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	<title>Comments on: Build 8962 Changes</title>
	<atom:link href="http://www.resto4life.com/2008/09/18/build-8962-changes/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.resto4life.com/2008/09/18/build-8962-changes/</link>
	<description>So many numbers, you'll think you're getting audited</description>
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		<title>By: Phaelia</title>
		<link>http://www.resto4life.com/2008/09/18/build-8962-changes/comment-page-2/#comment-6853</link>
		<dc:creator>Phaelia</dc:creator>
		<pubDate>Mon, 20 Oct 2008 17:53:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/?p=1114#comment-6853</guid>
		<description>@Assis: I don&#039;t think I need to do a revision about GotEM until Blizzard does. 0.3 seconds off the GCD of Lifebloom and Rejuvenation does not a good 5-point talent that deep in the tree make. Blech.

I do like Living Seed for its synergy with Improved Regrowth/Nature&#039;s Grace for some super powerful healing delivered quickly. :-)</description>
		<content:encoded><![CDATA[<p>@Assis: I don&#8217;t think I need to do a revision about GotEM until Blizzard does. 0.3 seconds off the GCD of Lifebloom and Rejuvenation does not a good 5-point talent that deep in the tree make. Blech.</p>
<p>I do like Living Seed for its synergy with Improved Regrowth/Nature&#8217;s Grace for some super powerful healing delivered quickly. <img src='http://www.resto4life.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
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		<title>By: Assis</title>
		<link>http://www.resto4life.com/2008/09/18/build-8962-changes/comment-page-1/#comment-6709</link>
		<dc:creator>Assis</dc:creator>
		<pubDate>Wed, 15 Oct 2008 17:37:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/?p=1114#comment-6709</guid>
		<description>I think now that the patch went live, you should do a revision about Gift of the Earthmother. Tons of people like it, some others, like yourself, don&#039;t. I can&#039;t define myself exactly. People who like it says they can HoT the tank fast enough before it gets too many hits, and it&#039;s wonderful for letting the party or raid alive since you can WL or LB everyone low in HP faster than before. Is that really that bad?

On the other hand, you can spend those 5 points on Improved Tranquility and Living Seed, for example. The former is a great group healing and can help a lot on tough situations, specially with 0 threat generation.

I really don&#039;t know, I&#039;m kinda lost now.</description>
		<content:encoded><![CDATA[<p>I think now that the patch went live, you should do a revision about Gift of the Earthmother. Tons of people like it, some others, like yourself, don&#8217;t. I can&#8217;t define myself exactly. People who like it says they can HoT the tank fast enough before it gets too many hits, and it&#8217;s wonderful for letting the party or raid alive since you can WL or LB everyone low in HP faster than before. Is that really that bad?</p>
<p>On the other hand, you can spend those 5 points on Improved Tranquility and Living Seed, for example. The former is a great group healing and can help a lot on tough situations, specially with 0 threat generation.</p>
<p>I really don&#8217;t know, I&#8217;m kinda lost now.</p>
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		<title>By: Phaelia</title>
		<link>http://www.resto4life.com/2008/09/18/build-8962-changes/comment-page-1/#comment-6616</link>
		<dc:creator>Phaelia</dc:creator>
		<pubDate>Fri, 10 Oct 2008 21:30:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/?p=1114#comment-6616</guid>
		<description>@Elryse: I&#039;d like to think that Druids will continue to be HoTs-based healers that run stacked Lifebloom, Rejuvenation, and Regrowth on 1-2 tanks. The new 10-second duration on Lifebloom is just going to make it that much easier to include additional spells in our &quot;rotation&quot;, including the improved Wild Growth spell. Many Druids who never healed back in the days of pre-BC Healing Touch are going to be surprised at how difficult it is to avoid overhealing, but it&#039;s a skill that all healers learn in time, so I don&#039;t think it will be so bad. In short, I&#039;d like to think that our style of healing is going to become MORE dynamic, not less. I do hope, however, that we&#039;ll end up with the mana regeneration to sustain it. I&#039;ve also always loved being the mana efficient healing totem. :-)

