Balance Tree … Uprooted and Transplanted
Published on August 29, 2008 by Phaelia
Spells and Talents
33 Comments 
Incredible, shocking, awe-inspiring changes to the Balance Tree. The changes summarized below were derived from a comparison of the recently updated official talent calculator to the not-yet-updated WoWHead calculator for WotLK.
- Tier 1
- Nature’s Grasp is being made a base ability for all Druids. « Source »
- Nature’s Grasp been replaced with Genesis:
Genesis (5-point talent)
Increases the damage and healing done by your periodic spells by 1/2/3/4/5%.
- Tier 2
- Control of Nature is being rolled into Nature’s Focus. « Source »
- Control of Nature has been replaced with Moonglow.
- Focused Starlight has been removed from the game and has been replaced with Nature’s Mastery:
Nature’s Mastery (2-point talent)
Increases the critical strike chance of your Wrath, Starfire, Starfall, Nourish, and Healing Touch spells by 2/4%. - Nature’s Mastery, is now the pre-requisite for Nature’s Grace and Nature’s Splendor.
- Tier 3
- Nature’s Grace and Insect Swarm have swapped Tiers. Nature’s Grace is now in Tier 3; Insect Swarm is now in Tier 5.
- Nature’s Spendor has been added to Tier 3:
Nature’s Splendor (3-point talent)
Increases the duration of your Moonfire, Insect Swarm, Rejuvenation, Regrowth, Lifebloom, and Flourish spells by 10/20/30%.
- Tier 4: Celestial Focus no longer reduces casting time lost while when damaged but instead grants 3% spell haste.
- Tier 5
- Insect Swarm and Nature’s Grace have swapped Tiers. Insect Swarm is now in Tier 5; Nature’s Grace is now in Tier 3.
- Moonglow has been replaced with Improved Insect Swarm:
Improved Insect Swarm (3-point talent)
Increases your damage done by your Wrath spell to targets afflicted by your Insect Swarm by 1/2/3%, and increases the critical strike chance of your Starfire spell by 1/2/3% on targets afflicted with your Moonfire spell
- Tier 6: No discernible changes
- Tier 7: No discernible changes; change so that Improved Faerie Fire only affects spells not yet made to talent calculator
- Tier 8: No discernible changes
- Tier 9: Typhoon base damage increased from 400 to 516-517.
- Tier 10: No discernible changes; change so that Earth and Moon grants 13% additional damage for all schools of magic not yet made to talent calculator
- Tier 11: No discernible changes
I’ll leave the primarily Balance-focused changes to authors like Graylo to explore in depth. It’s shockingly apparent to me, however, that I’m actually going to have to make some tough decisions about how I will spec for Restoration. Insect Swarm has been moved entirely out of my reach, and Nature’s Grasp has been made a base class skill at 100%. I can’t possibly pass up the benefits from Genesis, Moonglow, Nature’s Mastery, or Nature’s Splendor. Nature’s Grace, formerly a talent that required a complete paradigm shift in your healing style, is now a perfectly attainable talent, requiring a mere 11-point talent investment. All told, Phaelia’s Balance investment will likely total 14 points:
- 5/5 Genesis
Increases the damage and healing done by your periodic spells by 1/2/3/4/5%. - 2/2 Nature’s Mastery
Increases the critical strike chance of your Wrath, Starfire, Starfall, Nourish, and Healing Touch spells by 2/4%. - 3/3 Moonglow
Reduces the mana cost of your Moonfire, Starfire, Starfall, Wrath, Healing Touch, Regrowth, and Rejuvenation spells by 9%. - 1/1 Nature’s Grace
All spell criticals grace you with a blessing of nature, reducing the casting time of your next spell by 0.5 seconds. - 3/3 Nature’s Splendor
Increases the duration of your Moonfire, Insect Swarm, Rejuvenation, Regrowth, Lifebloom, and Flourish spells by 10/20/30%.
This forgoes the 3% spell haste from the revised version of Celestial Focus which is something I’m not sure I want to do. All in all, a very interesting dilemma!




Bind abilities.