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Phaelia PTR Changes: 6-Second Cooldown on Wild Growth

Published on December 11, 2008 by Phaelia
Blue, Patches, Spells and Talents
33 Comments

The long expected 6-second cooldown has been applied to Wild Growth on the Public Test Realms today, along with a host of other Druid-related changes. All I can say is, “PHOOEY!” I don’t see why Wild Growth should be subject to the same degree of nerfage that Circle of Healing is when Blues have repeatedly acknowledged that Circle of Healing is a considerably larger problem. While this isn’t going to have much effect in 5-man instances, it’s going to be quite painful in 10-man and 25-man. To make you (and me) feel better, here is an illustration from Eggo “Crabsmacker” Egoo:

THIS! IS! NORTHREND!

“Resto4Life” is sounding more like a prison sentence lately. And here are the rest of the Druid-specific changes announced (or discovered) today:

  • Feral Attack Power: All weapons now have the potential to grant feral attack power based on their dps (as compared to the best superior-quality weapons available at level 60).  Players will see their existing feral weapons grant roughly the same attack power as they did before (+/- 2 or so), but many new weapons will be options for the feral druid.  Some feral weapons have had strength converted to attack power to be more appealing to other classes able to equip them.  All druids will see the amount of feral attack power granted by an item in the item tooltip, if it grants any, but other players will not see that information.
  • Bonus Armor: The mechanics for items with bonus armor on them has changed (any cloth, leather, mail, or plate items with extra armor, or any other items with any armor).  Bonus armor beyond the base armor of an item will no longer be multiplied by any talents or by the bonuses of Bear Form, Dire Bear Form, or Frost Presence.
  • Genesis: Now works with Tranquility and Hurricane.
  • King of the Jungle: The Bear effect is now physical, and thus cannot be dispelled.
  • Nature’s Grace: Now also effects Revive.
  • Primal Tenacity: Now reduces the cost of Bear Form, Cat Form, and Dire Bear Form by 17/33/50% in addition to its previous effects.
  • Protector of the Pack: No longer changes value based on party size.
  • Savage Roar: The buff now persists outside of Cat Form but only provides its benefits while in Cat Form.
  • Starfall : Now be cancelled by any shapeshifting.
  • Survival of the Fittest: This talent now grants 22/44/66% bonus armor in Bear Form and Dire Bear Form in addition to all of its previous effects.
  • Swipe: Swipe (Cat) has now been added at level 71, dealing 260% weapon damage, costs 50 energy with no cooldown. All talents affecting the Bear Form version affect the Cat Form one as well.
  • Wild Growth: Now has a 6 second cooldown.
  • Savage Fury: Mangle (Bear) damage was being increased by a higher percentage than intended. This has been fixed, and in result Mangle (Bear) should see roughly a 16% damage reduction. Also fixed a bug with Savage Fury where the Rake bleed effect was not being increased.

I’m really excited about the addition of a mana cost reduction for Feral forms on Primal Tenacity. This is essentially what I suggested last month in light of Feral mana woes and should make PvP as a BearCat much more fun and sustainable. On the other hand, the bug fix to Mangle – Bear was unexpected. I wasn’t aware this was an issue. Either way, ouch. Or maybe “less ouch.”

Not necessarily Druid-specific but still interesting:

Tapping: All player spells which cause a creature to become aggressive to you will now also immediately cause the creature to be tapped.  

This means we’ll be able to “tag” mobs using the slightly cheaper Faerie Fire rather than having to spend 4% additional base mana on a Moonfire. Not a big deal, but nice if you’re Restoration-specced and grouped with your husband’s leather-wearing DPS Warrior where your Moonfire is less than necessary to help kill things (and your mana would be better spent keeping your partner from impaling himself).

Want more delicious Feral stuff? Be sure to check out Kalon’s recent post The Collected Ideas on How to Fix Bears (But what if I wanted cubs!?) and Runy’s recent post on tanking idols (or the lack thereof), Azerothian Idol: Bears to Rock Out with New Idols.

Related Posts

  • Nourish to Benefit from Moonglow and Wild Growth HoT (and Blues)
  • Homer’s WoW Patch
  • Patch 2.4 Official Class Changes
33 Comments
Categories: Blue, Patches, Spells and Talents

Phaelia Mailbag: Leatherworking vs. Tailoring in WotLK

Published on December 9, 2008 by Phaelia
Featured, Items and Equipment, Lunar Guidance, Mailbag
25 Comments

Kehnomar of Nordrassil (EU) wrote in with this great question:

Come WotLK, would Leatherworking or Tailoring be the better profession for healing, in your opinion? I’m currently a tailor because the Primal Mooncloth set was pretty nice for healing before getting some good raiding gear, but I’m considering changing to Leatherworking if it will be more useful in the expansion.