Thank you for the wonderful comments!</description>
		<content:encoded><![CDATA[<p>@Elryse: I&#8217;d like to think that Druids will continue to be HoTs-based healers that run stacked Lifebloom, Rejuvenation, and Regrowth on 1-2 tanks. The new 10-second duration on Lifebloom is just going to make it that much easier to include additional spells in our &#8220;rotation&#8221;, including the improved Wild Growth spell. Many Druids who never healed back in the days of pre-BC Healing Touch are going to be surprised at how difficult it is to avoid overhealing, but it&#8217;s a skill that all healers learn in time, so I don&#8217;t think it will be so bad. In short, I&#8217;d like to think that our style of healing is going to become MORE dynamic, not less. I do hope, however, that we&#8217;ll end up with the mana regeneration to sustain it. I&#8217;ve also always loved being the mana efficient healing totem. <img src='http://www.resto4life.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<p>Thank you for the wonderful comments!</p>
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		<title>By: wow gold&#8211;Making Gold Guide-www.wowgoodga.com &#187; Balance buffed, Resto nerfed in 8962II</title>
		<link>http://www.resto4life.com/2008/09/18/build-8962-changes/comment-page-1/#comment-6504</link>
		<dc:creator>wow gold&#8211;Making Gold Guide-www.wowgoodga.com &#187; Balance buffed, Resto nerfed in 8962II</dc:creator>
		<pubDate>Mon, 06 Oct 2008 07:13:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/?p=1114#comment-6504</guid>
		<description>[...] Wild Growth, mana cost raised slightly, range diminished slightly, amount healed quartered (!). Resto4Life calls this &#8220;way too extreme,&#8221; and I think I [...]</description>
		<content:encoded><![CDATA[<p>[...] Wild Growth, mana cost raised slightly, range diminished slightly, amount healed quartered (!). Resto4Life calls this &#8220;way too extreme,&#8221; and I think I [...]</p>
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		<title>By: Elryse</title>
		<link>http://www.resto4life.com/2008/09/18/build-8962-changes/comment-page-1/#comment-6472</link>
		<dc:creator>Elryse</dc:creator>
		<pubDate>Sun, 05 Oct 2008 21:34:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/?p=1114#comment-6472</guid>
		<description>While I admit that I had troubles at times healing some of the earlier TBC instances, much of those troubles were brought on by the fact that I would be either a) healing tanks that didn&#039;t have nearly enough mitigation (or threat-output to make up for the mitigation...nothing irks me more than pulling off a tank by keeping him/her alive) or healing DPS that wouldn&#039;t be paying attention to said threat-output (however good it might be) and collapsing, shocked, after the mobs turned and decided that they, in fact, preferred not to have balls of fire slung at their face (who knew?). Resto-healing was troublesome at times, but never, I feel, impossible for a druid to handle in a 5-man instance setting. Certain encounters were made easier by having a healer with the ability to efficiently mitigate damage without fear of any pushback, and others were more challenging to heal, but all of them were possible.

I don&#039;t mind the idea of learning how to heal a certain way, in that regard, but at the same time, I do. I might be the odd one out in the world of resto druids in that I actually like managing my HoTs on multiple targets, rather than being a MT healer, but I like what damage mitigation a druid brings to a party/raid. Right now, I feel like we fill a specific niche, and we&#039;re good at it, and that the changes being brought to us come the patch and expansion will result in the potential loss of some of our utility. 

Yes, we&#039;re mana-efficient, almost extremely so. On certain fights, all through the Sunwell, I can easily last the length without a Shadow Priest, sometimes not having to consume mana potions. But why is that a bad thing? That means that my Innervate is no longer a simple mana-regen infusion designated to myself, but will be guaranteed to be free for a healer. It also means that on certain fights, I can be outside of a Shadow Priest group and be fine for mana, allowing for another healer to get some benefit. I know that the Shadow Priest mana regeneration system is going to change, so that might no longer be the case, but I think it&#039;s a seemingly valid point nonetheless.

I like being able to use each and every single GCD and not worry that I&#039;ll run out of mana by doing so, and that my heals will serve their purpose in the end (rather than casting a &quot;Flash Heal&quot; wannabe only to have a large percentage of it overheal as a result of other healers ALSO healing the target in question).

Honestly, I don&#039;t PVP much at all. But I wonder if the devs are worried about our mana-efficienvy from a PVP, and even more, an Arena perspective. In that sense, I could understand there being reasons for nerfing the potential of Lifebloom and such.

