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	<title>Comments on: Druid Changes, Rocket Kitteh and Pounce Videos</title>
	<atom:link href="http://www.resto4life.com/2008/07/25/druid-changes-rocket-kitteh-and-pounce-videos/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.resto4life.com/2008/07/25/druid-changes-rocket-kitteh-and-pounce-videos/</link>
	<description>So many numbers, you'll think you're getting audited</description>
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		<title>By: Phaelia</title>
		<link>http://www.resto4life.com/2008/07/25/druid-changes-rocket-kitteh-and-pounce-videos/comment-page-1/#comment-4986</link>
		<dc:creator>Phaelia</dc:creator>
		<pubDate>Mon, 28 Jul 2008 21:31:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/2008/07/25/druid-changes-rocket-kitteh-and-pounce-videos/#comment-4986</guid>
		<description>@Sylvanra: Could this be something worthy of a blog post to explain? I know I like to jump on &quot;free&quot; post inspiration where I can. :-D</description>
		<content:encoded><![CDATA[<p>@Sylvanra: Could this be something worthy of a blog post to explain? I know I like to jump on &#8220;free&#8221; post inspiration where I can. <img src='http://www.resto4life.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':-D' class='wp-smiley' /> </p>
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		<title>By: Zaira</title>
		<link>http://www.resto4life.com/2008/07/25/druid-changes-rocket-kitteh-and-pounce-videos/comment-page-1/#comment-4983</link>
		<dc:creator>Zaira</dc:creator>
		<pubDate>Mon, 28 Jul 2008 20:50:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/2008/07/25/druid-changes-rocket-kitteh-and-pounce-videos/#comment-4983</guid>
		<description>AoE Caps are based on level, meaning that downranked AoE has bigger cap issues.  Once upon a time people used to say that spells decreased in damage over X mobs, when it was really a spell-damage mechanic.  The only thing I can theorize is that there is a non-max-rank of Starfall being used to test it (get the spell via talent and run out and try it) by someone who is overgeared for it.  

I have not seen the &#039;reduction beyond 2&#039; data anywhere except in Sylv&#039;s commen, so if we could beg/plead/tickle Sylv into providing a link or a demo movie that might help us understand a bit better I think.</description>
		<content:encoded><![CDATA[<p>AoE Caps are based on level, meaning that downranked AoE has bigger cap issues.  Once upon a time people used to say that spells decreased in damage over X mobs, when it was really a spell-damage mechanic.  The only thing I can theorize is that there is a non-max-rank of Starfall being used to test it (get the spell via talent and run out and try it) by someone who is overgeared for it.  </p>
<p>I have not seen the &#8216;reduction beyond 2&#8242; data anywhere except in Sylv&#8217;s commen, so if we could beg/plead/tickle Sylv into providing a link or a demo movie that might help us understand a bit better I think.</p>
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		<title>By: Yggdrasil</title>
		<link>http://www.resto4life.com/2008/07/25/druid-changes-rocket-kitteh-and-pounce-videos/comment-page-1/#comment-4982</link>
		<dc:creator>Yggdrasil</dc:creator>
		<pubDate>Mon, 28 Jul 2008 20:19:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/2008/07/25/druid-changes-rocket-kitteh-and-pounce-videos/#comment-4982</guid>
		<description>I understand, but I do not understand how Starfall&#039;s overall DPS would be lower as target number increases beyond 2 for Starfall. Individually, each mob will receive less damage, but the same amount of damage should be present either way. I am aware of the damage cap on AoE, but I did not think that it would reach that cap at only 2 targets. Am I mistaken on this?</description>
		<content:encoded><![CDATA[<p>I understand, but I do not understand how Starfall&#8217;s overall DPS would be lower as target number increases beyond 2 for Starfall. Individually, each mob will receive less damage, but the same amount of damage should be present either way. I am aware of the damage cap on AoE, but I did not think that it would reach that cap at only 2 targets. Am I mistaken on this?</p>
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		<title>By: Zaira</title>
		<link>http://www.resto4life.com/2008/07/25/druid-changes-rocket-kitteh-and-pounce-videos/comment-page-1/#comment-4981</link>
		<dc:creator>Zaira</dc:creator>
		<pubDate>Mon, 28 Jul 2008 19:58:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/2008/07/25/druid-changes-rocket-kitteh-and-pounce-videos/#comment-4981</guid>
		<description>@Ygg - Not to steal anyone&#039;s thunder but AOE spells have gotten something called a &#039;aoe damage cap&#039; added to them as of patch 2.2. Each rank of each spell has a damage cap. Once this cap is reached the spell does less damage to compensate so that it will not exceed its cap. The caps are not affected by gear or talents. So if you have good gear, you will reach the cap on (many) fewer mobs. 

