2.4 Mana Regen: Getting the Most out of Innervate
Published on May 15, 2008 by Phaelia
Items and Equipment, Lunar Guidance, Obsolete, Spells and Talents
11 Comments
The 2.4 Mana Regen Series
- 2.4 Mana Regen: The Basics
- 2.4 Mana Regen: The Mana Regen Calculator
- 2.4 Mana Regen: Regrowth as the New Raid Heal?
- 2.4 Mana Regen: Valuing +Healing
- 2.4 Mana Regen: Paladin Blessings
- 2.4 Mana Regen: Getting the Most out of Innervate
Prior to Patch 2.4, Druids were best served by switching to a high Spirit weapon during Innervate, the idea being to boost Spirit-based mana regeneration as much as possible during that 20 second period (the [Bangle of Endless Blessings] was recommended for the same reason). Now that Intellect and Spirit both affect mana regeneration, however, Innervate frequently returns more mana than we have. In this case, use of the Bangle becomes overkill, and a high-Intellect weapon is preferable since it temporarily increases the size of our mana pool. Of course, which group you fall into depends on your current balance of stats, and you can use the Mana Regeneration Calculator to easily determine which option you should pursue: Bangle + High Spirit Weapon or No Bangle + High Intellect Weapon. For the sake of completeness, let’s look at both options.
Spirit-Based Swap
Under this strategy, you’re trying to temporarily boost your Spirit during Innervate so that your regeneration rate increases, bringing the amount of mana returned closer to your total mana pool. If you’re just starting out in your healing kit, you’ll probably end up in this group. The [Bangle of Endless Blessings] is among the best mana regeneration trinkets available to you due to it’s use granting an additional 130 Spirit for 20 seconds. Here are a few of the high Spirit weapons available at your likely level of progression:
- [Staff of the Ashtongue Deathsworn]: quest reward from Akama’s Promise in Shadowmoon Valley
- [Ameer's Judgement]: Quest reward from Nexus-King Salhadaar in Netherstorm
- [Ironstaff of Regeneration]: drops from Exarch Maladaar of Auchenai Crypts
- [Serpentcrest Life-Staff]: drops from Mekgineer Steamrigger of Steamvault.
- [Staff of Divine Infusion]: world drop, easily purchasable for around 50g on the Auction House
- [Nightstaff of the Everliving]: drops from Nightbane in Karazhan
- [Rod of the Blazing Light]: drops from Vexallus in Heroic Magister’s Terrace; 3 gem slots
- [Ethereum Life-Staff]: drops from High Astromancer Solarian in Tempest Keep; more than likely overkill at this level of gear
- [Dathrohand's Ceremonial Hammer]: Drops from Captain Skarloc in Heroic Old Hillsbrad. While the spirit on this item is lower than on the staves listed above, it frees your offhand for a [Draenei Crystal Rod of Spirit], a level 70 green item that has 32 additional Spirit.
Whether you choose a 1-hander or 2-hander, have it enchanted with [Mighty Spirit] and fill any available gem slots with [Sparkling Star of Elune]. Assuming you have the [Bangle of Endless Blessings], equip it before any fight where you think you might be pressed for mana. Including a weapon swap, your Innervate macro should look something like this:
/use Bangle of Endless Blessings
/cast [target=player] Innervate
/equip [High Spirit Weapon]
/script UIErrorsFrame:Clear();
Note: A more convenient option for Spirit-based weapon swaps is the use of the now out-of-date Evocation2 addon. It will swap to your highest Spirit-based weapon or mainhand/offhand combination while you’re under the effects of Innervate then swap back once the effect expires. Users of the Outfitter addon can use the walkthrough provided by Walkere of Rolling Horde to set up a custom outfit that activates automatically during Innervate.
To give yourself the option to share your Innervate with another player without using the Bangle or swapping your weapon, you can add a required modifier. Your macro would then look something like this:
/use [nomodifier] Bangle of Endless Blessings
/cast [modifier:ctrl] Innervate; [target=player] Innervate
/equip [nomodifier] <High Spirit Weapon>
/script UIErrorsFrame:Clear();
Assuming you don’t use an addon like Evocation2, you’ll also want to map your regular weapon or weapon and offhand to a separate key so that you can swap back once Innervate elapses. To determine how much additional mana you’ll gain from the above swap, check the Mana Return from Innervate field on the Mana Regen Calculator at your current values then again at the value of Spirit you’ll have once you’ve made the swap (be sure to include the effects of Living Spirit, if applicable).
