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Featured: Grid: Thinking within the Box(es)

If you’ve ever tried the popular unitframes addon, Grid, but been daunted by its many available options, this is the article for you! It takes you step-by-step through the process of configuring Grid to deliver useful information in an intuitive way.

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Phaelia Mana Regen Calculator Updated

Published on May 26, 2008 by Phaelia
Analysis, Artwork
3 Comments

Mana Regen Calculator
by Andrige

I’m happy to announce that the Mana Regeneration Calculator has been updated specifically for Arcane Mages, including the effects of Mage Armor, Arcane Meditation, and Evocation. Additionally, I’ve added a selector for Mana Tide Totem since they essentially operate the same way that Evocation does (a percentage-based mana restore). Finally, please note that I’ve added a class selector near the top of the page. The relevant class options are displayed when you select from Druid, Priest, or Mage.

Also, thanks to Andrige for lending his artistic efforts toward a new logo for the Mana Regeneration Calculator! He illustrated the gorgeous mana potion bottle at right. Thank you!

Related Posts

  • 2.4 Mana Regen: The Mana Regen Calculator
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  • 2.4 Mana Regen: Paladin Blessings
Categories: Analysis, Artwork

3 Comments

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  • Gravatar Nilianil

    Great work, as usual Phae :)

    I’m not sure if this is an error or something that’s due to my currently faulty connection, but it looks like the image tag for the help icon (next to the Innervate Weapon category) is buggy. I’m seeing most of the coding in the site itself.

    11:04 pm on 5/26/08
  • Gravatar Nilianil

    And now I’m not even seeing it in the source code. Sorry, must’ve been something going on here beforehand.

    12:27 am on 5/27/08
  • Gravatar Phaelia

    @Nilanil: Actually, you were right! I must have fixed it before you checked back. =) Thank you!

    12:45 am on 5/27/08

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Recent Comments

Living Seed, Replenish, and Gift of the Earthmother (15)

Phaelia
@Perrin: Thank you for the clarification. Your description of the interaction between the two is very succinct and easy to understand so I’ve adopted your wording above. I hope that’s okay. :-) @Kiryn: Have you considered the fact that Rejuvenation + Swiftmend is a 1.5 second cast while Regrowth is only 2? I know that you aren’t having trouble with mana, but a Regrowth will hit harder and provide more potential benefits (crit = Nature’s Grace and possibly Living...

Kloro
Even though Replenish gives utility to Rejuvenation, my job is healing and I won’t put talent points in something that doesn’t explicitly contribute to healing. The only time I use Rejuvenation in a raid setting is when I need to Swiftmend someone who doesn’t already have a HoT on them. It simply is too slow and weak to be of use before another healer tops up the player.

Werebeef
I don’t think viewing living seed as a % of total healing is really the best way to look at it. It’s great for helping a player that is at very low health get back up to very high health and do so quickly. You don’t look at nature’s swiftness as a percentage of overall healing. I don’t think it makes that much sense here either. It’s also a talent that is better when the content is hard, when you have less overhealing. There’s also something...

Kalfurion
Hi Phae, long time no talk. I want to point out that I’m 0/0/71 and I love it. I don’t really find the talents in the balance tree to be that useful for my needs. I’m in a raiding guild as I’m sure you know and the three talents you spoke about suit my needs so well. My rogues, DK’s and our feral druid love me when I keep a rejuv on them for replenish. I’ve joined pugs and people look at my spec and make silly jokes and I don’t know why,...

Kiryn
I really like Replenish, personally. I find myself with far more mana regen than I need in most boss fights, so mana conservation isn’t much of an issue for me. I don’t even know why I carry mana potions if I never use them, and I’m far more likely to be innervating the priests than myself. I often treat rejuv-swiftmend as a near-instant 8k heal on a 15 second cooldown. It isn’t cheap, but it can bring someone back from the brink of death in a little over a second...
Guest Post: Leveraging Shadowmeld (23)

Penguinator
Our guild tried instructor Razuvious in H naxx and we had to try many different strategies, wiping a bunch or times because we had only 1 priest. Most of the time, i was assigned to raid healing and could heal in a corner above the arena. Whenever our tank died and he started one-shotting our raid (90k on a clothie, 30k on a tank) i shadowmelded and could start rezzing people. This was very useful, especially when the pallies ran out of reagents to DI.

Riverwish
As far as i’m aware they changed it so that when you meld in a raid instance you don’t leave combat so you can’t drink/eat or reset pot cooldowns in a raid bossfight, this is why you have to be quite lucky at escaping combat in a raid situation. I did manage to escape for Patchwerk numerous times but other bosses are trickier, I think it depends really on who your fighting and what room you’re in :) All these things can be done in 5 mans though. Riverwishs...

Vreenash
Thanks for posting this up Phae :) Keep the ideas flowing guys. It’s good to hear the different ideas and situations you’ve all been using shadowmeld in. Here’s another one for you: While leveling my way to 78 (still with the ground mount in northrend), there were quests that required killing a normal mob boss. They were usually in the centre of a town, camp or cave. Instead of killing all the mobs on the way to boss, just mount up and run directly to him....

Bearess
One note about SM that should be brought up. Yes it will bring you out of the fight in a lot of cases, but some bosses can still find you. AOE attacks will bring you out of a SM. So watch that. I learned that the hard way when Instructor Razuvious broke loose, and I skittered off a corner and SM. His next “victim” was too close to me when he let out his “Distrupting Shout” and I became next on his list. Figured I’d drop a line since it is a weakness to SM...

Arcaedus
Great info! I’ve often used SM to get out of combat when soloing but have put it to limited use in the instance/raid environment. @Riverwish: I’m not sure that you have to be the last player alive/targetable. I’ve had both successful and unsuccessful attempts with SM hiding on a wipe. My main example is on Patchwork. When multiple tanks go down and its a sure wipe, you are able to run behind one of the pillars and meld. As long as no one drags Patchy to you he should...
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