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	<title>Comments on: Oracular Bear</title>
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	<link>http://www.resto4life.com/2008/06/16/oracular-bear/</link>
	<description>So many numbers, you'll think you're getting audited</description>
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		<title>By: Phaelia</title>
		<link>http://www.resto4life.com/2008/06/16/oracular-bear/comment-page-1/#comment-4375</link>
		<dc:creator>Phaelia</dc:creator>
		<pubDate>Tue, 24 Jun 2008 20:43:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/?p=642#comment-4375</guid>
		<description>@Yggdrasil: I think they&#039;ve done a LOT to alleviate the gross bloat of the Resto tree. Making Nature&#039;s Focus 3 points and moving it into Tier 1, reducing Imp Mark of the Wild to just two points. Great, great changes and they let us dip a little more into Balance than we might be able to otherwise.

@Abagoo: Nice avatar! :-) I have to admit that the Feral changes sound pretty nice. Maybe YOU&#039;LL have to convince ME to stay Resto! Haha! Not really. Tanking ... /shudder

@Tone: Great, great point about the motivation behind removing the need for &quot;defense&quot; gear as a means to unify gear. Let&#039;s face it: how many specs/classes need leather with +defense on it?

I&#039;m also not 100% sure about the mana regen thing, but it wouldn&#039;t surprise me AT ALL as a way to nerf Resto Druids who bunker down in Bear Form to protect themselves from mana drains. Drain-casters have been complaining for a while that we shouldn&#039;t get to regenerate mana if it can&#039;t be affected by a drain. I agree with you: BOO!!</description>
		<content:encoded><![CDATA[<p>@Yggdrasil: I think they&#8217;ve done a LOT to alleviate the gross bloat of the Resto tree. Making Nature&#8217;s Focus 3 points and moving it into Tier 1, reducing Imp Mark of the Wild to just two points. Great, great changes and they let us dip a little more into Balance than we might be able to otherwise.</p>
<p>@Abagoo: Nice avatar! <img src='http://www.resto4life.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' />  I have to admit that the Feral changes sound pretty nice. Maybe YOU&#8217;LL have to convince ME to stay Resto! Haha! Not really. Tanking &#8230; /shudder</p>
<p>@Tone: Great, great point about the motivation behind removing the need for &#8220;defense&#8221; gear as a means to unify gear. Let&#8217;s face it: how many specs/classes need leather with +defense on it?</p>
<p>I&#8217;m also not 100% sure about the mana regen thing, but it wouldn&#8217;t surprise me AT ALL as a way to nerf Resto Druids who bunker down in Bear Form to protect themselves from mana drains. Drain-casters have been complaining for a while that we shouldn&#8217;t get to regenerate mana if it can&#8217;t be affected by a drain. I agree with you: BOO!!</p>
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		<title>By: Tone</title>
		<link>http://www.resto4life.com/2008/06/16/oracular-bear/comment-page-1/#comment-4373</link>
		<dc:creator>Tone</dc:creator>
		<pubDate>Tue, 24 Jun 2008 18:10:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/?p=642#comment-4373</guid>
		<description>@Currant: Thanks for putting this info together, and sharing your thoughts. It was a lot of fun to read. :-)  Regarding the Survival of the Fittest change, if it really does remove the need for +def gear, the first thought I had was that it might be another example of what Blizzard is trying to do with simplifying item stats (and reducing how much gear we need for different roles). Mostly, this has been seen in the form of unifying gear for physical/spell dps and healing (spell power, hit, crit, etc...) and allowing talents to boost what you need. This feral talent change might be intended to do the same for tanking: +def is one of the major dividing factors between &quot;bear gear&quot; and &quot;cat gear,&quot; so perhaps this change (along with others in the talents and itemization) will allow more overlap in feral tanking and dps gear. I doubt they&#039;d go far enough for us to only ever need one piece for every slot, but maybe we won&#039;t need complete sets for each. Or, as others suggested, Blizzard may just have some new vile trick up their sleeves... speaking of which:

@Phaelia: Druids will no longer regenerate mana in Bear Form/Cat Form? :-( Oh, man... this would be a pretty harsh change, from my perspective. I think it would really mess up the fun dymanic of playing a feral druid (particularly when soloing). It would also greatly increase the chances of getting &quot;stuck&quot; in caster form. If this really happens, I hope they have a good reason for changing something so fundamental. It would be really disheartening if it was another PvP-driven change to punish Resto Druids in the Arenas. I think this is the first piece of Alpha info I&#039;m really bummed to hear. :&#039;( Most of the things I&#039;ve read are all about increasing the fun of the game. This one seems contrary to that.</description>
		<content:encoded><![CDATA[<p>@Currant: Thanks for putting this info together, and sharing your thoughts. It was a lot of fun to read. <img src='http://www.resto4life.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' />   Regarding the Survival of the Fittest change, if it really does remove the need for +def gear, the first thought I had was that it might be another example of what Blizzard is trying to do with simplifying item stats (and reducing how much gear we need for different roles). Mostly, this has been seen in the form of unifying gear for physical/spell dps and healing (spell power, hit, crit, etc&#8230;) and allowing talents to boost what you need. This feral talent change might be intended to do the same for tanking: +def is one of the major dividing factors between &#8220;bear gear&#8221; and &#8220;cat gear,&#8221; so perhaps this change (along with others in the talents and itemization) will allow more overlap in feral tanking and dps gear. I doubt they&#8217;d go far enough for us to only ever need one piece for every slot, but maybe we won&#8217;t need complete sets for each. Or, as others suggested, Blizzard may just have some new vile trick up their sleeves&#8230; speaking of which:</p>
<p>@Phaelia: Druids will no longer regenerate mana in Bear Form/Cat Form? <img src='http://www.resto4life.com/wp-includes/images/smilies/icon_sad.gif' alt=':-(' class='wp-smiley' />  Oh, man&#8230; this would be a pretty harsh change, from my perspective. I think it would really mess up the fun dymanic of playing a feral druid (particularly when soloing). It would also greatly increase the chances of getting &#8220;stuck&#8221; in caster form. If this really happens, I hope they have a good reason for changing something so fundamental. It would be really disheartening if it was another PvP-driven change to punish Resto Druids in the Arenas. I think this is the first piece of Alpha info I&#8217;m really bummed to hear. :&#8217;( Most of the things I&#8217;ve read are all about increasing the fun of the game. This one seems contrary to that.</p>
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	<item>
		<title>By: Abagoo</title>
		<link>http://www.resto4life.com/2008/06/16/oracular-bear/comment-page-1/#comment-4368</link>
		<dc:creator>Abagoo</dc:creator>
		<pubDate>Tue, 24 Jun 2008 16:05:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/?p=642#comment-4368</guid>
		<description>Um...No need for defense gear...so i can slot everything out with stam gems...I think i might have to stay feral in the xpac now...Phae you&#039;re going to have to try harder to sway me to resto!!!! OMG and the Omen of clarity thing...I cheered, i think maybe blizzard is finally making druids a little more useful as DPS and in pvp from what it looks like, i should hope so.</description>
		<content:encoded><![CDATA[<p>Um&#8230;No need for defense gear&#8230;so i can slot everything out with stam gems&#8230;I think i might have to stay feral in the xpac now&#8230;Phae you&#8217;re going to have to try harder to sway me to resto!!!! OMG and the Omen of clarity thing&#8230;I cheered, i think maybe blizzard is finally making druids a little more useful as DPS and in pvp from what it looks like, i should hope so.</p>
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		<title>By: Yggdrasil</title>
		<link>http://www.resto4life.com/2008/06/16/oracular-bear/comment-page-1/#comment-4329</link>
		<dc:creator>Yggdrasil</dc:creator>
		<pubDate>Fri, 20 Jun 2008 20:17:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/?p=642#comment-4329</guid>
		<description>@ Phaelia:

Great! I hated the huge cost of 5 talent points for it, particularly when the only ability affected in ToL is Regrowth, and &quot;Dreamstate&quot; builds didn&#039;t really have the spare talent points available to make use of it either.</description>
		<content:encoded><![CDATA[<p>@ Phaelia:</p>
<p>Great! I hated the huge cost of 5 talent points for it, particularly when the only ability affected in ToL is Regrowth, and &#8220;Dreamstate&#8221; builds didn&#8217;t really have the spare talent points available to make use of it either.</p>
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	<item>
		<title>By: Artorin</title>
		<link>http://www.resto4life.com/2008/06/16/oracular-bear/comment-page-1/#comment-4326</link>
		<dc:creator>Artorin</dc:creator>
		<pubDate>Fri, 20 Jun 2008 16:32:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/?p=642#comment-4326</guid>
		<description>&lt;---Phail. I missed the decimal point on that thought it was 1% per rage which would be 10% per tick. 1% health per tick really is stupid if that is the case. The hunter&#039;s spirit bond heals more then this for free....</description>
		<content:encoded><![CDATA[<p>&lt;&#8212;Phail. I missed the decimal point on that thought it was 1% per rage which would be 10% per tick. 1% health per tick really is stupid if that is the case. The hunter&#8217;s spirit bond heals more then this for free&#8230;.</p>
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	<item>
		<title>By: wewhoeat</title>
		<link>http://www.resto4life.com/2008/06/16/oracular-bear/comment-page-1/#comment-4322</link>
		<dc:creator>wewhoeat</dc:creator>
		<pubDate>Thu, 19 Jun 2008 20:44:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/?p=642#comment-4322</guid>
		<description>Use enrage every time its up unless you&#039;re already at max rage!  The armor deduction is calculated from your base (caster form) armor level, then applied after the dire bear multiplier, so its essentially a drop in the bucket, while giving you the extra rage to continue showing everyone who that real threat monsters are in the tanking world.</description>
		<content:encoded><![CDATA[<p>Use enrage every time its up unless you&#8217;re already at max rage!  The armor deduction is calculated from your base (caster form) armor level, then applied after the dire bear multiplier, so its essentially a drop in the bucket, while giving you the extra rage to continue showing everyone who that real threat monsters are in the tanking world.</p>
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	<item>
		<title>By: Phaelia</title>
		<link>http://www.resto4life.com/2008/06/16/oracular-bear/comment-page-1/#comment-4302</link>
		<dc:creator>Phaelia</dc:creator>
		<pubDate>Wed, 18 Jun 2008 13:45:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/?p=642#comment-4302</guid>
		<description>@Itsnoteasy: That&#039;s the first thing I thought, too!

@Ketsugi: I also doubt that WotLK will encourage shifting from one form to another. From what I&#039;ve read, it seems that Ferals no longer regenerate mana when they&#039;re in Bear Form/Cat Form, making powershifting a lot more difficult. :-(

@Warscreamer: Yeah, &lt;em&gt;Infected Wounds&lt;/em&gt; is pretty ridiculously good in its current form, especially when you consider that the 50% attack speed reduction is likely to affect spellcasting speed, too, since melee and spell haste are being combined. Feral Druids would have an undispellable, physical &lt;em&gt;Curse of Tongues&lt;/em&gt;. Of course, maybe this is revenge for all those kitty cats I&#039;ve hibernated in BGs...

@Artorin: I&#039;m afraid that I don&#039;t follow. The description for &lt;em&gt;Frenzied Regeneration&lt;/em&gt; that I&#039;ve found reads, &quot;Frenzied Regeneration now only has one rank. Frenzied Regeneration will now restore 0.1% of your max health per rage instead.&quot; So at a rate of consumption of 10 Rage/sec, wouldn&#039;t that mean 1% of your health every second or 10% total?

@NotAnIssue: I&#039;m actually considering how I will have to adjust my Nostromo layout to include all these new and amazing skills. I already have most keys serving double duty via macros with a CTRL modifier. I might have to bite the bullet and add an ALT modifier for the expansion.

And I definitely hope that you&#039;re right about Ferals no longer having to PvP to get gear for PvE ... especially if &lt;em&gt;Infected Wounds&lt;/em&gt; goes live. ^_^

@Yggdrasil: As of now, they&#039;ve changed Nature&#039;s Focus (the talent that prevents healing spell interruption from damage) to a 3 point talent and moved it into Tier 1. This is a very nice change to reduce some of the over-the-top bloat in the Restoration tree.

