PTR Changes: 6-Second Cooldown on Wild Growth
Published on December 11, 2008 by Phaelia
Blue, Patches, Spells and Talents
33 Comments
The long expected 6-second cooldown has been applied to Wild Growth on the Public Test Realms today, along with a host of other Druid-related changes. All I can say is, “PHOOEY!” I don’t see why Wild Growth should be subject to the same degree of nerfage that Circle of Healing is when Blues have repeatedly acknowledged that Circle of Healing is a considerably larger problem. While this isn’t going to have much effect in 5-man instances, it’s going to be quite painful in 10-man and 25-man. To make you (and me) feel better, here is an illustration from Eggo “Crabsmacker” Egoo:

“Resto4Life” is sounding more like a prison sentence lately. And here are the rest of the Druid-specific changes announced (or discovered) today:
- Feral Attack Power: All weapons now have the potential to grant feral attack power based on their dps (as compared to the best superior-quality weapons available at level 60). Players will see their existing feral weapons grant roughly the same attack power as they did before (+/- 2 or so), but many new weapons will be options for the feral druid. Some feral weapons have had strength converted to attack power to be more appealing to other classes able to equip them. All druids will see the amount of feral attack power granted by an item in the item tooltip, if it grants any, but other players will not see that information.
- Bonus Armor: The mechanics for items with bonus armor on them has changed (any cloth, leather, mail, or plate items with extra armor, or any other items with any armor). Bonus armor beyond the base armor of an item will no longer be multiplied by any talents or by the bonuses of Bear Form, Dire Bear Form, or Frost Presence.
- Genesis: Now works with Tranquility and Hurricane.
- King of the Jungle: The Bear effect is now physical, and thus cannot be dispelled.
- Nature’s Grace: Now also effects Revive.
- Primal Tenacity: Now reduces the cost of Bear Form, Cat Form, and Dire Bear Form by 17/33/50% in addition to its previous effects.
- Protector of the Pack: No longer changes value based on party size.
- Savage Roar: The buff now persists outside of Cat Form but only provides its benefits while in Cat Form.
- Starfall : Now be cancelled by any shapeshifting.
- Survival of the Fittest: This talent now grants 22/44/66% bonus armor in Bear Form and Dire Bear Form in addition to all of its previous effects.
- Swipe: Swipe (Cat) has now been added at level 71, dealing 260% weapon damage, costs 50 energy with no cooldown. All talents affecting the Bear Form version affect the Cat Form one as well.
- Wild Growth: Now has a 6 second cooldown.
- Savage Fury: Mangle (Bear) damage was being increased by a higher percentage than intended. This has been fixed, and in result Mangle (Bear) should see roughly a 16% damage reduction. Also fixed a bug with Savage Fury where the Rake bleed effect was not being increased.
I’m really excited about the addition of a mana cost reduction for Feral forms on Primal Tenacity. This is essentially what I suggested last month in light of Feral mana woes and should make PvP as a BearCat much more fun and sustainable. On the other hand, the bug fix to Mangle – Bear was unexpected. I wasn’t aware this was an issue. Either way, ouch. Or maybe “less ouch.”
Not necessarily Druid-specific but still interesting:
Tapping: All player spells which cause a creature to become aggressive to you will now also immediately cause the creature to be tapped.
This means we’ll be able to “tag” mobs using the slightly cheaper Faerie Fire rather than having to spend 4% additional base mana on a Moonfire. Not a big deal, but nice if you’re Restoration-specced and grouped with your husband’s leather-wearing DPS Warrior where your Moonfire is less than necessary to help kill things (and your mana would be better spent keeping your partner from impaling himself).
Want more delicious Feral stuff? Be sure to check out Kalon’s recent post The Collected Ideas on How to Fix Bears (But what if I wanted cubs!?) and Runy’s recent post on tanking idols (or the lack thereof), Azerothian Idol: Bears to Rock Out with New Idols.
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By now, you’ve almost certainly heard about the change to itemization whereby the +Healing and +Spell Damage stats are being retired for the less specialized Spell Power stat. What, exactly does this mean, though, and what can you expect at the release of Patch 3.0?
I’m really not sure why WG was nerfed to get a cooldown. It really didn’t feel overpowered at all. It was situationally good when a raid or group was taking light, consistent damage or to top up after periodic AoE. The cooldown just makes resto druids worse where we weren’t broken.
