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	<title>Comments on: Furor and Powershifting in Wrath</title>
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	<link>http://www.resto4life.com/2008/08/29/furor-and-powershifting-in-wrath/</link>
	<description>So many numbers, you'll think you're getting audited</description>
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		<title>By: Phaelia</title>
		<link>http://www.resto4life.com/2008/08/29/furor-and-powershifting-in-wrath/comment-page-1/#comment-5725</link>
		<dc:creator>Phaelia</dc:creator>
		<pubDate>Wed, 03 Sep 2008 16:40:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/2008/08/29/furor-and-powershifting-in-wrath/#comment-5725</guid>
		<description>@Oni: Great comments. I&#039;m afraid that I don&#039;t really have much to add as a non-Feral. I guess we should really hold out hope that Blizzard goes through with their plan to allow an alternate spec so that Ferals can continue to play Cat/Bear the same way that many Restos/Boomkin will spec swap due to those two pairs of specs essentially making use of the same set of gear.</description>
		<content:encoded><![CDATA[<p>@Oni: Great comments. I&#8217;m afraid that I don&#8217;t really have much to add as a non-Feral. I guess we should really hold out hope that Blizzard goes through with their plan to allow an alternate spec so that Ferals can continue to play Cat/Bear the same way that many Restos/Boomkin will spec swap due to those two pairs of specs essentially making use of the same set of gear.</p>
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		<title>By: Oni</title>
		<link>http://www.resto4life.com/2008/08/29/furor-and-powershifting-in-wrath/comment-page-1/#comment-5690</link>
		<dc:creator>Oni</dc:creator>
		<pubDate>Tue, 02 Sep 2008 08:26:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/2008/08/29/furor-and-powershifting-in-wrath/#comment-5690</guid>
		<description>I&#039;m far from sure. I&#039;m really torn about it. But with main focus on tanking I think I just can&#039;t afford to move that many points over there for it. I also would want full points in infected wounds (reducing incoming white damage is always good), missing out on faerie fire hurt and I actually like brutal impact when tanking (non-bleeding CC, for that broken sheep that a mage may need a few extra seconds to get under control), when soloing (more damage done before pounce stun runs out) and for PvP (well, it&#039;s a stun).

Unlike how the talent tree looks right now I actually feel like I have to make some decisions about my spec that will have some major impact, and it&#039;s fun to try out different specs in these calculators and try to find that sweet spot. But I&#039;m not really losing any sleep over this until they are final, since talents may appear, disappear or change &quot;size&quot; (how many points you can/must invest).

I&#039;m just &quot;happy&quot; that &lt;i&gt;Rend and Tear&lt;/i&gt; isn&#039;t too appealing so I can skip it. But I suspect that may change it... Actually, as I type this up I just remembered that there&#039;s a glyph that increases the duration of Rip with 4 seconds which should mean it should be no problem keeping Rip up at all times. That means &lt;i&gt;Rend and Tear&lt;/i&gt; should give a pretty much constant 10% damage bonus for &lt;i&gt;Shred&lt;/i&gt;. Dangit, now I&#039;m torn about that one... :&#124;</description>
		<content:encoded><![CDATA[<p>I&#8217;m far from sure. I&#8217;m really torn about it. But with main focus on tanking I think I just can&#8217;t afford to move that many points over there for it. I also would want full points in infected wounds (reducing incoming white damage is always good), missing out on faerie fire hurt and I actually like brutal impact when tanking (non-bleeding CC, for that broken sheep that a mage may need a few extra seconds to get under control), when soloing (more damage done before pounce stun runs out) and for PvP (well, it&#8217;s a stun).</p>
<p>Unlike how the talent tree looks right now I actually feel like I have to make some decisions about my spec that will have some major impact, and it&#8217;s fun to try out different specs in these calculators and try to find that sweet spot. But I&#8217;m not really losing any sleep over this until they are final, since talents may appear, disappear or change &#8220;size&#8221; (how many points you can/must invest).</p>
<p>I&#8217;m just &#8220;happy&#8221; that <i>Rend and Tear</i> isn&#8217;t too appealing so I can skip it. But I suspect that may change it&#8230; Actually, as I type this up I just remembered that there&#8217;s a glyph that increases the duration of Rip with 4 seconds which should mean it should be no problem keeping Rip up at all times. That means <i>Rend and Tear</i> should give a pretty much constant 10% damage bonus for <i>Shred</i>. Dangit, now I&#8217;m torn about that one&#8230; <img src='http://www.resto4life.com/wp-includes/images/smilies/icon_neutral.gif' alt=':|' class='wp-smiley' /> </p>
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		<title>By: Phaelia</title>
		<link>http://www.resto4life.com/2008/08/29/furor-and-powershifting-in-wrath/comment-page-1/#comment-5671</link>
		<dc:creator>Phaelia</dc:creator>
		<pubDate>Mon, 01 Sep 2008 15:47:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/2008/08/29/furor-and-powershifting-in-wrath/#comment-5671</guid>
		<description>@Graylo and Nymphia: Oh, I didn&#039;t realize the talent investments worked that way. *blush* I&#039;m glad that it will still be a popular choice, then.

