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	<title>Comments on: Druid Changes May Indicate Possibility of Indoor Arenas</title>
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	<link>http://www.resto4life.com/2008/08/05/druid-changes-point-toward-the-possibility-of-indoor-arenas/</link>
	<description>So many numbers, you'll think you're getting audited</description>
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		<title>By: Anoberb</title>
		<link>http://www.resto4life.com/2008/08/05/druid-changes-point-toward-the-possibility-of-indoor-arenas/comment-page-1/#comment-6664</link>
		<dc:creator>Anoberb</dc:creator>
		<pubDate>Tue, 14 Oct 2008 10:56:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/2008/08/05/druid-changes-point-toward-the-possibility-of-indoor-arenas/#comment-6664</guid>
		<description>Занимаюсь дизайном и хочу попросить автора www.resto4life.com отправить шаьлончик на мой мыил) Готов заплатить...</description>
		<content:encoded><![CDATA[<p>Занимаюсь дизайном и хочу попросить автора <a href="http://www.resto4life.com" rel="nofollow">http://www.resto4life.com</a> отправить шаьлончик на мой мыил) Готов заплатить&#8230;</p>
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		<title>By: Phaelia</title>
		<link>http://www.resto4life.com/2008/08/05/druid-changes-point-toward-the-possibility-of-indoor-arenas/comment-page-1/#comment-5191</link>
		<dc:creator>Phaelia</dc:creator>
		<pubDate>Wed, 06 Aug 2008 17:12:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/2008/08/05/druid-changes-point-toward-the-possibility-of-indoor-arenas/#comment-5191</guid>
		<description>@TKC: Oh yes ... I know I immediately Moonfire any enemy trees that I see. =D I meant more along the lines of Arenas where it&#039;s generally pretty obvious who the opposing healers are. :-D

@Athryn: I didn&#039;t realize there were TWO new Arenas coming. And how exactly do the Alliance get into Orgrimmar? ^_^ (Lordaeron is pretty accessible.)

@Elo: I&#039;ve tried to &quot;tank&quot; a Rogue in Tree of Life without much success. Of course, I think his partner was a Mage, so I wasn&#039;t just dealing with DPS from a melee.

@Korzal: Sorry - do you recall where you saw that? I&#039;d love it if that were so ...

@Tiagantar: I think in general a Resto Druid will probably opt not to use Tree of Life it their group doesn&#039;t have enough CC. Which TBH is fine with me as sometimes I like looking at my character&#039;s armor instead of some dead broccoli. ^_^ Of course, allowing Roots in ToL would a) make sense and b) solve the problem.

@Nilianil: I remember a few months ago, there was a rumor going around that the Nagrand Arena was being changed to be indoors (it turned out to be some weird bug with the zone itself), a lot of Druids worried that it would effectively dictate a loss 33% of the time for any team with a Druid because it would mean the loss of Roots and Travel Form. With an indoor root and improved non-HoT-based capabilities, it wouldn&#039;t be as bad as it would have been, but it&#039;s still a change I hope they eschew.

And actually, I&#039;m embarassed to admit that I thought Ghost Wolf was only a 30% speed increase. Nerf Shamans! ;-)