Intellect-Based Swap
Under this strategy, you’re trying to temporarily boost the size of your mana pool to eke out as much mana as possible from your Innervate (note, however, that Intellect will also boost your rate of regeneration). It works differently than the Spirit-based swap since it isn’t necessary to have the Intellect weapon equipped during the effects of Innervate but between the time where your mana begins to approach full until you’ve spent all the additional mana gained. You can opt to tie a weapon swap to your Innervate macro or — to maximize efficiency — you can micro-manage the weapon swap yourself by performing the swap near the point where Innervate is about to completely fill your mana bar and keeping an eye on when it will be "safe" to switch back. The addon CasterWeaponSwapper can assist with this as it has a setting for "high mana" swapping.
There are a ton of high Intellect weapons available post-Karazhan (where you’re more likely to be needing an Intellect-based swap) so I won’t list them here. Instead, I’ve created a set of filters through WoWHead to generate a list of weapons to consider:
Whether you choose a 1-hander or 2-hander, have it enchanted with [Major Intellect] and fill any available gem slots with [Brilliant Dawnstone] or [Brilliant Lionseye]. If you opt to swap your weapon on the use of Innervate, your macro might look something like this:
/cast [target=player] Innervate
/equip <High Intellect Weapon>
To determine how much additional mana you should expect to get from performing an Intellect-based weapon swap, find the amount you expect your Intellect to increase by when you change weapons and multiply it by 15. So, for instance, if I were to swap from the [Ethereum Life-Staff] with 44 Intellect to a full-gemmed and enchanted [Staff of Dark Mending], I could expect an additional 57 Intellect or 855 Mana.
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Either way, you may want to start the fight with your high-int weapon equipped. 800 extra mana, at the cost of 20s or so of slightly reduced +heal is nothing to sneeze at.
what would be useful here is a macro that checks your mana levels and changes weapon for you. though i dont think thats possible anymore with macros.
sounds like an idea for a new addon coming on…
Rather than make a whole new add on, you may be able to work out a lot of that functionality with the Outfitter add-on. If you look in the manual, there is a section about writing scripts.
I used to use the Evocate outfit to automatically switch gear while Evocating. It looks like you can write a script to scan the chat log for a certain event (like when Innervate is cast on you) and have Outfitter automatically swap the weapons in for you.
I’d think that any right-minded druid would want to have something like Outfitter anyway (do you really want to click all those gear pieces to go from Resto gear to Feral gear?), so it shouldn’t be a burden to create an Innervate outfit and add the script (provided someone comes up with a working script).
On a side note, I was thrilled when I heard that Evocation was having its effect changed to simply restore 60% of mana, rather than work off of mana regen mechanics. I wonder if they’re ever going to change Innervate in a similar way…?
@Erdluf: You’re right. I will have to start doing that. =)
@Gararf: You’re right – that can’t be done with macros (nor, I think, could it ever have been). Though CasterWeaponSwapper will do the same thing. =)
@Walkere: Hey, thanks for the tip! I have added a link your article on setting up Outfitter to accomplish the weapon swap to the article above and will be trying that out myself. I do, however, hope that Innervate is never changed to be a % of mana. That would a) make it more attractive to ALL non-Spirit based mana users and b) make it far less effective for us.
Hmm, I’m always spam-healing when I use innervate, so regenerating more mana than my mana pool can hold is never a problem. I haven’t found a reason to hobble my innervate due to wasted regen. I’m still a few levels from 70, is this something that comes into play post-70?
@Saxifrage: I can’t imagine that prior to level 70 that you’d ever have the stats to get more mana back than your mana pool can hold. It’s likely only going to come into play once you’ve progressed into T5 raiding content and beyond. Good question, though.
Removed because I cant read what others said.
@Sarothe: I’ve been trying out CasterWeaponSwapper tonight. It’s pretty great, even if it DOES mean I’ll end up logging out in my high-Intellect weapon. ^_^
I love your site – totally rocks and is helping me reevaluate my healing style. I suffer from a healing addiction (I have a holy priest and a resto druid and love to play both) and find it informative for both my healers. Thanks for all your work!
Just an error I noticed though about the Bangle: “additional 140 Spirit for 20 seconds.” I believe it is only 130 Spirit. On that note though, what do you think of the Bangle if you’re not using it on innervate anymore – any worthy trinekts to replace it with or do you still wear it and just use it for the improved regen during fights?
Thanks again!!
@Ellabelle: Oh, thank you for the correction to Bangle. 130 is such an odd number that it’s not the first time I’ve made that mistake.
I have long since retired my Bangle of Endless Blessings in favor of a Darkmoon: Card Blue Dragon and the Essence of the Martyr. My mana regen is stellar in live right now, so I figured I would use that slot to boost +Healing instead.