Reader Tangible of Hyjal (US) writes in with the following bug report for the live environment:
I thought I’d let you know about an odd Druid bug I found today. I’d never bothered to level up my mace skill, even though I’ve used one for ages.
During the Sunfury Attack Plans daily quest, I decided I’d spend some time just auto-attacking the geologists, occasionally throwing in a Lifebloom to keep me going. However, I noticed the bloom was actually only getting me for 600. I’m currently at around 1850 +healing, but even with 200 +Healing, the final tick should be scaling past its starting value. So I killed the mob, and tried a three stack on myself. Bloom scaled without issue. That’s when it clicked in that it’s auto-attack doing so. I grabbed another mob and tried again while auto-attacking to verify.
In summary: throwing an LB on yourself while auto-attacking results in the bloom portion not scaling with your +Healing. How’s that for obscure!
I’ve heard odder things before, but I was skeptical so I flew up to the ogre area above Shattrath and tried something similar. I was unable to reproduce this issue myself, even after several attempts. I told Tangible this, asking if maybe he might have an addon that was displaying combat text incorrectly, and he was kind enough to do some more testing and provide some concrete evidence that he is experiencing this.
To ensure I’m not completely insane, I went off and did some more testing, this time with some screenshots. My character has 1887 +Healing in these tests, with a regular Lifebloom bloom hitting me for around 1500. The first two screenshots below are of me meleeing a mob, one time with the LB blooming properly, one time with it only blooming for 600. The interesting part of this is that when I was testing this originally, I never saw a proper full bloom at all. This time, I could get it to bloom properly around 20% of the time. It might have to do with the timing of the auto-attack swing.
Lifebloom Blooming at Expected Value Lifebloom Blooming as though without +Healing
The second two screenshots are of me testing what you asked below — i.e., whether it was just showing 600 in my combat log, but actually healing me for the proper amount. I flew up high in Zangarmarsh, then dropped down, and auto-attacked a mob. I tried to get the timing as exact as possible for the before/after final bloom, but was still off, due to my larger resolution and the time it takes to take a screenshot. That said, you can still easily see the numbers add up to a 600 bloom, not a 1500-ish one.
In the "before" screenshot, my HP is shown before the 227 tick you see has been applied (it kind of looks otherwise, with the value on my character icon fading, but it’s just fading into view — you can see it at the bottom of the scrolling combat text over my char, which moves upwards). You can look at the combat log for "after" and add the numbers up from there:
3617 HP (start)
- 123 Hit
+600 LB Bloom
= 4777 HP
4777 is the value seen as my HP in the "after" shot. It’s definitely not healing me for what it should be.
Here’s my armory profile:
Those are the items used during the testing. You’ll see in my Zangarmarsh test I gained Light’s Salvation during the attempt, this isn’t a factor (both because I can get the 600 LB to occur without any procs, and because it procced after the LB was already applied).
If you’ve any other questions, or want the full screenshots or such, just let me know. Hopefully you can manage to reproduce this issue.
I spent about 10 minutes in Zangarmarsh last night trying to reproduce this issue. Even after 20 Lifebloom blooms, I never saw a value less than 1236 (I was wearing PvP gear). I’m posting this in curiosity to see if anyone else has experienced — or can reproduce — this phenomenon themselves. After all, as Tangible points out, how often are we going to have the need to Lifebloom while meleeing something to death?
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