He actually sent me this question at the beginning of November. At the time, I wasn’t sure how to respond because I was under the belief that all of the items for Leatherworking/Tailoring hadn’t been released. Unfortunately, I was wrong. Blizzard has opted to change their policy on armor crafting so that these skills no longer produce skill-defining Bind-on-Pickup epic items like the Primal Mooncloth and Frozen Shadoweave sets of the Burning Crusade. Practically all of the armor that can be crafted with these skills is now Bind on Equip and can be bought and sold. What does this mean and, if there aren’t self-crafted sets any longer, what benefits do each tradeskill now provide to the healing Druid?

Continue reading ‘Mailbag: Leatherworking vs. Tailoring in WotLK’…

Related Posts

  • Mailbag: WotLK Item List
  • Pre-Raid Gear: Head, Shoulder, Chest, Hands, Legs, Feet
  • Mailbag: Zul’Aman Healing Chests
25 Comments
Categories: Featured, Items and Equipment, Lunar Guidance, Mailbag

Phaelia Community Spotlight

Published on December 5, 2008 by Phaelia
Artwork, Blue, Community, Macros, Tree-Shirts
14 Comments

New Tree Shirts and Long-Sleeved Options

The Feast of Winter Veil is coming up which would be a great time to hint-drop about wanting a Tree Shirt or two from a certain blog. *Nudge nudge* In preparation for the holiday season, I’ve added three great new designs:

 tol_symbol restoration_wreath_autumn restoration_grid

1

2

3

  1. Tree of Life Emblem
    The first is the orange symbol that features prominently on the chest of our Tree of Life form. Although I’ve featured it on brown shirts (mostly), you can switch the color of the shirt to whatever suits you best. The nice thing about this design is that it’s vector-based and should print as a crisp, understated option for the discerning tree.
  2. Restoration Wreath (Autumn) by Diego SS. Dicaro
    The second design is a autumnal variation on Eggo’s earlier Shift Happens Restoration Wreath design. This design was requested by several readers, and Eggo actually sent it in a number of weeks ago. Sorry that it’s taken me so long to get it added!
  3. “Shift Happens” Grid from Valenna
    Finally, Valenna created a design for the “Shift Happens” contest earlier this year. Since he’s pretty much my best friend, there was no question as to whether I would add it, but I really love it! It features 8 rounded squares with each of the Night Elf forms (including the still-awaited critter form). The design includes black, purple, orange, brown, and light blue and should work well on many different shirt colors.

Also note that many designs have long sleeved options. Colors for men are unfortunately typically limited to black or white, but women have several to choose from. To view all long-sleeved shirts:

  1. Visit the Spreadshirt storefront.
  2. Under the dropdown All Products, select Men or Women.
  3. Under the dropdown All Articles, select Long sleeve shirts.

Looking for more information about delivery times? See Spreadshirt’s Shipping Page.

[Intravenous Healing Potion] Macro from Vreenash

Some of you may not be familiar with the [Intravenous Healing Potion]. This item was newly added with Wrath and is sold by Angelique Butler in the Dalaran First Aid shop at a starting price of 2g 70s. Essentially, it’s an infinite-use health and mana restore for 3 minutes (usable only outside of combat). This macro deploys the IV and gives instructions to those nearby on how to use it:

#showtooltip
/s =/\= Intravenous Drip has been deployed =/\=
/s –Stand still while clicking to regen Health/Mana–
/use Intravenous Healing Potion

Vreenash_IVAccording to Vreenash, he’s seen overwhelmingly positive response in battlegrounds, particularly Arathi Basin. Perhaps best of all, this item can be deployed and used by a Feral or Balance Druid while still in form, allowing you to help out with healing during downtime.

Note: These items do not stack. Always use a fresh needle.

Favorite Posts of Late

There have been an incredible number of useful and informative posts in the wake of Wrath. Here are a few of my favorite:

