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	<title>Comments on: Bear Form Armor and Downranking Woes</title>
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		<title>By: Phaelia</title>
		<link>http://www.resto4life.com/2008/08/19/bear-form-armor-and-downranking-woes/comment-page-1/#comment-5465</link>
		<dc:creator>Phaelia</dc:creator>
		<pubDate>Mon, 25 Aug 2008 17:20:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/?p=956#comment-5465</guid>
		<description>@Thebitterfig: You may be right about Frostbolt being the only spell still useful under the old downranking paradigm. Although I&#039;d argue that Rank 1 Rebirth is still useful for rezzing someone in combat that you don&#039;t like so that they return with 100 HP and immediately die again. Not that I&#039;d ever &lt;em&gt;do&lt;/em&gt; that... *cough* You are correct that overhealing doesn&#039;t generate any additional threat. And with the addition of Nourish, I don&#039;t really foresee needing to downrank HT at all. We should have good enough &quot;smaller&quot; heals with faster cast times to not need to do so anymore. It does mean that Dreamstate healers may be going the way of the Do-do though, which kind of saddens me.

@Robert: Actually, no I hadn&#039;t seen that. I bet the talent was removed because, as they&#039;ve said, they don&#039;t want to risk giving anything to Ferals that would positively affect Restoration&#039;s PvP viability. What they don&#039;t seem to realize is that shapeshifted and using an armored staff, I still only have 20k armor in Bear Form for Arenas (and that&#039;s also with sacrificing a healing cape for one with Armor and Resilience). Restos don&#039;t see the same high numbers that Ferals do and can&#039;t really do their &quot;job&quot; in that form. I really don&#039;t think Bear Form is the issue with Restoration (altho admittedly, Rocket Bear is pretty freaking awesome and is understandly being placed outside of our reach).

@Branoc: Interesting idea about the removal of Cat Form. I would cry, though. Cat Form is just too awesome. Besides, they&#039;re moving more toward a model of Warriors being able to tank reasonably well while DPS specced and trying to improve the DPS output of Protection spec. If they make these changes while simultaneously encouraging Ferals to spec for either Cat or Bear Form, I don&#039;t see the need to roll the two into one form (especially if they add the ability to switch between specs easily).</description>
		<content:encoded><![CDATA[<p>@Thebitterfig: You may be right about Frostbolt being the only spell still useful under the old downranking paradigm. Although I&#8217;d argue that Rank 1 Rebirth is still useful for rezzing someone in combat that you don&#8217;t like so that they return with 100 HP and immediately die again. Not that I&#8217;d ever <em>do</em> that&#8230; *cough* You are correct that overhealing doesn&#8217;t generate any additional threat. And with the addition of Nourish, I don&#8217;t really foresee needing to downrank HT at all. We should have good enough &#8220;smaller&#8221; heals with faster cast times to not need to do so anymore. It does mean that Dreamstate healers may be going the way of the Do-do though, which kind of saddens me.</p>
<p>@Robert: Actually, no I hadn&#8217;t seen that. I bet the talent was removed because, as they&#8217;ve said, they don&#8217;t want to risk giving anything to Ferals that would positively affect Restoration&#8217;s PvP viability. What they don&#8217;t seem to realize is that shapeshifted and using an armored staff, I still only have 20k armor in Bear Form for Arenas (and that&#8217;s also with sacrificing a healing cape for one with Armor and Resilience). Restos don&#8217;t see the same high numbers that Ferals do and can&#8217;t really do their &#8220;job&#8221; in that form. I really don&#8217;t think Bear Form is the issue with Restoration (altho admittedly, Rocket Bear is pretty freaking awesome and is understandly being placed outside of our reach).</p>
<p>@Branoc: Interesting idea about the removal of Cat Form. I would cry, though. Cat Form is just too awesome. Besides, they&#8217;re moving more toward a model of Warriors being able to tank reasonably well while DPS specced and trying to improve the DPS output of Protection spec. If they make these changes while simultaneously encouraging Ferals to spec for either Cat or Bear Form, I don&#8217;t see the need to roll the two into one form (especially if they add the ability to switch between specs easily).</p>
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		<title>By: Branoc</title>
		<link>http://www.resto4life.com/2008/08/19/bear-form-armor-and-downranking-woes/comment-page-1/#comment-5430</link>
		<dc:creator>Branoc</dc:creator>
		<pubDate>Fri, 22 Aug 2008 19:49:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/?p=956#comment-5430</guid>
		<description>Separating the interrupt and damage part of earthshock makes sense, earthshock is an big part of enhancement shaman damage and having to hold off to interrupt casters is annoying with that 6 sec cooldown, it&#039;s all about increasing utility for classes, and blizzard are doing the same with arcane shot and it&#039;s dispel portion, i.e. they dont want dispel/interrupt coupled with a high damage abilities. Even though I play both druid and shaman disagree about needing the low rank moonfire, going to love my totems lasting longer against druids in that regard. :)

