<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Home is Where the Hearth Is</title>
	<atom:link href="http://www.resto4life.com/2008/05/01/home-is-where-the-hearth-is/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.resto4life.com/2008/05/01/home-is-where-the-hearth-is/</link>
	<description>So many numbers, you'll think you're getting audited</description>
	<lastBuildDate>Thu, 16 Feb 2012 06:30:53 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.2.1</generator>
	<item>
		<title>By: Phaelia</title>
		<link>http://www.resto4life.com/2008/05/01/home-is-where-the-hearth-is/comment-page-1/#comment-7343</link>
		<dc:creator>Phaelia</dc:creator>
		<pubDate>Wed, 12 Nov 2008 05:18:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/2008/05/01/home-is-where-the-hearth-is/#comment-7343</guid>
		<description>@Kurn: Additional storage would be an amazing benefit for homes. Imagine no longer having to decide which of your Tiered or RP sets to get rid of to make room for new treasures.

@Ynthia: I believe that in City of Heroes, one superteam could assault another superteam&#039;s base, but I would think this type of activity should be limited to PvP servers or PvE with consent by both parties. Thank you for the kind words and for taking a moment to comment. :-)</description>
		<content:encoded><![CDATA[<p>@Kurn: Additional storage would be an amazing benefit for homes. Imagine no longer having to decide which of your Tiered or RP sets to get rid of to make room for new treasures.</p>
<p>@Ynthia: I believe that in City of Heroes, one superteam could assault another superteam&#8217;s base, but I would think this type of activity should be limited to PvP servers or PvE with consent by both parties. Thank you for the kind words and for taking a moment to comment. <img src='http://www.resto4life.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ynthia</title>
		<link>http://www.resto4life.com/2008/05/01/home-is-where-the-hearth-is/comment-page-1/#comment-7097</link>
		<dc:creator>Ynthia</dc:creator>
		<pubDate>Mon, 03 Nov 2008 20:35:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/2008/05/01/home-is-where-the-hearth-is/#comment-7097</guid>
		<description>I love Skarrde&#039;s idea of a guild house. What a wonderful idea of each guild having a unique place for them to hang or meet that represents them. Curious would you allow the opposite side to attack these places? I like your idea as well; however I am concerned with how much space it will take up on the servers and what affects it will have since the servers seem to be having lots of problems as it is? 

I am new to WoW and your site, which by the way is awesome and so helpful. I love being Druid. I play a Druid on my other games as well. I normally play Spellforce and Diablo (non on-line fantasy games). 

Thanks for all the cool info and thoughts. U R the GREATEST!</description>
		<content:encoded><![CDATA[<p>I love Skarrde&#8217;s idea of a guild house. What a wonderful idea of each guild having a unique place for them to hang or meet that represents them. Curious would you allow the opposite side to attack these places? I like your idea as well; however I am concerned with how much space it will take up on the servers and what affects it will have since the servers seem to be having lots of problems as it is? </p>
<p>I am new to WoW and your site, which by the way is awesome and so helpful. I love being Druid. I play a Druid on my other games as well. I normally play Spellforce and Diablo (non on-line fantasy games). </p>
<p>Thanks for all the cool info and thoughts. U R the GREATEST!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kurn</title>
		<link>http://www.resto4life.com/2008/05/01/home-is-where-the-hearth-is/comment-page-1/#comment-6672</link>
		<dc:creator>Kurn</dc:creator>
		<pubDate>Tue, 14 Oct 2008 17:01:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/2008/05/01/home-is-where-the-hearth-is/#comment-6672</guid>
		<description>We ran a similar thread on guildhalls a while back: 
http://wowszer.com/2006/09/20/guild-hallshmm/

But it did not get nearly the interest your home idea got. 

I love the home idea. I think they should be used for additional storage. After all, a home would only have one access point, unlike banks that have braches in both Azeroth and Outland.

