<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Guest Post: Moonkin Mana Regeneration</title>
	<atom:link href="http://www.resto4life.com/2009/01/16/guest-post-moonkin-mana-regeneration/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.resto4life.com/2009/01/16/guest-post-moonkin-mana-regeneration/</link>
	<description>So many numbers, you'll think you're getting audited</description>
	<lastBuildDate>Thu, 16 Feb 2012 06:30:53 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.2.1</generator>
	<item>
		<title>By: Meugly</title>
		<link>http://www.resto4life.com/2009/01/16/guest-post-moonkin-mana-regeneration/comment-page-1/#comment-8749</link>
		<dc:creator>Meugly</dc:creator>
		<pubDate>Sat, 24 Jan 2009 21:01:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/?p=1657#comment-8749</guid>
		<description>We have 2 Boomkins in most raids. Both of us have found, that as our gear has improved, we don&#039;t need any mana regen talents.

That is assuming we have 3 sources of Replenishment in the raid, and a Pally judging Wisdom. I am running with a mana pool about 21.5k. However, my crit is a bit lower than most. Still, even on fights like Thaddius, or Gluth (which seems to be a real mana burner with the AOE), I nearly never have to pot. More and more, I am seeing my mana not dip below 15k even for fairly long fights.

This is in very stark contrast to when we started Naxx. I would go dry ridiculously fast. I was using the nightmare potions instead of mana pots, and was wearing some spirit heavy heal gear at times. It was really rough!

&lt;abbr&gt;&lt;em&gt;Meuglys last blog post..&lt;a href=&quot;http://moonglade-exalted.blogspot.com/2009/01/new-hero-class-ideas.html&quot; rel=&quot;nofollow&quot;&gt;New Hero Class Ideas&lt;/a&gt;&lt;/abbr&gt;&lt;/em&gt;</description>
		<content:encoded><![CDATA[<p>We have 2 Boomkins in most raids. Both of us have found, that as our gear has improved, we don&#8217;t need any mana regen talents.</p>
<p>That is assuming we have 3 sources of Replenishment in the raid, and a Pally judging Wisdom. I am running with a mana pool about 21.5k. However, my crit is a bit lower than most. Still, even on fights like Thaddius, or Gluth (which seems to be a real mana burner with the AOE), I nearly never have to pot. More and more, I am seeing my mana not dip below 15k even for fairly long fights.</p>
<p>This is in very stark contrast to when we started Naxx. I would go dry ridiculously fast. I was using the nightmare potions instead of mana pots, and was wearing some spirit heavy heal gear at times. It was really rough!</p>
<p><abbr><em>Meuglys last blog post..<a href="http://moonglade-exalted.blogspot.com/2009/01/new-hero-class-ideas.html" rel="nofollow">New Hero Class Ideas</a></em></abbr></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: One Druid, Many Worlds &#187; Blog Archive &#187; The Daily Druid - Enchants, mana regen and healing AddOns</title>
		<link>http://www.resto4life.com/2009/01/16/guest-post-moonkin-mana-regeneration/comment-page-1/#comment-8672</link>
		<dc:creator>One Druid, Many Worlds &#187; Blog Archive &#187; The Daily Druid - Enchants, mana regen and healing AddOns</dc:creator>
		<pubDate>Tue, 20 Jan 2009 04:35:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/?p=1657#comment-8672</guid>
		<description>[...] from Gray Matter has a guest post on Resto4Life explaining which talents are best for Moonkin mana regen and which can be sacrificed for more DPS-oriented [...]</description>
		<content:encoded><![CDATA[<p>[...] from Gray Matter has a guest post on Resto4Life explaining which talents are best for Moonkin mana regen and which can be sacrificed for more DPS-oriented [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Alamein</title>
		<link>http://www.resto4life.com/2009/01/16/guest-post-moonkin-mana-regeneration/comment-page-1/#comment-8658</link>
		<dc:creator>Alamein</dc:creator>
		<pubDate>Sun, 18 Jan 2009 06:26:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/?p=1657#comment-8658</guid>
		<description>BTW this is a great post and is really helpful -- shame on me for not saying that sooner. Thanks Graylo!

