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	<title>Comments on: Balance Tree &#8230; Uprooted and Transplanted</title>
	<atom:link href="http://www.resto4life.com/2008/08/29/balance-tree-uprooted-and-transplanted/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.resto4life.com/2008/08/29/balance-tree-uprooted-and-transplanted/</link>
	<description>So many numbers, you'll think you're getting audited</description>
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		<title>By: Tone</title>
		<link>http://www.resto4life.com/2008/08/29/balance-tree-uprooted-and-transplanted/comment-page-1/#comment-5831</link>
		<dc:creator>Tone</dc:creator>
		<pubDate>Sat, 06 Sep 2008 16:47:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/2008/08/29/balance-tree-uprooted-and-transplanted/#comment-5831</guid>
		<description>Hey there. Thanks for the great report on these changes. It&#039;s pretty surprising (and exciting!) to have such big Resto news totally sneak up on us, under cover of the Balance tree!  I picture these crafty talents walking into the room, all hiding behind Groucho Marx masks... ;-)

The 14 points you focus on are pretty amazing all around!  I love seeing new options, especially since these talents also give Balance Druids a strong boost to their healing. They&#039;re even enough to make a Feral jealous ( /daydream ...I would *love* longer HoT stacks and extra crit/damage/threat on spell pulls!  It would go well with all that spell crit we&#039;ll have from our Rogue gear! :-) )

I almost wonder if Nature’s Splendor is the end result of what they&#039;d originally conceived of as individual Druid glyphs. Extending the duration of HoTs and DoTs feels very glyphy to me, especially given the change it could have on play style.

Supercool!</description>
		<content:encoded><![CDATA[<p>Hey there. Thanks for the great report on these changes. It&#8217;s pretty surprising (and exciting!) to have such big Resto news totally sneak up on us, under cover of the Balance tree!  I picture these crafty talents walking into the room, all hiding behind Groucho Marx masks&#8230; <img src='http://www.resto4life.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
<p>The 14 points you focus on are pretty amazing all around!  I love seeing new options, especially since these talents also give Balance Druids a strong boost to their healing. They&#8217;re even enough to make a Feral jealous ( /daydream &#8230;I would *love* longer HoT stacks and extra crit/damage/threat on spell pulls!  It would go well with all that spell crit we&#8217;ll have from our Rogue gear! <img src='http://www.resto4life.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' />  )</p>
<p>I almost wonder if Nature’s Splendor is the end result of what they&#8217;d originally conceived of as individual Druid glyphs. Extending the duration of HoTs and DoTs feels very glyphy to me, especially given the change it could have on play style.</p>
<p>Supercool!</p>
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		<title>By: Phaelia</title>
		<link>http://www.resto4life.com/2008/08/29/balance-tree-uprooted-and-transplanted/comment-page-1/#comment-5724</link>
		<dc:creator>Phaelia</dc:creator>
		<pubDate>Wed, 03 Sep 2008 16:38:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/2008/08/29/balance-tree-uprooted-and-transplanted/#comment-5724</guid>
		<description>@Lotha: I admit that there seemed to be little reason for Furor to be in the Restoration Tree prior to its change, but now that it benefits both Balance and Feral, it makes more sense to place it in the Restoration tree (which has always been viewed by Blizzard as the &quot;catch-all&quot; tree to avoid Boomkin having to take Feral abilities or vice versa).

@Thalosar: I&#039;m personally planning to pick up both Living Spirit and Moonglow. I suspect with the changes to chain-potting, any advantage we can get in terms of mana regeneration will be welcome. :-) I&#039;ve also had my share of OOMing from Regrowth spam in the first instance, but that may be alleviated at 80 with Nourish

@Emee: If you find a seller, let me know. ;-)