I&#039;m happy that, I suppose, I&#039;ll be better at 5-man healing now? But at the same time, I wonder what exactly my role will be in a raid. Right now I feel like I assist the other healers in maintaining the health of the raid while doubly assisting the healers in keeping the main tank alive. I don&#039;t do it by myself; no healer does. I simply bring a different form of damage mitigation that allows others more time to react with theirs. I like this role. I guess in a way it&#039;s simple, but I feel fulfilled by it. And while I like the idea of a more dynamic way to heal, I feel like, at least initially, the other healers in my raid will have to &quot;discover&quot; how to heal with each other again rather than have some basis of understanding and have to discover when our newer abilities are most optimally used.</description>
		<content:encoded><![CDATA[<p>While I admit that I had troubles at times healing some of the earlier TBC instances, much of those troubles were brought on by the fact that I would be either a) healing tanks that didn&#8217;t have nearly enough mitigation (or threat-output to make up for the mitigation&#8230;nothing irks me more than pulling off a tank by keeping him/her alive) or healing DPS that wouldn&#8217;t be paying attention to said threat-output (however good it might be) and collapsing, shocked, after the mobs turned and decided that they, in fact, preferred not to have balls of fire slung at their face (who knew?). Resto-healing was troublesome at times, but never, I feel, impossible for a druid to handle in a 5-man instance setting. Certain encounters were made easier by having a healer with the ability to efficiently mitigate damage without fear of any pushback, and others were more challenging to heal, but all of them were possible.</p>
<p>I don&#8217;t mind the idea of learning how to heal a certain way, in that regard, but at the same time, I do. I might be the odd one out in the world of resto druids in that I actually like managing my HoTs on multiple targets, rather than being a MT healer, but I like what damage mitigation a druid brings to a party/raid. Right now, I feel like we fill a specific niche, and we&#8217;re good at it, and that the changes being brought to us come the patch and expansion will result in the potential loss of some of our utility. </p>
<p>Yes, we&#8217;re mana-efficient, almost extremely so. On certain fights, all through the Sunwell, I can easily last the length without a Shadow Priest, sometimes not having to consume mana potions. But why is that a bad thing? That means that my Innervate is no longer a simple mana-regen infusion designated to myself, but will be guaranteed to be free for a healer. It also means that on certain fights, I can be outside of a Shadow Priest group and be fine for mana, allowing for another healer to get some benefit. I know that the Shadow Priest mana regeneration system is going to change, so that might no longer be the case, but I think it&#8217;s a seemingly valid point nonetheless.</p>
<p>I like being able to use each and every single GCD and not worry that I&#8217;ll run out of mana by doing so, and that my heals will serve their purpose in the end (rather than casting a &#8220;Flash Heal&#8221; wannabe only to have a large percentage of it overheal as a result of other healers ALSO healing the target in question).</p>
<p>Honestly, I don&#8217;t PVP much at all. But I wonder if the devs are worried about our mana-efficienvy from a PVP, and even more, an Arena perspective. In that sense, I could understand there being reasons for nerfing the potential of Lifebloom and such.</p>
<p>I&#8217;m happy that, I suppose, I&#8217;ll be better at 5-man healing now? But at the same time, I wonder what exactly my role will be in a raid. Right now I feel like I assist the other healers in maintaining the health of the raid while doubly assisting the healers in keeping the main tank alive. I don&#8217;t do it by myself; no healer does. I simply bring a different form of damage mitigation that allows others more time to react with theirs. I like this role. I guess in a way it&#8217;s simple, but I feel fulfilled by it. And while I like the idea of a more dynamic way to heal, I feel like, at least initially, the other healers in my raid will have to &#8220;discover&#8221; how to heal with each other again rather than have some basis of understanding and have to discover when our newer abilities are most optimally used.</p>
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		<title>By: Phaelia</title>
		<link>http://www.resto4life.com/2008/09/18/build-8962-changes/comment-page-1/#comment-6229</link>
		<dc:creator>Phaelia</dc:creator>
		<pubDate>Fri, 26 Sep 2008 20:37:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/?p=1114#comment-6229</guid>
		<description>@Wynn: Ohhhhhhh ... interesting! I wonder if that&#039;s something they&#039;ll be correcting.

@Drunn: I&#039;ll probably be taking the second strategy you mention (taking enough in Balance to augment my HoTs). I just prefer the HoT-based style of healing so much now. I hope it&#039;s still viable. ^_^

@Fl3x: With 5/5 Improved Regrowth, I think you&#039;d be crazy not to pick up Nature&#039;s Grace. The synergy between the two &#8212; especially if they leave the [Glyph of Regrowth] the way it is now &#8212; is just too good to pass up. I&#039;m also not quite sure I&#039;m ready to give up Nature&#039;s Swiftness, though I admit you make a good point about the [Glyph of Healing Touch].