@Idahoe: I can see why some Ferals would feel relieved to no longer have to bother with powershifting. I know I never really got the hang of it on my baby Feral.

@Archmera: Haha ... I&#039;m glad you liked it. :-)

@Runycat: Thanks for commenting with your insight. More button mashing is good though, right? You&#039;re getting to use more abilities more frequently?

@Abagoo: Hopefully the split between Cat and Bear talents will still give the Druid the ability to switch between specs during raids (with the two template ability they&#039;ve promised).

@Padwar: Great breakdown of the Restoration talents that augment Ferals. I agree that Naturalist is a bizarre combination of abilities, but I think the idea of pairing them up was so that Ferals who do have to heal have a 3.0 sec Healing Touch to use. In the past, the worse your gear was for healing, the more you would have to rely on your direct heal, Healing Touch, so I can appreciate it from that standpoint. I love the idea of moving Natural Shapeshifter/Master Shapehifter into Tier 1. that would be incredibly helpful for Balance Druids, too, although they&#039;d still have to look at how to invest to acquire Intensity.

@Oni: Are you sure you can afford to cut out the 4% crit from Master Shapeshifter with the reduction to crit Cats are seeing because of the changes to Agility?

@Silent: In WotLK where players have 71 talent points to invest, specialization is ever more important. Blizzard is deliberately forcing Ferals to choose between Bear and Cat specs, so I hope you won&#039;t mind if they opt to boost Cat DPS to a level closer to that of a Rogue&#039;s. They&#039;ve at least acknowledged that Cat DPS in live right now is abysmal. I&#039;m hoping to see Cats reach 90% of a Rogue&#039;s DPS when fully cat-specced while still retaining some decent ability to offtank if needed. And there are no Cats/Bears out there that &quot;main heal&quot; in the same raid. You seem to think that Druids are the only ones built this way, but don&#039;t forget that Paladins have similar capabilities (melee DPS, healing, tanking), and the game isn&#039;t extinct yet!</description>
		<content:encoded><![CDATA[<p>@Graylo and Nymphia: Oh, I didn&#8217;t realize the talent investments worked that way. *blush* I&#8217;m glad that it will still be a popular choice, then.</p>
<p>@Idahoe: I can see why some Ferals would feel relieved to no longer have to bother with powershifting. I know I never really got the hang of it on my baby Feral.</p>
<p>@Archmera: Haha &#8230; I&#8217;m glad you liked it. <img src='http://www.resto4life.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<p>@Runycat: Thanks for commenting with your insight. More button mashing is good though, right? You&#8217;re getting to use more abilities more frequently?</p>
<p>@Abagoo: Hopefully the split between Cat and Bear talents will still give the Druid the ability to switch between specs during raids (with the two template ability they&#8217;ve promised).</p>
<p>@Padwar: Great breakdown of the Restoration talents that augment Ferals. I agree that Naturalist is a bizarre combination of abilities, but I think the idea of pairing them up was so that Ferals who do have to heal have a 3.0 sec Healing Touch to use. In the past, the worse your gear was for healing, the more you would have to rely on your direct heal, Healing Touch, so I can appreciate it from that standpoint. I love the idea of moving Natural Shapeshifter/Master Shapehifter into Tier 1. that would be incredibly helpful for Balance Druids, too, although they&#8217;d still have to look at how to invest to acquire Intensity.</p>
<p>@Oni: Are you sure you can afford to cut out the 4% crit from Master Shapeshifter with the reduction to crit Cats are seeing because of the changes to Agility?</p>