@Yggdrasil: I used Tranquility last night in Nexus but only once. Flourish is so good at preventing you from getting into a situation where you would need to use Tranquility that I think it makes those points even more obsolete than before. Not to mention the extended tick duration of Lifebloom makes it a lot easier to maintain HoTs on your tank while simultaenously throwing Lifebloom around your group. I was under the impression that Nature&#039;s Grace had been changed to lower the global cooldown to 1.0 to avoid it being useless for Wrath spam...?</description>
		<content:encoded><![CDATA[<p>@Lotha: I admit that there seemed to be little reason for Furor to be in the Restoration Tree prior to its change, but now that it benefits both Balance and Feral, it makes more sense to place it in the Restoration tree (which has always been viewed by Blizzard as the &#8220;catch-all&#8221; tree to avoid Boomkin having to take Feral abilities or vice versa).</p>
<p>@Thalosar: I&#8217;m personally planning to pick up both Living Spirit and Moonglow. I suspect with the changes to chain-potting, any advantage we can get in terms of mana regeneration will be welcome. <img src='http://www.resto4life.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' />  I&#8217;ve also had my share of OOMing from Regrowth spam in the first instance, but that may be alleviated at 80 with Nourish</p>
<p>@Emee: If you find a seller, let me know. <img src='http://www.resto4life.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
<p>@Yggdrasil: I used Tranquility last night in Nexus but only once. Flourish is so good at preventing you from getting into a situation where you would need to use Tranquility that I think it makes those points even more obsolete than before. Not to mention the extended tick duration of Lifebloom makes it a lot easier to maintain HoTs on your tank while simultaenously throwing Lifebloom around your group. I was under the impression that Nature&#8217;s Grace had been changed to lower the global cooldown to 1.0 to avoid it being useless for Wrath spam&#8230;?</p>
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		<title>By: Yggdrasil</title>
		<link>http://www.resto4life.com/2008/08/29/balance-tree-uprooted-and-transplanted/comment-page-1/#comment-5702</link>
		<dc:creator>Yggdrasil</dc:creator>
		<pubDate>Tue, 02 Sep 2008 18:00:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/2008/08/29/balance-tree-uprooted-and-transplanted/#comment-5702</guid>
		<description>I&#039;ve never made much use of Tranquility since lvl 40 or so, which apparently makes me odd. I never liked a spell that rooted me in place (pun intended) for such a long span of time, particularly with a party or raid spread out in a room. It just never seemed to work too well. Imp. Tranquility is still a waste of talent points, to me.

I&#039;m considering actually dropping Natural and Master Shapeshifter talents. Natural Perfection may also go out the window. Tranquil Spirit and Naturalist are both very iffy. If I don&#039;t take Naturalist at all, Empowered Touch is also a waste.

Also, something to consider, last I checked (its been quite  a while) Nature&#039;s Grace had no effect on GCD, so a spell reduced to 1 second from 1.5 (i.e. Nourish) will still leave the player unable to cast again for another .5 seconds, assuming they have no Haste.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve never made much use of Tranquility since lvl 40 or so, which apparently makes me odd. I never liked a spell that rooted me in place (pun intended) for such a long span of time, particularly with a party or raid spread out in a room. It just never seemed to work too well. Imp. Tranquility is still a waste of talent points, to me.</p>
<p>I&#8217;m considering actually dropping Natural and Master Shapeshifter talents. Natural Perfection may also go out the window. Tranquil Spirit and Naturalist are both very iffy. If I don&#8217;t take Naturalist at all, Empowered Touch is also a waste.</p>
<p>Also, something to consider, last I checked (its been quite  a while) Nature&#8217;s Grace had no effect on GCD, so a spell reduced to 1 second from 1.5 (i.e. Nourish) will still leave the player unable to cast again for another .5 seconds, assuming they have no Haste.</p>
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		<title>By: Emee</title>
		<link>http://www.resto4life.com/2008/08/29/balance-tree-uprooted-and-transplanted/comment-page-1/#comment-5695</link>
		<dc:creator>Emee</dc:creator>
		<pubDate>Tue, 02 Sep 2008 12:16:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/2008/08/29/balance-tree-uprooted-and-transplanted/#comment-5695</guid>
		<description>Wow @ the changes. I don&#039;t think I can go without those 14 points in Balance now. Pretty sweet. It&#039;ll be tough to pick where to shave points off of though. WTB more talent points!</description>
		<content:encoded><![CDATA[<p>Wow @ the changes. I don&#8217;t think I can go without those 14 points in Balance now. Pretty sweet. It&#8217;ll be tough to pick where to shave points off of though. WTB more talent points!</p>
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		<title>By: Thalosar</title>
		<link>http://www.resto4life.com/2008/08/29/balance-tree-uprooted-and-transplanted/comment-page-1/#comment-5688</link>
		<dc:creator>Thalosar</dc:creator>
		<pubDate>Tue, 02 Sep 2008 07:52:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/2008/08/29/balance-tree-uprooted-and-transplanted/#comment-5688</guid>
		<description>@Phaelia: If I look now at level 70, I don&#039;t have any mana problems anymore with Living Spirit (Int/Spi + Intensity). I don&#039;t know how much MP5 (in combat) I will lose by not selecting Living Spirit, but the 3 points I will put then in Moonglow. For HT / Rejuv / Regrowth it will cost 9% less mana.

