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	<title>Comments on: Blue: Changes to Buffs and Debuffs</title>
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		<title>By: Resto4Life Sandbox&#187; Blog Archive &#187; Build 8885 and 8905 Changes</title>
		<link>http://www.resto4life.com/2008/08/28/blue-changes-to-buffs-and-debuffs/comment-page-1/#comment-5922</link>
		<dc:creator>Resto4Life Sandbox&#187; Blog Archive &#187; Build 8885 and 8905 Changes</dc:creator>
		<pubDate>Wed, 10 Sep 2008 16:54:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/2008/08/28/blue-changes-to-buffs-and-debuffs/#comment-5922</guid>
		<description>[...] knew there was a possibility of a change to Improved Tree of Life with the recent change to Buffs and Debuffs, and this change from an improved aura to an additional mana reduction is going to make Druids more [...]</description>
		<content:encoded><![CDATA[<p>[...] knew there was a possibility of a change to Improved Tree of Life with the recent change to Buffs and Debuffs, and this change from an improved aura to an additional mana reduction is going to make Druids more [...]</p>
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		<title>By: Phaelia</title>
		<link>http://www.resto4life.com/2008/08/28/blue-changes-to-buffs-and-debuffs/comment-page-1/#comment-5726</link>
		<dc:creator>Phaelia</dc:creator>
		<pubDate>Wed, 03 Sep 2008 16:42:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/2008/08/28/blue-changes-to-buffs-and-debuffs/#comment-5726</guid>
		<description>@Emee: Sad panda? Is that a new Glyph for Bear Form? If so, awesome. ^^ And apparently the &quot;point&quot; is supposed to be that players should be brought because they&#039;re well liked more than useful. Time to work on my voicechat standup routine, I guess ...</description>
		<content:encoded><![CDATA[<p>@Emee: Sad panda? Is that a new Glyph for Bear Form? If so, awesome. ^^ And apparently the &#8220;point&#8221; is supposed to be that players should be brought because they&#8217;re well liked more than useful. Time to work on my voicechat standup routine, I guess &#8230;</p>
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		<title>By: Emee</title>
		<link>http://www.resto4life.com/2008/08/28/blue-changes-to-buffs-and-debuffs/comment-page-1/#comment-5696</link>
		<dc:creator>Emee</dc:creator>
		<pubDate>Tue, 02 Sep 2008 12:25:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/2008/08/28/blue-changes-to-buffs-and-debuffs/#comment-5696</guid>
		<description>I see the good and the bad in the non-stacking. Makes me a pretty sad panda though. IMO, you lose the need for some classes, but it may give others an excuse to skip some talents. Too early to tell the big effect of it all, and who will feel it the most. My feral druid hubby has been on edge about the non-stacking though, so I sure hope it works out for the best! Mainly, my concern is your last sentence:
If Balance and Feral can’t match the DPS of their parent classes, Mages and Rogues, and yet no longer provide any unique utility, what will be the point in bringing them along?</description>
		<content:encoded><![CDATA[<p>I see the good and the bad in the non-stacking. Makes me a pretty sad panda though. IMO, you lose the need for some classes, but it may give others an excuse to skip some talents. Too early to tell the big effect of it all, and who will feel it the most. My feral druid hubby has been on edge about the non-stacking though, so I sure hope it works out for the best! Mainly, my concern is your last sentence:<br />
If Balance and Feral can’t match the DPS of their parent classes, Mages and Rogues, and yet no longer provide any unique utility, what will be the point in bringing them along?</p>
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		<title>By: Phaelia</title>
		<link>http://www.resto4life.com/2008/08/28/blue-changes-to-buffs-and-debuffs/comment-page-1/#comment-5672</link>
		<dc:creator>Phaelia</dc:creator>
		<pubDate>Mon, 01 Sep 2008 15:51:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/2008/08/28/blue-changes-to-buffs-and-debuffs/#comment-5672</guid>
		<description>@Andrige: I hope they are willing to make patch-ups to correct scaling errors, though honestly it seems pretty easy to avoid these issues in the first place. It doesn&#039;t seem like Rogues suffer from endgame DPS scaling, so wouldn&#039;t it be easy to simply mirror some of the same mechanics?