I&#039;ll quote wowwiki here on a few of the finer points:

Apparently if mobs resist, the other mobs get more damage for that tick up to the cap. Also, crits seem to be able to exceed the cap for the mobs which are critted. (or maybe there is a crit cap also which just hasn&#039;t been reached) 

Example:

Let&#039;s make a fictional AoE spell with a stated damage of 200 and an (unstated) cap of 2000. 
1 mob = 200 
2 mobs = 400 
10 mobs = 2000 
11 mobs = 2000 
181.8 each. 

Now add +1000 damage gear at 40% effect to damage (+400). 
1 mob = 600 
2 mobs = 1200 
3 mobs = 1800 
4 mobs = 2000 
500 each. 
11 mobs = 2000 
181.8 each just like before</description>
		<content:encoded><![CDATA[<p>@Ygg &#8211; Not to steal anyone&#8217;s thunder but AOE spells have gotten something called a &#8216;aoe damage cap&#8217; added to them as of patch 2.2. Each rank of each spell has a damage cap. Once this cap is reached the spell does less damage to compensate so that it will not exceed its cap. The caps are not affected by gear or talents. So if you have good gear, you will reach the cap on (many) fewer mobs. </p>
<p>I&#8217;ll quote wowwiki here on a few of the finer points:</p>
<p>Apparently if mobs resist, the other mobs get more damage for that tick up to the cap. Also, crits seem to be able to exceed the cap for the mobs which are critted. (or maybe there is a crit cap also which just hasn&#8217;t been reached) </p>
<p>Example:</p>
<p>Let&#8217;s make a fictional AoE spell with a stated damage of 200 and an (unstated) cap of 2000.<br />
1 mob = 200<br />
2 mobs = 400<br />
10 mobs = 2000<br />
11 mobs = 2000<br />
181.8 each. </p>
<p>Now add +1000 damage gear at 40% effect to damage (+400).<br />
1 mob = 600<br />
2 mobs = 1200<br />
3 mobs = 1800<br />
4 mobs = 2000<br />
500 each.<br />
11 mobs = 2000<br />
181.8 each just like before</p>
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		<title>By: Yggdrasil</title>
		<link>http://www.resto4life.com/2008/07/25/druid-changes-rocket-kitteh-and-pounce-videos/comment-page-1/#comment-4980</link>
		<dc:creator>Yggdrasil</dc:creator>
		<pubDate>Mon, 28 Jul 2008 19:11:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/2008/07/25/druid-changes-rocket-kitteh-and-pounce-videos/#comment-4980</guid>
		<description>@ Phae- Ok, I&#039;ll be quiet about it after this...;)

@ Sylvanra- Totally agreed. Balance Druids already make a fantastic aoe &quot;tank&quot; for when a Prot Pally isn&#039;t in the group. Hurricane&#039;s cooldown removal, and the addition of an instant cast unchanneled aoe, will only improve this particular underused utility. I&#039;m curious though, about how it is that Starfall lowers in overall DPS, as the number of mobs increases. Could you please explain for those of us who are less knowledgeable? If I remember right (I&#039;m at work so I can&#039;t check), each star has a splash damage effect, so I&#039;d think that numbers would really begin to pile up on an aoe pull with it, if the mobs are packed tightly together (and they should be) This would not, of course, be the first time I was wrong, not even the first time today. :)