Oh and an idea struck me when reading that big feral concerns thread on the beta forum, it&#039;s a bit out there so be warned:

Get rid of cat form! Give bear form a big damage increase, their niche then will be high stamina, high damage. Think about how a real-life bear could rip and crush a human to pieces if they wanted even if they were wearing plate with a shield. Their higher strength should allow them to swat attacks aside with their huge paws, i.e. parry. Compare that with a warrior who tank hiding behind a shield, would make bear tanks look very fierce then. Dire bear form could then be a talent in the same way as balance has moonkin, and resto has tree of life. Travel form could get the utility that cat currently has: prowl, pounce, track humanoids. Think there&#039;s always going to be a problem with feral in that it&#039;s shoehorning a rogue and prot warrior into a single talent tree.</description>
		<content:encoded><![CDATA[<p>Separating the interrupt and damage part of earthshock makes sense, earthshock is an big part of enhancement shaman damage and having to hold off to interrupt casters is annoying with that 6 sec cooldown, it&#8217;s all about increasing utility for classes, and blizzard are doing the same with arcane shot and it&#8217;s dispel portion, i.e. they dont want dispel/interrupt coupled with a high damage abilities. Even though I play both druid and shaman disagree about needing the low rank moonfire, going to love my totems lasting longer against druids in that regard. <img src='http://www.resto4life.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Oh and an idea struck me when reading that big feral concerns thread on the beta forum, it&#8217;s a bit out there so be warned:</p>
<p>Get rid of cat form! Give bear form a big damage increase, their niche then will be high stamina, high damage. Think about how a real-life bear could rip and crush a human to pieces if they wanted even if they were wearing plate with a shield. Their higher strength should allow them to swat attacks aside with their huge paws, i.e. parry. Compare that with a warrior who tank hiding behind a shield, would make bear tanks look very fierce then. Dire bear form could then be a talent in the same way as balance has moonkin, and resto has tree of life. Travel form could get the utility that cat currently has: prowl, pounce, track humanoids. Think there&#8217;s always going to be a problem with feral in that it&#8217;s shoehorning a rogue and prot warrior into a single talent tree.</p>
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		<title>By: Robert</title>
		<link>http://www.resto4life.com/2008/08/19/bear-form-armor-and-downranking-woes/comment-page-1/#comment-5417</link>
		<dc:creator>Robert</dc:creator>
		<pubDate>Thu, 21 Aug 2008 18:46:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/?p=956#comment-5417</guid>
		<description>I don&#039;t know how many of you were reading up on alpha notes when they first got leaked, but the original druid talent trees has an additional 10% ac for bear form.  This didnt make it to beta for some reason and the talent disappeared.  I think blizz is aware of the problem and seem to think it was going to be an issue from day one.  Remember that blizz prior to lich always intended that druids be the best off tank, and now they expect all tanks to be equally viable as end game tanks.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t know how many of you were reading up on alpha notes when they first got leaked, but the original druid talent trees has an additional 10% ac for bear form.  This didnt make it to beta for some reason and the talent disappeared.  I think blizz is aware of the problem and seem to think it was going to be an issue from day one.  Remember that blizz prior to lich always intended that druids be the best off tank, and now they expect all tanks to be equally viable as end game tanks.</p>
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		<title>By: thebitterfig</title>
		<link>http://www.resto4life.com/2008/08/19/bear-form-armor-and-downranking-woes/comment-page-1/#comment-5414</link>
		<dc:creator>thebitterfig</dc:creator>
		<pubDate>Thu, 21 Aug 2008 17:13:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/?p=956#comment-5414</guid>
		<description>frostbolt is probably the *only* example of a spell which would still be useful in the new downranking paradigm.
  