&lt;abbr&gt;&lt;em&gt;Kurns last blog post..&lt;a href=&quot;http://wowszer.com/2008/10/06/oopsbad-computer/&quot; rel=&quot;nofollow&quot;&gt;Oops…bad computer&lt;/a&gt;&lt;/abbr&gt;&lt;/em&gt;</description>
		<content:encoded><![CDATA[<p>We ran a similar thread on guildhalls a while back:<br />
<a href="http://wowszer.com/2006/09/20/guild-hallshmm/" rel="nofollow">http://wowszer.com/2006/09/20/guild-hallshmm/</a></p>
<p>But it did not get nearly the interest your home idea got. </p>
<p>I love the home idea. I think they should be used for additional storage. After all, a home would only have one access point, unlike banks that have braches in both Azeroth and Outland.</p>
<p><abbr><em>Kurns last blog post..<a href="http://wowszer.com/2008/10/06/oopsbad-computer/" rel="nofollow">Oops…bad computer</a></em></abbr></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Phaelia</title>
		<link>http://www.resto4life.com/2008/05/01/home-is-where-the-hearth-is/comment-page-1/#comment-6615</link>
		<dc:creator>Phaelia</dc:creator>
		<pubDate>Fri, 10 Oct 2008 21:24:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/2008/05/01/home-is-where-the-hearth-is/#comment-6615</guid>
		<description>@Zamir: I&#039;d be okay with housing being instanced (actually, I would prefer it), but I do hope they can do something like a courtyard so that there are exterior areas, too. There are just some things (like flower gardens) that need real sunlight!</description>
		<content:encoded><![CDATA[<p>@Zamir: I&#8217;d be okay with housing being instanced (actually, I would prefer it), but I do hope they can do something like a courtyard so that there are exterior areas, too. There are just some things (like flower gardens) that need real sunlight!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Zamir</title>
		<link>http://www.resto4life.com/2008/05/01/home-is-where-the-hearth-is/comment-page-1/#comment-6553</link>
		<dc:creator>Zamir</dc:creator>
		<pubDate>Wed, 08 Oct 2008 12:00:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/2008/05/01/home-is-where-the-hearth-is/#comment-6553</guid>
		<description>From the way housing was done in both Asheron&#039;s Call and its now dead sequel, plus the way it was in Anarchy Online, I&#039;m lacking a bit of enthusiasm for the idea of player housing.

In Asheron&#039;s Call (no, I&#039;m not old as long as I&#039;m young in spirit) the player houses were quite intrusive and ended up cluttering the free space about everywhere. About when I quit playing, portals to instanced apartments housing were created, but houses for the richest/highest level players remained for everyone to lag onto. They existed in such a number that they were for me an obstacle to the necessary feel of being estranged in the game: houses near a spawn point of whatever, especially if it was something high level, say a diamond golem just didn&#039;t feel right.
I did have a house, to which decorations could be added. It was possible to display boss parts that you didn&#039;t use as armor anymore. But... everybody had them and displayed pretty much the same. That might be blamed on lack of content, although for AC, lack of content wasn&#039;t an issue.

In Anarchy Online, houses were intanced but they lacked any exterior. They were not intrusive because the portals were set behind doors in already existing cities. 
Now, well, there&#039;s not much point having one if nobody is to see how your house looks like. Frivolous yes, no doubt, but that&#039;s for the very same reason so many druids would like their armor to show in forms one way or other. 
The kind of housing you&#039;re capable of achieving needs somehow to reflect your in-game status (or the one you perceive you should have).

The way Phae exposes it might solve some of my concerns. 
I&#039;d add that one would need to be able to set which instance ID he wants his house to occupy, or at least players would have to be able to select their house to be in the same instance as a guild mansion.</description>
		<content:encoded><![CDATA[<p>From the way housing was done in both Asheron&#8217;s Call and its now dead sequel, plus the way it was in Anarchy Online, I&#8217;m lacking a bit of enthusiasm for the idea of player housing.</p>
<p>In Asheron&#8217;s Call (no, I&#8217;m not old as long as I&#8217;m young in spirit) the player houses were quite intrusive and ended up cluttering the free space about everywhere. About when I quit playing, portals to instanced apartments housing were created, but houses for the richest/highest level players remained for everyone to lag onto. They existed in such a number that they were for me an obstacle to the necessary feel of being estranged in the game: houses near a spawn point of whatever, especially if it was something high level, say a diamond golem just didn&#8217;t feel right.<br />
I did have a house, to which decorations could be added. It was possible to display boss parts that you didn&#8217;t use as armor anymore. But&#8230; everybody had them and displayed pretty much the same. That might be blamed on lack of content, although for AC, lack of content wasn&#8217;t an issue.</p>
<p>In Anarchy Online, houses were intanced but they lacked any exterior. They were not intrusive because the portals were set behind doors in already existing cities.<br />
Now, well, there&#8217;s not much point having one if nobody is to see how your house looks like. Frivolous yes, no doubt, but that&#8217;s for the very same reason so many druids would like their armor to show in forms one way or other.<br />
The kind of housing you&#8217;re capable of achieving needs somehow to reflect your in-game status (or the one you perceive you should have).</p>
<p>The way Phae exposes it might solve some of my concerns.<br />
I&#8217;d add that one would need to be able to set which instance ID he wants his house to occupy, or at least players would have to be able to select their house to be in the same instance as a guild mansion.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Quilla</title>
		<link>http://www.resto4life.com/2008/05/01/home-is-where-the-hearth-is/comment-page-1/#comment-6183</link>
		<dc:creator>Quilla</dc:creator>
		<pubDate>Fri, 26 Sep 2008 02:21:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/2008/05/01/home-is-where-the-hearth-is/#comment-6183</guid>
		<description>&quot;My only concern would be that dailies could seem like too much upkeep to the average player.&quot; 

Oh totally. That&#039;s why I said maybe three to five a week. And rep-style houses would be awesome! For instance, certain night elves or dragon-y places (caverns of time, perhaps?) could unlock a japanese style house... or something. xD I don&#039;t know... ._. All I know is that a celtic house made out of a tree would be awesome sauce... 