Soothe Animal is probably going to be helpful in a wider array of scenarios since they&#039;ve indicated that there will be more mobs for us to Hibernate in WotLK. It also affects Dragonkin now, which is a nice change.</description>
		<content:encoded><![CDATA[<p>@Itsnoteasy: That&#8217;s the first thing I thought, too!</p>
<p>@Ketsugi: I also doubt that WotLK will encourage shifting from one form to another. From what I&#8217;ve read, it seems that Ferals no longer regenerate mana when they&#8217;re in Bear Form/Cat Form, making powershifting a lot more difficult. <img src='http://www.resto4life.com/wp-includes/images/smilies/icon_sad.gif' alt=':-(' class='wp-smiley' /> </p>
<p>@Warscreamer: Yeah, <em>Infected Wounds</em> is pretty ridiculously good in its current form, especially when you consider that the 50% attack speed reduction is likely to affect spellcasting speed, too, since melee and spell haste are being combined. Feral Druids would have an undispellable, physical <em>Curse of Tongues</em>. Of course, maybe this is revenge for all those kitty cats I&#8217;ve hibernated in BGs&#8230;</p>
<p>@Artorin: I&#8217;m afraid that I don&#8217;t follow. The description for <em>Frenzied Regeneration</em> that I&#8217;ve found reads, &#8220;Frenzied Regeneration now only has one rank. Frenzied Regeneration will now restore 0.1% of your max health per rage instead.&#8221; So at a rate of consumption of 10 Rage/sec, wouldn&#8217;t that mean 1% of your health every second or 10% total?</p>
<p>@NotAnIssue: I&#8217;m actually considering how I will have to adjust my Nostromo layout to include all these new and amazing skills. I already have most keys serving double duty via macros with a CTRL modifier. I might have to bite the bullet and add an ALT modifier for the expansion.</p>
<p>And I definitely hope that you&#8217;re right about Ferals no longer having to PvP to get gear for PvE &#8230; especially if <em>Infected Wounds</em> goes live. ^_^</p>
<p>@Yggdrasil: As of now, they&#8217;ve changed Nature&#8217;s Focus (the talent that prevents healing spell interruption from damage) to a 3 point talent and moved it into Tier 1. This is a very nice change to reduce some of the over-the-top bloat in the Restoration tree.</p>
<p>Soothe Animal is probably going to be helpful in a wider array of scenarios since they&#8217;ve indicated that there will be more mobs for us to Hibernate in WotLK. It also affects Dragonkin now, which is a nice change.</p>
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	<item>
		<title>By: Currant</title>
		<link>http://www.resto4life.com/2008/06/16/oracular-bear/comment-page-1/#comment-4299</link>
		<dc:creator>Currant</dc:creator>
		<pubDate>Wed, 18 Jun 2008 02:23:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/?p=642#comment-4299</guid>
		<description>Thanks for all the comments!

@ ketsugi: Um, yeah.  I feel dumb.  Excellent catch there.

@ SuraBear: Yeah, that was a typo I thought I caught but that went through anyway.  I&#039;ll fix it.  Another good catch.

As for the itemization, I&#039;m still looking forward to seeing how it looks once that becomes available.</description>
		<content:encoded><![CDATA[<p>Thanks for all the comments!</p>
<p>@ ketsugi: Um, yeah.  I feel dumb.  Excellent catch there.</p>
<p>@ SuraBear: Yeah, that was a typo I thought I caught but that went through anyway.  I&#8217;ll fix it.  Another good catch.</p>
<p>As for the itemization, I&#8217;m still looking forward to seeing how it looks once that becomes available.</p>
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	<item>
		<title>By: Kalaghan</title>
		<link>http://www.resto4life.com/2008/06/16/oracular-bear/comment-page-1/#comment-4292</link>
		<dc:creator>Kalaghan</dc:creator>
		<pubDate>Tue, 17 Jun 2008 17:51:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/?p=642#comment-4292</guid>
		<description>I thought I read that +res will not longer work outside of “PvP”

OMG! Where? Soooo good if true! I hate that anything in the world environment I have to wear arena/BG gear for.</description>
		<content:encoded><![CDATA[<p>I thought I read that +res will not longer work outside of “PvP”</p>
<p>OMG! Where? Soooo good if true! I hate that anything in the world environment I have to wear arena/BG gear for.</p>
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	<item>
		<title>By: SuraBear</title>
		<link>http://www.resto4life.com/2008/06/16/oracular-bear/comment-page-1/#comment-4291</link>
		<dc:creator>SuraBear</dc:creator>
		<pubDate>Tue, 17 Jun 2008 17:31:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/?p=642#comment-4291</guid>
		<description>&quot;The addition to Maul is nice too, especially for building aggro and for those times in Cat when you can’t be behind your target.&quot;

I think you&#039;re thinking of Mangle.  The maul change will only affect bear form.</description>
		<content:encoded><![CDATA[<p>&#8220;The addition to Maul is nice too, especially for building aggro and for those times in Cat when you can’t be behind your target.&#8221;</p>
<p>I think you&#8217;re thinking of Mangle.  The maul change will only affect bear form.</p>
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