  • The Bear T7 List: Part I | Part II from ThinkTank
    Kalon releases some great bear-oriented gear lists along with ratings.
  • Feral Factions from Of Teeth and Claws
    Karthis submits an overview of the best Feral-oriented rewards from various factions to help you plan your reputation grinds.
  • Pre-Naxx Feral Worksheet from Of Teeth and Claws
    A spreadsheet of Feral gear to help kitties and bears prepare for raiding Naxxramas.
  • Pre-Naxx Moonkin Gear: Part 1 | Part 2 | Part 3 from Gray Matter
    Gearing up for a little Pew Pew in Naxxramas? Graylo has you covered with this extensive guide of available and recommended upgrades.
  • Resto Pre-Raid Gear from Elitist Jerks Forums
    Tuftears of Stormrage (US) summarizes pre-Naxxramas gear by slot and type in an easy to read format.
  • WotLK Cooking 375-450 from Kaliope’s WoW Crafting Blog
    Kaliope walks you through reaching 450 cooking in Wrath. It’s more difficult than you might think!
  • WotLK Wallpapers from Banana Shoulders
    Missing Northrend while away at work? Siha has created several gorgeous Wrath of the Lich King wallpapers at 1680 x 1050 size.
  • Wrath: Overview of Daily Quests (Level 70-75) from Yashima Plays
    Yashima lists the available daily quests and from level 70 to 75, their location, associated faction, and reputation awarded.

Ghostcrawler says L2Play (with Druids) and “Dude”

There are plenty of druids topping healing meters.

I think where the problem comes from sometimes is that you need healers who are good at working with hots. When someone has a hot on them, you have to be able to guess if that hot will heal the dude and if it can do it fast enough. Inexperienced healers sometimes stomp on hots, wasting the druid (or priest) mana and making sure that the hot-healer appears to have not contributed much.

This has been a long-standing problem for Druid healers. Given the competitive nature of healing, training one’s guildmates to not overwrite your HoTs is pretty difficult. Does anyone have any tips?

Other Blogs to Visit

As I suspected, the release of Wrath has contributed to a whole new crop of great blogs to visit and subscribe to!

    warcraft_dryad
    Warcraft Dryad
    by Marina Siu-Chong
  • Cenarion Musings
    Restoration Druid Pixiedark ponders Cenarius.
  • Chrille
    PvP, Feral, Taurens, and machinima. Could there possibly be a more interesting combination for a blog?
  • A Druid in Time
    From reader Shopshopshop of Uldum (US) comes this great new blog on playing a casual Restoration Druid!
  • Druid Heal
    Raaff the Tree shares his thoughts on Druid healing, starting with Talents!
  • Eighty Percent Fur
    With a name that sounds strangely reminiscent of a Fergie song, Lushious blogs about all things Feral Druid.
  • Moonfire
    Real life couple Gwyn and Cablin of Bronze Dragonflight (EU) play Restoration and Balance Druids respectively. One has to wonder about the “discussions” that occur when spell power gear drops!
  • One Rogue’s Journey
    According to Zaltu of Scarlet Crusade (US), “Rogues do it anywhere in between ninety and two-hundred and seventy degrees.” Kind of makes you shift uncomfortably in your chair, doesn’t it?
  • Rawrbitchrawr
    Stompalina of Staghelm (US) shares personal character stories alongside theory development on her Restoration-oriented blog.
  • Shields Up
    Drugfreeyth of Teldrassil (EU) delivers an eclectic mix of “Restoration Shamans, black holes, backstabbing, and ponies.”
  • Stealth Runs
    Furble writes an interesting blog that focuses on completing stealth runs through instances.
  • Threat Monster
    From Zaydok of Stormscale (US) comes this great new blog about “threat build” warriors who tank with an aggressive style.

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14 Comments
Categories: Artwork, Blue, Community, Macros, Tree-Shirts

Phaelia Blue: Mana Regen Complexity and Restoration Scaling

Published on December 2, 2008 by Phaelia
Blue
60 Comments

There are a couple of recent blue posts I’d like to draw attention to this morning. The first post was made in response to complaints by Nightshroud of Aleria (US) that mana regeneration is simply too complex a stat to deal with, making gear comparisons tedious and more difficult than they should be. In summary, she says:

  • MP5 is the most straightforward of mana regeneration stats.
  • Spirit is complicated since it scales based on your level and its return is affected by the square root of Intellect.
  • Intellect also plays into Spirit/Intellect-based mana regeneration and is now also affected by the raid-wide Replenishment effect.
  • Many classes have additional effects to consider like mana regenerated from spell crit.

For the record, the current mana regeneration formula looks like this:

Base Mana RegenInt, Spi, Level = (0.001 + SPI * Base_Regen(Level) * √I) * 5

Was it really necessary to make things THAT complicated? Developer Ghostcrawler seems to question whether it was:

This is something that is totally on our radar. Mana regen requires looking at a lot of different numbers and we’d like to simplify it, without losing any of the interesting gear options that players have.