@Fb: I think that most raids will still have a tree. My concern is that raids that optimize to the extreme could end up discounting a Tree&#039;s aura if it turns out that Improved Devotion is a frequently taken talent. From everything I&#039;ve seen, though, it looks like most Paladins are looking at the ToL aura as an excuse NOT to take IDA, though, so all is well. :-) Best of luck with Illy-beans!</description>
		<content:encoded><![CDATA[<p>@Andrige: I hope they are willing to make patch-ups to correct scaling errors, though honestly it seems pretty easy to avoid these issues in the first place. It doesn&#8217;t seem like Rogues suffer from endgame DPS scaling, so wouldn&#8217;t it be easy to simply mirror some of the same mechanics?</p>
<p>@Fb: I think that most raids will still have a tree. My concern is that raids that optimize to the extreme could end up discounting a Tree&#8217;s aura if it turns out that Improved Devotion is a frequently taken talent. From everything I&#8217;ve seen, though, it looks like most Paladins are looking at the ToL aura as an excuse NOT to take IDA, though, so all is well. <img src='http://www.resto4life.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' />  Best of luck with Illy-beans!</p>
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		<title>By: fb</title>
		<link>http://www.resto4life.com/2008/08/28/blue-changes-to-buffs-and-debuffs/comment-page-1/#comment-5612</link>
		<dc:creator>fb</dc:creator>
		<pubDate>Fri, 29 Aug 2008 21:50:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/2008/08/28/blue-changes-to-buffs-and-debuffs/#comment-5612</guid>
		<description>hi again phae, i should not be posting anything at 2 am. i see what you mean about tree being self only and that does nothing for the raid make up. maybe knee jerk thinking you were saying there would be no reason to be tree at all, but its more why will they stack trees or take any trees, etc. i still think there will be a place for trees. 

my guild is a casual turned attempt at progression thats working on illidan atm, and let me see if i can try to better phrase what i was saying. guilds like mine see a lot of content right now but do have to try to take less skilled people to fill some roles, and often times just go without, we raid with two shaman usually, thats clearly not the model of todays raiding at high end, i think eliminating this will give more &quot;casual yet progression guilds&quot; an easier time to try to get to the content that only the elitist min maxers are now. my guild, for example wont turn into that KJ killing maxing everything out mentality overnight, and in the mean time, it will be easier for us to make better raids because we wont be stuck to adhering to such a strict raid make up model of today. easier model = more chance to make good raid make up, even if it isnt the &quot;absolute bleeding edge content maxing of abilities&quot; kind of guild.

its funny you mention trying sunwell with the laid back attitude, i&#039;m actually not looking forward to it much but when we kill illidan i am sure we will be trying just that. and its gonna be paaaainnnnfullll. :P</description>
		<content:encoded><![CDATA[<p>hi again phae, i should not be posting anything at 2 am. i see what you mean about tree being self only and that does nothing for the raid make up. maybe knee jerk thinking you were saying there would be no reason to be tree at all, but its more why will they stack trees or take any trees, etc. i still think there will be a place for trees. </p>
<p>my guild is a casual turned attempt at progression thats working on illidan atm, and let me see if i can try to better phrase what i was saying. guilds like mine see a lot of content right now but do have to try to take less skilled people to fill some roles, and often times just go without, we raid with two shaman usually, thats clearly not the model of todays raiding at high end, i think eliminating this will give more &#8220;casual yet progression guilds&#8221; an easier time to try to get to the content that only the elitist min maxers are now. my guild, for example wont turn into that KJ killing maxing everything out mentality overnight, and in the mean time, it will be easier for us to make better raids because we wont be stuck to adhering to such a strict raid make up model of today. easier model = more chance to make good raid make up, even if it isnt the &#8220;absolute bleeding edge content maxing of abilities&#8221; kind of guild.</p>
<p>its funny you mention trying sunwell with the laid back attitude, i&#8217;m actually not looking forward to it much but when we kill illidan i am sure we will be trying just that. and its gonna be paaaainnnnfullll. <img src='http://www.resto4life.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
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		<title>By: Graylo</title>
		<link>http://www.resto4life.com/2008/08/28/blue-changes-to-buffs-and-debuffs/comment-page-1/#comment-5609</link>
		<dc:creator>Graylo</dc:creator>
		<pubDate>Fri, 29 Aug 2008 21:05:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/2008/08/28/blue-changes-to-buffs-and-debuffs/#comment-5609</guid>
		<description>Phae,

I don&#039;t have any concrete info regarding CoE, EnM, or Ebon Plague. The guy who brought it up is a very knowledgeable min/maxing moonkin on the WoW Druid forums named Murmur. He says you can see the benefit of the spell penetration looking at Old WWS with and without the curses, and I half to assume that it is on BC content or earlier. Therefore I don&#039;t think it is a buff to Affliction Locks.