I do get where you&#039;re coming from. Erdluf captures what I&#039;m saying though. To put it another way, &quot;not scaling&quot; is only a problem if it makes a talent/spell/item less helpful as you gear up. OoC/Moonglow will never lose their value.

To be honest, I&#039;m not sure how well Intensity/Dreamstate will ramp up with better gear. It&#039;s possible that at some level, we&#039;ll gain so much Int/Spirit that they&#039;ll be crazy-good. I don&#039;t think so, though. I don&#039;t have the theory chops to figure it, but since MP5 scales as the square root of Int, I think the benefits will slow as we hit higher tiers. (Edit: I bet this is why pure MP5 on gear is so overvalued now in the item budget.)

All that is to say that I think your ranking is not only right, but will stay right longer than you think.

&lt;abbr&gt;&lt;em&gt;Alameins last blog post..&lt;a href=&quot;http://pptshandris.blogspot.com/2009/01/druid-healing-on-loatheb.html&quot; rel=&quot;nofollow&quot;&gt;Druid healing on Loatheb&lt;/a&gt;&lt;/abbr&gt;&lt;/em&gt;</description>
		<content:encoded><![CDATA[<p>BTW this is a great post and is really helpful &#8212; shame on me for not saying that sooner. Thanks Graylo!</p>
<p>I do get where you&#8217;re coming from. Erdluf captures what I&#8217;m saying though. To put it another way, &#8220;not scaling&#8221; is only a problem if it makes a talent/spell/item less helpful as you gear up. OoC/Moonglow will never lose their value.</p>
<p>To be honest, I&#8217;m not sure how well Intensity/Dreamstate will ramp up with better gear. It&#8217;s possible that at some level, we&#8217;ll gain so much Int/Spirit that they&#8217;ll be crazy-good. I don&#8217;t think so, though. I don&#8217;t have the theory chops to figure it, but since MP5 scales as the square root of Int, I think the benefits will slow as we hit higher tiers. (Edit: I bet this is why pure MP5 on gear is so overvalued now in the item budget.)</p>
<p>All that is to say that I think your ranking is not only right, but will stay right longer than you think.</p>
<p><abbr><em>Alameins last blog post..<a href="http://pptshandris.blogspot.com/2009/01/druid-healing-on-loatheb.html" rel="nofollow">Druid healing on Loatheb</a></em></abbr></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Erdluf</title>
		<link>http://www.resto4life.com/2009/01/16/guest-post-moonkin-mana-regeneration/comment-page-1/#comment-8656</link>
		<dc:creator>Erdluf</dc:creator>
		<pubDate>Sun, 18 Jan 2009 03:41:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/?p=1657#comment-8656</guid>
		<description>@Graylo,

Great article.  However I see Alemain&#039;s point.

If Moonglow increased your mana by 9% and your mp5 by 9%, you&#039;d probably say that it scales.  Instead, it makes most (moonkin) abilities 9% cheaper.

Either way, whatever you could do before, you can now do 9% more.  That is very much like a scaling ability.

Whether or not it scales, its certainly true that if a talent is currently woth 50 mp5, you should take it over a talent that is currently worth 40 mp5.  When your gear changes significantly, you&#039;d want to re-evaluate.</description>
		<content:encoded><![CDATA[<p>@Graylo,</p>
<p>Great article.  However I see Alemain&#8217;s point.</p>
<p>If Moonglow increased your mana by 9% and your mp5 by 9%, you&#8217;d probably say that it scales.  Instead, it makes most (moonkin) abilities 9% cheaper.</p>
<p>Either way, whatever you could do before, you can now do 9% more.  That is very much like a scaling ability.</p>
<p>Whether or not it scales, its certainly true that if a talent is currently woth 50 mp5, you should take it over a talent that is currently worth 40 mp5.  When your gear changes significantly, you&#8217;d want to re-evaluate.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Graylo</title>
		<link>http://www.resto4life.com/2009/01/16/guest-post-moonkin-mana-regeneration/comment-page-1/#comment-8655</link>
		<dc:creator>Graylo</dc:creator>
		<pubDate>Sun, 18 Jan 2009 03:02:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/?p=1657#comment-8655</guid>
		<description>I&#039;ve read over the post a couple of times now. I may be missing something but I don&#039;t think I say anywhere that Moonglow and Omen of Clarity don&#039;t scale. I said they don&#039;t scale well relative to Intensity and Dreamstate.