OH! Taurens (Thunder Bluff) could allow you to have a mobile (ish) home! Like, a personal chest that only you can see that follows you from town to town... but it&#039;s a tent... x)</description>
		<content:encoded><![CDATA[<p>&#8220;My only concern would be that dailies could seem like too much upkeep to the average player.&#8221; </p>
<p>Oh totally. That&#8217;s why I said maybe three to five a week. And rep-style houses would be awesome! For instance, certain night elves or dragon-y places (caverns of time, perhaps?) could unlock a japanese style house&#8230; or something. xD I don&#8217;t know&#8230; ._. All I know is that a celtic house made out of a tree would be awesome sauce&#8230; </p>
<p>OH! Taurens (Thunder Bluff) could allow you to have a mobile (ish) home! Like, a personal chest that only you can see that follows you from town to town&#8230; but it&#8217;s a tent&#8230; x)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Phaelia</title>
		<link>http://www.resto4life.com/2008/05/01/home-is-where-the-hearth-is/comment-page-1/#comment-6176</link>
		<dc:creator>Phaelia</dc:creator>
		<pubDate>Thu, 25 Sep 2008 19:18:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/2008/05/01/home-is-where-the-hearth-is/#comment-6176</guid>
		<description>@Quilla: An interesting idea and one you&#039;ve obviously devoted a lot of thought to! My only concern would be that dailies could seem like too much upkeep to the average player. A regular financial upkeep would allow the player more flexibility in HOW he/she kept his/her home. I wouldn&#039;t be opposed to a system where gaining reputation with a given faction allowed you to unlock a specific type of house, though!</description>
		<content:encoded><![CDATA[<p>@Quilla: An interesting idea and one you&#8217;ve obviously devoted a lot of thought to! My only concern would be that dailies could seem like too much upkeep to the average player. A regular financial upkeep would allow the player more flexibility in HOW he/she kept his/her home. I wouldn&#8217;t be opposed to a system where gaining reputation with a given faction allowed you to unlock a specific type of house, though!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Quilla</title>
		<link>http://www.resto4life.com/2008/05/01/home-is-where-the-hearth-is/comment-page-1/#comment-6128</link>
		<dc:creator>Quilla</dc:creator>
		<pubDate>Sat, 20 Sep 2008 07:58:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/2008/05/01/home-is-where-the-hearth-is/#comment-6128</guid>
		<description>Another idea is Barracks. 

An idea I have for that is that in places like Ogri&#039;la or SSO, where you do dailies... as long as you do a couple (around three or four) a week, you&#039;re allowed to have a room to yourself at no cost. It&#039;s small, and like a rented apartment you can&#039;t paint or nail things to the wall; and you&#039;ve also got neighbors to deal with... but it&#039;s still a place for your hearthstone, small storage (like a chest) and nicknacks (loving the Ony throw pillow idea). :) 

In Ogri&#039;la, that space in between the ogres and skyguard, you could have a stairwell that leads to an underground cavern with dim to average lighting, mostly stone and various crystal features (part of the wall is made out of opaque crystal, there are those pretty crystalline rocks jutting out in the corners like where a spiderweb would be). 

In SSO... not sure about that yet, but I&#039;m thinking go Night Elf style in that one huge building (the inn). Wide, open space with a few of those oriental door things for changing areas; using curtains (in blood elf fashion, of course) and door beads (HIPPY OGRES! :D) to separate the rooms. 

Or, you can make a trap door (aka- instance) that leads to an ever-growing basement. You&#039;re basically thrown into the hall (or wide open space, harem style without the harem) where your &quot;room&quot; is at, and like any instance, you and your party are the only ones allowed inside. o.O (The same can be done for the Ogri&#039;la caverns.) It gives the feel that there are more people there, but you never see them. XD

Since it&#039;s an inn as well, it gives one that nice feeling of making a deal with a hotel or something. xD

You would be given a key for your chest (and, in the Ogri&#039;la caverns, doors) so that no one can break into it. :D And just make it scenary for rogues and those damn bomb throwers xD. 