Let&#039;s say that you only cast regrowth.. (Regrowth 675 mana and 2 sec to cast). 
A. Living spirit + intensity (300 mp5 in combat and you start with 10k mana). 
I think then you get oom after 34 secs (17 casts) (still got 625 man left).

B. intensity + moonglow (lets say then: 250 mp5 // 10k mana // 608 mana regrowth) I think then you get oom after 38 secs (19 casts) (still got 198 left ).

You can see that for Regrowth you can drop Living Spirit to get Moonglow. (with 3.0 patch) But this is not valid for all spells (LB), and I don&#039;t know how important MP5 will be at level 80 raiding. I know we can get both Living Spirit and Moonglow. I see the comment about getting more points. I just want to point out that maybe 3 points is less important. 
(I think i will keep Living Spirit also. MP5 stays always important).</description>
		<content:encoded><![CDATA[<p>@Phaelia: If I look now at level 70, I don&#8217;t have any mana problems anymore with Living Spirit (Int/Spi + Intensity). I don&#8217;t know how much MP5 (in combat) I will lose by not selecting Living Spirit, but the 3 points I will put then in Moonglow. For HT / Rejuv / Regrowth it will cost 9% less mana.</p>
<p>Let&#8217;s say that you only cast regrowth.. (Regrowth 675 mana and 2 sec to cast).<br />
A. Living spirit + intensity (300 mp5 in combat and you start with 10k mana).<br />
I think then you get oom after 34 secs (17 casts) (still got 625 man left).</p>
<p>B. intensity + moonglow (lets say then: 250 mp5 // 10k mana // 608 mana regrowth) I think then you get oom after 38 secs (19 casts) (still got 198 left ).</p>
<p>You can see that for Regrowth you can drop Living Spirit to get Moonglow. (with 3.0 patch) But this is not valid for all spells (LB), and I don&#8217;t know how important MP5 will be at level 80 raiding. I know we can get both Living Spirit and Moonglow. I see the comment about getting more points. I just want to point out that maybe 3 points is less important.<br />
(I think i will keep Living Spirit also. MP5 stays always important).</p>
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		<title>By: Lotha</title>
		<link>http://www.resto4life.com/2008/08/29/balance-tree-uprooted-and-transplanted/comment-page-1/#comment-5683</link>
		<dc:creator>Lotha</dc:creator>
		<pubDate>Mon, 01 Sep 2008 22:09:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/2008/08/29/balance-tree-uprooted-and-transplanted/#comment-5683</guid>
		<description>I still wonder why furor is in the resto tree, it provides no benefit to a resto druid.</description>
		<content:encoded><![CDATA[<p>I still wonder why furor is in the resto tree, it provides no benefit to a resto druid.</p>
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	<item>
		<title>By: Phaelia</title>
		<link>http://www.resto4life.com/2008/08/29/balance-tree-uprooted-and-transplanted/comment-page-1/#comment-5670</link>
		<dc:creator>Phaelia</dc:creator>
		<pubDate>Mon, 01 Sep 2008 15:34:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/2008/08/29/balance-tree-uprooted-and-transplanted/#comment-5670</guid>
		<description>@Sydera: Dropping Improved Regrowth is an option, though I won&#039;t try it until I&#039;ve picked up Nourish. I&#039;m personally inclined to keep it and Glyph it with the Glyph of Regrowth. I found RG spam quite helpful in the few instance runs I&#039;ve done so far. But again, it depends on how I feel like Nourish can replace it.