If I did say they don&#039;t scale some where please point it out.

@Alamein

I think your missunderstanding what I mean by scaling. Generally when WoW theorycrafters talk about scaling we are talking about how an ability is affected by stats and therefore gear. For example, Resto Druids don&#039;t scale well with crit, just like paladins don&#039;t scale well with spirit.

In terms of the talents I listed in the post. Moonglow and OoC don&#039;t scale well relative to stats as well as Intensity and Dreamstate do. As our gear improves the value of Intensity and Dreamstate will improve significantly. Moonglow and OoC will not improve as much as they will because the amount of mana they return is static. They only scale with haste and need a lot of it to significantly chance the amount of mana saved.

&lt;abbr&gt;&lt;em&gt;Graylos last blog post..&lt;a href=&quot;http://graymatterwow.blogspot.com/2009/01/moonkin-mana-regen.html&quot; rel=&quot;nofollow&quot;&gt;Moonkin Mana Regen&lt;/a&gt;&lt;/abbr&gt;&lt;/em&gt;</description>
		<content:encoded><![CDATA[<p>I&#8217;ve read over the post a couple of times now. I may be missing something but I don&#8217;t think I say anywhere that Moonglow and Omen of Clarity don&#8217;t scale. I said they don&#8217;t scale well relative to Intensity and Dreamstate.</p>
<p>If I did say they don&#8217;t scale some where please point it out.</p>
<p>@Alamein</p>
<p>I think your missunderstanding what I mean by scaling. Generally when WoW theorycrafters talk about scaling we are talking about how an ability is affected by stats and therefore gear. For example, Resto Druids don&#8217;t scale well with crit, just like paladins don&#8217;t scale well with spirit.</p>
<p>In terms of the talents I listed in the post. Moonglow and OoC don&#8217;t scale well relative to stats as well as Intensity and Dreamstate do. As our gear improves the value of Intensity and Dreamstate will improve significantly. Moonglow and OoC will not improve as much as they will because the amount of mana they return is static. They only scale with haste and need a lot of it to significantly chance the amount of mana saved.</p>
<p><abbr><em>Graylos last blog post..<a href="http://graymatterwow.blogspot.com/2009/01/moonkin-mana-regen.html" rel="nofollow">Moonkin Mana Regen</a></em></abbr></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Alamein</title>
		<link>http://www.resto4life.com/2009/01/16/guest-post-moonkin-mana-regeneration/comment-page-1/#comment-8647</link>
		<dc:creator>Alamein</dc:creator>
		<pubDate>Sat, 17 Jan 2009 14:57:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/?p=1657#comment-8647</guid>
		<description>I don&#039;t think I agree that OoC and Moonglow don&#039;t scale. It&#039;s true that the size of the benefit doesn&#039;t change... but neither does the cost of your spells. The reason you want, say, a bigger mana pool is to cast more spells. Casting more spells gets you more OoC or Moonglow benefit.

Compare that to, say, MotW. It gets you the flat 51 points in your stats; that&#039;s a much larger percentage benefit at 500 Int than it is at 1000 Int. As your stats go up, MotW has less and less impact. That&#039;s a spell/talent that doesn&#039;t scale; at some point it&#039;s probably not worth the talent points to take IMotW.

But OoC and Moonglow will have the same impact no matter how much you add other stats. Or to say it differently, they scale based on how many spells you cast -- which in turn scales based on your mana pool and MP5.