<p>@Silent: In WotLK where players have 71 talent points to invest, specialization is ever more important. Blizzard is deliberately forcing Ferals to choose between Bear and Cat specs, so I hope you won&#8217;t mind if they opt to boost Cat DPS to a level closer to that of a Rogue&#8217;s. They&#8217;ve at least acknowledged that Cat DPS in live right now is abysmal. I&#8217;m hoping to see Cats reach 90% of a Rogue&#8217;s DPS when fully cat-specced while still retaining some decent ability to offtank if needed. And there are no Cats/Bears out there that &#8220;main heal&#8221; in the same raid. You seem to think that Druids are the only ones built this way, but don&#8217;t forget that Paladins have similar capabilities (melee DPS, healing, tanking), and the game isn&#8217;t extinct yet!</p>
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		<title>By: Silent</title>
		<link>http://www.resto4life.com/2008/08/29/furor-and-powershifting-in-wrath/comment-page-1/#comment-5664</link>
		<dc:creator>Silent</dc:creator>
		<pubDate>Mon, 01 Sep 2008 02:02:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/2008/08/29/furor-and-powershifting-in-wrath/#comment-5664</guid>
		<description>I hope this doesn&#039;t come off as rude, but as a rogue main, feral alt player this was never right to begin with.  All too often I see ferals saying they want equal DPS to rogues and that is not how it should be.  A hybrid class should be just that. Being able to main tank, main DPS and main heal all with the same toon would be the extinction of the game because no other class would be viable any longer.  Cat DPS should always be evidently lower, Bear abilities should always be more limited. Feral is 2-for-1 as it is, they should not be able to master both and heal to boot. Unless you are ok with resto rogue tanks ;) JM2C</description>
		<content:encoded><![CDATA[<p>I hope this doesn&#8217;t come off as rude, but as a rogue main, feral alt player this was never right to begin with.  All too often I see ferals saying they want equal DPS to rogues and that is not how it should be.  A hybrid class should be just that. Being able to main tank, main DPS and main heal all with the same toon would be the extinction of the game because no other class would be viable any longer.  Cat DPS should always be evidently lower, Bear abilities should always be more limited. Feral is 2-for-1 as it is, they should not be able to master both and heal to boot. Unless you are ok with resto rogue tanks <img src='http://www.resto4life.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  JM2C</p>
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		<title>By: Oni</title>
		<link>http://www.resto4life.com/2008/08/29/furor-and-powershifting-in-wrath/comment-page-1/#comment-5649</link>
		<dc:creator>Oni</dc:creator>
		<pubDate>Sun, 31 Aug 2008 09:27:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/2008/08/29/furor-and-powershifting-in-wrath/#comment-5649</guid>
		<description>Sacrificing power shifting in favor of being able to have 100 energy whenever I shift into cat form before a fight (if I understand the mechanics right) seems totally worth it. It should also mean that I will have full energy if I&#039;m going Bear -&gt; Cat, which happens quite a lot in 25-man PvE. I like that change. Power shifting was a &quot;broken&quot; thing anyway IMO and now with Berserk and the revamped Tiger&#039;s Fury (with King of the Jungle) we have other means to keep our dps up.

I do agree that &quot;having&quot; to invest all those points into the resto tree is a bit annoying. Personally I&#039;ve currently 14 points in there: 5/5 Furor, 5/5 Naturalist, 3/3 Intensity (10 extra instant rage is useful when tanking) and 1/1 Omen of Clarity. But looking at the current beta talents I&#039;m much more likely to reduce that to 11 points by sacrificing 3/3 Intensity. Natural Shapeshifter hardly seems worth it and 5 points just to get 4% crit as cat and 4% extra damage as bear does not seem worth it with so many new and improved talents in the feral tree, I can&#039;t even find points for Rend and Tear, which I think would be more beneficial then Natural + Master Shapeshifter.

