I bet you thought this was going to be a silly post about how Alliance Druids are better than Horde Druids. Sadly, that is not the case. I’ve been up since 3 AM deploying a revamp to the design here so you’ll just have to settle for a summary of recent and upcoming changes.
Upcoming Changes to Shadowmeld
The Night Elf racial ability Shadowmeld is slated for a significant change in an upcoming build:
|Shadowmelded Night Elf or
proof I was too tired to
make a new picture?
This new ability can be used in combat and will allow Night Elves to “vanish” to allow their tank re-establish aggro, canceling the effect as soon as they determine it’s safe to do so. Bears may also find it to be great fun to preemptively assassinate the person creeping too close behind them on threat, sort of like “Oh I know you jus’ didn’” but with a bear paw. There are many implications for this change, including:
- If you aggro one or more mobs while ungrouped, you can use Shadowmeld to de-aggro them, wait for them to path away, and saunter (or sashay, if you prefer) away unharmed.
- While still possible, the Shadowmeld + drink technique will only be usable once every three minutes in Arena.
- Now Druids can wipe their raid recovery efforts just like stupid Hunters who are too good to die like everyone else.
And for those worried about the loss of the descriptor, “Night Elf Rogues and Druids with Shadowmeld are more difficult to detect while stealthed or prowling,” have no fear. This ability is being separated into a new, passive racial skill called Elusiveness.
8926 Build Changes
Restoration (and Restoration-related) changes that went live in last night’s build include:
- Abolish poison now lasts 8 sec on the target. (Previously lasted 1 min)
- Gift of the Earthmother (Tier 10) changed to – Reduces the base global cooldown of your Rejuvenation and Lifebloom spells by 2/4/6/8/10%, and causes your Healing Touch and Nourish spells to refund 1/2/3/4/5% of their base cost for each healing over time effect on the target.
- Replenish (Tier 9) changed to – Your Rejuvenation spell has a 5/10/15% chance to restore 8 Energy, 4 Rage, 1% Mana or 16 Runic Power per tick.
- Subtlety (Tier 2) now reduces the chance any of your spells will be dispelled. (Previously only affected HoTs)
- Nature’s Splendor (Tier 3) increases the duration of your Moonfire, Insect Swarm, Rejuvenation, Regrowth, Lifebloom and Flourish spells by 2/3 sec.
I have to boggle at the nerf to Replenish and assume that people are seeing larger returns from it than I have been expecting (I admit I haven’t tried it, yet). That’s just going to make the decision to skip over that talent even easier.
I’m not entirely surprised by the change to Gift of the Earthmother whose benefits were likely conceived long before the design and addition of Nature’s Splendor. At 3 points, Nature’s Splendor extends the length of your Lifebloom by 3 full ticks, making the GCD reduction from GotEM less important. The previous bonus of having 0.5 seconds shaved off the GCD for Lifebloom and Rejuvenation also devalued spell haste rating, of which there seems to be an excess in Wrath. With the aforementioned nerf to Replenish continuing to make Rejuvenation the pink-haired stepchild of Druid HoTs, this talent is significantly less attractive than it was, though it still retains the 1/2/3/4/5% mana cost reduction for each heal over time on the target for both Healing Touch and Nourish.
Nature’s Splendor has been changed from a percentage-based bonus (10/20/30%) to a concrete increase of 1/2/3 sec. This is a nerf to the benefit it provided to spells lasting 10 seconds or more (Rejuvenation, Regrowth, Moonfire, Insect Swarm) and a buff to Lifebloom and Flourish. This will still be a must-have talent for Restoration Druids.
Sadly, the change to Abolish Poison was reverted. I guess stupid-OP-Shadowsteppin’-Hemo-Rogue-Say-“Nyah! Nyah!”
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