@Torrobulba: I don&#039;t quite understand your comment. Are you saying that you recall a developer mentioning that the new Orgrimmar Arena would definitely be indoors? I think I read something about not being able to use mounts, but I wasn&#039;t sure if that meant it was going to be flagged as indoors or that mounts simply would be disallowed in the same way that Engineering items are.</description>
		<content:encoded><![CDATA[<p>@TKC: Oh yes &#8230; I know I immediately Moonfire any enemy trees that I see. =D I meant more along the lines of Arenas where it&#8217;s generally pretty obvious who the opposing healers are. <img src='http://www.resto4life.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':-D' class='wp-smiley' /> </p>
<p>@Athryn: I didn&#8217;t realize there were TWO new Arenas coming. And how exactly do the Alliance get into Orgrimmar? ^_^ (Lordaeron is pretty accessible.)</p>
<p>@Elo: I&#8217;ve tried to &#8220;tank&#8221; a Rogue in Tree of Life without much success. Of course, I think his partner was a Mage, so I wasn&#8217;t just dealing with DPS from a melee.</p>
<p>@Korzal: Sorry &#8211; do you recall where you saw that? I&#8217;d love it if that were so &#8230;</p>
<p>@Tiagantar: I think in general a Resto Druid will probably opt not to use Tree of Life it their group doesn&#8217;t have enough CC. Which TBH is fine with me as sometimes I like looking at my character&#8217;s armor instead of some dead broccoli. ^_^ Of course, allowing Roots in ToL would a) make sense and b) solve the problem.</p>
<p>@Nilianil: I remember a few months ago, there was a rumor going around that the Nagrand Arena was being changed to be indoors (it turned out to be some weird bug with the zone itself), a lot of Druids worried that it would effectively dictate a loss 33% of the time for any team with a Druid because it would mean the loss of Roots and Travel Form. With an indoor root and improved non-HoT-based capabilities, it wouldn&#8217;t be as bad as it would have been, but it&#8217;s still a change I hope they eschew.</p>
<p>And actually, I&#8217;m embarassed to admit that I thought Ghost Wolf was only a 30% speed increase. Nerf Shamans! <img src='http://www.resto4life.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
<p>@Torrobulba: I don&#8217;t quite understand your comment. Are you saying that you recall a developer mentioning that the new Orgrimmar Arena would definitely be indoors? I think I read something about not being able to use mounts, but I wasn&#8217;t sure if that meant it was going to be flagged as indoors or that mounts simply would be disallowed in the same way that Engineering items are.</p>
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		<title>By: Torrobulba</title>
		<link>http://www.resto4life.com/2008/08/05/druid-changes-point-toward-the-possibility-of-indoor-arenas/comment-page-1/#comment-5189</link>
		<dc:creator>Torrobulba</dc:creator>
		<pubDate>Wed, 06 Aug 2008 16:31:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/2008/08/05/druid-changes-point-toward-the-possibility-of-indoor-arenas/#comment-5189</guid>
		<description>According to indoor-arenas I remember a statement of one of the developers on the WWI who introduced the layout and mechanics of the Orgrimmar Arena, which is intended to be implemented with WotLK</description>
		<content:encoded><![CDATA[<p>According to indoor-arenas I remember a statement of one of the developers on the WWI who introduced the layout and mechanics of the Orgrimmar Arena, which is intended to be implemented with WotLK</p>
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		<title>By: Nilianil</title>
		<link>http://www.resto4life.com/2008/08/05/druid-changes-point-toward-the-possibility-of-indoor-arenas/comment-page-1/#comment-5173</link>
		<dc:creator>Nilianil</dc:creator>
		<pubDate>Wed, 06 Aug 2008 07:53:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/2008/08/05/druid-changes-point-toward-the-possibility-of-indoor-arenas/#comment-5173</guid>
		<description>I can&#039;t say I like the concept of indoor arenas.  Actually, I don&#039;t like the concept of many different arenas to begin with, but the ones we haven&#039;t aren&#039;t so sweepingly different to bother me.  I should say I&#039;m just concerned about having the arena you land in being a gigantic factor in whether you win or not, and anything that hurts some classes and makes others fare stronger I shake my head at.  Yes, I&#039;m against a completely open arena.  I&#039;m also against an arena with 7000 walls and 2000 pillars :p

Actually, that shaman talent would make Ghost Wolf = Travel Form.  They&#039;re both +40% movement speed, unless something&#039;s changing in Wrath that I don&#039;t know of.  I guess it also says that you break free of movement impairing effects when you go into Ghost Wolf, so coming out wouldn&#039;t free you.  And of course, polymorph is still there.  It should be the same speed as travel form, though.  Though, you could have just meant it retains its cast time before getting improved ghost wolf, which would mean it&#039;s a slower cast.  Ah whatever, I trust you x3

