Bug Report: Lifebloom’s Bloom Effect and Auto-Attack
Published on July 30, 2008 by Phaelia
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Reader Tangible of Hyjal (US) writes in with the following bug report for the live environment:
I thought I’d let you know about an odd Druid bug I found today. I’d never bothered to level up my mace skill, even though I’ve used one for ages.
During the Sunfury Attack Plans daily quest, I decided I’d spend some time just auto-attacking the geologists, occasionally throwing in a Lifebloom to keep me going. However, I noticed the bloom was actually only getting me for 600. I’m currently at around 1850 +healing, but even with 200 +Healing, the final tick should be scaling past its starting value. So I killed the mob, and tried a three stack on myself. Bloom scaled without issue. That’s when it clicked in that it’s auto-attack doing so. I grabbed another mob and tried again while auto-attacking to verify.
In summary: throwing an LB on yourself while auto-attacking results in the bloom portion not scaling with your +Healing. How’s that for obscure!
I’ve heard odder things before, but I was skeptical so I flew up to the ogre area above Shattrath and tried something similar. I was unable to reproduce this issue myself, even after several attempts. I told Tangible this, asking if maybe he might have an addon that was displaying combat text incorrectly, and he was kind enough to do some more testing and provide some concrete evidence that he is experiencing this.
To ensure I’m not completely insane, I went off and did some more testing, this time with some screenshots. My character has 1887 +Healing in these tests, with a regular Lifebloom bloom hitting me for around 1500. The first two screenshots below are of me meleeing a mob, one time with the LB blooming properly, one time with it only blooming for 600. The interesting part of this is that when I was testing this originally, I never saw a proper full bloom at all. This time, I could get it to bloom properly around 20% of the time. It might have to do with the timing of the auto-attack swing.
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Lifebloom Blooming at Expected Value ![]()
Lifebloom Blooming as though without +Healing The second two screenshots are of me testing what you asked below — i.e., whether it was just showing 600 in my combat log, but actually healing me for the proper amount. I flew up high in Zangarmarsh, then dropped down, and auto-attacked a mob. I tried to get the timing as exact as possible for the before/after final bloom, but was still off, due to my larger resolution and the time it takes to take a screenshot. That said, you can still easily see the numbers add up to a 600 bloom, not a 1500-ish one.
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Before After In the "before" screenshot, my HP is shown before the 227 tick you see has been applied (it kind of looks otherwise, with the value on my character icon fading, but it’s just fading into view — you can see it at the bottom of the scrolling combat text over my char, which moves upwards). You can look at the combat log for "after" and add the numbers up from there:
3617 HP (start)
+227 LB
- 123 Hit
+228 LB
+228 LB
+600 LB Bloom
= 4777 HP4777 is the value seen as my HP in the "after" shot. It’s definitely not healing me for what it should be.
Here’s my armory profile:
http://www.wowarmory.com/character-sheet.xml?r=Hyjal&n=TangibleThose are the items used during the testing. You’ll see in my Zangarmarsh test I gained Light’s Salvation during the attempt, this isn’t a factor (both because I can get the 600 LB to occur without any procs, and because it procced after the LB was already applied).
If you’ve any other questions, or want the full screenshots or such, just let me know. Hopefully you can manage to reproduce this issue.
I spent about 10 minutes in Zangarmarsh last night trying to reproduce this issue. Even after 20 Lifebloom blooms, I never saw a value less than 1236 (I was wearing PvP gear). I’m posting this in curiosity to see if anyone else has experienced — or can reproduce — this phenomenon themselves. After all, as Tangible points out, how often are we going to have the need to Lifebloom while meleeing something to death?
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I suppose a feral druid might be meleeing to death while lifebloomed. Does the glitch effect only auto attacks with weapons, or while shapeshifted too? Though I suppose that feral druids aren’t likely to have much, if any, +healing on them, so that would probably be a moot point.
There may be several scenarios where this may occur in practice. I tend to attack opposing team shaman totems while healing self and kiting in arena. I will have to try to reproduce this myself. This is an oddity, indeed …
I found this post curious and tested it as well…
… couldn’t reproduce the glitch, however.
Don’t the Sunfury mobs have a debuff of some kind? Maybe it’s a lingering effect.
Wow, that is very odd. Maybe it deserves a post on the official forums?
How is he casting the Lifebloom? It could be a bug with an add on. I have noticed something similar on my Shaman while using Healbot. I have Lesser Healing Wave bound to left click, but it occasionally casts Healing Wave (Rank 1) instead.
@Dyera: Actually, I think that some earlier Feral PvP gear included +Healing on it. I’m pretty sure that Tangible was only testing this in caster form, though.
@Poley: I prefer to use Rank 1 Moonfire on the opposing team’s totems (my macro is set up to use rank 1 if I hold down CTRL — it’s great from preventing graveyard captures, too). Is there an advantage to meleeing?
@Jhestaur: Thanks for trying!
@Pundito: Well, the first time he experienced it, it was on Sunfury mobs, but the second time was in Zangarmarsh. Not a bad idea, though.
@Brandon: It might, but I was curious whether anyone else could reproduce it before it was posted (either by me or Tangible).
@James: That was actually my first question since he reported this just after the last patch (yes, I’m slow). A lot of addons were buggy at that time. But the second set of screenshots above show his actual combat log and character portrait in synch.
Actually this might be an issue for me. On some fights, Brutallus, and the demon phase on kalecgos mostly, I melee the boss to get some JoW mana back, and in Brutallus case every bit of DPS helps.
I’ll have to test this out, cause I use the LB bloom for the raid AoE damage going on. Have you tried it in tree form? :/
@Phae: Just saves a gcd. Most often I’ll use moonfire 1 as well, but when pole dancing why not
Wait…is the glitch happening when the druid herself/himself is auto-attacking and the lifebloom is casted on herself/himself? Or can the glitch be reproduced when lifebloom is cast on another person who is auto-attacking? Is this affecting the heals my melee dependent targets are getting?
/hyperventilate
@Farahima: I don’t think Tangible has tested it on others, but it would be worthwhile to do so. Good point.
Rank 1 moonfire will use up a global, put you in to the 5 seconds rule again for mana regen as well as consuming a small amount of mana while auto attack won’t
@Ziss: Good point.
Maybe this is caused by the Spellbreaker debuff? http://www.wowhead.com/?spell=35871
@Colonsay: Not a bad hypothesis, but unfortunately, Tangible was able to reproduce the issue in Zangarmarsh where there aren’t any Sunfury to cast Spellbreaker.
I discovered a similar issue today and narrowed down the cause, which may be related through some macros/addons this person was using.
When I changed my idol either to or from the pvp idol that altered the final heal on my lifebloom, it reset the final heal to the base amount. If I started with, say, harold’s rejuvenating brooch and switched to the pvp idol during the hot’s duration, the final heal would be 705 (700 + the 105 from the merciless idol). If I did the reverse and switch to the brooch idol, it would heal for 600.
Ask your friend if he was switching idols while it was ticking?
Note that the bug did not affect other people I cast lifebloom on. If I cast lifebloom on another person and switched idols as above, it would heal for the intended amount. I did not get a chance to test this with another druid lifeblooming me, and then me switching my idol to see if it reset the final heal amount.
I also did not check and see if refreshing the lifebloom stacks after changing idols would restore the final heal amount.
I did, however, submit a bug report.
@Luwak: Wow, great investigation. I’ve sent an email to Tangible to see if he can confirm or deny the idol switch. Thanks!!