PTR Changes: 6-Second Cooldown on Wild Growth
Published on December 11, 2008 by Phaelia
Blue, Patches, Spells and Talents
33 Comments The long expected 6-second cooldown has been applied to Wild Growth on the Public Test Realms today, along with a host of other Druid-related changes. All I can say is, “PHOOEY!” I don’t see why Wild Growth should be subject to the same degree of nerfage that Circle of Healing is when Blues have repeatedly acknowledged that Circle of Healing is a considerably larger problem. While this isn’t going to have much effect in 5-man instances, it’s going to be quite painful in 10-man and 25-man. To make you (and me) feel better, here is an illustration from Eggo “Crabsmacker” Egoo:

“Resto4Life” is sounding more like a prison sentence lately. And here are the rest of the Druid-specific changes announced (or discovered) today:
- Feral Attack Power: All weapons now have the potential to grant feral attack power based on their dps (as compared to the best superior-quality weapons available at level 60). Players will see their existing feral weapons grant roughly the same attack power as they did before (+/- 2 or so), but many new weapons will be options for the feral druid. Some feral weapons have had strength converted to attack power to be more appealing to other classes able to equip them. All druids will see the amount of feral attack power granted by an item in the item tooltip, if it grants any, but other players will not see that information.
- Bonus Armor: The mechanics for items with bonus armor on them has changed (any cloth, leather, mail, or plate items with extra armor, or any other items with any armor). Bonus armor beyond the base armor of an item will no longer be multiplied by any talents or by the bonuses of Bear Form, Dire Bear Form, or Frost Presence.
- Genesis: Now works with Tranquility and Hurricane.
- King of the Jungle: The Bear effect is now physical, and thus cannot be dispelled.
- Nature’s Grace: Now also effects Revive.
- Primal Tenacity: Now reduces the cost of Bear Form, Cat Form, and Dire Bear Form by 17/33/50% in addition to its previous effects.
- Protector of the Pack: No longer changes value based on party size.
- Savage Roar: The buff now persists outside of Cat Form but only provides its benefits while in Cat Form.
- Starfall : Now be cancelled by any shapeshifting.
- Survival of the Fittest: This talent now grants 22/44/66% bonus armor in Bear Form and Dire Bear Form in addition to all of its previous effects.
- Swipe: Swipe (Cat) has now been added at level 71, dealing 260% weapon damage, costs 50 energy with no cooldown. All talents affecting the Bear Form version affect the Cat Form one as well.
- Wild Growth: Now has a 6 second cooldown.
- Savage Fury: Mangle (Bear) damage was being increased by a higher percentage than intended. This has been fixed, and in result Mangle (Bear) should see roughly a 16% damage reduction. Also fixed a bug with Savage Fury where the Rake bleed effect was not being increased.
I’m really excited about the addition of a mana cost reduction for Feral forms on Primal Tenacity. This is essentially what I suggested last month in light of Feral mana woes and should make PvP as a BearCat much more fun and sustainable. On the other hand, the bug fix to Mangle – Bear was unexpected. I wasn’t aware this was an issue. Either way, ouch. Or maybe “less ouch.”
Not necessarily Druid-specific but still interesting:
Tapping: All player spells which cause a creature to become aggressive to you will now also immediately cause the creature to be tapped.
This means we’ll be able to “tag” mobs using the slightly cheaper Faerie Fire rather than having to spend 4% additional base mana on a Moonfire. Not a big deal, but nice if you’re Restoration-specced and grouped with your husband’s leather-wearing DPS Warrior where your Moonfire is less than necessary to help kill things (and your mana would be better spent keeping your partner from impaling himself).
Want more delicious Feral stuff? Be sure to check out Kalon’s recent post The Collected Ideas on How to Fix Bears (But what if I wanted cubs!?) and Runy’s recent post on tanking idols (or the lack thereof), Azerothian Idol: Bears to Rock Out with New Idols.



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