@Zaira- I agree completely that Shamans have a totally different healing approach and style, and god bless &#039;em, they&#039;re fantastic. I was just thinking that a large part of their unique flavor could be totally subsumed by ours, and, at the previous healing value, we could conceivably have done their role and our own simultaneously, to a degree. The last thing I want to see is a buff on our part that hurts other healing classes. Not that they become inviable, but less desirable to the point that they are always second choice. I&#039;ve spent too long feeling as though I were at the bottom of the healing totem pole (pun intended) to wish that on another class. I feel that right now, overall, the healing classes are fairly balanced, and I&#039;d like that to continue, if not improve. We healers gotta stick together! :D</description>
		<content:encoded><![CDATA[<p>@ Phae- Ok, I&#8217;ll be quiet about it after this&#8230;;)</p>
<p>@ Sylvanra- Totally agreed. Balance Druids already make a fantastic aoe &#8220;tank&#8221; for when a Prot Pally isn&#8217;t in the group. Hurricane&#8217;s cooldown removal, and the addition of an instant cast unchanneled aoe, will only improve this particular underused utility. I&#8217;m curious though, about how it is that Starfall lowers in overall DPS, as the number of mobs increases. Could you please explain for those of us who are less knowledgeable? If I remember right (I&#8217;m at work so I can&#8217;t check), each star has a splash damage effect, so I&#8217;d think that numbers would really begin to pile up on an aoe pull with it, if the mobs are packed tightly together (and they should be) This would not, of course, be the first time I was wrong, not even the first time today. <img src='http://www.resto4life.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>@Zaira- I agree completely that Shamans have a totally different healing approach and style, and god bless &#8216;em, they&#8217;re fantastic. I was just thinking that a large part of their unique flavor could be totally subsumed by ours, and, at the previous healing value, we could conceivably have done their role and our own simultaneously, to a degree. The last thing I want to see is a buff on our part that hurts other healing classes. Not that they become inviable, but less desirable to the point that they are always second choice. I&#8217;ve spent too long feeling as though I were at the bottom of the healing totem pole (pun intended) to wish that on another class. I feel that right now, overall, the healing classes are fairly balanced, and I&#8217;d like that to continue, if not improve. We healers gotta stick together! <img src='http://www.resto4life.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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		<title>By: Phaelia</title>
		<link>http://www.resto4life.com/2008/07/25/druid-changes-rocket-kitteh-and-pounce-videos/comment-page-1/#comment-4979</link>
		<dc:creator>Phaelia</dc:creator>
		<pubDate>Mon, 28 Jul 2008 15:18:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/2008/07/25/druid-changes-rocket-kitteh-and-pounce-videos/#comment-4979</guid>
		<description>@Sylvanra: That&#039;s an application I hadn&#039;t considered ... now to convince my MT that he doesn&#039;t, in fact, need heals for the first 10 seconds of every pull ...

@Runycat: Ah, thanks for explaining!