Shopshopshops last blog post..Blog Azeroth Shared Topic: Screenshot Wars!
I totally agree Shop… This is ridiculous. I mean, we are HoT healers. Therefore we can not do a lot of healing at one time unless it is on one person. This just means that the CoH priests will heal the same people we do and our HoTs will not count again! *gumble, grumble*
Cuspers last blog post..New Raiding
To me 6sec cooldown hurts 10 -25 mans alot and what ticks me off is now GotEM is lessened in value just a bit. If I didn’t want my greatness deck so bad Id go kill all the crabs I could see.
Why do I hate to love you GC and love to hate you.
Well, I chose to spec “Dreamtree” this time around, and now…I’m glad I did!
The only and I highly emphasize ONLY positive here is that with a 6 second cooldown, WG will be able to be reapplied to the initial targets before the HoT is completely gone. However, this hardly says much when the entire raid is taking ridiculous amounts of AoE damage a la Sapphiron. Even more ridiculous is that the devs are obviously equating CoH to WG when they are COMPLETELY different in respect to how they heal. If WG had some sort of slight initial heal to it then MAYBE this would be warranted. As it is, my guild runs with 2 resto druids, 2 resto shammys, 2 holy pallys, and a CoH priest on most 25 man raids. Tuesday evening, according to recount, the priest was doing 37% of the entire healing done for the raid with myself as the next highest healer at 11.6%. Now, granted, roughly 35% of my healing came from WG (though lifebloom actually topped it at about 40%) but over 80% of the priest’s healing came from CoH. Tell me how on earth CoH isn’t just completely pwning WG in the face? I have to stop using WG because it is almost always overwritten by a priest. If anything, the cooldown (if that’s truly the answer though perhaps a substantial mana increase might be better) should be applied to CoH and left off of WG in order to allow both Chain Heal from Shamans or Holy Bacon to be effective as well as WG. As it is, I can almost guarantee that a good portion of the time, especially on melee, Chain Heal would be able to overwrite a good portion of WG though WG might do better on grouped casters. I can only hope that they realize how entirely dumb this is.
And yes, as Eggo points out, this makes Gift of the Earth Mother far less desirable than it used to be. Some people have been against it since the get-go but I’ve found it useful. Now, however, that might change.
/grrrrr Ghostcrawler…
Doesn’t Faerie Fire already tag the mob since it now has a small damage component?
And as for Wild Growth, its front loaded nature did mean it was sort of spammable in places like Malygos because you’d let it tick for a few secs then cast it again. Highly inefficient but in the bouncing stages, Druid healers and instant heals are king.
You know, I’m glad for these changes. Actually I want WG and CoH to be entirely removed from the game, as raid/splash damage is being extremely trivialized. Any WWS since 2.3 can tell you that, having priests topping the meters having 75%+ of their effective heals coming from a single spell. It’s like being a shaman, but being able to heal 5 people every 1.5s (or less).
it’s not like I miss being on top, I just don’t like where healing is heading to. I don’t want to be a destruction spec’d resto druid just worry about pressing buttons and watching the GCD for the entire fight…
Oh well, WG and probably GotEM are out of my builds. Might as well try something entirely diferent, like dreamstate. What do you think Phae?
Goddammit, I spent 2000 gold on a titansteel guardian because the damn mace from nexus still hasn’t dropped after sixteen runs, and now they’re nerfing it. >:(
But yeah, WG nerf –> Dreamstate tree spec for me.
Well said Andurial! I totally agree, and my WWS reports have looked very similar.
But, yes, that will mean back to the drawing board for a lot of us. I’m not sure if I can bring myself to spec out of WG to Dreamstate on the principle of being a HoTsTree. It will make me QQ a little if it totally gimps mus in raids, but I sort of liked rolling lifeblooms and I’m trying to look at this as my chance to go back to that.
Aertimuss last blog post..My New Favorite Item
@Tarqon: Titansteel’s SP is down to 408. You better not pass on any weapon upgrades from now on…
My only issue is with the “tagging” one actually. I once was on a quest, where you had to invoke the boss at a certain map point. If someone else had invoked the boss you basically had to wait, the mechanics would not allow more than one of that boss to exsist at a time.
