10-man. However, even at that it would be useful. I tend to use it on myself and it is normally 5 minute marker into a non-hard enrage boss, and if someone else need it they tend to call out for it about a minute or two later.
This may be different since my guild is heading into 25-man content next week(I’ve done 25-man before but as a very green [read speced for less than a week and half] resto druid *SHIVER*), and I may change my mind. But for 10-man content I tend to do very well using the Rejuv, Swiftend, and LB as major glyphs. Other than “unburden rebirth” and the reduction in cost of MotW/GotW there really is much for minor glyphs that jump out as a “Take me! Take me!” I filled the final slot with thorns for when I do solo stuff.
- Ben
Bearesss last blog post..January 23, 2009 17:00:00 CST
~ Fur to Bark – A Restro Druid Story ~
Question: who are these “mana-based” casters? I mean, I realize that priests and druids are good to throw innervates to. And paladins are NOT a good choice. But what about warlocks? mages? I was checking some level 80 decently geared mages and warlocks and it seemed like they had NO spirit. (at least very little). What about shaman?
TL;DR: can someone make or direct me to a list (best to worst) of what classes will benefit most from an innervate?
Avernas last blog post..Naxxramas
Hi Phae,
I read your blog off and on, but mostly I stay on EJ Forums for information.
In regards to your glyph choice, I think it illustrates a difference in play style and is important to note.
I disagree with your ranking of the glyphs. For me, first is Swiftmend, followed by Lifebloom. This leaves Regrowth vs. Innervate. In order to realize the benefit of the Regrowth glyph, you will need to make sure you recast it on a target already affected. I can probably count on one hand how many times this has happened in the past 3 months. Personally, I would not gain any benefit from this glyph at all. On paper, I agree it is nice, but it seems the Innervate gain is superior in most cases.
The extra second from the Lifebloom, Swiftmend and Innervate glyphs are useful every single time you cast the spell, the Regrowth only if it still has a tick left on the target. For my money, I would rather take a full time operation mechanic rather than a situational one.
@Averna
If a lock asks for an Innervate, he needs to L2LT. Priests, Druids and Mages are all valid targets, but I don’t think a Mage would ever get one unless there are no other Priests or Druids in the raid and you don’t need it.
I’ve started to give my innervate to arcane mages. They can spam arcane blast (non crit for 16k) and come out of innervate with 80% mana. I can’t give you numbers, but I predict a rough 5% increase in DPS for each arcane mage getting an innervate when he needs it. As for me, the 20s oo5sr are absolutely enough to not go oom during any fights I’ve seen so far in WotLK. The choice of my last glyph was thus influenced by ma arcane mage buddy ;-D (swiftmend and regrowth are my other two glyphes)
I must admit, your flowchart is both useful and hilarious! Good job!
I know that I am in the minority here, but I am an apologetic Glyphed Healing Touch user.
I find that glyphed + talented 1 second healing touches outperform nourish before the (4) T7 bonus, which I don’t have yet (COME ON THADDIUS YOU JERK!). It’s just too easy to throw those druid flash-heals out (Especially when my self and group haste makes them .9 sec now) as top-offs as opposed to the 1.5 second nourish.
Now, once I get the 4 set bonus and Nourish glyph is released I may be forced to re-evaluate… but for now my healing touch is just better.
Oh, one more thing! I should add, for credibility’s sake I suppose (before people think I’m nuts for using the HT Glyph) that I solo healed 5 bosses in Naxx-10 the other night with my build, with an Elemental Shaman supporting me on Maexnna.
… so it can’t be that bad of an idea? Right?
Your flowchart is fun and cute, but it really doesn’t give people a lot of choices, does it?
Bellwethers last blog post..*Spoiler Alert*
Exactly what I needed to show my guildies!
@Werebeef: I imagine the Rejuvenation glyph would come in handy for PvP, more so once they fix the ridiculous gibfest that would mean someone below half life is but a moment away from taking their last breath. Thanks for sharing the WWS that demonstrates it’s lack of luster in PvE.
@Alamein: Sounds good. I like the idea of sharing it with an Arcane Mage, but that may have something to do with the fact that Mr. Phae’s second character (and his PvE character in TBC) is an Arcane Mage.