@Frogs: You could always try it out while leveling. I know several Resto brethren (not to be confused with Resto-kin) are planning on doing the same! :-)</description>
		<content:encoded><![CDATA[<p>@Sylvanra: That&#8217;s an application I hadn&#8217;t considered &#8230; now to convince my MT that he doesn&#8217;t, in fact, need heals for the first 10 seconds of every pull &#8230;</p>
<p>@Runycat: Ah, thanks for explaining!</p>
<p>@Frogs: You could always try it out while leveling. I know several Resto brethren (not to be confused with Resto-kin) are planning on doing the same! <img src='http://www.resto4life.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
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		<title>By: Frogs</title>
		<link>http://www.resto4life.com/2008/07/25/druid-changes-rocket-kitteh-and-pounce-videos/comment-page-1/#comment-4974</link>
		<dc:creator>Frogs</dc:creator>
		<pubDate>Mon, 28 Jul 2008 02:40:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/2008/07/25/druid-changes-rocket-kitteh-and-pounce-videos/#comment-4974</guid>
		<description>Duh duh duh da duh daaah! It&#039;s supercat! That&#039;s enough to make me want to go feral again... But then I&#039;d have to forsake my moonkin and treant alter-egos! Such difficult choices...</description>
		<content:encoded><![CDATA[<p>Duh duh duh da duh daaah! It&#8217;s supercat! That&#8217;s enough to make me want to go feral again&#8230; But then I&#8217;d have to forsake my moonkin and treant alter-egos! Such difficult choices&#8230;</p>
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		<title>By: Runycat</title>
		<link>http://www.resto4life.com/2008/07/25/druid-changes-rocket-kitteh-and-pounce-videos/comment-page-1/#comment-4973</link>
		<dc:creator>Runycat</dc:creator>
		<pubDate>Sun, 27 Jul 2008 20:22:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/2008/07/25/druid-changes-rocket-kitteh-and-pounce-videos/#comment-4973</guid>
		<description>Primal Tenacity is something that I pick up in my all-purpose feral build, although as things stand currently, it&#039;s not something I&#039;d &quot;waste&quot; points on come the expansion. The Feral Combat tree is incredibly bloated right now, and when I attempt to put together what I believe an ideal build is, I&#039;m always something like five points short. 

I&#039;m keeping my fingers crossed for a beta invite so that I can really test this nonsense out.

Runycats last blog post..&lt;a href=&quot;http://www.unbearably.net/2008/07/24/so-what-are-you-wearing-creating-alternate-gear-sets/&quot; rel=&quot;nofollow&quot;&gt;So, what are you wearing? Creating alternate gear sets.&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>Primal Tenacity is something that I pick up in my all-purpose feral build, although as things stand currently, it&#8217;s not something I&#8217;d &#8220;waste&#8221; points on come the expansion. The Feral Combat tree is incredibly bloated right now, and when I attempt to put together what I believe an ideal build is, I&#8217;m always something like five points short. </p>
<p>I&#8217;m keeping my fingers crossed for a beta invite so that I can really test this nonsense out.</p>
<p>Runycats last blog post..<a href="http://www.unbearably.net/2008/07/24/so-what-are-you-wearing-creating-alternate-gear-sets/" rel="nofollow">So, what are you wearing? Creating alternate gear sets.</a></p>
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		<title>By: Sylvanra</title>
		<link>http://www.resto4life.com/2008/07/25/druid-changes-rocket-kitteh-and-pounce-videos/comment-page-1/#comment-4972</link>
		<dc:creator>Sylvanra</dc:creator>
		<pubDate>Sun, 27 Jul 2008 16:42:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/2008/07/25/druid-changes-rocket-kitteh-and-pounce-videos/#comment-4972</guid>
		<description>Our Hurricane is actually infinitely more useful than most people realize. Currently it has a 1 minute cooldown and slows &quot;attack speed&quot; by 25%. But according to MMO-Champion, not only is the cooldown removed, but the secondary effect is buffed to include specifically spells and ranged attacks along with melee attacks and slows them to 50%. This will make it incredibly useful on AoE pulls because I&#039;m pretty sure even the almighty AoEer that is the Mage can only slow movement speed at best. Get a Prot Pally to put up a Consecrate (or a DK with Death and Decay) and go to town. He&#039;ll take 50% less damage overall and Hurricane&#039;s talented damage is reportedly wonderful. It&#039;s not game breaking, but that + indoors Roots makes us a much more desirable class and will hopefully change us from a &quot;OK we didn&#039;t find a mage, you can come...&quot; class where we have to prove we aren&#039;t one of those noob Moonkins to a class people actually want. We&#039;ll have one of the best melee CCs in the game and, talented, great AoE potential. Of course, our main strength will still lie in our strong DPS and hybrid functionality, but it&#039;s a nice change.