I&#039;m not a hundred percent sure he is correct, but he provides a decent arguement and he is some one that I trust so I some what forgive is lack of concrete proof.

Of course all of this could change. In fact, we have very little information right now. Blizzard is changing a lot of the talent trees to account of this change and we won&#039;t know 100% what they are going to do until we see a new build. The problem is we are seeing the huge changes and then filling in the gaps using our knowledge of the game as it is currently. So this whole CoE vs EnM debate could be moot if they add the spell pen to EnM or if they take it away from CoE. 

So I am not so patiently awaiting the new beta build. That is when the real panicing can begin. (I&#039;m so optimistic.)

Graylos last blog post..&lt;a href=&quot;http://graymatterwow.blogspot.com/2008/08/raid-stacking-in-wotlk-important-read.html&quot; rel=&quot;nofollow&quot;&gt;Raid Stacking in WotLK&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>Phae,</p>
<p>I don&#8217;t have any concrete info regarding CoE, EnM, or Ebon Plague. The guy who brought it up is a very knowledgeable min/maxing moonkin on the WoW Druid forums named Murmur. He says you can see the benefit of the spell penetration looking at Old WWS with and without the curses, and I half to assume that it is on BC content or earlier. Therefore I don&#8217;t think it is a buff to Affliction Locks.</p>
<p>I&#8217;m not a hundred percent sure he is correct, but he provides a decent arguement and he is some one that I trust so I some what forgive is lack of concrete proof.</p>
<p>Of course all of this could change. In fact, we have very little information right now. Blizzard is changing a lot of the talent trees to account of this change and we won&#8217;t know 100% what they are going to do until we see a new build. The problem is we are seeing the huge changes and then filling in the gaps using our knowledge of the game as it is currently. So this whole CoE vs EnM debate could be moot if they add the spell pen to EnM or if they take it away from CoE. </p>
<p>So I am not so patiently awaiting the new beta build. That is when the real panicing can begin. (I&#8217;m so optimistic.)</p>
<p>Graylos last blog post..<a href="http://graymatterwow.blogspot.com/2008/08/raid-stacking-in-wotlk-important-read.html" rel="nofollow">Raid Stacking in WotLK</a></p>
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		<title>By: Andrige</title>
		<link>http://www.resto4life.com/2008/08/28/blue-changes-to-buffs-and-debuffs/comment-page-1/#comment-5606</link>
		<dc:creator>Andrige</dc:creator>
		<pubDate>Fri, 29 Aug 2008 19:56:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/2008/08/28/blue-changes-to-buffs-and-debuffs/#comment-5606</guid>
		<description>Oh yes, that&#039;s very true about the collective minds.
They can&#039;t possibly fill the loopholes enough since there  be plenty of them (there&#039;s so much to take into account when the only difference is going to be raw output rather than utility).
But, I think the blue-post some days past that said that the next round on the PTR shouldn&#039;t be disregarded since they have worked as much as 2 months on one patch in the past. But there just has to be a lot of smaller patches as the game progress in content to fix all the small scaling errors, so it will match up with this in my opinion, quite weird goal of theirs.
(P.S Ferals, have you read about the change to Furor? Check my name-link. Now that&#039;s overhauling something really old)</description>
		<content:encoded><![CDATA[<p>Oh yes, that&#8217;s very true about the collective minds.<br />
They can&#8217;t possibly fill the loopholes enough since there  be plenty of them (there&#8217;s so much to take into account when the only difference is going to be raw output rather than utility).<br />
But, I think the blue-post some days past that said that the next round on the PTR shouldn&#8217;t be disregarded since they have worked as much as 2 months on one patch in the past. But there just has to be a lot of smaller patches as the game progress in content to fix all the small scaling errors, so it will match up with this in my opinion, quite weird goal of theirs.<br />
(P.S Ferals, have you read about the change to Furor? Check my name-link. Now that&#8217;s overhauling something really old)</p>
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		<title>By: Phaelia</title>
		<link>http://www.resto4life.com/2008/08/28/blue-changes-to-buffs-and-debuffs/comment-page-1/#comment-5604</link>
		<dc:creator>Phaelia</dc:creator>
		<pubDate>Fri, 29 Aug 2008 19:30:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/2008/08/28/blue-changes-to-buffs-and-debuffs/#comment-5604</guid>
		<description>@Karadrum: As we were discussing at lunch (Mr. Phae, Valenna, and I), it&#039;s likely that someone soon will come out with a list of 6 or so classes/specs that are best to build your raid around because they can provide the most number of buffs that don&#039;t overlap but meet the most important needs. The remaining slots could then be optimized based on who performs the best in their primary role. As you point out, this is most likely to affect DPSers (since you&#039;ll always need at least X tanks or Y healers), which includes all of the hybrids you&#039;ve mentioned (Shadow Priest, Moonkin, Ret Paladin). In short, I agree with you, pretty much completely. Top-tier raiders are going to min-max. Blizzard will have to build content with this in mind and so will eventually realize that people are bringing the aforementioned composition + X healers + Y tanks and filling the rest of their spots with the class/spec that does the best DPS.