some spells have simmilar effects at low levels, frost nova and frost shock are both instant cast, so while the rank 1 versions are popular, they gain nothing from a shorter casting time like many low-ranked spells.  mind flay is channeled, so nothing there. earth shock has been discussed.  maybe distracting shot (i can forsee a hunter on some rare occaision might want to use one with just a little little bit of added threat, with no damage, and leaving concussion shot free for another time.

of all the spells with shorter casting time versions, there are fireball, frostbolt, wrath, lightning, healing touch, lesser heal, shadowbolt, smite, healing wave.  i think that is probably it.  the only one anyone would realistically want to use is frostbolt.  ok, maybe a heal while they are level 10-20 and they don&#039;t have any options beside their one spell and want something with a 1.5 second cast time.  all the healing classes get a fairly fast heal later on.  again, not really a common situation, and usually a bad idea.  but really, that&#039;s it.

downranking a heal for lower threat is the only other thing i can think of for now... correct me if i&#039;m wrong, but overhealing doesn&#039;t add threat, does it?  in that case, you are probably better just filling up whatever takes the hit to full, than trying to micromanage a lower level heal that won&#039;t completely fill up the damaged character.

frostbolt, and maybe in some rare situation distracting shot.  just give the mage a damageless, fast spell which does nothing but apply a snare if you feel fire mages need a 1.5 second CT snare, and frost mages need a 1 second CT snare.</description>
		<content:encoded><![CDATA[<p>frostbolt is probably the *only* example of a spell which would still be useful in the new downranking paradigm.</p>
<p>some spells have simmilar effects at low levels, frost nova and frost shock are both instant cast, so while the rank 1 versions are popular, they gain nothing from a shorter casting time like many low-ranked spells.  mind flay is channeled, so nothing there. earth shock has been discussed.  maybe distracting shot (i can forsee a hunter on some rare occaision might want to use one with just a little little bit of added threat, with no damage, and leaving concussion shot free for another time.</p>
<p>of all the spells with shorter casting time versions, there are fireball, frostbolt, wrath, lightning, healing touch, lesser heal, shadowbolt, smite, healing wave.  i think that is probably it.  the only one anyone would realistically want to use is frostbolt.  ok, maybe a heal while they are level 10-20 and they don&#8217;t have any options beside their one spell and want something with a 1.5 second cast time.  all the healing classes get a fairly fast heal later on.  again, not really a common situation, and usually a bad idea.  but really, that&#8217;s it.</p>
<p>downranking a heal for lower threat is the only other thing i can think of for now&#8230; correct me if i&#8217;m wrong, but overhealing doesn&#8217;t add threat, does it?  in that case, you are probably better just filling up whatever takes the hit to full, than trying to micromanage a lower level heal that won&#8217;t completely fill up the damaged character.</p>
<p>frostbolt, and maybe in some rare situation distracting shot.  just give the mage a damageless, fast spell which does nothing but apply a snare if you feel fire mages need a 1.5 second CT snare, and frost mages need a 1 second CT snare.</p>
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		<title>By: Phaelia</title>
		<link>http://www.resto4life.com/2008/08/19/bear-form-armor-and-downranking-woes/comment-page-1/#comment-5383</link>
		<dc:creator>Phaelia</dc:creator>
		<pubDate>Wed, 20 Aug 2008 18:48:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/?p=956#comment-5383</guid>
		<description>@Nyxtaru: Sadly, I didn&#039;t realize Rank 1 roots were so effective until just recently. Poo.