@Riverrun: Nature&#039;s Splendor is AMAZING. At three points, I get Lifeblooms that tick NINE time before expiring. It pretty much removes any doubt about Lifebloom being used as a raid heal, however, as you can&#039;t afford to wait 9 seconds for a bloom effect. Still, with that and GotEM, it&#039;s a lot lot LOT more fun to roll LB on your tank (though it&#039;s really thrown off my rhythm and is going to take some adjustment).

@Mike D: I agree - it&#039;s going to be difficult to nab everything we want. Maybe it&#039;s a good thing we can have an alternate spec. ;-)

@Lovemace: Graylo wrote an article about the Balance changes, too. You can read it &lt;a href=&quot;http://graymatterwow.blogspot.com/2008/08/extreme-makeover-balance-tree-edition.html&quot; rel=&quot;nofollow&quot;&gt;here&lt;/a&gt;. Here&#039;s a snippet from his summary: &quot;The new talents have made the Bloat issue a whole lot worse [...] To make matters worse, blizzard eliminated several of the useless talents in the Balance tree and replaced them with decent talents. I could easily spec in to 86 talents, but I will have only 71 points. That means I will have to skip 15 good talents.&quot;

@Tildir: It is COMPLETELY insane. But let&#039;s be careful how loudly we announce it. Healing in the Nexus, I only rarely had mana issues -- and only when I forgot which of my buttons did what and spammed the wrong spells. Druids are going to have tremendous longevity in the expansion which is going to be a big plus in our desirability column.

@Nilianil: Your build looks very similar to what I will end up with, though I&#039;m considering moving the 2/2 Improved Tranquility and 2/3 Replenish into Tranquil Spirit for its mana reduction on Nourish. Again though, it depends on how much I like Nourish. It could be a great melee heal because of its synergy with Flourish.

@Shika: I never thought I&#039;d hope a spell would be worthless, but I&#039;m really rooting to be able to discard Healing Touch altogether.

@Horns: These ARE some awesome changes ... for Resto. ^^ The stuff for Balance is really nice, too, though and I&#039;ve enjoyed my brief stints as a Boomkin, (aside from the horror that is the form) so I may decide to use a Balance spec as my &quot;off spec&quot; for when my raid has too many healers.

@Kuhbi: It actually adds new ticks to a HoT, rounding to the nearest second. So for instance, with 1 point in NS, I got 8 ticks on LB; at 2 points, I still got 8 ticks (though I&#039;d probably get an additional tick from one of the other HoTs); at three points, I got 9 ticks. See Fiord&#039;s response. :-) He helped me test it on beta!

@Zackoria: I&#039;m in agreement with you on the Tranquility talents. They&#039;re nice, but not as nice as some of the other options, especially for a raider.

Re: Replenish - Honestly, I&#039;ll be really sad if I&#039;m viewed as an Energy battery for the Rogues. That sounds completely anti-fun to me.

@Karmakin: I agree that Druids won&#039;t be running more than 2 or 3 stacks of Lifebloom in the expansion (at least I hope not). It would drain our mana too quickly for a role that could be just as easily fulfilled by a well-placed Flourish and a few Nourish casts. Gone are the days of staring at my Grid addon and rocking back and forth so I don&#039;t screw up my Lifebloom rotation. Thank, Elune!!

@fl3x: In my opinion, Nature&#039;s Grace is just too much fun for the single point required. And if raids are anything like instances are now, we&#039;ll actually be making fair use of direct heals -- Nourish/RG -- so it can actually be pretty useful!

@Raaff: I like your build, though I think I&#039;d rather have points in Tranquil Spirit than Replenish. It will depend on how useful the Rage regeneration is vs. how often I cast Nourish, though.