Simplified mana regeneration would definitely be a welcome change. Or at the very least, increased transparency of how a given stat will affect you. There’s a certain amount of fun in determining whether an item is an upgrade, but I reach my limit at about 30 seconds of thought and often end up picking between two similar items based on which is prettier (a decision made more difficult by the fact that armor designers apparently made ONE texture/mesh for all pre-raid armor in Wrath). With the radical changes that were made to so many ratings systems in the expansion, I really think that they should have scrapped their current formula in favor of something less complex on day 1.

tree_scaling

On the perhaps alarmist post entitled "The Druid Dilemma: Worst Healers Post-Naxx", Dimachaeri of Tichondrius (US) laments Druid-unfriendly itemization with many items laden with spell crit and/or spell haste. This is an issue for a number of reasons:

  • Our HoTs do not benefit from spell crit as they cannot crit.
  • Our HoTs benefit VERY little from spell haste. In fact, haste actually devalues Gift of the Earthmother, the 5-point talent at the bottom of the Restoration tree that reduces the GCD of Lifebloom, Rejuvenation, and Wild Growth by a percentage of its base cast time.
  • The benefit to Regrowth from spell crit is extremely marginal. If you’re using Regrowth any considerable amount, chances are you’ll have 5/5 Improved Regrowth, making an additional 1% spell crit practically worthless.
  • The benefit to Healing Touch from spell haste is also very small. The 0.5 second reduction in Wrath combined with a Glyph of Healing Touch and 5/5 Naturalist means that haste has no effect on sustained HPS.

Ghostcrawler responds:

A few random thoughts:

  • When you talk about scaling, you have to separate a few different issues:
    1. Does the class / talent / spell scale?
    2. Does it scale well once it has good gear?
    3. Does that gear actually exist?
    4. Is it readily available or is it hard to get?
  • Some classes complain about having too many stats and others about not having enough stats. They are just different class styles. There are advantages and disadvantages to both.
  • Our goal is not that every stat is useful for you.
  • Our goal is not that only stats which are useful for you appear on your gear.
  • One of the interesting things about resto seems to be that there is some player preference involved in how you heal. Some use Regrowth a lot now, others use Healing Touch, and others stick with rolling blooms. While it may end up that someone can prove one of those strategies sufficiently trumps the others, for now it is cool to see the experimentation.
  • That said, we do worry if Nourish’s niche is too narrow. We’ll see. It is getting compared to heals with very good glyphs affecting them.

If the idea that it’s okay for one class to benefit from fewer stats than another that fills the same role seems familiar, it’s because it mirrors the paradigm of Druid tanking gear. Bears needn’t stack parry or block since they don’t benefit from those stats. This difference means they can more readily equip what would ordinarily be considered "Rogue gear." Meanwhile, the differences between a DPS Warrior set and a tanking Warrior set are far more pronounced. This paradigm relies upon the "simpler" class getting MORE out of their limited stats than the classes who benefit from a more diverse set of stats. This means that Druids should expect to scale better from adding spell power, Spirit, and Intellect since we derive little benefit from haste or spell crit. Whether or not we will remains to be seen.


Looking for information about recent Feral changes? Check out impressions on the armor reduction from Karthis and Kalon (which should totally be a police drama, by the way).

Related Posts

  • Blue: 3.1 Changes (Mana Regen and More)
  • Blue: Mana Regen to be Updated or Redesigned
  • Blue: Question, Answer, and Response
60 Comments
Categories: Blue
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Phaelia
Hey, Stormwalker! Great to hear from you! Our little sprout is growing fast, but don’t call him “little” when he’s around or he’s sure to tell you “I a little bit big!” :-)

Stormwalker
I…I…kinda miss you and your Druidic writings of old. Good to see you’re still around, busy with RL. The little sproutling looks a little bigger now! Regards, Stormwalker, of old.
The Sprout(ed) Seed (91)

Triadx
Gratz on the mini sprout!

Keybinding
Oh my gosh! You look beautiful. Is that a new druid in training? Maybe he will rebel and spec feral or oomkin? /cheer!

Bolink
Beautiful! Congratulations! (I know this is just a tad late) .-= Bolink´s last blog ..Druid Defense in Warsong Gulch =-.

Teledris
Awesome, dude! Congratulations!

tkc
15 short years till he wants to borrow the car! Cheers!
Druids (Not) to Pick Locks in Cat Form (17)

Claire Swazey
I have a cat who has learned to open the pet door lock. I’d never have thought…
The Belkin Nostromo N52 TE (74)

Alahnna (Mama Druid)
Over two years later and this is still relevant and so very helpful. I hope you are having a blast with your little sprout, who’s probably running all over the place now. =D

Marc
Hi, Too bad this blog is no longer maimtained. Thanks for you post though. I wanted to address the issue of lefties. I am on, and use the N52TE. I use a trackball with my right hand and the n52TE with my left, no problems.
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