Anyways-- I totally want a house! XD Or at least some barracks... &gt;_&gt;</description>
		<content:encoded><![CDATA[<p>Another idea is Barracks. </p>
<p>An idea I have for that is that in places like Ogri&#8217;la or SSO, where you do dailies&#8230; as long as you do a couple (around three or four) a week, you&#8217;re allowed to have a room to yourself at no cost. It&#8217;s small, and like a rented apartment you can&#8217;t paint or nail things to the wall; and you&#8217;ve also got neighbors to deal with&#8230; but it&#8217;s still a place for your hearthstone, small storage (like a chest) and nicknacks (loving the Ony throw pillow idea). <img src='http://www.resto4life.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  </p>
<p>In Ogri&#8217;la, that space in between the ogres and skyguard, you could have a stairwell that leads to an underground cavern with dim to average lighting, mostly stone and various crystal features (part of the wall is made out of opaque crystal, there are those pretty crystalline rocks jutting out in the corners like where a spiderweb would be). </p>
<p>In SSO&#8230; not sure about that yet, but I&#8217;m thinking go Night Elf style in that one huge building (the inn). Wide, open space with a few of those oriental door things for changing areas; using curtains (in blood elf fashion, of course) and door beads (HIPPY OGRES! <img src='http://www.resto4life.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> ) to separate the rooms. </p>
<p>Or, you can make a trap door (aka- instance) that leads to an ever-growing basement. You&#8217;re basically thrown into the hall (or wide open space, harem style without the harem) where your &#8220;room&#8221; is at, and like any instance, you and your party are the only ones allowed inside. o.O (The same can be done for the Ogri&#8217;la caverns.) It gives the feel that there are more people there, but you never see them. XD</p>
<p>Since it&#8217;s an inn as well, it gives one that nice feeling of making a deal with a hotel or something. xD</p>
<p>You would be given a key for your chest (and, in the Ogri&#8217;la caverns, doors) so that no one can break into it. <img src='http://www.resto4life.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' />  And just make it scenary for rogues and those damn bomb throwers xD. </p>
<p>Anyways&#8211; I totally want a house! XD Or at least some barracks&#8230; &gt;_&gt;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tesh</title>
		<link>http://www.resto4life.com/2008/05/01/home-is-where-the-hearth-is/comment-page-1/#comment-6119</link>
		<dc:creator>Tesh</dc:creator>
		<pubDate>Fri, 19 Sep 2008 20:48:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/2008/05/01/home-is-where-the-hearth-is/#comment-6119</guid>
		<description>Puzzle Pirates didn&#039;t have housing out of the gates, so that might have been before it was implemented (and before my time).  It&#039;s been in for at least two years, and it&#039;s been a hit in that time.

Teshs last blog post..&lt;a href=&quot;http://tishtoshtesh.wordpress.com/2008/09/18/groundhog-day/&quot; rel=&quot;nofollow&quot;&gt;Groundhog Day&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>Puzzle Pirates didn&#8217;t have housing out of the gates, so that might have been before it was implemented (and before my time).  It&#8217;s been in for at least two years, and it&#8217;s been a hit in that time.</p>
<p>Teshs last blog post..<a href="http://tishtoshtesh.wordpress.com/2008/09/18/groundhog-day/" rel="nofollow">Groundhog Day</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Phaelia</title>
		<link>http://www.resto4life.com/2008/05/01/home-is-where-the-hearth-is/comment-page-1/#comment-6117</link>
		<dc:creator>Phaelia</dc:creator>
		<pubDate>Fri, 19 Sep 2008 20:09:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.resto4life.com/2008/05/01/home-is-where-the-hearth-is/#comment-6117</guid>
		<description>@Tesh: Valenna actually used to play Puzzle Pirates a lot with his family, but I never heard about the player housing aspect. I was playing Sims 2 at the time (which is uninstalled presently since it seems so shallow compared to what I&#039;m hearing about Sims 3) so I might have given it a try if he had. :-)

I predict player housing will be the next big feature in the next expansion (which will hopefully be called &quot;The Emerald Dream&quot;).</description>
		<content:encoded><![CDATA[<p>@Tesh: Valenna actually used to play Puzzle Pirates a lot with his family, but I never heard about the player housing aspect. I was playing Sims 2 at the time (which is uninstalled presently since it seems so shallow compared to what I&#8217;m hearing about Sims 3) so I might have given it a try if he had. <img src='http://www.resto4life.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<p>I predict player housing will be the next big feature in the next expansion (which will hopefully be called &#8220;The Emerald Dream&#8221;).</p>
]]></content:encoded>
	</item>
</channel>
</rss>