@Tone: To be honest, the loss of green armor is a bit disappointing for me, too. With Improved Tree of Life giving an armor bonus, I was looking forward to finding some myself. Although I guess there wouldn&#039;t really have been any with healy stats. ^_^ Definitely going to try to shy away from cloth, tho! Great point about being able to role-shift during combat.

@Tildir: That would be helpful, although the maximum rank of Faerie Fire is 3x as expensive as its first rank and more than 10x as expensive as Rank 1 Moonfire.

@JKD: I think you&#039;ll find that Feral Druids are very conscious of a Rogue&#039;s view on leather drops in the game. They have, after all, been competing for many of the same items in the past, items that often were better off in the hands of the Rogue because their itemization was more optimized but that the Feral had to roll on because there simply weren&#039;t other options.

@Lotha: /agreed!

@Oni: Yes, but in that case, I&#039;d just use max rank Moonfire or, if talented for it, an Insect Swarm. My point about losing access to Rank 1 Moonfire was that I would be forced to spend a lot of mana to accomplish the same thing.

I hope you&#039;ll try out healing, even if it&#039;s after the expansion&#039;s release. :-)

@Kuhbi: I think the downranking changes are going to be quite scary. If everyone is waiting for the tank to get low enough that their heal won&#039;t heal for too much, they&#039;re all going to end up healing at the same time, leading to a lot more overhealing. I wonder if Blizzard isn&#039;t anticipating this since they&#039;ve announced that overhealing will display in the combat log post WotLK. I think it&#039;s going to make healing a lot more frustrating.

@FaceTank: Blizz followed up on that exact point with this statement today: &quot;Bears need to be compensated for less bonus armor on leather and lack of parry and block. Period. We haven&#039;t added those talents or bonuses or whatever they are going to end up being yet because the game isn&#039;t in a state where we could say e.g. what amount of armor a L80 tank needs to handle Patchwerk. Pointing out where you think bears (or any class) fall short in mitigation (or any aspect of tanking) is helpful. This is a beta though, and there is going to be a lot of iteration until we&#039;re happy with everything.&quot; I just hope those talents arrive sooner rather than later.

@Merlot: It doesn&#039;t sound like it, although they&#039;re promising to redress any issues that crop up because of it. I seriously hope they don&#039;t think caster Druids don&#039;t need a ranged method of doing small amounts of damage simply because we have Feral forms.

@Thebitterfig: Actually, some lower rank spells do have their uses, even if they cost more mana. For instance, Mages use a Rank 1 Frostbolt because it&#039;s faster to cast and get a snare on a target than their max rank version. There will be an option to hide the lower ranks, though, if you don&#039;t want to see them.