@Xiritree: Circle of Healing doesn&#039;t currently have a cooldown in Wrath. It temporarily had a 6 second cooldown but the Priest community got really upset and it was repealed. Flourish has a target cap and terrible AI. Its HoT effect will be overwritten by everything and its dog. :-)

@Amradorn: Yeah, I was wondering about that, too. I wasn&#039;t aware of Innervate never not having worked in Tree of Life form.

@Abagoo: I guess you&#039;ll be sticking with Feral in the expansion then. :-)</description>
		<content:encoded><![CDATA[<p>@Wynn: Ohhhhhhh &#8230; interesting! I wonder if that&#8217;s something they&#8217;ll be correcting.</p>
<p>@Drunn: I&#8217;ll probably be taking the second strategy you mention (taking enough in Balance to augment my HoTs). I just prefer the HoT-based style of healing so much now. I hope it&#8217;s still viable. ^_^</p>
<p>@Fl3x: With 5/5 Improved Regrowth, I think you&#8217;d be crazy not to pick up Nature&#8217;s Grace. The synergy between the two &mdash; especially if they leave the [Glyph of Regrowth] the way it is now &mdash; is just too good to pass up. I&#8217;m also not quite sure I&#8217;m ready to give up Nature&#8217;s Swiftness, though I admit you make a good point about the [Glyph of Healing Touch].</p>
<p>@Xiritree: Circle of Healing doesn&#8217;t currently have a cooldown in Wrath. It temporarily had a 6 second cooldown but the Priest community got really upset and it was repealed. Flourish has a target cap and terrible AI. Its HoT effect will be overwritten by everything and its dog. <img src='http://www.resto4life.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<p>@Amradorn: Yeah, I was wondering about that, too. I wasn&#8217;t aware of Innervate never not having worked in Tree of Life form.</p>
<p>@Abagoo: I guess you&#8217;ll be sticking with Feral in the expansion then. <img src='http://www.resto4life.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
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		<title>By: Abagoo</title>
		<link>http://www.resto4life.com/2008/09/18/build-8962-changes/comment-page-1/#comment-6173</link>
		<dc:creator>Abagoo</dc:creator>
		<pubDate>Thu, 25 Sep 2008 17:52:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/?p=1114#comment-6173</guid>
		<description>Can&#039;t Say I&#039;m not a little happy at some of the talent changes to ferals...well maybe more then a little..Like A LOT! But I am very sad that my favorite healy druid has been nerfed so horribly. I agree with Adurial they have seemed to lump everyone together and then when they noticed that druids were excelling they nerfed them in some of the worst ways possible. Its sad and makes me want to make my off spec Feral DPS which is sad cause I do enjoying healing...Guess I better work on leveling my priest &gt;&lt;</description>
		<content:encoded><![CDATA[<p>Can&#8217;t Say I&#8217;m not a little happy at some of the talent changes to ferals&#8230;well maybe more then a little..Like A LOT! But I am very sad that my favorite healy druid has been nerfed so horribly. I agree with Adurial they have seemed to lump everyone together and then when they noticed that druids were excelling they nerfed them in some of the worst ways possible. Its sad and makes me want to make my off spec Feral DPS which is sad cause I do enjoying healing&#8230;Guess I better work on leveling my priest &gt;&lt;</p>
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		<title>By: Amradorn</title>
		<link>http://www.resto4life.com/2008/09/18/build-8962-changes/comment-page-1/#comment-6170</link>
		<dc:creator>Amradorn</dc:creator>
		<pubDate>Thu, 25 Sep 2008 15:37:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/?p=1114#comment-6170</guid>
		<description>RIP Flourish.

I&#039;ve speced away from it. While I felt is was overpowered and needed toned down, where it is now is just depressing. 

8982 is out and Resto&#039;s got...