One thing to note is that I don&#039;t anticipate Moonkin tanking anything in the expansion; they seem to want to move away from having Warlocks be magical tanks, and I can see a strong correlation between Warlocks tanking and Moonkin tanking. Anything that Polymorphs could be tanked by a Bear, anyway.

Thanks for the great comments!

@Graylo: Thanks very much for the clarification about Earth and Moon. Obviously, I wasn&#039;t aware of all the dynamics surrounding it and its competing buffs, Ebon Plaguebringer and Curse of Elements. When you say that some bosses can have their resistances reduced by CoE, do you mean TBC bosses or new WotLK bosses? In other words, could this be a new dynamic they&#039;re introducing to try to give Warlocks some preferentiality (they&#039;re loudly complaining to be among the hardest hit, especially Affliction).

I really enjoyed your point about 10 million players being able to out-group-think a team of a hundred developers. I&#039;ll be sure to add a link back to your perspective on these changes.</description>
		<content:encoded><![CDATA[<p>@Karadrum: As we were discussing at lunch (Mr. Phae, Valenna, and I), it&#8217;s likely that someone soon will come out with a list of 6 or so classes/specs that are best to build your raid around because they can provide the most number of buffs that don&#8217;t overlap but meet the most important needs. The remaining slots could then be optimized based on who performs the best in their primary role. As you point out, this is most likely to affect DPSers (since you&#8217;ll always need at least X tanks or Y healers), which includes all of the hybrids you&#8217;ve mentioned (Shadow Priest, Moonkin, Ret Paladin). In short, I agree with you, pretty much completely. Top-tier raiders are going to min-max. Blizzard will have to build content with this in mind and so will eventually realize that people are bringing the aforementioned composition + X healers + Y tanks and filling the rest of their spots with the class/spec that does the best DPS.</p>
<p>One thing to note is that I don&#8217;t anticipate Moonkin tanking anything in the expansion; they seem to want to move away from having Warlocks be magical tanks, and I can see a strong correlation between Warlocks tanking and Moonkin tanking. Anything that Polymorphs could be tanked by a Bear, anyway.</p>
<p>Thanks for the great comments!</p>
<p>@Graylo: Thanks very much for the clarification about Earth and Moon. Obviously, I wasn&#8217;t aware of all the dynamics surrounding it and its competing buffs, Ebon Plaguebringer and Curse of Elements. When you say that some bosses can have their resistances reduced by CoE, do you mean TBC bosses or new WotLK bosses? In other words, could this be a new dynamic they&#8217;re introducing to try to give Warlocks some preferentiality (they&#8217;re loudly complaining to be among the hardest hit, especially Affliction).</p>
<p>I really enjoyed your point about 10 million players being able to out-group-think a team of a hundred developers. I&#8217;ll be sure to add a link back to your perspective on these changes.</p>
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		<title>By: Graylo</title>
		<link>http://www.resto4life.com/2008/08/28/blue-changes-to-buffs-and-debuffs/comment-page-1/#comment-5602</link>
		<dc:creator>Graylo</dc:creator>
		<pubDate>Fri, 29 Aug 2008 18:38:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/2008/08/28/blue-changes-to-buffs-and-debuffs/#comment-5602</guid>
		<description>&quot;The change to Earth and Moon is great, an increase from 6% stacked to 13%, presumably with a single application&quot;