@Yggdrasil: I think your idea sounds great, assuming Ferals can get enough attack power to remain competitive without having to rely on a FAP weapon (though admittedly, this would have more to do with scaling since Rogues and Cats will be sharing the same armor).</description>
		<content:encoded><![CDATA[<p>@Nyxtaru: Sadly, I didn&#8217;t realize Rank 1 roots were so effective until just recently. Poo.</p>
<p>@Tone: To be honest, the loss of green armor is a bit disappointing for me, too. With Improved Tree of Life giving an armor bonus, I was looking forward to finding some myself. Although I guess there wouldn&#8217;t really have been any with healy stats. ^_^ Definitely going to try to shy away from cloth, tho! Great point about being able to role-shift during combat.</p>
<p>@Tildir: That would be helpful, although the maximum rank of Faerie Fire is 3x as expensive as its first rank and more than 10x as expensive as Rank 1 Moonfire.</p>
<p>@JKD: I think you&#8217;ll find that Feral Druids are very conscious of a Rogue&#8217;s view on leather drops in the game. They have, after all, been competing for many of the same items in the past, items that often were better off in the hands of the Rogue because their itemization was more optimized but that the Feral had to roll on because there simply weren&#8217;t other options.</p>
<p>@Lotha: /agreed!</p>
<p>@Oni: Yes, but in that case, I&#8217;d just use max rank Moonfire or, if talented for it, an Insect Swarm. My point about losing access to Rank 1 Moonfire was that I would be forced to spend a lot of mana to accomplish the same thing.</p>
<p>I hope you&#8217;ll try out healing, even if it&#8217;s after the expansion&#8217;s release. <img src='http://www.resto4life.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<p>@Kuhbi: I think the downranking changes are going to be quite scary. If everyone is waiting for the tank to get low enough that their heal won&#8217;t heal for too much, they&#8217;re all going to end up healing at the same time, leading to a lot more overhealing. I wonder if Blizzard isn&#8217;t anticipating this since they&#8217;ve announced that overhealing will display in the combat log post WotLK. I think it&#8217;s going to make healing a lot more frustrating.</p>
<p>@FaceTank: Blizz followed up on that exact point with this statement today: &#8220;Bears need to be compensated for less bonus armor on leather and lack of parry and block. Period. We haven&#8217;t added those talents or bonuses or whatever they are going to end up being yet because the game isn&#8217;t in a state where we could say e.g. what amount of armor a L80 tank needs to handle Patchwerk. Pointing out where you think bears (or any class) fall short in mitigation (or any aspect of tanking) is helpful. This is a beta though, and there is going to be a lot of iteration until we&#8217;re happy with everything.&#8221; I just hope those talents arrive sooner rather than later.</p>
<p>@Merlot: It doesn&#8217;t sound like it, although they&#8217;re promising to redress any issues that crop up because of it. I seriously hope they don&#8217;t think caster Druids don&#8217;t need a ranged method of doing small amounts of damage simply because we have Feral forms.</p>
<p>@Thebitterfig: Actually, some lower rank spells do have their uses, even if they cost more mana. For instance, Mages use a Rank 1 Frostbolt because it&#8217;s faster to cast and get a snare on a target than their max rank version. There will be an option to hide the lower ranks, though, if you don&#8217;t want to see them.</p>
<p>@Yggdrasil: I think your idea sounds great, assuming Ferals can get enough attack power to remain competitive without having to rely on a FAP weapon (though admittedly, this would have more to do with scaling since Rogues and Cats will be sharing the same armor).</p>
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		<title>By: Yggdrasil</title>
		<link>http://www.resto4life.com/2008/08/19/bear-form-armor-and-downranking-woes/comment-page-1/#comment-5377</link>
		<dc:creator>Yggdrasil</dc:creator>
		<pubDate>Wed, 20 Aug 2008 17:17:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/?p=956#comment-5377</guid>
		<description>Returning after considering this for a bit, but I can see a way that our fine Feral friends can retain most, if not all, of the (relative) armor that they already have. The 1 item that a Druid has use for that no Rogue (or any Warrior or Paladin tank) ever will- the weapon. 

Remove FAP from from 2 handed Maces and Staffs (since we want items to become more generally useful to more than 1 class, anyways, and Druids carrying Rogue leather means there will already be plenty of attack power). Invest the itemization points in additional stats and armor (probably more armor than anything) on the weapon. Extra bonus is that the weapons are now also somewhat useful to DKs, since they will supposedly not be using shields while they tank (at least, that&#039;s what I understand).

I don&#039;t know, I thought it might work. What do others think?</description>
		<content:encoded><![CDATA[<p>Returning after considering this for a bit, but I can see a way that our fine Feral friends can retain most, if not all, of the (relative) armor that they already have. The 1 item that a Druid has use for that no Rogue (or any Warrior or Paladin tank) ever will- the weapon. </p>
<p>Remove FAP from from 2 handed Maces and Staffs (since we want items to become more generally useful to more than 1 class, anyways, and Druids carrying Rogue leather means there will already be plenty of attack power). Invest the itemization points in additional stats and armor (probably more armor than anything) on the weapon. Extra bonus is that the weapons are now also somewhat useful to DKs, since they will supposedly not be using shields while they tank (at least, that&#8217;s what I understand).</p>
<p>I don&#8217;t know, I thought it might work. What do others think?</p>
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		<title>By: thebitterfig</title>
		<link>http://www.resto4life.com/2008/08/19/bear-form-armor-and-downranking-woes/comment-page-1/#comment-5376</link>
		<dc:creator>thebitterfig</dc:creator>
		<pubDate>Wed, 20 Aug 2008 16:28:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/?p=956#comment-5376</guid>
		<description>here is the mistake bliz is making with the downranking: not eliminating spell ranks all together.  think about it. there is now no reason to use any rank other than max, and new ranks may even block lower ones, like it happens for rogues and warriors.  instead, all spells and abilities should have one rank which scales with level.