@Bearess: You aren’t the first person to regale me with tales of the wonder of Rejuvenation. I’m beginning to wonder if I shouldn’t give it another look as something more than a tank HoT! It seems like it would be hard to get a handle on just how much of it is effective vs. overheal. Does Recount break down % overheal by individual spell?
Oh and if you haven’t tried it yet, the Glyph of Aquatic Form is pure win. I know it’s just fluff, but it’s actually quite useful (and fun!) when you consider the amount of water in Northrend. You should give it a try to see if you like it as much as I do.
@Averna: Typically Warlocks aren’t a good choice because they should be lifetapping for mana return. Mages are a good choice but only if they’re one of the specs that a) stacks Spirit and b) uses Arcane Meditation and the type of Mage armor that increases Spirit-based regeneration inside the 5SR. I’m not aware of any reason you would want to give it to a Paladin, Shaman, or Hunter and Shadow Priests may get less benefit from it than would a Holy or Discipline Priest.
@Trismegistus: I am surprised that you find so little benefit for Regrowth (and that you’re in the minority). Regrowth should be on your tank(s) at all times, making it a very effective direct heal for those times when he takes spikes of damage. Of course, if you’re focused on raid healing it has less value, but there’s no reason to not stack HoTs on your tank even if that’s your assignment.
@Jhestaur: If it’s working for you and your guild (and apparently it is), it’s not a terrible idea. That isn’t to say it’s necessarily the most efficient, but it sounds like something you really enjoy and, as it isn’t a playstyle I’ve tried myself, I’m not going to tell you that you’re crazy!
@Bellwether: No, it doesn’t. ^_^
@Raaff: Excellent!
@Phae: Recount only shows effective heal for HoTs — it doesn’t show overheal for them because they’re not shown in the combat log. (It does however show overheal for the final bloom of Lifebloom.) I haven’t used WWS but my understanding is that it does show this sort of thing.
I’ve been following the debate at EJ about Rejuv vs. Lifebloom as a raid heal. The most interesting conclusion is that there’s a strong case to be made for each.
Alameins last blog post..Evaluating Druid Gear – weights for Moonkin and Trees
@Alamein, Recount also doesn’t seem to count over heals as well as the WWS parser. I see more over heals in my WWS data than I do in recount.
As for Rejuv vs Lifebloom, last night I switched things up since we were range heavy (5 hunters in 10man!! *sigh*) so I used Rejuv a lot more (WG just wasn’t effective because the range weren’t grouped up =). I have mixed feelings about both. I use both when I do tank healing. I’ve even started to throw Regrowth + Rejuv on a tank before they enter battle to allow us healers a moment to get placed right (Mind you I said “entering battle” once they’ve entered battle throwing them too soon is death wish =).
@Phaelia, Recount like the WWS parsers will break out the rejuv glyphed healing as a separate line item. I have to assume it would do the same for other glyphed spells. At least in Rejuv’s case it makes it nice to see if it works well for your rotation.
As for singing the praises of the glyph. I think it has to do more with my mentality. Which in a nutshell tends to be “Instance good, casting time bad.” (Well, it isn’t that simple.. but) I’d rather glyph an instance cast because I know my rotation will use it more than an item with a casting time. As a result, for me the rejuv glyph is a bigger win since it will have a higher chance of hitting someone below 50% health (think of Gluth when he does a decimite in how much extra healing that is before a heavier handed healer catches that person up. In 10man it was nearly as much healing as my swiftmend in a normal battle).
Yes, I’m itemizing out fights a bit, but Regrowth’s glyph will not help a group healer in that case anywhere near as well as the rejuv will. So knowing what your role in the group is will help decide on glyphs. Mind you on Loatheb neither glyph will help. That fight is one of those sucky “Healing Touch and Tranq for the Win” fights. =) Thank gawd there is not many of those fights or I’d scream and go back to DPSing. =)
@Averna, I don’t ever throw my Innverate to anyone but healers. In the few 25-man Naxx pugs I’ve ran (before dropping down to 10-mans guild runs) I’ve been told by the raid leader that he/she will call out who gets it. And if a druid needs to use it on themselves the raid leader wants it called out so he can keep track of it.