Restoration

    * You can now cast Innervate while in Tree of Life form

Am I missing something?</description>
		<content:encoded><![CDATA[<p>RIP Flourish.</p>
<p>I&#8217;ve speced away from it. While I felt is was overpowered and needed toned down, where it is now is just depressing. </p>
<p>8982 is out and Resto&#8217;s got&#8230;</p>
<p>Restoration</p>
<p>    * You can now cast Innervate while in Tree of Life form</p>
<p>Am I missing something?</p>
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		<title>By: The Talented Druid, v. 3.0 : World of Matticus</title>
		<link>http://www.resto4life.com/2008/09/18/build-8962-changes/comment-page-1/#comment-6167</link>
		<dc:creator>The Talented Druid, v. 3.0 : World of Matticus</dc:creator>
		<pubDate>Thu, 25 Sep 2008 13:00:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/?p=1114#comment-6167</guid>
		<description>[...] build to pick up a fully talented Gift of the Earthmother. I&#8217;m on the fence about this one. Phaelia thinks it will be useless, and she&#8217;s probably right. I certainly think with the amount of unavoidable spell haste on [...]</description>
		<content:encoded><![CDATA[<p>[...] build to pick up a fully talented Gift of the Earthmother. I&#8217;m on the fence about this one. Phaelia thinks it will be useless, and she&#8217;s probably right. I certainly think with the amount of unavoidable spell haste on [...]</p>
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		<title>By: Xiritree</title>
		<link>http://www.resto4life.com/2008/09/18/build-8962-changes/comment-page-1/#comment-6166</link>
		<dc:creator>Xiritree</dc:creator>
		<pubDate>Thu, 25 Sep 2008 00:35:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/?p=1114#comment-6166</guid>
		<description>As a Druid and a priest I have to clear up some misconseptions here
In response to the post stating that priests have 3 aoe heals..

Hi. Holy nova blows. Its a *huge* mana hog and heals for a mediocore amount. Every raiding priest has skipped it as a talent, it isn&#039;t good at all. As I use it to run friends through low level instances, I OOM really quick. Can&#039;t imagine using this in a raiding enviroment unless I want to do aoe dps. Its healing ability only affects your own group.

Prayer of healing is a 3 sec cast and it isn&#039;t a bad skill at all, though it once again only affects your own group. I typically find it more efficent to throw a hot on people if they arent in danger in between casted heals on the tank.

Circle of healing has a 6 second cool down in wrath. It is NOT spamable. 

For a class that is supposed to be &quot;the aoe healing spec&quot;, holy is lackluster to me after the COH nerf.
----

Anyway, Im really disappointed in both holy priest and resto druid talents in wrath. This Flourish nerf makes me a sad tree. Priest&#039;s seems good in theory but it feels like it would be something much higher in the tree for what it does (from my raiding in live it didnt save the tank).

Really don&#039;t know which to play first in wrath as they are both looking bad to me. :( 

I get the feeling that flourish will still heal for more than priests coh in a raid enviroment though. Because it has no target cap and no cooldown. At least in my guild (we dont try to heal-snipe). But this nerf is way too much. I hope blizzard reconsiders.</description>
		<content:encoded><![CDATA[<p>As a Druid and a priest I have to clear up some misconseptions here<br />
In response to the post stating that priests have 3 aoe heals..</p>
<p>Hi. Holy nova blows. Its a *huge* mana hog and heals for a mediocore amount. Every raiding priest has skipped it as a talent, it isn&#8217;t good at all. As I use it to run friends through low level instances, I OOM really quick. Can&#8217;t imagine using this in a raiding enviroment unless I want to do aoe dps. Its healing ability only affects your own group.</p>
<p>Prayer of healing is a 3 sec cast and it isn&#8217;t a bad skill at all, though it once again only affects your own group. I typically find it more efficent to throw a hot on people if they arent in danger in between casted heals on the tank.</p>
<p>Circle of healing has a 6 second cool down in wrath. It is NOT spamable. </p>
<p>For a class that is supposed to be &#8220;the aoe healing spec&#8221;, holy is lackluster to me after the COH nerf.<br />
&#8212;-</p>
<p>Anyway, Im really disappointed in both holy priest and resto druid talents in wrath. This Flourish nerf makes me a sad tree. Priest&#8217;s seems good in theory but it feels like it would be something much higher in the tree for what it does (from my raiding in live it didnt save the tank).</p>
<p>Really don&#8217;t know which to play first in wrath as they are both looking bad to me. <img src='http://www.resto4life.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' />  </p>
<p>I get the feeling that flourish will still heal for more than priests coh in a raid enviroment though. Because it has no target cap and no cooldown. At least in my guild (we dont try to heal-snipe). But this nerf is way too much. I hope blizzard reconsiders.</p>
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