But every time I sit down and try to plan out a spec I seem to come up with something different. They sure seem to have succeeded in making it impossible to get all the good cat talents if you want all the good tank talents this time. Here&#039;s &lt;a href=&quot;http://talent.mmo-champion.com/?druid=50303203232221035312035231301005500010000000000000000000000000000000000000000000000&quot; rel=&quot;nofollow&quot;&gt;the latest one I came up with&lt;/a&gt;, main focus is tanking, but with a few more dps centric talents taken as well</description>
		<content:encoded><![CDATA[<p>Sacrificing power shifting in favor of being able to have 100 energy whenever I shift into cat form before a fight (if I understand the mechanics right) seems totally worth it. It should also mean that I will have full energy if I&#8217;m going Bear -&gt; Cat, which happens quite a lot in 25-man PvE. I like that change. Power shifting was a &#8220;broken&#8221; thing anyway IMO and now with Berserk and the revamped Tiger&#8217;s Fury (with King of the Jungle) we have other means to keep our dps up.</p>
<p>I do agree that &#8220;having&#8221; to invest all those points into the resto tree is a bit annoying. Personally I&#8217;ve currently 14 points in there: 5/5 Furor, 5/5 Naturalist, 3/3 Intensity (10 extra instant rage is useful when tanking) and 1/1 Omen of Clarity. But looking at the current beta talents I&#8217;m much more likely to reduce that to 11 points by sacrificing 3/3 Intensity. Natural Shapeshifter hardly seems worth it and 5 points just to get 4% crit as cat and 4% extra damage as bear does not seem worth it with so many new and improved talents in the feral tree, I can&#8217;t even find points for Rend and Tear, which I think would be more beneficial then Natural + Master Shapeshifter.</p>
<p>But every time I sit down and try to plan out a spec I seem to come up with something different. They sure seem to have succeeded in making it impossible to get all the good cat talents if you want all the good tank talents this time. Here&#8217;s <a href="http://talent.mmo-champion.com/?druid=50303203232221035312035231301005500010000000000000000000000000000000000000000000000" rel="nofollow">the latest one I came up with</a>, main focus is tanking, but with a few more dps centric talents taken as well</p>
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		<title>By: Padwar</title>
		<link>http://www.resto4life.com/2008/08/29/furor-and-powershifting-in-wrath/comment-page-1/#comment-5647</link>
		<dc:creator>Padwar</dc:creator>
		<pubDate>Sun, 31 Aug 2008 01:00:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/2008/08/29/furor-and-powershifting-in-wrath/#comment-5647</guid>
		<description>I hope there are more changes and tweaks to come for ferals besides the addition of Mother Bear and Natural Reaction. Currently however, the biggest issue ferals face is not in the feral tree, but the restoration tree. To achieve maximum potential a feral druid must invest 16 talent points into the resto tree. This doesn&#039;t leave enough to purchase all the relevant talents in the feral tree to be fully effective at either cat or bear.

5/5 Furor: Previously a bread-and-butter feral talent; Furor will become less useful to ferals with the elimination of powershifting. Unfortunately we still have to purchase it to get past tier 1. Solution: Move it to tier 1 in the Balance tree as a 2 or 3 point talent, or scrap it entirely to make room for other changes.

5/5 Naturalist: 10% increased physical damage... in the resto tree? Why? Coupled with... a casting time reduction on Healing Touch? Why? What do these two things even have in common? This talent has never made sense. Solution: Scrap this talent altogether. Increase base damage of druid physical attacks by +10% across the board, or roll it into the much-more-appropriately-themed but little-used Feral Aggression. If anyone still cares about the casting time of HT, then further reduce it through the new glyph and put this confused talent to rest.

3/3 Natural Shapeshifter: This talent will also become less useful when ferals can no longer convert mana into energy to produce additional damage via powershifting. Depending on itemization it may still prove moderately useful, if only because future feral/rogue gear that will likely lack Int. Regardless, we must spend points here in order to get to...

2/2 Master Shapeshifter: Awesome talent, great idea... poor location. Something obviously intended to be useful to all specs should be made more accessable to feral and balance. Solution? Move both Natural and Master Shapeshifter to tier 1 and connect them with a horizontal prerequisite arrow.