Because of this there was a line of people waiting their turns to bring out the boss. When it came my turn, a feral druid who was near the end of the line threw a feral fire on my target. (I guess he was feeling impatient) Luckily for me I had started with a moonfire which must have hit at practically the same time so I was able to keep my mob.
Under the new rules though the kitty would have basically cut in line. Hopefully they will find a way to make any invoked bosses only fightable/aggro the the person who called them.
How many people here actually enjoy healing with that spell? Quite frankly, isn’t WG the most mindless heals you can cast as a tree? (other than pop tranquility counting the stars that pass by). Isn’t it like putting on a giant safety mitten and pushing the big “HEAL RAID” button?
It’s a spell that isn’t smart enough to stick where you want when you want it, but dumb enough to heal the entire raid including all the Baby Blizzard Bears. It’s so ‘fire and forget’, I’d rather just forget it.
But the worst thing is that this spell is too often the right spell to use. It makes healing trash mundane and is cheap enough to toss around outside of your boss assignments. When the results are in and the meters checked, wild growth wins, hands down, giving a false sense of “healer pride”.
As for talents, I see the 6 second WG cooldown makes GotEM even *more* valuable, because instead 3-5 applications of WG we need to get our other HoTs applied as quickly as possible. GotEM gives us serious multi-target healing power without WG. What other class can sustain over 500 HPS/target on 14 *chosen* targets?
I welcome this rebalancing of the instant “smart” raid heals because I too am seriously tempted to just sit there, randomly targeting people and hitting the squishy “HEAL RAID” button while I catch up on reading resto4life.
And Phae, thanks for your blog! It is the biggest source of inspiration and information I have as a passionate healer. Big love.
Well yes, I’d have no problem with them removing smart heals from the game altogether and rebalancing encounters to adjust. However, the problem here is that a) This makes the top of the resto tree utter crap and b) high end guilds will just stack shamans to provide aoe healing for their raid groups, to the detriment of other healing classes, just like they did in SWP.
It is a tricky situation blizzard has gotten themselves in with the whole smartheal problematic.
In my guild there are druids who use WG very situational but we do have absolute spammers as well, and it doesn’t work too bad. And CoH is just off at this state. But will a 6 sec. cooldown fix all that?
Druids who used WG with care will loose a great situational tool.
Priests will be hit hard as CoH was strong because it could be spammed when needed.
As I shaman I hope we will see good balancing. God I hope shamans won’t be forced back into mindless CH spamming. And if shaman stacking will happen again my guess is CH will see a nerf too (I’d be fine with it).
My main problem is that splash and aoe damage is fun. It’s fun to avoid. It’s fun to heal. It is why I play shaman. And I was very happy seeing other classes getting good aoe healing abilites as well. It’s kind of confusing if nearly all dps classes now get their aoe spells and we healer loose a good chunk of aoe healing because of too good smart targeted heals.
Anyways, we are healers, we will manage.
drugs last blog post..Replenishment please
Dear fellow trees,
I really don’t understand why do you want to compete with the CoH priest. He is not on the boss’s side you know. It’s his and the shaman’s job to keep the raid up. We hot the tanks and those who have unavoidable damage. If the fight is raidheal-dominated, of course they will top the healing meters, strike that, if the raid have more than enough healers, they may even sit out one tree for a CoH or shaman.
Where there is less raid heal, we and the paladins dominate the charts. It’s not a race you know (except between class-members).
And genesis affect my beloved tranquility? Yes please!
I just wanted to show my support to the “Nerfing WG is stupid” campaign. These days WG means about 30% of my total healing, but mainly because I use it to heal those last hp or keep it up on melee, which in the long run saves a lot of mana. It can’t be other way, because when it ticks for 500-600 you can’t really expect it to be a Save the Day spell.
If they’re adding a cooldown, they should buff it so it heals a lot more, because then one question arises: is it a worthy 51-pt talent? I don’t think so.
I just can’t wait to watch priests try and learn to heal again xD
As for WG, It is off my bars, good riddance! I’m off to respec…
River xx
Ok just because I didn’t see any comments on this and it’s got me boggled first thing in the morning.
“All druids will see the amount of feral attack power granted by an item in the item tooltip, if it grants any, but other players will not see that information.”
