Blue, Spells and Talents
You may have heard about the new out of combat resurrection spell finally being given to Druids in Wrath of the Lich King:
It kind of irks me now that Druid’s have an out-of-combat rez (Revive). You see, everything was well-balanced around the fact that Druid’s have the game’s only in-combat rez, and everyone was cool with that. Seeing as how they didn’t have have an in-combat rez, it was all balanced, and nobody had a problem with it. But, now that Druids get Revive, it throws everything off, including balance.
Now, where are all the other healers’ in-combat rez to compensate?
I’ve been pretty vocal about this issue in the past. To summarize, though, an ability that has no effect on combat cannot affect game balance. Rezzers who begrudge Druids this one core ability do so because they want us to be arbitrarily less desirable than they are because of the inconvenience we cause the people who choose us as their healer. Alternatively, they want us to be forced to build our group around the inclusion of a Retribution/Protection Paladin, Shadow Priest, or Elemental/Enhancement Shaman, classes which provide no notable forms of crowd control and make these groups disadvantaged in harder instances like Heroics.
Revive is perhaps THE ability I am most looking forward to in the expansion because it represents the end of an era where Druids were relegated to sub-par healers because otherwise “there would be no reason to play with other healing classes at all” (Vaneras, June 2008). Clearly, giving us an out of combat rez has brought us one step closer to “morphing all classes into one big green blob that all have the same skills” (Bornakk, April 2008) I don’t know about you, but I prefer my uniqueness to be related to my abilities, not my disabilities. Thankfully, it seems that Blizzard developers have been brought around to our way of thinking since Developer Ghostcrawler responded to Presarius’ concerns with the following:
We don’t think an out of combat rez for druids is a balance problem. We did it to make druids more attractive healers for 5-player dungeons. It was frustrating for someone to die and have to run back nearly every time with a druid healing.
The only possible balance issue that comes to mind is the druid who stealths into an instance and brings back the whole group to get around respawns. But really, that seems like such a minor concern compared to he major hassle of not being able to rez fallen comrades more often than once every 10 min, that we thought it was worth just making the change.
Presarius later admits that the motivation behind his original post was a desire for a 20-minute cooldown on the Shaman’s ability, Reincarnate, to mirror the 20-minute cooldown on Rebirth (Reincarnate is currently limited to a one hour cooldown). I don’t have a particular objection to such a change, but wanting a buff to one’s own abilities is no reason to demean a long-awaited and needed change to another healing class.
And because I’m not sure if I’ve said it yet, THANK YOU, BLIZZARD! <3
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