1/1 Omen of Clarity: Cool implementation to create a mechanic that will make some stats more scaleable for ferals. I am curious to see how it works out. Again this talent is obviously intended to be highly useful for all three specs, yet it is all the way down in tier 3. Solution: Move OoC up to tier 2. Move Nature&#039;s Focus (a more resto-oriented talent) from tier 1 to tier 2 to fill the gap left by deleting Naturalist and moving Natural Shapeshifter.

Now we&#039;d be looking at 6 useful points for all specs available right at the top of the resto tree. That would free up 10 points to use for essential talents in the feral tree.</description>
		<content:encoded><![CDATA[<p>I hope there are more changes and tweaks to come for ferals besides the addition of Mother Bear and Natural Reaction. Currently however, the biggest issue ferals face is not in the feral tree, but the restoration tree. To achieve maximum potential a feral druid must invest 16 talent points into the resto tree. This doesn&#8217;t leave enough to purchase all the relevant talents in the feral tree to be fully effective at either cat or bear.</p>
<p>5/5 Furor: Previously a bread-and-butter feral talent; Furor will become less useful to ferals with the elimination of powershifting. Unfortunately we still have to purchase it to get past tier 1. Solution: Move it to tier 1 in the Balance tree as a 2 or 3 point talent, or scrap it entirely to make room for other changes.</p>
<p>5/5 Naturalist: 10% increased physical damage&#8230; in the resto tree? Why? Coupled with&#8230; a casting time reduction on Healing Touch? Why? What do these two things even have in common? This talent has never made sense. Solution: Scrap this talent altogether. Increase base damage of druid physical attacks by +10% across the board, or roll it into the much-more-appropriately-themed but little-used Feral Aggression. If anyone still cares about the casting time of HT, then further reduce it through the new glyph and put this confused talent to rest.</p>
<p>3/3 Natural Shapeshifter: This talent will also become less useful when ferals can no longer convert mana into energy to produce additional damage via powershifting. Depending on itemization it may still prove moderately useful, if only because future feral/rogue gear that will likely lack Int. Regardless, we must spend points here in order to get to&#8230;</p>
<p>2/2 Master Shapeshifter: Awesome talent, great idea&#8230; poor location. Something obviously intended to be useful to all specs should be made more accessable to feral and balance. Solution? Move both Natural and Master Shapeshifter to tier 1 and connect them with a horizontal prerequisite arrow.</p>
<p>1/1 Omen of Clarity: Cool implementation to create a mechanic that will make some stats more scaleable for ferals. I am curious to see how it works out. Again this talent is obviously intended to be highly useful for all three specs, yet it is all the way down in tier 3. Solution: Move OoC up to tier 2. Move Nature&#8217;s Focus (a more resto-oriented talent) from tier 1 to tier 2 to fill the gap left by deleting Naturalist and moving Natural Shapeshifter.</p>
<p>Now we&#8217;d be looking at 6 useful points for all specs available right at the top of the resto tree. That would free up 10 points to use for essential talents in the feral tree.</p>
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		<title>By: Abagoo</title>
		<link>http://www.resto4life.com/2008/08/29/furor-and-powershifting-in-wrath/comment-page-1/#comment-5638</link>
		<dc:creator>Abagoo</dc:creator>
		<pubDate>Sat, 30 Aug 2008 18:22:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/2008/08/29/furor-and-powershifting-in-wrath/#comment-5638</guid>
		<description>I agree with Runnycat...Powershifting was almost too much trouble  to get right. And I think the reason why so many Ferals are up in arms is that they are not taking the new way energy will &quot;flow&quot; into account. Watching beta videos and reading blogs it is my understanding that energy truly does flow; where even if you run out energy it regens so evenly you quickly gain enough for another attack..and any &quot;TRUE&quot; feral will still see Furor as viable because of the rage gain. Even though there are many changes to the feral tree that make you&quot;pick&quot; between cat and bear I can still se myself having to tank when my talents may be a little more cat then bear and I wouldn&#039;t give furor up for anything when pulling with no rage.</description>