Sylvanras last blog post..&lt;a href=&quot;http://moonchicken.wordpress.com/2008/07/26/ask-moon-chicken-leveling-as-balance/&quot; rel=&quot;nofollow&quot;&gt;Ask Moon Chicken: Leveling as Balance&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>Our Hurricane is actually infinitely more useful than most people realize. Currently it has a 1 minute cooldown and slows &#8220;attack speed&#8221; by 25%. But according to MMO-Champion, not only is the cooldown removed, but the secondary effect is buffed to include specifically spells and ranged attacks along with melee attacks and slows them to 50%. This will make it incredibly useful on AoE pulls because I&#8217;m pretty sure even the almighty AoEer that is the Mage can only slow movement speed at best. Get a Prot Pally to put up a Consecrate (or a DK with Death and Decay) and go to town. He&#8217;ll take 50% less damage overall and Hurricane&#8217;s talented damage is reportedly wonderful. It&#8217;s not game breaking, but that + indoors Roots makes us a much more desirable class and will hopefully change us from a &#8220;OK we didn&#8217;t find a mage, you can come&#8230;&#8221; class where we have to prove we aren&#8217;t one of those noob Moonkins to a class people actually want. We&#8217;ll have one of the best melee CCs in the game and, talented, great AoE potential. Of course, our main strength will still lie in our strong DPS and hybrid functionality, but it&#8217;s a nice change.</p>
<p>Sylvanras last blog post..<a href="http://moonchicken.wordpress.com/2008/07/26/ask-moon-chicken-leveling-as-balance/" rel="nofollow">Ask Moon Chicken: Leveling as Balance</a></p>
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		<title>By: Phaelia</title>
		<link>http://www.resto4life.com/2008/07/25/druid-changes-rocket-kitteh-and-pounce-videos/comment-page-1/#comment-4971</link>
		<dc:creator>Phaelia</dc:creator>
		<pubDate>Sun, 27 Jul 2008 16:07:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/2008/07/25/druid-changes-rocket-kitteh-and-pounce-videos/#comment-4971</guid>
		<description>@NotAnIssue: An interesting observation about the PvE/PvP application of Primal Tenacity. Is it something that most tanking Ferals pick up now?

@Kaera: I think 15-yards will be perfect in 5-mans (with the exception of fights like Kael&#039;thas in MgT). My concern is mostly with regard to 25-man raid content where raidmates are frequently assigned to &quot;clock&quot; positions to avoid too many people standing on top of one another. In these type of encounters, your best bet may be to use it on the MT so that it hits him, any OTs, and some melee since it&#039;s also going to bolster Nourish on those targets, too.

@Zackoria: Haha, yeah. Rocket kitty looks so tempting. I might just have to go 0/21/50 for PvP in the expansion!

@Werebeef: Not a bad idea. There&#039;s a lot of speculation on MMO Champion that they simply made mistakes when updating their talent calculators (seriously, how hard can it be? Learn to log-in-to-beta-server-and-write-down-talent-descriptions). For instance, the current preview actually includes the old value of amount healed for Flourish again!! In addition to changing the first tier back to having Nature&#039;s Focus/IMotW. Seems like some of this WAS a mistake! I will happily print a &quot;retraction.&quot; :-D

@Yggdrasil: Shhhh ... don&#039;t use the &quot;over&quot;powerful word on a Druid site. ;-) It looks like ALL healers are getting some form of AoE healing in the expansion, even the Paladins with their &quot;Bacon&quot; of Light. It makes me worry about how much raid-wide damage we&#039;re going to be expected to handle since Druids have traditionally been focused on tank healing as our primary role.