@Thalosar: Living Spirit is still phenomenal, despite the change to ToL&#039;s aura. Most of our regeneration comes from Intellect/Spirit + Intensity. That&#039;s definitely not a talent I&#039;m willing to consider dropping. :-)</description>
		<content:encoded><![CDATA[<p>@Sydera: Dropping Improved Regrowth is an option, though I won&#8217;t try it until I&#8217;ve picked up Nourish. I&#8217;m personally inclined to keep it and Glyph it with the Glyph of Regrowth. I found RG spam quite helpful in the few instance runs I&#8217;ve done so far. But again, it depends on how I feel like Nourish can replace it.</p>
<p>@Riverrun: Nature&#8217;s Splendor is AMAZING. At three points, I get Lifeblooms that tick NINE time before expiring. It pretty much removes any doubt about Lifebloom being used as a raid heal, however, as you can&#8217;t afford to wait 9 seconds for a bloom effect. Still, with that and GotEM, it&#8217;s a lot lot LOT more fun to roll LB on your tank (though it&#8217;s really thrown off my rhythm and is going to take some adjustment).</p>
<p>@Mike D: I agree &#8211; it&#8217;s going to be difficult to nab everything we want. Maybe it&#8217;s a good thing we can have an alternate spec. <img src='http://www.resto4life.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
<p>@Lovemace: Graylo wrote an article about the Balance changes, too. You can read it <a href="http://graymatterwow.blogspot.com/2008/08/extreme-makeover-balance-tree-edition.html" rel="nofollow">here</a>. Here&#8217;s a snippet from his summary: &#8220;The new talents have made the Bloat issue a whole lot worse [...] To make matters worse, blizzard eliminated several of the useless talents in the Balance tree and replaced them with decent talents. I could easily spec in to 86 talents, but I will have only 71 points. That means I will have to skip 15 good talents.&#8221;</p>
<p>@Tildir: It is COMPLETELY insane. But let&#8217;s be careful how loudly we announce it. Healing in the Nexus, I only rarely had mana issues &#8212; and only when I forgot which of my buttons did what and spammed the wrong spells. Druids are going to have tremendous longevity in the expansion which is going to be a big plus in our desirability column.</p>
<p>@Nilianil: Your build looks very similar to what I will end up with, though I&#8217;m considering moving the 2/2 Improved Tranquility and 2/3 Replenish into Tranquil Spirit for its mana reduction on Nourish. Again though, it depends on how much I like Nourish. It could be a great melee heal because of its synergy with Flourish.</p>
<p>@Shika: I never thought I&#8217;d hope a spell would be worthless, but I&#8217;m really rooting to be able to discard Healing Touch altogether.</p>
<p>@Horns: These ARE some awesome changes &#8230; for Resto. ^^ The stuff for Balance is really nice, too, though and I&#8217;ve enjoyed my brief stints as a Boomkin, (aside from the horror that is the form) so I may decide to use a Balance spec as my &#8220;off spec&#8221; for when my raid has too many healers.</p>
<p>@Kuhbi: It actually adds new ticks to a HoT, rounding to the nearest second. So for instance, with 1 point in NS, I got 8 ticks on LB; at 2 points, I still got 8 ticks (though I&#8217;d probably get an additional tick from one of the other HoTs); at three points, I got 9 ticks. See Fiord&#8217;s response. <img src='http://www.resto4life.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' />  He helped me test it on beta!</p>
<p>@Zackoria: I&#8217;m in agreement with you on the Tranquility talents. They&#8217;re nice, but not as nice as some of the other options, especially for a raider.</p>
<p>Re: Replenish &#8211; Honestly, I&#8217;ll be really sad if I&#8217;m viewed as an Energy battery for the Rogues. That sounds completely anti-fun to me.</p>
<p>@Karmakin: I agree that Druids won&#8217;t be running more than 2 or 3 stacks of Lifebloom in the expansion (at least I hope not). It would drain our mana too quickly for a role that could be just as easily fulfilled by a well-placed Flourish and a few Nourish casts. Gone are the days of staring at my Grid addon and rocking back and forth so I don&#8217;t screw up my Lifebloom rotation. Thank, Elune!!</p>
<p>@fl3x: In my opinion, Nature&#8217;s Grace is just too much fun for the single point required. And if raids are anything like instances are now, we&#8217;ll actually be making fair use of direct heals &#8212; Nourish/RG &#8212; so it can actually be pretty useful!</p>
<p>@Raaff: I like your build, though I think I&#8217;d rather have points in Tranquil Spirit than Replenish. It will depend on how useful the Rage regeneration is vs. how often I cast Nourish, though.</p>
<p>@Thalosar: Living Spirit is still phenomenal, despite the change to ToL&#8217;s aura. Most of our regeneration comes from Intellect/Spirit + Intensity. That&#8217;s definitely not a talent I&#8217;m willing to consider dropping. <img src='http://www.resto4life.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
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		<title>By: Thalosar</title>
		<link>http://www.resto4life.com/2008/08/29/balance-tree-uprooted-and-transplanted/comment-page-1/#comment-5669</link>
		<dc:creator>Thalosar</dc:creator>
		<pubDate>Mon, 01 Sep 2008 11:52:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/2008/08/29/balance-tree-uprooted-and-transplanted/#comment-5669</guid>
		<description>Why is nobody talking about living spirit? 15% more spirit... Spirit is used for what? no buff of tree of life.. buff on mp5. is mp5 a problem... we are talking about 3 points!