		<content:encoded><![CDATA[<p>I agree with Runnycat&#8230;Powershifting was almost too much trouble  to get right. And I think the reason why so many Ferals are up in arms is that they are not taking the new way energy will &#8220;flow&#8221; into account. Watching beta videos and reading blogs it is my understanding that energy truly does flow; where even if you run out energy it regens so evenly you quickly gain enough for another attack..and any &#8220;TRUE&#8221; feral will still see Furor as viable because of the rage gain. Even though there are many changes to the feral tree that make you&#8221;pick&#8221; between cat and bear I can still se myself having to tank when my talents may be a little more cat then bear and I wouldn&#8217;t give furor up for anything when pulling with no rage.</p>
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		<title>By: Runycat</title>
		<link>http://www.resto4life.com/2008/08/29/furor-and-powershifting-in-wrath/comment-page-1/#comment-5633</link>
		<dc:creator>Runycat</dc:creator>
		<pubDate>Sat, 30 Aug 2008 17:31:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/2008/08/29/furor-and-powershifting-in-wrath/#comment-5633</guid>
		<description>In all honesty, this is a change I&#039;m not worried about. Although powershifting did let us squeeze out a little extra damage, it&#039;s a tricky beast to get right, and it&#039;s one less thing to worry about now. Right now in beta though, my timing feels very strange, largely because I&#039;m used to seeing energy tick in cycles, and now it just keeps chugging and charging (and I can also use Tiger&#039;s Fury for an extra 60). It&#039;s weird, but not necessarily bad. Feels a little more button-mashing-y, but not terrible.</description>
		<content:encoded><![CDATA[<p>In all honesty, this is a change I&#8217;m not worried about. Although powershifting did let us squeeze out a little extra damage, it&#8217;s a tricky beast to get right, and it&#8217;s one less thing to worry about now. Right now in beta though, my timing feels very strange, largely because I&#8217;m used to seeing energy tick in cycles, and now it just keeps chugging and charging (and I can also use Tiger&#8217;s Fury for an extra 60). It&#8217;s weird, but not necessarily bad. Feels a little more button-mashing-y, but not terrible.</p>
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		<title>By: archmera</title>
		<link>http://www.resto4life.com/2008/08/29/furor-and-powershifting-in-wrath/comment-page-1/#comment-5618</link>
		<dc:creator>archmera</dc:creator>
		<pubDate>Fri, 29 Aug 2008 23:19:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/2008/08/29/furor-and-powershifting-in-wrath/#comment-5618</guid>
		<description>LOL! i love the graphic! lol Gosh darn those laser pointers!</description>
		<content:encoded><![CDATA[<p>LOL! i love the graphic! lol Gosh darn those laser pointers!</p>
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		<title>By: Idahoe</title>
		<link>http://www.resto4life.com/2008/08/29/furor-and-powershifting-in-wrath/comment-page-1/#comment-5614</link>
		<dc:creator>Idahoe</dc:creator>
		<pubDate>Fri, 29 Aug 2008 22:50:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/2008/08/29/furor-and-powershifting-in-wrath/#comment-5614</guid>
		<description>I never liked power-shifting.  It felt dirty.  From my standpoint is was one more thing to worry about.  I think the trees are the trees and they can&#039;t be perfect.  We are very lucky as ferals to get a fully functional tank and DPS out of speccing into one tree.  11 points in another tree doesn&#039;t bother me at all.  New MotW is a bargain for two points.  And who doesn&#039;t play PvP at least a little? For another 5 points, we get cat increased crit 2% and 30% mana reduction on shifting- sounds good to me!

Idahoes last blog post..&lt;a href=&quot;http://cenarionlabs.blogspot.com/2008/07/work-work.html&quot; rel=&quot;nofollow&quot;&gt;Work Work&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>I never liked power-shifting.  It felt dirty.  From my standpoint is was one more thing to worry about.  I think the trees are the trees and they can&#8217;t be perfect.  We are very lucky as ferals to get a fully functional tank and DPS out of speccing into one tree.  11 points in another tree doesn&#8217;t bother me at all.  New MotW is a bargain for two points.  And who doesn&#8217;t play PvP at least a little? For another 5 points, we get cat increased crit 2% and 30% mana reduction on shifting- sounds good to me!</p>
<p>Idahoes last blog post..<a href="http://cenarionlabs.blogspot.com/2008/07/work-work.html" rel="nofollow">Work Work</a></p>
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