Regardless, I&#039;d argue that Ghost Wolf&#039;s mana cost needs to be changed to be a percentage of base mana as well.  100 mana at level 80 is going to be absolutely nothing.</description>
		<content:encoded><![CDATA[<p>I can&#8217;t say I like the concept of indoor arenas.  Actually, I don&#8217;t like the concept of many different arenas to begin with, but the ones we haven&#8217;t aren&#8217;t so sweepingly different to bother me.  I should say I&#8217;m just concerned about having the arena you land in being a gigantic factor in whether you win or not, and anything that hurts some classes and makes others fare stronger I shake my head at.  Yes, I&#8217;m against a completely open arena.  I&#8217;m also against an arena with 7000 walls and 2000 pillars :p</p>
<p>Actually, that shaman talent would make Ghost Wolf = Travel Form.  They&#8217;re both +40% movement speed, unless something&#8217;s changing in Wrath that I don&#8217;t know of.  I guess it also says that you break free of movement impairing effects when you go into Ghost Wolf, so coming out wouldn&#8217;t free you.  And of course, polymorph is still there.  It should be the same speed as travel form, though.  Though, you could have just meant it retains its cast time before getting improved ghost wolf, which would mean it&#8217;s a slower cast.  Ah whatever, I trust you x3</p>
<p>Regardless, I&#8217;d argue that Ghost Wolf&#8217;s mana cost needs to be changed to be a percentage of base mana as well.  100 mana at level 80 is going to be absolutely nothing.</p>
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		<title>By: Tiagantar</title>
		<link>http://www.resto4life.com/2008/08/05/druid-changes-point-toward-the-possibility-of-indoor-arenas/comment-page-1/#comment-5169</link>
		<dc:creator>Tiagantar</dc:creator>
		<pubDate>Wed, 06 Aug 2008 00:11:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/2008/08/05/druid-changes-point-toward-the-possibility-of-indoor-arenas/#comment-5169</guid>
		<description>So i guess that means trees still won&#039;t be able to cast roots and thorns so they aren&#039;t like super over-overpowered, but mabey there will be a nice inscription thingy that can give trees root but have to stay in place or put back the slow speed, make it more viable for resto CC in dungeons?</description>
		<content:encoded><![CDATA[<p>So i guess that means trees still won&#8217;t be able to cast roots and thorns so they aren&#8217;t like super over-overpowered, but mabey there will be a nice inscription thingy that can give trees root but have to stay in place or put back the slow speed, make it more viable for resto CC in dungeons?</p>
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		<title>By: korzal</title>
		<link>http://www.resto4life.com/2008/08/05/druid-changes-point-toward-the-possibility-of-indoor-arenas/comment-page-1/#comment-5168</link>
		<dc:creator>korzal</dc:creator>
		<pubDate>Tue, 05 Aug 2008 19:11:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/2008/08/05/druid-changes-point-toward-the-possibility-of-indoor-arenas/#comment-5168</guid>
		<description>I don&#039;t think trees can be banished by warlocks anymore. more evidence that blizz is pushing trees into the arena</description>
		<content:encoded><![CDATA[<p>I don&#8217;t think trees can be banished by warlocks anymore. more evidence that blizz is pushing trees into the arena</p>
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		<title>By: Elo</title>
		<link>http://www.resto4life.com/2008/08/05/druid-changes-point-toward-the-possibility-of-indoor-arenas/comment-page-1/#comment-5166</link>
		<dc:creator>Elo</dc:creator>
		<pubDate>Tue, 05 Aug 2008 18:20:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/2008/08/05/druid-changes-point-toward-the-possibility-of-indoor-arenas/#comment-5166</guid>
		<description>Tree does have its uses even in arena, especially against rogues, because you can often outheal their damage with great mana efficiency.  However, the armor buff is, like you said, a big deal.   Frankly I&#039;m a little worried that there&#039;s just going to be too many changes and I&#039;m not going to want to catch up with all of it! (and you do a pretty good job of affirming that! &lt;3)</description>
		<content:encoded><![CDATA[<p>Tree does have its uses even in arena, especially against rogues, because you can often outheal their damage with great mana efficiency.  However, the armor buff is, like you said, a big deal.   Frankly I&#8217;m a little worried that there&#8217;s just going to be too many changes and I&#8217;m not going to want to catch up with all of it! (and you do a pretty good job of affirming that! &lt;3)</p>
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		<title>By: Athryn</title>
		<link>http://www.resto4life.com/2008/08/05/druid-changes-point-toward-the-possibility-of-indoor-arenas/comment-page-1/#comment-5164</link>
		<dc:creator>Athryn</dc:creator>
		<pubDate>Tue, 05 Aug 2008 17:23:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/2008/08/05/druid-changes-point-toward-the-possibility-of-indoor-arenas/#comment-5164</guid>
		<description>Considering the names of the 2 new arenas, I have reason to agree with you. They are going to be the Arena Room in Orgrimmar, and the Dalaran Sewers.</description>
		<content:encoded><![CDATA[<p>Considering the names of the 2 new arenas, I have reason to agree with you. They are going to be the Arena Room in Orgrimmar, and the Dalaran Sewers.</p>
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		<title>By: tkc</title>
		<link>http://www.resto4life.com/2008/08/05/druid-changes-point-toward-the-possibility-of-indoor-arenas/comment-page-1/#comment-5162</link>
		<dc:creator>tkc</dc:creator>
		<pubDate>Tue, 05 Aug 2008 16:55:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/2008/08/05/druid-changes-point-toward-the-possibility-of-indoor-arenas/#comment-5162</guid>
		<description>I learned pretty quick not to change into tree form in a battle ground.  It advertises that you&#039;re a healer and keeps you from being able to move away from attacks.  Essentially, tree form is a version of PvP suicide.  

So in PvP I stay in caster form and constantly move.  If someone catches up with me then its roots or a cyclone or a kitty/sprint to get away.  I know this isn&#039;t the most efficient mana wise but if I run low I&#039;ll bear form and be a nuisance for as long as possible.</description>
		<content:encoded><![CDATA[<p>I learned pretty quick not to change into tree form in a battle ground.  It advertises that you&#8217;re a healer and keeps you from being able to move away from attacks.  Essentially, tree form is a version of PvP suicide.  </p>
<p>So in PvP I stay in caster form and constantly move.  If someone catches up with me then its roots or a cyclone or a kitty/sprint to get away.  I know this isn&#8217;t the most efficient mana wise but if I run low I&#8217;ll bear form and be a nuisance for as long as possible.</p>
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