Please correct me if I&#039;m being obtuse. :)

&lt;abbr&gt;&lt;em&gt;Alameins last blog post..&lt;a href=&quot;http://pptshandris.blogspot.com/2009/01/druid-healing-on-loatheb.html&quot; rel=&quot;nofollow&quot;&gt;Druid healing on Loatheb&lt;/a&gt;&lt;/abbr&gt;&lt;/em&gt;</description>
		<content:encoded><![CDATA[<p>I don&#8217;t think I agree that OoC and Moonglow don&#8217;t scale. It&#8217;s true that the size of the benefit doesn&#8217;t change&#8230; but neither does the cost of your spells. The reason you want, say, a bigger mana pool is to cast more spells. Casting more spells gets you more OoC or Moonglow benefit.</p>
<p>Compare that to, say, MotW. It gets you the flat 51 points in your stats; that&#8217;s a much larger percentage benefit at 500 Int than it is at 1000 Int. As your stats go up, MotW has less and less impact. That&#8217;s a spell/talent that doesn&#8217;t scale; at some point it&#8217;s probably not worth the talent points to take IMotW.</p>
<p>But OoC and Moonglow will have the same impact no matter how much you add other stats. Or to say it differently, they scale based on how many spells you cast &#8212; which in turn scales based on your mana pool and MP5.</p>
<p>Please correct me if I&#8217;m being obtuse. <img src='http://www.resto4life.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p><abbr><em>Alameins last blog post..<a href="http://pptshandris.blogspot.com/2009/01/druid-healing-on-loatheb.html" rel="nofollow">Druid healing on Loatheb</a></em></abbr></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Graylo</title>
		<link>http://www.resto4life.com/2009/01/16/guest-post-moonkin-mana-regeneration/comment-page-1/#comment-8642</link>
		<dc:creator>Graylo</dc:creator>
		<pubDate>Sat, 17 Jan 2009 01:17:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/?p=1657#comment-8642</guid>
		<description>@Sorayn

From what I can tell OoC does scale with haste, but not very well relative to Dreamstate and Intensity. The reason is the base mana cost of each spell does not change, and you would have to have a ton of haste to increase the proc frequency significantly.

&lt;abbr&gt;&lt;em&gt;Graylos last blog post..&lt;a href=&quot;http://graymatterwow.blogspot.com/2009/01/gc-i-was-wrong-imp-ff-works-with-any-ff.html&quot; rel=&quot;nofollow&quot;&gt;GC: &quot;I was wrong&quot; - Imp FF works with any FF&lt;/a&gt;&lt;/abbr&gt;&lt;/em&gt;</description>
		<content:encoded><![CDATA[<p>@Sorayn</p>
<p>From what I can tell OoC does scale with haste, but not very well relative to Dreamstate and Intensity. The reason is the base mana cost of each spell does not change, and you would have to have a ton of haste to increase the proc frequency significantly.</p>
<p><abbr><em>Graylos last blog post..<a href="http://graymatterwow.blogspot.com/2009/01/gc-i-was-wrong-imp-ff-works-with-any-ff.html" rel="nofollow">GC: &quot;I was wrong&quot; &#8211; Imp FF works with any FF</a></em></abbr></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sorayn</title>
		<link>http://www.resto4life.com/2009/01/16/guest-post-moonkin-mana-regeneration/comment-page-1/#comment-8640</link>
		<dc:creator>Sorayn</dc:creator>
		<pubDate>Sat, 17 Jan 2009 00:25:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/?p=1657#comment-8640</guid>
		<description>I thought OoC did scale.. with Haste.  At least that was the intent of the change in how it works for wrath to make it better for ferals ala combat potency.  So wouldn&#039;t more haste = more OOC procs = more free casts?

Or am I just misunderstanding how it works for spells?</description>
		<content:encoded><![CDATA[<p>I thought OoC did scale.. with Haste.  At least that was the intent of the change in how it works for wrath to make it better for ferals ala combat potency.  So wouldn&#8217;t more haste = more OOC procs = more free casts?</p>
<p>Or am I just misunderstanding how it works for spells?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Isleybloom</title>
		<link>http://www.resto4life.com/2009/01/16/guest-post-moonkin-mana-regeneration/comment-page-1/#comment-8639</link>
		<dc:creator>Isleybloom</dc:creator>
		<pubDate>Sat, 17 Jan 2009 00:22:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/?p=1657#comment-8639</guid>
		<description>Fun fact! Omen of Clarity procs off cooking! Enter the arena boomkin furiously making spiced bread so they can open up with free casts!</description>
		<content:encoded><![CDATA[<p>Fun fact! Omen of Clarity procs off cooking! Enter the arena boomkin furiously making spiced bread so they can open up with free casts!</p>
]]></content:encoded>
	</item>
</channel>
</rss>