I can hear the comments now,
Warrior: “Why did the Druid roll on that mace?”
Druid: “Because it has 1300 AP on it.”
Warrior: “There’s no AP on that, what are you looking at?”
Does this move make sense to anyone else? Seems like Blizz is trying to start fights over gear.
“Bonus armor beyond the base armor of an item will no longer be multiplied by any talents or by the bonuses of Bear Form, Dire Bear Form, or Frost Presence.”
What a crock. Is this going to apply to trees as well? We all know how Blizz likes to throw stuff in under the radar. Bears armor has already seen a substantial nerf and has thus made them harder to heal. So let’s nerf them some more. Is Blizzard trying to make ALL druids roll DK? Because I’m seriously thinking about switching my main.
The nerf is for no skilled shamans to continue to get raid spots. I saw many shamans saying “OH we need this nerf so we can get into raids” There you go your reason for the nerf.
@Cyrin, you got to try DK’s they are a fun class, mine is only 61 now, but a pritty fun class to play, so far my DK build is 26/0/26 took 26 points in unholy for the ghowl to stay around for a long time and the gargoal bomber, then blood (the 26 points now and the rest of all my points as a I level) is just a fun spec.
Tarqon: “Well yes, I’d have no problem with them removing smart heals from the game altogether and rebalancing encounters to adjust. However, the problem here is that a) This makes the top of the resto tree utter crap and b) high end guilds will just stack shamans to provide aoe healing for their raid groups, to the detriment of other healing classes, just like they did in SWP.”
^^This.
Drun: “The nerf is for no skilled shamans to continue to get raid spots. I saw many shamans saying “OH we need this nerf so we can get into raids” There you go your reason for the nerf.”
and ^^This.
http://talent.mmo-champion.com/?druid=00000000000000000000000000000230530310531502531053313000532003100000000000000000000&glyph=000000000000
My new “Bigger than 5-man” spec. Forget WG. It takes 4 – 5 sec for the cast of it to have mattered, and with the 6s CD now I have to choose to top off a few melee or a few ranged.
For 5-mans with unavoidable AOE damage, I’ll have the party cluster when possible, but even then WG if fairly situational.
What a crap talent.
Actually only bear FF has damage on it, Kitty FF has no damage on it and since no one in their right mind (even tank specced feral) grinds in bear form then the tapping is a really really nice improvement to the feral grinding lifestyle. Its so frustrating to have pulled something with your FF then have someone else hit it with something and tag it away from you before you can get to it.
The whole thing is off-track. A cooldown to WG will (perhaps severely) reduce our overall healing output in raids. If the devs want to carry this forward, the least they could offer is a buff to some other spell to more or less balance things out.
And you know what? I got just the thing.
I assume everyone will remember a previous nerf that was at least as serious as this one. Yes, the Lifebloom coefficient nerf. Since the nerf to WG will weaken our roles as area healers, we need Lifebloom un-nerfed so we can confidently return to our previous roles of multiple-target healers.
Hence my request: un-nerf the healing coefficient on Lifebloom and bring it at least closer to its previous glory. Otherwise, we run the risk of being particularly good at nothing at all. And that, as we know too well, is synonymous with death.
Poor Phae, stuck with Resto4Life.
S’why I chose a name that could describe anything (since it really doesn’t mean anything).
Just pull a BBB and play (and blog about) a hunter
Tell me how the hell are we to heal Loatheb now with 6 seconds CD to WG? I run 2 healers Naxx 10.
Sapphiron is still lesser a problem – since I typically stack HOTs instead of WG.
WG is NOT COH …. is that hard to understand? Blizzard developers are just dumb. One is HOTs one is one-button-I-win.
@Jkong
To say Blizz devs are dumb is a pretty naive thing to say. Do you have any idea how hard it would be to maintain balance in every single aspect of the game while having to introduce new things on a regular basis just to keep their fanbase? I say kudos to Blizz to continuing to work on the great project we all know and love that is World of Warcraft.
:: On Topic ::
Tapping Change – This will also be a very welcome change for warlocks. As I was farming Primal Fires a while back, I’d DoT up three or so mobs only to have a rogue follow me around and try to hit them once so he’d get credit while I maintained aggro.