heroic strike should add +level*x damage.  rejuvination should restore level*y hp per tick.  of course, more complicated formulas are fine.  if f(level) = a*level^2 + b*level + c, that&#039;s cool.

all multiple ranks do now is cost gold.</description>
		<content:encoded><![CDATA[<p>here is the mistake bliz is making with the downranking: not eliminating spell ranks all together.  think about it. there is now no reason to use any rank other than max, and new ranks may even block lower ones, like it happens for rogues and warriors.  instead, all spells and abilities should have one rank which scales with level.</p>
<p>heroic strike should add +level*x damage.  rejuvination should restore level*y hp per tick.  of course, more complicated formulas are fine.  if f(level) = a*level^2 + b*level + c, that&#8217;s cool.</p>
<p>all multiple ranks do now is cost gold.</p>
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		<title>By: Merlot</title>
		<link>http://www.resto4life.com/2008/08/19/bear-form-armor-and-downranking-woes/comment-page-1/#comment-5371</link>
		<dc:creator>Merlot</dc:creator>
		<pubDate>Wed, 20 Aug 2008 12:29:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/?p=956#comment-5371</guid>
		<description>&quot;What is the point of the downranking nerf if not to stop people from using Rank 1 spells – like Earthshock – to accomplish something significant without a significant mana investment? Was the whole point just to buff Shamans relative to everyone else? We should all have access to a cheap, Rank 1 version of our abilities.&quot;

Couldn&#039;t agree more. What makes shaman so special? They really haven&#039;t thought this through, have they?

Merlots last blog post..&lt;a href=&quot;http://feeds.feedburner.com/~r/blogspot/misery/~3/369221626/shadow-tweaks-on-their-way.html&quot; rel=&quot;nofollow&quot;&gt;Shadow &#039;tweaks&#039; on their way&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>&#8220;What is the point of the downranking nerf if not to stop people from using Rank 1 spells – like Earthshock – to accomplish something significant without a significant mana investment? Was the whole point just to buff Shamans relative to everyone else? We should all have access to a cheap, Rank 1 version of our abilities.&#8221;</p>
<p>Couldn&#8217;t agree more. What makes shaman so special? They really haven&#8217;t thought this through, have they?</p>
<p>Merlots last blog post..<a href="http://feeds.feedburner.com/~r/blogspot/misery/~3/369221626/shadow-tweaks-on-their-way.html" rel="nofollow">Shadow &#8216;tweaks&#8217; on their way</a></p>
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		<title>By: FaceTanking4FunAndProfit</title>
		<link>http://www.resto4life.com/2008/08/19/bear-form-armor-and-downranking-woes/comment-page-1/#comment-5370</link>
		<dc:creator>FaceTanking4FunAndProfit</dc:creator>
		<pubDate>Wed, 20 Aug 2008 12:10:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/?p=956#comment-5370</guid>
		<description>I am not as worried about sharing the rogue gear as much as I am worried at the wording that the devs use. It frightens me when I hear things like &quot;Even if another tanking class ends up having slightly more armor than a druid&quot;. What else is a druid known for? I understand there will be many more changes coming but druids are known for high armor and high health. We cannot parry or block and with the agility nerfs I am not sure what would make people have us be tanks. This may all be moot though if they give us talents that would give us tons of armor but I am not holding my breath given their history.</description>
		<content:encoded><![CDATA[<p>I am not as worried about sharing the rogue gear as much as I am worried at the wording that the devs use. It frightens me when I hear things like &#8220;Even if another tanking class ends up having slightly more armor than a druid&#8221;. What else is a druid known for? I understand there will be many more changes coming but druids are known for high armor and high health. We cannot parry or block and with the agility nerfs I am not sure what would make people have us be tanks. This may all be moot though if they give us talents that would give us tons of armor but I am not holding my breath given their history.</p>
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		<title>By: Kuhbi</title>
		<link>http://www.resto4life.com/2008/08/19/bear-form-armor-and-downranking-woes/comment-page-1/#comment-5367</link>
		<dc:creator>Kuhbi</dc:creator>
		<pubDate>Wed, 20 Aug 2008 06:47:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/?p=956#comment-5367</guid>
		<description>JKD said:
&quot;I find it bizarre that so many players assume they understand the game better than the designers. How could this be?&quot;