It actually may not be as good as it appears. I haven&#039;t seen it first hand but there is apperently a debate over which is better Ebon Plaguebringer or Curse of Elements. Ebon Plaguebringer would act much like Earth and Moon in that it provides a flat 13% increase in Spell Damage. Curse of elements on the other hand offers an increase in spell damage but also a reduction in spell resistances. And some of the people on the Beta were saying that an untalented CoE is better than Ebon Plaguebringer because the resistance reduction represent about 4% or 5% increase in spell damage taken by the boss.

If this is the case then Earth and Moon is a useless talent because Curse of Elements would be clearly superior. 

I had always heard that you couldn&#039;t reduce a Bosses resistances and that was why Spell Pen was such a bad stat. However, according to a couple of Moonkin on the WoW forums Bosses to have some resistances that can be reduced to the minimum by Curse of Elements. They say the evedence is in old WWS reports. Apperently you can see a noticable uptick in partial resistances when CoE isn&#039;t on the boss. In other cases they had CoE up on the boss but not CoS, and apperently the parcial resists of Shadow and Arcane spells was higher then that of Fire and Frost spells.

I don&#039;t have any evidence of this being true, but it is coming from knowledgable people that I trust.

I like you think this change was made with the right intentions, but will ultimately have the opposite affect. They&#039;ve taken almost all of the uniqueness out the classes. This changes opens a whole can of worms that I don&#039;t think they are expecting. 

There is one thing I don&#039;t think blizzard is considering. Employees at blizzard definately know more about game design then most of its players. However, as I said in my blog, the collective mind of 10 million players is smarter then the collective mind of several hundred bizzard employees. There will be loop holes, we as players will find them, and this will ultimately throw the game out of balance.

Graylos last blog post..&lt;a href=&quot;http://graymatterwow.blogspot.com/2008/08/raid-stacking-in-wotlk-important-read.html&quot; rel=&quot;nofollow&quot;&gt;Raid Stacking in WotLK&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>&#8220;The change to Earth and Moon is great, an increase from 6% stacked to 13%, presumably with a single application&#8221;</p>
<p>It actually may not be as good as it appears. I haven&#8217;t seen it first hand but there is apperently a debate over which is better Ebon Plaguebringer or Curse of Elements. Ebon Plaguebringer would act much like Earth and Moon in that it provides a flat 13% increase in Spell Damage. Curse of elements on the other hand offers an increase in spell damage but also a reduction in spell resistances. And some of the people on the Beta were saying that an untalented CoE is better than Ebon Plaguebringer because the resistance reduction represent about 4% or 5% increase in spell damage taken by the boss.</p>
<p>If this is the case then Earth and Moon is a useless talent because Curse of Elements would be clearly superior. </p>
<p>I had always heard that you couldn&#8217;t reduce a Bosses resistances and that was why Spell Pen was such a bad stat. However, according to a couple of Moonkin on the WoW forums Bosses to have some resistances that can be reduced to the minimum by Curse of Elements. They say the evedence is in old WWS reports. Apperently you can see a noticable uptick in partial resistances when CoE isn&#8217;t on the boss. In other cases they had CoE up on the boss but not CoS, and apperently the parcial resists of Shadow and Arcane spells was higher then that of Fire and Frost spells.</p>
<p>I don&#8217;t have any evidence of this being true, but it is coming from knowledgable people that I trust.</p>
<p>I like you think this change was made with the right intentions, but will ultimately have the opposite affect. They&#8217;ve taken almost all of the uniqueness out the classes. This changes opens a whole can of worms that I don&#8217;t think they are expecting. </p>
<p>There is one thing I don&#8217;t think blizzard is considering. Employees at blizzard definately know more about game design then most of its players. However, as I said in my blog, the collective mind of 10 million players is smarter then the collective mind of several hundred bizzard employees. There will be loop holes, we as players will find them, and this will ultimately throw the game out of balance.</p>
<p>Graylos last blog post..<a href="http://graymatterwow.blogspot.com/2008/08/raid-stacking-in-wotlk-important-read.html" rel="nofollow">Raid Stacking in WotLK</a></p>
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		<title>By: Karadrum</title>
		<link>http://www.resto4life.com/2008/08/28/blue-changes-to-buffs-and-debuffs/comment-page-1/#comment-5601</link>
		<dc:creator>Karadrum</dc:creator>
		<pubDate>Fri, 29 Aug 2008 18:12:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/2008/08/28/blue-changes-to-buffs-and-debuffs/#comment-5601</guid>
		<description>Hi Phae.