WG Change – I’m not deep enough into resto to get this ability. I imagine even at 80 I’d skip over it (I PvP, not PvE). *Prepare for an ignorant statement* I would imagine that as long as you’re not a WG reliant spammer that this shouldn’t be much of an issue.
@Cyrin
Regarding the armor changes, don’t lose sight that they’re adding 66% bonus armor to bear tanks.
Primal Tenacity Buff – Lowering the cost on shapeshifting by 50% seems pretty generous. Maybe even over the top. You already receive 8% of your mana back when you crit, which is quite often. Unless you shapeshift every four seconds, I don’t feel that this is a necessary addition to the feral tree. I’d say it’s an arena buff above all else, though, so I guess it’s suitable for that.
@ Some random druid
Wow another Blizzard lover; you speak as though they are doing this great “project” for free. Get real. They are paid to get this done, they “HAVE TO” keep working on the balance because it earns their living. So, I am not sure who naive here.
To say they are dumb to blanket considered COH and WG are the same spell DOES NOT equate to that they are incapable to make other wise decision. Do you typically put everything together. Have no wise man made dumb decision before. duh.
Given that you do not PVE; I find it hard for you to make any comments in related to WG since it is PVE oriented spell.
The nerf to WG is not going to affect only WG-spammer. It is going to affec those, like myself, who relied on it on situation basis such as fight for Loatheb with only 3 seconds in healing every 17 seconds.
Can Loatheb be done with spamming WG on group in the 3 seconds, yes. I am not saying you can’t.
But does the mechanic of Circle of Healing and WG same that they should be considered together as given the same 6 seconds CD? To me, thats a NO.
@Jkong
I found your post difficult to read, but I’ll try to reply as constructively as possible.
It’s not that I’m a Blizzard lover. And of course I realize they get paid to do their job, and their job is to make sure the game is balanced. Does this mean it’s easy? No. Does the fact that they get paid for their work mean the game is going to be perfect? Clearly (since it’s not) no. My comment about Blizz doing a great job was towards all of WoW and WotLK, not just the specific 51pt talent of WG for resto druids.
Wouldn’t it be more logical to say that you find it hard for me to make any comments about WG since I don’t have it opposed to because I PvP? Seems more critical in your argument, but that’s no big deal. I know I didn’t say it in my last post, but I do have access to a level 79 resto druid that I enjoy to jump on from time to time to two box heal some regular runs for my DK. In this case I do have WG, but again, that’s not a big deal.
I see your point on the situationalness (new word?) of WG in fights like Loatheb. I haven’t been fortunate enough to get into Naxx yet (just hit 80 on my DK last night), so I’m sad to say I don’t know the fight apart from watching a video on Google. What alternatives would you suggest after the 6sec CD on WG is implemented? I’m anxious to hear how resto druids are going to alter their healing rotation in these situational encounters.
I also agree with your comment about how the 6sec CD to CoH and WG is more of a kick in the teeth for WG than it is for CoH. I wonder if Blizz is going to do something to tone CoH down a tad, buff up WG a little, or compensate in other spells to make up for the smack. Then again priests and druids are different. With that comes different levels of effectiveness with different abilities.
Finally, and not to be rude, please refer to the following web site.
http://www.essortment.com/all/semicolon_rcnr.htm
I know we’re on the internet where nobody cares about grammar and spelling, but to see a semicolon used in that fashion made my eyes bleed.
I don’t believe that these nerfs open the door for Chain Heal spamming Shaman unless Druids and Priests throw their hands up in the air and abdicate their ability to group heal.
Your raid will be fair better off using all three (or four, Holy Light Glyph!) healing classes together for massive raid damage than trying to throw the entire burden on a couple of Shaman. Two Shaman are not so amazing that they wouldn’t appreciate the help in preventing immediate death and topping things off.
MeanderingMinds last blog post..Best Purchase Ever
@Brent: I believe that only Feral Faerie Fire (Cat) has a damage component associated with it, but I could be mistaken. Edit: Thanks to Wewhoeat below for the the original info.
@Hokuto: I’m sad that they’re adding the CD to Wild Growth as I found it fun to try to get it to land on 10 different people during splash damage. I agree that all smart heals are no fun, but Wild Growth is actually a fun spell to cast in my opinion.
