I’m super busy this week, so this will be a quick post reviewing Ghostcrawler’s responses to Resto-related questions from Arenis of Bonechewer (US).
1. Is any attention being given to how bad many Druids perceived Replenish? Maybe uping the returns of mana at the very least?
Yes, it is dreadful. Totally agree.
Replenish is pretty lackluster and doesn’t justify its 3-point expense. The returns are either negligible or unnecessary and Rejuvenation is an awkward healing spell to leverage in anything but a 5-man instance where you’re guaranteed to be the only healer. It also doesn’t have any hope of comparing to the awesomeness of Replenishment. Not that it necessarily should, but the effects are similar enough that the comparison will be drawn. » More on Replenish
2. Is any attention being given to how bad many Druids perceive Living Seed? Living Seed is very low on overall healing for 3 talent points mostly because it is based off crits, which outside Regrowth aren’t a Druid’s strong stat, it is over-heal the majority of the time.
I don’t think Seed is nearly as bad as Replenishment. We get caught in this cycle sometimes where a class says "I don’t want X stat" so we give them a talent that uses it and then the response is "now you are making me want a stat I don’t want." That’s overly pithy to describe the situation, but it does come up a lot.
That’s definitely overly pithy. Resto doesn’t value crit because our primary method of healing, heals over time, do not benefit from it. What crit we DO benefit from is easily achievable through Improved Regrowth, making stacking crit for our other direct heal(s) kind of silly.
3. Is any attention being give to how bad our PvP survivability is? We can’t stay in Tree if a warlock is around. We can’t CC if we are in Tree. If we aren’t in Tree we lose our armor and melee tear through us faster than if we are in it. Lifeblooms that cost about 1500 mana to stack to 3 are being wisped away by DKs without so much as a thought or bloom. The regen in what PvP gear is accessible to losing teams is terrible. The numbers show Resto Druids are the worst Healers in arena atm. Yes even worse than priests.
PvP survivability is not something we want to address on a class by class basis at this point. A lot of players feel they are dying too quickly. Going through all the talent trees to offer survivability doesn’t get at the root of this concern. As an aside, non-tanks often skip survivability talents anyway unless they are borderline OP in PvP. We are trying to bundle more of them with offensive effects.
Resto is definitely paying for its dominance in S2-S4 right now. I spend more time in Wisp Form than Elf Form in battlegrounds these days. If they buff Holy Paladins with Resto Druids and Holy and/or Discipline Priests, I’m going to be peeved.
4. Haste and Crit on our gear is pretty useless to us after a certain point. Once we reach the Haste softcap for raids, which is pretty low, we don’t need that anymore. Crit is also pretty situational as it will only really affect Nourish and we don’t get enough Crit on our gear for it to be a substantional boost to the spell. Perhaps Haste affecting Hot Ticks. Perhaps Crit affecting Hots – yeah i am dreaming on that one, but can u tell us why not?
Honestly, there is a technical limitation that prevents hots (and dots) from being able to crit. We are removing that limitation though, so who knows.
Haste and armor pen are things we put on lower level gear to make it lower level gear. Higher level gear will be more suitablly optimized.
I did not say your hots will just start critting in the next patch. I said we had the technology to do that if we think it is necessary. We would certainly have to nerf Resto in other ways to compensate for those higher healing numbers.
Critting HoTs is potentially promising though I have to disagree with the idea that we would need to be nerfed to make up for such a change. Tanks are the primary beneficiaries of our HoT ticks, and much of that healing is already overhealing (regardless of whether it displays as such on the meters). Providing a more sporadically beneficial health buffer shouldn’t necessitate a reduction of throughput in other areas.
5. Poor Idol choices. Currently there is 1 for lifebloom and 1 for rejuv. Any hopes of getting more for other spells or perhaps less specific idols?
We will try and add more. Typically these need to go on vendors (though not always) since they are so spec specific (and therefore prone to causing frustration when they drop).
The idol choices in Wrath really, really stink. As Arenis points out, they only benefit Lifebloom (nerfed so badly that it’s only useful triple-stacked) or Rejuvenation (generally reserved for tanks). I’m worried that if they only put these items on token-based vendors, that we won’t get anything as cool as the [Idol of the Crescent Goddess] was in TBC. There’s a certain something extra special that can be given to items that are acquired from individual bosses that you don’t typically see from items that are token-purchased. Qwezar of Zangarmarsh (US) made a really good suggestion that these idols could be acquired through a token system similar to the tier tokens. This would allow one item to drop that was possibly redeemable by a Protection Paladin, Elemental Shaman, or Restoration Druid.
6. Why can’t we cast thorns in Tree Form?
We want druids to be shapeshifters so we constantly struggle with how much to allow them to do without shifting. Feral and Balance have a lot of the same questions.
This is another silly limitation. Expect to see Thorns duration increased to 30 minutes or Tree of Life able to cast it … in the Emerald Dream expansion.
7. We can’t Trees cast Barkskin while silences. Trees do have bark afterall.
If you have bark, then why do you need more? Seriously, this is something we are considering.
This would be a nice change but won’t affect me a ton since I currently have no plans to participate in Arenas.
8. Having more than 1 Tree in a Raid usually only happens if there is a lack of other healers. Any input on what can be done about Trees stacking better with eachother? Like a boost to Hots if another tree has one up on a target?
I am not finding this is a general rule (one tree per raid) except for groups that just tended to keep the same players they had in BC. Except for paladins with their weird buff stacking mechanics (something we are looking at) I do see plenty of concerns from all classes that there isn’t enough reason to bring more than one of them. Yet, that was kind of the point. All things being equal, we would prefer you to bring a diverse group (to avoid raid stacking and get everyone into the raids) but we don’t want to overly penalize you if you cannot for whatever reason.
I also haven’t experienced this personally. Given, my guild isn’t the type that necessarily min/maxxes its raid composition (nor is WotLK raid content such that this is necessary so far), but I don’t really feel any less effective if there’s a second Druid on board.
Overall, it was really nice to see some responses in the healer forum to something other than Priest whining, and I’m encouraged by the acknowledgement that Replenish is “dreadful.”
- One Druid, Many Worlds » Blog Archive » The Daily Druid - More 3.0.8 analysis and the future of Resto Tree Druids
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