The problem I see with this changes, is that practically all classes bring good utility to raid, making hybrid classes less valuable, given that their utility is not unique anymore.

Given these changes, pure dps classes such as mages and warlocks, provide great utility, great dps and on top of that, have their own unique uses in raids, they have their own nice role, such as tanking in fights in Grull/SSC. Hunters have aggro management and kiting, things that are very important in fighths like Vash and Hyjal.

So, where does this leave hybrid dps classes now that their unique contributions to a raid are not unique anymore?

What can a moonkin, a shadow priest, or a retribution paladin can provide to a fight that only they can do? What are their niche roles?

I think its OK to try to balance class/spec utility and dps, but most importantly is to make significant improvements in the playstyle of each spec, making the game more fun and less monotonous; and in this area is where I think balance druids, shadow priests and retribution paladins are being left out. They should provide more than just static utility and dps.

I think these changes don&#039;t affect healers and tanks as much as dps, because each healer has its own unique healing style, and each tank has its own advantages, depending on the dynamics of each fight. However, hybrid dps classes are very affected by these changes.

For example, there should be more fights where a boss polymorphs its target, where a Moonkin Offtank could be useful.

As a Balance Druid, I&#039;m worried with the current state of beta. Balance new abilities just increase dps, but don&#039;t improve the playstyle of the spec.

An example of improving the playstle is to change Typhoon to: &quot;Summons a typhoon for 3 seconds, knocking back enemies who come near it 5 yards and causes damage to them. Party and raid members inside the typhoon area take 10% reduced damage.&quot;. This would make the spell useful for splash damage, and could also help a Paly in AoE tanking. It would also be a great defense against melee in PvP.

What are your thoughts on this issue?</description>
		<content:encoded><![CDATA[<p>Hi Phae.</p>
<p>The problem I see with this changes, is that practically all classes bring good utility to raid, making hybrid classes less valuable, given that their utility is not unique anymore.</p>
<p>Given these changes, pure dps classes such as mages and warlocks, provide great utility, great dps and on top of that, have their own unique uses in raids, they have their own nice role, such as tanking in fights in Grull/SSC. Hunters have aggro management and kiting, things that are very important in fighths like Vash and Hyjal.</p>
<p>So, where does this leave hybrid dps classes now that their unique contributions to a raid are not unique anymore?</p>
<p>What can a moonkin, a shadow priest, or a retribution paladin can provide to a fight that only they can do? What are their niche roles?</p>
<p>I think its OK to try to balance class/spec utility and dps, but most importantly is to make significant improvements in the playstyle of each spec, making the game more fun and less monotonous; and in this area is where I think balance druids, shadow priests and retribution paladins are being left out. They should provide more than just static utility and dps.</p>
<p>I think these changes don&#8217;t affect healers and tanks as much as dps, because each healer has its own unique healing style, and each tank has its own advantages, depending on the dynamics of each fight. However, hybrid dps classes are very affected by these changes.</p>
<p>For example, there should be more fights where a boss polymorphs its target, where a Moonkin Offtank could be useful.</p>
<p>As a Balance Druid, I&#8217;m worried with the current state of beta. Balance new abilities just increase dps, but don&#8217;t improve the playstyle of the spec.</p>
<p>An example of improving the playstle is to change Typhoon to: &#8220;Summons a typhoon for 3 seconds, knocking back enemies who come near it 5 yards and causes damage to them. Party and raid members inside the typhoon area take 10% reduced damage.&#8221;. This would make the spell useful for splash damage, and could also help a Paly in AoE tanking. It would also be a great defense against melee in PvP.</p>
<p>What are your thoughts on this issue?</p>
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