Besides, in my current 10-man the only person that could use it is a poor hunter that needs to learn how to better manage his mana. =) And Innervating him will not buy us much (even if he is a good friend of mine).
Bearesss last blog post..January 23, 2009 17:00:00 CST
~ Fur to Bark – A Restro Druid Story ~
Rejuvenation is far and away the best overall healing spell in our arsenal right now. It’s dirt cheap (even with the crappy 2pc T7 change), heals for a ton, and lasts a long time. I use it a lot like we used Lifebloom in BC, but more preemptively.
Here’s my recent WWS parses. Check any of those raids, except 1/27(absent). Rejuv is head and shoulders above everything else in all of the current content.
http://wowwebstats.com/txnaueccuogx3
But the glyph is still trash. And on a side note, even using Rejuv this heavily, Replenish is still worthless.
Oh Phae, i’ve been away from the pooter for so long. But let me say, your flow chart was one of the first things i saw when i got back to website. HILARIOUS!
I love your witty humor! Keep up the great work!
I have my four piece t7 bonus, so why would i choose regrowth over my innervate glyph? I tried to have the regrowth glyph, but as i wasn’t specced for it (yes i’m an idiot and took brambles) my regrowth doesn’t do much for me vs nourish.. I find procs on casting annoying and less predictable rather than being of any help to me..
More healing on regrowth seems to me just ending up in a case of doing more overheal, because of it’s very high crit rate.. I’d rather fill my mana pool up those last 10% that it doesn’t because it’s a healing intense crappy healer setup..
Hi Mai, I’m happy to see someone agrees with me. I think the point everyone is missing is that you have to cast the Regrowth on a target that already has one. I have many more important things to do than to make sure I re-cast a Regrowth on the same target twice, even if that target is the tank and my primary healing assignment.
I get some bonus from Innervate whether I cast it on myself or another raid member.
I stand by my original statement that the two staple glyphs for every resto is Lifebloom and Swiftmend.
Am I the only one made to keep their innervate for the greedy arcane mages?
For now I have 270 my mp5 not in combat. Buffed I have ~450 mp5. And I’m still casting my inner only on myself, in all boss fights. I even using macro target=player.
But… we have around 7 resto druids in our guild. So if someone will install glyph… it’s 3 mana pools for us.
Sounds good… non-stop rejuv/regrowth (sure not, but…)
After doing the 25man Naxx ran last night I swapped over to the Innervate glyph. Not because I feel the Rejuv glyph is subpar (I still say it is a good glyph for some fights when you need to quickly throw HoTs on large amount of people before deeper healing can occur), but it turns out that some of our other healers need the innervate as well as I do due to too many brain damaged DPSer. =)
And unlike some guilds I tend to be the only druids in the 25man run so far. *SNIFF* Actually, I seem to be the only druid in our raiding party on an average (just one of those bad dice throws).
It is SOOOO lonely being the only tree in Naxx…
- Ben
Bearesss last blog post..January 23, 2009 17:00:00 CST
~ Fur to Bark – A Restro Druid Story ~
@Alamein: Ah, good to know. Maybe using WWS myself wouldn’t be a bad plan then. I’m curious about the true overheal from my HoTs.
@Bearess: It’s good that there are certain encounters that tend to favor the Rejuvenation Glyph, and I can see why the Glyph of Regrowth wouldn’t be very helpful to someone focusing almost exclusively on raid healing. An interesting point.
@Rejuvenator: Methinks you like Rejuvenation. Could just be something about your name, though.
Thank you for sharing the WWS parse. I clearly need to add more Rejuvenation.
@Archmera: <3 Thank you! And welcome back to the computer.
@Mai: I can see why the 4-piece T7 bonus might decrease the value of the Glyph of Regrowth since, in that case, you'd probably be more likely to use Nourish as your tank heal of choice. Maybe the flowchart could be modified to include this decision!
@Camel: No, I don't think you are. That might change with the changes to OOC mana regeneration in 3.1, though. People may see your Innervate and brush it off their shoulders like so much pocket lint! Unfortunately, we'll probably need it ourselves at that point. >.<