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	<title>Comments on: Berries and Cream: Tasty Tidbits</title>
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	<link>http://www.resto4life.com/2008/08/06/berries-and-cream-tasty-tidbits/</link>
	<description>So many numbers, you'll think you're getting audited</description>
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		<title>By: Robert</title>
		<link>http://www.resto4life.com/2008/08/06/berries-and-cream-tasty-tidbits/comment-page-1/#comment-5241</link>
		<dc:creator>Robert</dc:creator>
		<pubDate>Fri, 08 Aug 2008 19:17:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/?p=912#comment-5241</guid>
		<description>my biggest concern is why lifebloom is being slapped with the nerf bat, and paladins are getting what is seemingly free healing (http://wotlkwiki.info/index.php/Paladin#tab=Revised_Abilities) because although blessing of light has been removed as a spell, &quot;their effects have been folded into all relevant abilities.&quot;

So are we to believe that the pally&#039;s light spells are going to be inherently buffed, and blizz thinks that lifebloom is too powerful?</description>
		<content:encoded><![CDATA[<p>my biggest concern is why lifebloom is being slapped with the nerf bat, and paladins are getting what is seemingly free healing (<a href="http://wotlkwiki.info/index.php/Paladin#tab=Revised_Abilities" rel="nofollow">http://wotlkwiki.info/index.php/Paladin#tab=Revised_Abilities</a>) because although blessing of light has been removed as a spell, &#8220;their effects have been folded into all relevant abilities.&#8221;</p>
<p>So are we to believe that the pally&#8217;s light spells are going to be inherently buffed, and blizz thinks that lifebloom is too powerful?</p>
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		<title>By: Badb</title>
		<link>http://www.resto4life.com/2008/08/06/berries-and-cream-tasty-tidbits/comment-page-1/#comment-5233</link>
		<dc:creator>Badb</dc:creator>
		<pubDate>Thu, 07 Aug 2008 21:54:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/?p=912#comment-5233</guid>
		<description>It really brings back the point they dont want druids to have too much fun. I&#039;m really not looking forward much to the expansion with my druid main. No new form. Bears nerfed. Trees nerfed. :(</description>
		<content:encoded><![CDATA[<p>It really brings back the point they dont want druids to have too much fun. I&#8217;m really not looking forward much to the expansion with my druid main. No new form. Bears nerfed. Trees nerfed. <img src='http://www.resto4life.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> </p>
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		<title>By: Kal</title>
		<link>http://www.resto4life.com/2008/08/06/berries-and-cream-tasty-tidbits/comment-page-1/#comment-5199</link>
		<dc:creator>Kal</dc:creator>
		<pubDate>Wed, 06 Aug 2008 19:51:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/?p=912#comment-5199</guid>
		<description>Just wrote something about this myself (though from a different angle). Seems like it&#039;s on everyone&#039;s mind. Nice write up.

First off - blizzard has confirmed that crushing blows are going away for raiders. It&#039;s been moved so that they only happen with 4+ mobs, not with 3+ mobs. If you care, I&#039;ll see if I can find the relevant blue post.

What&#039;s odd is the disconnect I see on Blizzard&#039;s part in terms of where tanking is now. Right now, the only reason ferals aren&#039;t tanking more is because they suck less when not tanking compared to warriors and paladins, and it&#039;s usually easier to have the druid switch. Yeah, the bosses that a druid can tank the best in BT are limited to only a couple, but in Sunwell? Brutallus is great with a druid, Muru is great with one, Eredar is great, KJ is great with a druid in cat gear tanking thanks to their huge HP pool and silly damage output. Druids have a clear place as the optimal tank in a number of encounters there, easily as many as a warrior or a paladin does. Even more importantly, there&#039;s no fight where a druid couldn&#039;t tank. Maybe not as easily as a warrior, but nothing mechanically impossible.

Blizzard seems to think that there&#039;s something wrong with druids mechanically. I&#039;m very confused by this.

Kals last blog post..&lt;a href=&quot;http://wowthinktank.blogspot.com/2008/08/druid-what-feral-wants-from-wotlk.html&quot; rel=&quot;nofollow&quot;&gt;[Druid] What a feral wants from WotLK&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>Just wrote something about this myself (though from a different angle). Seems like it&#8217;s on everyone&#8217;s mind. Nice write up.</p>
<p>First off &#8211; blizzard has confirmed that crushing blows are going away for raiders. It&#8217;s been moved so that they only happen with 4+ mobs, not with 3+ mobs. If you care, I&#8217;ll see if I can find the relevant blue post.</p>
<p>What&#8217;s odd is the disconnect I see on Blizzard&#8217;s part in terms of where tanking is now. Right now, the only reason ferals aren&#8217;t tanking more is because they suck less when not tanking compared to warriors and paladins, and it&#8217;s usually easier to have the druid switch. Yeah, the bosses that a druid can tank the best in BT are limited to only a couple, but in Sunwell? Brutallus is great with a druid, Muru is great with one, Eredar is great, KJ is great with a druid in cat gear tanking thanks to their huge HP pool and silly damage output. Druids have a clear place as the optimal tank in a number of encounters there, easily as many as a warrior or a paladin does. Even more importantly, there&#8217;s no fight where a druid couldn&#8217;t tank. Maybe not as easily as a warrior, but nothing mechanically impossible.</p>
<p>Blizzard seems to think that there&#8217;s something wrong with druids mechanically. I&#8217;m very confused by this.</p>
<p>Kals last blog post..<a href="http://wowthinktank.blogspot.com/2008/08/druid-what-feral-wants-from-wotlk.html" rel="nofollow">[Druid] What a feral wants from WotLK</a></p>
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		<title>By: Faerun</title>
		<link>http://www.resto4life.com/2008/08/06/berries-and-cream-tasty-tidbits/comment-page-1/#comment-5198</link>
		<dc:creator>Faerun</dc:creator>
		<pubDate>Wed, 06 Aug 2008 19:31:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/?p=912#comment-5198</guid>
		<description>The other thing we can&#039;t forget is that most the instances we&#039;re seeing in WotLK are easy (easy enough for alts in greens to do them). Tanking them isn&#039;t too hard (except that some tanks can&#039;t seem to get hit because their purples are too epic). Tanking really comes into play in the end game which we haven&#039;t seen yet. Once we do, then we can scream about things, hopefully with more info in our little paws to back things up.