[quote]
20% tree of life : hots
15% improved tree of life : hots
9% moonglow (rejuv + regrowth+ HT)

Pretty mana efficient hots casting
[/quote]</description>
		<content:encoded><![CDATA[<p>Why is nobody talking about living spirit? 15% more spirit&#8230; Spirit is used for what? no buff of tree of life.. buff on mp5. is mp5 a problem&#8230; we are talking about 3 points!</p>
<p>[quote]<br />
20% tree of life : hots<br />
15% improved tree of life : hots<br />
9% moonglow (rejuv + regrowth+ HT)</p>
<p>Pretty mana efficient hots casting<br />
[/quote]</p>
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		<title>By: Leiyan</title>
		<link>http://www.resto4life.com/2008/08/29/balance-tree-uprooted-and-transplanted/comment-page-1/#comment-5662</link>
		<dc:creator>Leiyan</dc:creator>
		<pubDate>Sun, 31 Aug 2008 22:41:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/2008/08/29/balance-tree-uprooted-and-transplanted/#comment-5662</guid>
		<description>&lt;a href=&quot;http://talent.mmo-champion.com/?druid=00000000000000000000000000000230033312031520531053313510532000300000000000000000000&quot; rel=&quot;nofollow&quot;&gt;Leiyan&#039;s Future Spec&lt;/a&gt;

I have to agree with the comments against Nature&#039;s Grace.  I dont see myself using HT often, and even though Nourish and Regrowth would benefit, it would not be enough for a ponit there.  Instead I&#039;d rather max out Replenish and Imp. Tranq.  I&#039;ve always been a fan of a 0-threat Tranquility, and now that it reduces the CD to 4 minutes, I cant see myself passing that talent up!

13/0/58 for this tree.</description>
		<content:encoded><![CDATA[<p><a href="http://talent.mmo-champion.com/?druid=00000000000000000000000000000230033312031520531053313510532000300000000000000000000" rel="nofollow">Leiyan&#8217;s Future Spec</a></p>
<p>I have to agree with the comments against Nature&#8217;s Grace.  I dont see myself using HT often, and even though Nourish and Regrowth would benefit, it would not be enough for a ponit there.  Instead I&#8217;d rather max out Replenish and Imp. Tranq.  I&#8217;ve always been a fan of a 0-threat Tranquility, and now that it reduces the CD to 4 minutes, I cant see myself passing that talent up!</p>
<p>13/0/58 for this tree.</p>
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	<item>
		<title>By: Zackoria</title>
		<link>http://www.resto4life.com/2008/08/29/balance-tree-uprooted-and-transplanted/comment-page-1/#comment-5658</link>
		<dc:creator>Zackoria</dc:creator>
		<pubDate>Sun, 31 Aug 2008 19:01:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/2008/08/29/balance-tree-uprooted-and-transplanted/#comment-5658</guid>
		<description>To test Replenish to see if you like it you have to put all 3 points in. Just putting 2 points in and then seeing if you like it is a waste of time.</description>
		<content:encoded><![CDATA[<p>To test Replenish to see if you like it you have to put all 3 points in. Just putting 2 points in and then seeing if you like it is a waste of time.</p>
]]></content:encoded>
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