Resto Druid T6 4piece bonus. I rest my case.


On a more serious note:
I see a problem with Blizzard beeing lazy and having lots of classes share gear (Rogues/Druids or Warriors/Paladins). To me it makes each class lose a bit of their own flavour and the fun of finding items that are for YOU and only for you. In the past it was very easy to distinguish Feral and Rogue loot. One had str/agi and armour, the other agi and ratings. And that was fine, sure you had bosses that dropped loot not suited for anyone in your party. I know we as Horde had a fair share of Paladin loot pre-BC ;) So it was sharded, people moaned and we moved on. However, with 9 classes with three specs each, there is always a good chance that something drops nobody will need. It just happens or you turn every loot into badges which takes away the thrill of hoping that your desired item drops and turns everything into a tedious grinding fest (hello, badgegear!)

Removing downranking is another stupid idea, it removes both challenges (adapting your healing output/mana usage to a fight) and introduces new dangers because you&#039;re bound to using only  the highest rank. You don&#039;t want to waste too much mana, so you have to wait longer to heal. The tank drops more in health before you heal him (to avoid wasting mana) and this increases the danger of him dying due to spike damage.
If anyone remembers pre-BC healing, I had four ranks of HT on my bars. I&#039;ve always had fun playing around with different ranks and making me last longer. Casting only max rank HT would have killed my mana in 30 seconds! I&#039;m kind of sceptical how they inted to make this work now.</description>
		<content:encoded><![CDATA[<p>JKD said:<br />
&#8220;I find it bizarre that so many players assume they understand the game better than the designers. How could this be?&#8221;</p>
<p>Resto Druid T6 4piece bonus. I rest my case.</p>
<p>On a more serious note:<br />
I see a problem with Blizzard beeing lazy and having lots of classes share gear (Rogues/Druids or Warriors/Paladins). To me it makes each class lose a bit of their own flavour and the fun of finding items that are for YOU and only for you. In the past it was very easy to distinguish Feral and Rogue loot. One had str/agi and armour, the other agi and ratings. And that was fine, sure you had bosses that dropped loot not suited for anyone in your party. I know we as Horde had a fair share of Paladin loot pre-BC <img src='http://www.resto4life.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  So it was sharded, people moaned and we moved on. However, with 9 classes with three specs each, there is always a good chance that something drops nobody will need. It just happens or you turn every loot into badges which takes away the thrill of hoping that your desired item drops and turns everything into a tedious grinding fest (hello, badgegear!)</p>
<p>Removing downranking is another stupid idea, it removes both challenges (adapting your healing output/mana usage to a fight) and introduces new dangers because you&#8217;re bound to using only  the highest rank. You don&#8217;t want to waste too much mana, so you have to wait longer to heal. The tank drops more in health before you heal him (to avoid wasting mana) and this increases the danger of him dying due to spike damage.<br />
If anyone remembers pre-BC healing, I had four ranks of HT on my bars. I&#8217;ve always had fun playing around with different ranks and making me last longer. Casting only max rank HT would have killed my mana in 30 seconds! I&#8217;m kind of sceptical how they inted to make this work now.</p>
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