By the way, when are they going to let beta users level past 77 anyway?</description>
		<content:encoded><![CDATA[<p>The other thing we can&#8217;t forget is that most the instances we&#8217;re seeing in WotLK are easy (easy enough for alts in greens to do them). Tanking them isn&#8217;t too hard (except that some tanks can&#8217;t seem to get hit because their purples are too epic). Tanking really comes into play in the end game which we haven&#8217;t seen yet. Once we do, then we can scream about things, hopefully with more info in our little paws to back things up.</p>
<p>By the way, when are they going to let beta users level past 77 anyway?</p>
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		<title>By: Myze</title>
		<link>http://www.resto4life.com/2008/08/06/berries-and-cream-tasty-tidbits/comment-page-1/#comment-5197</link>
		<dc:creator>Myze</dc:creator>
		<pubDate>Wed, 06 Aug 2008 19:08:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/?p=912#comment-5197</guid>
		<description>I personally don&#039;t think there&#039;s that much to worry about. Blizzard will have to do something if they see that a bunch of bears are sticking to old world gear over the new stuff because it has higher armor (which I don&#039;t think is too likely to happen, but I could see it if the new stuff isn&#039;t significantly better.) 

As far as tanks go, it&#039;s going to be the same game as always. For most fights, any tank will do, but for some fights, a specific tank will be better suited to the task. Does our inability to mitigate crushing blows render us incapable of tanking Prince, who is capable of dealing three consecutive crushing blows? You and I both know the answer. It won&#039;t be any different in the future, and I suspect the armor lost from clothing will be gained in weaponry and retained in jewelry. Even if there is no more leather with high armor values, We will always have 2 rings and a cloak that will grant us an extra 2000+ armor per slot. Not to mention, 2-handers have much better stats than 1-hander/shield combinations, so a 2-hander that gives us 5000+ armor (very likely at the epic level) will certainly offer more protection and durability than a Warrior&#039;s or Paladin&#039;s Sword and Shield combo.

Really I think if we can be a viable tank without hitting the armor cap, that would be a good thing. As it stands right now, Bear Druids seem to stall out at T5 because a Druid in T4 + badges can get 20k health and be armor capped. (Case in point: me) There&#039;s not much room for improvement after that. If they manage to keep Bears relevant as potential Main Tanks into T9 content, I would be very thrilled.

Myzes last blog post..&lt;a href=&quot;http://l-o-t-p.blogspot.com/2008/08/feral-in-future.html&quot; rel=&quot;nofollow&quot;&gt;Feral in the Future&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>I personally don&#8217;t think there&#8217;s that much to worry about. Blizzard will have to do something if they see that a bunch of bears are sticking to old world gear over the new stuff because it has higher armor (which I don&#8217;t think is too likely to happen, but I could see it if the new stuff isn&#8217;t significantly better.) </p>
<p>As far as tanks go, it&#8217;s going to be the same game as always. For most fights, any tank will do, but for some fights, a specific tank will be better suited to the task. Does our inability to mitigate crushing blows render us incapable of tanking Prince, who is capable of dealing three consecutive crushing blows? You and I both know the answer. It won&#8217;t be any different in the future, and I suspect the armor lost from clothing will be gained in weaponry and retained in jewelry. Even if there is no more leather with high armor values, We will always have 2 rings and a cloak that will grant us an extra 2000+ armor per slot. Not to mention, 2-handers have much better stats than 1-hander/shield combinations, so a 2-hander that gives us 5000+ armor (very likely at the epic level) will certainly offer more protection and durability than a Warrior&#8217;s or Paladin&#8217;s Sword and Shield combo.</p>
<p>Really I think if we can be a viable tank without hitting the armor cap, that would be a good thing. As it stands right now, Bear Druids seem to stall out at T5 because a Druid in T4 + badges can get 20k health and be armor capped. (Case in point: me) There&#8217;s not much room for improvement after that. If they manage to keep Bears relevant as potential Main Tanks into T9 content, I would be very thrilled.</p>
<p>Myzes last blog post..<a href="http://l-o-t-p.blogspot.com/2008/08/feral-in-future.html" rel="nofollow">Feral in the Future</a></p>
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		<title>By: Stupid Mage</title>
		<link>http://www.resto4life.com/2008/08/06/berries-and-cream-tasty-tidbits/comment-page-1/#comment-5193</link>
		<dc:creator>Stupid Mage</dc:creator>
		<pubDate>Wed, 06 Aug 2008 17:46:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/?p=912#comment-5193</guid>
		<description>I&#039;m curious to see what Paladins get in place of or in addition to Flash of Light.</description>
		<content:encoded><![CDATA[<p>I&#8217;m curious to see what Paladins get in place of or in addition to Flash of Light.</p>
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