With regard to a Dreamstate spec, it’s something I have considered, having been previously underwhelmed by Living Seed, GotEM, and Replenish. However, I’m not entirely convinced the regeneration is worth the loss of all of those abilities, including the still 5- and 10-man viable Wild Growth. You really need to decide if you need the regeneration (something easily countered with gear) and if you (and your party) can live without Wild Growth. My inclination would be to dip down just far enough to pick up Lunar Guidance as soon as I’m no longer running 5-mans with any regularity.
@Tarqon: I’m really sad to hear that.
@Brierley: Actually, I’ve run into a number of summoned mobs in Wrath that appear to work that way (hitting someone else’s mob gives a message that says “mob is tapped” or something similar).
@Enth: I enjoy healing with Wild Growth. ^^ Of course, I enjoy using all of my other spells, too. Well, except for Nourish which currently stinks. I’m really glad you enjoy the blog, even if we don’t both love Wild Growth.
@Ghostboci: I have to take issue with any design paradigm where one healer class is “sat” with any regularity for another healing class. If it happens that AoE healing is the dominion of Shamans and Priests and single-target healing is the dominion of Druids and Paladins, why would you ever need 2 Druids or 2 Paladins? Single target healing is, by it’s very nature, a role that can be fulfilled by fewer people.
@Endivias: I would obviously support the de-nerfing of Lifebloom. In Arenas’ current state where healers are essentially a wasted team slot, it certainly wouldn’t make a dent in PvP balance!
@Beathooven: That would require me to actually enjoy playing a hunter which is surprisingly one class I’ve never been able to get into (trust me, I’ve tried about 5 times).
@MeanderingMind: I hope you’re right and that we’ll ALL find a balanced number of raid slots by healing class!
This cooldown is depressing to the point of disaster on a raid healer. I leveled resto from the start and do a lot of battlegrounds. I was so pleased when we got WG and began noticing an increase in stats and overall healing right away .
In a battleground, when we are all running everywhere, that circle of people you heal changes drastically. Where I would receive major compliments on my raid heals, they are no more. My healing went from top or one of the top healers in the groups to the lowest there. After looking at the stats each time, shammies, priests and paladins heals were two to 4 times higher than mine.
I tried different strategies and will continue to do so – but this is a resto druids nightmare. If you pvp – you will not enjoy this change. Six seconds is far too long. WG has gone from the best pvp hot to the worst.
Not only this, I find myself dying 2 times more than usual. In battlegrounds, DK’s are out in droves with their new capablities– – enjoying their new feast on resto druids (and everyone else for that matter). With mages overpowering 2 hit kills, and whatever rogues are doing- (where you don’t even see them and they kill you) – I am totally amazed we were cut down and chopped up. Our HOTS have gone to the dogs.
I have one level 80 that I worked at for over a year – now I am deeply discouraged by this change in our overall raid healing abilities.
WG became a necessary heal in several aspects. Whether you spam it in pvp or need it to in a raid to take down a horde leader – it HAD times it really was necessary to save a group from constant wiping.
Druids were a needed healer in large raids, not so much with this change. It wasn’t “push the raid heal” button like someone said – try doing bg’s now. Healing targets change faster than you can push a button. In six seconds – a lot of things change. We aren’t priests and enjoy complimenting other healers with our HOTS – The cooldown just sucks.
We have a lot of time invested in these trees and strategies that work for every situation. As far as pvp goes – trees are not as effective as they were. This cooldown is by far – the worst thing that happened to resto druids in a long time.
If Bliz was going to do this, why did they put it at 51 in our talent tree. When we got it – it was a very useful spell for pvp and large raids. It still works in a small group when you are healing a tank and want to throw out a quick group heal. It doesn’t have enough power to keep everyone alive in a nasty situation to begin with – so what is with the cooldown anyway?
I think it has made resto druids a not so needed class for those big raids. Six seconds is far too long to heal people coming in and out of your healing area.
I sooo agree with what this person said in a post:
“It is a tricky situation blizzard has gotten themselves in with the whole smartheal problematic.
In my guild there are druids who use WG very situational but we do have absolute spammers as well, and it doesn’t work too bad. And CoH is just off at this state. But will a 6 sec. cooldown fix all that?
Druids who used WG with care will loose a great situational tool.
Priests will be hit hard as CoH was strong because it could be spammed when needed.”