Spells and Talents
Several Resto-related changes occurred with the release of two beta builds this week:
- Tree of Life mana cost reduced from 978 to 684 Mana. Now increases healing received by raid members by 3% (instead of 25% of your spirit) – Shapeshift into the Tree of Life. While in this form you increase healing received by 3% for all party and raid members within 45 yards, and you can only cast Restoration and Barkskin spells, but the mana cost of your healing over time spells is reduced by 20%. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
- Improved Tree of Life now reduces the mana cost of your heal over time spells while in Tree of Life Form by an additional 5/10/15%. (Old – increases the effect of your Tree of Life Aura by 5/10/15%.)
We knew there was a possibility of a change to Improved Tree of Life with the recent change to Buffs and Debuffs, and this change from an improved aura to an additional mana reduction is going to make Druids more efficient than ever. This improved bonus is additive with the base aura of 20%, bringing the total mana reduction on heals over time to 35%. And before you worry about the revision to the form’s description to no longer include mention of Remove Curse, the spell has been moved from the Balance tree to the Restoration tree.
Nature’s Focus now affects Wrath, Entangling Roots, and Cyclone – Gives you a 23/46/70% chance to avoid interruption caused by damage while casting the Healing Touch, Wrath, Entangling Roots, Cyclone, Nourish, Regrowth and Tranquility spells.
The change to Nature’s Focus is odd in that it frees Moonkin from having to spend three more points in the Balance tree but requires an additional 3-point investment in Restoration when the spec already complains of too many essential points being lumped into Restoration. I’m not sure of the rationale with that change other than to grant Restoration some additional solo capability, but I’m guessing we’ll see at least one more round of talent slimming for our feather-bottomed brethren.
Abolish poison now lasts 1 minute on the target. (Previously lasted 8 sec)
Stupid-OP-Shadowsteppin’-Hemo-Rogue-Say-What? Oh, I’m sorry. You can’t talk right now because your mouth is full of Barkskin! ^_^
Healing Touch base healing reduces for all ranks. Mana cost also reduced.
In the process of testing the [Glyph of Healing Touch], (thank you, Leiyan!) I discovered that the base, untalented casting time of Healing Touch has been reduced from 3.5 to 3.0. That means with the Glyph and a Nature’s Grace proc, I was casting Healing Touch in 0.4 seconds with just a little bit of spell haste. This is pretty cool, but remember that you have to wait at least 1.0 seconds before casting again (or 0.6 seconds after the spell completed) since nothing can currently lower the Global Cooldown below 1.0 seconds. I suspect that this is a bug of some sort since my spellbook listed ranks 1 and 2 of Healing Touch as insta-cast, rank 3 as 1.0 seconds, and ranks 4+ as 1.5 seconds (when I removed all haste items).
Again, I’m pretty sure this is a bug so I didn’t investigate coefficients too much further, but it appears that the Glyph is actually reducing the healing done by less than 50% (an approximate 46% reduction to the base and 39% to the spell power coefficient). Combined with the casting time reduction, this would result in an HPS increase over an un-glyphed Healing Touch of somewhere between 36-52%, depending upon spell power. This would ostensibly make it the highest HPS raid heal available to us, though again, more analysis and a confirmation of whether this change was intention is needed. This would also slightly reduce its HPM.
|Shift Happens Guildmate Arielore and I spamming
Healing Touch in Stormwind Park incredulously.
P.S. With the changes to allow the use of items in Feral forms, it is possible to switch to Cat Form, begin drinking, and activate Prowl. As with Shadowmeld, however, you cannot begin drinking while prowling and retain stealth.
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