@Khrule: The pictures of shadows I&#039;ve seen have been very, very nice. Unfortunately, my system probably can&#039;t handle them. =/

@Sylvanra: Interesting contrast between Shaman Thunder (oh god, I can hear the cheesy emotes now) and Typhoon. And Starfall DOES seem weak when compared to spells like Blizzard, but perhaps it&#039;s intent is to fill a different niche than our now cooldown-less hurricane. We can only hope. =/

@Zaira: Interesting theory about the Mangle cooldown change. Mage Slow only affects ranged and casting attacks. Thunderclap has been in the game since forever. It&#039;s possible that it&#039;s been changed because of some new idol that&#039;s going to be introduced, but I hate it when they nerf something so that they can give it back to you in the form of a new ability or equipment. They used to do that a lot in EverQuest 1, and it was very frustrating.

@Thalosar: Thanks for asking that question; it helped me think about how I would probably end up using that spell which will probably affect where I map it, as well (right now I&#039;m thinking of mapping as an alternate of my Lifebloom key since they both have the same cooldown).

@Andurial: Indeed, it looks like they&#039;ve been &quot;tweaked&quot; back to where they were. ^_^ Um ... huzzah!</description>
		<content:encoded><![CDATA[<p>@NotAnIssue: An interesting observation about the PvE/PvP application of Primal Tenacity. Is it something that most tanking Ferals pick up now?</p>
<p>@Kaera: I think 15-yards will be perfect in 5-mans (with the exception of fights like Kael&#8217;thas in MgT). My concern is mostly with regard to 25-man raid content where raidmates are frequently assigned to &#8220;clock&#8221; positions to avoid too many people standing on top of one another. In these type of encounters, your best bet may be to use it on the MT so that it hits him, any OTs, and some melee since it&#8217;s also going to bolster Nourish on those targets, too.</p>
<p>@Zackoria: Haha, yeah. Rocket kitty looks so tempting. I might just have to go 0/21/50 for PvP in the expansion!</p>
<p>@Werebeef: Not a bad idea. There&#8217;s a lot of speculation on MMO Champion that they simply made mistakes when updating their talent calculators (seriously, how hard can it be? Learn to log-in-to-beta-server-and-write-down-talent-descriptions). For instance, the current preview actually includes the old value of amount healed for Flourish again!! In addition to changing the first tier back to having Nature&#8217;s Focus/IMotW. Seems like some of this WAS a mistake! I will happily print a &#8220;retraction.&#8221; <img src='http://www.resto4life.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':-D' class='wp-smiley' /> </p>
<p>@Yggdrasil: Shhhh &#8230; don&#8217;t use the &#8220;over&#8221;powerful word on a Druid site. <img src='http://www.resto4life.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' />  It looks like ALL healers are getting some form of AoE healing in the expansion, even the Paladins with their &#8220;Bacon&#8221; of Light. It makes me worry about how much raid-wide damage we&#8217;re going to be expected to handle since Druids have traditionally been focused on tank healing as our primary role.</p>
<p>@Khrule: The pictures of shadows I&#8217;ve seen have been very, very nice. Unfortunately, my system probably can&#8217;t handle them. =/</p>
<p>@Sylvanra: Interesting contrast between Shaman Thunder (oh god, I can hear the cheesy emotes now) and Typhoon. And Starfall DOES seem weak when compared to spells like Blizzard, but perhaps it&#8217;s intent is to fill a different niche than our now cooldown-less hurricane. We can only hope. =/</p>
<p>@Zaira: Interesting theory about the Mangle cooldown change. Mage Slow only affects ranged and casting attacks. Thunderclap has been in the game since forever. It&#8217;s possible that it&#8217;s been changed because of some new idol that&#8217;s going to be introduced, but I hate it when they nerf something so that they can give it back to you in the form of a new ability or equipment. They used to do that a lot in EverQuest 1, and it was very frustrating.</p>
<p>@Thalosar: Thanks for asking that question; it helped me think about how I would probably end up using that spell which will probably affect where I map it, as well (right now I&#8217;m thinking of mapping as an alternate of my Lifebloom key since they both have the same cooldown).</p>
<p>@Andurial: Indeed, it looks like they&#8217;ve been &#8220;tweaked&#8221; back to where they were. ^_^ Um &#8230; huzzah!</p>
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