Beta tester Lisana recently posted a question regarding the scaling of Feral Druids in Wrath of the Lich King and whether they could expect to once again "fall behind" Rogues as in TBC. Blizzard Developer Jimmythenumbers responded at great length with some new information:
In the next data push, you will find Omen of Clarity has been changed a bit. The 10 second cooldown has been removed, the procs per minute has been raised from 2 to 3.5, and melee abilities no longer trigger it. Spell interaction with Omen of Clarity remains relatively unchanged, with its hidden chance to trigger off spells reduced by half (and rolling the dice about 2x as often).
What this means is that more auto-attacks landing on the target will increase the benefit from Omen of Clarity. Haste, increased hit chance, and expertise will all make Omen of Clarity better.
We are aware of the concerns with reaching the hit rating cap, and will make sure Druids can pick up Rogue items to wear without exceeding that cap. This means Rogues will likely socket for hit, while Druids socket for Strength or Agility.
Before LK goes live, we will do extensive testing on how much damage classes do, and will increase or decrease their power as appropriate to meet our targets. Cat raid DPS suffered relative to other melee in BC for lack of an Combat Potency equivalent talent (OOC should now be roughly equal), for lack of a scaling finishing move (Savage Roar answers that), for lack of benefiting from Windfury Totem, and for lack of weapon procs (+35 agility != Mongoose). All of those lacks have been addressed. In addition, a change has been made to make the agility rebalance less severe (as I posted in another thread).
In PvP, we are adding many tools to the Feral Druid arsenal, including the redesigned Maim, Infected Wounds, King of the Jungle, and Berserk. We have also made some improvements to the "range bug". Attacks that require you to be behind a target will no longer be able to be parried, nor able to be dodged by a player. Our movement engine will now smoothly interpolate positions of moving units, preventing the "Out of range/You must be behind your target/Out of range/You must be behind your target/Out of range/You must be behind your target…" sequence from occurring any more. In addition, being able to apply a snare makes the Feral Druid able to slow down their target and lessen the severity of the "range bug". Yes, there are still issues with the model, especially when switching into and out of cat form, but many of the issues are being dealt with.
Druids are not being ignored; this forum is being read daily by developers.
Before you freak out at the statement "melee abilities no longer trigger it," understand that this means that melee special attacks (yellow damage) will no longer trigger it. It will only be able to trigger from auto-attack (white damage), but its proc frequency has been increased. The stated PPM of 3.5 is an average expected PPM and will increase with hit, haste, and expertise rating. Beta tester Werebeef explains in greater detail:
With no cooldown and 3.5 procs per minute, what this really means is that your melee attacks have a 5.83% (3.5/60) chance of proccing Omen of Clarity. Capping hit and having expertise makes sure you don’t fail to land attacks that might have been hits that proc Omen of Clarity, and haste means you land more attacks per minute.
The changes to Omen of Clarity were made with the intention to bring the ability more in line with Rogue’s Combat Potency, an ability that "gives your successful off-hand melee attacks a 20% chance to generate 15 Energy." Despite my earlier skepticism about Blizzard’s interest in addressing the Cat Form range bug, it does sound like they’ve made some large improvements, so I think we should stay hopeful.
In a separate thread, a player expressed his upset over the change to Agility whereby it converts to less crit rating than before:
As we’re aware, it seems most of us are losing 6-10% crit rating off the bat because of the Agility nerf.
We also don’t seem to be compensated in any way for the agility nerf. The agility nerf happened because Blizzard felt that Agility was too good and was leading to lopsided itemization.
Developer Jimmythenumbers comes to the rescue once again, responding with the following:
To help deal with this issue, in the next data push, Druids should find their melee critical strike chance is about 5% higher.
The conversion of Agility to critical strike chance remains the same 40:1 at level 70, but the base amount for 0 agility has been increased by 5%.
This is all very positive news for Feral Druids, and it seems as though Blizzard is paying close attention to all the constructive discussion on the Beta forums. Now if only I could get a beta key! (Although with Revive coming, I’m not altogether sure what I’d post about!)
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